HM Slave as a term is and always was at odds with the setting and intended dynamic of Pokemon. Imagine treating a real animal like that, doing the bare minimum of care and almost resenting it for only fulfilling a less glamorous function. Pokemon are portrayed as intelligent relative to real animals and engage in broadly intentional relationships with humans in the setting.
I hate this meme. The "HM slave" is an essential member to your team. Its just that they are trained for utility instead of combat. At best they should be treated like daft animals with a good diet and healthcare. I've grown attached to my HM slaves because they help me explore the world looking for treasure and rare Pokemon.
I played Pokemon Reborn and they had an option to make it so as long as you had the HM and the badge, you could use them without teaching it to a pokemon
No, I actually distribute the HM moves among my party >But muh wasted move slots!
Depending on the generation there is at worst 8 HMs to learn. With 6 Pokemon and 4 moves each, that's 24 move slot. Remove the 8 from HM, you still have 16 moves. Aside from battle facilities, Pokemon games are really easy and all you have to do is use super-effective moves, preferably with STAB. There are 18 types as of Gen 6, but earlier gens at 17, or 16 in gen 1. Normal isn't super-effective against anything, so you don't need a normal move. Surf and/or Waterfall can be your Water move, and Fly can be your Flying move. So you still have enough slots to cover every type possible. Frick HM Slaves and frick "muh move slots" autist. You don't need 4 useable moves on a Pokemon for the single player. Hell, in the earlier gens, most mons don't even learn 4 good moves and you have to make do with one-time use TMs.
Most of those moves are still really decent as attacks too. Surf is still the go to water move, Rock Smash is hilarious for defense down stacking, Strength is an unremarkable but decent attack, and so on. If you plan it out well you can still get most if not all the HMs and still have most of your moves available for attacking.
Rock Smash can have strategic use in a few cases but it's too weak to be your sole Fighting move. Strength is definitely usable but it's Normal.
Cut is the one move that's really shit.
Oh, and you don't even need all the HMs all the time either. Cut, Whirlpool and Waterfall come to mind for easily droppable HMs. Depends on the game of course.
>Most of those moves are still really decent as attacks too.
hell no lmao >Cut is a low BP move that isn't even 100% accurate >Flash is just Sand Attack but comically worse as it only has 70% accuracy in the gens where it's an HM >Rock Smash has a pathetic BP even after the buff, it's not even worth using as coverage >Fly is two turn move with only 90BP that isn't even 100% accurate and can only be taught to pokemon that almost assuredly have a better flying move available >Whirlpool lmao >Waterfall would be decent if not for the fact that you could just use surf instead, it only becomes decent in late gens where they add the flinch effect >Dive is a two turn move with only fricking 60BP in gen 3, unless you're fighting something 4x weak to water you'd be better off using cut twice. >Rock Climb is basically just worse strength with a 15% chance of justifying using it instead of strength
>Want to switch your party around >Deposited the dedicated cut user, so you get stuck at some random tree >No one can learn cut >Have to backtrack to get a pokemon who can learn the shit move >Repeat anytime you want a new pokemon on your team
Meanwhile you only need 1 dedicated pokemon for 90% of the hazards in the game if you just embrace slavery
HMs were a garbage system but they did require team management to navigate the environment which was a good gameplay mechanic, the problem was it was far too punishing to lose a move for something as shitty as cut.
>the problem was it was far too punishing to lose a move for something as shitty as cut.
No it wasn't. Lmao "punishing". These games are beaten by 8 years olds.
"Oh no my Blaziken knows Fire Punch, Brick Break and Aerial Ace, but I'll never be able to finish the game because its last move is Cut!"
Get fricking real
It could be cool to have the system back but better. Like being able to use other moves or natural Pokemon abilities. I always loved the feeling of having a Pokemon that has something that can help you navigate your environment or help you out during your adventures. It's small, but it made the Pokemon feel way more like partners.
