Of course. Diablo 2 was great, but it was from a different time when standards were much lower. Most zoomers on Ganker who defend it haven't even played it anyways.
Diablo 2 remastered should've added a map machine like POE for end game so we could get random tile sets and mobs. I know purists would get butthurt, but D2 has no long term sustainability because it has no end game at all.
Well yea that too. I am a boomer so I experienced D2 in it's peak, but it needs modernization to be playable now. Most of the play time back in the day was just grinding baal and trying to trade.
They should've dropped D2 remastered with new updates and left D2 original the way it is for the gays who want to play with bots all day.
>which is runing the same map over and over,
Anon if you think PoE endgame is "one map over and over" then YOU are the one who hasn't actually gotten there. You probably consider finishing A10 Kitava and then struggling with your busted-ass build in T1 white maps because you have no res and thus can't efficiently move upwards to be the "end game".
I think you're misunderstanding something. People chain maps like Cemetery or Crimson Temple because they're chasing div card drops as a way to make currency. Which is absolutely a thing you can do, but if you want any real chance at getting card drops, you're going to want to optimize your time spent per-map as well as maximize the mobs and IIQ per map. You can do it without, but we're talking about multipliers on fractions of a percentage of drop chance.
But that's also not the only way to make currency, it's just one way. If you're running a specific league mechanic, you may favor other maps for their layout. If you're bossing, the map choice is mostly irrelevant and you're just after boss fragments. Maybe you're hunting beasts to sell, in which case map doesn't matter. I know some people run randomized map layout for Vaal Temples now because of the guaranteed chests.
No one is making you run Crimson Temples, and statistically you lose nothing by not doing them since you're likely not going to be getting card drops anyway.
Mapping is the mid game actually. End game is pinnacle bosses, deep delving, simulacrum, crafting, temple chasing for corruptions, and making meme builds. You probably got filtered at red maps and are mad. You absolutely do not have to treadmill in maps and can make a ton of dosh doing other really creative things
But Anon, don't you want to get the 0.00001% drop that lets you shave 5 seconds off of your boss kill? Come on, isn't that fun?
I've been playing sekiro again for the first time in years and a playthrough to the 'bad' end took me 7 and a half hours. Now I'm going to get the true end and then probably not play it again for years if ever again. Games should just end at some point, they shouldn't consume every moment of free time you have like a second job. I can't bring myself to play destiny 2 because that is what it feels like, work. Just doing the same repetitive missions I've done a thousand times already because bungie is incompetent.
>literally 2 diablo 4 threads up and one is 14 hours old >twitch viewership dead >reddit activity dead >people have to solo world bosses because there's not enough participation
Damn this game died fast
Was intentional, they wanted to release the core structure of the game so they can drop content through cash shop, battle passes, and "expansion packs". They are going to milk the frick out of every idiot that bought this garbage.
>people have to solo world bosses
aaaand you messed up. World bosses and events are still full, I can leave and return to see multiple groups ready to kill the boss or legion invasions.
you don't play the game.
>Ganker seeths slightly less for one day >ggguys the gem is ded
lmao the cope. as a rule of thump if there are 500 reply threads every day for a game that means it's making a shitton of money and is far from dead.
they are talking about one aspect of the game, which is ugly woman bad. you can cope and seethe all you want but it won't change the fact that diablo 4, wow, resident evil 4 remake and elden ring are all phenomenal games. being a contrarian doesn't make you cool.
>i hate good games
okay Gankerermin go play your gacha shit or attelier ryze or whatever low effort trash. the general consens on thing on this site is awfull. literally everything here is upside down.
We're getting the last season in a month or two. Then maintenance mode in winter. I'm good with it, since the seasons were way more about resets than new content.
For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.
Oh, there's actual new content/systems each season? I thought D3 seasons were just new item drops and a progress wipe. It's a shame if there's really 28 different subsystems for D3 and the players can't play the old ones.
Diablo 1 isn't much fun to replay aside from clearing as each class once. 2 is great for casual replays, ladders, hardcore and casual multiplayer. 3 is good for casual multiplayer and hardcore runs, but not as much as 2. Immortal is decent for exactly one campaign playthrough and nothing else.
Dunno what 4 is good for. Cozy feelings and MMO atmosphere without paying for a sub? The campaign isn't as good as 1 or Immortal, but it's not a good casual or intense multiplayer game either.
>Game has no itemization system. Every item is literally 100% identical except for randomly rolling a buff to a random skill for your class. Technically there are "stats" on items but they mean nothing, and the game neither encourages nor rewards stacking or prioritizing or needing any specific gear stats in any way. >Everything in the game is always scaled to your level, so you're always fighting the exact same challenge level mobs. Leveling up accomplishes nothing because your gear and levels do not let you outstrip content or overpower it. >There's no trading system, and very limited item storage, so your running of dungeons to level up just results in you either needing to tediously discard or sell or scrap everything because it's all useless. You can't even leave gear in the dungeons because it gets auto-mailed to you anyway. >There's no bosses or challenges to aspire to or overcome. There's nothing to do except push for more and more "+1% Generic Damage" nodes on the ridiculous paragon tree.
I don't understand what Diablo 4 is meant to be. Is this a glorified idle clicker game?
Diablo 3 was the same way with everything scaling to your level. The only difference is the numbers got really big and had to be expressed in scientific notion. World Tiers are the same thing as torment levels, except there are only four of them instead of 20+
Diablo 3 stops scaling once you hit level 70. Torments are set %increases where world tiers have a minimum level but continue to scale to your level once you're passed it. They really aren't the same
It's a game hastily made after diablo immortal fiasco in a last ditch attempt to extort money out of the "diablo" name
The game's lead designer left the company 1 or 2 years ago. It was designed to be as safe as possible, there is literally nothing innovative about it. Even the "mmo" aspect is just random matchmaking up to like 5 people. It's not meant to be anything.
It's fricking crazy because it'd be like if you played WoW, or some RPG like Final Fantasy or something, and the game gave you new loot and weapons and armor to equip, and they all had numbers on them, but in practice everything just does identical damage and you never get better at killing things.
So you have Jimmy at level 1 swinging his wooden sword, and he's in a party with Arena Champion Bootystabber who's swinging his endgame giant demon blade, and doing the exact same damage to the little boars they're fighting.
FF has done that a few times, always to the detriment of the game.
who was the original guy? Why did he leave?
If you mean for 3RoS, Josh Mosqueira. Under him D3 turned around about as much as it can without throwing vanilla out entirely. He was working on D4 until he ended up quitting on bad terms. He works with Ken Levine now, unfortunately.
Making item stats uninteresting in an ARPG is an accomplishment itself, I'll give them that. Legendary powers are fun - there is nothing quite like them in D2 and maybe you could say that PoE support gems are like legendary powers, except the actual items themselves are probably designed by WoW dev team that had to help with D4's development. It's nothing but "damage to x with x condition"
I look at items I get and I have no idea if they are upgrades or not. Is this ring with 4 random stats better than the other lower level ring with 4 random stats and a legendary power I'm not really using? I have no idea.
>See Blizz North struggle with Diablo III. >Destroy the company. >Hire WoW and RTS guys for new D3. >Meddle with it so much that it comes out a fricking mess. >Get a guy to save D3 after horrible launch reception and RMAH has to be removed (aka no more whale dosh). >Overall he seems to succeed. >Put him on Diablo IV. >Meddle with his project so much he leaves and it died. >Get someone else to make Diablo IV. >Meddle with it so much HE leaves too. >Push the corpse out the door.
Kinda. Josh's version was only alive for like two years. Another team was working on Fenris, which was in dev hell for like 7 years and was intertwined with Immortal's development, yeah.
There are stats that are important but they are moronic. Everyone stacks the same things - crit, crit damage, vuln, and one flavor of close/far damage. The variety in affixes and how you go about building a character is moronic. It's incredibly one dimensional >overpower builds are better as crit builds >lucky hit fricking sucks >everyone picks the same defensive legendaries >everyone has the same stats on their gear
its not an arpg its basically a battle royale where everyone has the same stats. They are hoping people lean into the pvp because everything else is shallow and moronic.
