Simple, yet full of mystery, gloomy atmosphere, fitting graphics, outstanding voice acting and dialogues, excelent OST.
I can't believe why so many people say Diablo 2 is better, when it is inferior in every aspect bar the complexity of the game (something not really necessary for a game to be great).
Nothing Ever Happens Shirt $21.68 |
>why so many people say Diablo 2
Because of the fricking GAMEPLAY
it's a glorified vlt anon, I love D2, but yer just jerkin the one armed bandit all day and getting carpal tunnel
>Diablo 2
>necromancer
>Diablo 1
>no necromancer
both are one side of the same coin
>diablo
>perfect RPG
>RPG
you clearly have no inkling of what you are talking.
Vidya can't replicate a true RPG anyway.
If you're talking about tabletop, sure, but the power of imagination is always gonna be stronger than a game coded for you, with limitations and such. But games are still good, because you're not going to be thinking up every scenario that has ever happened in a video game for a ttrpg.
I thought Disco Elysium did a good job emulating tabletop RPGs, besides the combat.
Even the combat being skill checks and the culmination of your previous actions fits in very well for a social focuses tabletop.
Disco Elysium definitely was the best and closest experience I had of "here's a world someone crafted, now go out and role play."
Skill check rolls, passive score checks, your choice in dialogue and actions giving circumstantial bonuses (like a DM should be awarding), all foundational tabletop stuff and then executed well.
Daily reminder that Diablo was the main source of modern day cancer that infects every facet. Nerd spent thousands of dollars to pay Chinese kids for their items. Instead of grinding for 20 years you pay 20 bucks. Companies too advantage of this disgusting human natures. Companies didn’t invest micro transactions, the gamers themselves did willingly and diabl2 was the main catalyst.
Diablo 1 didn't have that much grind. It also had strong quest uniques like Arkaine's Valor. I would say if you're inexperienced, you might have to reset the world once to gain extra xp and items in order to beat Diablo safely.
booba
look at her go!
word, when I was younger I was crazy about D2 but nowadays I prefer D1 a lot more
D1 is so soulful it hurts
>What ails you my friend?
this, SOVL gets thrown around a lot but D1 totally deserves
I was and am still blown away by the game and I played it in 2021, can’t imagine what it was like during release
Even my Minecraft and Stardew Valley “cute games only” gf played it
Hope one day someone will make a game like it
well Diablo 2 is better, it's WAY and AFAR better, there's way more content, way more replayabilitiy, higher maximum players, it's a game you can sink your teeth into all month, every year, every ladder reset even, it's timeless and legitimately perfect.
D2 added a lot, but also lost what made D1 good
The sense of mistery was simply lost with the sequels. I was never as tense playing Diablo 2 as I was with the first one. Even as a kid.
>and legitimately perfect.
Stamina
Act 3 exists, you know.
I liked act 3, but I also really like swampy enviroments.
CAN'T A FELLA DRINK IN PEACE
the main qol issue with 1 this day is no run in vanilla. the game is super slow to play. also gold needing its own inventory space was pretty dumb. I think the genre is also ultimately better by dropping random books for skills and giving classes actual skill trees.
It's not even an RPG.
Still, I did like it. It blows my mind when people say old Blizzard games didn't have stories, because the manual for SC1 and Diablo1 were fricking treasure troves.
>It's not even an RPG
How is it not?
Diablo 1 is more of an RPG than most JRPGs. At least you can allocate your own skill points in D1.
D1 is better as a one time experience, D2 is better for addicted ladderbrains
yeah, I think you nailed it
it's what's called an action rpg, I think the original sin was calling any game that has leveling and numbers an rpg, but it's too late to keep complaining about that now.
Why do people call Diablo an RPG?
It has number that go up with time. The adhd zoomer brain thinks CoD is an rpg.
>All game aspects are good!
>...except gameplay
>in a game about grinding and nothing else
>diablo 1
>grinding
so you didn't play it
What would you call it if not an RPG
Garbage
Back in the day it was called Hack 'n Slash, but that genre definition changed over the years.
