>Chain a drift well enough to have an incredibly high score
>Edge of hitbox barely scrapes a single pixel of the wall
>NOOOOOOO YOU HIT THE HECKIN WALLERINO YOUR DRIFTERINO DOESN'T COUNT CHUD
Why are they like this?
>Chain a drift well enough to have an incredibly high score
>Edge of hitbox barely scrapes a single pixel of the wall
>NOOOOOOO YOU HIT THE HECKIN WALLERINO YOUR DRIFTERINO DOESN'T COUNT CHUD
Why are they like this?
TO THE WINDOW
TO THE WALL
TO THE SWEAT DROPS DOWN DEEZ BALLS
(BALLS)
I asked this on /vr/ but I guess all the croaks there have kicked the bucket and I got no response, so I'll ask here:
Why did the cars sound like vacuum cleaners in this game? (And every other racing game for that matter).
Its the turbo
Devs were too lazy to hire a proper sound design team so they settled for the PS1 era car engine "sounds" that were just made with compressed samples. Underground 2 fixed this by finally recording actual fricking engine sounds.
>10 second lead
>shitty soccer mom SUV appears out of nowhere with no way to react to it
>hit it and start spinning and flailing through the air like Mary Poppins in a fricking hurricane
>get buttfricked by AI opponents and the broken rubberband system
>"You lost! Please try again!"
>Underground 2 fixed this by finally recording actual fricking engine sounds.
Not really. I mean, they did sound better than before but they still weren't like actual car sounds and still sounded "weird". It wasn't until the 7th gen when car sounds finally got better and I don't understand why.
They began using pure car sounds instead of compressed samples to fit PS2 and dinky Windows XP PC storage space.
>This game has so much fricking SOVL I cant hate it for long.
One of the rare times the city the game took place in wasn't an eyesore to look at. Genuinely pretty, warm and inviting with lots of vibrant colors. Wasn't piss yellow or fricking blue everywhere.
Forgot to reply to
shite
>appears out of nowhere
The game would spawn cars in specifically so you would hit them if you did not change trajectory.
Back in the day I remember getting way too annoyed with some of the really long races that I would go to the game files and swap my opponent car folders with the ones from taxis and vans. This would frick with the models and only wheels would remain visible, but they would also become really slow so I'd turn it into an easy win.
This game has so much fricking SOVL I cant hate it for long.
like the other anon said, you gotta change your trajectory to avoid those dumbass ice cream trucks. Usually you can predict where they'll appear in the next lap by their position on the previous one.
I always thought it was randomly generated and spawns the traffic to inconvenience you as much as possible
>Hit Traffic -50
See ya, punk
COME ON BABY
I AIN'T CRAZY
COME ON BABY
PICK ME UP PICK ME UP
>1st place
>see rivals on minimap eat shit and their triangles start spinning around
>ahhhhh im safe I can just take it easy
>last turn
>shop van rounds corner into me
>car doesnt just spin out
>it does the longest goofiest looney tunes wipe out that last like 4 seconds
>ai rivals already caught up and pass me and I lose
WOOOOOOOOW
Still better than the solid concrete traffic and rival opponents in Most Wanted and Carbon that completely kill any momentum you had. What the frick were they thinking
You can hit R to instantly respawn and not have to wait out the bullshit.
Or maybe that was only in U2, I don't remember.
>lvl 1 NOS
>psssssst
>lvl 3 NOS
>WROOOOOOOMMMMMMMMMMMMMMMMMSSSSSSSST
underground 2 was shit compared to 1. every fricking time they go openworld its aids.
>need to go to a spot to start a race
>have to navigate shitty NA inspired roadways to get there
I had fun racing around bayview finding hidden races and doing outruns for parts
>Racing game
>Actually win, aka. come in first (1st), aka. pass the finish line before everyone else in literally every race, or you're the loser
This is what I've never understood about arcade racers. Why is it that only someone who's a hundred times better than everyone else is the winner? There are essentially no competitions in existence where that happens. Not only that, if those would be commercial competitions nobody would even want to watch them because nobody would care about the winner since the winner would be so much ahead of everyone else.
It would be funny though. Celebrations on the podium. 2nd, 3rd and 4th place celebrating their silver, bronze and aluminium trophies right after the audience is done boo'ing the boring shit-ass winner out of the building.
because you gotta be numba 1!!!!!!!!
>30 years have passed
>still no champion because the guy who won 8658 races came in 2nd in one race
he wasnt numba 1, he was maybe number 2
>This is what I've never understood about arcade racers.
You already have the key word in there: arcade.
That whole idea came from those coin munching machines where it was an important design decision that a single mistake would force you to pay more, and it took games several years to fully move on from that formula after they moved from arcades to homes.
Funnily enough, older entries in the NFS series like High Stakes and Porsche had career modes where your placing in an individual race didn't matter, in a cup that had lots of races you could even forfeit some of them on the start line if you didn't feel like driving that track, all that mattered was the total score.
Because AI are nowhere as competent as a real opponent so the game needs to compensate to provide a somewhat decent challenge
>nfs thread
>2024
>morons STILL complaining about rubberbanding
how hard is to understand rubberbanding works both ways?, just look for the first place in the last lap
and both are distractingly artificial horseshit. if it wasn't, no one would have noticed it.
don't play nfs then, play the other thousand racing games in existence
I don't.