>Technically there are "stats" on items but they mean nothing, and the game neither encourages nor rewards stacking or prioritizing
items being generic is shit, but you're moronic if you think this is true > There's nothing to do except push for more and more "+1% Generic Damage" nodes on the ridiculous paragon tree
kek, you get immense amount of power from the Paragon tree.
Just like this moron,
>literally 2 diablo 4 threads up and one is 14 hours old >twitch viewership dead >reddit activity dead >people have to solo world bosses because there's not enough participation
Damn this game died fast
you don't know what you're talking about and you don't play it >o-of course I don't play it!!
yea we know, as per your post.
Diablo 4 : A game for dads
As a dadTM I feel the time has come to explain to the virgins on this sub who this game is for : dads. To understand why D4 is a game for dads, and exclusively for dads, you need to understand who dads are :
First of all, by definition, dads are sex-havers. At least once in any case. Many of you won't understand, but once the P goes in the V your interest in endgame mob density is severely reduced.
Second, dads are rich. Dads spend most of their time working, which is why most have only made it half way through caracter creation. Also, kids are very cheap, seeing they eat much less than fully grown humans. This means dads have a LOT of disposable income. So you can understand dads do not care about spending 30$ to play a few days earlier or 25$ for a little wolf hat. This also signals your dad status to other dads.
Thirdly, dads profoundly dislike their spouses and argue with them all the time. Most of them are actually separated (although in a few rare cases they can be in a stable relationship a cool gamer wife / fellow sex-haver). Now what is the theme of D4? Pursuing and killing a mother who got in a disagreement with a dad. We could not relate more.
Finally, dads are nostalgic. They yearn for a time where video games were about having fun, not excel spreadsheets. They don't care that the sorcerer meta is very limited. They are just happy to be casting little bolts of lightning. Unlike you, most of them are not on Adderall and can tolerate a 10 second cooldown.
So in conclusion, please stop with all the dads vs no-lifers endless debates. This game was clearly made for dads. We have so little left, please let us have this one game.
Edit : seeing all the messages from fellow dadsTM who are touching grass and tapping ass really warms my heart. The min/maxing nerds must really feel small this morning.
I get the joke, but yes I agree that Diablo 4 definitely seems to be designed for people who play the game in like, 1 hour sessions maximum. Which is ironic because the vast majority of people hyping and sharing the game on the internet are people happy about how many hours they're going to no-life into the game, just non-stop marathon gaming sessions.
But all that means is they're going to maybe finish the story and do some leveling, and then just have nothing left to do and it's only day 3.
100%, they have to know that the endgame is bad and unsustainable currently - probably why they scheduled their first season release 6w? after launch which normally would be insane, to release content they have already completed
but there is problems like QoL stuff, scaling, itemization that aren't really fixed with new content and are more reworks that i'm a bit worried it'll be year(s) before we see and make a huge difference in the game, the current endgame wouldn't even be anywhere near as bad with more density and a bit of QoL
Level scaling makes every game worse, it invalidates any progress and makes you feel like you are in a hamster wheel worse than gacha game daily task mechanics ever will, there has never been a single game made and there never will BE a single game made that is better because it has level scaling, it's not even a possibility.
D2 dungeon runs are more fun than D4 dungeons or helltides. Takes almost no time to get to the location and there's no tedious objectives to complete, just kill the stuff you want to kill and move on.
except d2 endgame isn't limited to baal runs
you can run diablo, mephisto, travincal, pindleskin, shenk, eldritch or some other unique elites of your choice
you can do ubers
you can do tc85 zones with like 20-30 different zones to chose from
you can do terrorized zones if you are playing d2r
whoever made that post is a complete fricking moron who never played d2
People don't even do baal runs except for 99-100 level grind which is literally 1 skill point and 5 stats
You clear up to baal and leave. Whoever made it has no clue about that either
There's something about endgame of LE that gives me existential crisis that no other ARPG does. I have fun getting up to like level ~85 on a character, but once I unlock empowered monoliths I lose all interest.
Sadly whoever balances the game has the same philosophy as blizzard devs. >you can play anything and create cool unique builds! >oh you found something unintended? deleted from the game. please play the builds we made for you
last epoch class design is actually god tier compared to what blizzard shat out
just hope they make the endgame fun cos man last time i tried it it sucked balls
Yes it was! But at least the loot we got in D2 was tradeable, diverse and interesting. MF'ing was a means to an end and that end was trading and amassing wealth. Doing so allowed you to unlock new ways to improve and play your character on different types of content.
In D4, the monsters just spew out oceans of unusable crap and having to go through it all is a tedious chore. You'll never find something a friend can use. You'll never find that perfect twink gear that makes your alt OP. You'll never find something amazing like a Griffons that you can liquidate and improve every single piece of your gear. You'll never unlock a new area or farming location that now fits you better. It's just shallow leveled slop that doesn't even come close to the depth of doing Baal runs 15,000 times.
Tbh I hope they add rifts eventually, they were more fun than nightmare dungeons.
It seems like they tried too hard to be different from Diablo 3 so that they also removed the good parts of it.
I feel like medianxl is the only ARPG that really did endgame structure correctly. You had to progress your way through the endgame and unlock different sections of the game with keys till you finally progressed to the final boss
Every other game just seems content to let you mindlessly farm the same areas over and over again to improve your character instead of adding another sense of progression by clearing areas and unlocking more areas, it also gave you an actual goal to work towards (killing the true final boss)
Median XL is some weird lightning in a bottle and I feel bad for anyone that doesn't play it because it's a janky D2 mod. Especially since the dev changed, the game also changed dramatically and its strengths are even better now. There's no other ARPG that gets the progression that right. There's a shitton of balancing issues for the absolute endgame content (labs, Samael and the newest boss they added I guess), but getting to that point is still great
I won't deny that balance isn't one of its strongest points, but they're revamping trees every season and usually they change 1 or 2 trees nowadays to bring them up to par with others. I think quillrat sucked for a while though and I have no idea what it is like now
It got changed to an owl for some reason, it has the same fundamental skills and archetype, just a different aesthetic because rat looked ugly I guess?
MXL is an abomination. PD2 is actually worse than that. the only good D2 mods are from 1.10 or prior, I can't think of a single one past that time period that stacks up. if you have the time to spare, please play nezeramontias, eastern sun and kingdom of tenai.
Nezeramontias is ok
Eastern Sun is a waste of time and it barely feels like you're not playing LoD
Never played Kingdom of Tenai.
Median is an entirely different game and mogs them
I have several thousand hours in all 4, and I have played every major iteration of MXL since all the way back when it was directly under the careful watching eye of brother laz and was a great mod. I'm telling you from experience which mods are big and good, if you a review on every D2 mod ever made I could probably do it, I have upwards of 20K hours just put into mods and another 40K in vanilla, if there is one thing I am completely confident about in my trainwreck of a life, it's my ability to tell other people the pros and cons of diablo fricking 2.
11 months ago
Anonymous
Tell me the appeal of Eastern Sun then, because I played ES Rising on an anon's recommendation a few days ago. Normal and NM progression was like LoD with new cube recipes and stuff. Sure, it was harder, but the trees are 90% the same as original game, so I played a blizz sorc for the million time, with a bunch of new crafting materials. I didn't make it through hell after act 3 because I got bored, but I couldn't find anything about the endgame except for farming the newly added zones for more crafting materials.
I played median in 1.E9 for the first time and loved it back then too, but you can't deny that Laz was taking forever to add anything new. I don't like the current UMO autism and the fact that endgame is impossible on builds because of their animation speed caps and horrible balancing either
Shill me on Kingdom of Tenai. I think I played it actually. If I'm not thinking of another mod, it only had normal difficulty, and the dev was only done with act 1 at the time. Then it got abandoned or something
11 months ago
Anonymous
I liked Eastern Sun because it changed how each character functioned while still not breaking character too much. I will admit to you right now I have a thing for mods that increase the efficacy, AI, or other features of summons, and Eastern Sun does appeal heavily to summoncucks such as myself. the new runewords were interesting but they were actually just a stepping stone to endgame, they added SO MANY new interesting elite uniques that were build defining so quitting in early hell is like leaving right on the cusp of a lot of cool shit starting to happen.
