It's too bad they never released a fourth game for the Tiberium series. What happened?
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It's too bad they never released a fourth game for the Tiberium series. What happened?
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What are you talking about? It ended at Tiberian Sun.
Frick you, 3 might not have been as good as 1 or 2 but it was still damn decent in a lot of ways
The only saving grace about 3 is a mod that brings Tiberian Sun elements
I thought base 3 was better than Kane's Wrath tbqh.
Ignore frickers like that, there is a group of zoomers who are trying to mingle with the C&C community and they believe C&C3 somehow sucks, most likely for contrarian sake.
YWNBAW troony Wars berry boy
>not as good
3 was better than both. the only thing tibsun had over 3 was environmental design and variety, and that could be pretty easily fixed by mods if C&C modders weren't universally moronic and too preoccupied with adding their own goofy fanfiction
Better than both in being worse, how come that the most popular mod for C&C 3 is the one that makes it more like TS?
>mods
every C&C mod for every single game in the entire franchise has been moronic bullshit for drooling morons like you
verified nonsense.
imagine a community caring about his games.
whose games?
>The game that released 8 years later has a more refined gameplay loop
The entire genre was still moving forward at this time and balancing wasn't a huge thought in 1999. C&C3 didn't do anything groundbreaking is the issue, it was just another iteration with worse designs, story and setting.
Frick off Shortbus, you are a fricking gay who posted scat at the official forums and C&C3 will always be better than TS.
Came to post this.
C&C 3 was fricking garbage.
C&C 4 was a repurposed bug people mobile game or something, they never actually bothered with a proper C&C 4.
>C&C 3 was fricking garbage.
Man that's a bit harsh. I'll accept that it's a bit fanfic-y but damn, it wasn't that bad.
>Story was trash, ignored most of what came before
>Atmosphere in game was trash, ignored all the cool alien shit that Tiberian Sun and Firedtorm created
>Competitive multiplayer focus without much for the casuals to do aka destined to die out
Whole thing was soulless trash. They should just have done generals 2 instead.
>Atmosphere in game was trash, ignored all the cool alien shit that Tiberian Sun and Firedtorm created
at least the main theme is perfect
To this day I have never again had such a kino experience with a main menu as I had when I first opened TibWars. The music, the Tiberium-scarred Earth, and the short clips of devastated civilizations, all of it was perfect. It legitimately made me feel a sense of loss and melancholy as I watched the ruined planet turn.
Then C&C4 shat on all of that with the Tiberium Control Network bullshit.
you're braindead if you think C&C3 was any good.
Explain how it is bad WITHOUT the "muh tibsun" nonargument
Game looks like a generic post apoc setting with no sovl or unique quirk to it, just with glowBlack person salt instead of radiation or acid rains, simple as.
>spells soul with a v unironically
Ah, your brain is air-cooled, I understand.
>asks for opinion
>declines said opinion and calls you moron because of one word
Yep, that's your average Cum & wiener 3 troonyboy, further dialogue is futile.
>Game looks like a generic post apoc setting with no sovl or unique quirk to it
name 1 other game. Just one. Go ahead
I actually wish there were more post apocalyptic rts games with hostile environment.
It literally looks like Fallout: Tactics.
this might be the stupidest post on the entirety on /vst/ right now
NTA, but it looks like Fallout Tactics to me.
NTA, but it looks like Yoshi's Wooly World to me.
Why the frick did you post two pictures from Fallout NV?
Add in the moronic-looking urban-fashion-guerilla nuNOD troops Fallout: Tactics looks exactly like C&C3. At least Red Alert 3 look good, even if it was utter garbage.
here's your (you). That's all you really want out of this baitfest, right?
You like the moronic-looking urban-fashion-guerilla nuNOD troops from C&C3? Is that why you're so butthurt?
Fallout Tactics looks nothing like C&C3, the first one is a 2D isometric tactics RPG, the second is a full 3D RTS.
If 1 (one) concept art causes the entirety of C&C3 to turn into "literally Fallout Tactics", I can only call that bait. Bait devised by an autistic moron in pathetic need of attention and validation. Bait so fricking stupid, I can only compare it to /vst/ MPgay rants about their headcanons and why nobody likes them irl due to rabid autism connected to said headcanons
>someone makes a throwaway joke
>and they're autistic because [insert 4+ post autistic rant here]
I see.
>C&C could have been the 40k sized TT game of America.
VGH! What kane have been!
You know, its all jokes and fun, but then you learn that C&C 3 has only two types of maps, either a generic wasteland or a city/futuristic city that is barely touched by the supposed world-wide ecological apocalypse. But then again, half of the campaign maps are just re-used multiplayer maps, and not the other way around.
>generic wasteland
That's exactly what Fallout: Tactics looks like.
Wish it was possible to get the collector's edition for a reasonable price or at least that nod soldier figure, it's the only collector's edition I truly ever wanted to have, actually.
Tiberian Sun is one of the best games ever made.
>tiberian sun
>not ra2
At least have some taste, Christ.
Why would Nod spend all that equipment and training on its meat shield infantry. It makes much more sense to keep that for the Black Hand and other elite infantry. Nods basic infantry should be guerilla radicals that are used mainly as bodies to throw at the enemy while its elite units strike vulnerable points.
nta but the reason they could afford to give their basic infantrymen proper equipment is simply because they could afford it, controlling the majority of tiberium holdings during the first war and being one of the only major world powers besides GDI by the second war despite internal division in the beginning.
I thought the whole point of Nod having militia was obvious.
>The world was in apocalypse state.
>GDI own all the rich blue zones.
>Nod was not the same superpower after losing two wars.
Why would not focus resources on tech that mattera. Nod control most yellow zone, which has most the population. So it was easier to just make high numbers of milita zealots.
Why do you think Nod focused more on steath tech, because GDI has the brutal force them.
Nod realized going toe to toe with GDI is dumb.
That's always been how Nod's forces work because they've always been weaker than GDI.
True, but in TD Nod was superpower that could buttheads with GDI. The lore even states at one point Nod soldiers were better equipped than GDI.
All the setbacks probably screwed Nod bad.
>True, but in TD Nod was superpower that could buttheads with GDI.
No, they were a rising power. A super power? Maybe, but not one that could go toe to toe with GDI. Notice how in TD Nod relies the most on media manipulation and sabotage and other covert operations. Note as well that GDI dominates the skies, seas, and has the stronger units on the land too.
Personally, given that Nod has a few multiplayer/CovertOps exclusive units, I like to reason that the war in TD kicked off a few years earlier than Kane wanted, hence why Nod doesn't have any real airforce, can't deploy Chem Warriors or MLRS's in large quantities, nor those laser fences we see in the ending cutscene.
Things are quite a bit more balanced in TS because at that point Nod has widely deployable stealth tech and subterranean capabilities, which counters GDI's air, space (and maybe sea?) capabilities. That war also ends in a much more closer to equal status, with Nod not remotely in any way destroyed by GDI and with Nod having successfully wiped out their biggest base (Hammerfest).
TD ends in total GDI victory with the Brotherhood all but gone; broken up and scattered into different factions all their territory functionally claimed by GDI. Not so with TS. Alas, I went on a tangent there.
My point is, Nod is at its weakest in TD.
They were raising superpower at the time TD. But yes Nod was the weaker of the two for sure, just not by much in TD.
They were weaker by a lot in terms of raw force. Just look at their core nations as opposed to GDI which has the whole of US, most of South America, all of Europe, Russia, Australia, ect. Nod has a bunch of third world countries and China (which at that time is not so powerful)
Wait I thought Australia was Nod?
No, that makes no sense
You can see from the map that Nod's biggest member states are Iraq, Iran, and China.
How did Nod get Australia in CNC3?
I have no idea but society broke down pretty well in the 21st century so that would have changed the geopolitical landscape a lot. During TS you can see places in the US that Nod holds; both GDI and Nod hold bits of territory all over with no-mans land in between. Nations barely exist at that point as fast as I'm aware.
They didn't the only reason Nod had any presence in Australia was that the Black Hand fricked off to the Australian badlands after Tiberian Sun and GDI, who engineered the entire rebellion in the first place, let them.
GDI decided to let the Black Hand rot in Western Australia so Macrion could have his giant Waco Compound.
Then when Kane took back the Black Hand and caused the massive explosion, GDI was forced to abandon large parts of Australia in the aftermath which let Nod move in.
>The lore even states at one point Nod soldiers were better equipped than GDI.
I don't recall where this was ever stated. I do remember reading, I think in Renegade, that the average Nod soldier was little better equipped than a third world constrict, as in fact most of them are. However that actual Brotherhood officers and professional soldiers, which were fewer in number, were just as well equipped and trained as any GDI soldier/officer.
You can find info about it on CNC wiki.
You'd have to say where so I can see the source and context.
>having an opinion and speaking of it openly is bait
You are a zoomer snowflake.
>tfw someone saved my shitty mspaint drawing
>At least Red Alert 3 look good
C&C3 is the best C&C and its not even fricking close. That game still plays the best all these years later.
> ignored all the cool alien shit that Tiberian Sun and Firedtorm created
It literally had aliens as a playable faction you drooling simp
I think anon was referring to the tiberian flora and fona present in Tiberian Sun, stuff pretty much indicating tiberium was converting the earth to an alien ecosystem. I think the only remnant of any of it in TibWars was the visceroid, and its appearance was changed from the blobs that we saw in Dawn and Sun.
Of course he was referring to the cool ass flora and fauna. I can't believe they just ditched all that awesome looking shit for "generic desert #340."
