Dragon's Dogma 2 fast travel

So, was he in the right? How did you find traveling in game?

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  1. 2 weeks ago
    Anonymous

    How do you make holding down W while you wait for gameplay to happen "fun"? Spam billions of trash mobs at you while you do it, according to Itsuno.

    • 2 weeks ago
      Anonymous

      I did it by staying away from Ganker, and doing shit like trying to sneak past sleeping dragons at night time. I had a great time.

    • 2 weeks ago
      Anonymous

      There's only two ways to make travel fun:
      >have an insane budget that allows for so much content you'll effectively not run out of new shit to see until you're done with the game
      This is the RDR2 approach and doesn't really work anyway since after a dozen or so hours it feels more like busywork getting in the way of your destination. Arguably you could fix this by having random shit around the world all carry similar importance and depth to the main quest, but that's well beyond even RDR2's budget and not feasible at all.
      >make travel itself incorporate game mechanics and progression
      This is what Death Stranding does to a degree and it works a lot better. DS does this by making it actually take effort to traverse terrain the first time (or first few) until you can build roads and other buildings that help you get over it easier.

      DD2 could have had the map be mostly a complete wilderness (aside from a few main routes) until you clear out swathes of the map from monsters, which would result in roads, oxcart stations, etc being built, making travelling through it again easier and way faster. Instead they went with a bunch of static corridors filled with the same 3 enemies.

      • 2 weeks ago
        Anonymous

        >There's only two ways to make travel fun:
        There's a third way, which is to make movement itself inherently fun. See Farcry, Dying Light, Halo Infinite

        • 2 weeks ago
          Anonymous

          >games that have fast travel
          If Dying Light didn't have fast travel you'd get bored of the movement very quickly.

        • 2 weeks ago
          Anonymous

          >which is to make movement itself inherently fun
          That would be the second option anon, incorporating some sort of mechanics into travel itself.

        • 2 weeks ago
          Anonymous

          I think the Spiderman games were the only games I barely fast traveled because web swinging is a fun mechanic.

        • 2 weeks ago
          Anonymous

          Sonic Frontiers should have fallen into this category but it was just a bunch of annoying rails everywhere.

        • 2 weeks ago
          Anonymous

          so put a grapple hook in DD2 game?
          hol up... wtf that would be great!

      • 2 weeks ago
        Anonymous

        >DD2 could have had the map be mostly a complete wilderness (aside from a few main routes) until you clear out swathes of the map from monsters, which would result in roads, oxcart stations, etc being built
        This would have been really cool. Also not even that difficult technically.

        • 2 weeks ago
          Anonymous

          >Also not even that difficult technically.
          That'd be extremely difficult. You'd need multiple world states, proper pathfinding, and AI for anything even traversing the road and wilderness to make it seem like it has lost plus multiple procedural systems that interact with it so the area doesn't just become "old area but less fun now" which is a pain in the dick for lots of games that do that kind of outpost clearing system of progression.

          To say nothing of how absolutely atrocious the outsourcing and general man hours would have to be to actually accomplish that for every single area in the game. Ideally if we ever hit a plateau in game expense versus expedience we'll see more games actually be able to implement these kinds of systems where your actions actually truly do impact the world while still providing content.

          And given how long we know Wilds was and IS still being developed, that might end up being the case of that game

          • 2 weeks ago
            Anonymous

            >You'd need multiple world states
            Not exactly. You'd need the world segmented into functionally self-contained pieces and some, not even all, of the pieces would need two or more states.

          • 2 weeks ago
            Anonymous

            yeah its such a shame that Capcom is a small indie company

      • 2 weeks ago
        Anonymous

        Better in every way

    • 2 weeks ago
      Anonymous

      He should have made it hard as nails and turned it into 3D Ghosts and Goblins instead. Souls games tried to do this but you can just run to avoid enemies.

      • 2 weeks ago
        Anonymous

        This is the answer. He can attract normalgays with easy gameplay and comfy adventuring at the start while the world is still fresh, but at some point (calculated to be after journos stop playing) the difficulty should spike and sustain. There should have been a boss, designed to seem like a filter, to serve as a lightning rod for the feeling of accomplishment, sometime long before the difficulty spike, so that the game could have gotten both the money from the normalgay audience and the dedication from the vidya autists.

    • 2 weeks ago
      Anonymous

      A funny radio station

  2. 2 weeks ago
    Anonymous

    dragons dogma 2 > elden ring

    • 2 weeks ago
      Anonymous
      • 2 weeks ago
        Anonymous

        What the hell...?
        How does society tolerate this? Propaganda?

      • 2 weeks ago
        Anonymous

        this is the average elden ring fan who bought it because of GRRM thoughbeit

        • 2 weeks ago
          Anonymous

          I dunno, something about the image makes me feel like it's a NuZelda fan.

        • 2 weeks ago
          Anonymous

          >guy has a switch and zelda game in his hand
          >i-its a fromdrone i swear!!!
          mindbroken tendies kek, we live in a post ER world now move on already, we will have "what's going to be the elden ring of this year" for many years to come while

      • 2 weeks ago
        Anonymous

        he’s happier than you

        • 2 weeks ago
          Anonymous

          Look at his eyes, he's dead inside.

      • 2 weeks ago
        Anonymous

        They all look very happy, good for them!

      • 2 weeks ago
        Anonymous

        god i wish i had a wife a daugther and a switch

      • 2 weeks ago
        Anonymous

        you keep ragging on people like him, but he's happy and you aren't. who really loses here?

        • 2 weeks ago
          Anonymous

          >assuming he's "happy" based on some Facebook posts where he posed for a picture and feigned a shocked reaction with his gift
          Oh boy. You got a lot to learn about the world.

          • 2 weeks ago
            Anonymous

            >assuming he's miserable because you, a terminally online virgin posting from his mother's basement who somehow gets less game than a bald man with a cuck fetish does, are totally an expert on what happy people look like and somehow the psychology of posting on Facebook
            The irony is palpable, it has palp.

            • 2 weeks ago
              Anonymous

              I'm married and have kids, but you're welcome to embarrass yourself with more projection and poorly made assumptions. One could just as easily assume that the IRL soijak in that photo is a total basket case of a human male that is in and out of therapy sessions and would outwardly tell you about his issues with depression, based solely on the sight of him.

              • 2 weeks ago
                Anonymous

                >you're welcome to embarrass yourself with more projection and poorly made assumptions
                At this point I can assume I'm talking to a literal projector (the inanimate object) instead of a human being. Do you realize how transparent you are being right now?

              • 2 weeks ago
                Anonymous

                Probably not as transparent as you defending the picture of a person you don't know due to the fact that you resonate with him because you either look like him or act like him.

              • 2 weeks ago
                Anonymous

                >virgin who is emotionally invested in someone's unhappiness still making cheap deflections
                >doesn't realize it just makes it even more clear that he's projecting himself
                I genuinely don't care about that couple, all the best for them. Your anger and cheap reverse psychology, on the other hand...

                When you lack this you become like this guy.

                My spine looks fine, thank you very much. Save the cheap machoisms, they hit like wet noodles when I know they come from flubby neet virgins.

              • 2 weeks ago
                Anonymous

                When you lack this you become like this guy.

        • 2 weeks ago
          Anonymous

          I would bet every penny I've ever made that this guy is on antidepressants. I am ironclad confident in that.

      • 2 weeks ago
        Anonymous

        They look very happy stop being jealous!

      • 2 weeks ago
        Anonymous

        He's definitely not the father

    • 2 weeks ago
      Anonymous

      This but subjectively. Elden Ring is objectively the better game in terms of polish but DD2 has soul.

      • 2 weeks ago
        Anonymous

        Soul is a meaningless term but DD2 has more fun combat, especially against large enemies or crowds.
        I think the game would've benefitted from a Breath of the Wild style climbing, though.