I remember it being called Action Adventure
They're hack'n'slash RPGs, though yes other than character building there are no real RPG mechanics to speak of.
hacky hacky slashy slashy
D2 was too full of dumb monsters and areas
Felt like a comic book at times
D1's setting was ambiguous enough to work. You were never sure from playing it if you were in a christian world or a fantasy world. D2 removed that uncertainty and made the game setting a lot more similar to a generic fantasy which helped remove its uniqueness
D1 was an unwinnable uphill battle.
Both D2 and D3 make the heroes ,the setting and aftermath too optimistic. In D2 you manage to save the day for every town you visit.
In D1 the entire thing happens in one town and you don't save the kid, don't stop diablo from spawning and you every hero from the first game gets consumed by evil. Also the town is completely destroyed, but that's Diablo 2. This is something that never repeated in the series.
Diablo 1 was the perfect racing game, yes. Haha, game genres? What's that? Next thing you'll say is something like hack'n'slash exist!
Dark souls is hack and slash
Nah Dark Souls is an action game
It's a behind the back third person metroidvania.
Yeah, without the platforming.
diablo is a skinner box, not a rpg
A good chunk of the genre is nothing but skinner boxes.
The first one isn't, and that's only because there's so few items in the game. Diablo 2 kicked it into overdrive with sets, many more uniques, gems combining into better gems, then later runewords, runes combining into better runes, ethereals, Uber bosses requiring more farming for items...
Diablo 2 is the posterboy.
Too short, too simple. I like Diablo 1 a fair amount but I actually care about gameplay so I'm not gonna pretend it's better than 2 like you. 2 also isn't terrible in terms of story, atmosphere, whatever, like it's a minor downgrade at the very worst, so I don't know why you're acting as if you can't understand why people prefer 2.
>RPG
if it's an RPG then zelda is an RPG
>i collect items to unlock new areas and there's exploration, so zelda is a metroidvania
I don't know, for me, it's Dungeon Siege.
if it has experience culminating into levelups it's an rpg
Call of Duty is my fave RPG.
ever wondered why people call exp and levelups rpg elements?
i always ruined my d1 experience by duping right at the start
Then don't do that.
but the option is right there
How do I play in sixty frame per second
You don't. The game runs at 20fps unless you use one of those massive overhaul mods. Hand drawn sprites and all that.
I actually don't mind the 20 fps it's just that the game feels unresponsive. Maybe I should play the PS1 version instead.
Unresponsive? I've never felt that. If it helps, when you hold Shift you'll attack in place. Then you don't have to click directly on the enemies but just in their general direction.
less frames = more SOVL
>play on playstation
>beat entire game with inventory full of potions and shitty great axe +2
Yea great game
i did that too
literally 2 minute save/load times
coop was comfy as frick though
i replayed it as a rom with a buddy not too long ago, we got to the caverns/right before hell when he said enough was enough and quit
Diablo 1 wasn't even an RPG, but yeah, it's better than D2
I know it's only one fricking guy defending Diablo 1, and you're doing this same shit on /vr/
It's was an okay game for its time, but D2 improved the formula and it's better, now kys
I'm not OP and I'm defending Diablo 1, homosexual
I don't care about those who are just dick riding on nostalgia, this guy is unironically and autistically doing it everytime a D1 vs D2 argument arises.
I'm talking about vanilla, not devilutionX, which is likely the only way you'd enjoy D1 to its full potential
Nope. Never posted on /vr/.
this post is absolutely the product of a sane mind
It's virtually identical to the Mystery Dungeon series mechanically. D1 and D2 are both good and pretty incomparable.
I agree with OP. The amount of heart and soul D1 has transcends time and space.
Diablo 1 was a great game but it was a terrible RPG. Stop being a gay. At least Diablo fans can be comforted with being a good game. J"RPG" fans still haven't woken up to 99 percent of their genre including the majority of their classics being little more than anime with a lot of tedious filler button presses. Real role playing games require a player created character and significant player options in how to go about the game world.
