>casually runs at 60 fps on a i7-3770 on high.
>casually optimizes there game unlike every video game developer
nothing personal triple a devs
>casually runs at 60 fps on a i7-3770 on high.
>casually optimizes there game unlike every video game developer
nothing personal triple a devs
>3 year old gacha shooter runs on ancient machines
Wrong board
its about game optimization and hardware. this belongs on Ganker
I just installed Linux yesterday and Halo Infinite supposedly runs on Linux, so I'm thinking BASED
I'll install it later and see how well it runs
make sure to disable resizeable bar in the bios
Works on Deck, devs demo'd it.
That’s the MCC, not Infinite
not him but infinite runs on deck using proton just fine (at least it did over a year ago the last time i played it)
can 'ick run that 'eck though?
>thumbs up for the menu opening
Great.
It runs at a pretty reliable 60fps on the ancient jaguar cpu in the xbone x so I'm not surprised it runs well on an actual computer.
I have a 3060ti and an i9 12900k and I can’t run it all maxed at native 1080p 144fps. Also no dlss, I’ll have your mother tonight shill.
Watered down far cry with halo skins 2011 graphics lookin ass
i remember having 90-110 fps in the multiplayer with a i7-3770 and a 1660 super on high and 60 fps on max
"watered down far cry"
its fun and brought halo back to its roots and the grapple hook is the most fun thing to play with ever
I have a 1070 and a 5800x. Running steady 60 on medium-high @ 1440x2160
It looks like Battlefront II and runs a lot worse.
Actually, I take it back. It looks worse than BFII because you can't disable TAA.
It looks like poopoo
Casually load empty spaces and non-existent story
This shit gAME was riddled with bugs, after fixing 5 critical bugs and finally starting the game it stuck on loop, will try now again
the game acutally ran really well for me
when considering how fricked up halo 5 was. halo infinite did its best trying to destroy what halo 5 established
Original Halo codebase was written by boomer demigod devs. You would have to put in spectacular effort to funk up its underlying performance. Constantly needing to backport to the 360 also always kept 343 on their toes.
Likely Microsoft will end up using the codebase in some form for Windows 2030
This is literally the first time I've someone say something good about BLAM!.
I ran that shit at less than 20 FPS on launch. (I don't remember if I was using a GTX 1060 or an RX 550, thobeit.)
What are you on about? Infinite has absolute trash optimization and looks like shit.
If I can run a smooth 60 at 1080p at max settings in Hitman 3 (which looks far better), I should not be struggling for a consistent 30fps at 1080p lowest settings in Infinite…
>Infinite has absolute trash optimization and looks like shit.
This.
OP is a delusional moron and knows nothing.
>60fps
>good
Black person its time to invest in a 300hz display and current gen hardware.
i'm literally a halo fanboy but this piece of shit is not optimized lmao what?
I couldn't run it on my 970 on ultra low.
irrelevant game so it doesnt matter
They are moving to Unreal, they are done with the Slipspace engine because it's extremely difficult to work with.
That happens when you cycle through contract workers every 6-18 months.
>casually runs at 60ps on a phone on high.
>casually optimizes there game unlike every video game developer
nothing personal baizuo devs
Naw frick that. Unity runs like shit. Doesnt even have a real fullscreen mode on PC. Have to use a third party hack to get that, to get proper VRR. Even with a 4090, I see dips below 100fps at 4k in some areas.
>Even with a 4090, I see dips below 100fps
considering PC doesn't even support over 60FPS, whatever hack you're using to unlock the framerate is causing the issue. git gud.
real (exclusive) fullscreen is obsolete and deprecated, you moronic Black person
>male impact
sounds like you're projecting
>gets fricked by some homosexual with a plate on his head
cuckold impact
PS4 version was starting to chug, even with an SSD installed.
But the consoles generally have less graphics options available, they decide the graphics settings for the console.
PS4s are slower than modern phones, moronbro
So? We were talking about the developers optimizing their games.
try mgs v : tpp/gz
the best looks to performance ratio i have ever seen
nothing to this date has surpassed the fox engine.
the game looks like halo reach, which came out 2010, moron.
it was developed to run on Xbox One, so really it should run on any 2013 CPU too
this is also a reason split screen was never delivered even though it was promised.
as always idiot MS execs pushing for cross gen games, on that ancient, underpowered console trash