    • 2 weeks ago
      Anonymous

      This but objectively. Elden Ring is objectively the worse game in terms of polish and DD2 has soul.

    • 2 weeks ago
      Anonymous

      In another world, where DD2 was given another year in the oven, this would be true.

    • 2 weeks ago
      Anonymous

      there are people who unironically believe this btw

      • 2 weeks ago
        Anonymous

        I didnt finish Elden Ring, it was just wide open Dark Souls. After ER I am done with soulslikes.

        Its not even that it was bad I was just playing a game I had played multiple times before and was just bored of the gameplay.

      • 2 weeks ago
        Anonymous

        It's almost as if people has their own taste and everything, and autismo people found that unacceptable

  3. 2 weeks ago
    Anonymous

    I'm sure I remember when such a hyped up game had its entire fanbase to a complete 180 on release, people said this might get goty.

    • 2 weeks ago
      Anonymous

      traversing this game's shitty world is nothing but a chore. this was corpospeak to appeal to teh elite gamurs and I recognised it as such the moment I saw it.
      real reason why world traversal sucks balls and port crystals are very rare: to sell the port crystal MTX. It's that simple. DD2 troonyshills screeched and shat their diapers over anyone who brought this up before launch but they now silently admit it as their game flops itself into the scrap heap not even 2 weeks after launch.

      >trusting Ganker
      never ever, anon.

      • 2 weeks ago
        Anonymous

        >nd port crystals are very rare: to sell the port crystal MTX

        You can literally keep getting more and more after each time you do a playthrough. They're kept limited so that you don't just end up teleporting everywhere.

        • 2 weeks ago
          Anonymous

          >just replay the game twice, goy
          DD2 gays will say shit like this without a hint of irony even though a lot of the quests has you hopping back and forth between all regions of the map.
          also yes, I want to teleport everywhere instead of plough through a sea of saurians everytime I want to go to the nameless village or whatever.

          • 2 weeks ago
            Anonymous

            you get 4 or 5 in one playthrough
            you get either 2 or 3 I dont remember form the main quest in the starting main city before you need to venture out far

            • 2 weeks ago
              Anonymous

              Brant only gives 1 with his shit when he sends you to Batahl but there's others to pick up on related quests

        • 2 weeks ago
          Anonymous

          >>each time you do a playthrough
          Nobody with an IQ above room temp is playing this game more than once.

      • 2 weeks ago
        Anonymous

        >People still spamming this blatantly incorrect MTX misinfo.

        Hope you get pruned in WW3, you and the rest earned it.

        • 2 weeks ago
          Anonymous

          the only people who spread misinfo about MTX are your kind, looney troon. wasn't it you subhumans who claimed character changes were infinite, even though books of metamorphoses were only 2 at the RC merchant (another obtuse and grindy mechanic meant to incentivize purchasing RC MTX)? your kind has peddled mountains of bullshit and misinfo to defend this scam, including the 10 vocation shit you pulled before launch and the number of new enemies. your lies are completely powerless now.

          • 2 weeks ago
            Anonymous

            >even though books of metamorphoses were only 2 at the RC merchant
            It's 2 per stocking session. Similar to how ferrystones are 1 per stocking session at potion shops but refreshes every 2 or 3 days in game.

          • 2 weeks ago
            Anonymous

            >imagine needing to to change your gender more than twice in 3 days
            what kind of troony are you

          • 2 weeks ago
            Anonymous

            they patched that day two to get 99 from pawn shop
            they give you a 2 weeks with character creator and 10 save slots for it

      • 2 weeks ago
        Anonymous

        >real reason why world traversal sucks balls and port crystals are very rare: to sell the port crystal MTX.

        You might have a point if you could buy that MTX more than once, and if you didn't get more than enough port crystals in a single playthrough to make long distance travel efficient (especially with ox carts filling the gaps).

    • 2 weeks ago
      Anonymous

      Fanbase here actually still tries to cope about the game. But when a fricking reddit community has a more honest fanbase while this one keeps screaming about discord raids, you have issues.

      • 2 weeks ago
        Anonymous

        Saying this game is bad is dishonest.
        Saying it's worse than the first one is subjective.

        • 2 weeks ago
          Anonymous

          The story is a joke, the story telling a disaster

          • 2 weeks ago
            Anonymous

            And? Who the frick plays Dragon's Dogma for the story?

            • 2 weeks ago
              Anonymous

              DD1 still had a fun story with some fun characters, memorable in their own way like the jester, Mercedes, etc.
              I haven't played the game in almost 10 years and I still remember them.
              I'm 30+ hours into this and I remember no one from this.
              Also switching out the classic hero's journey incipit, for whatever convoluted premise they're doing, was a mistake, considering this is going to be many's first DD.

              • 2 weeks ago
                Anonymous

                Travelling in dragon's dogma 2 is probably my most enjoyed experience

                >and some fun characters
                Most of them have 2-3 scenes. My friends bring up Mason but you interact with him thrice and then he disappears from the game. Mercedes matters twice + beloved, things like the princess not having time to be developed.

                The reason they're more memorable is because the event planner was very good at their jobs.
                >Classic hero's journey
                It was more effective in DD1 because the entire twist was that your "hero's journey" was a cultivation campaign designed to make you replace god.

                DD2 pretended it had nothing to do with DD1 but played out as if you had played DD1 all the way down to not using the same bait and switch and starts dropping heavy foreshadowing quite literally minute one with the very first line you hear in the game about what the post-game is going to be.

                Which conceptually was just as well as everybody and their mother regardless if they played the game or not knew that nothing that happened mattered in the grand scheme of things beyond whatever cosmic nonsense was going on in the background.

              • 2 weeks ago
                Anonymous

                >The reason they're more memorable is because the event planner was very good at their jobs.
                I'm not trying to claim that DD1 was Dostoevsky, but DD2 really has some dull motherfrickers trying to carry a convoluted plot, with no memorable scene helping them out, mostly just talking about dull plans.
                The most "action" driven moment so far was when the prostitute helped me as I was escaping the castle.
                Nearly every other npc interaction has been standing and talking.
                Maybe cutscenes number is the same or even more, but nothing interesting happens in them.
                So far at least, maybe things will change in the second half, though I'd argue it's already too late.

              • 2 weeks ago
                Anonymous

                Imagine typing all that out because people are having fun with a video game.

              • 2 weeks ago
                Anonymous

                He's right though

              • 2 weeks ago
                Anonymous

                >Convoluted plot
                It's not that convoluted. Most of the story framing alongside the players that actually matter have already happened and you've likely missed them as I and everybody else did on your first playthrough as you don't have the information to know you should have even been looking for it.

                Anyways on characters and "action moments" I think I can agree with your point. It's more of a difference in gameplay presentation however with how successful that is mostly coming down to how much you enjoy the feeling of adventure. DD1's big moments were from curated events like going to blue moon to frick up the griffin and it felt good mostly because the event planner was on fire and made sure you were excited every step of the way

                But as a "consequence" regular griffin fights never reach anywhere near that.
                In DD2 a lot of these moments can be baked into gameplay. The griffin will always return to roost and the adventure to get there (for instance from Bakbattahl) is filled with events that you may not ever see if you never attempt to chase it.

                But as a consequence(real this time) of them making the world like that I think the scripted segments are weaker. I just had a goblin come down, murder a bunch of goblins + a troll, and frick off with me on it's back. Nothing in Bakbattahl is going to reach that kind of high.

                So ultimately it's like an Owl Creek Bridge where if you love it or hate it is mostly up to perspective and both points are perfectly valid.

          • 2 weeks ago
            Anonymous

            All capcom games have shitty stories going back to megaman
            They're a gameplay company

            • 2 weeks ago
              Anonymous

              True that

    • 2 weeks ago
      Anonymous

      Do you remember when in the prerelease material one of the developer interviews in IGN mentioned that "Itsuno confirmed that here are only 10 vocations in game" and some anons here were coping by saying that a discord troony had infiltrated an official videogame news site just to make a fake article to troll ddchads? Good times.

