Do you think we will get a traditional Zelda game ever again or will Nintendo just make BotW sequels forever the way they churn out Pokémon sequels?
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Do you think we will get a traditional Zelda game ever again or will Nintendo just make BotW sequels forever the way they churn out Pokémon sequels?
Maybe in ten years
I just want a Zelda game that is only dungeons with a menu to select which one to play, fuck the overworld.
Four Swords Adventures is close to that.
youre a fucking sicko. die bitch
dungeons are the punctuation, the world the prose
remove either and you are left with neither game nor art
a few super long dungeons, a few large cities/plains
I just want a Zelda game that's all overworld. Fuck the dungeons.
Not shitposting. I would always procrastinate on going to the next dungeon in LttP because I just wanted to fuck around in Kakariko instead. Majora's Mask is my favorite Zelda.
Yeah, I don't at all understand dungeonfags who aren't specifically fans of the NES or gameboy games, where they are actually the highlights.
The 'formula' of finding the map, then going to rooms adjacent to empty rooms, then using the compass to locate remaining chests, then finally using the dungeon item to do the thing you wanted is just so lame compared to how open and creative the games otherwise are.
I'm not really aware of dungeonfags that prefer 3D over 2D. I love OOT and MM but I don't put them above ALTTP, LA, and the oracle games. 3D games have the benefit of creating a more immersive and atmospheric environment but I don't think they ever realized that potential and they certainly never lived up to the 2D games in terms of dungeon complexity.
From my perspective I think for a first and second try at 3D Zelda, OOT and MM were some great fucking games. I expected it to only be uphill from there where better 3D tools would be made, devs would become more talented at handling 3D programming and complexity would just naturally increase. The fact that this didn't happen, not just for Zelda but for all game series after the early 2000s, is just a very unfortunate thing for gaming as a whole.
>the NES dungeons are the highlights compared to the 3D games' dungeons
Jesus christ this is reaching insane levels of contrarianism and autism.
>challenging dungeons full of fighting tough monsters and bosses, forcing you to stay on your toes and manage your supplies
>My First Sokoban with obnoxious helper to tell you how to solve every "puzzle"
Your "supplies" are 16 bombs in a dungeon with 5 dodongos.
the overworld is the best but you need the dungeons or the game feels like it's not going anywhere.
go back to roblox and never come back
You already have that with BotW/TotK
fuck off with your autism
Why not both?
dopamine detox. NOW
NTA but how do I do that?
While this is a bad idea, an extra time attack mode where you could pick the dungeons could be nice. 3DS titles already had a boss rush which was nice.
Why is this getting shit? The content outside of dungeons in 3D Zelda has always been trash
Skyward Sword made everything a dungeon and you practically level selected from the sky and it made for a better experience than roaming through empty Hyrule Field again
(not saying SS is good, just that its approach to the overworld was an improvement)
Also the original concept for OoT was literally that you would level select dungeons by going through paintings from a hub ala SM64
Because Zelda is an adventure game, take out the adventure and it isn't Zelda
>The content inside of dungeons in 3D Zelda has always been trash
FTFY. 3D Zelda has the best quests in all gaming, so it's unfortunate that its dungeons are so weak.
Kinda this but not a level select. I just want a linear game. My fav bits of the game so far were the linear intro with Link and Zelda and then the Wind Dungeon. I wish it was just a linear game with dungeons and cut scenes.
Based (though there should still be town as well)
>I WANT TO SELECT LEVELS LIKE IN MOBILE GATCHA GAMES
Don't care, as long as it continues to triggers you autists.
Sounds like shit tbhwyf.
This dungeon obsession didn't exist until BotW became the best selling game in the series.
Bullshit dungeon discussion has been a thing since before you were a sperm
never fucking ever. Expect to maybe and just maybe get another low budget Indie game like Cadence or a Link Between Worlds.
A Link Between Worlds is unidonically the best game in the franchise.
It's ALTTP for zoomers
ALBW is fucking horrible. What an incredible disappointment.
I never got a chance to play it yet. That's unfortunate, it's really that bad? I loved ALttP
Ignore him. It's great. It's actually pretty different from ALttP despite the obvious similarities. But they're both my favorite zelda games.
It's just ALTTP with a shitty rental system and a 2.5D wall gimmick
The progression system is absolutely bone-headed. They wanted to make a game with a more non-linear approach to progression, so their solution was to make a shop where you rent every single key item in the game
>you rent every single key item in the game
There is still some normal item gating with the flippers and gloves. And you can't rent the sand rod right away, either. It manages to to open up the dungeon order without completely throwing out any sense of progression like botw.
you can buy the items in the midgame on top of getting upgraded forms don't pay attention to shitposters hat don't play games
The answer is no, sadly. We'll probably get a few more decent 2D games, but the 3D games will only be ubisoft tier open world games now.
they're just going to reshuffle BotW for the foreseeable future. maybe in a decade if normalfags start to get tired of it they'll do another revamp. classic zelda is dead though, you should accept that and move on. I know there nothing really to fill the void but hopefully some indies start taking that on soon.