It'd be so easy to implement too >This tree seems like it could be cut down. A pokemon with a sharp edge could do the job... >Here is this badge. Now, pokemon that can soar to the sky above can fly and transport you to many places >This rock pile blocks the way. Machoke skillfuly blows away the rocks!
You get the point. Just force the player to have some dedicated pokémon in the party without having them learn shitty moves that no one likes using
To add to this, having effectively only 4-5 pokemon on your team means exp will be distributed more densely between them, which means less grinding and a higher average level, saving time both in and out of combat
It's not quite as efficient as the overleveled starter, but it still gives you options
Calm the frick down Black person, there is no downside to having more options.
Pokemon has never been and will never be hard outside of romhacks, and forced features like xp share only dumb it down further.
More options is a net positive unless you're just being a contrarian.
You Water Type can do one other thing, and that's enough. Water is already a strong type, you can beat Ground and Rock which are common in the single player and Fire which can be trouble for many other mons. Being able to have just one other move on top is pretty good. A Swampert with Surf, Waterfall, Dive and a decent Ground move (like Mud Shot, but later Dig or Earthquake) is a pretty powerful threat for the single player and it only has one weakness, Grass. You still have 5 other Pokemon to play with.
>No, I actually distribute the HM moves among my party
This honestly. It ruins the immersion if I have one pokemon on my team that uses nothing but HM moves.
Honestly the only thing I really dislike about HMs is how it basically forces you to have a water type and a flying type on your team every single game. You can usually split HMs around your team fairly evenly, but even if you're lucky enough to have a non-water type that can learn surf it won't matter since you still have to teach Whirlpool, Waterfall and/or Dive to some water type, and hardly any non-flying types can learn Fly which I supposed is fricking obvious but I still don't want to have to use a pidgey, sparrow, or doduo every single RBY playthrough.
Tropius and Azumarill are the GOAT HM Black folk for Hoenn games. Pelipper too for just general meandering around since you usually don't need more than Surf and Fly, but it would be nice if it could learn Cut and Rock Smash too.
Lombre is also a very good slave as he can learn all the water shit, as well as learning strenght, flash and rock smash. Teach Surf to a pokemon that you actually care about and ignore flash, then you will only need to run fly and cut if you really don't want another slave
>A literal moron pornstar Black person commiting fraud is the reason why we can't say anything that can possibly be perceived as negative to blacks ever
I despise modern civilization
I usually try to spread the HMs through my party which kind of forces me to have a more diverse party of pokemon, which can be fun. I think that SV solves HMs perfectly tho, I hope that whatever comes next does something similar to that.
HM shouldn't be a thing at all. Just give the player a Key Item or if you want muh immersion than if a Pokemon CAN learn the move it can do the action outside of battle no matter what.
I've been playing Pokemon Fire Ash and they just side step any areas that require HMs, I don't know what Hoenn will be like when I get there but Kanto and the Orange Islands were handled well enough.
HMs are a shit implementation of a good idea
The entire draw of pokemon is the "adventure with your cool fantasy animal posse" thing, them helping you overcome the physical obstacles in the journey is half the point and shit like hiring a taxi pokemon just removes that, but it's also moronic that you can't ride your giant bird unless you make it carry around a useless attack for the entire game.
Just make it a skill you can teach appropriate pokemon that doesn't take a move slot. That way you keep it as a progression gate, you unlock the guy that teaches your fish how to safely carry you whenever you would normally get the HM for Surf, and you still need a water type and a flying type and a pokemon with sharp bits to cut trees etc so you keep the party composition considerations which are important since the singleplayer is so easy there's really no other reason to think about it, but there's no incentive to have HM slave you don't even like and only drag around to carry the useless attacks
>Just make it a skill you can teach appropriate pokemon that doesn't take a move slot. That way you keep it as a progression gate
that would require gamefreak learning about >metroidvanias >good game design principles >balance >non-lazy programming
I don't have to go back to the save station just to swap out abilities in Metroidvanias. I always have every ability with me. Which is literally what modern Pokemon does. It's almost as if you're a moron who's b***hing for no reason.
