The game was made by a israelite. No joke. Benny Davidovich. He works at Tel Aviv. Again, no joke. I'm dead serious. They have knack for creating evil and sick shit
Probably because there's 433 steps you have to do across 5 CDs with a minimum of 25 switches and a part where you need to brute force it to solve. >https://the-spoiler.com/ADVENTURE/Makh-shevet/dementia.1/index.html
[...]
[...] >Armed & Delirious tells a surrealist story about the Crotony family, who torture animals.
The synagogue of Satan strikes again
It was designed from the ground up to exploit the inherent weaknesses of 3D graphics at the time to make the most unpleasant, equilibrium disrupting visuals possible. Then they threw the lowest brow humor they could conceive of in and recorded all the audio and dialogue in one shot. They also left just about every non-obstructive programming error they could find, especially in audio playback.
This was a israeli attempt to see if real life basilisks could be made.
a videogame can be anything, even a nightmare. The kind you get when you're on certain medications.
Shit like fridges with teeth. Spider legs coming from under your bed, rasping at your feet.
Do you not think there has ever been an attempt to use a visual interactive medium to drive you insane?
Probably because there's 433 steps you have to do across 5 CDs with a minimum of 25 switches and a part where you need to brute force it to solve. >https://the-spoiler.com/ADVENTURE/Makh-shevet/dementia.1/index.html
Probably because there's 433 steps you have to do across 5 CDs with a minimum of 25 switches and a part where you need to brute force it to solve. >https://the-spoiler.com/ADVENTURE/Makh-shevet/dementia.1/index.html
It was designed from the ground up to exploit the inherent weaknesses of 3D graphics at the time to make the most unpleasant, equilibrium disrupting visuals possible. Then they threw the lowest brow humor they could conceive of in and recorded all the audio and dialogue in one shot. They also left just about every non-obstructive programming error they could find, especially in audio playback.
>Armed & Delirious tells a surrealist story about the Crotony family, who torture animals.
The synagogue of Satan strikes again
It was designed from the ground up to exploit the inherent weaknesses of 3D graphics at the time to make the most unpleasant, equilibrium disrupting visuals possible. Then they threw the lowest brow humor they could conceive of in and recorded all the audio and dialogue in one shot. They also left just about every non-obstructive programming error they could find, especially in audio playback.
putting in 5 cds causes it to overheat and produce ozone, which is bad to breath.
I like to make baloooons
I like to make balooohooons
Shut the frick up and speak english next time, pajeet
The game was made by a israelite. No joke. Benny Davidovich. He works at Tel Aviv. Again, no joke. I'm dead serious. They have knack for creating evil and sick shit
This was a israeli attempt to see if real life basilisks could be made.
Wait what?
Do you know what a basilisk(image) is?
Kind of. I just don't understand how a video game can create one?
a videogame can be anything, even a nightmare. The kind you get when you're on certain medications.
Shit like fridges with teeth. Spider legs coming from under your bed, rasping at your feet.
Do you not think there has ever been an attempt to use a visual interactive medium to drive you insane?
That's a scary thought.
This is the company that developed the game
https://www.mobygames.com/company/2388/makh-shevet-ltd/
They're an Israeli company. Seriously this shit is fishy
>israeli attempt to see if real life basilisks
Explain?
Wasn't the game Israeli?
Yes. That's what the wiki says.
This is his linkedin page
https://cy.linkedin.com/in/benny-davidovich-5805a115
Probably because there's 433 steps you have to do across 5 CDs with a minimum of 25 switches and a part where you need to brute force it to solve.
>https://the-spoiler.com/ADVENTURE/Makh-shevet/dementia.1/index.html
>It was written and created by Israelis
Found your problem
>Armed & Delirious tells a surrealist story about the Crotony family, who torture animals.
The synagogue of Satan strikes again
Damn. This seems like a deep rabbit hole
It was designed from the ground up to exploit the inherent weaknesses of 3D graphics at the time to make the most unpleasant, equilibrium disrupting visuals possible. Then they threw the lowest brow humor they could conceive of in and recorded all the audio and dialogue in one shot. They also left just about every non-obstructive programming error they could find, especially in audio playback.
Who are all the "Chris sent me here" comments all about? Who the frick is Chris?
>Follow the yellow bricks road!
>Follow the yellow bricks road!
Why does Ross look into the camera like a deer caught in the headlights?
The mold that has taken his place is sensitive to the light from his computer screen.
All hail the mold
It feels very perverse, I wonder if there's any secret shit in it that we don't know about. I mean setting it up seems complicated enough.
That's what I'm thinking. Wish we had some special audio tech geniuses here
I
>Game is unbeatable without a guide