>I think anon was referring to the tiberian flora and fona present in Tiberian Sun,
Yes. I always hated how C&C3 did away with that and re-imagined Tiberium to just be green crystals growing over everything and not a plant that produces green crystals on these pod things after it spreads roots through the soil to leech all minerals and nutrients. Spreading itself as well through blossom trees that it mutates from the native environment. Then all the other stuff you see in Tiberun Sun. C&C3 was such a misstep.
It wasn't soulless and it wasn't trash. You're likely mad because China. Other than that, the game was good. Settle down, anon.
He's talking about C&C3 being soulless trash, not Generals
I liked C&C3.
This.
Kane's wrath was great, frick off.
I liked the part where Kane, the megamind and master tactician appointed a crazy white woman that hates AI as a chief technician that oversees his super AI that is somehow better than CABAL despite being worse in every aspect.
Or how cyborgs die on Tiberium despite being more advanced than in Tiberian Sun, or how CABAL didn't knew about those cyborgs
>Tiberium series
What is that? The covers look a bit like they are Red Alert 1&2 knock-offs.
What's a Red Alert? You must be mistaken.
Mistaken? No, I am John!
Why is EA like this?
Capitalism unironically
the first capitalists grew rich by carefully managing their cattle - counted by the head, capita - and gradually increasing their number and value through ensuring the herd's wellbeing
killing the golden goose is the plain opposite
C&C was no longer a golden goose when it was killed, the RTS genre in general is extremely niche because it decided to appeal exclusively to hyper-competitive sperglords and the average person is no longer interested
Nah, you see, they killed the golden goose for short term profit because there were a few eggs inside of it as well
then your position is "capitalism bad because fools destroy themselves"
but fools should destroy themselves, and be replaced by wiser men
the problem is EA hasn't destroyed itself, they just keep getting wealthier and buying more studios, capitalism just lets them run rampant through the industry, even if they do eventually go out of business they've already done a lot of damage
These days companies don't even need to be profitable to stay in business. Not that EA will ever not be profitable considering they have the market cornered on normie trash.
the golden goose only placates a small group of people. In order to capture wider audiences you need to dumb things down and make them more accessible. That's why RTS is dead and MOBA is thriving.
damn guys did you know volcanoes are caused by volcanism
>Kane's gone? Yeah, right.
>MFW this guy is actually Kanes brother and starred in a TV-show with Jesse Ventura
What?
>newbie thinks I am making shit up
https://en.wikipedia.org/wiki/Daniel_Kucan
>It's too bad they never released a fourth game for the Tiberium series. What happened?
It's been, 13 fricking years, holy shit, and you reddit homies still didn't came up with a joke better than "C&C 4 does not exist"? And then you accept shit like Rivals and half baked remaster with your arms wide open. Go figure why remastered collection volume 2 didn't came out and why such thing as Legions exists.
Yahweh bless Electronic Arts for successfully scamming C&C goymers for two decades.
The Remaster was good though
I still hope they do TibSun and RA2
20 dollars for a plastic-looking textures, broken difficulty settings, steam achievements that still won't register most of the time, tasty cadmium Mammoth Tank in a 200 dollars anniversary edition that also included pins and other small merchandise that looks worse than those same things but decades ago in special editions of the games when they first came out, and also obelisk/tesla coil dildos with "made in china" written on them, artbook that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3, with half of the job such as providing of the source code and cutscene upscaling being made by community members for free.
Feels like majority just bought remaster in hopes that EA will make more C&C in future, while never actually playing it, i actually wonder why so little people who bought the remaster on steam have the achievements, is it because almost no one actually played the game, even first two levels, since they give achievements for that, or the game just didn't registered them.
>broken difficulty settings
How? I don't have the remaster. I've only heard of people complaining how they changed the airstrike AI so you can't bait it as easily
The guy from the community that EA asked to test new difficulty levels, i.e. hard and easy, just cheesed all missions by knowing all the bugs and exploits, and then reported to EA that the game is fine and they shipped it without checking it, in other words, hard was absolutely busted and easy was piss poor easy
It's what's his name that posts on steam forms. He even admitted to doing that on steam formas.
nyergurds that butthole
C&C subreddit moderator and editor of the C&C's fandom wiki page where he wrote-out almost every mention and reference to Kane being Biblical Cain because of his socialist and atheistic beliefs, replacing them with references to one of the Isaac Asimov's books about ancient alien trying to leave the Earth, which with all things considered is really damn funny, because, the only game that outright states Kane's origin as ancient alien trying to leave the Earth, while contradicting all of the information and Biblical references presented in previous games from Kane's Wrath and all the way to Tiberian Dawn is C&C 4: Tiberian Twilight, a game that most of people hate and deny its existence, including Nyergurds himself
How do buttholes like this manage to work their way into having any sort of authority over anything? Granted, they're generally the only ones with the time to apply themselves to such things, but surely their toxic idiocy is apparent enough to warn off anyone from giving them the reigns right?
In this case he's an autist with C&C1 hyperfocus, he knows his shit regarding that game and has made patches for it. Sadly he's too autistic to have any manners though
His patch is barely acceptable in my opinion. The game still crashes alot with it. Even at lower resolution.
The answer is simple, nepotism and circlejerk dick-sucking, you won't get this high unless you'll suck someone off, while people higher than him in community hierarchy are all major wienersukers to EA, albeit EA gives less than a zero fricks about them and their sycophancy, probably even less than the community in general and series itself
Nyerguds is a qweeb.
The new graphics are okay, but thankfully you can just toggle on the old graphics. Steam achievements are gay and I never touched the difficulty slider since the original didn't have one.
>tasty cadmium Mammoth Tank in a 200 dollars anniversary edition that also included pins and other small merchandise that looks worse than those same things but decades ago in special editions of the games when they first came out, and also obelisk/tesla coil dildos with "made in china" written on them, artbook that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3
You can thank LRG for that
>with half of the job such as providing of the source code and cutscene upscaling being made by community members for free.
Literally nothing wrong with this
it's a good remaster and none of your points are correct. You have shit taste
>broken difficulty settings
>steam achievements that still won't register most of the time
>cadmium Mammoth Tank
>artbook that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3
>cutscene upscaling being made by community members for free
These are factually true though
Provide a source for each of those claims or you'll be raped to death.
>broken difficulty settings
https://steamcommunity.com/app/1213210/discussions/0/2442587759436980958
https://steamcommunity.com/app/1213210/discussions/0/2290590708537330250
https://www.reddit.com/r/commandandconquer/comments/gyiv33/issues_with_hard_difficultys_implementation_in/
https://www.rockpapershotgun.com/command-conquer-remastered-collections-first-patch-eases-up-hard-mode-and-adds-private-lobbies
achievements that still won't register most of the time
https://steamcommunity.com/app/1213210/discussions/0/2518023667588759788
https://steamcommunity.com/app/1213210/discussions/0/2442588259291783434/
https://answers.ea.com/t5/Other-Command-Conquer-Games/My-Steam-achievement-of-Command-amp-Conquer-Remastered-won-t/td-p/11351675
https://answers.ea.com/t5/Other-Command-Conquer-Games/The-Best-Around-Achievement-stuck-at-80-81-Tiberian-Dawn/m-p/9272835#M519
Mammoth Tank
https://www.reddit.com/r/commandandconquer/comments/jgscbe/mammoth_tank_figurine_chemical_composition/
that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3
https://imgur.com/4cAeJ4L
upscaling being made by community members for free
https://www.gamespot.com/articles/command-and-conquer-remastered-upscales-the-iconic/1100-6474530/
btfo
Is there any evidence that the OG game didn't scale difficulty by making enemy units better or worse? Because the guy himself doesn't provide evidence of the OG game.
Original Tiberian Dawn doesn't have difficulty levels
Red alert does and I'm pretty sure so did command and conquer. Don't fricking call it tiberian dawn, that's the dumbest title given to it by zoom zooms.
Shut frick up zoomie gay, it was the name given to it by the devs, frankly the full name of the sequel was supposed to be Command & Conquer 2: Tiberian Sun.
The only choice you were given in the original Tiberian Dawn upon starting a campaign was between Global Defense Initiative and Brotherhood of Nod.
It was never called Tiberian Dawn until kids like you got into this years after the fact. Tiberian Sun was not even that popular. The game was always just called command and conquer. I played this shit in 1995 don't question me homosexual.
How could you play Tiberian Dawn when it came out if you were still in the balls of your alcoholic father?
Because I'm in my 30s and my alcoholic father played command and conquer
nta, they referred to it as Tiberian Dawn as far back as 1997.
Forgot link:
https://web.archive.org/web/19970612022753/westwood.com/games/pcidx.html
>that ad
holy BASED i miss how america used to be
where the frick is that background image from
Looks like an old magazine add for Command & Conquer.
i'll break ur nose kid
Gulf War Highway of Death
Kys right now for being too yung 2 remember, zoomcuck
Frickin hell mate, you an absolute idiot.
there's no point in remastering tibdawn or tibsun, the design of these games is old and janky, the only thing we need is tibwars 2
So, you are asking for yet another half-assed soft reboot made with the sole purpose of getting the attention of competitive trogs and Koreans?
>Rivals
>Legions
What the actual frick are you talking about, there are no C&C games with those names.
Also the remaster was good.
LEGION was the second iteration of CABAL, you get to play as them during the Nod campaign in the C&C3 Xpac. I don't remember if they were a skirmish-mode sub-faction.
