Does Ganker play any randomizers? I'm addicted to the Link to the Past one.
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Does Ganker play any randomizers? I'm addicted to the Link to the Past one.
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No. They're purely for streamers to help make their 999th run of a game more interesting.
No, it's comforting. If you aren't a streamer trying to squeeze water from a stone, you're hopelessly autistic. Like a actual autist who only eats buttered penne and chicken fingers.
You sound like you have a cultured and nuanced taste in games, you must spend a lot of time playing them.
Yes. I have shittons of games to play from tons of genres.
Anon, rolling a wooden hoop down a road is "fun". Randomizers are nonsense for streamers and autistic losers.
how can you tell someone what is fun or not to them? are you in their brain?
Shut the frick up ESL. You don't even understand what's being said.
i understand exactly what is being said fricking homosexual you don't know what is fun you boring queer you aren't in peoples heads
No you fricking don't. Nobody said they aren't fun.
Frick off you disgusting subhuman.
DURRR NO ONE SAID THEY AREN'T FUN
>No, it's comforting. If you aren't a streamer trying to squeeze water from a stone, you're hopelessly autistic. Like a actual autist who only eats buttered penne and chicken fingers
>Anon, rolling a wooden hoop down a road is "fun". Randomizers are nonsense for streamers and autistic losers
maybe you're the ESL here
>quotes a post where I directly a openly admit that randomizers can be fun
You're illiterate and don't speak english well. Go somewhere else and shriek in your third world monkey screech language amonsgt your own kind.
>I directly a openly admit that randomizers can be fun
no you fricking didn't idiot. you were clearly acting snobby and elitist about it.
>you were clearly acting snobby and elitist about it.
Yes but here's thing: English is a nuanced language and through the word choice, use of punctiation and general application of the broader concept of "tone" I was able to layer my post with more than one message.
However: If you read my post and think I'm contradicting the idea that "randomizers can be fun" you're a fricking stunned addlepate.
please show me when you back-pedaled and admitted randomizers were fun
You quoted it already you illiterate shitstain.
>No, it's comforting.
you didn't admit it was fun. comforting = giving comfort. very vague!
>If you aren't a streamer trying to squeeze water from a stone, you're hopelessly autistic. Like a actual autist who only eats buttered penne and chicken fingers
> a actual btw kek
you go on to insult anon, indicating that you should only play randos while streaming because its only for content farming
>Anon, rolling a wooden hoop down a road is "fun".
insulting the anon again, indicating an inferior idea of fun.
>Randomizers are nonsense for streamers and autistic losers
pretty obvious here
>comforting
Illiterate. That's not what I'm talking about
>insulting the anon again, indicating an inferior idea of fun.
Yeah but inferior fun is still fun you dumbfrick brownoid streetdog.
Sorry anon, I never said they weren't having fun. You're an illiterate dog.
i don't know why I'm even wasting my time arguing with someone who sounds like the biggest redditor who has ever lived, both physically and socially
Get fricked moron. Hold the L and carry it all the way back to whatever ramshackle shithole shack you sleep in
i bought this book and they fricking ripped me off
every page was blank
I know. I wanted to get it as a gag gift for Christmas and was really disappointed when I found that out.
>Yeah but inferior fun is still fun you dumbfrick brownoid streetdog.
>Hurr DURR. It can be fun...If you are a mouth-breather moron, my fun is better, btw
You are an autistic fricker that gets easily triggered.
In summary: Frick you, you're subhuman and cannot debate with people using a language you're this bad at speaking and reading.
If it wasn't fun, I wouldn't be doing it. You sound joyless and sad. I prescribe 50ccs of keysanity.
I've started getting interested in them a bit lately, played a run of the Ocarina Of Time + Majora's Mask randomizer while feeling particularly unwell and I think the fever helped it be more entertaining for me with how strange of a thing it felt like.
Better hopelessly autistic than a filthy normalgay at least
I'm not so sure. I hate it when I meet a somebody who appears to have a powerlevel similar to my own but they just turn out to be some weird Nintendo only man boy or something
Anon, I don't stream. Randomizers add unique twists on games I always enjoyed playing as a kid and force me to test my game mechanics knowledge to complete seeds.
is "the streamer" in the room with you right now?
I played the super metroid and lttp ones.
While i first thought they were amazing, they quickly turned into a nightmare and an enormous waste of time.
They're only good to watch streamers play them, because they just frick the player over constantly in infuriating ways.
They were not meant to be played that way, and it makes them horrible to play.
like mattewmatosis.
i used to play the SotN randomizer pretty often, was pretty good
Not exactly a randomizer but doom infinite is a lot of fricking fun.