Ookami was supposed to fill the void and clover fucking died.
Darksiders was supposed to fill the void and they turned it into a diablo autism looter and a RTS, needless to say it also fucking died.
Real Zelda is dead, 5ever, nothing lasts forever. Just be happy we might be out of the hobby once they turn it into a gacha/fornite aberration type of game.
Clover literally just rebran
Ghost of Tsushima is worth a look. Some people might think it's a little more Ass Creed than Zelda, but it definitely scratched the Zelda itch for me.
Ghost of Tsushima was a great game for a Snoy IP. Hope they make a sequel.
The next two minimum will be BotW again and take 12 years to make each. They might revisit the traditional zelda idea when most people here now are 80+.
twilight princess and skyward killed the style
what does traditional zelda even mean?
oot was radically different than its predecessors
traditional just means "not an ubisoft game with some gmod shit thrown in" in the context of zelda, this isn't hard.
then just say "not BotW-style" zeldas, because the original zeldas were not like the OoT-style Zeldas. There needs to be an actual tradition among them to be traditional.
>the original zeldas were not like the OoT-style Zeldas
They absolutely were, especially LttP.
How to prove you never played the original Zeldas
I'm playing Zelda II right now and it's a whole lot closer to OoT than BotW is. So is Link's Awaking. The OoT-ness is item-based progression, which is in pretty much every Zelda game (some rare exceptions like ALBW). The first isn't too heavy on it, but like I already said it became standard by the second game in the series. BotW doesn't have that because they give you all of the items you need at the start and let you loose in any direction, which means you're just dicking around instead of feeling like you're advancing and growing along your quest.
>I'm playing Zelda II right now and it's a whole lot closer to OoT than BotW is
Zelda 2 is nothing like OoT. It's more akin to the overhead Zelda 1, but as a sidescroller and RPG elements (with the experience gain for stats, etc).
Both Zelda 1 and Zelda 2 were based off a different series, Dragon Slayer. Zelda 2 is specifically based on a spin off of the Dragon Slayer series, Xanadu. That's why Faxanadu on the NES (Famicom + Xanadu. It was specifically made for the Famicom/NES) is so extremely similar to Zelda 2, they're both based on Xanadu.
The only one you could really say is sorta similar to OoT is Link to the Past.
>Zelda 2 is nothing like OoT.
It is though, it's literally built into OoT's blueprints.
it's obviously not, not sure what you're on
have a good one anon
You're full of shit but alright walk into traffic
Zelda II and OoT both have an overworld which isn't the center of the gameplay, but is something you traverse and fight enemies on along your way to towns or dungeons. The dungeons are mazes you explore for keys to open up further areas of the dungeons, culminating in a boss at the end. Along the way in these dungeons or sometimes in caves or towns you'll find items, which allow you to traverse new areas in the overworld that lead to new dungeons, keeping you on a set path. The RPG elements are light, but allow you to upgrade your health and magic meter to give you a better chance in fights. The combat is based on your sword that you use for the entire game, dodging or blocking attacks then striking when you have an opening. You can also use items or magic to help out in battle, but they're really just aids to the main combat mechanic rather than totally changing how you fight.
They sound pretty similar to me.
>you use a sword and dodge and block
>there is an overworld
>magic is used
Dungeon and Dragons is a Zelda game, holy fuck! Oh god, like 25% of video games are Zelda games!
some retarded posts get on Ganker, but this is one of the more retarded posts today
The only games that weren't traditional Zelda were the first two on the NES and maybe the multiplayer games (not counting actual spinoffs, of course).
Metroidvania-like design where you progress by obtaining items.
it was pretty much alttp 3d
was it tho? I mean besides the jump to 3d obviously, but the structure wasn't really that different. I'd say it was much less of a departure from its 2d predecessors than say, Mario 64 was
It was not that different at all.
>6 is way too long though.
It'd be one thing if we actually got 6 years of work but they keep pumping out empty sandboxes that feel less finished than games like MM finished in 1 year or Persona 4 finished in 2.
>it was pretty much alttp 3d
Even the story and overall switching between times was similar.
Can't believe its been almost 20 years since Twilight Princess, the last actual traditional 3D Zelda.
Skyward Sword had the same structure, just with a gay glorified level select instead of an actual hubworld
It literally wasn't, only zelda 2 was, and even then it wasn't that different
Zelda 1, 2, and ALttP are all very different games. But ALttP’s structure is what people mean when they say “traditional” Zelda. The core difference between OoT and ALttP is that one is in 3D, but the base structure is largely the same
Alttp was just a return back to zelda 1, with the top down view, the overworld, dungeons with tools that unlock more shit in the overworld. It just fleshed it out a lot more. I don't think you really need to distinguish alttp from zelda 1 there
It was literally just LttP but with an extra dimension. That's what all 5th gen sequels were. Some games made the transition to 3D well, like Mario and Zelda. Some games like Bubsy did not.
>That's what all 5th gen sequels were.
mario 64 wasnt
Traditional Zeldas (assuming you mean "OoT-style Zeldas, which is different than the original 3 zeldas) are done, unless they make a side game. No zelda game ever sold the kind of numbers that BotW sold, not even close.