  4. 2 weeks ago
    Anonymous

    The travelling, the quests, the world, all of it was pretty boring. They need to import the combat system into a game that actually has those other things figured out and we might actually get a good game for once.

  5. 2 weeks ago
    Anonymous

    >How did you find traveling in game?
    Same as I found it in the first game.

  6. 2 weeks ago
    Anonymous

    If he really knew and meant that, he shouldn't talked about it in the first place. It was a red flag that he couldnt find the solution. Same to the " there will be more monsters" claim

  7. 2 weeks ago
    Anonymous

    He was right. Route planning with semi fast travel is a great system. Morrowind absolutely nailed this. Especially the intervention spells were a great way to reward player knowledge.

    • 2 weeks ago
      Anonymous

      Morrowind didn't nail shit which is why you rush boots of blinding speed and levitation every time you play through the game. Walking simulators are not gameplay, nobody enjoys that shit regardless how much copium about "muh immersion" you spew.

      • 2 weeks ago
        Anonymous

        Speak for yourself.

  8. 2 weeks ago
    Anonymous

    I think people would have found it less boring if oxcart traveling was instant and not basically guaranteed to end in an ambush, much like Morrowind had no fast travel but its instant transport system.
    Makes you wonder why the hell would oxcart travel even be a thing in the game world if every single time it ends in tragedy

    • 2 weeks ago
      Anonymous

      You're meant to save the cart and then get back on but understandable if you're shit at video games.

  9. 2 weeks ago
    Anonymous

    They shilled that the game world would have more interactivity, but it doesn't. It's just a bunch of npcs that have nothing to say and pawns that give you a shitty pitch line.
    Every 10 feet outside is the same shitty 4 enemies, goblins, harpies, saurians, and bandits.
    The exploration is just copy pasted caves with the same enemies, the same bosses, and no loot anywhere because it's all in the shops.
    Stumbling on the sphinx was the coolest part of the game, which is probably why they were spamming it in their marketing materials. There was nothing else
    Grigori is a hollow shell of his former self, as if itsuno stole his heart and made him arisen in his own shitty cycle of worse and worse games.

  10. 2 weeks ago
    Anonymous

    I have used fast travel in my ~90 hours of RDR2 probably only twice and only in the form of train because at the moment i just wanted to get shit done asap halfway across the map, but otherwise I was only exploring on horse and god damn that shit still is the fondest traversal, exploration and just sheer visual spectacle I experienced in a game and it's been five years since it came out. Dawgma 2 has it's issues but the fast travel argument is justified if it's not too obnoxious, which I think still can be in DD2, if you don't rush the main story you practically only have two (three if you do the elf dude's quest) port locations which can be mad inconvenient at times, it's weird that there's no port crystals at all anywhere south of the map, including Battahl (I guess makes sense for lore reasons but still). Also if you don't do sphinx shit or frick it up you are also fricked out of TWO port crystals.

    • 2 weeks ago
      Anonymous

      >exploration and just sheer visual spectacle
      If a game requires good graphics to become good it's not fun. RDR2 would be the worst game ever made if it had PS1 tier graphics.

      • 2 weeks ago
        Anonymous

        I don't know why you singled that out. I love a lot about RDR2, I think it's my favorite open world game ever made and I despise ubishit game design or think stuff like TW3 is beyond overrated. Sure it has issues but Rockstar fricking killed it there, it's their opus and I honestly hope GTA6 has learned some bits and pieces from it.

      • 2 weeks ago
        Anonymous

        Something like RDR2 could never run on a PS1 even with compromised graphics so why are we having this conversation? And no it wouldn't

    • 2 weeks ago
      Anonymous

      Yeah I have a port crystal in the Elven lands, but I'd really like to have one in the hidden village, since they sell really good gear early on

    • 2 weeks ago
      Anonymous

      I felt the same when I played RDR2, and it's funny because exploring DD2 in first few tens of hours I was constantly thinking "damn man this shit is like RDR2". After the 60 hour mark once I finished mapping out everything the magic started wearing off but I never felt the need to resort to using ferrystones until the postgame.

  11. 2 weeks ago
    Anonymous

    It's so fun bros. Walking to and from between 3 locations fighting the same 3 mobs over and over again, feels like im playing a PS2 game! Kino!

  12. 2 weeks ago
    Anonymous

    Yes he is right and I had the same opinion before he said it.

  13. 2 weeks ago
    Anonymous

    During the normal game (pre-unmoored world) you have the right amount of ferrystones to make decisions. If you are really desperate just pop one. Once you go into unmoored world however, the game drops you ferrystones like they are candy on halloween and you are constantly fast travelling everywhere.

    So, yeah, it's fine.

  14. 2 weeks ago
    Anonymous

    He is completely correct. Interesting and immersive forms of fast travel are good though, like the boats in WoW.
    DD2 does not have interesting travel though, if anything it's a real slog because of the enemy placements.

    • 2 weeks ago
      Anonymous

      The one time I thought oxcarts were neat was when I found one while walking that was going where I wanted to go. Went out to do a quest, then was planning to go to Checkpoint Rest Town, and found an oxcart on the way and caught a ride.
      That has happened to me fricking once in 120 hours. It's just another one of those things that seems cool but is either unfinished or just half-assed. It does not help my immersion to have to wait at a bus stop for the oxcart that's already there to leave and come back and face the right direction the next day. It does not 'feel real' that I doze off and then wake up to 8 goblins and a cyclops in the middle of the night 2 out of three trips. It feels samey and boring to just get off the cart, kill some incredibly easy enemies, then get back on the cart (if a sorcerer pawn didn't maelstrom the thing out of existence) and doze off again.

      My main criticism of travelling in dragon's dogma 2 is that there is no option to specify a point along an oxcart's route where you'd like to get off. If you're trying to use the Vernworth-Checkpoint oxcart to get most of the way to Sacred Arbour, you either doze and go straight to checkpoint rest town and are no closer than before, sit and wait 20 minutes realtime for the oxcart to slowly walk to where you're going, or sometimes doze and get lucky with an ambush not far from where you want to get off. You should be able to say "wake me up at the point where I need to get off to head towards the elves" and doze until then.

      Similarly there should be some spots along the route where you can wait (like the bells they have in town) for an oxcart to come by so you can hop on.

      This is also another feature of carts that would actually make them useful, but just wasn't implemented. They could be a much better system, but they're basic and pretty bad. Ropeways in Battahl are also almost interesting but mostly just shit.

      • 2 weeks ago
        Anonymous

        sneaking into battahl using carts.
        not killing the griffin before getting on the ropeway

  15. 2 weeks ago
    Anonymous

    My main criticism of travelling in dragon's dogma 2 is that there is no option to specify a point along an oxcart's route where you'd like to get off. If you're trying to use the Vernworth-Checkpoint oxcart to get most of the way to Sacred Arbour, you either doze and go straight to checkpoint rest town and are no closer than before, sit and wait 20 minutes realtime for the oxcart to slowly walk to where you're going, or sometimes doze and get lucky with an ambush not far from where you want to get off. You should be able to say "wake me up at the point where I need to get off to head towards the elves" and doze until then.

    Similarly there should be some spots along the route where you can wait (like the bells they have in town) for an oxcart to come by so you can hop on.

    • 2 weeks ago
      Anonymous

      Take an oxcart to melve and use the shortcut

  16. 2 weeks ago
    Anonymous

    Shouldve had horses

    • 2 weeks ago
      Anonymous

      horses don't seem to exist in this world

      • 2 weeks ago
        Anonymous

        so make them exist, you're making the game
        doesnt have to be a horse
        could be a big wolf or some shit
        anything

        • 2 weeks ago
          Anonymous

          It has Griffins.