Has anyone here ever tried those Archipelago multiple games in one randomizers? It seems like a cool idea on paper but I'm really doubtful it works that smoothly
I actually just finished a super metroid + link to the past one today. It was a bit of a slog because I had to complete almost all of Super Metroid before I got anything good in lttp.
>Muse Dash + Starcraft 2 randomizer
shit seems wack
>Has anyone here ever tried those Archipelago multiple games in one randomizers?
I don't have people to co-op it with
It does actually work that smoothly. I do Super Metroid + Link to the Past combo rando co-operatively with a buddy where we share items. It's near instant and it's hosted independently of either game so if someone disconnects or restarts their emulator it'll keep progress.
archipelago is amazing, works fantastic.
But imagine having a friend who'd want to do a coop randomizer haha...
Wait so how does this work? I'm looking at the page and there is stuff like factorio, stardew valley or DS3
Do you get to unlock a key for the other player selling turnips? Reaching anor lo do gives the stardew player a horse?
I tried it once with a friend, super metroid & link to the past (not the combo, just one guy running SM and the other LTTP)
I remembered where most of the items are on SM and some tech but my friend kind of got stuck on LTTP since he hadn't played it in a while, so we had to make the program spit out some hints. There's even an option to make it give you items if you're truly stuck. It's very cool, everything is in realtime and there's anti-frustration features if someone is holding up the run.
I'd like to try it again sometime but probably with some easy to understand game on my end, maybe doom, KH2, ROR2 or one of the bing bings
It can be a bit of a mind-melter but what I do with a buddy when we split games like that is have a video going showing the other person's game so you can keep direct tabs on them as well.
Can we get a bunch of us to try this? I'm lonely
I have too many games waiting to be played to want to spend time on playing mangled versions of my favorites.
Exactly.
>Play a new and exciting game I never played for before
Or
>Replay an all time classic and relive it's greatness
Or
>Play a shitty broken mangled randomizer that's only advantage is cheap Roguelite-esque randomness
It's an easy choice.
It is a way to relive a classic game's greatness while also throwing in an element of randomness so you don't get bored.
Nope. The greatness is the original intended design and progression. If you have to pour a bottle of ketchup on the Mona Lisa so it's not "boring" to look at anymore...Maybe just look at something else.
Look, it's obvious you aren't playing games.
Randomizers are pretty fun, you can't do it with every game but it works very well with games like Zelda. It adds replayability
It's basically something like a second quest.
Speaking of mangling a game
What was the point of putting cows into Jabu Jabu in Master Quest?
>Look, it's obvious you aren't playing games.
No it isn't.
>Randomizers are pretty fun
Nope, gormless trash for fake friends [streamers] and autistic idiots.
> you can't do it with every game but it works very well with games like Zelda
Hey dumbfrick: I know what they are.
>It's basically something like a second quest
No, it's autistic repetitive trash for people who are too autistic to play something else or don't have a choice because it's effectively their job.
Again, if you would have played a randomizer, you wouldn't say those things.
Your entire opinion boils down to
>muh streamers
Just frick off
>Again, if you would have played a randomizer, you wouldn't say those things.
Wrong. Your argument is essentially: People who play these can't think they're fake and gay.You're an idiot.
>muh streamers
The only reason this shit is popular is that streamers use them. No other form of emulation or whatever else is as popular as randomizers and it's the community on Twitch who did that. Because some people's job is effectively just to play one kind of game for 4-7 hours a day, it becomes very desirable to find ways to make that more interesting and repeatable. Randos are IDEAL for that. Then you can just autistically play "Zelda" all day for your fans but still have a little variety to it. What's really cringe is people who aren't caught in the streamer's monkey paw situation but STILL just play vaguely remixed games from 1993 over and over again.
You just keep repeating the same shit without engaging any arguments.
It's basically a new game mode but that doesn't count because
>MUH STREAMERS
Just frick off, moron
>You just keep repeating the same shit without engaging any arguments.
You haven't made many arguments but I've directly addressed them all.
>It's basically a new game mode
A bad and stupid game mode that effectively ruins the core design of any game it's applied to and that exists only so the mentally ill and children's entertainers can replay a game for the 50th time without falling asleep.
>but I've directly addressed them all.
No, you didn't you delusional idiot.
You're just talking about something you didn't even try.
Nobody even says it's like a new amazing game, it's just a fun mode. Like how some games have a Boss Rush mode. You could argue it's a diluted form of the game as well.
You just keep saying it's garbage for streamers as if your brain has been rotten by twitch.
Zelda randomizers open up the game world. You basically go on a treasure hunt to find the items you need to progress. It doesn't even mix that much up, it's the same dungeons and overworld.
Also some mechanics are suddenly relevant. For example rupees/shops are suddenly important (in the base game you only need to buy a shield and never enter a shop ever again). Grottos become important.