LEGION was second iteration of dev's feeble attempt at responding to plyers backlash after C&C 3 looked nothing like Tiberian Sun, and all the buildup from the Nod ending of Firestorm was wasted. C.A.B.A.L. was written off, completely destroyed and what was left became part of Kane's mind in C&C 3. LEGION is just a machine, not a cybernetic organism like C.A.B.A.L., LEGION is what if EVA was a playable character at best, an insert for the player, which it is, and the supposed advanced army of cyborgs that he leads, and that C.A.B.A.L. didn't knew about for some reason, is so fricking advanced that it doesn't have anti-air cyborgs and uses regular murder-hobos instead, and they die on Tiberium even though they are supposed to be immune to it and also get healed on it just like mutants.
Cool render, is it a mod for OpenRa?
What is this monstrosity?
A new C&C game you've asked for
Tiberian C&C concept art had so much potential yet they fricked it up so badly.
It's actually funny how far the C&C IP has fallen. It's been desecrated so many times it feels like a running joke. Next entry into the series will be a Kane dating sim at this point.
Just play the mods
Nice model work, but shame about literally everything else.
Ohh yeah legion cool bro so cool, that AI which was TOTALLY FRICKING MUTE the entire time and basically NOTHING LIKE CABAL yeah brilliant...
<Jlaw thumbs up gif>
C&Chuds btfo
Sorry, not reading allat
Зaпocти физyхy, eблaн
Пpими тaблeтки, шизoид.
>half baked remaster
Anon you should play the games in question before talking.
I played it, somehow feels worse than the original
it's literally the same game under the hood. Right down to the shitty harvester pathing.
Remaster was good though. Everyone shat on Rivals and I am fairly certain no one pretends that Rivals exists either.
>20 dollars for a plastic-looking textures
Can be turned off. Having options isn't bad, at least it's not like AoE2:DE that has it's perpetually ugly remastered graphics plastered everywhere with no way to change it (or hell, no way to change the cutscene illustrations either).
>broken difficulty settings
No clue about that, so this one is completely new to me.
>tasty cadmium Mammoth Tank in a 200 dollars anniversary edition that also included pins and other small merchandise that looks worse than those same things but decades ago in special editions of the games when they first came out, and also obelisk/tesla coil dildos with "made in china" written on them, artbook that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3,
Who the frick bought any of that shit? Collector's Items is for redditors. Even if the remaster is fricking great doesn't mean that morons should buy collector's shit provided by EA because it's guaranteed to not be worth it.
>with half of the job such as providing of the source code and cutscene upscaling being made by community members for free.
...this is bad how?
Not to mention better this than dealing with the bullshit that is OpenRA
>half baked remaster
Huh? Okay, I mean I've been Ganker for almost 20 years now so I'm used to seeing utterly baffling opinions. The remaster is solid and fun. It's a great way to enjoy the original games again.
>and you reddit homies still didn't came up with a joke better than "C&C 4 does not exist"?
>joke
Ill take your bait. Remaster was good.
It was the best in the series. So good it mindbroke C&C babies.
up there with the Star Ocean 3 "life is a vidya game" plot twist, we'll never have good things again
Leave it to CHina
I love anime in my C&C!!
This but unironically
Agreed.
Okay, I know you like Mental Omega, but what about the new game?
what the hell
>Anime C&C
Now I'm reminded that it would've been perfect if Arknights and C&C had a collab event. And both series have mutating rocks in them.
Kane as a 6 star with some pretty powerful skills and talents, not to mention base abilities, would be dope.
It could have been Republic Commando CNC kino.
Dead Space 4 looks nice
>you will never have a Scottish tomboy commando and vaguely ethnic Nod priestess fight over you in the middle of an alien invasion
Tiberium phone
>never played red alert 1
>never played C&C
>used to frick around at a friend's house with tiberian sun
>doing random skirmishes
>not getting what the frick was I doing
>still loving it due to atmosphere
>get red alert 2, like it
>get generals, not my cup of tea, there was less atmosphere, maybe due to 3d
>get C&C3, like it despite its flaws
>get red alert 3, goofyness went overboard, see the cannon shooting paratroopers in the air and uninstall
>hear C&C4 was shit, never touch it
I should just go back to the old titles I guess, I might do a C&C run up to kane's wrath.
Is there a sort of canon in what campaigns are relevant to the game after, or are you supposed to just play them all?
Definitely try Generals again. I didn't like it very much when it came out but gave it a try years later and I consider it probably one of the best games in the series along with Zero Hour. I feel like Zero Hour gives a lot more character to the factions (you get live action cutscenes for instance), they felt a little bit bland in the main game. The game needs some setting up though, gamedata.ini mod to raise up the camera and AA and AF forced to look good.
I will look into it. I also sometimes get the urge to go back and finish the Act of War campaign, but often enough when I go back to play old games I soon remember why I stopped playing them at the time.
Generals have really great gameplay but everything else be it graphics, music or atmosphere mostly sucks.
>music
Are you fricking mad? The music is better than General's gameplay! Sure there is nothing that can compare to Grinder, Act on Instinct, Hell March, or really anything from RA2 or older, but the sound track is still fricking solid.
Couldn't disagree more. The game is carried by its atmosphere. Only C&C could make this generic modern warfare setting so full of character. The unit quotes are so memorable.
>Couldn't disagree more.
Ok grandpa, take your meds. I hope you still learn in the asylum why rifles shouldn't look like tubes.
I'll give you that the visuals are outdated, but that's 1/3. Music and atmosphere are not as bad as you're claiming at all.
Tib Sun and RA2 are great. Tib Dawn and Red Alert 1 are kind of clumsy since it really is just tank-spam the game with bad path finding.
Generals was pretty fricking kino when I played it originally. It lacks the over the top atmosphere of Tib Sun and RA 2, but seeing the 3d units and effects blew my fricking mind.
Never played any of the ones after that though.
Honestly, tried to go back and play C&C Remastered and it's pretty fricking clunky.
Tib Sun was a big childhood game for me. I put who knows how many hundreds of hours into it.
The Alt history of that game (Twisted Insurrection)
is pretty good and you don't need Tib Sun installed to play.
TibDawn and Red Alert 1 are first-gen RTS games. If you plan on playing them, just enjoy them for their simplicity. I like to refer to the first two C&C games as amazing soundtracks with some cool RTS games attached.
The canon of the franchise and it subseries is somewhat light. Without getting too much into spoilers, there was a time when the tiberian and the red alert series were supposed to be part of one continuum, which was dropped around the time the 2nd generation C&C games (i.e. TibSun and RA2) came out.
Within their own respective series, it is a story of varying consistency. The Tiberium series is somewhat more stringent in its narrative than red alert, but for both series you don't really need much context from earlier titles. You get the most of possible callback when you play the very first game, Tiberian Dawn, as it gets the most callbacks from both Red alert 1 and Tiberian Sun. Red alert 2 of course picks up after the first and you get told the interlude between the two games in the installation program, but for the most part you're fine with knowing the general outcome of the preceding game. Gameplay-wise however, the games do their fair share of making you feel at home if you know the predecessor, i.e. general factions, signature technologies, units and playstyles.
You can also observe this pattern with the Dune Games.
Regarding Generals, I don't quite know nough about it so as what to say in regards to its canon or whether to recommend it to anyone. They were released in a time when 3D was still somewhat awkward while 2D has been mastered for quite some time, so I'd think the second generation C&C games are nice to look at and the first generation are nowadays fine. You will of course find the older games lacking in gameplay depth and quality of life features. This is why i hope that they give a proper remastering to Tiberian Sun and RA2.
If you wonder about play order, there are several possible ways. In any case, you should start of at the beginning. Get the remastered collection and play Tiberian Dawn and Red alert 1. After that, proceed either in release order or pick the series which fancies you more and play these through in release order
cont'd
You can somewhat ignore the Add-Ons for the first two games, but beyond that, they become important additions the respective game's story. You can play them up until their third instalment or jump off earlier if you deem them too wacky. Only play the fourth Tiberium game if you're really determined to see the franchise through to the end. Otherwise, it's not worth it and might even sour the good taste you had from the previous games, retroactively.
>I don't quite know nough about it so as what to say in regards to its canon
Officially it's an entirely new universe with no relation to the other games. Though I do like the fancanon of it being the original timeline you see in RA1 with the agitated Einstein.
>there was a time when the tiberian and the red alert series were supposed to be part of one continuum, which was dropped around the time the 2nd generation C&C games (i.e. TibSun and RA2) came out.
It was never dropped. They were making plans to tie them back together through Ren2 and C&C3. Among other things, they would have made Yuri a time-traveling Nod acolyte.
Thankfully Westwood died before it could embarrass itself with this crap.
>It was never dropped. They were making plans to tie them back together through Ren2 and C&C3.
This would have been terrible. RA2 onward belongs in its own universe because of TONE. RA2 and especially RA3 is just too silly to be part of RA1 or the Tiberium series. Of-course they have some light hearted moments or aesthetics in places too, but over all RA1 and the Tiberium games take themselves seriously. RA1 should be part of Tiberium canon but nothing after that.
I still consider Red Alert canon to C&C1, probably with a Soviet victory since Kane appears in the Soviet campaign and the Brotherhood of Nod is all but named. Plus, the Soviets conquering all of Europe and then collapsing in the 1990's just before Tiberium shows up is a good backstory to C&C1 that explains GDI's relative struggle against Nod. Red Alert 2 is a lot of fun but I'm not sure if I even consider it a real sequel to RA1 because at least vanilla RA1 takes itself very seriously where-as RA2 is mostly light hearted and vaguely parody.
TD and RA1 campaigns are fricking brutal. Mostly due to bad balance and outdated mission design.
GDI grenadiers roll over everything, while the AI cheats like a motherfricker, to the point the only way to win is to cheese them.