          • 2 weeks ago
            Anonymous

            you can't control wherre they're going to show up or where they're going to fly to
            by the time you fought one and went up on its back you would be at your destination by running
            fun thing you can do but not a replacement for a mount

            • 2 weeks ago
              Anonymous

              >you can't control wherre they're going to show up
              False. One always patrols at the entrance outside Bakbattahl until it's killed.

  17. 2 weeks ago
    Anonymous

    It's my least favourite bit about it. It's not fricking fun walking for 15 minutes and making any sort of fast travel system more of a headache than they should be sucks balls. Better yet, if a pawn knows the way but they get distracted by every little thing in the way so it takes an extra 5 minutes.

  18. 2 weeks ago
    Anonymous

    With the exception of preferring the Oxcart fast travel between Vernworth to Melve since the path around eastern Vermund is a linear low level road, and a few empty stretches of road, I do prefer to walk from place to place. The first playthrough is just stingy enough with Ferrystones that I became accustomed to normal travel and found to enjoy it. Honestly, if it weren't for that, I'd probably have gotten used to teleporting right away and never come to engage with most of the world, not unlike an Elder Scrolls game, or Dark Arisen thanks to the eternal ferrystone. I only teleport from town to town in 2 to knock out a questline or escort mission.

    I enjoy wandering around in western Vermund and Batthal. There's enough variety in the terrain, branching smaller roads and semi-randomness in encounters that it doesn't feel like it's gotten stale. Equip early level equipment to lower my stats and don't bring along the overpowered spells, and even fighting goblins remains fun, even somewhat challenging thanks to the game's focus on stagger mechanics where even a single trip can leave you at the mercy of 2+ enemies curbstomping you. It has the same kind of replayability and freedom to frick around to me as playing a DMC or RE game several times over.

  19. 2 weeks ago
    Anonymous

    I didn't use any ferrystones until I was like 80 hours in, so yeah I guess.

  20. 2 weeks ago
    Anonymous

    He was right. Dragons Dogma 2 was the best party RPG I've played, spending time walking through the wilderness exploring new caves etc was the highlight and with fast travel that wouldn't have happened

  21. 2 weeks ago
    Anonymous

    Early game... traveling kinda ok since you're also exploring the map at the same time.

    Mid game was ok since there's oxcarts. A few ferry stones here and there and you do gain access to some portcrystals to mark where you can fast travel to.

    End game, everything drops ferrystones and you can basically fast travel anywhere.

  22. 2 weeks ago
    Anonymous

    I agree with him, but Dragon's Dogma is a giod example of traveling done wrong.

  23. 2 weeks ago
    Anonymous

    He is absolutely right. Freely available fast travel completely ruins the sense of scale in open world games.

  24. 2 weeks ago
    Anonymous

    Were the exploration rewards THIS awful in DD1?

    • 2 weeks ago
      Anonymous

      DD1 had the same problem of being able to buy all the good shit at a shop before being able to find it as loot in the world

      • 2 weeks ago
        Anonymous

        But DD2 has a bunch of good shit you can get from caves before you even get to Vernworth.

  25. 2 weeks ago
    Anonymous

    The game features a carriage early into the game that lets you fast travel to the capital, I just thought that was funny considering what he said about it.

    • 2 weeks ago
      Anonymous

      >I just thought that was funny considering what he said about it.
      Then you didn't bother to think about what he actually meant at all.

  26. 2 weeks ago
    Anonymous

    This was more true in DD1 for me, where at least at the start, I felt a bit of tension traveling around.
    In DD2 I've never been at risk of dying if not for one time where two drakes attacked at once and I barely made it out.
    A pack is Saurians or some harpies are never going to build tension because it's impossible for them to be a threat, even at the start, unless you're without any pawn, maybe.

  27. 2 weeks ago
    Anonymous

    It was different, I liked it. Better than just poofing to one of the million bonfires around elden slop

  28. 2 weeks ago
    Anonymous

    >Travel 'fix' you can get in-game
    >BAD
    >Travel fix locked behind DLC
    >BASED

    • 2 weeks ago
      Anonymous

      >travel every where with a horse in oblivion
      >go 40 feet
      >its gone
      still pissed..

  29. 2 weeks ago
    Anonymous

    DDDA is an amazing deal for the 5$~ it's usually on sale for. LMAO at blasters paying $60+tip for a DD game without an expansion.

  30. 2 weeks ago
    Anonymous

    And his notion of making travel fun was to throw goblins at you every 10 seconds?

  31. 2 weeks ago
    Anonymous

    >How did you find traveling in game?
    It's not too bad. I only really port between Elf village and Volcanic Island. The game has a lot of shortcuts when you learn the lay of the land.

  32. 2 weeks ago
    Anonymous

    loved the game but I have to disagree. I missed the eternal ferry stone very much. if you want to go everywhere and do everything the game has to offer or even grind some rare materials, it's a pain in the ass. hopefully the dlc is gonna fix this

    • 2 weeks ago
      Anonymous

      >hopefully the dlc is gonna fix this
      You're on PC dude, just mod the infinite ferry stone in.

    • 2 weeks ago
      Anonymous

      >hopefully the dlc is gonna fix this
      Would only fix it if you're starting a new save since at the end of the game every enemy starts dropping ferry stones like crazy.

  33. 2 weeks ago
    Anonymous

    More games need to make their travelling interesting by making it an actual challange of handling logistics

  34. 2 weeks ago
    Anonymous

    >BRO OPEN WORLD BRO YOU LIKE WALK FOR 40 MINUTES TO GET TO THE INTERESTING THING THIS IS SO IMMERSIVE!
    Why? Books, movies, comic books, manga, anime, tv shows, literally no other medium bothers with detailing the boring travel between places. Even LotR, which is literally about one big journey, doesn't spend time detailing Frodo walking across empty fields, instead focusing on the times something is actually happening.

    • 2 weeks ago
      Anonymous

      Because there is no reader agency in a book. There is no viewer agency in a movie. There is player agency in a video game. It is enjoyable to be able to go off the beaten path and explore when you want to.

    • 2 weeks ago
      Anonymous

      GoT was at its height when characters actually had to travel.

    • 2 weeks ago
      Anonymous

      ACTHUALLY
      travel is a big deal in the Fellowship before they get Strider on the team. It's the hobbits bumbling all over the place because they don't know real outdoorsmanship. Then the Ranger helps them and they actually start going places efficiently and it isn't as big a deal anymore.

    • 2 weeks ago
      Anonymous

      >Why? Books, movies, comic books, manga, anime, tv shows, literally no other medium bothers with detailing the boring travel between places
      books do, good ones at least. books are the most applicable medium to do this, as well as a myriad of other things you can't do in films or video games. movies skip the traversal because they can't do the inner monologues and character development that happens during those, a failing in that medium. video games skip them because gamers are moronic, but then there are gamers who think they're hot shit, common among which are DD2 gays and souls gays in general, so some game designers trick them with some cheap shit about how they're doing less fast travel, but it really is just a blanket covering shit like this

      traversing this game's shitty world is nothing but a chore. this was corpospeak to appeal to teh elite gamurs and I recognised it as such the moment I saw it.
      real reason why world traversal sucks balls and port crystals are very rare: to sell the port crystal MTX. It's that simple. DD2 troonyshills screeched and shat their diapers over anyone who brought this up before launch but they now silently admit it as their game flops itself into the scrap heap not even 2 weeks after launch.

      >trusting Ganker
      never ever, anon.

      • 2 weeks ago
        Anonymous

        all the no fast travel mods as far back in oblivion

  35. 2 weeks ago
    Anonymous

    He's absolutely right, but I haven't played DD2 yet so can't comment on that. DD1 fast traveling was a bit too lenient for my tastes.

    • 2 weeks ago
      Anonymous

      DD2 world is like three times the size of DD1 and you encounter way more enemies, several drake locations.