Ice Arrows can be used to melt red ice which is also neat. It's basically a puzzle mode that requires a bit of knowledge about the game
>, you didn't you delusional idiot.
I directlyt reacted to every attempt at an argument you ever made.
>Nobody even says it's like a new amazing game
Don't care homosexual
>You just keep saying it's garbage for streamers as if your brain has been rotten by twitch.
Because that's what it is. For streamers and people who're mentally ill and would rather play ALttP again rather than do something new.
Sorry buddy, you're a moron who can't even read or understand english. Are you that ESL shitsmear again?
>You haven't made many arguments but I've directly addressed them all.
No you haven't. You just wishy washed all of His arguments by calling them autistic, stream bait. Without adressing why they are like that
Actually I did address it multiple times. Eat shit filthy streetdog.
Your argument for why they are streamer bait is because they are for autistic frickers. And the reason it is for autistic frickers is because...Uh...People obsessed with them play it, so You are obsessed with them (good assumption, you homosexual). So keep going with your inane ramblings; maybe eventually they will look like actual arguments
Nah, I've said much more than that, you're just too moronic to read a fricking thread on Ganker.
Oh nice...Could you say your arguments again, because, FOR some reason, I can't find them
You can lick my hairy white butthole
Where are the arguments, Black person
Right here, right in this thread you fricking moron. Did the local pack of dogs frick both your eyeholes in one night? Are you fricking blind? Most third worlders who get raped by dogs usually keep atleast one eye, you must have been particularly unlucky to get DPed in the eye sockets by a pack of street animals.
>Rape fantasies
>Bestiality fantasies
Your pathetic attempts at trying to imitate something that vaguely resembles intelligence or even sapience are funny. But I have searched, and I still can't find your argument (because there IS NOTHING)
>implying implications
Nice try shit-for-brains. I'm just trying to wrap my head around how somebody could be so blind and stupid as you are, so it must be a dog fricked your eye socket and came inside your skull. This would blind you and damage your brain and explain all the symptoms you're presenting with.
Projecting your furhomosexualry isn't an argument. So once again, put your fricking arguments here
I already did. You just have too much dog cum in your skull and aren't able to recognize it.
Lol. Furgay
>DUUUUUUUUDE, You (I) WANT TO FRICK DOGS....NOT PROJECTING, BTW
Is this comedy? If it is, then I am not seeing the funny
I never said you want to. I said you're unlucky enough to have been raped.
I like randomizers, I play randomizers. I also play chaos mods and stuff as well, on GTAV I did both a randomizer AND chaos. Just say you have a different opinion about it, doofus. Streamers don't have a monopoly on things.
>>Play a new and exciting game I never played for before
anon steam end of year stats showed that literally 83% of people are still playing the same shit from 10 years ago
there's no exciting new games to fricking play
>Anon! Legions of scumsucking morons keep playing the same few games!
>This proves there's no new fun games!
Mchave a nice day moron.
stay mad that i'm right
LTTP randomizer was good until the racing autists started using flipperbug and air walking.
FE randomizers are the only way to have fun with the GBA games at this point.
I like the Super Metroid/Link to the Past mashup one.
The Majora's Mask one is probably one of my favorites. I acknowledge my autism.
Same. It feels more tightly compact than OOT because you don't have two timelines to jump between and there's less dungeons.
I'm not autistic enough to use glitched logic however, and just keep progression as normal.
LttP randomizer is so good. Almost ever other one I’ve tried it feels shoehorned and unnatural. Probably because games like OoT or Final Fantasy are way too linear so the “random” elements are just like 5 giant chunks that you do the same way, but the order you do the chunks is random. LttP has a flow to it and feels like a real open world game
I completely agree. It's really crazy how good the game is about item checks. Basically every major item you get is useful and opens up a ton of new things to go check out. You really have to use your entire inventory. It's not like Super Metroid where 99% of the game is open if you find the space jump early.
Super Metroid is weird because unlike ALttP where there's a few tricks and a few skill gates, mostly it's 100% inventory gated, you *can* beat Super Metroid with very limited tools but your ability to personally execute is what limits you. Suitless Meridia? Navigating lower norfair without Varia? Getting to lower norfair at all without space jump or bombs? Killing Ridley without charge beam? Crossing moat without speedbooster, space jump, or grapple? All eminently possible but heavily dependent on what you can do.
The result is that while ALttP is a routing puzzle SM is more of an execution puzzle on top of that, in a way that I think complements them both.
I can do a couple tricks like vertical wall jumping and the mach ball, but most of the other ones seem way too hard for me. I'm really impressed by the people that can do all the crazy Super Metroid stuff 'cause that shit is not easy. Link to the Past glitches are baby mode in comparison.