Later games you can swap your party anytime. So you can just swap Pokemon in and out that have the move. Or if you don't want to teach HMs then swap Pokemon that are compatible with the skill.
I'd like to ride any Pokemon big enough to carry me. They can even have swimming animations.
That said if you have a balanced party and master enough skills you can get through a good chunk of the game. You'll only need to swap to Pokemon with specific skills needed to do some things. Like throwing a vine/rope to use as a zipline. My idea to replace HMs is survival skills, where each skill has a basic and mastery level. The swim skill's basic level lets you hold onto a Pokemon and swim over water and dive shallow. The mastery of the skill lets you dive deep without needing air and lets you swim up waterfalls. Woodcutting starts off cutting saplings and bushes but mastering it fells entire trees you can use as bridges. Also wood is used in campfires and crafting recipes. Also Push starts with small blocks and rocks, but eventually you can roll boulders and logs. Which if the boulder hits a strong Pokemon, you can stun it for a quick capture without needing battle. GameFreak cannot make this game.
>Just make it a skill you can teach appropriate pokemon that doesn't take a move slot. That way you keep it as a progression gate
that would require gamefreak learning about >metroidvanias >good game design principles >balance >non-lazy programming
impossible
can't be done
That would basically make it necesary to come back to that npc every time you switch the pokemon in question. At least with HMs you have the thing in your bag. You guys are always trhowing shit like this but you never think beyond "oh, that sounds cool"
>That would basically make it necesary to come back to that NPC every time you switch the pokemon in question
Why would you ever need to program it like that? Are you so uncreative that your only way to have a pokémon learn a new ability is by talking to a specific npc so that he teaches said ability to a pokémon?
You do understand that this is not an issue anymore, right? you just want people to suck you for your shitty idea that is litersaly just HMs that dont take a move slot.
7 months ago
Anonymous
Save yourself the embarassement and admit that you were wrong, moron. No amount of backpedaling will help you
7 months ago
Anonymous
From what? That you have shitty ideas that sound cool on your head and you get mad when people call you out? Frickign reatard b***hing about a mechanic that doenst even exist anymore.
7 months ago
Anonymous
>get mad when people call you out
Imagine projecting so hard when you're the one who can't even type properly anymore.
>HMs are a shit implementation of a good idea
moronic meme. Having to carry around a bird shitmon on my team 24/7 just to fast travel isn't a good idea.
>HMs distinguished by being necessary moves to traverse the game world >are reusable unlike TMs which have good moves for battle but are single use >suddenly by gen 5 TMs become infinitely reusable like HMs >enjoy the games way more as now I can customize movesets without having to worry about using up my one earthquake TM
Why the frick did they not do this to start?
I think you need to have overworld abilities as upgrades to item collecting and movement. You shouldn't need to think about which Pokemon you have that can use the ability for most of the game. The problem is coding over 1000+ Pokemon in less than 2 years with 50 people that can do these things. Which is why GameFreak made the riding lizards in Scarlet and Violet. Next game you'll just have one Pokemon that's not in your party that you ride everywhere and does all the HM things.
>This is a very weird combination of words, I wonder what this ruleset is for? >https://github.com/Corvimae/kaizo-ironmon-plus/blob/main/rules.md >Other rules include banning held items in Gens III and IV, only using one Pokemon for fighting (if you ever catch a new one you must release your current one), and banning moves that can heal you and/or are guaranteed to cause status effects
Why don't these people just play another game at this point?
It's mainly for autists and poketubers. I know pokeaim just uses it as an excuse to hang out with chat for 5 hours on his streams and shoot the shit with something going on in the background.
say HM slave.
Ah you mean HM Black person?
Pokemon Clover has the best HM Black person.
It can learn all the HMs.