  36. 2 weeks ago
    Anonymous

    Honestly if you are bothered by fast travel it likely means you are just hoarding your ferrystones. I am around lvl 70 and I have around 30 ferrystones even though I frequently fast travel.

    However the fact that you have to use port crystals for 2 of the 3 big cities is fricking bullshit.

    • 2 weeks ago
      Anonymous

      After you enable Ox Cart in the sand people land, you really need only Fast Travel for the Volcanic Island and the Elves (or the shrine where you get dragon forge)

  37. 2 weeks ago
    Anonymous

    Yeah, no.
    The first time you go from a to b its fun, but the game has a lot of linear routes with some side stuff you find on your first go. The game doesnt even randomize encounters, so the same mobs around the same corner everytime gets really stale and there are also way to many mobs on some routes, where you walk a couple of feet to encounter another trash mob.
    It seem like the game wants so hard for you not to get bored that it makes it boring

  38. 2 weeks ago
    Anonymous

    oh man there is nothing more fun than walking around for 5 seconds and getting attacked by wolves, then walk around 5 more seconds and get attacked by goblins, then walk 5 more seconds and get attacked by harpies, then walk around 5 more seconds and get attacked by bandits...
    honestly the game improved 10x after I installed the eternal ferrystone mod and no stamina loss outside of combat

  39. 2 weeks ago
    Anonymous

    >goblin's dogma balls
    move on to the next fotm

    • 2 weeks ago
      Anonymous

      zelda lost

  40. 2 weeks ago
    Anonymous

    >Fast travel is boring
    >makes a boring game with no option to fast travel
    bravo itsuno

  41. 2 weeks ago
    Anonymous

    >gee itsuno San, if your games lack of fast travel is so great why are you selling teleports in the store?

    • 2 weeks ago
      Anonymous

      >so morons like you will give us free publicity next question

      • 2 weeks ago
        Anonymous

        >next question

        Do you have a competent save system?

        • 2 weeks ago
          Anonymous

          why yes and only 0 iq casuals will get filtered by it next question

          • 2 weeks ago
            Anonymous

            Cope

            Next question. Does your game have more enemy types than the first game that came out twelve years ago?

            • 2 weeks ago
              Anonymous

              why yes, there are multiple varieties of saurian, harpies and goblins including Black person goblins as well as multiple new big monsters like the medusa, the dullahan, the sphinx, multiple versions of minotaur, and two different versions of brine dragons. now mr interviewer while i got you here i'd like to ask when was the last time a legend of zelda game won goty?

        • 2 weeks ago
          Anonymous

          We're taking the prokemon approach.

    • 2 weeks ago
      Anonymous

      Couldn't he have just answered with
      >Assassin and Mystic Knight
      >6 Skill Slots
      >Gloves, Shoes and Shirt equipment slots
      >Hydras, wieneratrice, Beholders, Zombie- and Lightning Drakes
      ?

    • 2 weeks ago
      Anonymous

      >why are you selling teleports in the store?

      Are there Ferrystone microtransactions?

  42. 2 weeks ago
    Anonymous

    Dunno I ran to each location once and then fast travelled via Oxcarts and Ferrystones lmao

  43. 2 weeks ago
    Anonymous

    Fun =/= Convenience. It's one thing if discovering new locations actually requires traveling on foot or horseback or whatever, but if it's a big fricking game where some quests actually requires you to travel 15 minutes to over an hour all the way back to a town you previous visited and then back to the quest giver, then there really should be some method of fast travel in place. I know some gays here who think they're hardcore like to say that fast traveling ruins the experience for them, but it's usually fricking optional, not everyone wants to slog back and forth just to fetch a specially made bread for some old man with a bad back.

    • 2 weeks ago
      Anonymous

      There is fast travel, it's just limited. All it takes is to realize you don't have to immediately go hand in every quest in the blink of an eye and can plan a route to hand in several at some point.

  44. 2 weeks ago
    Anonymous

    So now that dd2 is a disappointment even to its own fans who is next to challenge rebirth for goty?

  45. 2 weeks ago
    Anonymous

    He's right, devs are responsible for making their games fun. Personally I feel that traversal in DD2 is improved from the get-go just because they changed the awful walking animation from 1, I only used Ferrystones twice before post-game and escort quests aren't as annoying now since they're only to boost affection.

    People always complain about the constant gobs and wolves getting old but switching vocations around changes the rules of engagement as well. Warrior would be able to smack everyone in one swing, MS would just throw them off of a cliff, etc. and its different enough for me personally to not get tired of it even 120 hours in.

  46. 2 weeks ago
    Anonymous

    It just made me save scum oxcarts.

  47. 2 weeks ago
    Anonymous

    would be great if it removed all teleportation and made carts faster and more dynamic but no snooze button
    and also no static spawns on the roads, only random encounters

  48. 2 weeks ago
    Anonymous

    >So, was he in the right? How did you find traveling in game?
    He's right but it only works when traveling is fun and you're not forced into combat.
    Like Spiderman, I never did fast travel in that. The swinging mechanic is fun as frick.

  49. 2 weeks ago
    Anonymous

    He's right. Why would anyone disagree? It's literally their job to make the game fun. Fast travel is an admission that their game is too big and sparse for no good reason, if at any point when playing a game your player goes "nah I'm going to skip that" that means you fricked up.

    10 to 15 years ago games had the decency of integrating the fast travel into the game's world, you ride a taxi, you hop onto a stagecoach, you use a consumable teleportation item, you pay for it, etc. but now it's a free action and some even let you teleport ANYWHERE in the world instead of having fixed points.

    • 2 weeks ago
      Anonymous

      >Fast travel is an admission that their game is too big and sparse for no good reason

      They sell it for extra.

    • 2 weeks ago
      Anonymous

      Man everybody hated on the wing suit in Just Cause 3, but it was actually fun once you learnt to control it a bit.
      Too bad the game was so fricking repetitive.

      • 2 weeks ago
        Anonymous

        I hated the wingsuit because it trivialized every single vehicle in the game.
        What's the point of having cool boats, cars and planes if you only ever use them when you have to?
        calling one took too long, and by the time you received it, you would have traveled 1/3 of the map with wingsuit + grapplinghook spiderman mobility

        At least JC2 only gave you a parachute.
        Even that was pretty damn fast when you could spam the hook pull, but it was still way too slow to compete with flying vehicles and faster cars

        It wasn't that the glider wasn't fun - it was just that it made everything else not fun, which just neutered the experience of doing anything else

        • 2 weeks ago
          Anonymous

          Yes but that was already evident in JC2 with the superman mod.
          They should've focused on the flying aspect and not bother with vehicles in the first place.
          They could've made the best ironman like game ever.
          Same with the weapons, in a game with nuclear explosions and wingsuits and all sorts of crazy shit, who wants a gun or an M16? Go crazy with physics based weapons, giant lasers, missiles etc.
          They never really unlocked the full potential of the series.

          • 2 weeks ago
            Anonymous

            it would have not been Just Cause at that point.
            Should've just made a new IP with all that extreme technology and superhuman feats.
            I mean for crying out loud, in JC2 you were already a fricking unreal arsenal carrying terminator compared to the average enemy soldier, now go back to JC3-4 and the protagonist was for all intents and purposes a superhuman superhero (or villain depending on your perspective) asspulling infinite wires and carrying weapons of mass destruction in his tight jean asspockets

            They basically did to the franchise what Saint's Row 3 (and it's DLC) did - went all in on the wacky unrealistic insanity, while they should have saved all those new and exciting ideas for another game all together.

            The only reasons why they wouldn't do it that way, is because they don't respect their own world enough to keep it consistent, or they wanted to keep the audience their previous success garnered, instead of banking on them returning for their new product

            • 2 weeks ago
              Anonymous

              I see your point, but I don't think they had any real idea on how to evolve the JC idea in itself (not that I would've known).
              I feel like they were still searching what JC was meant to be, and they never really found it.