>assuming you mean "OoT-style Zeldas, which is different than the original 3 zeldas
ALttP and OoT are the same formula. All OoT did was add a plot and a third dimension.
>or will Nintendo just make BotW sequels forever the way they churn out Pokémon sequels
Damn I wish we could get a new Zelda game every year.
The "do 3 dungeons, get the Master Sword, do 5 more dungeons" format isn't coming back ever again. The sooner you stop expecting it to the sooner you'll stop being disappointed.
>Damn I wish we could get a new Zelda game every year.
No you don't.
I do, it would make the BotW formula die faster.
Yeah, probably not. Maybe every 2 or 3 years. 6 is way too long though.
>6 is way too long though
especially when the new entry is just a glorified expansion pack
ToTK dev time was horrendous. I'm very curious to see how time will treat the game. I think it's great but the degree to which BotW was expanded upon reflects a game that should have released by 2020, and that kills a lot of my praise. Future players won't have that issue.
If rushing Zelda games means we get more kino like MM then i'm down for it
Rushed games are unironically the most soulful kind of games because of how due to time constraints they have no choice but to stick as close as possible to the original visions since there’s barely any time to make “adjustments” that only serve to further distance it from it
>damn I wish I we could get a huge shitposting war every year
I mean, I understand Ganker basically already is that, but there's no need to make it even worse
I don't have the slightest bit of faith we'll ever go back and it makes me sad. I hate durability and open world so much.
The next game will be either a remaster or remake of OoT, followed by another open world one. The OoT interstice is just to prevent burnout.
They wouldn't make a remake of OoT. The 4 main console Zeldas after it were all iterations of OoT, there isn't enough unique about OoT anymore for it to be anything interesting in a remake.
Whatever form the next one takes, even if not BotW-style, it certainly won't be OoT-style anymore. It'll be something in their attempt to recapture the new audience BotW made.
>They wouldn't make a remake of OoT
They already did retard.
not a remake.
it's literally the same game with a slight graphical facelift. it's a remaster.
If the code is new, it's a remake.
It's not new code, its literally the same rom
It literally retains glitches and exploits on purpose from the original dumbfuck
>If the code is new, it's a remake.
It was literally datamined, you fucking retard.
It's a remake because they had to make the game AGAIN for the 3DS, it's not the original with better graphics, it's a brand new game. You can see this better with Majora's Mask 3D.
>They already did retard.
>posts a remaster
>posts decade old remaster
An OOT remake is definitely happening on the next console
None of those games were close to OoT, and all had remasters in the last decade, so being similar wouldn’t even matter.
>None of those games were close to OoT
The exact same controls, ideas, and puzzle types were built up off the backbone of what OoT started. You're not going to be successfully using what was used as the DNA for all the following games for a remake, it won't feel interesting at all.
Next game you play as Zelda and Link turns into an evil incel
turning Link into an evil incel would be franchise suicide. female fans like him being a perfect little simp too much.
Better be called The Legend of Link
What are the best Zelda hacks to fill the void? Off the top of my head I've played
>Master of Time
>Dawn & Dusk
Banjo & Kazooie: Jiggies of Time
I never played a single OoT romhack. Are any of them actually good? How long are they normally?
Depends on how good your are, but not more than 10 hours. Missing Link is the single best one.
The one I'm working on.
I don’t presume it’s the star fox conquest one, right?
No but I now just realized that I had actually just been helping someone who is working on that, which I had no idea even existed before you just mentioned it
I hope that romhack comes out eventually. It’s been ages since any update was posted
That's pretty much all of the good ones. You might wanna check out Parallel Worlds if you're into alttp. I didn't love that hack, though, mainly due to the backtracking issues and overreliance on the Cane of Byrna. Otherwise, it's a pretty good romhack.
Dawn & Dusk feels the most faithful to the original 64 games
Master of Time is the least 'faithful' to the vibe of the N64 games, given how bonkers it is, but it's the best of them because it's the most true to the spirit of Zelda on the whole and the sense of discovering the unknown that represents.
OOT-style games will happen again.
Not by Nintendo hopefully but they will continue to be made.
Just gotta wait for Zelda Classic 3D.
I don't care anymore
Even if they tried it wouldn't be good
Zelda and Animal Crossing are both fucking dead. The games sold 30 million copies. They're never going back to how they were.
What a dumb take. Animal Crossing has always removed features from previous games and added new ones into their place. New Horizons is better than City Folk and is still Animal Crossing at its core. The same cannot be said for BotW/TotK.
The really strange thing is, I remember a Ganker pre-2010 where nearly every post would shit on open world and the asscreed/far cry style of game design. Like it was almost ubiquitous how much everyone here hated it. Now it feels like a majority of people praise it. I don't understand where these new people come from and why they want this type of thing in Zelda of all series.
They're called drones for a reason.
It still cracks me up that the drones one for valve is still to this day the only one that gets automatically censored on Ganker. It's the only company mods don't want you criticizing.
