point flashlight at monsters
pew pew pew
refill your flashlight with ENERGIZERs™
you take two pills in the morning and then YOU'LL BE NICE AND CALM ALL DAY LONG
>Alan Wake
Get attacked by the same 3 harmless goons over and over again, spend several seconds staring at them before you can shoot them while the camera spins around because it's cinematic or something >Alan Wake 2
Walking sim that sometimes turns into Resident Evil at home. Somehow still better than the first game
remember that halo interview everyone misquotes as being like "if you can find 30 seconds of fun gameplay you can stretch it into a whole game"? alan wake took that literally, i can't remember a single frickin thing other than >shine flashlight at guy >shoot guy
aside from very occasionally >shine flashlight at possessed object before it flies at you >shine flashlight at possessed birds before they fly at you >watch cutscene
Fight the same three enemies with the same three weapons and by shining a flashlight extra hard on them in a forest at night.
Or you realize that the combat is meaningless and just run past it to get to the next bone-chilling A24 Steven King inspired moviegame sequence
AW1 legit has the most boring gameplay I think i've seen in any game ever. >aim flashlight at guy >wait 3 or 4 seconds >now you can shoot >repeat for 10 hours
It's even funnier when you realise you can just run past ever enemy to trigger the next checkpoint and make them automatically disappear
Some parts of the game on the highest difficulty seem balanced around dodging enemies and running between checkpoints, it's pretty fun in places. Throwing flashbangs all over the place lategame is also fun. The worst part is looking at physics props for 15 seconds at a time while they flail around.
>Some parts of the game on the highest difficulty
how well-balanced is the high difficulty. IIRC most some enemies just swarm you and you can do nothing about it if you got 0 flares
>git gud at dodging
dodging is 90% of the game anyways. not like you need to aim
I hate how limiting AW2 gunplay feels compared to 1. in AW1 you could fight 10 guys at once but in 2 it's mostly small groups of 2-3, rarely 4
The story is good an' all but cannot stop thinking how the game would've been if it was more open world like in the first drafts. Explore the town during the day and fight monsters in the night
Fricking awful, I wish I had watched a bit of the game instead of going in totally blind I thought it was going to be more like INFRA (vid related) with actually mystery and puzzles to solve to progress instead you just walk through a level and pick up some scrap paper and shoot shadows it was so dull.
bad
point flashlight at monsters
pew pew pew
refill your flashlight with ENERGIZERs™
you take two pills in the morning and then YOU'LL BE NICE AND CALM ALL DAY LONG
Anal Awakening
Point and shoot adventure
shit gameplay, great atmosphere
>alan wake
Same fight over and over and over then a cutscene.
>alan wake 2
Movie game (now featuring Black person)
Why does it even exist
I'm sure Steven King wouldve let them suck his dick if they asked politely
COAL
Shooter
>Alan Wake
Get attacked by the same 3 harmless goons over and over again, spend several seconds staring at them before you can shoot them while the camera spins around because it's cinematic or something
>Alan Wake 2
Walking sim that sometimes turns into Resident Evil at home. Somehow still better than the first game
remember that halo interview everyone misquotes as being like "if you can find 30 seconds of fun gameplay you can stretch it into a whole game"? alan wake took that literally, i can't remember a single frickin thing other than
>shine flashlight at guy
>shoot guy
aside from very occasionally
>shine flashlight at possessed object before it flies at you
>shine flashlight at possessed birds before they fly at you
>watch cutscene
the atmosphere was good though
bland, with needlessly convoluted writing. Your typical Remedy game.
Like playing some average action game of Xbox 360 but you use a flashlight as way to remove invincibility shields of enemies and crappy jumpscares
Fight the same three enemies with the same three weapons and by shining a flashlight extra hard on them in a forest at night.
Or you realize that the combat is meaningless and just run past it to get to the next bone-chilling A24 Steven King inspired moviegame sequence
> alan wake
> alan woke
> anal woke
The game is woke and it would turn you gay, that's it, that's the gameplay.
not very good
AW1 legit has the most boring gameplay I think i've seen in any game ever.
>aim flashlight at guy
>wait 3 or 4 seconds
>now you can shoot
>repeat for 10 hours
It's even funnier when you realise you can just run past ever enemy to trigger the next checkpoint and make them automatically disappear
Some parts of the game on the highest difficulty seem balanced around dodging enemies and running between checkpoints, it's pretty fun in places. Throwing flashbangs all over the place lategame is also fun. The worst part is looking at physics props for 15 seconds at a time while they flail around.
>Some parts of the game on the highest difficulty
how well-balanced is the high difficulty. IIRC most some enemies just swarm you and you can do nothing about it if you got 0 flares
It's fine. Just git gud at dodging and preserve flashbangs and flares for bosses and when you need space.
>git gud at dodging
dodging is 90% of the game anyways. not like you need to aim
I hate how limiting AW2 gunplay feels compared to 1. in AW1 you could fight 10 guys at once but in 2 it's mostly small groups of 2-3, rarely 4
Inferior to what came before it.
Repetitive. It stops being fun after the first 2 hours.
>It stops being fun after the first 2 hours.
true. The gameplay is not what captivates you into the game
Neither does the writing
The story is good an' all but cannot stop thinking how the game would've been if it was more open world like in the first drafts. Explore the town during the day and fight monsters in the night
running from checkpoint to checkpoint
gets repetitive quickly
First game is a very repetitive TPS, second game manages to not be as repetitive because there's more of a focus on exploring and taking in details.
Fricking awful, I wish I had watched a bit of the game instead of going in totally blind I thought it was going to be more like INFRA (vid related) with actually mystery and puzzles to solve to progress instead you just walk through a level and pick up some scrap paper and shoot shadows it was so dull.
who's more insufferable, the protagonist or his mcguffin? for me it's alan
>ghost
>shine light
>ghost loses ghost vapors
>piew piew
>at end of chapter get setpiece so you shine light special and then pew pew
8/10
challenging