KoT is hard. very, very hard. but, every situation is "fair hard", which I cannot say the same for of Samael+ in MXL, even the hardest challenges in KoT are just skill, gear, or mechanic checks, there is no situation where you are simply outmatched and there's nothing you can do, and every character can clear hell, I did it just to prove it was possible because it's harder on some than others (throw barb was a nightmare even though it was fun). when I say these things, invariably, someone installs the game, reaches normal throne room, teleport and all mobility skills are disabled, and the final wave spawns and it's just one dude named Dai'Haqk or some shit, and he sprints at you at over 30,000% runwalk speed and I see them b***h in a later thread about how I was lying. he, too, is just a mechanic check, and telling you what it is ruins it. there are zones where teleport is completely disabled, and there are a couple zones which you will just leave the game paused on overnight and come back the next morning because the area map takes that long to traverse, Durance 3 in particular is a gigantic labyrinth that seems to never end and your first time will take 3-5 hours to get through (this is a skillcheck too by the way, but I won't spoil it, it feels so good to figure it out).
next post will have what defines KoT as a unique mod from others ->
11 months ago
Anonymous
KoT has 3 core mechanics that work differently from most other mods; the skill trees of a character are now ALL passives, 1 of those passive trees is the same on every character and 3(there's 4 tabs) are character specific. which leads into the second; all your active skills are enchanted onto an orb in your stash, with some skills being oskills anyone can learn and some being class bound skills. this item will also slowly accumulate buffs as you progress, it is the proto-model of the cube upgrade charms in MXL essentially, with skills baked into it as well. the third and most significant difference is the crafting system; the game has a GIANT crafting system worked into it of thousands of items, crafting is completely deterministic meaning if you have the recipe and the stuff to make it, it always turns out the same except for the rolls. ALL of your best gear is crafted, if I recall right you literally craft up a unique into a higher tier of unique then a higher tier until you reach the pinnacle of that item, and most of them are not terribly hard to find the base for, it's getting all the materials together and the recipes and stuff that is the challenge. KoT will require a LOT of time to clear, there are certain encounters like Dai'Haqk that make most of the superbosses in MXL look like a joke, but again they ALL have mechanic checks and can be cleared on any class, even the weakest ones can do the hardest content if you know how unlike MXL where only 1-2 classes per league can even clear past the halfway point of the endgame.
11 months ago
Anonymous
I'll give KoT a go, I somehow mixed it up with another mod called Le Royaume des Ombres, no idea why
11 months ago
Anonymous
for the crafting system alone it's worth a go, but...you may or may not be able to find the documentation which you will absolutely need, I would check first if it's still hosted somewhere beforehand, maybe phrozenkeep if the main website isn't online anymore.
They're right. "endgame" in diablo was always fricking cancer. It was only made worse in LoD.
If you want to actually have fun, just play through the game. Maybe finish hell if you're into it. Anything beyond that is just autism.
remember those days where you can play a video game and enjoy it for what it is, instead of linking up your mind to the internet to synchronize with paid shills and reviewers, braindead and brainwashed userbases, just so you can validate yourself? zoomers will never be able to understand this
Diablo is literally the ARPG for the casual market. Actually moronic of people to assume the majority want something different. If something even takes a second longer to understand these people fold like paper. The people who play games like these where everything is homogenized and nothing is unique is okay, just let people play the game they want. But if you play these games stay in your lane and don't try to complain about other games being too complicated for you. I will say most Blizzard fans have stockholm syndrome though, such a cultish devotion to a company that actively hates them.
Say what you want about Path of Exile and especially the state its in now, but you can do a lot of creative things in that. Making a character who hurts himself to explode every 0.05 seconds for example. It's not optimal for all content, but I don't care if its not optimal if its fun. The game let me figure out how to do that. In most ARPGs you don't get to choose how an ability changes, if you don't wear this item that changes your main skill in a way that you don't like you're fricked. God I hate zoom zoom PoE.
god I miss no cooldowns
I'd rather spam the same OP skill over and over than keeping an eye on the shitty ass skillbar to see if the 15 second cooldown is off yet, so insanely unsatisfying
are you braindead? why the frick would I complain about a cooldown so small it's insignificant to the experience?
11 months ago
Anonymous
By the time you get to the end game of any of these arpgs resources become meaningless and everything has it's cooldowns reduced by 80%. zoom zoom fgt
11 months ago
Anonymous
okay? I'm talking about diablo 2 here, I don't care if Last Epoch: Of Exile or whatever gives you cooldown reduction out the ass once you're 150 hours in, I just played diablo 4 and the barb ability "Leap", I kid you not, is on a 15 second cooldown so frick you
11 months ago
Anonymous
Oh you're talking about Diablo 4. You have my permission to shitpost then.
It's weird to think it's been 9 years since a Blizzard game worth spending any money on at all came out. And since WoW went to shit. And 13 since the last one that wasn't a trash fire on launch. And 21 since the last game that was good for its whole life.
D3 is a good game, they just needed like a fricking decade to complete the game with the stuff that makes it work, since launch D3 was ridiculously basic and simple, made to be expanded upon at the cost of more DLC and paid updates
I like D4 and D2, it just so happens that D2 is one of my favorite games of all time. It's not perfect though nothing is, and it's flaws aside, I still keep coming back to it over 20 years later. D3 was fun and pretty good too, but it just didn't have the longevity that D2 brings because everything is handed to you SO fricking fast and easily in the same way that D2 Ladder is really only super engaging for the first few weeks to month or so, even as somebody who doesn't ladder start with a Sorc or Pally because I can just trade up for my key pieces with PGems, Rals, and Key sets alone to everyone who DID start with a Sorc/Pally.
Having said that, the reason D2 still works to this day despite "15,000 a day Baal runs" although not true, because there's a ton of other farms than just Baal council for exp, is because you have clear cut long term goals to work towards which are further enabled with trading. D3 fricked this up with RMAH so they could have had it but didn't, and D4 seems to be taking the D3 RoS endgame route wherein you're given everything and really you're just looking forward to hitting level 100. But it's a live service game so we'll see what they come up with.
Either way, whoever posted that on Reddit is a total gay and has not spent nearly enough time with D2 as they'd like to appear to have.
I'm making a Necromancer Ganker, currently level 40. I like running my skeleton horde, is it really that bad to use and should I just respect and take the Bone Spear pill?
After completely free respecs at any time in Diablo 3, the fact that they demand large amounts of gold (which isn't flowing like water) to change even a single point is a huge QoL reduction.
When I completely changed my build in the 40s it was over 10% of my total gold to do a full reset. Compared to 0 gold in Diablo 3, it's infinitely more expensive.
they don't even realize that their joke is peak gaming and I have to fight the intense desire to reinstall and make another level 99 EVERY DAY of my life. just one more 99 can't hurt, right? it's not even hard now, you can do it in a couple hundred hours instead of a couple thousand. what would it hurt to just reinstall and play just a little bit, just once?
they aren't even correct, it was around 22,000 runs for 99 in 1.10 but only if you were doing top2 baal AND diablo the entire time, which only private runs pushing a single person to world first did. outside of that situation, it was probably closer to 30-35K runs
Sure, at least there are a handful of fun builds in D2 because Blizzard cared very minimally about "balance" and put fun first for anything that wasn't outright game destroying broken. Unlike D4 which nerfed everything into the ground because they mathed out the average playtime versus leveling and determined that a specific rate of EXP gain was necessary to ensure maximized play duration, and therefore battle pass purchases, before boredom caused a quit.
D1 is shit
D3 is shit
D4 is shit
PoE is shit
grim dawn with polish would be good but since it's not, it's shit
wolcen is shit
last epoch is shit
titan quest is shit
D2 is the only good game the genre has ever had, and unless things change it's gonna remain that way forever.
I forgot torchlight even existed. TL2 wasn't terrible for a casual playthrough, certainly better than D3/D4/PoE, not amazing though, probably around grim dawn tier. still sad about all the lost potential from grim dawn because the itemization, skill systems, passive systems etc are all amazing, but the combat is kind of garbage and that brings the entire experience down, if they made GD2 on a better engine I would actually be pretty excited for it.