If you remember the first set of steam deck threads it's almost funny how openly Valve employees shilled it here. I'd bet my entire life savings that Valve has people actively shilling here. Other companies do too of course, but Valve is definitely the most open about it.
Any company who wants money would be stupid not to
>pay pajeet $1 to post the game everywhere
>get return of $5000 per pajeet employed
they're zoom zooms, they've probably never played a zelda game before this, or really any games at all besides whatever has been popular for the past 10 years.
A lot of people think Zelda is the first game to do open world "right" for whatever reason.
Zoomers are witnessing their first zelda releases and think nintendo will just recycle botw over and over and over when for bad or for worse they ALWAYS radically change one aspect of the franchise and/or discard everything and think of something different
That was before they accidentally made a Zelda that sold almost 30 million copies, anon. Why do you think TotK is a direct sequel?
You people gotta understand that Botw sold MORE THAN DOUBLE all of OoT versions put together over 20+ years.
We are never going back to traditional Zelda.
Normies got tired of capeshit, they'll get tired of open world """"""""""""design""""""""""
They got tired of capeshit after 15 years of it and with Marvel churning out movies a year until the pandemic, where they upped it to 3 movies a year to make up for lost time. If Nintendo keep taking 6 years to make a new romhack Zelda fans will never get sick from oversaturation.
If ToTK sells half of what BOTW did, it'd still be the second best selling Zelda by a mile, and it'll probably sell more than that. It's over.
That's small brain thinking. If it were to sell less than botw by any amount nintendo would take it as a bad sign. It would mean that there are switch owners that bought botw that are not interested in totk, which is potential money that was lost.
I'm just saying that ToTK would still be a massive success relative to all previous entries besides BOTW even if it only sold half of it. I think it'll manage to sell more, tiktok and twitter will be full of videos within days.
But that's not true. Vidya is more popular than ever. Merely selling more than games with an audience a fraction the size would not be a success, it would be missing out on tons of potential profit.
SS originally sold like 10% of what BOTW did and the wii install base was very good. BOTW is a massive outlier as far as commercial success goes for the series. It may be what Nintendo expects going forward, but so far BOTW is lightning in a bottle.
Botw is not "lightning in a bottle", it's just what happens when a series goes open world, it's not random, it's not pure coincidence, it's just the way things are
This. The same way that Souls games going OW with ER just Brookhaven in an entire player base that just cares fir video games if they’re open world
pretty much this. BotW with almost 30 million copies sold is Call of Duty numbers. Best selling CoD of all time was something like 32 mil copies.
And SS was seen as such an abysmal failure that the next 3d zelda went full blown open world, optional dungeons, fight ganon right from the start in order to be the opposite of SS's linearity. Although, you could also argue that a disproportionate amount of wii owners were not the kind of people to play zelda as compared to other consoles, including even the switch. Loads of old people had them for nothing other than wii sports. In any case, selling better than something like OoT that was released when video games were significantly less popular isn't necessarily a sign that a game is doing as well as it could be and that its formula is the best route for the series in the future.
It won’t break 20 million copies, screencap this post
they lost virtually no money making totk, it's literally botw dlc
totk is better than oot, i played both when they were new. get fucked nostalgic nerds
I want OoT on BoTW's map and engine with extra quests and more dungeons
And make the Triforce a relic you can actually get by the end of the game and beat the actual final boss with
OoT's Lost Woods were the comfiest
I want dungeons, a somewhat-small world that is highly detailed, like Majora's Mask, and also unbreakable weapons, because pausing two or three times mid-fight to equip new weapons is annoying.
Large open world is fine but get rid of durability or at least make them stronger than glass
>Large open world is fine
Other than Fallout New Vegas has any open-world game ever managed to not feel devoid of things to find/do?
I dislike Bethesda and the direction they've taken with Fallout and to a lesser extent Elder Scrolls but Morrowind, Oblivion, and Skyrim managed fine regarding open game worlds with things to do too. I think their formula is great and has a lot of potential but modern Bethesda doesn't have it in them to make something truly great with it any more and no other developer is really trying to do what they do.
Skyrim has a lot going for it, sure, but after playing it for several hours I realized every other quest involved going through some samey boring cave to get some shitty reward. In this regard, BotW/TotK are better since not only are shrines shorter and more entertaining than your average skyrim cave, but the orbs you get from them are far more useful than the rewards you get from most skyrim quests. That said, the quests in BotW/TotK are severely lacking from a narrative standpoint, which is where Skyrim quests shine, I’d argue that the real reward you get from them are the narratives that accompany them. Another thing skyrim has over BotW/TotK is how densely populated the world feels, in that there’s a point of interest around every corner, as opposed to the new Zeldas in which there are massive expanses of nothingness between every landmark
>a somewhat-small world that is highly detailed, like Majora's Mask
MM is the most magical world in any game I've ever played. The "going into games machine" schizo had the right idea. It's my favorite game to boot up and just run around in, talking to NPC's, doing a temple to clear an area and see how the NPC interactions change, replaying minigames. Games are getting way too big and at this point I don't even want to see massive maps, I just want worlds that I feel attached to. I'd rather pore over every tiny detail in a world built for 64-bit hardware than spend 100 hours getting lost and fast-traveling around a game the size of a country.