>b-but it's not a REAL RPG gary gigax would NOT agree
mother of god can you homosexuals hear yourselves, rpg's have evolved since the 80s, just because you watched a season of stranger things doesn't make you an authority on what is and isn't an rpg
an arpg is an rpg even if you don't like it and d1 basically invented the arpg genre
What does stranger things have to do with RPGs
what the frick is stranger things
FRESH MEAT
>this thread
There's a reason D2 was massively more popular, with more replayability, than D1. You would understand if you were there.
i was there for both, D2 is indeed more popular and replayable, doesn't mean it's more soulful or remembered more fondly by me
which Diablo version has quest markers and floating combat text?
The Belzebub (also called Diablo HD) mod. It adds a lot more than just quest markers and floating combat text though. I have a love/hate relationship with it. The restored quests and dialog are really cool. You get to revisit Horazon's Sanctum in Diablo 1 style. However, the mod leans super heavy on Diablo 2 style grinding for items. At least once an hour you will come across a miniboss who is simply way too strong to fight, even if you are perfectly optimized up to that point. They will just regen health way faster than you can hope to splash them down, so you have to go back to previous floors, which now repopulate, and grind out better items and stats. You are also highly encouraged to double down on your class's intended role since you get more and more powerful abilities automatically upon leveling up. I also don't care too much for the new classes: Barbarian, Necromancer, and Assassin. They are kind of gimmicky and don't really match the feel of the rest of the game.
Still, it is worth a couple run throughs. I would recommend playing as a Sorc first since he's the only one who is able to offer the DPS output to take down a lot of enemies with minimal grind. Items are shared between characters so you can farm some Warrior gear to make your next playthrough less of a slog. Not my favorite game design, but it is what it is.
Can you disable quest markers and combat text? If not, absolute trash.
Yes. It's actually pretty customizable as far as popups. It's just that the gameplay cannot be changed.
what's a good mod without the D2 bullshit?
There are none.
Add me on disc Tribalbeat#2083. I've got possibly two other people so we could get a classic 4 man together.
I like Inquisitor
Never heard of it, what’s it like?
More of a cRPG. Run around investigating and torturing heretics and shit
Why do Western studios cannot comprehend what an Inquisitor really was?
They were officers that had the attributions of the modern Judge, prosecutor and the police. They investigated a crime or a heretical charge, and passed the sentences. That's it. They weren't responsible for enforcing their decisions, that was other officials.
ok nerd
>Why do Western studios cannot comprehend
what the frick did you just say Black person
I like everything about Inquisitor except the gameplay
the only thing that I remember from that game is constantly being out of stamina
Yeah you gotta take an entire inventory page of stamina potions
D1 cut content is so fricking cool
>I can't believe why so many people say Diablo 2 is better, when it is inferior in every aspect bar the complexity of the game (something not really necessary for a game to be great).
I'm going to counter and say that Diablo 1 actually has more complexity due to the fact that it is a "one and done" kind of adventure with no grinding. The player needs to be nimble in how they build their character and managing enemies is one of the key skills you are going to have to learn in order to beat the game. The slower movement speed makes enemy AI more interesting as you have goatmen archers who retreat when you approach them, fallen ones who scatter if you slay something, undead who fearlessly lurch towards you, and acolytes who will teleport around. Being able to predict the directions that enemies come in and guarding chokepoints are as much of a weapon as any sword you will find. Contrast this with Diablo 2 where you are following a build from the first 30 seconds and just pour damage onto any problem. If you get stuck anywhere, that's fine just grind Mephisto a few times to get a more powerful item.
It's really tragic that Diablo 2 opened the Pandora's box of making ARPG's synonymous with endless loot grind. I would really kill for a game that captures the classic Diablo 1 style of adventure: A slow, cautious pace. Only being able to see a few dozen feet in front of you. Enemies that will quickly stunlock you if unprepared. And a big encouragement on multi-classing and flexibility rather than leveling up an "I win" right click.
It's funny to see this thread on Ganker because just 15 minutes ago I was driving home from brunch and thought "You know what, I think I will spend the rest of the day playing Diablo 1."