Still mad the pussies at FANDOM nuked the wiki
HM Slave as a term is and always was at odds with the setting and intended dynamic of Pokemon. Imagine treating a real animal like that, doing the bare minimum of care and almost resenting it for only fulfilling a less glamorous function. Pokemon are portrayed as intelligent relative to real animals and engage in broadly intentional relationships with humans in the setting.
>Imagine treating a real animal like that
Does he know?
I do not think he is aware
Might be a city slicker
>he doesn't know what a farm is
I hate this meme. The "HM slave" is an essential member to your team. Its just that they are trained for utility instead of combat. At best they should be treated like daft animals with a good diet and healthcare. I've grown attached to my HM slaves because they help me explore the world looking for treasure and rare Pokemon.
I only play romhacks that don't require you to teach HM moves to a pokemon.
HM bawd
HM Puta
What's the best pokemon to pick cotton
Jynx or scrafty come to mind
Machamp obviously
HM OP
I played Pokemon Reborn and they had an option to make it so as long as you had the HM and the badge, you could use them without teaching it to a pokemon
>I played Pokemon Reborn
How is it? And is it finished?
No, I actually distribute the HM moves among my party
>But muh wasted move slots!
Depending on the generation there is at worst 8 HMs to learn. With 6 Pokemon and 4 moves each, that's 24 move slot. Remove the 8 from HM, you still have 16 moves. Aside from battle facilities, Pokemon games are really easy and all you have to do is use super-effective moves, preferably with STAB. There are 18 types as of Gen 6, but earlier gens at 17, or 16 in gen 1. Normal isn't super-effective against anything, so you don't need a normal move. Surf and/or Waterfall can be your Water move, and Fly can be your Flying move. So you still have enough slots to cover every type possible. Frick HM Slaves and frick "muh move slots" autist. You don't need 4 useable moves on a Pokemon for the single player. Hell, in the earlier gens, most mons don't even learn 4 good moves and you have to make do with one-time use TMs.
Most of those moves are still really decent as attacks too. Surf is still the go to water move, Rock Smash is hilarious for defense down stacking, Strength is an unremarkable but decent attack, and so on. If you plan it out well you can still get most if not all the HMs and still have most of your moves available for attacking.
Rock Smash can have strategic use in a few cases but it's too weak to be your sole Fighting move. Strength is definitely usable but it's Normal.
Cut is the one move that's really shit.
Oh, and you don't even need all the HMs all the time either. Cut, Whirlpool and Waterfall come to mind for easily droppable HMs. Depends on the game of course.
That's only with meta knowledge though. If you're playing it blind then you'll never know when the game decides to require an HM.
>Most of those moves are still really decent as attacks too.
hell no lmao
>Cut is a low BP move that isn't even 100% accurate
>Flash is just Sand Attack but comically worse as it only has 70% accuracy in the gens where it's an HM
>Rock Smash has a pathetic BP even after the buff, it's not even worth using as coverage
>Fly is two turn move with only 90BP that isn't even 100% accurate and can only be taught to pokemon that almost assuredly have a better flying move available
>Whirlpool lmao
>Waterfall would be decent if not for the fact that you could just use surf instead, it only becomes decent in late gens where they add the flinch effect
>Dive is a two turn move with only fricking 60BP in gen 3, unless you're fighting something 4x weak to water you'd be better off using cut twice.
>Rock Climb is basically just worse strength with a 15% chance of justifying using it instead of strength
Waterfall is a great reliable physical water move.
Not before gen 4, where they actively buffed it on top of making it a physical water move so that Surf doesn't keep overshadowing it
>Wah I need my perfect accuracy 90 BP moves in every slot to beat a game meant for literal kindergartners
I was a literal kindergartner when I first realized how fricking terrible some of these moves are.
70 dmg every other turn is pretty bad if its my only move of that type.