For some ungodly reason it's 'mockball' (because it mocks samus's run speed) rather than 'mach ball' (because it's fast). But yeah, I was at your level for a long time but some tricks like gravity jumping to navigate in water and springball jumping to get extra height are really powerful and very easy. I've only landed the wall-jump across moat once and I'm not stupid enough to go for the speedbooster horseshit like lava dive.
>LttP fan
>Probably games like OoT are way too linear
Sasuga
For me, it's not that OoT is too linear. It's just that it takes forever to get anywhere. The LttP world is just so compact. It's easy to get almost anywhere and check some obscure spot, and the runs end up being very short.
He's not wrong. ALTTP is also lighter on cutscenes, so you get more room to explore and do your thing.
not to mention the LttP rando removes nearly all cutscenes except for:
Aghnaim at the top of Hyrule Castle
Aghnaim at the top of Ganon's tower
Using the book at the Desert Palace
>He's not wrong.
He is. OoT is every bit as non-linear as LttP. Saying otherwise is a lie, plain and simple.
I only ever cared for pokemon or dark souls randomizers because I didn't like the backtracking that metroidvanias or zelda required for their randomizers. Pkmn and dark souls are unironically really fun when randomized.
I'm pretty hooked to OoT Randomized. Feels like this game hits a sweet spot in that progression is item driven enough to make big options open up when you find something, but not TOO item driven to the point that it's too rigid or linear, and you can find yourself doing shit in plenty of different orders depending on what items you have access to.
Shuffling dungeons and bosses can also be some kooky shit where you might find yourself fighting Bongo Bongo as a child without a sword.
I wish other randomizers could capture the feeling that you're experiencing your own personalized adventure, like the OOT one.
This works because default OoT basically guarantees that NOTHING interesting will ever come out of a small chest that isn't a small key, so it makes the most disappointing thing in the original game the most interesting.
It's essentially perfect except for the fact that the game has waaaaay too many hidden caves that makes playing it impossible unless you know all their locations. Also having to fight Stalfos under a timelimit as child link without a sword is bullshit (but possible).
Emulation, I think.
I've found PS2 emulation to be a crapshoot in general, unfortunately, and I vaguely recall discussion about the KH2 rando in particular not working well on versions other than EGS. That might've just been with the pirated PC copy rather than emulator though. I'm not up to date on the info because I intend to replay the game vanilla first but haven't had the time.
I assumed the tried-and-tested version would be more reliable, but I guess I was wrong.
To the best of my knowledge https://tommadness.github.io/KH2Randomizer// is the guide to use, if you aren't already.
thanks for the quick reply
finished kh2 a long time ago and felt the urge to play it again but with a new twist
Keysanity or bust. You're a homosexual if you play with the default options.
Elden Ring because you can use the randomizer to cut out the overworld.
>download elden ring randomizer
>realize i don't know where 90% of the shit in the game usually is anyway
Are there any required items in Elden Ring? I feel like that's the kind of game where you'd just use what you find in a randomizer.
You can't access final boss without burning the thorns, which requires going through grey whirlwind land.
Other than that, eh not really. Most people set it up to require a minimum amount of legacy dungeon boss kills to add in that element of keyhunting.
I have played some randomizers including:
Free Enterpise - FF4
Career Day - FF5
Worlds Collide - FF6
Link to the Past
Link to the Past + Super Metroid combo
Illusion of Gaia
Soulblazer
Earthbound
How the hell do JRPG randomizers work? Those games are so linear.
randomize boss locations, lock areas off until you get certain key items, where you get party members, give you the airship (or in the case of Earthbound PSI Teleport) early on, etc..
more intense settings can change the stats on gear and who can equip them
The craziest ones are the ancient cave randomieser for Lufia 2 and earthbound that just suffle every door in the game to create one giant dungeon.
>and earthbound that just suffle every door in the game to create one giant dungeon.
that one is fricking insane
Free enterprise for FF4 gives you the airship and two random characters (in place of cecil and kain) to start, sets 5 random objectives from the game's major events as requirements to unlock the final dungeon, and then leaves you to it. It works surprisingly well because you end up actually using the game's mechanics fully to do stuff earlier than you normally would.
>sets 5 random objectives
you can actually change it to be a random number of objectives
>from the game's major events
or beating specific boss fights (either boss or location)
>as requirements to unlock the final dungeon
it's either the Crystal to make the final boss mortal or outright beat the game
>played Dark Souls randomizer
>Caphra demon was replaced with Manus
>his dogs were bone wheel skeletons
>this actually wasn't that bad at all since I usually don't go this way and was fairly leveled, so I just ran to the top of the stairs, killed the wheel skeletons, and hit manus
>only like 2 of his 5-hit combo hits could hit me
>had a good time
Bro thats just the normal capra demon strat.
i had more fun with the elden ring randomizer than i did the base game
Resident Evil randomizers are pure kino. Go ahead and get Biorand if youre interested.
this thread is fricking cancer
It's really just those two idiots.