>I want OoT on BoTW's map and engine with extra quests and more dungeons
My man fucking have a nice day
should not have laughed as hard
God no. The first complaint I had about this game upon seeing the first trailer was that the environment was trying way too hard to be realistic and not being fantastical enough. OOT had a much more interesting map, and part of that is because they were okay with instancing off areas so that dungeon geometry could exist without fitting in with the rest of the world so they were unconstrained to design complex labyrinths without conforming to realistic expectations.
>the environment was trying way too hard to be realistic and not being fantastical enough
It's a nice mix of both
>on BoTW's map
OoT Hyrule is kino
Big OoT Hyrule is more kino
The gigaleak already had that, we don't need BotW's shitty map
OoT Hyrule but bigger would be the best version of it.
>but it's empty!
Fill it with chests and smaller villages. Problem solved.
You look you tard
The beta already had the size and that shit in it originally in the working build, you can see it in screenshots
>BoTW's map and engine
No thanks, it looks dated as shit and the art direction & foggy piss filters are generally awful.
It's dated to you because your playing this, right?
>ack no mommy they're pushing my interracial shitposts off the catalog
Why is botw so popular?
Because it's unironically good
switch launch title
critical darling, creates FOMO
open world meme
games are just more popular in general
the oracles were the best
>bloated LA minus the charm
Seasons was good because it was originally a Zelda 1 remake. Ages is flawed.
> They are the Ghirahim.
> Neither living nor dead.
> They will never stop hunting you.
zelda power rankings
3. majora's mask
4. wind waker
5. link's awakening remake
6. zelda 1
7. link's awakening (horrible fucking controls, too ambitious for the gameboy)
9. twilight princess
10. zelda 2
11. skyward sword
12. a link between worlds
13. minish cap (this game seriously sucks)
haven't played the rest, but it only sounds like I'm really missing out on the oracles
opinion discarded by the 2nd line
lick my nuts
>WW that high
Were you raised by a single mother?
>Minish Cap that low
>LA that low
don't play the Oracles, your taste is shit and you won't enjoy them.
Minish Cap is good, but it is a very very short game. Despite being on the more powerful GBA it's shorter than all the GB games. Most of Minish Cap's length comes from running around doing the kinstones and that atrocious shell gambling trophy house for 100%
How can you put Zelda 2 above literally anything else?
Zelda 2 is actually pretty good. It's ridiculously hard (especially Death Mountain) and very different to the rest of the series but it's by no means a bad game.
Besides the fact that it ain't that bad of a game, it was competing with Skyward Sword. By process of elimination, it will never be at the bottom.
Zelda 2 is actually great. Bet you haven't even played it.
Minish cap somehow manages to be soulful and soulless at the same time, I don’t know how they did it
When you say 'traditional Zelda', you're literally only talking about Ocarina.
Play the very original Legend of Zelda, and you will understand that you're talking out of your own ass.
Zelda 1 has more in common with OoT than BOTW
The Zelda series changed immediately after the first game. That's like saying Mothra vs. Godzilla isn't a 'traditional Godzilla' because there's more than one monster even though Godzilla started fighting other monsters in literally the second movie.
fuck the original zelda we're not talking about the boring nes games
Maybe a top down, I don't think it costs a lot to make those and they have the LA remake engine. But we'll probably get remakes of OoX/Minish instead.
They will make either Oracle remakes with the Awakening Remake treatment, or a new one in that style to milk Awakening Remake nostalgia for the kids that played that first (so in 10 years or so)
Oh, I could actually see that, and that'd be dope
>Do you think we will get a traditional Mario game ever again or will Nintendo just make Mario 64 sequels forever the way they churn out Pokémon sequels?
I honestly think you will as long as that piece of shit miyamoto retires.
Miyamoto doesn't work on Zelda.
Miyamoto doesnt work on anything
The NSMB games are proof that Nintendo's constant talk of innovation is just posturing
There hasn't been a new NSMB game in over a decade.
3D Land / World is basically the same shit but in 3D.
3D World came out only 1 year after the last NSMB game, so that's not much of a difference.
Breath of the Wild Normies Ruined Zelda Forever
no, you're thinking of Aonuma.
Normies became super-curious about lore and actual dungeons for the sequel, but of course Nintendo fucked that up in ToTK, in typical Nintendo fashion.
>traditional Zelda game
>Posts game that is not traditional a traditional Zelda game
Cope Ocarina and A Link to the Past are still Superior than Tears of the Kingdom
OoT is basically aLttP
First: Botw is traditional zelda. OoT is nu zelda.
Second: Will nintendo keep something that is populair and build upon it? No.
They do 2 true sequels max, only prime had 3
>First: Botw is traditional zelda. OoT is nu zelda.
I'm tired of this meme, fisher price shrines are not classic zelda. The NES zelda had dungeons and items like the raft and the bow.
