Do you prefer when your minimaps rotate with the camera or stay fixed at north?
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Do you prefer when your minimaps rotate with the camera or stay fixed at north?
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rotate
Fixed. I want to be able to tell at a glance my orientation to the world, I can already tell the world's orientation to me.
ur orientation is gay
>t. the world has to rotate around me
You wouldn't survive alone in a forest even with a compass.
fixed
Rotate. I get confused otherwise 🙁
i get confused when it does rotate!
fixed
Fixed. I like being able to read where I should go rather than just following the pointy arrow
I'm pretty sure I use rotation in GTA, I guess because it's high speed and I like to know at a glance which direction I need to turn.
But I had it fixed in Friday the 13th, because knowing my direction and orientation was more important.
So I guess it depends on the game speed.
Rockstar games don’t let you do Fixed. It’s annoyed me more about them lately.
Put it on super simple mode for RDR2. Having a giant spinning circle on screen was so immersion breaking.
For shooters, rotate
For everything else, fixed
This is the only correct answer
Why would you ever want your mini-map to rotate? It just makes it confusing when looking for where to go on the main map and then trying to navigate there on the mini-map.
it's for people with poor spacial perception
Static is a map.
Rotating is radar.
Minimaps are cancer on video games. I prefer them gone completely. If you do not turn off the minimap, you're a child. You're actively destroying video games by wanting a minimap.
>no context
As with everything, it depends.
Let's separate the boys from the men.
Mouse but,
depends on how self-centered you are in your perspective. Do you imagine that the stick controls the screen on your virtual head?
I see the logic of how this makes sense to people but do you apply this to left and right as well?
pull to the left, pull to the right. The picture is pushing down and pulling up
I do invert both
I don't need a diagram. The diagram is for the morons with 0 spatial intelligence.
Applying spatial intelligence to something as simple as which way a stick goes in relation to a virtual camera shows you're a midwit desperate to be seen as intelligent. Normal, well functioning people assign up to up and down to down.
shouldn't the horizontal then lean left/right by that logic?
so that's how inverted morons cope
if you're in an airplane sure
My older brother would always argue for inverted controls and would always say “Imagine a giant thumb…” the gesture moving his head back and forward like a giant thumb was pushing his head forward and back
>it's only use is an accessibility option for the moronic
every competent person uses rotation or regular aiming. it's like gays who play with high mouse sensitivity or aim only with their wrists. i just fricking know you're bad.
It's been scientifically proven that people who invert Y axis have a higher IQ and are more likely to have a better understanding of complex spatial orientation logic than those who do not invert.
>It's been scientifically proven that people who invert Y axis have a higher IQ
Source?
No. It's inverted because of the historical use of mechanical linkages and the physiological fact that man is stronger at pulling toward them than pushing away.
>Source?
New England Medical Journal of Scientific Review
You can also simply poll the entirety of Ganker and create your own data of a cross section between users who invert or dont, and users who are smart enough to play advanced flight and space simulations. The results would speak for themselves.
For further data you can also get gender and ethnic backgrounds and you'd also see it's mostly white males who invert, again, signifying the higher IQ.
Actually source anon
>smart enough to play advanced flight and space simulations
It's not about being smart enough. It's about enjoying things enough anon. I find advanced flight and space simulations to be rather boring, yet strategy games and other extremely complex genres (more complex than flight and space simulations) far more interesting.
>they're boring
Clearly cope. You've neither found yourself in real simulator before, nor would you be smart enough to figure it out if you ever in one.
>real simulation has never been tried
lol
Correct. You've never even been in a simulator of any kind before, and your brain is incapable of understanding why the vertical planes are inversed in vehicles that move on 3 dimensions.
Yeah it looks utterly boring being in that image you posted. I'm sorry anon, but this is a videogame board. Wanting complex controls and physics simulation in a videogame is one thing, but thinking that intelligent people prefer to be in the situation that you posted above for pleasure is just hilarious.
>this is a videogame board.
Again, cope. It's ok to admit your brain simply falls in line with the 80%+ of the population on the planet who are incapable of thinking in 3 dimensions. Most people just aren't. You also outted your as not playing simulators (once again) by saying they don't exist in a video game format.