>Want to switch your party around
>Deposited the dedicated cut user, so you get stuck at some random tree
>No one can learn cut
>Have to backtrack to get a pokemon who can learn the shit move
>Repeat anytime you want a new pokemon on your team
Meanwhile you only need 1 dedicated pokemon for 90% of the hazards in the game if you just embrace slavery
HMs were a garbage system but they did require team management to navigate the environment which was a good gameplay mechanic, the problem was it was far too punishing to lose a move for something as shitty as cut.
>the problem was it was far too punishing to lose a move for something as shitty as cut.
No it wasn't. Lmao "punishing". These games are beaten by 8 years olds.
"Oh no my Blaziken knows Fire Punch, Brick Break and Aerial Ace, but I'll never be able to finish the game because its last move is Cut!"
Get fricking real
It is punishing in that it is less fun to use a move like cut instead of using a fun move like hyper beam.
The problem is not that it's difficult, I just don't want to waste a slot for shitty boring Cut
>Oh no my Blaziken knows Fire Punch, Brick Break and Aerial Ace
More like fire punch, flamethrower and fire blast
It could be cool to have the system back but better. Like being able to use other moves or natural Pokemon abilities. I always loved the feeling of having a Pokemon that has something that can help you navigate your environment or help you out during your adventures. It's small, but it made the Pokemon feel way more like partners.
It'd be so easy to implement too
>This tree seems like it could be cut down. A pokemon with a sharp edge could do the job...
>Here is this badge. Now, pokemon that can soar to the sky above can fly and transport you to many places
>This rock pile blocks the way. Machoke skillfuly blows away the rocks!
You get the point. Just force the player to have some dedicated pokémon in the party without having them learn shitty moves that no one likes using
To add to this, having effectively only 4-5 pokemon on your team means exp will be distributed more densely between them, which means less grinding and a higher average level, saving time both in and out of combat
It's not quite as efficient as the overleveled starter, but it still gives you options
I wish forced xp share wasn't the norm in the newest gens, a toggle would've been great.
>playing the modern games
I know, mea culpa.
there's literally no reason to ever turn off the exp share if the option exists.
>B-BUT I WANT THE GAMES TO BE HARD!!!
then ask for that instead of a shitty pointless toggle you dumbfrick DStard.
Calm the frick down Black person, there is no downside to having more options.
Pokemon has never been and will never be hard outside of romhacks, and forced features like xp share only dumb it down further.
More options is a net positive unless you're just being a contrarian.
Then you have a game were surf, waterfall and dive are all needed to progress so your water type can’t do much else.
You Water Type can do one other thing, and that's enough. Water is already a strong type, you can beat Ground and Rock which are common in the single player and Fire which can be trouble for many other mons. Being able to have just one other move on top is pretty good. A Swampert with Surf, Waterfall, Dive and a decent Ground move (like Mud Shot, but later Dig or Earthquake) is a pretty powerful threat for the single player and it only has one weakness, Grass. You still have 5 other Pokemon to play with.
Ice beam
I always have an ice type on my team, so no need.
Or you know I can just beat the game with 5 pokemon with whatever fun moves I want and have an HM slave.
ive been saying this since gen 1: hm's should just be fricking items. fly is a hanglider, surf is a surfboard, cut is some shears etc etc
I don't think we've had HMs in a decade now, GF recognized it was stupid
They're not stupid, GF is just stupid. There's plenty of alternative systems that people have come up with that could have worked.
>No, I actually distribute the HM moves among my party
This honestly. It ruins the immersion if I have one pokemon on my team that uses nothing but HM moves.
HM whiteboy
HM Black person
HM Buck
I name my HM Slaves after the HMs I give them.
HM israelites
HM wienersleeve
>HM Indentured Servant
HM Serf
HM Butttbawd
Which mons you like using/did use for HM... duty the most?
Zigzagoon
a ratatta clone for mostly anything and a water mon for surf waterfall and dive.
pretty sure in gen 4 I used 2 bibarrels
dragonite is a pretty good slave
Fly
strength
surf
cut/waterfall/whatever
plus strong enough to use in battle even with gimped moves
I hate this thing and everything it stands for.
What's wrong with regional normal rodents having a second type?