Go get a real opinion instead of parroting what you read on the internet.
>they do 2 true sequels max
possibly. sort of in an unprecedented situation at the moment for Zelda, they never sold these kinds of numbers before with the IP.
>First: Botw is traditional zelda
The fuck is this zoomer narrative?
>muh Zelda 1 open world
You couldnt rush to the final battle on that one, theres a structure to progression. Also, it was an experiment, I could say the same either way about Zelda 2
>The fuck is this zoomer narrative?
Nintendo created a proof of concept demo of BotW in a mock up engine of Zelda 1 and ever since they've been preaching that Zelda 1 is what BotW was meant to be. It's fucking retarded.
Nintendo also made the timelines bullshit official, you cant take them seriously
The difference being that the whole BotW was what they originally envisioned Zelda 1 to be is pure made up bullshit while the other was intentionally since ALTTP
Split timelines with concurrent stories had been a concrete thing since Wind Waker's opening. The big thing is that Nintendo never actually cared about how it all tied in together, going so far as to merge the timelines back together for BotW.
>You couldnt rush to the final battle on that one,
yes you can
>Botw is traditional zelda. OoT is nu zelda.
Lol, OOT came out 25 years ago.
I really wish this game hadn't felt the need to deepthroat Dark Souls' cock and just made it strictly like classic Zelda.
That's what makes botw and totk being the way they are so annoying. If proper zelda clones were somewhat common then you would at least have somewhere else to turn to when nintendo fucks up the series.
TWO MORE WEEKS
Yeah, cant wait for another sunday
I'm surprised they haven't tried to make a game that reprises MM's time gimick.
They've basically remade LTTP multiple times now. The MM groundhog's day mechanic has not been redone, despite the game's immense popularity.
Depending on how ambitious they wanted to be... Imagine a larger world with a week long reset. The amount of detail and stories and interactions could be immense.
>despite the game's immense popularity
Its popular but it also alienates a lot of people because "muh time mechanics gives me anxiety", compare that to BotW/TotK "go anywhere and take your time" philosophy
Mejora Mask is Anti BOTW and TOTK lol
Is there any other game aside from Outer Wilds that made that gimmick work as well as MM did? That's the only one I'm aware of.
>traditional zelda game
this is honestly an incredible example of both literal AND dramatic irony, can I steal this?
How do you un-open world a series? It's not something you can really come back from without damaging the brand. BOTW was not just a sequel, it was Nintendo's most expensive and ambitious game ever up to that point (still probably is) and in terms of production value is now Nintendo's closest thing to a premiere title on par with something from Rockstar or Bethesda. BOTW was simply too successful and too critical for the Switch's success for Nintendo to back down from.
Use the money you gain from selling the open world game to fund games smaller in scope that can fill the gaps between the open world releases, since they take a lot of time to make
I'd love to see more smaller stuff like the Link's Awakening remake.
I don't think anyone has done it yet, so who knows. It's definitely going to have to happen at some point, though. Open world games are too much of a time and money sink to be sustainable. They're even worse than graphics chasing.
Zelda at least has the theoretical benefit of being able to release 2d games without startling open world fags. Although, nintendo doesn't seem willing to exploit that option.
Nintendo doesn't fucking care because their audience has always been the casual normalfag who buys into hype of the current month. That's every big brand. The actual fans were never the intended audience despite them literally keeping Nintendo afloat allthrough the Wii U era. Pokemon has been doing the same shit for years, neglecting its actual fans in favor of chasing fleeting normalfag money and trends. They still can't replicate the Pokemon craze of the 90s because those people are adults now that at least want to be treated like they were when the games first came out, no hand holding, let the player explore and build, and let the rival be an unapologetic dickhead that makes you want to fucking beat him, not some gay yes man in a world where everybody is a winner.
But as you alluded to with the wii u, the normalfag is a fickle beast. Open world stuff has been the popular thing for a while, but the winds can shift in a moment such that continuing to spend years and loads of money on them is no longer sound. But can that cliff be backed down from gracefully? It's easy to sell a game as the biggest one yet. How do you sell a game as smaller?
Also, I don't think pokemon rivals necessarily need to be dickheads. They definitely shouldn't be wimpy bitches that let you walk all over them. But you can have a rival that's really proud and competitive without them being a jerk. And you can really want to beat someone for reasons other than not liking them as a person. Although most of those reasons do require them to actually be hard to beat.
Nintendo went on to make Galaxy 1 and 2 and 3D Land and World after 64 and Sunshine and those did well enough and then they went back to the 64/Sunshine style with Oddysey
We don’t know what the future will bring as far as trends are concerned.
Do what happened to Zelda. It started as an open world game and then it became a linear baby tier game where you were handheld like an infant through a shitty story.
Go play zelda 1.
I never played Skyward Sword. Is it alright? Best way to play it?
No one knows the answer to that question, not even Nintendo.
Did Capcom ever make a traditional Resident Evil after 4?
RE2make is the closest but no
grim as fuck
RE7 is pretty traditional.
It retains the feel of RE despite being a first person game, just like Metroid Prime does a good job of recreating Metroid in first person.