But, I would agree their discussion doesn't belong on Ganker, because as you said, this board is for simple and basic easy to play video games, like the rts games you play.
you're a poser trying to embellish the PC games some dads played for 30 minutes before retiring for the night. most of these games lack an actual competitive scene (where IQ dominates btw. RTS, FPS, Puzzle, etc.) and, of course, you cite the simulators meant for the video game market as opposed to actual commercial ones. what a fricking clown.
>lack an actual competitive scene
Where are the goalposts going??
Keep reading and maybe you'll figure it out. They aren't moving anywhere, you're just meandering around and are unable to realise that the goalposts have been stationary this whole time.
I'm a different anon, and as I see it, this was originally about how stupid people don't understand inverted controls. Then you suddenly started talking about "competitive scene", which has nothing to do with this discussion.
>I'm a different anon
It's really best to treat all anons as different anons. The guy who mentioned the competitive scene only posted once in the conversation. As far as I'm aware.
>games only matters if they have the competitive scene
The brain rot is real
>rts games
>simple and basic
lol
This is how you spot the low IQ moron. They think RTS games are simple and basic.
>stick
how horrible
stick up, look up. simple as.
Explanation for the second one doesn't work since left and right are never reversed in this context.
>stick
We know you're not one of the men at least
>Up
Up
>Down
Down
Don't need some dumb visual diagram to understand basic directions.
I hate 6th gen zelda games because you can't invert the camera controls.
fixed as i usually only mini maps to figure out my position in world space, spotting enemies i prefer to do from the main vision
rotate because i'm not a japanese
>check out map
>hmm looks like I need to head southwest
>close map
>have to look for the tiny N on the minimap and manually calculate which way southwest is
rotategays are mentally ill
Rotate for third person
Fixed for first person
Okay, that helps me understand having one inverted and the other standard.
Meant to reply to
rotate for one very specific reason: when you shuffle left and right in planetside 2 the rotating map helps you line up for a commissioner shot when you can't see shit in the main view because you're whipping the mouse back and forth to do your michael jackson breakdance bullshit
it works better than I thought it ever would
Rotate, because I care about where things are on the radar relative to my camera
If cardinal directions are important then I'd rather have a Fallout-esque compass
rotate, unless I'm exploring
I think NFSU2/MW did that
depends on the game really. if the minimap is very zoomed in and has a lot of information about enemies i like rotation, otherwise i generally prefer static.
Anyone who uses rotate is a fricking psycho
I know vanilla is technically correct but compasses always confuse me. Obviously I'm not the only one since I found this pic online.
If it’s just braindead go to the marker, then rotate because you’re just following a way point anyways. But if you’re actually having to navigate then fixed north.
Rotate if unknown map
Fixed if known map, so I can memorize layout
shrimple
Here, made an infograph
One shows the direction of north
the other shows the direction of you.
The former is used when stationary. Turn toward north and the cardinal directions line up with the environment. "It's west-south-west of here".
The latter is for reading your heading. "Southbound at 20 knots"
This is fricking stupid because the yellow arrow already serves the purpose of what you want the "fixed" compass to do
Yeah well the yellow arrow is only visible on the sea-chart which you have to pause the game to see
Oh so people are just stupid, gotcha. The needle points north. To use a compass, you match up the needle with N and THEN go from there. That is how you use a compass, it's not a tool relative to YOU, it's a tool you align properly and go from there.
The last game with anything reaching compass and general Cartography skills was Miasmata.
Unfortunately a game like that won't be very popular nowadays when the wiki just tells you how to get to all the places and you don't have to discover shit for yourself
How much do you think players would listen with a splash screen advising against it? Something like:
>Please don't wiki anything if this is your first playthrough. It will genuinely ruin it for you.
Would that deter at least 50% of the playerbase from doing so?
Would probably deter some players, but the homosexuals that ruin it for themselves with the wiki are already predetermined to do so, loading screen tip or not.
As long as they aren't the game reviewers then...
They'd be the reviewers, wouldn't they?
I remember my computer having a really hard time with it.