Would anyone like to get a squad together for a playthrough of D1 sometime this week or next?
Where's that map from?
i'd be down
I hope the DevilutionX dudes eventually release a moron-friendly modding kit/SDK. Diablo 1 really just needs more content to add variety and difficulty, the core gameplay is already perfect.
Just like existing D1 mods it'll inevitably be people trying to make D1 into more like D2. Enjoy what we have and hope that some day some indie comes around with a worthy spiritual successor.
I think you could do a reasonable "chocolate" Diablo mod to tweak a couple of balances while maintaining the original game. Something like reducing how powerful Mana Shield is, or buffing a couple of the bugged spells.
Sure you could but you need someone who would.
I bet. Good luck on your gamedev journey.
Working on that. Making an indie ARPG is surprisingly a lot of work. Expect it next year or whenever I finish it I guess
Belzebub was like that, but I think The Hell 2 actually stayed pretty true to the pacing and grind-avoiding of D1.
There's not too many games that can give me the same brooding dungeon-crawling experience.
That feeling of finding the Butcher for the first time nearly made me run out of my chair
Diablo 2 was better mechanically but nothing beats the atmosphere of D1
>I can't believe why so many people say Diablo 2 is better
Gee I don't know, the environments, the monsters, the gameplay, the music, the amount of content, the game design etc etc.
it's literally better in every way conceivable.
>the environments
Diablo 2 has more variety obviously, it's a lateral rather than a vertical game, though many of the environments are kind of generic.
>the monsters
D2 has quantity and in some subtle/irrelevant ways the AI is more complex (like how the fallen rogues have stamina and will tire out if you run from them), but in practice it doesn't matter since you're just spamming AoE against most of them in wide open areas. The only major exception to the formula is the maggot lair. Plus, the monsters have literally worse graphics in D2 than D1.
>the gameplay
Mindless build-oriented mob-sweeping grinding repetition rather than a tightly balanced and compact experience.
>the music,
Act I and maybe Act II I can give you, but Act III isn't on par with D1's, Act IV doesn't even have music, and Act V is garbage orchestral schlock.
>the amount of content,
Yep, quantity is D2's defining feature
>the game design
See above
The amount of cope you're desperately trying to squeeze in while having to agree with everything is hilarious.
Diablo 2 is better because of the gameplay. You praise everything about Diablo 1 except how the damn game plays.
Gameplay is literally the best part of Diablo 1. Nowhere in Diablo 2 do you have to be as cautious/meticulous in combat as you do in the Caves facing a mixture of Frost Chargers, Pit Beasts, and Storm Riders.
oh man I love just mindlessly clicking at pixels on the screen
Peak gameplay
Vs Diablo 2 where you just hold click in the direction of where you hope the next door is, alternating between right-click spell spam and 12341234 potion chuging.
Both of those games are a bit shit but at least D2 had more stuff to do, by your own admission.
And Cookie Clicker has more to do than D2
>stygian dolls
Only relevant to two small parts of the game, just avoid them or shoot them with projectiles
>souls
Same thing. Every time I play Barbarian I just jump over everything in the Arcane Sanctuary to avoid those annoying frickers.
>scarabs
Pretty irrelevant, encountered largely in wide open areas or the maggot lairs, just put on your lightning gear.
>vipers
Definitely one of the tougher/more interesting enemies in theory, but keep a little distance while spamming whatever it is you normally spam and it plays out the same.
>bro just be careful
Point and case.
The point is that to be careful in Diablo 2 means being careful with your skill tree and items. To deal with scarabs, you just make sure that you are wearing extra lightning resistance. The in-combat gameplay stays the same. And as
said, D2 gives the player many opportunities to just avoid annoying enemies. If you're "lucky" enough to find a quick exit on a difficult floor in Diablo 1, you'll most likely be punished down the line because subsequent floors will probably be harder, and you'll be under-leveled/under-equipped.
moronic take
No take
Diablo 2 is all about getting Teleport/Leap Attack/etc. and skipping 80% of the game.
b***h please, stygian dolls, souls, scarabs, vipers, literally anything once you're cursed.