I did not enjoy prime
Prime is overrated, but it's definitely a 3D FPS Metroid at its core.
Prime is a 3D FPS Zelda at its core.
>no tank controls
“Traditional” Zelda games were fucking boring. There I said it.
BOTW is fucking boring. Literally miles of empty space with a few pointless enemy camps and shrines.
I won't play zelda again until Link goes back to being left-handed.
Really sucks that you're never going to play a Zelda game ever again.
He's right, though. They don't even have the motion control excuse anymore.
I'm right, though. Left-handed Link isn't coming back.
totk starts with Link losing his right arm. Someone at Nintendo knows what is true and proper and is trying to set things right.
If that were true then shouldn't he have lost his left arm?
No? His right arm being lost/crippled could logically lead to him having to use his left. I suspect that whoever came up with the arm stuff was trying to nudge things towards him using his left for swords and bows and stuff. Just like with the green toga it would be a symbolic return to zelda tradition. But then it seems like development went in a weird direction with the nuts and bolts shit and the return to tradition stuff got sidelined. But the desire is there, at least among someone or probably multiple someones, to go back to a green clad, left handed hero.
you idiots do realize link gets replaced in most games right? the only reason we play as the same one in this game is cause its a BOTW sequel
Yes, we realize that. We're talking about the tradition of the Links being left handed until SS and now botw/totk and whether or not future Links will continue to be right handed.
>sick of Nintendo making Link a rightie
>Link loses his right hand
>oh cool so now Link can be left handed and he'll be weak until he trains his arm which is a better excuse for resetting all your stats than Dorf's magic
>lolno Link is the God Hand now
Gimme a break.
Not a zelda fan but i agree with you, they should have made a traditional zelda game, and invest this physics engineering and attention to details in a new ip with character creator, traditional medieval high fantasy theme, with real story.
I'm desperate for a game like that.
How have people not gotten tired of open world shit yet? I want real level design again.
Sorry anon but linearity is a bad thing
a zelda overworld should be open world the dungeons on the other hand should be linear
do you mean a traditional zelda like this game?
7 hours later and no replies, what do you think stupid bitch
Nah it's over. We'll always have OoT though.
there where zelda games before OOT anon
Nintendo is fucking retarded so we will get the latter forever instead of the OOT - SW formula
Yes, if only because it took SIX years on existing hardware to reuse the same map and core mechanics/gameplay. I think the main team won't make it, but they could easily do another 2D game or a smaller scale 3D game.
someone else should just copy the formula.
Honestly - call me delusional if you want, but I think it ultimately depends on what Nintendo has in-store for the inevitable theme park attraction and movie series and/or streaming series, and which game they adapt first (if they even adapt any mainline title at all.)
If they go with BotW aesthetics instead of classic Zelda aesthetics for the theme park I’ll be livid, that said, I think both BotW and TotK are easier to adapt into movies since they’re lighter on story, though their overall weirdness might be a hard sell for mainstream audiences as a first installment, so a more generic medieval fantasy style like the old games might be more appropriate for a theme park and first movie
Not with a retarded gay asshole like this Aonuma loser around
>Link may look a bit feminine in Breath of the Wild – or at least slightly less masculine compared to how he looks in Twilight Princess. However, his appearance is intentional. Aonuma explained to TIME that he “wanted Link to be gender neutral” going all the way back to Ocarina of Time.
Now that America has taken over Japan gaming culturally Zelda will be a chud homo game going forwards.
Oh boy can't wait for BotW 3 with the same map AGAIN
Fuck. It's over, for real. And ToTK's success is sure to set some shitty new standards for the industry as well. Hope you're all looking forward to other triple-A studios recycling maps for their "sequels."
I never thought of that. I wonder if the same people who defend it here would defend it if the Elder Scrolls VI came out in Skyrim again with the same map?
I tried to warn them. But noooo.
>"hurr I'll buy 10 copies just to spite you"
I don't really care if they return to traditional Zelda. I just want a physical version of OoT and MM on Switch, as they did with 3D Mario. Preferably the updated versions that came out on 3DS. It's a crime that those are stuck on handheld.
After finishing the whole series I realized only AlttP, OoT, MM, WW and ALBW were really good
TP is better than all of those except MM
Not really, TP is just not the worst because Zelda II and the DS games are a thing
Haven’t played ALBW yet but that’s pretty much how I feel
hopefully. something like the oracle games would be kind of nice
only if the next system can actually keep up with industry standards
That died with Gamecube. Best Nintendo system ever. Favorite gen.
Nintendo doesn't care about keeping up with the standards. Not that it matters, most devs are shit at optimising and can't work with the the power they're given.
>early reports are all saying sales are massively under the estimates
Oh no no no no no, tendiebros, did we get too cocky?
Source? I hope this is the case, but I'm guessing you're just a bot.
BOTW/TOTK is a traditional Zelda game, with the overworld being like big giant dungeon with its own puzzles. You're just bad at the game.