Torchlight has more clunky D2 design. D3 gameplay is a decade ahead. You're not even just tasteless, you don't understand competent game design either and are blinded by cartoony graphics in your normalgay franchise.
11 months ago
Anonymous
torchlight is not really a good game, I never said I liked it, I said it's better. a 5/10 is still better than a 3/10.
11 months ago
Anonymous
Yeah ok. Open wide Black person.
D1 7/10
D2 5/10
D3 9/10
Immortal 7/10
D4 6/10
This is a formal btfo. Do not respond.
11 months ago
Anonymous
the campaign alone puts diablo 3 at like a 6 at the very best and only if you absolutely love everything else it does
11 months ago
Anonymous
Dang so the scores already rising.
11 months ago
Anonymous
i wasn't that guy, just wanted to point it out
11 months ago
Anonymous
Oh cool. So don't play the campaign then.
11 months ago
Anonymous
are you moronic? actually unironically just play cookie clicker if you just want to see number go up and not be immersed in any type of fiction or story
11 months ago
Anonymous
I play for the gameplay loop. Yes.
11 months ago
Anonymous
and that's how I can tell you have no soul
11 months ago
Anonymous
>He doesn't have multiple arcade patterns to jump into and optimize
ngmi. Poor story/atmospheregays. They don't even know what "the zone" is.
11 months ago
Anonymous
It's actual clown world shit that Diablo has turned into an arcade game experience.
Get your kill streak up! Ruh roh, gotta kill all the monsters before the timer is up! Oh no watch out for the big glowing red puddles!
11 months ago
Anonymous
Yeah Resident Evil Mercenaries is pretty dope.
11 months ago
Anonymous
now imagine if RE mercenaries was the main way to play through the campaign
the diablo community is extremely weird about that since Diablo 2 fans have been so vocal about how shit the new games are compared to 2, so new fans are in a rush to downplay everything that game has done well as a cope
You dont need to stand up to the bars you set through sheer effort and genius in the past if you manage to smear it in misinformation
Kinda like the kid wanting to stand up for himself and not wanting to be compared to the merits of his father, he would do anything to separate himself from it, but blizzard cant sell you a diablo game under the premise of not being diablo, so their only alternative to standing against D2, the genius of its era is either invest all the time an effort to fine tune the game into a modern masterpiece that pushes technologies like D2 was. Or they could pay a bunch of shills to say "NO YOU SEE D2 WAS ACTUALLY SHIT", which one do you think is more cost effective
I wish there were some way to get people to understand that D1 and D2 weren't even made by Blizzard, so it's a moot comparison, they aren't trying to "beat their previous amazing game", they are trying to beat an amazing game that they stole from someone else by firing off the entire studio and requisitioning all of their assets after they were done profiting off of them.
Doing worldstone keep + baal is actually more interesting than much of D3s endgame because you are dealing with many immunities and need to be switching up your spells around depending on the mobs and dodging projectiles etc.
This is assuming you are doing it solo (which one typically is when farming loot) and that you arent already in GG gear to make everything trivial with spamming 1 spell.
Diablo 2s endgame was more interesting because your charater could find a niche and play to it, rather than endgame being 100% about how fast you can clear screens of monsters there were many different ways to get rich in D2.
I don't know why they bother, blizzard didn't even make D2, I don't know why they are expecting a company that was just a publisher to make a game as good as the developer they fired and stole the IP from.
It's alright. At the end of the day you're all morons for playing a shitty, stagnated genre that hasn't meaningfully evolved in any way over the last twenty years.
Playing endgame any Diablo is one of the most boring things I can think of, why do people subject themselves to it? It's like playing an MMO but even more boring and monotonous.
I love the art style of diablo 3 and think custom character designs are fricking cancer and the worst thing about diablo 4
I don't want to look at your ugly subhuman custom char designs with tattoos i want to look at beautiful aesthetic made by professionals who know how art works
I wish it was Diablo 2 style items and stats with Diablo 4 style gameplay and variety. Diablo 2 gameplay kind of sucked because the endgame was very repetitive and the difficulty balance is way off, but I don't like the stats and items in D4.
I had a low opinion of D4 while leveling and in the campaign. But now that I'm done with that, the game is pretty great. It has itemization/stat issues but the paragon board is pretty interesting. As a bleed barb it changes how you can apply vulnerability and which skills you want on your action bar. Now I'm looking forward to the patch (and fixing shitty legendaries) but hoping they don't buff too many things.
its so boring there is so many people playing after 20 years that they even made a remaster.
repetitive doesnt mean boring.
d2 is repetitive but fun.
can't say the same about d4.
the ones you find through google usually suffices, it's a pretty simple build
altho I think druid summoner isn't super viable iirc in non-remastered d2 so keep that in mind
Are all moronic e-celeb and streamers literally SHIIS for big corporations?
These moronic mongs live of blizzard money and live to shill with moronic "centrist logic".
Holy shit.
I mean, he has a point.
FPBP
I like D2 but could never see the appeal of doing Baal/Meph runs all day every day.
Of course. Diablo 2 was great, but it was from a different time when standards were much lower. Most zoomers on Ganker who defend it haven't even played it anyways.
still not playing nu diablo
As opposed to doing
>nightmare dungeons runs
>Whispers runs
Its all the same shit with a different paint.
Diablo 2 remastered should've added a map machine like POE for end game so we could get random tile sets and mobs. I know purists would get butthurt, but D2 has no long term sustainability because it has no end game at all.
They should've made trading not completely aids if the droprates are so low its practically mandatory.
Well yea that too. I am a boomer so I experienced D2 in it's peak, but it needs modernization to be playable now. Most of the play time back in the day was just grinding baal and trying to trade.
They should've dropped D2 remastered with new updates and left D2 original the way it is for the gays who want to play with bots all day.
you clearly never reached poe's endgame, which is runing the same map over and over,
you clearly never reached poe's endgame because you can do whatever the frick you want. that includes doing nothing but killing uber bosses
>which is runing the same map over and over,
Anon if you think PoE endgame is "one map over and over" then YOU are the one who hasn't actually gotten there. You probably consider finishing A10 Kitava and then struggling with your busted-ass build in T1 white maps because you have no res and thus can't efficiently move upwards to be the "end game".
yet it's always cementery or crimson temple
I think you're misunderstanding something. People chain maps like Cemetery or Crimson Temple because they're chasing div card drops as a way to make currency. Which is absolutely a thing you can do, but if you want any real chance at getting card drops, you're going to want to optimize your time spent per-map as well as maximize the mobs and IIQ per map. You can do it without, but we're talking about multipliers on fractions of a percentage of drop chance.
But that's also not the only way to make currency, it's just one way. If you're running a specific league mechanic, you may favor other maps for their layout. If you're bossing, the map choice is mostly irrelevant and you're just after boss fragments. Maybe you're hunting beasts to sell, in which case map doesn't matter. I know some people run randomized map layout for Vaal Temples now because of the guaranteed chests.
No one is making you run Crimson Temples, and statistically you lose nothing by not doing them since you're likely not going to be getting card drops anyway.
Mapping is the mid game actually. End game is pinnacle bosses, deep delving, simulacrum, crafting, temple chasing for corruptions, and making meme builds. You probably got filtered at red maps and are mad. You absolutely do not have to treadmill in maps and can make a ton of dosh doing other really creative things
I'd rather do that 15000 times.
>t. D3 rifts for 3 weeks because I was genuinely having a very mild amount of fun on my laserbeam wizard
>finish campaign
>uninstall and never play again
what kind of mental illness do you need to actually play these braindead ARPG endgames?
But Anon, don't you want to get the 0.00001% drop that lets you shave 5 seconds off of your boss kill? Come on, isn't that fun?
I've been playing sekiro again for the first time in years and a playthrough to the 'bad' end took me 7 and a half hours. Now I'm going to get the true end and then probably not play it again for years if ever again. Games should just end at some point, they shouldn't consume every moment of free time you have like a second job. I can't bring myself to play destiny 2 because that is what it feels like, work. Just doing the same repetitive missions I've done a thousand times already because bungie is incompetent.