              • 2 weeks ago
                Anonymous

                For me, It was just about being an operative stopping some grand ambitions of a tyrant with alot of leverage militarily, typical USA/israelite "go start a rebellion / cultural revolution here" kind of deal

                I don't think it was supposed to be as flashy as it ended as, though.
                It hardly feels like a secret operation anymore when every camera sees you and every city / military base sees you flying around it blowing everything up like a natural disaster.
                Sure, that's fun, but it kinda ..flips the script

              • 2 weeks ago
                Anonymous

                I guess it depends on whether the gameplay or the premise came first, to justify the other.

  50. 2 weeks ago
    Anonymous

    I don’t mind travelling but sometimes it can be a little vexing when you constantly have to go everywhere and back for quests, why the frick is Vermund the only city with a dedicated port crystal? Why the frick does that tiny little fishing village have one but Bakbattahl, the other major city in the game does not?

    • 2 weeks ago
      Anonymous

      Bakbattahl hates pawns and anything related to it
      The fishing hamlet portcrystal seems to be related to the crazy old dude who own the shack next it he's a former Arisen

  51. 2 weeks ago
    Anonymous

    elden ring > dragon's dogma 2

  52. 2 weeks ago
    Anonymous

    the only fast travel should be using modes of transportation like horse or airship and it should come with the appropriate time change in game

  53. 2 weeks ago
    Anonymous

    I found that DD2 did it really well; I did have to prepare for journeys in the early game, and exploring was fun. Late game you can fast travel all of this, but the system itself is set up really well.

  54. 2 weeks ago
    Anonymous

    It was fun, probably the best travel experience in any ARPG that currently exists. Newest best 7/10 ever made or whatever.

    • 2 weeks ago
      Anonymous

      >best 7/10 ever made
      kek that's pretty on point

  55. 2 weeks ago
    Anonymous

    This is like saying "our game doesn't have axes because it makes swords look boring"

  56. 2 weeks ago
    Anonymous

    Travel is fun in something like BOTW or TOTK because traversal IS the gameplay and Link isn't as meaningfully affected by gravity like other video game characters, but he also has to put something resembling thought into it vs something like the Assassin's Creed RPGs where they can climb on 99% of surfaces and you can unlock a skill to get rid of fall damage so you don't even have to think about descending.

    I loved Dragon's Dogma 1, I love Dragon's Dogma 2. I didn't mind it in Vermund because there was at least a decent network of oxcarts and the two default portcrystals at least letting zap around almost everywhere if I was in a hurry, barring having to go anywhere north like Melve or the elf village. But walking everywhere wasn't a pain.
    It's Battahl and the later volcanic island with its giant ass canyons, hellish enemy density with stuff like the harpy variants and rattlers turning everything into a slugfest that really makes you wish you didn't have to walk everywhere and that's when I started getting wacky with the port crystals.
    It's alleviated a bit with the unmoored world.
    But god help you one of the slimes show up and your mage pawns would rather get into melee distance and it just becomes a whole thing of grabbing and throwing them to safety.

  57. 2 weeks ago
    Anonymous

    Was just playing DD2. Literally got attacked on 6/6 of my oxcart journeys there, then the game froze for the first time in like 50hrs when I went to swap vocation skills. I think I'm done with it.

    • 2 weeks ago
      Anonymous

      >"Noooo!!!!!! How dare the game make me engage in combat in my combat centric game!!!!!"

  58. 2 weeks ago
    Anonymous

    Enemy density needs to be cut by like 50% in DD2. It's extremely tedious. Reminds me of an old school NES JRPG with the encounter rate jacked up to moron levels.

  59. 2 weeks ago
    Anonymous

    I fast traveled straight to the uninstall button.

  60. 2 weeks ago
    Anonymous

    even banjo tooie added warp pads because the worlds were so big. Not saying you should be able to click on the map and be where ever you want to be but if you're gonna make the maps so huge you need something to make travel quicker

  61. 2 weeks ago
    Anonymous

    saw this posted before and it's 100% right
    https://www.frontlinejp.net/2024/04/14/review-dragons-dogma-ii-a-promising-yet-imperfect-sequel/
    >Furthermore, the game has the player traveling to the same locations many times, and while the act of traveling itself was part of the adventure in the first game, some of these journeys in Dragon’s Dogma 2 outstay their welcome and just become tedious: For example, traveling from Vernworth to Harve and back might be an adventure the first time, and maybe the second or third times as well, but going through the same forests and caves and fighting the same enemies in the same way for the fifth or sixth time really just stops being fun and turns into a chore.

    Itsuno's right that you just have to make traveling fun but DD2 has a bunch of non-fun boring as frick traveling that you have to do over and over again

    Why the frick did they have static spawn points? If there was any kind of variety to the encounters it wouldn't have been as bad but if you're going to Harve you ARE going to fight
    >goblins goblins cyclops harpies one slime saurians saurians saurians ogre two slimes
    every single fricking time

    • 2 weeks ago
      Anonymous

      someone didn't seal that peasant b***h up in a jar

    • 2 weeks ago
      Anonymous

      AI generated article that is probably yours because you keep shilling it
      Never played the first game either apparently considering how fricking often you had to backtrack and retread in that game too, but supposedly it's a DD2 problem. Frick off.

      • 2 weeks ago
        Anonymous

        low IQ shill

        • 2 weeks ago
          Anonymous

          nta but please post your iq
          it must be very high if you're so deep in the ironic psyop that you're jokingly posting links to the most moronic shit a human being could ever mentally ingest

      • 2 weeks ago
        Anonymous

        >cognitive dissonance hitting so hard that he somehow cannot infer that backtracking and fixed spawn points are a problem in both games, which by no means people are implying that is a problem exclusive to DD2

        the absolute state of DD2gays

  62. 2 weeks ago
    Anonymous

    I also echo the enemy density issue of DD2 where there are way too many fricking shit tier goblins and saurians. I also wish there was a way to enhance the in-universe travel systems. If I could do something to clear the way for oxcarts or establish new oxcart routes, it'd be nice.

    Maybe even something like establishing some kind of friendly faction in Draubnir's Grotto or whatever it was called. I was sick of clearing it out constantly while walking to and from the volcanic islands.

    • 2 weeks ago
      Anonymous

      Enemy density needs to be cut by like 50% in DD2. It's extremely tedious. Reminds me of an old school NES JRPG with the encounter rate jacked up to moron levels.

      I think enemy density would actually help the balance of the game too. You wouldn't become so overpowered so fast, but most of that is probably related to gear

      • 2 weeks ago
        Anonymous

        *lower enemy density

    • 2 weeks ago
      Anonymous

      >I also wish there was a way to enhance the in-universe travel systems. If I could do something to clear the way for oxcarts or establish new oxcart routes, it'd be nice.
      You get new routes by advancing the main plot, it’s annoying you can’t oxcart to hot springs but you can go anywhere else

    • 2 weeks ago
      Anonymous

      >like establishing some kind of friendly faction in Draubnir's Grotto or whatever it was called
      Like in the first game, right? Funny that they had that all ready to go but didn't bring it back

  63. 2 weeks ago
    Anonymous

    thats nice but his fast traveling isnt all that different from everything else

  64. 2 weeks ago
    Anonymous

    shoulda been more quests involving dragons. in my 55hrs so far i’ve only killed like 4 dragons.
    dragon is in the name bro.
    like imagine if the game Gun didn’t heavily feature a gun?

    • 2 weeks ago
      Anonymous

      Damn. Imagine if the game Halo only had one halo in it.