>There will be no true C&C4 where you have to take on the actual Scrin military
>The one in C&C3 are a mining expedition
>>The one in C&C3 are a mining expedition
*group of poorly armed farmers
That's even crazier. I feel robbed of the possibility of fighting the Scrin Overlord and his actual military.
But in all honesty Scrin open up so much potential for GDI and Nod in terms of tech advancement.
Also imagine the Forgotten getting some of it too via various means.
All the factions would've become even more futuristic/cyberpunk-ish than they were in TibSun. Nod would also have a more techno-organic look probably too.
>But in all honesty Scrin open up so much potential for GDI and Nod in terms of tech advancement.
>gdi and nod but with CUHRAZEEEEEH alium technology!!!1one
Yawn. You should have a nice day.
Go touch tiberium.
Frickin' kek, I love you bro. That was grand.
This reminds me, did CnC 3 & 4 even had Visceroids or other mutant wildlife?
>Visceroids or other mutant wildlife?
Just visceroids
>cnc 3
They're created when Corruptors kill infantry
>cnc 4
They're suicide bomber units trained from a captured Forgotten structure
doesn't have to be ayylien tech, can just be tiberium based anti-scrin weapons
WOO-OO-O-OO-OOOOO
WELCOME BACK TO THE GLORY DAYS
You know.
They know.
Learn better bussines lesions in you next lifes, shitnons.
honestly the only things wrong with Rivals were the microtransactions and the game's reliance on them (and everything that enables it like lootcrates and unit leveling). The trailer and the general artstyle could also use a few more months in the oven but if there was no microtransactions you could've overlooked them, because:
The core of the game was good, could use slightly bigger maps and a bit of a balance change, but it is fun to just tap a squad of Nod bikes or GDI jumpjet grenadiers, tap to where the enemy harvester ought to be, and watch the fireworks. It's fun to have a small skirmish with a few tanks, some rocket squads, and maybe a helicopter. It's fun to play king of the hill, and it's fun to ignore it to just burn down the enemy base directly with a flame tank and some flamethrower infantry support. It's not a big grand game of big war like the computer C&C, but it's a mobile spinoff with simple controls and simpler eco, it doesn't want to be a big war and it almost succeeded in that.
But as I said at the beginning, microtransactions and leveling killed the game before it could even get made. It happens to everything EA touches, now more than it ever did. I don't need to elaborate on this.
Rivals had the worst timing possible for its announcement
EA literally copied everything Blizzard did down to a T, announced mobile game instead of a proper product, received backlash, announced remaster to get back some brownie points back and use beforementioned backlash as an opportunity to make some quick cash, outsourced remaster to the same malaysian sweatshop that Blizzard did.
Yet where Blizzard failed, EA succeeded, but not because Remastered Collection of C&C was a better than WC3 Reforged, which it was to a certain extent but only because of how much simpler and small first C&C games are in comparison to WC3. It is more of how much C&C community is cucked to one of the worst gaming companies in the whole world, where Blizzard fans are more organized and lived with their frickery for years, C&C just accepted all the shit that EA did to the franchise. This anon here
and some other posts in this thread have already explained problems with Remaster but i'd like to add that the only asset in Remaster that doesn't look plastic or soapy is TD Construction Yard, but only because they used it as part of the promo-camapign, "Hey look goy... C&C fans! We are combining art-styles of the in-game assets with their cutscene counterparts to provide updated classical yet new experience". Also Jimtern himself stated at some point that Remaster came out only because his contact at EA asked if he has any ideas on how EA can exploit Rivals backlash.
>asked if he has any ideas on how EA can exploit Rivals backlash
Sounds spicy. Got sauce?
Rivals was announced before Diablo Immortal and came out the month after DI was announced at Blizzcon. EA had been making free2p shovelware and browser games for years. They weren't copying Blizzard at something they were already doing
>outsourced remaster to the same malaysian sweatshop that Blizzard did.
Where do you gays come up with this shit.
CnC remaster was done by Petroglyp
This is incorrect. CnC remaster was done by the same studio, the only difference is that unlike Blizzard, EA actually scoped them properly, and they had Petroglyph's assistance.
Warcraft: Refunded bounced between 'remaster', 'reimagining', and 'new DOTA mapmaker but this time we get all rights pretty please'. It was entirely Blizzard's fault it was shit.
I'll bite. The same "sweatshop" studio you speak of is Lemon Sky, which does graphics, not the game.
LemonSky Studios, ever heard of them? Their former employee, Benjamin Tay, who worked on C&C Demasterered Collection is now making furry inflation and C&C inflation porn with vehicles under the alias of Direct and Dominate (NightShadow02) - https://www.youtube.com/watch?v=sVuOSA4H3SQ
This is an artist
Do you understand the difference between making a game and just making the art for it?
So this is why the only actual piece of concept art in their artbook is a screenshot stolen from a Red Alert 3 mod
>says there's cnc inflation porn
>look at his username
>its just 3d cartoony cnc vehicles that do silly things
Are you an ESL? Do you know what porn is?
Can't you see that fricking Chinook on the pic you posted? Or AC-130 from the vid? Or here, take a look at another one with the ORCA - https://www.youtube.com/watch?v=smfjj6jv3G0
I ain't paying for his Patreon to show the explicit proofs, but know that his top contributor is Plokite Wolf who is a notorious furry inflation fetishist from Croatia, he's also famous for coopting CNCNZ.com, having raging hate-boner towards Westwood and classical C&C games and also being lead designer for Tempest Rising.
Pic related is a link to inflation furry porn artist
Obsessed
This shit seems pretty based. https://www.youtube.com/watch?v=ogWiDtWjfMo is that your idea of porn?
Shills already active, maybe Plokite Wolf did got fired from Slipgate after Kingpin fiasco
Tell us more
Tldr, Slipgate Ironworks, known for having issues with every project they worked on, fricked up big time this time by making a "remaster" of Kingpin: Life of Crime, they were so lazy and sloppy in fact, that they didn't even AI-upscaled old textures while claiming to redraw them by hand, they literally AI-generated new textures. And now Slipgate, 3D Realms to whom they are b***h and Embracer Group in general to whom 3D Realms are b***h, were hit with massive layoffs. And all that with Embracer Group imploding on itself much like its predecessor, THQ.
And Plokite is either already fired, or will be soon, and he doesn't want links to his favorite inflation artists and accusations of coopting someone else's projects to be the first things that his possible employers will find about him while doing the background check.
I don't understand how embracer is kill when they snapped up dozens of small studios
Where did that money come from and how did then explode so quickly?
Explaining it to you would take too much time and would probably be worthless; look at it this way, the banks had a free money jar running for the past decade or so, and Embracer exploited this free money jar to buy enough studios to get a big buyout and cash, but then the free money jar got stoppered up and Embracer was left holding the bag.
Ok so it was money laundering gotcha
That would be StormGate
None of these recent Slipgate games seem to have much of a positive reception. Does TR have any chances of being good?
Imagine Tiberian Dawn but in 3D, not the N64 port, just Tiberian Dawn but in 3D, BUT strapped off all its charm and with RA3 fetus melted to it in some sort of daemonculaba.
And you will have a modern 3D RTS game with all the problems of one of the first RTS games that came out 30 years. But the thing is that one game came out 30 years ago when everything was still a novelty and each new game was trying to push the limits and add something, and another is supposed to revive the genre while actively regressing because "classical and just like old C&C games".
Archived thread filled with shills and overly aggressive MO fans, but should do - https://arch.b4k.co/vst/thread/1521049/#q1523118
You sir are genuinely fricking pathetic. Who the frick even cares what this guy does? Frick off back to defending Vaush on /misc/ or something.
>CnC remaster was done by Petroglyp(h)
At best Petroglyph made jukebox feature, provided EA and sweatshop with the source code and some technical advice
At worst they were involved in the production only for their logo to be put on the box art in order to bolster the sales of the game, "Hey look goy... C&C fans! Petroglyph are involved, they are former Westwood devs remember? (With only 2.5 actual ex-Westwood devs remaining at Petroglyph, with 2 people being Joe Bostic and janitor, and 0.5 being Frank Klepacki because he's literally everywhere these days)"
Tiberium Wars was mid tbh
>hard to see where you can build
>worse aesthetics than tibsun
>no frank klepacki
>gdi was blue
The gameplay was still good IMO ¯_(ツ)_/¯
C&C3 is probably my favourite game in the franchise other than Renegade which doesn't count. It's like they took the best parts of Generals and put them into a more typical C&C style game. If the campaign wasn't so fricked by the balance patches the gameplay would be flawless. The only letdown for me is the entirely forgettable soundtrack.
I didn't like Kane's Wrath nearly as much as the base game even though it adds Zero Hourlike factions and indirectly nerfs Scrin. The balance just feels weird and wrong.
The balance is user-selectable with a command line argument (-modconfig), but I believe this will only work with the DVD version. There should be skudef files in the game folder that you give to it to launch the game with an older patch. There's a fanpatch that enables it for online store versions too but I haven't used it.
Kane's Wrath would've been 10/10 for me if the global conquest mode wasn't so shit.
>What happened?
EA being EA happened, how come you don't know this?
I only just now realized that CABAL is a pun on the old programming language COBOL widely used in mainframes in the 90s.
https://en.wikipedia.org/wiki/COBOL
I guess you could say I'm a regular Albert Einstine (another obsolete 20th century figure with C&C plot relevance)
I know it's been months but truly this is a based post
bump
IT'S A BRADLEY IN THE CUTSCENES
IT'S A BRADLEY IN THE CUTSCENES
IT'S A BRADLEY IN THE CUTSCENES
IT'S A BRADLEY IN THE CUTSCENES
That's a medium tank, dumb dumb.
The Bradley is a medium tank?!?