>D2's itemization
>D4's gameplay
>PoE's mapping
if only
D4 itemization is 10000x better moron
anon, come on. It's better than D3's but not D2's
i seriously hope youre joking. If not, youre a fricking moron
fricking KEK. Every single weapon is just some stat boost shit and don’t feel uinique
>+11% more damage who bleed for 6 secs
Diablo 3 is the only good Diablo game
die
>literally 2 diablo 4 threads up and one is 14 hours old
>twitch viewership dead
>reddit activity dead
>people have to solo world bosses because there's not enough participation
Damn this game died fast
Was intentional, they wanted to release the core structure of the game so they can drop content through cash shop, battle passes, and "expansion packs". They are going to milk the frick out of every idiot that bought this garbage.
and hows gona buy it if none play it
>people have to solo world bosses
aaaand you messed up. World bosses and events are still full, I can leave and return to see multiple groups ready to kill the boss or legion invasions.
you don't play the game.
>you don't play the game.
Of course I don't lol
Imagine paying for this shit
>of course I'm wrong
we know, anon, we know
Aaaaaand youre a homosexual.
>Ganker seeths slightly less for one day
>ggguys the gem is ded
lmao the cope. as a rule of thump if there are 500 reply threads every day for a game that means it's making a shitton of money and is far from dead.
YIIK: Game of the Decade.
Damn, sounds like this D3 rehash is getting owned by Fable already then
Don't insult D3 like that.
they are talking about one aspect of the game, which is ugly woman bad. you can cope and seethe all you want but it won't change the fact that diablo 4, wow, resident evil 4 remake and elden ring are all phenomenal games. being a contrarian doesn't make you cool.
You're delusional if you think this shit you're getting 30 cents per hour to shill is anywhere near RE4 or Elden Ring, Pajeet
>i hate good games
okay Gankerermin go play your gacha shit or attelier ryze or whatever low effort trash. the general consens on thing on this site is awfull. literally everything here is upside down.
the real question is: when are we getting a new season of diablo 3
never again lol
maintenance mode
We're getting the last season in a month or two. Then maintenance mode in winter. I'm good with it, since the seasons were way more about resets than new content.
probably in 3-4 months but i really like this season
What's unique about it?
For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.
Oh, there's actual new content/systems each season? I thought D3 seasons were just new item drops and a progress wipe. It's a shame if there's really 28 different subsystems for D3 and the players can't play the old ones.
They only started doing that recently. Nice little farewell tour for the game.
ugh im reinstalling >_<!
Diablo 1 isn't much fun to replay aside from clearing as each class once. 2 is great for casual replays, ladders, hardcore and casual multiplayer. 3 is good for casual multiplayer and hardcore runs, but not as much as 2. Immortal is decent for exactly one campaign playthrough and nothing else.
Dunno what 4 is good for. Cozy feelings and MMO atmosphere without paying for a sub? The campaign isn't as good as 1 or Immortal, but it's not a good casual or intense multiplayer game either.
>Game has no itemization system. Every item is literally 100% identical except for randomly rolling a buff to a random skill for your class. Technically there are "stats" on items but they mean nothing, and the game neither encourages nor rewards stacking or prioritizing or needing any specific gear stats in any way.
>Everything in the game is always scaled to your level, so you're always fighting the exact same challenge level mobs. Leveling up accomplishes nothing because your gear and levels do not let you outstrip content or overpower it.
>There's no trading system, and very limited item storage, so your running of dungeons to level up just results in you either needing to tediously discard or sell or scrap everything because it's all useless. You can't even leave gear in the dungeons because it gets auto-mailed to you anyway.
>There's no bosses or challenges to aspire to or overcome. There's nothing to do except push for more and more "+1% Generic Damage" nodes on the ridiculous paragon tree.
I don't understand what Diablo 4 is meant to be. Is this a glorified idle clicker game?
Diablo 3 was the same way with everything scaling to your level. The only difference is the numbers got really big and had to be expressed in scientific notion. World Tiers are the same thing as torment levels, except there are only four of them instead of 20+
>It's the same thing but even more aggressive and the player has less agency.
Sounds bad.
Diablo 3 stops scaling once you hit level 70. Torments are set %increases where world tiers have a minimum level but continue to scale to your level once you're passed it. They really aren't the same
It's a game hastily made after diablo immortal fiasco in a last ditch attempt to extort money out of the "diablo" name
The game's lead designer left the company 1 or 2 years ago. It was designed to be as safe as possible, there is literally nothing innovative about it. Even the "mmo" aspect is just random matchmaking up to like 5 people. It's not meant to be anything.
It's fricking crazy because it'd be like if you played WoW, or some RPG like Final Fantasy or something, and the game gave you new loot and weapons and armor to equip, and they all had numbers on them, but in practice everything just does identical damage and you never get better at killing things.
So you have Jimmy at level 1 swinging his wooden sword, and he's in a party with Arena Champion Bootystabber who's swinging his endgame giant demon blade, and doing the exact same damage to the little boars they're fighting.
FF has done that a few times, always to the detriment of the game.
If you mean for 3RoS, Josh Mosqueira. Under him D3 turned around about as much as it can without throwing vanilla out entirely. He was working on D4 until he ended up quitting on bad terms. He works with Ken Levine now, unfortunately.
Making item stats uninteresting in an ARPG is an accomplishment itself, I'll give them that. Legendary powers are fun - there is nothing quite like them in D2 and maybe you could say that PoE support gems are like legendary powers, except the actual items themselves are probably designed by WoW dev team that had to help with D4's development. It's nothing but "damage to x with x condition"
https://www.gamerbraves.com/diablo-iv-director-lead-designer-leave-blizzard-entertainment/
I look at items I get and I have no idea if they are upgrades or not. Is this ring with 4 random stats better than the other lower level ring with 4 random stats and a legendary power I'm not really using? I have no idea.
>See Blizz North struggle with Diablo III.
>Destroy the company.
>Hire WoW and RTS guys for new D3.
>Meddle with it so much that it comes out a fricking mess.
>Get a guy to save D3 after horrible launch reception and RMAH has to be removed (aka no more whale dosh).
>Overall he seems to succeed.
>Put him on Diablo IV.
>Meddle with his project so much he leaves and it died.
>Get someone else to make Diablo IV.
>Meddle with it so much HE leaves too.
>Push the corpse out the door.
It's almost funny how cyclical it is.
who was the original guy? Why did he leave?
Wasn't Diablo 4 in development hell for like 8 years, too?
Kinda. Josh's version was only alive for like two years. Another team was working on Fenris, which was in dev hell for like 7 years and was intertwined with Immortal's development, yeah.
There are stats that are important but they are moronic. Everyone stacks the same things - crit, crit damage, vuln, and one flavor of close/far damage. The variety in affixes and how you go about building a character is moronic. It's incredibly one dimensional
>overpower builds are better as crit builds
>lucky hit fricking sucks
>everyone picks the same defensive legendaries
>everyone has the same stats on their gear
its not an arpg its basically a battle royale where everyone has the same stats. They are hoping people lean into the pvp because everything else is shallow and moronic.
>Technically there are "stats" on items but they mean nothing, and the game neither encourages nor rewards stacking or prioritizing
items being generic is shit, but you're moronic if you think this is true
> There's nothing to do except push for more and more "+1% Generic Damage" nodes on the ridiculous paragon tree
kek, you get immense amount of power from the Paragon tree.
Just like this moron,
you don't know what you're talking about and you don't play it
>o-of course I don't play it!!
yea we know, as per your post.
Just give up already rajeesh, the marketing campaign is over. Come back in season 1.
Diablo 4 : A game for dads
As a dadTM I feel the time has come to explain to the virgins on this sub who this game is for : dads. To understand why D4 is a game for dads, and exclusively for dads, you need to understand who dads are :
First of all, by definition, dads are sex-havers. At least once in any case. Many of you won't understand, but once the P goes in the V your interest in endgame mob density is severely reduced.