*sigh*
fine, i'll listen to the soundtrack again...
Remaster when?
they would ruin it anyway
hopefully never, and nobody would buy it even if it was faithful because its too far from the current market
Did any zoomers give a frick about the previous NFS? The one with the autistic colors?
I do because it was the first game I ever played but I am in the minority. The zoomie market can be split largely into the two camps of "mainstream" and the "pseudo not-mainstream". Most Wanted 2005 might stand a chance if it weren't published by EA but by a smaller studio and had full workshop support or something like that
and by previous I'm assuming you mean nfs before shift
It's fine. the latest beta of pcsx2 actually works. Even Ratchet & Clank plays well now.
>playing on emulator when port runs perfectly even on a potato.
>Asking for remaster when adequate port supposedly exists
I just take remaster to mean port as it seems no one knows the term exists.
Otherwise I'll have to assume people just more expensive versions of the same games for no reason other than that it says "remastered" in the library.
Modern games hardly have "ports" because it's just a matter of pressing the export button in the engine for a different platform. You don't need to port games anymore.
sounds like bullshit
Both the PS5 and the Xbox Series consoles run on a slightly customized AMD Zen 2 system with RDNA 2 graphics chips (Radeon RX 6000 series). The Nintendo Switch is directly built on top of Nvidia's Tegra X1 smartphone chip. The only thing that makes these systems "consoles" is that they're locked down to running a specific operating system that doesn't let users run whatever they want.
It doesn't need a demaster. Just grab the original game from an abandonware site, slap in a widescreen fix and optionally xinput mod and you're good.
there's some guy making an underground 2 fan "remaster" from scratch in unreal engine, and ea hasn't told him to shut it down yet
Thread made by late 30s manchild that still thinks he is teen
fr big true bruh
Zoomsisters... we have no memorable games still played to this day
JUST A LITTLE TOO
SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
>buh dowlowlow starts playing
I recently played Most Wanted 2011 and I can't remember a single less pleasing experience playing a racing game. I don't even give a shit about the game being not most wanted in the slightest because I love Burnout Paradise but going from that game to having to drive to one of the five fricking events your car can do in the whole entire map for a race shorter than the time it took you to get there was fricking madening. It didn't help the police sucked ass and the race layouts repeated too often. Also what's up with all the parts of the map lifted straight from burnout paradise
It was super rushed game like pretty much all Need For Speeds after the og Most Wanted
Speaking of engine sounds, a specific program for creating them
?si=ZuL9ZUL2j1sJCna3
Skill issue
AHHHHHH SKEET SKEET SKEET SKEET SKEET SKEET
git gud
I'M WINNING
YOU LOSING
I'M FALLING
YOUR AGONY
LOWER THAN LOWER
BEFORE
YOUR FORGOTTEN MEMORY
Carbon drift is far better.
Because it's simplified and easy as piss because the AI scores are complete pushovers.
You still get buttfricked by the AI zooming past you because it takes a while to accelerate back to your original speed. Good frickin luck catching up to them again, it ain't happening.
>go so fast while drifting the steering becomes inverted
>muscle cars past tier one all have lightspeed acceleration making the other two classes obsolete
>suspension and transmission upgrades make your car slower
Carbon was something else.
Suspension depends of car.
But transmission is mostly due frickhuge gears. But manual transmission can be broken assuming you shift properly.
Muscle cars need suspension upgrades because god help you if you go into a turn after blasting through a straight away at 190mph. Exotics need it too for whatever reason since blackbox thought it would be a good idea to make them understeer like there's no tomorrow. Tuners seem to be fine without suspension upgrades. Almost all classes seem to benefit from not having transmission upgrades, only a few cars in the tuner class need it due to being underpowered and having way too short gear ratios.
>Exotics need it too for whatever reason since blackbox thought it would be a good idea to make them understeer like there's no tomorrow.
It's just for artificial balance. They decided that tuners suck at everything except steering, muscle sucks at everything except acceleration, and exotics suck at everything except speed. I think it should have been balanced so that the exotic class is much more expensive and if you decide to go for them you'll have a hard time affording upgrades.
Tuners have good acceleration, if you learn to use manual then game is virtually non issue.
But then a T2 muscle can clear the whole game with zero effort.
>agree not to hit the wall
>hit the wall
>points stolen
too bad game is time attack events with eye bleeding shitbox customization. i would rather play trackmania or dirt rally.
I'm about halfway into this, does it change much past this? Because it's starting to get a little repetitive. I'm playing on hard but it's starting to just turn into a slog and not even because of the difficulty
No. Only thing you get is longer, twistier tracks and harder opponents to deal with. Also more traffic, especially in the drag events. Hope you enjoy the customization and the cars because that's all you get that's worthwhile.
back to led dit where you belong
That’s not even this games worst offense
The Fricking invisible walls you hit if you got too much air, that shit made me hate this game.
Midnight Club 3 was superior in every way.
what's the glitchiest thing to happen to you in NFS? I remember accidentally driving on a wall.