Bibarel roll
Honestly the only thing I really dislike about HMs is how it basically forces you to have a water type and a flying type on your team every single game. You can usually split HMs around your team fairly evenly, but even if you're lucky enough to have a non-water type that can learn surf it won't matter since you still have to teach Whirlpool, Waterfall and/or Dive to some water type, and hardly any non-flying types can learn Fly which I supposed is fricking obvious but I still don't want to have to use a pidgey, sparrow, or doduo every single RBY playthrough.
Tropius and Azumarill are the GOAT HM Black folk for Hoenn games. Pelipper too for just general meandering around since you usually don't need more than Surf and Fly, but it would be nice if it could learn Cut and Rock Smash too.
This little guy can learn Surf and Whirlpool. Sadly Furret kind of sucks, but he's a pretty good HM User in general.
>HM slave doubles as a pickup slave
top tier slave
Lombre is also a very good slave as he can learn all the water shit, as well as learning strenght, flash and rock smash. Teach Surf to a pokemon that you actually care about and ignore flash, then you will only need to run fly and cut if you really don't want another slave
Ludicolo/tentacruel and tropius
HM plantation rat
HM farm equipment
>>>/vp/ you losers
Are people actually censoring the term "HM Slave"?
Every single day I wish George Floyd had OD’d 10 minutes earlier and we can have words like Slave, Blacklist, and Master back.
>A literal moron pornstar Black person commiting fraud is the reason why we can't say anything that can possibly be perceived as negative to blacks ever
I despise modern civilization
moron. The move would've happened regardless, they'd just find another scapegoat.
I know that, you gay. What drives me nuts is the fact that they used the worst scapegoat ever, and yet it worked wonders.
Only America, Australia and maybe UK, but those hardly qualify as civilizations.
I can confirm there were circles doing this shit well before BLM started to pick up steam again in 2020
I usually try to spread the HMs through my party which kind of forces me to have a more diverse party of pokemon, which can be fun. I think that SV solves HMs perfectly tho, I hope that whatever comes next does something similar to that.
where is this from?
Fanfiction rulesets for kaizo runs probably
ah, I found it:
https://github.com/Corvimae/kaizo-ironmon-plus/blob/main/rules.md
had to be a train
HM shouldn't be a thing at all. Just give the player a Key Item or if you want muh immersion than if a Pokemon CAN learn the move it can do the action outside of battle no matter what.
I've been playing Pokemon Fire Ash and they just side step any areas that require HMs, I don't know what Hoenn will be like when I get there but Kanto and the Orange Islands were handled well enough.
The frick are these stupid rules?
HMs are a shit implementation of a good idea
The entire draw of pokemon is the "adventure with your cool fantasy animal posse" thing, them helping you overcome the physical obstacles in the journey is half the point and shit like hiring a taxi pokemon just removes that, but it's also moronic that you can't ride your giant bird unless you make it carry around a useless attack for the entire game.
Just make it a skill you can teach appropriate pokemon that doesn't take a move slot. That way you keep it as a progression gate, you unlock the guy that teaches your fish how to safely carry you whenever you would normally get the HM for Surf, and you still need a water type and a flying type and a pokemon with sharp bits to cut trees etc so you keep the party composition considerations which are important since the singleplayer is so easy there's really no other reason to think about it, but there's no incentive to have HM slave you don't even like and only drag around to carry the useless attacks
>Just make it a skill you can teach appropriate pokemon that doesn't take a move slot. That way you keep it as a progression gate
that would require gamefreak learning about
>metroidvanias
>good game design principles
>balance
>non-lazy programming
impossible
can't be done
I don't have to go back to the save station just to swap out abilities in Metroidvanias. I always have every ability with me. Which is literally what modern Pokemon does. It's almost as if you're a moron who's b***hing for no reason.
Later games you can swap your party anytime. So you can just swap Pokemon in and out that have the move. Or if you don't want to teach HMs then swap Pokemon that are compatible with the skill.