Needing to be careful doesn't mean it plays well. D1 is clunky and the characters aren't interesting to play and build.
I agree that there isn't much build variety, basically one build for each class, but D1 isn't about playing for 1000's of hours to fill a void in your life, it's about a good intense 10-20 hour experience that you can easily binge or break into 1-4 hour stretches. But needing to be careful is what makes it engaging rather than something to keep your hands occupied while you daydream. In Diablo 1, leading enemies, finding chokepoints, finding cover, etc is what it's largely about. There's no "Boots of Acid Resistance" that you keep stashed for acid spitters, no "Boots of the Cheetah" to just run by enemies, etc. When the game gives you tough shit, you have to plan in the midst of combat, instead of just planning your loadout/skill-build.
yeah it was pretty great
D1 is a janky piece of shit, even Daggerfall has better combat
Aside from the projectile hit boxes, what's janky about Diablo 1?
No argument
I was told there were a hundred floors as a kid so when I played it I was disappointed.
Diablo is my favorite one, mostly because of nostalgia. The slow movement, the horror setting, and the fact that I was young made it feel like a survival dungeon crawler. The first dungeon song really set the mood, so it was one hell of an experience playing it as a kid.
Shodanon, where are you?! I'm still waiting.
https://shodanon.itch.io/beelzebox
He's still around but dropped this project, sorry
Were you the guy who told me last time? I appreciate you reaching out to him if you did. his e-mail doesn't work anymore even.
No but I'll let him know
Also, to give you an update - he has another successful game he's working on: Peripeteia. Kickstarted and everything, so no time for older and wildly less popular projects
any other diabe-girlkes to look out for on itch or is it all garbage?
Beezlebox was my only hope. If there's anything good, it would be within the last 4 years.
what's so good about it? looks standard to me
That's how little there was available.
If you're interested in the indie scene, there's a guy from here making a Diablo 1 mod for fun. He actually knows what he's doing and makes changes rather quickly. Didn't see a thread of his up anywhere, but here's the last archived one
Otherwise, you can always test out my game, it's on itch. Still needs a ton of work but I'm going at it - webm related enemies should be out in an update by the end of the month. I always lurk these threads for any ideas since there's usually good discussion to read through.
Thanks anon
caveman here that never had the opportunity to play diablo/2 back then, is it worth a play today? do i need a w9x setup for a decent experience or are they source/reverse engineering ports out there?
That's depends. If you judge a game for its franchise, then the answe is no, for after D2 everything went shit.
If you just want to play the first 2 games, then yes, absolutely.
But don't rush Diablo 1, try to enjoy its atmosphere.
Diablo 1 has the best first experience.
Diablo 2 has the best repeated play experience.
D1 doesn't have as good of a gameplay and while the writing and mood is better. it's still not an RPG to appreciate the story better, It's mostly skill system action game, as as a skill based action game its highly outdated compared with the sequel. Now if there was a game with D2 gameplay but D1 writing and art direction, that woud be peak.
I think most people favor both games for different reasons. Like Alien vs Aliens.
>Diablo = Demon's Souls, Dark Souls
>Diablo II = Dark Souls III, Elden Ring
Prove me wrong
What is the Dark Souls 2 of Diablo?
Autism
Who cares if you like 1 or 2. They're both good games.
>outstanding voice acting
Never seen such a strong case of nostalgia brain. The voice acting for some of those is clearly below today's standards.
Grizzy >>>>> ANY Diablo 3 shitter NPC you could name
>in every aspect bar the complexity of the game
Even in the "complexity" department, Diablo II was a fricking joke.
Playing NORMALLY (ie not having many existing playthroughs where you know how to make efficient builts), almost everyone naturally tends towards putting points into a single skill. It's blatantly obvious that trying to "diversify" is just going to give you a bunch of shitty weak skills. By its very design, Diablo II is a game in which you hold down one button for the entirety of the game, almost never ever having to worry about pretty much anything except like one or two bosses.
