Do you think there's any chance they would bring back wiimote functionality for the switch 2? I think it's a great shame that IR motion controls for consoles died with the Wii. It was great for games like Sin and Punishment, RE4 and the Prime Trilogy.
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>chance
0, nada, none.
Switch 1 was tested and pitched internally with the idea of multiple joy-con with gimmicks. None of those came to fruition.
Especially if you realize what a money maker that could have been for Nintendo.
You mean money loss since no one would buy it and they'd have a bunch of worthless controllers selling from retail for 5 bucks if at all.
What they needed to do was remove shit they never used like the IR camera and stupid shit like the ""HD RUMBLE" that even in non "HD" format is just a waste of electricity to ever not turn off because it has no actual use.
Then they can upgrade it by adding a second dpad and a track ball in place of the made to fail analog trash which also should've never been on a controller because it makes games shittier to control than 8 directions do.
>no one would buy joy-con with gimmicks/alterarions
You're saying you wouldn't buy a joy-con with a d-pad?
HD rumble feels great.
Based. The scooter rumble in Odyssey is probably my favourite part of that game, seriously. Also that morph ball shooty thing in Dread.
I really liked how Okami HD used it to imitate the feel of Ammy's footsteps.
Yeah I know it's a longshot, but the right joycon already has an IR sensor in it. Just put it at the top, chuck in a sensor bar and that's it.
>Switch 1 was tested and pitched internally with the idea of multiple joy-con with gimmicks
where can I read more about this? did you make this up?
it's more likely to be revived when they do their VR headset
>it's more likely to be revived when they do their VR headset
metroid prime 3 would be perfect for it
still waiting on that onahole joycon
Gyro in current joycons works pretty well at emulating pointer controls.
Maybe they could put in a more precise gyro in Switch 2 to improve it further?
Gyro is great for making finer adjustments in conjunction with the stick like in Splatoon or zelda, but they are not a replacement for pointer controls. You can't make big movements without losing calibration because there's no absolute reference point. I tried the wiimote style controls in prime remastered and it was shit.
The only way this could be feasible is if it were an add on controller like the Pro controller. Having it on a joycon makes no sense since the wiimote requires a static IR light, which obviously isn't going to happen in a portable configuration.
The problem with that is devs aren't going to be so inclined to develop games for something most switch 2 owners won't have. It only works if it comes packaged with the system, which I know nintendo most likely won't do.
I enjoyed light gun games coming back for a little while but people don't want to move when playing games.
>move wrist 90 degrees
>collapse from exhaustion
do gamers really?
1/3 of gamers are physically disabled, and another 1/3 are fat, that's why they screech loudly when companies make systems that require moving
The switch gyro can somewhat replicate IR pointing anyway
Dragon Quest swords when
>wiimote
>IR
>joycons
Can we get one console without this homosexualy bullshit? Make the pro controller standard already.
Like it or not, switch is a portable system. Joycons will be a thing again for switch 2, but hopefully less shit.
I just hope they drop the "share the joy" gimmick. I don't know anyone who actually played Switch games with a single joycon. Just make a nice and ergonomic detachable controller with a proper dpad and sticks.
100%. The sacrifice of dpad and ergonomic controllers for tiny shitty controllers was not worth the trade off.
There's really no point. We have sufficient fidelity for tracking that relying on the same static inside-out IR tracking LEDs as the Wii is just needless compromise.
>They did this shit with the Wii as well
There's some moron who wants the "hold the controller sideways" meme to always be a thing.
The moronic layout that you imprinted on like a baby duck is obsolete. The 360/Dualshock style dual joystick layout is garbage and only exists because of limited technology available during 6th and 7th gen. Battery and wireless technology is now good enough that split controllers can be standard, controller tracking is now good enough that the right analog stick is no longer the most appropriate input for camera and cursor control, often being relegated to emulating camera buttons for flickstick control schemes.
There's nothing obsolete about it. Xbox still uses it, PS5 still uses it, every PC controller uses it. But most of all, Nintendo themselves know nobody in their core audience wants to wave their hands around like an autistic moron (a control scheme designed so your fricking grandma who has never seen a "video game" in her life could get into Wii Sports) hence why they sell a Pro controller.
Ironically "limited technology" is exaclty the reason Switch uses this dogshit-- because to have a console that converts from handheld to tabletop there's simply no other option. You need to be able to slide the controller on and off to switch between modes. You cannot play in tabletop mode if the controller is attached, and you cannot play in handheld mode if you have to hold a separate controller. Splits controllers are a control scheme designed specifically for this gimmick and Nintendo knows it, hence why even the base console comes with that plastic shit to slide your joycons on so you can use something vaguely resembling an actual fricking controller when docked.
So wrong on multiple levels. Motion is not a gimmick, gyro and IR are objectively better at aiming than analog sticks are. You obviously have little experience with motion if "waving around like an autistic moron" is your impression of it. Split controllers are comfortable to use. Open your mind anon.
That kind of hardware philosophy is integrated in their I+D since they believe they need a differentiation that provides value. I think the many gimmicks they add are moronic but to Nintendo that's not the case. IR for example seem stupid for us, but Nintendo thinks "What if we or someone else make a hit game only possible with this technology?"
The new Switch is called the Switch Flaccid
Fun fact: the right Joy-con IR sensor also has two IR emitters, one on each side of the lens and could be used as a "sensor bar".
I have no idea why no one has used this functionality as an option, house of the dead would be pretty cool with it.
Forgot to add that it would require two or more right joy cons for it to work; one as the sensor bar and one for each player.