Even fricking worse. At that point just do what SM did with Ride Pokemon.
I'd like to ride any Pokemon big enough to carry me. They can even have swimming animations.
That said if you have a balanced party and master enough skills you can get through a good chunk of the game. You'll only need to swap to Pokemon with specific skills needed to do some things. Like throwing a vine/rope to use as a zipline. My idea to replace HMs is survival skills, where each skill has a basic and mastery level. The swim skill's basic level lets you hold onto a Pokemon and swim over water and dive shallow. The mastery of the skill lets you dive deep without needing air and lets you swim up waterfalls. Woodcutting starts off cutting saplings and bushes but mastering it fells entire trees you can use as bridges. Also wood is used in campfires and crafting recipes. Also Push starts with small blocks and rocks, but eventually you can roll boulders and logs. Which if the boulder hits a strong Pokemon, you can stun it for a quick capture without needing battle. GameFreak cannot make this game.
That would basically make it necesary to come back to that npc every time you switch the pokemon in question. At least with HMs you have the thing in your bag. You guys are always trhowing shit like this but you never think beyond "oh, that sounds cool"
>That would basically make it necesary to come back to that NPC every time you switch the pokemon in question
Why would you ever need to program it like that? Are you so uncreative that your only way to have a pokémon learn a new ability is by talking to a specific npc so that he teaches said ability to a pokémon?
You literaly described the idea as such.
Imagine being a bigger moron than GF themselves
You do understand that this is not an issue anymore, right? you just want people to suck you for your shitty idea that is litersaly just HMs that dont take a move slot.
Save yourself the embarassement and admit that you were wrong, moron. No amount of backpedaling will help you
From what? That you have shitty ideas that sound cool on your head and you get mad when people call you out? Frickign reatard b***hing about a mechanic that doenst even exist anymore.
>get mad when people call you out
Imagine projecting so hard when you're the one who can't even type properly anymore.
>HMs are a shit implementation of a good idea
moronic meme. Having to carry around a bird shitmon on my team 24/7 just to fast travel isn't a good idea.
HMs are proof that gamefreak is bad at making games
>HMs distinguished by being necessary moves to traverse the game world
>are reusable unlike TMs which have good moves for battle but are single use
>suddenly by gen 5 TMs become infinitely reusable like HMs
>enjoy the games way more as now I can customize movesets without having to worry about using up my one earthquake TM
Why the frick did they not do this to start?
Gen 1 would get destroyed even harder if everything could learn body slam by SS. Anne.
I usually use Mew as my "HM Boba Fett's Starship" in gen 1
The frick does that even mean and why is it so "modern safe-speak"?
Who's the best HM slave for gen 3?
The coon is regarded as a pretty good one. It can cover surf, cut, rock smash, and strength. Pretty much everyone's HM israeli Serf
I think you need to have overworld abilities as upgrades to item collecting and movement. You shouldn't need to think about which Pokemon you have that can use the ability for most of the game. The problem is coding over 1000+ Pokemon in less than 2 years with 50 people that can do these things. Which is why GameFreak made the riding lizards in Scarlet and Violet. Next game you'll just have one Pokemon that's not in your party that you ride everywhere and does all the HM things.
>This is a very weird combination of words, I wonder what this ruleset is for?
>https://github.com/Corvimae/kaizo-ironmon-plus/blob/main/rules.md
>Other rules include banning held items in Gens III and IV, only using one Pokemon for fighting (if you ever catch a new one you must release your current one), and banning moves that can heal you and/or are guaranteed to cause status effects
Why don't these people just play another game at this point?
It's mainly for autists and poketubers. I know pokeaim just uses it as an excuse to hang out with chat for 5 hours on his streams and shoot the shit with something going on in the background.
should have spelled it "fren" to be extra wholesome
No that is a dogwhistle for pepe and pepe variants which have been declared hate speech by the ADL
I prefer HM israelite. He hoards all the HMs for himself.