Original Cameo is a Bradley. It's supposed to be a Bradley.
These portraits are often inconsistent. Sea Scorpion's portrait in RA2 also looks a bit different than the in-game model.
Not according to the original sprite.
Demastered Collection homies on their way to explain how cartoonishly toy looking ZTZ-88 from the the remaster is more lore accurate than retrofitted Bradley because original sprite looks like a box with a sphere on top of it despite the fact that even manual mentioned that Nod have all this American tech such as BFV(Bradley) and DPV(Buggy) due to shady dealings with American military contractors
>moronic Black person incapable of understanding that the sprite never matched the cameo nor the FMVs, so the remaster sprite not matching the cameo and FMVs are a point in the remaster's favour in regards to accuracy.
>moronic Black person
>That is a detraction
Wow, a game isn't perfect! Probably shocking news to Black folk like you.
>The Bradley is a... tank?!?
Not exactly.
Honestly even military contractors who made it doesn't know what Bradley is actually supposed to be with how much it was changed from the original idea of light troop transport made for reconnaissance.
But the one in the game is supposed to be retrofitted with light tank gun instead of autocannon, with troop transportation being sacrificed for anti-tank capabilities
I think manual even said the light Tank is Bradly fitted with 75MM Cannon instead of the usual 25MM.
Next you will tell me a Merkava isn't a tank either
The anon above answered best on the Bradley matter.
But just because a vehicle has treads and a turret doesn't automatically make it a tank.
correct, tanks are supposed to survive at least light AT
>didn't photoshop the outfits and mask to look like pic related
Missed opportunity.
I always regretted how Renegade ditched the original C&C1 aesthetics. Visually Renegade looks like it should take place between C&C1 and Tiberian Sun. I always liked how C&C1 had that modern aesthetic with a few science fiction elements, a couple of "near future" vehicles and technology, but otherwise grounded in the modern day of 1995 or so.
>Visually Renegade looks like it should take place between C&C1 and Tiberian Sun.
That's where it is chronologically too.
No, it takes place during C&C1. Some of the missions are even missions from C&C1 and Havok is the one who infiltrates Nod Temple Prime just before the final GDI mission.
I think that might've been their original intentions, judging by some early concepts. I haven't read up on Renegade's development, so I'm not sure when the decision was made to make Nod resemble Cobra with the red jumpsuits. Giving them gas masks makes some sense since t-poisoning was going around during the first war and the Brotherhood was more knowledgeable about its effects.
>I think that might've been their original intentions, judging by some early concepts. I haven't read up on Renegade's development
Indeed it was the original idea with Renegade. The designs being faithful to TD I mean. I don't recall when or why it was changed. While I do think Renegade's designs and aesthetics are cool, as I said it feels like something that would take place right in between the 30 year gap between TD and TS. The gasmaks and and such are fine and just makes sense from a design standpoint since gasmask enemies don't need faces and so fit generic enemies well. Plus, gasmasks with the gray fatigues better lines up with TS's black armor with masks (with a few red highlights).
Like I said, I just prefer the grounded look of TD or else the full on Sci-Fi of TS to the middle ground that Renegade kind of falls into.
I thought the NOD used modified version with bigger gun to turn into a light tank.
T-55 makes much more sense as a matchup against GDI's Abrams and the actual unit in-game always was closer to a round-turreted T-55/72 than a Bradley (which mounts a rapid-fire autocannon).
The games were never that great about consistency between portraits, sprite, and CG depiction- look at the Red Alert MiGs, which appear as MiG-23s but in cutscenes appear as MiG-29s.
This is what happens when you switch halfway the project from the 1970s to the 1950s.
>The games were never that great about consistency between portraits, sprite, and CG depiction
I thought the C&C1 minigunner was a testament of this. Every single depiction of it is different, down to the manual. It's the most basic unit so there's no way they didn't do this on purpose.
your a fricking moron, a big fat fricking gorilla monkey dumbass without any reading comprehension.
>T-55 makes much more sense as a matchup against GDI's Abrams and the actual unit in-game always was closer to a round-turreted T-55/72 than a Bradley (which mounts a rapid-fire autocannon).
>T-55 makes much more sense as a matchup against GDI's Abrams and the actual unit in-game always was closer to a round-turreted T-55/72 than a Bradley (which mounts a rapid-fire autocannon).
I prefer the bradley because I don't like units from Red Alert and Command & Conquer being literally the same. Same function in game terms, but I think there is great visual variety between Red Alert and C&C by replacing the Light Tank and Artillery with new modded models.
It's a main battle tank!
And it was a box tank with a round turret when you played the game, the sprite is translated fairly faitfully to the sprite it is supposed to replace, except they based too much of the details on the T-54/55.
You don't see Nod/GDI troopers run around with calicos in the cutscenes or the sprites either, but that is what they are armed with in the buy button on the sidebar.
And in RA1 it's represented by an M24 Chaffee in cinematics - your point?
So it's a Bradley Chassis with a Chaffee turret.
Maybe Nod was sold a bunch of turretless Bradley's and they had to stick what they wanted on top.
Know what the most painful part is dude?
They released THE FIRST DECADE, inferring there would be a second for us to enjoy.
Then EA killed both franchises in 4 years
>It's too bad they never released a third game for the Tiberium series.
Yeah, sucks but what can you do.
your feeling of helplessness is your best friend SAVAGE
DURUDUMDUM DUMDUMDUMDUMDUM
the product of a tortured brain
CREATION OF THE HUMANOIDS
why are we never getting an absolute kino soundtrack like RA2 ever again
power to overwhelm and destroy
Frank still produces music:
YOUR FEELING OF HELPLESSNESS IS YOUR BEST FRIEND, SAVAGE
I though for a second that you were calling me a moron as I started scrolling from the bottom of the thread.
Frank Klepacki is fantastic. I used to interact with him on FB. Great person who just wants to jam out and make sick music for games. Love that dude.
dumbass Black folk
Che stronzo disgustoso
get killed homosexual
rivals was a fun little game at least, no need to sperg out about it so hard just because it's not really a c&c game. if anything, it was much more fun than tiberium alliances.
playing either makes you a traitor
How's Red Alert 20XX and Rise of the East? Are they any good?
20XX is the good one
>muh post-apocalyptic RTS!!1one
Isn't that just TibSun? What a silly award to give to C&C3.
>tfw C&C modding is dying away
feels bad man
Let the community burn, them homies sold their souls to EA and Tencent's underlings anyway
>Check out the moddb for Generals for the first time in a while
>Main article is some political tract from some troony communist who spends 95% of the shit crying about NATO instead of talking about their fricking mod
Maybe it should die if this is what modders are like now.
Enhanced Zero Hour?
Oh wow what a fricking disappointment
That game is only good mechanically. Which is no surprise as it is an iteration of Sage engine. Or however it's spelled.
Otherwise kids who grew up playing it have a massive nostalgia and that's that. VO is not bad too I guess. But it is frick ugly, the designers had to turn to muh Middle East and muh Red (paper) Tiger because the audience wouldn't have bought into RA3 at the time. Even with man-cannons shooting bears out. It felt like a cash grab through and through.
yeah yeah yeah who the frick cares it's better than fricking RA3 which is only surpassed by CnC4 by how dogshit it is.
>yuh nostalgia is clouding the game, the game is only good for the gameplay
Which is what every game should aspire to be, dipshit. Get the frick out.
>it's better than dogshit, which is only surpassed by literal satanic diarrhoea
Wew, lad. No the own you were aiming for, I reckon.
I want another over the top red alert with cutscenes and hot chicks
Why no Remaster Collection Vol. 2? What the frick is wrong with EA?
Too easy to frick up
too much effort, can't steal mental omega team's work, etc
One cease and desist letter later and there will be noMOre MO
One promise of a remaster vol.2 and everyone will forget about MO
This would be really profitable for EA actually, since they could sell remaster of RA2 in China where it is very popular
I wouldn't be surprised if they trashed the idea of a remaster because of the world trade center mission, the paris mission with eiffel tower, and the Hollywood mission. Just too haram for "modern sensitivities"/spineless neutered zoomers and alphas
keep dreaming
What is the best way to play CNC with our using that homosexuals patch?
Vanilla Conquer, it's made from the source code of the original game but ported to work with current PCs. The only downside I can see with it is that custom campaigns or missions don't work.
First time hearing about this. Will check it out.
thanks anon, original cnc was always iffy and movies were choppy on my pc, but this works great
I wish there was a newer C&C with modern era nations
I always wanted full remake of TD with the UN as third factions. Maybe have new campaign base on what the UN was doing during the war.
UNGDI
C&C is the Star Wars of the RTS genre
Cool as hell until it was bought by a big company then utterly ruined?
A has-been legacy franchise that was once a smash hit, but later mismanaged major entries (sequel trilogy for star wars, twilight for c&c) killed its future
As I see it, ea did not understand what the potential of tiberian sun had.
They decided to go the route of a simple red alert variant, one that had less zany elements.
The sad thing is that they almost had it, it was even present in the game, only off to the side, where it wasn’t in the way.
But first, I have to go on a tangent:
Tiberian Sun, the first of the series that I played, told the story of a doomed world, tiberium was spreading everywhere, it was changing the climate, xenoforming eart, and we(humans) could do nothing to stop it, and in our desperation we turned towards one of two factions:
The optimistic GDI, who believe we can persevere, undo the damage, fix things.
Or the Brotherhood of Nod, who seem to think the only way forward is to embrace the change, and change with it.
All while the world is experiencing a slow apocalypse, one that will take generations to complete.
Cnc3 did include this aspec, but only thematicly, tiberium is more prevalent than ever, you get to see landscape torn up and warped by tiberium, but.