Miasmata isn't unpopular due to requiring skill. It's unpopular because of its low quality and lack of marketing
I'm detecting sarcasm but I do not understand your point. The purpose of a compass is to point North. So why wouldn't it be relative to that? What other relativity is there?
Self rotating compasses, eg the rotating minimap doesn't point north. They point at the direction you're facing.
>So why wouldn't it be relative to that
It is? If you use it properly, every direction is where it should be. If you switch W and E like some homosexual proposed, the result would be WRONG if you use the compass CORRECTLY just to please people who use it INCORRECTLY.
But when I face E the needle points W. You're indicating that I'm not supposed to just refer to the letters but some other perspective I'm not aware of.
>But when I face E
Literally failing at Step 1
To even START using a compass, you align N with the needle. That is how you use a compass, it's that easy. You use compasses either simply to tell you where north is, or in conjunction with a map to navigate.
So the table also turns with the needle? That makes more sense. Still it's impossible to tell in WindWaker because it has no letters.
Why would a compass even need letters? The needle always points north, you can figure out the other cardinal directions from that unless you're one of those braindead morons who don't know what a cardinal direction is
I think it's one of those "compass" things that just points wherever player/camera points and the underlying grid itself rotates.
For the same reason that clocks have numbers.
My watch doesn't have any numbers on it apart from the date.
My condolences.
>But when I face E the needle points W
That's because you are using it wrong. Turn toward north, then read the compass. Not the in the other order.
>11 minute video to tell zoomers that the arrow points north
Ive never seen such a dumber picture. Holy shit. Zoomies gonna zoom
Not every compass has N rotate with the needle. Don't blame me.
fixed. anyone who wants their minimap to rotate is psychotically deranged.
Fixed. I can't even use google maps irl without it being fixed.
Everything is relative to you so rotate
If you prefer fixed you are npc. No discussion.
npcs prefer rotate because they can't visualize the rotation in their minds
The minimap is for quick reference and usually aligned to a compass anyway, so let it rotate. I'll open the world/area map if I need a fixed mental image of the area.
Although I once played a game that didn't include an area map for some fricking reason, and I had to set the minimap to fixed just to get lost less. So it depends.
Depends on the game and the function of the map, if it's used as a short range radar or for granular navigation I find it more intuitive to have it rotating, if cardinal directions and clockface coordinates are important a fixed map is easier to read.
100% just depends. If it's a game with a lot of enemies, hidden loot and other landmarks AND they show up on the minimap, rotating. At that point it's just a radar.
If it's a game with a big map, complex navigation and landmarks, fixed. It helps with navigation when the map and minimap match up.
Fixed. Because I'm a man. Only females need to rotate maps. Genuinely. This has been studied and typically men don't need to have the map orientated the same as them in order to navigate while women do.
you're a homosexual pressing buttons behind a gaming machine. there's nothing remotely masculine about you.
Aw, does little baby boy princess struggle to navigate without rotating the map? Sorry, diddums, but that's objectively a sign of being effeminate and no amount of pathetic attempts at insults from you will ever change that fact.
>but that's objectively a sign of being effeminate
so is living in a first world country. head to africa and see how long you last Black person.
Insults from men who read maps like girls are water off a duck's back to me.
literally get lost you insecure homosexual
hahaha duck
>And here, we see a pair of terminally-onlines engage in pointless bravado. I'm David Attenborough and this has been "the blowhards of Ganker". Join us next time when we take a closer look at furry posters: coom or beast
>engage in pointless bravado
That other guy is doing that. I'm just poking fun at him. Not my fault some freak that can't read a map got triggered but I am going to take advantage of it.
99% of the time, Fixed if it is a minimap with actual environmental detail. North always up top and an arrow to indicate your facing is infinitely faster to read than looking for the N spinning around the minimap.
1% of the time, Rotation if it is primarily a radar and/or compass with no map-like detail. For example, EDF. Useful to line up your heading on enemy blips.
Rotating is fricking lame, it's not a compass. True North at ALL times.
If the map doesn't rotate, the game feels unpolished as frick.
