Crisp visuals are statically inaccurate for 6th gen... reason of this shader. here is a comparison.

Crisp visuals are statically inaccurate for 6th gen... reason of this shader
here is a comparison.

  1. 2 months ago
    Anonymous

    Image too fucking big
    here is another

    • 2 months ago
      Anonymous

      So use software rendering and shut up already. Everyone already knows higher resolution isn't accurate.

    • 2 months ago
      Anonymous

      Top is better. Fuck accuracy, I want to see shit.

      • 2 months ago
        Anonymous

        Can't you see how everything blends together and many imperfections of the hardware limitation of the time disappear?
        6th gen games shouldn't be carelessly upscaled.
        Pretty obvious how the developers used these "blurs" to increase visual fidelity in some way.
        Trees, clouds and mountains became more convincing. Limitations of the car geometry also became unnoticed.

        • 2 months ago
          Anonymous

          >you shouldn't play Red Dead Redemption 2 on Ultra because it was designed for Low settings on the PS4 and Xbox One
          This is how you sound. San Andreas looks great on the PC, by the way. Especially after installing the SilentPatch. Same goes for all upscaled PS2 games.

          • 2 months ago
            Anonymous

            What is it with terminal retards and false equivalence?

            • 1 month ago
              Anonymous

              its the only way they get to use their green text. that and strawman arguments.

          • 1 month ago
            Anonymous

            It's a tradeoff. The game was made for ps2, and every other version is a port missing many graphical effects

          • 1 month ago
            Anonymous

            San Andreas ports don't look like ps2 original. They miss all the atmospheric effects and even have a different color pallet.

    • 2 months ago
      Anonymous

      https://i.imgur.com/iKwbBkQ.jpg

      Crisp visuals are statically inaccurate for 6th gen... reason of this shader
      here is a comparison.

      darker shadows in the tree gives them more depth and is more like how we would see them in real life with our eyes adjusted.

  2. 2 months ago
    Anonymous

    congratulations, you've discovered blur

  3. 2 months ago
    Anonymous

    What did the zoomie mean by this? Where did it get so btfo that it felt to need to shitpost here?

  4. 2 months ago
    Anonymous

    ok

  5. 2 months ago
    Anonymous

    I must be visually handicapped, because I see no difference.

    • 2 months ago
      Anonymous

      I see lower contrast on the top hi-res image. But this is a common thing, you don't need to highlight contours on high resolutions.

    • 2 months ago
      Anonymous

      You really need to view the images on a large display. The bottom example looks like 480i compared to the HD top.

  6. 2 months ago
    Anonymous

    I have no idea what OP is talking about, but he needs to go back to Ganker.

    • 2 months ago
      Anonymous

      Many containment threads for biased and smooth brain people like you.
      Feel free to go back.

  7. 2 months ago
    Anonymous

    I play my Dreamcast and PS2 in 480i over composite. Glad I don't have to deal with emulation yet. Although, PSP games can look great at higher resolution since they were designed to be played on a digital display.

  8. 2 months ago
    Anonymous

    >you will like ze blur and you will be happy

  9. 2 months ago
    Anonymous

    Someone reading this is going to take this as gospel and write even worse posts than this one. Excellent job, OP.

  10. 2 months ago
    Anonymous

    Fuck blur and fuck blur loving fags
    NO FXAA
    NO MOTION BLUR

  11. 2 months ago
    Anonymous

    Does anyone have some raw footage of GT4 in 1080i? The Digital Foundry analysis had some, but it was very brief.

  12. 1 month ago
    Anonymous

    see how everything blends together?

    • 1 month ago
      Anonymous

      It's upscaled to 3x using the built-in bilinear filtering or is it using a custom blur filter?

      • 1 month ago
        Anonymous

        Another example...
        See how everything blends together in perfect harmony? Dialogue text has massive improvements.
        Raw upscale is just wrong

        reshade shader

        • 1 month ago
          Anonymous

          It's subtle but effective. I like it.

  13. 1 month ago
    Anonymous

    doesn't pcsx2 already let you use a blur filter?

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