In Tiberian Sun, tiberium is not only a resource, but also an obstacle.
Tiberium is present in large patches, and is constantly spreading, and sending infantry through this is just a bad idea, veins also spread, ripping apart anything large, corrosive gas hangs in the air.
For Tiberian Sun, that was about it, but the potential was there, the potential to have a match not only against an opponent, but against the map itself, you were fighting not only to defeat your opponent, but to survive long enough to do so.
And that, is what EA forgot, in 3, the themes are there, but the game is not tiberian anymore, it’s a more basic red alert with a reskin.
I hated how C&C3 redesigned Tiberium to just be crystals glowing over the landscape, ditching what was established in C&C1 that Tiberium is a PLANT with bulbs and roots that produces crystals as a side effect of the roots leeching nutrients and minerals out of the soil. As you said, Tiberium and the whole ecosystem around it, and the way it affected the setting, was very interesting and unique. Tiberium mutations could be genuine threats to your army and determine how and where you do battle.
The third one ruined it so I stopped playing. Pretty sure the made a fourth. Maybe in name only or something but I'm not even going to bother looking it up. Red alert 2 and Tiberium sun were peak C&C
There was no fourth game.
I like C&C 4's aesthetics
everyone does but denies the fact. otherwise entirety of the c&c's modding community would have been dead and buried years ago without all these sweet sweet tiberian twilight assets.
>I like C&C 4's aesthetics
just got command and conquer remastered and am playing it for the first time ever. having no attack move sucks. i hope it gets better.
the first games were really rough and nukes were shit. Tiberian Sun/Red Alert 2 is where the Westwood greatness comes from
how long are the campaigns of the original C&C and red alert?
Yeah it wasn't invented yet. There are alternatives like setting guard mode on one of your own troops so they attack anything on their path, or stopping them with S and setting them to guard the area with G
queue units wasn't invented at the time, but they used it in the remaster.
>set guard mode on 1 troop so they attack anything in their path
theres a way to put guardmode on 1 guy and have the rest act like it's a kind of attack move? if so, how do i do it?
i use the ctrl-alt-click method to guard an area, but they have to reach the area first before they start fighting.
>ctrl-alt-click method to guard an area
I don't think this works in the first C&C like it does it the later ones where your units will attack en-route. I mean that, for example, if you have one slow unit like a mammoth tank and some humvees, you can ctrl-alt-click the humvees on the mammoth and just drive the mammot around and the humvees will try to protect it. It's pretty janky but the only way to get them attack like that.
damn, thanks. ill do that later. it sucks moving all this shit.
That was one is the main complaints with the remaster. Not many QOL improvements. I do like the unit queue but you can tell the game was not designed for it.
EA happened
*blocks any chance of a remaster*
They could censor the level for the US market. No one outside the US gives a shit about 9/11 (anymore).
false; it is widely celebrated
>3rd worlders think making jokes about 9/11 hurts them
>Americans have been making 9/11 jokes since day 1
When Barbenheimer memes went out there was a group of Japs who were offended and started making references to Bin Laden, only to be surprised that some American kids made photoshops of Barbenheimer + Bin Laden. It does feel like that the only ones hurt about 9/11 are those really old boomers plus any first responder/soldier that went to Iraq. Everyone else just memes about it.
Fun fact, on the night of September 10th I played the New York map in Skirmish and I blew up the WTC.
After 9/11 I played a Skirmish as USA against Iraq AI's and while the early match went well I made mistakes and got BTFO.
Eh, I never cared about C&C 3. I hated how it was trying to be the original C&C. I hated how Tiberium was redesigned and I didn't like the aesthetics or how all the tech had regressed instead of building on what Tiberium Sun did. It was cool that it had live action FMV's though.
How do War Factories work in Red Alert?
Allied and Soviet War Factories look identically yet they are different?
I remember in one allied mission I stole a Soviet Construction Yard and a Soviet War Factory which allowed me to build soviet buildings and soviet units. So far so good but then later I build a second war factory (using that stolen soviet construction yard) and it suddenly unlocked the allied vehicles but they could only come out of the new factory and the soviet units only from the old factory. Why the frick does it work like this?
Tiberium Dawn was so much better and easier to understand.
Don't worry about it.
You're overthinking it.
Not sure about Red Alert, but for the original C&C and beyond if I were inclined to explain game conveniences I would say that GDI & later Nod war factories use 3D printing to assemble armaments in the field. Would also explain how some buildings "unfold". I mean we do see a Construction Yard do it in a cinamatic...
I think every C&C game uses 3d printing for their construction methods.
Yes, even Generals. In fact, we can already do something similar today.
Well I don't recall that ever being a thing in the lore but as I said it would make a certain degree of sense.
There's actually a Cutscene of Red Alert 2 showing how they made Mammoth Tanks in the factories and it looks like they just have the parts of tanks brought in and they just lego them together in the factory
I just assume Red Alert and 2's factories were just run by technicians and military personnel, hence why some basic infantry would pop out of destroyed structures or that they're just automated by early factory robots.
?t=1854
?si=qqyWXUkWrFNCTLyJ
is Twisted Resurrection dead?
Abandoned
shit. I guess aro really was holding it all together
Feels bad man
How exactly Aro is related to a mod that NoStrings voiced GDI EVA for, or is it because they are both British homosexuals?
Aro was the leader of the Twisted mod
Twisted what?
Twisted Balls
I now fear the Star Wars strategy game Jimtern is currently working on will also get the axe and it will be over for RTS games at EA.
I liked RA3
It's a fun game. It's not even a bad strategy game. But it's an even worse successor to what RA1 has started than RA2 was.
playing C&C3's GDI campaign again for the first time since the game was released, holy shit did the balance patches frick it up. It's not even slightly enjoyable now.
Sorry that I failed you Lando, but I won't fail the UEF and their superior game.
what exactly is not enjoyable about it? I'd say it's reasonably hard, some missions require a bit of experimentation to find the optimal solution, usually that solution is to be more aggressive, expand early on and use more hard counters to what the enemy throws at you, though admittedly you won't know what units you need to be ready for until you get wrecked a few times. all in all it was pretty enjoyable for me.
Am I fricking moronic? C&c 3 Sarajevo mcv defense is a clusterfrick?
All the Sarajevo missions got raped by the "balance" patches.
Even with the 'balance' patches forced on the campaign missions, that particular mission can still be cheesed fairly early into it. Pump out some predator tanks and engineers and rush the top right base. It has anti-infantry defenses so your tanks should be able to walk right in. Fund the attack by selling the defenses intended to guard against attacks from that base. With the base destroyed/captured you only have to worry about infantry and air attacks from their respective directions.
You can just sell the walls and invest the money into western celebrities and then rush that base, or some other rushes i forgot, or just play mission the intended way, its not really that hard and you can play around it
ok so I'm just moronic then
>that base
Don't they have 3 bases in that mission
yes, the mission was clearly fricked by the patches. Econ halved and nod rockets out ranging turrets.
if anyone says that selling wall segments was how the devs intended they are moronic, yes it works but it's obvious they too had to follow someone else's guide on how to cheese this bullshit.
infantry and air are nothing but a distraction, 2 entrenched rifle squads and 2 pitbulls will handle this with minimum attention required although you'll need to micro the rifles a bit because nod rockets get extra range
>selling an useless prop which serves zero function is esoteric cheese strat you're not supposed to know about
I'm sorry but you might be unironically mentally challenged
>selling an useless
You are most definitely mentally challenged.
how exactly does a wall which is positioned
>next to a ridge
>next to a tib field (it actually forces your harvester to go around it so it hampers your economy)
>next to a river
help you anyhow? the ai doesn't even target it so it can't facetank damage
>infantry and air are nothing but a distraction,
Both become a significant enough problem if you're too slow.
>2 entrenched rifle squads and 2 pitbulls will handle this with minimum attention
For like 3 waves at the absolute most. You will be halfway done capturing the NE base at this point.
infantry base mainly becomes a problem if you rush to save the convoy without disposing of the vehicle base first, because they're entrenched all over the city and containing them is pretty micro intensive, which may cause you to mismanage the other front and lose your tanks. air base doesn't even build vertigos so all it can do is deal chip damage with venoms unless your infantry is out in the open, where it shouldn't be because APCs exist.
but after giving it some thought I believe this mission mainly confuses the players because it gives them the wrong idea. you're told that reinforcements will come if you just hold on, so that's what people tend to do. then it turns out that the promised reinforcements are a meager 6 basic vehicles and an mcv, and you even need to rescue them because of nod ambush, so that's what people tend to do next, splitting their forces and compromising the defences of their base. then they usually get overran by tanks while entrenched nod infantry grinds up whatever they sent to save the convoy. also the whole energy management gimmick is another thing which is largely blown out of proportions by the game's narration. switching the turrets all the time requires a lot of micro and it might be quite overwhelming, but in fact if you're playing correctly then you should have a steadily growing armored force (you should not lose vehicles in the initial phase of defence, you're supposed to hug your war factory and repair them) which quickly renders anti tank turrets unnecessary. in other words it's better to focus on vehicle micro than on power juggling micro. tanks are mobile, gain vet and are free to repair, while turrets just drain your limited economy
>infantry base mainly becomes a problem if you rush to save the convoy without disposing of the vehicle base first
No, it loops around your defences looking for a gap if given enough time. It also can hunt your harvesters. The only way to prevent all that is to base creep.
>air base doesn't even build vertigos
It does, eventually. I don't remember much from v1.0 but the things I'm describing is how v1.09 works.