>If the map doesn't rotate, there were no women in the QA team.
ftfy
Rotate since I navigate by minimap if I'm going a long distance
rotate the map so it aligns with the world
anyone who says otherwise has never used a map
If you need to physically rotate the map instead of being able to do it mentally it just means you lack skill in mental spatial rotation and that's it. Typically only females lack that skill. This is just the facts of the matter.
No, you do it because it's faster. I mean good on you for getting some mental exercise because the programmer couldn't be arsed with a rotation algorithm but what else?
>No, you do it because it's faster.
It's not faster to physically rotate something than it is to mentally rotate it. You only think it's faster because it's mentally confusing for you. For most males it's not mentally confusing. It's like how if you're not a moron it's faster to mentally do arithmetic than it is to fish out a calculator and plug it all in manually but for idiots obviously the calculator is the faster method.
>>It's not faster
>Actually moronic
It rotates instantly on its own. A better comparison than your shitty calculator take would be if the calculator already showed the result before you entered anything.
Again, you're not getting it. This is not some complex mental task for normal males that takes conscious effort. It's second nature. We do it as easily as breathing.
You aren’t a normal male you are a fricking moron
Why do you think mental rotation is some herculean task? Target acquisition is still faster if that approaching red dot that appeared on the right hand side of the radar is to your actual right rather than behind you because you were adamant on having your indicator rotate rather than the information.
>Why do you think mental rotation is some herculean task?
I'm pretty sure I said it's the opposite of that. It's other people who are claiming it is that and that that's why physical rotation is better. I'm saying for the average male mental rotation is so fricking trivial to perform we don't even think about it and therefore we don't bother to rotate maps physically.
>I'm saying for the average male mental rotation is so fricking trivial to perform we don't even think about it and therefore we don't bother to rotate maps physically.
For the safety of everyone, please don't ever drive a vehicle heavier than a bike.
You do know you're just projecting you're own mental inadequacies upon me, right?
Reaction time is negatively impacted regardless of your feelings.
>Reaction time is negatively impacted
post proof
"Having to do something" vs "not having to do something"
You've said it yourself multiple times that you *moist* perform mental rotation with a static map.
>You've said it yourself multiple times that you *moist* perform mental rotation with a static map.
I also said it was second nature. We don't even think about it. It just instantly happens in our head. We don't mentally construct an image of the map and then slowly rotate it in our mind. It's already rotated in our minds. It's not a two step vs one step process. It's just one step.
>We don't even think about it. It just instantly happens in our head.
You've got no concept of stress yet, do you?
No one was saying it's hard, but you are the guy saying that bicycles don't make any sense because you can already walk.
It's not even just a matter of time and speed, but also a matter of focus and effectiveness: you can do other stuff with the brain you save using there.
It's fun to 180 instakill enemies that get revealed by the radar in CS because I can tell where I need to aim before I actually see them.
>but you are the guy saying that bicycles don't make any sense because you can already walk
No. This is a terrible comparison. Bicycles are insanely more efficient than walking. A more apt comparison is you claiming skipping is better than jogging based purely on the fact you personally find skipping easier than jogging.
If it was more effective people would do it. Go look at how many professionals set their map to stationary in their configs and you'll see what's more effective.
>If it was more effective people would do it.
I already said not everyone is equally mentally equipped to do this. It's why I made the calculator comparison. Some people can just do that shit in their head. For others it's a real struggle and so they use calculators. For the subject we're talking about typically males are very good at it but females struggle a lot. If you're a male that can't easily do mental rotation then I'm sorry to say you're probably trans.
>it was a gaslighting troon all along
Every FRICKING time.
>Some people can just do that shit in their head.
Why does that matter when it's faster for everyone to not do it? UIs should be as fast to use as possible.
>Why does that matter when it's faster for everyone to not do it?
Once again, faster for you != faster for everyone
Quick! Which direction is the missile coming from!?
I can't say and neither could you without knowing which is a fixed representation and which is rotated which is not indicated in the image.
>grats, you're dead
lmao you're actually moronic
There's basis on which to GUESS but there's no way to know for sure from a still image of a game I'm not familiar with and acknowledging that objective fact doesn't make me moronic but you not even realizing that does make you moronic.
South East it looks like.