    • 2 weeks ago
      Anonymous

      >street fighter
      >no one fights streets

  65. 2 weeks ago
    Anonymous

    The only way you can make the same path traveled over and over not boring is by adding random events and scenarios
    >variety of animals
    >variety of ambushes
    >variety of friendly encounters
    >variety of occasional rare monster or event
    >variety of new things to see, like a cool weather or ultra fog and day/night cycles that aren't over in a minute
    >variety of weather and time related changes or encounters (IE lost person in a low visibility weather)
    >vehicles/riding & other alternate means of movements (IE gliders or flight or something)

    The only game that has even come close to making traveling back and forth interesting are Red Dead Redemption, GTA and MMOs like Guild Wars 2

    Out of all of these, I'd say GTA has generally made the most out of traveling
    >so many different vehicles you can use
    >so many different things that can happen (crashes, chases, encounters, weathers etc)
    >Always can listen to a radio station, or even just silence it to enjoy the ambience etc
    >dozens of ways to go from A to B, by choosing different paths or ways of travel like flight by plane, helicopter, jetpack, riding a bike, motorcycle, walking, running, driving a car or even sailing)

    • 2 weeks ago
      Anonymous

      Most GTA don't have interesting events on the back and forth, even 5, phenomenal though it may be, eventually becomes formulaic.
      RDR2 is filled to the brim with shit to the point that it ends up becoming a chore

      Sands of Time (an old mod for Skyrim) tried to do something like this and the monotony doesn't end.
      I believe DD2 was close but they were absolutely annihilated by static spawns. The moments the game CAN have to make encounters unique is VERY good. But all of this is in service to an experience that wants you to replay it multiple times but gives no incentive to do so.

      And I'm saying this from the perspective of somebody who really likes DD2. If in the future they do anything, they should diversify the open world. The map itself is fine and the sense of adventure it can provide is great, the unexpected nature that keeps an adventure fresh is lacking. Monster generation on respawns shouldn't be static, is what I'm trying to say.

      The world map being as big as it is does keep things fresh in regards to encounter and environmental events but it needs more.

      • 2 weeks ago
        Anonymous

        Too much of everything can make you hate it.
        Just like real life jobs and chores - the key is balancing and having purpose.
        The "boredom" of travel is very often lessened by goals you're working towards, so long as the goal is something at the end of the travel that you want to do and not grind

  66. 2 weeks ago
    Anonymous

    The solution is to make smaller worlds filled with more meaningful content. Devs keep trying to make their games bigger and bigger without the ability to fill them with unique shit, so it's only natural that traversing them becomes boring quickly.

    • 2 weeks ago
      Anonymous

      DD2 isn't actually that massive in comparison to other games, and it manages to do a really good job of not having empty space. I've never seen an open world game have such good level design for the open areas. So it's a shame there's the same enemies every 10 feet

  67. 2 weeks ago
    Anonymous

    The game does have fast travel though, have you tried blasting off?

    • 2 weeks ago
      Anonymous
  68. 2 weeks ago
    Anonymous

    He would have been right if the roads weren't littered with the same easy mobs that respawn every other day, if he had taken the time to implement more random events, if he could have just made people enjoy traversing his world in the way Death Stranding did.

  69. 2 weeks ago
    Anonymous

    DD2 gays seem to really enjoy killing easy trash mobs over and over and over

  70. 2 weeks ago
    Anonymous

    its crazy how exploring the map is kind of pointless because you barely find gear. you are basically gold farming the entire game to buy all your shit

    • 2 weeks ago
      Anonymous

      >you are basically gold farming the entire game to buy all your shit
      Which means that exploring the map has a point. I agree that there should be more unique pieces from the world (like in the postgame), but overall the rewards for exploration are good because you're always making money.

  71. 2 weeks ago
    Anonymous

    I think Itsuno fricked up

  72. 2 weeks ago
    Anonymous

    Waling around isn't necessarily "fun" but fast traveling does quickly kill the feel of a game, look at something like FF14. I also think having to consider what all you need to do in X area or get from Y area adds something to the game rather than just having it all directly at your fingertips

  73. 2 weeks ago
    Anonymous

    Just do what quake did and make strafe jumping a mechanic. It's always fun to jump around with strafe jumping. People will be happy no matter how far the distance is. Add movement mechanics that make traveling fun. It's really that simple.

  74. 2 weeks ago
    Anonymous

    he was right

  75. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >something something single player, something something doesn't need to have replay value

  76. 2 weeks ago
    Anonymous

    Death Stranding is Dragon's Dogma but actually good.

    • 2 weeks ago
      Anonymous

      Death Stranding was really good in the context of the OP here. Playing TotK I was constantly thinking "man this is like Death Stranding but annoying".

  77. 2 weeks ago
    Anonymous

    The travel system in DD2 is great. Integrated into the world, the no risk most flexible option is a significant resource cost and still requires you to travel somewhere first and use your own initiative to setup teleport spots. This is like Mark/Recall from Morrowind (another game with good travel systems).

    The cart is cheaper, but still has a cost so you don't want to mindlessly spam it, and only goes to limited locations.
    And then you can travel by foot.
    Resource cost, engagement, integrated into the world, it is definitely one of the better travel systems.

    • 2 weeks ago
      Anonymous

      Itsuno is the kind of moron that talks a lot but does little. Yeah just wave your magic wand and make the giant open world interesting and filled with variety. Whoops what's that? You couldn't even secure funding and developers for the main story, let alone the open world content?

      Notice how he doesn't offer any specifics on how to realistically fix the problem, he just says
      >uhh if travel boring just make game not boring!

      Anon just admit the open world in DD2 was shit, why do you do these acrobatics to avoid saying so?
      >the no risk most flexible option is a significant resource cost and still requires you to travel somewhere first and use your own initiative to setup teleport spots.
      This is literally every fast travel in every AAA slop, you always have to get there first before being able to fast travel to it.
      >significant resource cost
      You can get dozens of them by just spamming pilfer on monsters and NPCs as thief.
      >The cart is cheaper, but still has a cost so you don't want to mindlessly spam it, and only goes to limited locations.
      The cart is a few hundred gold in a game where you're earning tens of thousands by midgame.
      >And then you can travel by foot.
      And be bored with the same 3 enemies.

      Itsunogays are really delusional.

      • 2 weeks ago
        Anonymous

        > why do you do these acrobatics to avoid saying so?
        Ah yes the acrobatics of describing the system
        DD2 is fun, anti-fun gays are delusional. I can't imagine being so gay and cringe.

    • 2 weeks ago
      Anonymous

      Seriously the risk-reward is literally the only thing needed for fast travel. It was so common in games back then but at some point it just started costing nothing. I'm guessing this is probably Ubisoft's fault or something, or Bethesda.

  78. 2 weeks ago
    Anonymous

    Traveling would've been fun if there was actually some fricking variety to the enemies

  79. 2 weeks ago
    Anonymous

    He was wrong. I still used fast traveling via ox carts and port crystals but it was way more boring than traditional fast travel via map. Ox carts always getting interrupted at night and crushed by an ogre sucked too.

  80. 2 weeks ago
    Anonymous

    >cheat in portcrystals and ferrystones
    >game improves
    wtf itsuhack lied

  81. 2 weeks ago
    Anonymous

    Unironically yes. I spend tens of hours just wandering around, trying out skills, looking for tokens and chests and caves and the like and just generally messing around with the physics. I barely even used the ox-carts and never used the portcrystals (I just sent the ones I found to Pawns I liked). Dragon's Dogma is my second favorite strand-type game.

  82. 2 weeks ago
    Anonymous

    So am i actually supposed to be able to use the ballista in the final dragon fight? I can't hit it before it being destroyed.

  83. 2 weeks ago
    Anonymous

    He is right, yes. However, you have to make travel either fun, eventful, faster later into the game or generally new and exciting. DD2 did all of these to a certain degree. Maybe not enough, but it certainly tried.

  84. 2 weeks ago
    Anonymous

    I didn't really mind it because I liked looking for the tokens and I needed to grind exp for professions but most of the late game for me boiled down to traveling the one path to the south island that has a million monsters in it and using ferrystones to go everywhere else.