>but after giving it some thought I believe this mission mainly confuses the players because it gives them the wrong idea. you're told that reinforcements will come if you just hold on, so that's what people tend to do.
Absolutely.
this mission is fricking aids lmao
Why are apcs so goddamn squishy? they are ARMORED ffs. I'm not expecting a tank but they're fricking made out of paper
They're fast and do gigadps when loaded with infantry
>Fund the attack by selling the defenses intended to guard against attacks from that base.
Not necessary and even a bad idea because raids from the SW base will eventually come from there. Unless you base creep to passively interrupt the raids, but that has other disadvantages.
>You can just sell the walls
Also a bad idea as walls frick up pathfinding of computer-controlled units.
I actually like what C&C3 patches did to the campaign. It feels like an extra Brutal difficulty after having figured out Hard.
I think only Kane's Tower is some real MO-tier bullshit, the rest are manageable.
I dont care much about C&C3 I just know it gave me my favorite RTS mod ever
Has someone decompiled MEC2 yet? With how the creators have abandoned it there should be no objections to fixing the few remaining significant bugs.
I don't think so. The mod was barely known to begin with. I would have loved a campaign too.
Am I the only one terrible at rts games like C&C because I treat it like a city builder?
You aren't the only one. No game has ever got the city builder mood right though. New throwback retro games don't have the right scale so you don't enjoy it.
My brothers
I have lost missions in MO because I don't want to build on roads
soulful
Used to do the same as kid. Lost my shit whenever a campaign mission had a timer.
jesus christ those last couple kanes wrath campaign missions were so headache inducing it makes me want to put down rts for a little bit
Whats some good CnC mods?
rise of the reds, shockwave, tiberium essence, mental omega, ra 20xx, red resurrection, dawn of the tiberian age, generals evolutions
>tfw you realize Tiberian Odyssey, Condition Red, TS Rising, AGSA, new D-Day or Robot Storm will never ever ever come out
projects like D-day, TS:Rising or Global crisis are graphics showcases, not something you actually play. you're not missing out
>graphics showcases
I thought that TSR is just an elaborate two decade scam for social clout and shit
how does the scam work?
Social clout and recognition mostly
The problem with all Tiberian Sun mods is they all get rid of the Random Map Generator.
it's not possible to make it work correctly when mods like DTA or TI replace most of the terrain
Yeah, but it's such a fun feature for me.
so is kane really adam's son
Yes, as far I'm concerned.
dumb plot point, they should have kept Nod's beliefs and origins a mystery. Classic case giving too much detail.
I don't feel like that. I think it raises more questions than it answers, which adds to Nod's intrigue.
making him a straight up alien is too lame
They're called the Brotherhood of Nod, following a man named Kane.
Only GDI's most ardent supporters would deny Kane's status as a Biblical immortal, as it would appear as though they're capitulating to the organization's claims and beliefs, lending their opponents some legitimacy.
>Kane: Bow your head, Parker. You walk on hallowed ground. How disappointing to see you have no sense of history. This is the original site of the Brotherhood's temple, the true source of Nod's power.
>Havoc: You're making this up as you go along, aren't you?
>Kane: I didn't think you would understand the significance a man of your intelligence couldn't possibly comprehend.
>dumb plot point, they should have kept Nod's beliefs
You must be a moronic C&C3 fanboy.
I like C&C3 despite its many flaws yet I think he's moronic too.
Nah, the Bible being literally true in C&C makes it unique. Very controversial for modern audiences. I think they should have done a little bit more with it. For instance, if Firestorm was based off of both the Nod and GDI campaigns being canon then it would be fitting and consistent with the divine protection Kane has that both McNeil and Solomon may have harmed him and "won the war" at the end, only to be immediately cast down. Hell, considering the Philadelphia is destroyed of C&C 3 they may as well have done it at the end of Tiberian Sun. It would make sense then during Firestorm if the communications problems are a result of the space station being blown up and debris still raining down, not to mention the loss of GDI high command. At the same time, the increased Tiberium mutations could be the result of Kane's missile being launched just before McNeil ransacked his temple.
That's still my headcanon to this day since I never played C&C 3.
>Nah, the Bible being literally true in C&C makes it unique.
Consider reading Genesis chapters 7 and 8 sometime.
Nice alive RTS franchise you've got there!
Legions is coming out this year :^)
What the fricks a Legions?
another mobileslop for chingchongs
fate worse than death
Honestly people should have expected this when they were buying remaster
>the one guy who did get the remaster from LRG
Yes I wish the light and coil were better made. But the cadmium tank? It is meant to be a display piece, you are not supposed to bite it.
The only serious complain with the set is how easily the package get scratched. I guess it build character or something.
As for the game, this probably the best thing we going to get. It is not like they will fund a remake anytime soon with the state of aa or aaa rts.
WTF Happened to Generals Evolution anyway? there's no way that mod is fully finished
Lead dev is from Mariupol and he got caught in russian 3 day special military self-humiliation
https://www.patreon.com/posts/breaking-silence-67806235
all modern C&C games are now dirt cheap on Steam for some reason.
just EA slashing the price of old games or possible TibSub/RA2 remaster incoming?
i prefer OpenRA to remasters. they're nice, but it's a 90mb zip archive vs 32gb of disk space for upscaled movies. OpenRA has Dune 2000 too.
EA is up to something: https://old.reddit.com/r/commandandconquer/comments/1b30jbo/cc_games_on_steam_minus_remastered_have_had_their/
They are up to scamming cum & wiener goymers again
I heard the first C&C remaster was a success, so it confirms Red Alert 2 remaster.
https://store.steampowered.com/bundle/39394/Command__Conquer_The_Ultimate_Collection/
It's actually this, Makes me wonder if purchasing all the collection will have me download an EA launcher
reviews on zero hour say no EA launcher
>recommended os windows 10
>they actually put the old 2d c&c's there which don't even work on windows 10
Or did they really patch the games? I might be giving EA too much credit by even considering this.
https://store.steampowered.com/news/group/36135791/view/4119176366786018866
Also the map editors have been open sourced.
So do the games work on modern hardware now or do I still have to mess around with fan patches and shit?
Most should run out of the box, though if you want to play on 1080 you might have to do some Ini editing, Generals apperently has some issues, but those seems to be getting fixed .
The only issue is playing Multiplayer, which you have to rely on stuff like cncnet, or in the case generals wait that the fan patch works on the steam version.
you can see Cnc.community if they update the statuses on that front.
There's no way they released Generals without censoring it is there?
>No C&C remastered
>No Tib Sun and RA2 remastered
I mean, I’ll still buy it.
>No C&C remastered
Well it's still fresh and it's pretty much its own being here. The Ultimate Collection is about all those C&C games that came before the Remaster...including the one that doesn't exist.
>No Tib Sun and RA2 remastered
Yeah. Still waiting for those...
Nah, if they remaster RA2 we gonna lose so many mods whose creators already left years ago
>No Tib Sun and RA2 remastered
Should the stuff be seriously considered as we speak, EA and Petroglyph better be taking their sweet time working on it because if they play their cards right, it could end up just as successful as AoE2 DE.
These are old games that should have been massively reduced ages ago, but EA thought it would be a good business decision to try and suffocate the franchise. I think the move shows this is the end of the franchise in the eyes of EA.
Compared to other somparable games, the price could be lower, but it's not terrible.
Then again, this is steam, where you are loaning games only.
I think I may just wait for them to come to gog and buy them there.
Most other games released in this batch are cheaper on gog, so comparing the prices, I expect C&C franchise to be $5 there when it comes. But also, still have a frickton of games to go through.
>in the eyes of EA
Hope you all remember this important part.
See
The "original creators" can kill themselves for all I care at this point, they are inept cowards at negotiating and making video games forever.
It's been 20 years. The original creators don't care anymore and will not give you new releases in the franchise.
>inb4 Petroglyph
They've got like 4 legacy employees at most now without much involvement beyond TS.
It is basically confirmed that EA did threw all of Westwood's archives into dumpster and the source codes of TS and RA2 are lost forever, so, there will be no another half-baked demaster
>TS
>source code missing
It's open source.
Tiberian Sun is freeware, means its free, like literally free
Source code is what game is made of, source code will allow all sorts of crazy shit for mod makers, from making crazy ass mods to simply fixing hardcoded problems of the game
Owning the source code is critical for a remaster, doesn't matter if the game's open source, without the original programming files you cannot rebuild a game from the ground up. You cannot remaster an old car from scratch if you don't have the car factory.
What's the context for this? Steam doesn't host source code and the source code for TD/RA is open source.
EA let him inside to search the archives for anything that can be used in UC Steam release, he found the source code of the community-made map editor FinalSun that was made in cooperation with Westwood, but there was no TS or RA2 source codes, which confirms that they are lost, unless someone recovered the hard drives with them after EA threw Westwood's archives into dumpster, just like some dude recovered gold and platinum discs - https://twitter.com/SuperweaponTeam/status/598917966676111360
Honestly I can see this happening as they were trashing the video tapes for the fmvs too... but someone took them before they were destroyed
They only recovered recordings in shittier quality though
>EA threw Westwood's archives into dumpster
Why would they do this?
https://en.wikipedia.org/wiki/Criticism_of_Electronic_Arts
>https://en.wikipedia.org/wiki/Criticism_of_Electronic_Arts
Once again, shitty wiki quality "trustfull" content strikes again.
Aha, sure anon.
What you want then true fatass, playing the shitty Tempest Rising "game"; we don´t have any other choice for playing any RTS games in this current age, dumbass.
David "ingenius" intellect and logic strikes again.
>"Oh no, stop defending an evil AAA company that literally threw away awards that are currently outdated."