Radar warning receivers aren't used for navigation. Your orientation to the Earth is completely irrelevant to their function. It's not a relevant comparison
It's almost like everyone's talking about two different use cases for autorotation
Additionally making the receiver function that way would require putting more sensors in the plane and syncronizing them with the radar which adds cost and complexity to the machine
It's clearly a misnamed image, but I don't get the joke.
>discussion about minimaps
>file named minimap
>not a minimap
Congrats, you're moronic
you're so dense I'm surprised you can breath
>no argument
I accept your concession
It's not for you? You're actually saying that you have faster time thinking as long as the map and the world don't align?
lmao
Are you saying you hesitated because it's not instantly clear? That sounds like it could be a problem.
Not any more than driving manual, but sometimes people still die just because of the half second difference it makes.
After reading through the reply chain I think he was talking about using a literal paper map IRL.
I used to rotate those when I was a kid but I got gud.
As for games I just stick to whatever the default is. There's always enough information that I can navigate without thinking about it.
>Expecting a coping midwit to concede to anything
Humans, and not just humans but animals, can sense shifts in momentum but vehicles still have indicators for them. This is the gayest argument I’ve ever seen in my life. Reeks of some middle school shit
>It's not faster to physically rotate something than it is to mentally rotate it.
If you actually have a physical map:
You keep it oriented even when you don't look at it. It takes some spatial sense but the compass will do the rest.
If you spend your spatial sense there instead of whenever you stop to read the map you'll save time overall and have easier time judging distances at any moment.
>Typically only females lack that skill
And blacks, pretty much all minorities actually
Fixed
Fixed north because I know how to use a compass.
Inverted controls on a controller, but normal on a mouse.
Fixed.
Only contrarians and morons use rotate
I understand rotate (and there may be a good argument in some cases) but ultimately, fixed is the best method.
Fixed, and it's more efficient at remembering your cardinal directions to learn the map better, but rotating looks more aesthetic.
fixed map where camera direction is also fixed makes sense
rotating according to camera also makes sense, that's how you're taught orienteering
THE moron CHECKLIST:
-map is fixed but the camera isn't
-camera rotates with player character regardless of camera
-player isn't centered on a map that doesn't show the whole area anyway
if it's constantly active, rotate. If it's push to view, fixed
i prefer when there is no minimap
fixed
>topdown game
fixed
>first person game
rotate
minimaps are for homosexuals and ruin immersion and competitive shooters.
>rotate with the camera
In first-person games, rotate. In third-person, fixed.
they made fixed minimap impossible in GTA5 (you can't even mod it in) because it makes it harder to learn the map and therefore makes the map seem bigger and more complex than it actually is
ro... rotato...
R O TATT
RO TATA
MM INI
M A PPE
ROOTATE MINIMPP
Fixed at North.
rotategays are zoomers.
only femoids use fixed
>open world games are omnipresent
>literally none of them involve even basic orienteering skills
literally why even make it open world if you don't have to navigate it?
big gaming numbers makes sales go whoosh
I tried DarkBASIC once, one of the first things I learned was how to generate a square floor with randomized heights to imitate ground shape
open world map design is mostly just placing something into that for the player to have something interesting to look at
I prefer no mini-map.
Fixed BUT actually I don't need a minimap at all.
I thought you were gamers.
Trick question. Missiles don't show up on it.
>I thought you were gamers.
I am. Doesn't mean I know about games only my grandfather played.
Fixed. Rotating makes it hard to tell where you are on the map at one glance.
Mouse forward - pan camera up
Inverted is for joysticks.
usually fixed but I find in games like planetside 2 where the maps are huge and it's hard to tell where the frick you are and where you're looking just by looking at the map it's better to have it rotate so you can know if someone is behind you
Camera controls are for inferior control schemes. I simply aim the gun up.
Fixed, it's easier for me to remember where everything is in relation to where I am
stationary of course, the map itself doesn't fricking rotate, the player character does
Fixed. Rotating is for the spatially moronic
fixed
I legitimately cannot understand how people can play games with rotating minimaps.
It depends on the game. I usually rotate, but games with more dense geometry make rotation hard to deal with, like Yakuza.