The Kingdom Hearts 2 one turns the game from an 7 or 8 to a 10/10 easily.
That actually sounds pretty interesting. I find Kingdom Hearts 2 to be really fun to play, it's just the story and everything else that kills it for me.
The Garden of Assemblage mod that everyone uses with it allows you to immediately access every world from a hub. From there you can put items into the pool that limit your ability to visit each world so you end up with a different world progression each time. There's also 8 billion options for speeding up removing gimmick sections or putting different things in or out of the rando pool.
The boss rando is also fricking sick with how some bosses interact with different arenas.
>The duo fight in Aladdin that makes you fight 2 guys at once
>the pit in hades that puts a timer in the fight
>All the different places Xigbar will snipe you from
>get the tutorial boss in the world that never was
>he flips the entire castle during his QTE
Kino. BBS randomizer wishes it was capable of even half as much cool shit.
I played the wind waker one and found like every item except any of the swords. Was kinda fricking annoying tbh, I stopped playing for the day and just never went back to it. Now that I think about it there was probably one in the labyrinth or pit of 100 trials or whatever the frick it's called.
>Now that I think about it there was probably one in the labyrinth or pit of 100 trials or whatever the frick it's called.
yeah, there can be if you have that setting on
Ok I couldn't remember if that was a thing or not
I think I actually did have it set so no key items would spawn in there, so I have no clue where the damn things were
I really want to like the Wind Waker randomizer, but it's too easy if you limit the randomization, and too fricking annoying if you don't. There's way too many bullshit minigames like sploosh kaboom.
I always have an objectively better time when I choose to start with a sword, but I dunno... It feels like baby mode.
You don't have a spoiler log you can check?
This was several years ago m8 and I had been playing for like 6 hours and just said frick it
>I had been playing for like 6 hours and just said frick it
Yeah, that's when you're supposed to be pulling out the spoiler log, dummy.
No, I don't but I'm willing to give them a try at some point. I know link to the past well enough to get all the heart pieces from memory, so I would probably start with that one
Yeah Dark Souls randomizer (items, enemies and fog walls) is an absolute blast
Yes, I've played the Final Fantasy Tactics randomizer a few times. It produces some interesting results.
These are pretty good too.
Souls randomizers are always a treat.
Elden Ring enemy item fog gate randomizer with paramdomizer was a goddamn chaotic clusterfrick and I loved every second of it
Can't wait until LoTF gets its randomizer mode in
I like randomizers but i rarely finish them. I stop once I get all the key items needed to beat the game. They are also kind of dangerous to play because it's easy to sink tons of hours into one game like a speedtroon.
>I stop once I get all the key items needed to beat the game.
I feel that. The fun is from seeing all your initial items and planning out a route. After you have everything it's no different from playing it vanilla.
>it's easy to sink tons of hours into one game like a speedtroon.
Take care of your troony obsession anon. There's a difference between having fun with a randomizer and spending a ton of time on a game you genuinely enjoy versus autistically trying to shave off 0.1 second in some gay competition. The time spent doesn't matter, it's if you're having fun or not.
I know some based russians who probably have spent hundreds of thousands of hours on homm3 through their lifetimes. Nothing wrong with it if it enriches your life. Just play your dark souls randomizer.
The only ones I've played are A Link to the Past, Megaman X, and Elden Ring.
I ended up 100%ing ALttP for the first time by accident when going through a fairly complicated run. I think ALttP is easily the best rando there is, the world is the perfect amount of open and linear for it, but MMX is a real favorite of mine because you can randomize all movement values, which leads to absolutely fricked gameplay, ranging from moving 3 times faster in the air and moon jumping to having zero jump height and needing charged Shotgun Ice to reach a couple ladders in Boomer Kuwanger's stage. The projectiles all get fricky too, some just fly in all sorts of weird directions and your shots could travel fast when shooting to the left, but slow as balls when shooting to the right, which allows for some very interesting situations where you can lay a slow charge shot as a trap for the boss to walk into. Basically its pure chaos but really fun chaos.
>you can randomize all movement values
that sounds absolutely awful
Its honestly really great. There's not a whole lot interesting you can do with MMX to randomize, so I think whoever made the thing is a genius for making an option to frick with the movement values, it really adds an interesting new challenge if you've already played through the game over a dozen times.
Just that one and the Secret of Mana one. The latter sucked, but the LttP one is fricking amazing. I wish on the next Switch Nintendo would do the Link's Awakening treatment to LttP and include the randomizer in it. I'd probably play that until my death.