From the very beginning of walking out of the camp, even Little Timmy the Necromancer knew he should put every point into Skeletons to make them strong as frick and nothing else. The loot you find along the way is so incidental and transient that you aren't getting anything interesting that would change up your playstyle.
Diablo I, all three classes had to find relatively rare spellbooks along the way, meaning the tools at their disposal required them to change up their gameplans and gave them new options along the way. You could potentially go several full playthroughs not finding spells as utilitarian as Teleport. A lot of enemies could kick the shit out of you so you had to often steadily retreat and fight at chokepoints like a typical roguelike so that you only needed fight a limited number of enemies among the swarm.
And then at high end builds or whatever, Diablo I where you have every spell at 20 and are wearing the Godly Plate and Obsidian Rings and whatever else, you still have a full spellbook and likely make use of multiple spells just for the fricking FUN of it.
Diablo II... doesn't fricking change. You're just grinding for loot that might have some quirky minor effect but you're still just spamming the same twirly hammer or blizzard or whirlwind with any other Skills being supplemental passives.
Frick Diablo II
No shit you invest into a single skill, that's what a build is. The game is designed so that you have to choose your skills wisely, to make some parts easier, and others harder, and forcing you to adapt.
>Diablo I, all three classes had to find relatively rare spellbooks along the way, meaning the tools at their disposal required them to change up their gameplans and gave them new options along the way.
No class besides sorcerer used spells, except some minor utility. The gameplan in Diablo 1 is hold shift and left click, or right click if you're a sorcerer. It never changes either.
>A lot of enemies could kick the shit out of you so you had to often steadily retreat and fight at chokepoints like a typical roguelike so that you only needed fight a limited number of enemies among the swarm.
You do this in Diablo 2 as well
>And then at high end builds or whatever, Diablo I where you have every spell at 20 and are wearing the Godly Plate and Obsidian Rings and whatever else, you still have a full spellbook and likely make use of multiple spells just for the fricking FUN of it.
Diablo 2 has plenty of crazy gear that lets you cast other classes' spells, turn into a vampire, boost all kinds of stats. Not only is it fun, they're also viable.
Every complaint you just made about D2 is in D1 as well. Now, by no means am i criticizing D1, both games are amazing, but you are wrong in every level.
>No class besides sorcerer used spells, except some minor utility. The gameplan in Diablo 1 is hold shift and left click, or right click if you're a sorcerer. It never changes either.
Firewall always has utility
>You do this in Diablo 2 as well
When and where?
>When and where?
Any area with doors and corridors? The Countess tower, palace cellar, arcane sanctuary, desert tombs. The overworld is open, but any dungeon you enter has chokepoints, and you feel the need for them when you play a melee build.
With things like the Countess Tower it's the same every time though, you just funnel them in through the front door. In the Diablo Caves you have to find your own because they're randomly generated, there are usually multiple paths to any given area, so you have to be careful about AI pathfinding, and additionally there are projectile enemies that can easily disrupt your hold.
>they're randomly generated
That just means you have to walk further just to funnel them. The gameplan is still the same. And Diablo 2 has projectile enemies too, duh.
>That just means you have to walk further just to funnel them. The gameplan is still the same.
And risk attracting even more mobs through alternate paths. The gameplan is different because depending on visibility changes whether or not you're at risk for standing on an acid puddle, or getting knocked back by a charging horned demon, or getting a sudden wave of several simultaneous lightning bolts your way. Taking a position in Diablo 1 doesn't guarantee holding it. In Diablo 2 there are the vipers that can push you around, and the poison zombies/sarcophagus' that spawn them plus revenant revival add a lot of complexity so I'll give you the Desert Tombs to some extent, though in practice the easiest plan is to just outrun most enemies, kill the revenants first, then the sarcophagi, then choke the vipers. Otherwise it's almost always just a matter of dps and outrunning.
>And Diablo 2 has projectile enemies too, duh.
Not particularly threatening ones.
Reminder that Diablo 1 was going to be a roguelike game.
turn based to real time is one of the coolest last minute changes when you think about the legacy of that decision.
Still is.