>Proceeds to saw X shitty youtube videos of people who still thinks that """criticize""" EA is gonna to resolve anything at this point.
>leave alone the multimollar dollar company
SIR PLEASE CRITICIZE THE ELECTRONIC ART NOT HIRE PUNJABI PEOPLE BENCHOT EA GAMES
>RA2 source codes
FRICK! This way we will never get a game running on 64 bits with support for all cores on the processor.
bros..
drives me nuts
>theres no decent C&C Dune mod because they all got shut down
the frick is "Command and Conquer"? some kind of Dune 2000 mod?
Ok grandpa, go back to the residence of old people that you got escape...
How did you guys beat the Generals Challenge on hard?
When it came out I probably just beat it on easy with turtle into superweapon spam, so I wanted to revisit it and try to beat it "fairly" on hard, preferably just using units without base defenses, superweapons and free money buildings.
BUT I can't do it. Already in the 2nd mission (vs Stealth), the enemy unit spam starts early and just hits hard forever. I can't repair and rebuild my guys fast enough to handle the attack waves + damage from enemy superweapons and powers (frick powers especially, fricking toxin bomb just declares everything that moves in my base dead).
Not to mention the attacking part is unexpectedly obnoxious. Units really are made out of paper in this game for better or worse. On one hand I can wreck most things easily with some inferno forcefire. On the other hand if there is any air or something passes through, the whole blob goes goodbye.
And the obvious solution is "support them with direct combat units". And I do, but they inevitably step 1cm away from the blob into enemy base defense range and evaporate instantly. And the vehicle pathfinding in this game is surprisingly shit so it happens a lot.
I eventually gave up on my goal and just decided to try anything that works, and found the simplest winning combo of:
>Rush expansion + oils ASAP
>Bunker up with defenses
>Eat shit while teching up
>Snipe enemy superweapon with SW/powers
>Get free money economy up
>Slowly chip away until a death ball is assembled
>Go around cleaning up the dead opponent
But there's gotta be a nicer way to do it other than turtling up. Maybe I chose the wrong general for it (I chose Inf).
Also for some reason vs Laser my units all got stuck on some non-existing stealth enemy and I had to manually move focus to actual enemies.
>Also for some reason vs Laser my units all got stuck on some non-existing stealth enemy and I had to manually move focus to actual enemies.
Yeah I've had that happen before too. I think it's some scripted unit that makes the AI's power redirection gimmick work.
I remember the invisible, invincible recon drones, did anyone else get constant lag/freezes on this mission? It didn't happen the first few times I played it, but after the third or fourth playthrough as soon as any of my units move into the fort it starts. The only thing that seemed to fix it was blowing up all of Townes airfields, after that it worked fine.
anyone got a download for sagemetatool? Dev wants patreon bux for it, frick that.
RA2 mods fixed for steam yet? Mental omega, RA20xx and such
>mfw I'm playing the NOD campaign in tiberian dawn
Holy shit. What do you mean I cant build turrets until like the 9th mission? I hate being resource starved while the enemy keeps constantly throwing shit at me along the endless air raids
Ah yes give me some weak shitty units with MCV against two fricking mammoth tanks at the start
people back then were built different
And smarter than the current "gaymer" community, that's for sure.
People in the best were moronic and bad at games, any footage or old forum talks demonstrates such.
Not sure about other people, but back then I used to just play the skirmish mode of RTSs without caring about the campaigns at all.
Tiberian Dawn didn't have a skirmish mode.
>mcv vs two mammoth tanks
That’s the penultimate Nod mission you disingenuous gaylord. Running around to isolate the two tanks and microing bikes against them is not fricking rocket science.
Rate my song, anons. Btw I'm a Nod supporter just wanted to make a song from the GDI's perspective first.
https://app.suno.ai/song/abc1578a-d7ed-424a-8d5e-600c16c72c13
lyrics
>[Verse 1]
Meet Kane, leader of the Brotherhood of Nod
Seeking redemption, he longs to return to God
Through his desire for conquest, he started a Tiberian War
Now is the world really better than it was before?
>[Verse 2]
Got into a fight with the GDI's might
Now it's up to General Sheppard to set things right
Under the banner of peace, he incites the brawl
To finally put an end to this dark turmoil
>[chorus]
In the shadows we stand, GDI's strength our guide
Against Nod's dark hand, we'll turn the tide
With General Sheppard's might, we'll make our stand
For a future of peace, across our land
>[Verse 3]
Next up we got Anton and Oxanna
They really think Tiberium is akin to God's manna
The war continues for a round two
But the future's uncertain, our fate we'll pursue
>[Verse 4]
Battle mechs and Mammoth Tanks are deployed
Nod's forces, in the end, are destroyed
But the war is far, unlikely to be over
Kane can't die, he's like a rover
b***h please. It is still the best RA2 mod out there
Do the steam (Ultimate Collection) versions of Tiberium Wars and Red Alert 3 just work without having to download any unofficial patches?
What about Generals?
I mean, they all "just work", as long as you use a single monitor and don't tab away from the game.
C&C3 and RA3 should work from get go
Generals i think is still fricked, because neither the EA or sycophants from the community are capable of just double checking if everything works in the release they are trying to sell for the fifth time, Ultimate Collection is the Skyrim of the RTS games if you didn't knew. Not even talking about the implementation of decade old community fixes
Yes, all 3. For Tiberium Wars, it includes a patch that reduced resource collection, so if the campaign is too frustrating, you can use google to find a patch that reverts it back to the base version.
Just so you know, in that collection, the original C&C crashed for me whenever any action happened at the top or bottom of the map.
>Just so you know, in that collection, the original C&C crashed for me whenever any action happened at the top or bottom of the map.
That bug has been in the game since the original
I hear you can shrink your own MCV/harvesters to increase their speed, but I can't figure out how to do it. I can click "force attack" but when I click the shrink ray it turns force attack off. I tried with hotkeys too.
in RA3 I mean
WTF happened to Tempest Rising? No updates for almost half a year.
The game's dead, but what people expected from the studio that didn't made anything better than a bunch from mediocre to bad boomer shooters
Oh and a shitty Kingpin "remaster"
"The gaimn is gonna to ve goood annd goona kill EA to ever criait C&C gayms agein"
-Some boomer butthole
What's up with Yuri's Revenge GDI Mission 3, Power Play? After I saved Bill Gates and got reinforcements, I used the weather machine to kill all the yuri clones around the silo, then just had all my tanks make a bee line for the silo and somehow they were able to destroy it before getting wiped. Seems like they want you to strategically capture a lot of power plants but micromanaging with limited units in this mission seems pretty difficult. What's the point of all the money you get? Just to repair the plants/weather machine?
turing test but for autists trying to pass as human
I let Parliament down...
All those tanks and UFO's, bros, what do I do? I guess Guardian GI's are the answer, but it's so tedious positioning them individually. I mean they give you 20 minutes in this mission to prepare, but replacing the ones who die while the combat is still going on sucks. Also I tried using prism tanks since they were so effective in the previous mission but it turns out they're no good against tanks.
?si=8lVzNpN4DM6F06WL
What ones should I play?
I swear I made this post before
>good shit
Zero Hour
Generals
RA2
Yuri's Revenge
>some people love them, others don't care for them
C&C3
Kane's Wrath
Tiberian Sun
RA1
RA3
Renegade (is a first person shooter)
>jank
C&C1
>Shit beyond redemption
C&C4
You should put RA1 in jank, is very much the same bad early RTS genre that C&C1 has.
>good for start
Generals / Zero Hour (you need some unofficial patches tho)
C&C3 / Kane´s Wrath
RA3 / Uprising
>If you want to experiment
RA2 / Yuri´s Revenge (good, but VERY overrated IMO)
TIberian Sun AKA C&C2 (hope you like weird concepts like subterranean transports vehicles and fast suicidal drones that destroy by free one of you buildings X minutes)
Renegade (cool concept wasted because todays industry cares more about the dick fight within AAA and indies, instead of trying to make a mix within Battlefield an a RTS)
>circlejeck chinese extintion event
C&C: Legions
>doesn´t exist
C&C 4
>if you a expert and you are a masochist that likes bad old RTS desing
C&C 1
RA1
Why the frick would the originals be hard suddenly? Are you all zoomers?
It seems to me that the issue is not actually complexity and obsolescence, but simply getting used to other games in the series. I had the same problem when I tried to play Zero Hour after I'd played enough RotR: the original started to feel too... primitive.
And yes, I would like to ask something.
Mental Omega, Act 2, the Soviet Campaign.
Couldn't Yuri have gone through a specially built metro for the high command to escape from the Soviets? Or was it not built in the world of the Red Alert?
>the original started to feel too... primitive.
That's fair. They do have a limited number of options, no upgrades, no cool things like garrisoning or jumpjets.
>And yes, I would like to ask something.
>Mental Omega
Sorry, haven't played it and have no intention to. Never liked what they did to the setting. I have a barrier where liberties taken with the setting can snowball too much into something I cannot tolerate.
Yeah that
RA1 is not really substantially different from C&C1 in terms of jank, it's the same generation of game.
Also I'd bump TibSun to good tier. It's less popular than RA2 is in that generation I think, but I do think it still deserves to be placed there.
C&C3 > RA3 probably. RA3 is okay game, but it sort of feels like caricature of itself. I never really liked the artstyle and unit design. Story and custscenes being even sillier was okay but how hard it pushed the cheesecake was kinda cringe.
>was kinda cringe.
Good for you.
Tiberian Sun and Firestorm are my absolute favorites. Nothing can beat their atmosphere.
C&C3 is my favorite, Generals second favorite. I miss RTS (not gay shit like Starcraft)