I tried the OoT and MM randomizer. First seed was a total bust, with some absolutely asinine item placement, like Kokiri Sword in Ganon's Castle. Second seed I turned on shared items, so anything that's in OoT that I get, I get in MM as well and vice versa. Worked way better, and I got everything in both games for the most part - but I just can't be bothered to go and fight all the bosses now.
I played a crossworlds LttP x SM3 keysanity with a friend a few times. Pretty fun. I like how out-of-the-box you have to get in some spots. But all the glitches you need in harder logics kinda puts me off from it, but I can see why other people like that stuff.
what is SM3?
Probably Super Mario 3, you can have things like powerups and warp whistles be part of the item pool.
probably super metroid/metroid 3. LttPxSM is basically the first cross-game rando ever afaik, so it's probably the most well-known.
actually maybe not, i dunno. there's a lot more crossover randos these days.
I figured it wasn't that just because it's usually called SMZ3 in that context
Is there some download for the OoT pc port that has a randomizer installed?
It's been forever, but I could swear the SoH version I had like a year or two ago had one in the options.
Yes, SoH comes with a built-in randomizer, highly customizable, including an item tracker, etc.
autism does what nintendon't
Alright, thank you.
I'll need to go find a more recent copy again someday.
I enjoyed watching Ryukhar play the ALttP and FF6 randomizer
I only played ALttP back when it first got popular, I vividly remember how I took a big gamble by going into Turtle Rock with no rods only to find the Fire Rod close to the end, which unlocked the Ice Rod at the beginning. Took me around 3 hours to beat. I also had interest in FF4FE and I watched a lot of races but lost interest the more they fell to the alphabet mafia. Nowadays I only watch ZFG's OoT rando runs.
>Zelda & Metroid twice (plus keysanity)
>Aria of Sorrow on the hardest difficulty (plus a lvl1 run)
>Super Mario World
>Pokemon gens 1-3 with increased levels and meme teams (too many runs to note)
>a bunch of gen 3 Touhoumon runs, including ones with the maximum level increase available
>Demon's Crest
>Earthbound (twice)
>Chrono Trigger
Rate my autism.
I really like doing OOT randomizers, even with very little glitching.
Setting the completion goal to be 6 dungeon rewards but putting those rewards anywhere in the world means you get a lot of variety in runs about which dungeons you actually need to do.
>dark souls randomizer
>get two smoughs and an ornstein in the capra demon stairway
>quit
smough is the easiest randomizer gimme DOE
Not in that fricking broom closet of a room
Whys this homosexual who hates randomizers and calling them autistic non stop sperging in this thread? Genuinely one of the most autistic ceaseless rants I've seen.
You're still bothering to read his posts?
>playing Zelda & Metroid rando
>can't find the lamp
>for whatever fricking reason, they don't have an option to enable the light cone without the lamp like in regular alttp rando
>check the spoiler for where it is
>Ganon's tower
>mfw
I beat the entire game without the lamp. I had to rely on an external map and using the charged sword's particles to keep track of where I was in the room. Never again. Frick whoever thought that this didn't fell under hard logic.
wouldn't getting the Fire Rod do the same thing?
My issue with that rando is that sometimes a lot of wall-jumps are required
The problem isn't lighting up the rooms but the abscence of a light cone making navigation absolute cancer.
>Zelda + Metroid rando
>pick a Wario skin for both just for fun
>get both the pegasus boots and speed boost in the first five minutes
>mfw the whole game just became pizza tower
Love me some Beyond Chaos FF6 randomizer. The way items are tiered makes it way more interesting than other randomizers where you just get a broken item early on and sweep the rest of the game with it.
FF4 Free Enterprise does the same thing and recently added an option to limit how high the tier of loot can go
This one is the most replayable to me, probably my favorite randomizer ever next to ALttP. You just need to make sure you use the 'dancingmaduin' option to limit each esper to only a minimum few characters to avoid party homogenization. If no one has tried Beyond Chaos, it's not just a standard randomizer but goes farther to combine abilities to create new commands so you'll always get something totally new every time. But even if you get a crazy overpowered command it's not enough to carry you through the game, you really need to know the ins and outs of the battle system. It's a ton of fun.
https://github.com/FF6BeyondChaos/BeyondChaosRandomizer/releases
I've played through Dark Souls 1 with item and enemy randomizers a few times, but that's it.
when I play a game I can understand why things are balanced the way they are, there's a sort of cohesiveness to the design, but in a randomizer everything is pure kino beyond human comprehension
when I replay games I often add on a little gimmick and see how it affects the rest of the game, like not leveling up or something like that. but when everything is totally randomized that's just a kino overload and I can't make sense of it.
ive played some elden ring randomiser, its pretty fun. also plaued some Biorand the resident evil 1,2,3 randomiser. i dont know LttP well enough to play that one, i only beat it once. i like the idea of them but it only works for certain games
>the A Link to the Past one
ftfy
I played the KH2 one a few times, it’s kinda cool, but I’m not so addicted to it that I feel like I gotta do it over and over. Also, I feel like they’ve changed how to set it up multiple times now, so I don’t know the current way of doing it.