Second, dads are rich. Dads spend most of their time working, which is why most have only made it half way through caracter creation. Also, kids are very cheap, seeing they eat much less than fully grown humans. This means dads have a LOT of disposable income. So you can understand dads do not care about spending 30$ to play a few days earlier or 25$ for a little wolf hat. This also signals your dad status to other dads.
Thirdly, dads profoundly dislike their spouses and argue with them all the time. Most of them are actually separated (although in a few rare cases they can be in a stable relationship a cool gamer wife / fellow sex-haver). Now what is the theme of D4? Pursuing and killing a mother who got in a disagreement with a dad. We could not relate more.
Finally, dads are nostalgic. They yearn for a time where video games were about having fun, not excel spreadsheets. They don't care that the sorcerer meta is very limited. They are just happy to be casting little bolts of lightning. Unlike you, most of them are not on Adderall and can tolerate a 10 second cooldown.
So in conclusion, please stop with all the dads vs no-lifers endless debates. This game was clearly made for dads. We have so little left, please let us have this one game.
Edit : seeing all the messages from fellow dadsTM who are touching grass and tapping ass really warms my heart. The min/maxing nerds must really feel small this morning.
I get the joke, but yes I agree that Diablo 4 definitely seems to be designed for people who play the game in like, 1 hour sessions maximum. Which is ironic because the vast majority of people hyping and sharing the game on the internet are people happy about how many hours they're going to no-life into the game, just non-stop marathon gaming sessions.
But all that means is they're going to maybe finish the story and do some leveling, and then just have nothing left to do and it's only day 3.
>I get the joke
bro
archive.is/6PScL
I still think they probably made a ton of content for the game but they cut it to release it in seasons
100%, they have to know that the endgame is bad and unsustainable currently - probably why they scheduled their first season release 6w? after launch which normally would be insane, to release content they have already completed
but there is problems like QoL stuff, scaling, itemization that aren't really fixed with new content and are more reworks that i'm a bit worried it'll be year(s) before we see and make a huge difference in the game, the current endgame wouldn't even be anywhere near as bad with more density and a bit of QoL
Level scaling makes every game worse, it invalidates any progress and makes you feel like you are in a hamster wheel worse than gacha game daily task mechanics ever will, there has never been a single game made and there never will BE a single game made that is better because it has level scaling, it's not even a possibility.
D2 dungeon runs are more fun than D4 dungeons or helltides. Takes almost no time to get to the location and there's no tedious objectives to complete, just kill the stuff you want to kill and move on.
Diablo 2 was made before the concept of "endgame" was a thing.
Endgame should always be pvp
except d2 endgame isn't limited to baal runs
you can run diablo, mephisto, travincal, pindleskin, shenk, eldritch or some other unique elites of your choice
you can do ubers
you can do tc85 zones with like 20-30 different zones to chose from
you can do terrorized zones if you are playing d2r
whoever made that post is a complete fricking moron who never played d2
People don't even do baal runs except for 99-100 level grind which is literally 1 skill point and 5 stats
You clear up to baal and leave. Whoever made it has no clue about that either
Terror zones especially were a really nice addition to get you back to farm old zones you wouldn’t ever go back to
Who the hell was doing endless ball runs in Diablo? End game was all about PvP.
I'm just waiting for Last Epoch to be finished, even unfinished and in a bad state it's still so much more fun to play than D4.
There's something about endgame of LE that gives me existential crisis that no other ARPG does. I have fun getting up to like level ~85 on a character, but once I unlock empowered monoliths I lose all interest.
Sadly whoever balances the game has the same philosophy as blizzard devs.
>you can play anything and create cool unique builds!
>oh you found something unintended? deleted from the game. please play the builds we made for you
>only 5 skills at a time
After Grim Dawn giving me as many abilities as I want I can't go back to any other games. 🙁
last epoch class design is actually god tier compared to what blizzard shat out
just hope they make the endgame fun cos man last time i tried it it sucked balls
>LOL D2 WAS ALSO REPETITIVE
Yes it was! But at least the loot we got in D2 was tradeable, diverse and interesting. MF'ing was a means to an end and that end was trading and amassing wealth. Doing so allowed you to unlock new ways to improve and play your character on different types of content.
In D4, the monsters just spew out oceans of unusable crap and having to go through it all is a tedious chore. You'll never find something a friend can use. You'll never find that perfect twink gear that makes your alt OP. You'll never find something amazing like a Griffons that you can liquidate and improve every single piece of your gear. You'll never unlock a new area or farming location that now fits you better. It's just shallow leveled slop that doesn't even come close to the depth of doing Baal runs 15,000 times.
got eem
got eem
>You'll never find that perfect twink
>leveled
Seriously? Yikes.
an item's level required scaling with your own level is the dumbest shit I've ever seen in the entire genre.
>feel when playing Diablo 2 right now
It's a 1:1 mod in Grim Dawn.
Tbh I hope they add rifts eventually, they were more fun than nightmare dungeons.
It seems like they tried too hard to be different from Diablo 3 so that they also removed the good parts of it.
>nu-blizzard shitting on Diablo 2
They already destroyed classic Warcraft 3 too.
>see credits
>uninstallwizard.exe
Problem solved.
I feel like medianxl is the only ARPG that really did endgame structure correctly. You had to progress your way through the endgame and unlock different sections of the game with keys till you finally progressed to the final boss
Every other game just seems content to let you mindlessly farm the same areas over and over again to improve your character instead of adding another sense of progression by clearing areas and unlocking more areas, it also gave you an actual goal to work towards (killing the true final boss)
Median XL is some weird lightning in a bottle and I feel bad for anyone that doesn't play it because it's a janky D2 mod. Especially since the dev changed, the game also changed dramatically and its strengths are even better now. There's no other ARPG that gets the progression that right. There's a shitton of balancing issues for the absolute endgame content (labs, Samael and the newest boss they added I guess), but getting to that point is still great
I gave up on mxl during the goblin season after I realized my quillrat build was completely unviable for hell
I won't deny that balance isn't one of its strongest points, but they're revamping trees every season and usually they change 1 or 2 trees nowadays to bring them up to par with others. I think quillrat sucked for a while though and I have no idea what it is like now
well it doesn't even exist anymore, so I'd say they also gave up on rato
It got changed to an owl for some reason, it has the same fundamental skills and archetype, just a different aesthetic because rat looked ugly I guess?
If medianxl had similar graphical capabilities and player base of PD2 it’d be really really good
MXL is an abomination. PD2 is actually worse than that. the only good D2 mods are from 1.10 or prior, I can't think of a single one past that time period that stacks up. if you have the time to spare, please play nezeramontias, eastern sun and kingdom of tenai.
Nezeramontias is ok
Eastern Sun is a waste of time and it barely feels like you're not playing LoD
Never played Kingdom of Tenai.
Median is an entirely different game and mogs them
I have several thousand hours in all 4, and I have played every major iteration of MXL since all the way back when it was directly under the careful watching eye of brother laz and was a great mod. I'm telling you from experience which mods are big and good, if you a review on every D2 mod ever made I could probably do it, I have upwards of 20K hours just put into mods and another 40K in vanilla, if there is one thing I am completely confident about in my trainwreck of a life, it's my ability to tell other people the pros and cons of diablo fricking 2.
Tell me the appeal of Eastern Sun then, because I played ES Rising on an anon's recommendation a few days ago. Normal and NM progression was like LoD with new cube recipes and stuff. Sure, it was harder, but the trees are 90% the same as original game, so I played a blizz sorc for the million time, with a bunch of new crafting materials. I didn't make it through hell after act 3 because I got bored, but I couldn't find anything about the endgame except for farming the newly added zones for more crafting materials.
I played median in 1.E9 for the first time and loved it back then too, but you can't deny that Laz was taking forever to add anything new. I don't like the current UMO autism and the fact that endgame is impossible on builds because of their animation speed caps and horrible balancing either
Shill me on Kingdom of Tenai. I think I played it actually. If I'm not thinking of another mod, it only had normal difficulty, and the dev was only done with act 1 at the time. Then it got abandoned or something
I liked Eastern Sun because it changed how each character functioned while still not breaking character too much. I will admit to you right now I have a thing for mods that increase the efficacy, AI, or other features of summons, and Eastern Sun does appeal heavily to summoncucks such as myself. the new runewords were interesting but they were actually just a stepping stone to endgame, they added SO MANY new interesting elite uniques that were build defining so quitting in early hell is like leaving right on the cusp of a lot of cool shit starting to happen.