Yeah running through empty fields and killing the same trash mobs recolored is an epic big dungeon puzzle
yes I do, totk is THE SEQUEL TO BOTW
you mean its third DLC pack?
I wouldn't be surprised if we got a new 2D style game down the road.
It's inevitable, really. A traditional 3d game is harder to see happening anytime soon.
I only like LTTP, LA, OOT, MM, WW, Ages, Seasons and LBW. The rest of the Zelda games I found boring. I played all of them. Dunno what exactly it is that makes me like these ones and dislike the rest.
>Dunno what exactly it is that makes me like these ones and dislike the rest
Most likely a result of being gay.
Seeing stuff like this made me realize Zelda isn't for me anymore. Fusing and crafting doesn't interest me.
This looks more like something out of Beseige than Zelda.
Imagine playing Ocarina of Time in 1998, going into a coma, then waking up and seeing this.
I wonder how many disgruntled Zeldafans had to jump ship to other franchises, like anything FROMsoft pumps out for more structured worlds. Of course that does mean saying goodbye to traditional dungeons for pure combat focused games but beggars can't be choosers.
why does Ys have such godtier art and music?
They like to draw things that the final product will disappoint you on so the music has to carry that weight.
i started getting into dark cloud
Why are OOT and MM so much better than the rest of the series?
I’m still trying to figure that out, those are definitley the best 3-D entries. Overall, 2-D Zelda is much more consistent.
Wind Waker, Twilight Princess, Skyward and the Ubiclones are a fucking mess overall, too much filler.
If anything wind waker is lacking content
True, and they put grindy filler in the game like treasure charts and 49 fucking mini islands (where only 3 or 4 had s considerate size) to compensate the lack of more dungeons. The reefs in special were really bad.
Wind waker needed more ship battles. Should have an island fortress that was insanely difficult to get into and was filled with every enemy in the game
Shiggy and Koizumi mesh really well. Despite what Aonuma would have you believe, he was just the dungeon jockey prior to MM.
From Software should trying making an old school Zelda game. Dungeons and gadgets and puzzles.
That was the Dark Souls 2 DLC like, I'm legit not kidding
I've actually never played any of the dlcs in their games despite playing each of the souls games day 1
One of my dream Zelda games is a Zelda II remake made by From Software. Also, is it me or did that game go HAM on the greek aesthetics? Because those could be kino the likes of which the world has never seen if translated to 3D
i can see them doing another hyrule warriors in the same map again
Development costs are too high. It took them 6 years to make an asset flip with zero graphical improvements.
Applying BotW to NES Zelda is peak zoomer revisionism, nobody wanted to play those boring ass non linear games when we started getting cinematic linear stories on 64.
Zelda is never coming back because the average videogame player is a mouthbreather
TotK has even more handholding than BOTW yet idiots are still getting filtered
People like that would explode if they tried to play traditional zelda
No. It's dead. And I hate it. BotW/TotK is so fucking boring it's Unreal.
>"traditional" Zelda game
I'm glad the OoT style is dead. The 2D Zeldas are great, but the 3D ones consistently sucked up until BotW.
BOTW sucked harder than any 3D game before it.
Pic related is your answer. It's dead anon, all good things come to an end eventually. Just go back and replay the old games you may have forgotten.
Do you think the snoys will ever recover?
I just want another game like A Link Between Worlds, god damn it!
>Botw/TotK are so popular that preferring Oot is no longer a normie take.
This is actually a good thing.
Tbh, Breath of the Wild's format will be untenable for Team Zelda, as Ubisoft has already shown us firsthand that open worlds can easily become oversaturated and repetitive.
In addition to creating such a large Hyrule in each iteration would take them years of development and they would be forced to recycle everything until people are fed up with it.
Nintendo will go back to the trusty ALttP/OoT scheme because it's cheaper and faster to produce, and so they'll have better time to develop new ideas and gimmicks instead of focusing on modeling miles of empty ground.
Zelda will not become a sandbox saga like GTA and it would be stupid to think about it.
The problem with sandbox sagas is that the claim they always have from the public is to be bigger, better and bigger, a privilege that only a few companies can afford. Semi-linear games don't need to be bigger and just focus on new playable ideas.
Pass me some of that copium man, I really need it
lol it's hilarious how many manchildren there are that are so emotionally-attached to and jerk off shit for 7 year olds so much as the pinnacle of game design and so sacred. Nostalgia is a powerful thing. Especially for Nintendo stuff. It's as hilarious as grown adults pretending Pokemon hasn't always been braindead, for kids, and crying it doesn't cater to them anymore.
Nice cherrypick. Savage Labyrinth >>> anything in Tears of the Empty
99% of the series is that level of baby-shit. You just love it because it's what you experienced as a child. You suffer from arrested-development.
Who cares, game companies are dead. What we need is the ability to mod the games. Fans will make harder and longer dungeons than Nintendo will
>OoT circlejerk thread
Zelda II sequel
Underground tunnel dungeons like in FallOut 3 in-between overworld areas the size of Hyrule field from OOT
Soul Calibur II battle system Zelda II remake
Not a bad idea actually
burp of the wombat 2 just came out gay