I just finished my first OOT run, having not played the vanilla game in probably 2 decades. It was fun as shit, but it's also way more convoluted than LttP (the only other randomizer I've done). Thank frick SOH has an in-game tracker, but I still had to look up most grottos and there was some weird shit I wasn't expecting, like entering Ganon's castle really early. Now that I have a better grasp of certain things, like where I should get songs, I think it'd be much easier.
paper mario 64 randomizer
https://pm64randomizer.com/
and fire emblem sacred stones self randomizer + skills patch
https://feuniverse.us/t/fe8-self-randomizing-rom-v1-5/3426
Ive played the self randomizer at least 7 times to the end
Zelda games seem to be some of the best for randomizers, but maybe those are the only games I know well enough to actually play randomized. The LttP especially is great because I've beaten the game at least 20 times in my life vanilla, but the shit is still fun randomized.
LttP rando really fricked me up because I thought I could do the speedrun trick where they hold onto the edge of Moldorm's platform and I ate a load of dicks. Never learned the trick or played it again.
Tunic has a pretty good one made by some of the LttP people, complete with not-triforce hunt. Biggest complaints with it are occasional misleading hints and that laurels tend to appear super early.
Super Win the Game actually has one built in IIRC. I had a pretty good rhythm for a while, but I'd end every (EVERY) run with 10 minutes lost that I could trace back to one routing choice that seemed fully logical at the time. Beyond infuriating. Would still recommend.
Aria of Sorrow (original) and Pokemon BW are probably my favorites. I've lost count of how many times I've played both.
>Play No Logic OoT Randomizer w/ Entrance Rando like a crazy puzzle game
>Get stuck
>Autismo memory remembers seeing ZFG do a trick one single time
>Look it up and try for 30 minutes
>Succeed but eventually run out of the time I want to spend on this game
>Repeat this process
>Suddenly actually competent at a lot of tricks and skips and can finish my autismo puzzle games (usually don't kill ganon and just stop when I get all the necessary items)
Proudest moment was when my only progression forward was going through Dante's grotto to the windmill exit as child. The ledge after the SoT block is too tall to climb as child and I didn't have bombs to ground jump or hover but I did have bombchus. You need two explosions to get far enough off the ground to hover, so I had to create my own setup running two bombchus along the walls of the room so they exploded at the proper position and time to set up a hover to make it up the ledge.
I want to try out the Dread randomizer as well since I actually found a lot of the tricks used for speedrunning, but the actual act of speedrunning is degeneracy so I never have a reason to play or use the tricks I found.
> I actually found a lot of the tricks used for speedrunning, but the actual act of speedrunning is degeneracy so I never have a reason to play or use the tricks I found.
I feel the same way, man. I love learning tricks and glitches and I will play the frick out of a game that has speed based medals (like Neon White) but I could never sit down and actually try to speed run a full game. That just seems like way too much and I wish there were more games that had a middle ground for people that like to optimize but aren't autistic enough to spend 2 hours doing a run.
That's why most people start out with short games or subcategories. 2 hour runs are fricking exhausting, especially when you're new and they're 6 hours full of pauses and looking shit up.
Mario 64 16 star is a good one for noobs. Full run shouldn't take you more than 25 minutes and there's a lot of neat tricks to learn.
i don't think i even know any game well enough to do a randomizer
The randomizer will teach you. You WILL get an important progression item stuck in some obscure location that you didn't even think you could get to.
yes but unless i look it up i wouldn't know it's there. take the grottos in oot for example. i don't wanna have to look shit up
OoT is probably one of the hardest randomizers to learn in the first place because of how well gated everything is behind certain items you'd never know what checks you have available to get at any given moment. It does help that the OoT randomizer is well developed and highly customizable so you can change the settings very easily to help learn new things. Basic settings you only need to know a few certain grottos you can look up, and adding in scrub salesmans, cow checks, or gold skulltulas as you get comfortable with the ones you know of already add a few more to learn each time. You only need to know the bullshit ones nobody knows about like the song of storms grottos in gerudo fortress or zora's domain if you randomize the grotto entrances themselves.
Why? Game either becomes too easy or will straight up softlock
>straight up softlock
how to tell someone has never once played a randomizer
pretty much every randomizer has a form of logic that makes it so that you can't get softlocked, unless you specifically enable a no-logic mode that makes everything truly random
Only randomizer worth doing as a non-streamer is a nuzlocke run.
Final fantasy 4 free enterprise.
Just dont go to their discord. Its troony central.