KoT is hard. very, very hard. but, every situation is "fair hard", which I cannot say the same for of Samael+ in MXL, even the hardest challenges in KoT are just skill, gear, or mechanic checks, there is no situation where you are simply outmatched and there's nothing you can do, and every character can clear hell, I did it just to prove it was possible because it's harder on some than others (throw barb was a nightmare even though it was fun). when I say these things, invariably, someone installs the game, reaches normal throne room, teleport and all mobility skills are disabled, and the final wave spawns and it's just one dude named Dai'Haqk or some shit, and he sprints at you at over 30,000% runwalk speed and I see them b***h in a later thread about how I was lying. he, too, is just a mechanic check, and telling you what it is ruins it. there are zones where teleport is completely disabled, and there are a couple zones which you will just leave the game paused on overnight and come back the next morning because the area map takes that long to traverse, Durance 3 in particular is a gigantic labyrinth that seems to never end and your first time will take 3-5 hours to get through (this is a skillcheck too by the way, but I won't spoil it, it feels so good to figure it out).
next post will have what defines KoT as a unique mod from others ->
KoT has 3 core mechanics that work differently from most other mods; the skill trees of a character are now ALL passives, 1 of those passive trees is the same on every character and 3(there's 4 tabs) are character specific. which leads into the second; all your active skills are enchanted onto an orb in your stash, with some skills being oskills anyone can learn and some being class bound skills. this item will also slowly accumulate buffs as you progress, it is the proto-model of the cube upgrade charms in MXL essentially, with skills baked into it as well. the third and most significant difference is the crafting system; the game has a GIANT crafting system worked into it of thousands of items, crafting is completely deterministic meaning if you have the recipe and the stuff to make it, it always turns out the same except for the rolls. ALL of your best gear is crafted, if I recall right you literally craft up a unique into a higher tier of unique then a higher tier until you reach the pinnacle of that item, and most of them are not terribly hard to find the base for, it's getting all the materials together and the recipes and stuff that is the challenge. KoT will require a LOT of time to clear, there are certain encounters like Dai'Haqk that make most of the superbosses in MXL look like a joke, but again they ALL have mechanic checks and can be cleared on any class, even the weakest ones can do the hardest content if you know how unlike MXL where only 1-2 classes per league can even clear past the halfway point of the endgame.
I'll give KoT a go, I somehow mixed it up with another mod called Le Royaume des Ombres, no idea why
for the crafting system alone it's worth a go, but...you may or may not be able to find the documentation which you will absolutely need, I would check first if it's still hosted somewhere beforehand, maybe phrozenkeep if the main website isn't online anymore.
Why is Druid so fricking trash bros?
because you arent playing a bear druid
They're right. "endgame" in diablo was always fricking cancer. It was only made worse in LoD.
If you want to actually have fun, just play through the game. Maybe finish hell if you're into it. Anything beyond that is just autism.
remember those days where you can play a video game and enjoy it for what it is, instead of linking up your mind to the internet to synchronize with paid shills and reviewers, braindead and brainwashed userbases, just so you can validate yourself? zoomers will never be able to understand this
yeah i still play diablo 3
I did it 50000 times and never got bored, I'm just crazy?
that's cool, i stopped playing blizzshit 20 years ago.
lmao look at this paypig. i stopped playing blizzshit 40 years ago.
People will still be playing D2 when the last D4 server has long since shut down
Diablo is literally the ARPG for the casual market. Actually moronic of people to assume the majority want something different. If something even takes a second longer to understand these people fold like paper. The people who play games like these where everything is homogenized and nothing is unique is okay, just let people play the game they want. But if you play these games stay in your lane and don't try to complain about other games being too complicated for you. I will say most Blizzard fans have stockholm syndrome though, such a cultish devotion to a company that actively hates them.
like what game? the whole genre is just clicking stuff and looting. i don't see how any other arpg has more depth than diablo.
Say what you want about Path of Exile and especially the state its in now, but you can do a lot of creative things in that. Making a character who hurts himself to explode every 0.05 seconds for example. It's not optimal for all content, but I don't care if its not optimal if its fun. The game let me figure out how to do that. In most ARPGs you don't get to choose how an ability changes, if you don't wear this item that changes your main skill in a way that you don't like you're fricked. God I hate zoom zoom PoE.
wish i could play d4 but lstc 1809 isnt support. fricking homosexuals
https://arch.b4k.co/v/search/image/tpmhpf6imapRkwBeF5gCNw/
how many times are you going to make this thread you cumguzzling itwitter homosexual?
Man resurrected looks like trash compared to the original.
god I miss no cooldowns
I'd rather spam the same OP skill over and over than keeping an eye on the shitty ass skillbar to see if the 15 second cooldown is off yet, so insanely unsatisfying
damn your stupid.
but diablo 2 had cooldown lol
a 3 second cooldown on meteor or whatever doesn't count
>doesn't count
can't make this shit up.
are you braindead? why the frick would I complain about a cooldown so small it's insignificant to the experience?
By the time you get to the end game of any of these arpgs resources become meaningless and everything has it's cooldowns reduced by 80%. zoom zoom fgt
okay? I'm talking about diablo 2 here, I don't care if Last Epoch: Of Exile or whatever gives you cooldown reduction out the ass once you're 150 hours in, I just played diablo 4 and the barb ability "Leap", I kid you not, is on a 15 second cooldown so frick you
Oh you're talking about Diablo 4. You have my permission to shitpost then.
Jesus Christ that looks awful.
It's weird to think it's been 9 years since a Blizzard game worth spending any money on at all came out. And since WoW went to shit. And 13 since the last one that wasn't a trash fire on launch. And 21 since the last game that was good for its whole life.
>shills are still trying
Anyone playing Diablo 3 on the Switch? Started 2 days ago and it's fun af
I play once in awhile. It's a good time waster
D3 is a good game, they just needed like a fricking decade to complete the game with the stuff that makes it work, since launch D3 was ridiculously basic and simple, made to be expanded upon at the cost of more DLC and paid updates
Why are they shitting on their own fanbase? These marketers aren't very bright
This is just a post from a random guy, you don't look very bright.
I like D4 and D2, it just so happens that D2 is one of my favorite games of all time. It's not perfect though nothing is, and it's flaws aside, I still keep coming back to it over 20 years later. D3 was fun and pretty good too, but it just didn't have the longevity that D2 brings because everything is handed to you SO fricking fast and easily in the same way that D2 Ladder is really only super engaging for the first few weeks to month or so, even as somebody who doesn't ladder start with a Sorc or Pally because I can just trade up for my key pieces with PGems, Rals, and Key sets alone to everyone who DID start with a Sorc/Pally.
Having said that, the reason D2 still works to this day despite "15,000 a day Baal runs" although not true, because there's a ton of other farms than just Baal council for exp, is because you have clear cut long term goals to work towards which are further enabled with trading. D3 fricked this up with RMAH so they could have had it but didn't, and D4 seems to be taking the D3 RoS endgame route wherein you're given everything and really you're just looking forward to hitting level 100. But it's a live service game so we'll see what they come up with.
Either way, whoever posted that on Reddit is a total gay and has not spent nearly enough time with D2 as they'd like to appear to have.
I'm making a Necromancer Ganker, currently level 40. I like running my skeleton horde, is it really that bad to use and should I just respect and take the Bone Spear pill?
Its fine. It won't really matter til t4.
And in T4? Don't want to spend 20 hours GRINDAN only to see the entire thing falls apart.
Then you'll probably respec.
After completely free respecs at any time in Diablo 3, the fact that they demand large amounts of gold (which isn't flowing like water) to change even a single point is a huge QoL reduction.
Its cheap as frick.