I just did 3 ER random runs in a row and started a 4th one. I don't play gachas, but maybe this is the kind of rush gacha players get when they open their prize boxes, or whatever, hoping to see some good shit.
I know that feeling. I was so pumped getting one of those massive bubble horns in an ER randomizer without having to grind for it and being able to use it for majority of my playthrough.
Gotten it a bit more in Pokemon Randomizers and especially in the one Emerald Randomizer that also does sprite colors.
Very late on this thread but are there any good FPS randomizers? I remember spending tons of hours on TF2 2Fort randomizers x10 either dying pretty quickly or becoming a god with OP weapon combos and those servers are barely populated anymore. Preferably something singleplayer.
I think the closest you're going to get is something like Gunfire Reborn or Roboquest where it's a roguelike but the guns and abilities are random.
any good randomizers for people who don't know the vanilla game well?
maybe kingdom hearts 2? the game doesn't have very many obscure checks, and unless you go out of your way to enable the setting for worlds being locked by key items, there's next to no hard progress blocks, just soft blocks based on your own skill.
whats the name of kingdom heart 2's randomizer?
See
earthbound's ancient cave rando is pretty alright as someone who never beat the vanilla game, thought it's a bit closer to something like paper mario's pit of 100 trials than a traditional rando.
Been playing a shit load of Hollow Knight rando recently and it's been good fun. Just started a bug dumb grass rando in it, which gives me the big time million checks in a row rush lol. Also a big fan of Aria of Sorrow randomizer.
randomizers only fix the problem of shitty early game, which every game has for some reason. A major part of the appeal of normal play is mastering, preparing for, and rehearsing the different fights. That entire aspect of gameplay is lost in randomization. Too bad everyone is a metaslave so for them randomization is a net positive.
>A major part of the appeal of normal play is mastering, preparing for, and rehearsing the different fights. That entire aspect of gameplay is lost in randomization
I would say the randomizer actually makes you a better player because you might be going into fights without a lot of your usual equipment.
It’s the challenge. I still can’t grasp how there’s people out there who like to savescum.
Pretty high IQ way of saying randomizers fricking suck
The appeal of randomizers, depending on the game, is testing how well you know it, figuring out the rando's logic and deducing where to go next instead of going blindly etc.
And also to incentivize straying from the meta, as you say. Making do with what you get instead of the same things every time. That doesn't necessarily do away with the "entire aspect of gameplay".
But the ironic part is that these randomizers develop their own meta when playing them enough times.
I've never played a randomizer but it seems interesting because I like older games and stuff like lttp. Can you get soft locked in a randomizer?
Not by default. Pretty much every randomizer has some form of logic to prevent softlocks, although some may have options that let you change the logic to account for things like glitches, or maybe even disable the logic altogether for something truly random (and potentially softlockable).
Link to the Past is very hard to softlock yourself, but there are times it's very inconvenient if you don't have a sword and run out of bombs. A lot of the more popular randos have beginner modes where you will always find a lot of your important tools early, and that can be a really nice way to start learning. My first LttP rando took me 10-15 hours but now I can reliably do them under 3 even on harder logic settings. I'm rusty as hell though, and never got good at some of the weirder shit.
These randomizers completely ruin the game. Thank about it. If you add all items into a pool, you get super-overpowered shit right at the start of the game while missing out on basic-ass features until the end. The only good one is SM+ALTTP because you have to weigh the progression logic of 2 games against one another.
works on my machine
KH2 randomizer keeps crashing goddamn it
Frick this shit game
Are you using PS2 emulation or the epic games version?
Yes, I play roguelikes.
I play FF1 randomizer a lot. Randomizing the overworld is a pain sometimes, but it can be fun
I used to play the SM+Zelda3 rando a lot
I've played the La Mulana randomizer a lot but it's been a while since I played a run.
I love the idea of the OoT/MM combo randomizer. I just wish it was more graceful. Since Ship of Harkinian focused so much on randoshit, I'm hoping they can at least offer a pretty smooth combo rando experience with 2 Ship 2 Harkinian (yes really, that's the fricking codename they're using for MMPC).
No. I'm not autistic
It's kind of amazing how fricking shit this thread is for such a simple topic. Ganker truly hates playing video games.
I really enjoy the Super Metroid randomizer. I also really like that it has logic that can force you to have to execute some of the harder tricks that previously were only really worth using for speed runs (which I've never really cared for). Learning Lava Dive to get into Lower Norfair was a b***h but very rewarding when you actually pull it off.
I've enjoyed playing the Elden Ring randomizer a few times, especially since it gives you an incentive to check out the dungeons you'd otherwise ignore on regular repeat play-throughs.
I wish randomizer / mod bullshit would stop filling up my goddamned youtube feed.
you VILL play ze randomizer
Can you beat Game when everything is randomized?
BotW+TotK combo rando when?