When I completely changed my build in the 40s it was over 10% of my total gold to do a full reset. Compared to 0 gold in Diablo 3, it's infinitely more expensive.
id rather run baal 15k times for items that are unique and fun rather then stat sticks and aspects that are required to have to even have a build.
>this thread again
D4 trannoids continue SEETHING over the objectively better game
they don't even realize that their joke is peak gaming and I have to fight the intense desire to reinstall and make another level 99 EVERY DAY of my life. just one more 99 can't hurt, right? it's not even hard now, you can do it in a couple hundred hours instead of a couple thousand. what would it hurt to just reinstall and play just a little bit, just once?
they aren't even correct, it was around 22,000 runs for 99 in 1.10 but only if you were doing top2 baal AND diablo the entire time, which only private runs pushing a single person to world first did. outside of that situation, it was probably closer to 30-35K runs
Jesus. Diablo 4 is so bad they can't even talk about it without mentioning 2.
Sure, at least there are a handful of fun builds in D2 because Blizzard cared very minimally about "balance" and put fun first for anything that wasn't outright game destroying broken. Unlike D4 which nerfed everything into the ground because they mathed out the average playtime versus leveling and determined that a specific rate of EXP gain was necessary to ensure maximized play duration, and therefore battle pass purchases, before boredom caused a quit.
D1 is shit
D3 is shit
D4 is shit
PoE is shit
grim dawn with polish would be good but since it's not, it's shit
wolcen is shit
last epoch is shit
titan quest is shit
D2 is the only good game the genre has ever had, and unless things change it's gonna remain that way forever.
torchlight sisters... we are safe from his wrath...
I enjoyed torchlight 2
I forgot torchlight even existed. TL2 wasn't terrible for a casual playthrough, certainly better than D3/D4/PoE, not amazing though, probably around grim dawn tier. still sad about all the lost potential from grim dawn because the itemization, skill systems, passive systems etc are all amazing, but the combat is kind of garbage and that brings the entire experience down, if they made GD2 on a better engine I would actually be pretty excited for it.
On no planet is Torchlight better than D3. Get real chud.
the only arpgs worse than D3 are D4 and wolcen.
Torchlight has more clunky D2 design. D3 gameplay is a decade ahead. You're not even just tasteless, you don't understand competent game design either and are blinded by cartoony graphics in your normalgay franchise.
torchlight is not really a good game, I never said I liked it, I said it's better. a 5/10 is still better than a 3/10.
Yeah ok. Open wide Black person.
D1 7/10
D2 5/10
D3 9/10
Immortal 7/10
D4 6/10
This is a formal btfo. Do not respond.
the campaign alone puts diablo 3 at like a 6 at the very best and only if you absolutely love everything else it does
Dang so the scores already rising.
i wasn't that guy, just wanted to point it out
Oh cool. So don't play the campaign then.
are you moronic? actually unironically just play cookie clicker if you just want to see number go up and not be immersed in any type of fiction or story
I play for the gameplay loop. Yes.
and that's how I can tell you have no soul
>He doesn't have multiple arcade patterns to jump into and optimize
ngmi. Poor story/atmospheregays. They don't even know what "the zone" is.
It's actual clown world shit that Diablo has turned into an arcade game experience.
Get your kill streak up! Ruh roh, gotta kill all the monsters before the timer is up! Oh no watch out for the big glowing red puddles!
Yeah Resident Evil Mercenaries is pretty dope.
now imagine if RE mercenaries was the main way to play through the campaign
What an improvement that'd be.
Will never understand this shill tactic.
>oh yeah you have problems with new product? well old product that you like is actually DOGSHIT
the diablo community is extremely weird about that since Diablo 2 fans have been so vocal about how shit the new games are compared to 2, so new fans are in a rush to downplay everything that game has done well as a cope
You dont need to stand up to the bars you set through sheer effort and genius in the past if you manage to smear it in misinformation
Kinda like the kid wanting to stand up for himself and not wanting to be compared to the merits of his father, he would do anything to separate himself from it, but blizzard cant sell you a diablo game under the premise of not being diablo, so their only alternative to standing against D2, the genius of its era is either invest all the time an effort to fine tune the game into a modern masterpiece that pushes technologies like D2 was. Or they could pay a bunch of shills to say "NO YOU SEE D2 WAS ACTUALLY SHIT", which one do you think is more cost effective
I wish there were some way to get people to understand that D1 and D2 weren't even made by Blizzard, so it's a moot comparison, they aren't trying to "beat their previous amazing game", they are trying to beat an amazing game that they stole from someone else by firing off the entire studio and requisitioning all of their assets after they were done profiting off of them.
Let me play devils advocate here.
Doing worldstone keep + baal is actually more interesting than much of D3s endgame because you are dealing with many immunities and need to be switching up your spells around depending on the mobs and dodging projectiles etc.
This is assuming you are doing it solo (which one typically is when farming loot) and that you arent already in GG gear to make everything trivial with spamming 1 spell.
Diablo 2s endgame was more interesting because your charater could find a niche and play to it, rather than endgame being 100% about how fast you can clear screens of monsters there were many different ways to get rich in D2.
I don't know why they bother, blizzard didn't even make D2, I don't know why they are expecting a company that was just a publisher to make a game as good as the developer they fired and stole the IP from.
So glad we went away from the shit design that was D2
It's alright. At the end of the day you're all morons for playing a shitty, stagnated genre that hasn't meaningfully evolved in any way over the last twenty years.
Playing endgame any Diablo is one of the most boring things I can think of, why do people subject themselves to it? It's like playing an MMO but even more boring and monotonous.
The alternative for a lot of these "people" is actual gambling with real money instead of their own time. Probably a healthier alternative.
but seriously though, nobody else reply to him, it's not even mediocre bait.
Diablo 3 introducing greater rifts was a great idea and only homosexuals hate them. You can shit on Diablo 3 for everything EXCEPT greater rifts.
I love the art style of diablo 3 and think custom character designs are fricking cancer and the worst thing about diablo 4
I don't want to look at your ugly subhuman custom char designs with tattoos i want to look at beautiful aesthetic made by professionals who know how art works
>wanted this beard type in d4
>get shitty pubic hair tier and soibeards
can't even make a decent asian looking sorceress to rival Li Ming.
I played the male. I love that snob persona he has.
She's too perfect tbh
Perfect voice, too.
https://static.wikia.nocookie.net/allstars_gamepedia/images/a/a7/WizardBase_Pissed10.ogg
I dont play loot games or mmos. They are all trash.
They ain’t wrong though. 15000 sounds light.
Diablo 4 has unsatisfying gameplay
FRICKING KEK BLIZZSHIT ACTUALLY KNOWS HOW FRICKING BAD "DIABLO" 4 IS!
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I wish it was Diablo 2 style items and stats with Diablo 4 style gameplay and variety. Diablo 2 gameplay kind of sucked because the endgame was very repetitive and the difficulty balance is way off, but I don't like the stats and items in D4.
I had a low opinion of D4 while leveling and in the campaign. But now that I'm done with that, the game is pretty great. It has itemization/stat issues but the paragon board is pretty interesting. As a bleed barb it changes how you can apply vulnerability and which skills you want on your action bar. Now I'm looking forward to the patch (and fixing shitty legendaries) but hoping they don't buff too many things.
its so boring there is so many people playing after 20 years that they even made a remaster.
repetitive doesnt mean boring.
d2 is repetitive but fun.
can't say the same about d4.
What's a good D2 Necro/Druid summoner leveling build?
the ones you find through google usually suffices, it's a pretty simple build
altho I think druid summoner isn't super viable iirc in non-remastered d2 so keep that in mind
everything is d2r focused AND only tends to offer like one or two top builds, no options
https://diablo.fandom.com/wiki/Summonmancer
this was the one I followed on my d2 necro playthrough
>summoner leveling build
>good
Summoners level with nukes.
You can level with summons but it won't be "good"
Are all moronic e-celeb and streamers literally SHIIS for big corporations?
These moronic mongs live of blizzard money and live to shill with moronic "centrist logic".
Holy shit.
If you want the best D2 experience, you play ladder trade.
If you want the best PoE experience, you place hardcore SSF.
You're welcome.