  85. 2 weeks ago
    Anonymous

    He's wrong. Even if the transit is super interesting not all activities are equal (and if they are then the entire game is boring and pointless not just the transit) so with the finite time available to game (or for you NEETs out there the finite time to your lifespan) priorities are sometimes shifted in favor of getting where you're going rather than how you get there, and so there will always be a case for some manner of optimized transit.

    Having fast travel -available- doesn't guarantee that legging it instead will be boring, but -not- having fast travel will guarantee that going on foot does eventually get boring. This is a long solved problem: if you don't like fast travel then just don't use it and everyone gets what they want.

  86. 2 weeks ago
    Anonymous

    >1 month after release
    >still no updates
    fricking lol
    what a disaster of a game
    frick hacktsuno

    • 2 weeks ago
      Anonymous

      I've encounter exactly zero bugs in the game and I have almost 100 hours in it now.
      >b-but le performanc-
      have you tried not being poor?
      captcha: R4DD2

      • 2 weeks ago
        Anonymous

        you're insufferable and your captcha wasn't funny enough to take a picture of
        homosexual

        • 2 weeks ago
          Anonymous

          sounds like a (You) problem, anon-kun

  87. 2 weeks ago
    Anonymous

    I don't mind no fast travel but the environments have to look spectacular. As it is now they're good but not great. The enemy spam is also bad, the trash mobs aren't particularly challenging or engaging. Once a mod exists to reduce enemy spawns I'll probably use it. Its like they wanted to go for immersion with no fast travel but packs of goblins every 5 feet is so unbelievable it takes you out of it.

    • 2 weeks ago
      Anonymous

      For me the vocation matters a lot. I was playing Warrior and getting through trash mobs was a chore because you're so slow, but with Thief or Spearhand I don't get bored at all.

      • 2 weeks ago
        Anonymous

        On my spearhand I found getting through the trash mobs dull, but I'm having a great time going through them on my sorcerer. It's not about the power of the class, you mostly one shot those goblins later on anyway, it's just about taking them out in a fun way.

      • 2 weeks ago
        Anonymous

        On my spearhand I found getting through the trash mobs dull, but I'm having a great time going through them on my sorcerer. It's not about the power of the class, you mostly one shot those goblins later on anyway, it's just about taking them out in a fun way.

        just turn on warrior and use the "horse" ability that turns your character into a horse and allows you to cross the map twice as fast.

      • 2 weeks ago
        Anonymous

        I'm sticking with warrior, the mobs aren't a problem its just boring. All my pawns are mages/sorcerors and they get nuked from orbit. I just spear one of them to a wall and usually the rest are dead before I get back.

        • 2 weeks ago
          Anonymous

          I had a Mage and Sorcerer with me but they did frick all for whatever reason, the Fighter pawn did most of the work.

  88. 2 weeks ago
    Anonymous

    I absolutely love the cable cars in DD2. They aren't really fast, but you skip everything while being able to scout for new points of interest. There's a mechanical interaction where you or a pawn get to crank them the whole way. And there's an element of suspense as harpies or griffins can frick up the cable car and send you all plummeting to your death.

    Great fricking mechanic.

    • 2 weeks ago
      Anonymous

      I should use the cable cars more, I keep forgetting.

  89. 2 weeks ago
    Anonymous

    >every day, for hours each, dozens of people who haven't played the game congregate to complain about it
    what is it about DD2 that triggers low-t males and off-meds schizos so badly?

  90. 2 weeks ago
    Anonymous

    Travelling was unironically the only good thing about this game.
    Story was bad. Quest design was bad, dungeon design is barely even there.

    The only fun thing to do in this game is travel with your pawns and explore the map while killing shit.

    Hell, most quests dont even have scripted combat encounters, it just tells you to go from A to B and you fight whatever monsters you encounter on the way. If this game had free fast travel then most players would acidentally skip 90% of the game and finish it in 10 hours.

  91. 2 weeks ago
    Anonymous

    I feel like the vast majority of complaints about this game come from either soulless MMO homosexuals or moronic people who legitimately suck at video games and don't like that this game forces them to go outside their programmed goyslop checklist-game comfort zone

  92. 2 weeks ago
    Anonymous

    travelling between towns or camps is fun once or twice. but after 50 times fighting the same goblins it sucks

  93. 2 weeks ago
    Anonymous

    >unmoored world
    >try running past a valley filled with skeletons to get to a chest
    >chest is guarded by a fell lord
    >the mob of skeletons catches up as I try fighting the heavy
    >stunlock me and begin ground pounding
    >finally a break in the gangbang and my Arisen begins pushing himself to his feet
    >a warrior skeleton approaches and goes into a heavy attack
    >suddenly, an implicate cord catches him from off screen and pulls him back
    >my pawn thief comes in with a skullsplitter and eradicates 3 skeletons
    >fell lord rushes me and knocks me back down just as I'm on my feet
    >out of heals
    >he goes for the finish
    >my pawn jumps in front of him and Masterful Kill counters his blow
    >turns the fight in our favor
    I am playing the game the correct way

  94. 2 weeks ago
    Anonymous

    I liked it, my problem was the enemies not really being a problem around level 30, which at that point they start to become a nuiscance. DD2 is a good argument for having scaling, or at least, not having a level cap that allows players to completely break tyhe game and the game has no way of providing challenge when a player is even sleightely "over levelled"

    Use the difficulty tweaks mod to preventy XP gain and turn up/down difficulty for what you like btw. Still waiting for a mod that replaces all goblins with minotaurs and all wolves with garms etc.

    • 2 weeks ago
      Anonymous

      scaling would unironically make infinitely replayable

      • 2 weeks ago
        Anonymous

        At least theres a mod for it, its such a simple addition they could do officially though. I definately see them adding "hard mode" later, but I dont see them making it as hard as the mod lets you make it.

  95. 2 weeks ago
    Anonymous

    Fighting the same handful of enemies over and over is fricking boring. It's a shame because the combat is actually pretty fun. I can't believe they had the gall to charge $70 for this shit and that I fell for it.

  96. 2 weeks ago
    Anonymous

    The game just wouldn't be the same without all the same exact goblin encounters on the same exact path i did 10 times before.
    These homies respawn faster than Far Cry 2 mercs.

  97. 2 weeks ago
    Anonymous

    yeah I wish ferrystones were a rare drop from any mob (there's a mod for this now atleast) but for the most part I agree the best parts of the adventure were walking everywhere and stumbling upon shit the exploration is more fun than just following quest markers to different warp points

    • 2 weeks ago
      Anonymous

      while unmoored world hands out ferrystones like candy is confusing

    • 2 weeks ago
      Anonymous

      For early and mid-game the travel system works. There should've been an eternal ferrystone offered as a reward in Unmoored world, though.

    • 2 weeks ago
      Anonymous

      I installed a mod that does exactly that.
      https://www.nexusmods.com/dragonsdogma2/mods/70?tab=description
      Its infrequent enough that i cant just abuse it but i always have at least 1 or 2 for emergencies or im in the middle of bumblefrick nowhere full of shit.

      • 2 weeks ago
        Anonymous

        the only issue with always having them on hand is you never experience trill beelining for the nearest campfire because you only have 20% max health left and being chased by packs of goreharpies + wolves

  98. 2 weeks ago
    Anonymous

    Why the frick can't I skip most of the MSQ in NG+ when I already have the Godsbane? Fricking game doesn't progress until I reforge another one. REEEEEEEEEEEEEEEEEEEE I need unmoored drops for upgrades

    • 2 weeks ago
      Anonymous

      you know you can maker arrow not gigori at melve right ?

      • 2 weeks ago
        Anonymous

        lies

      • 2 weeks ago
        Anonymous

        How would you do that when there's no access to storage?

        • 2 weeks ago
          Anonymous

          You can access storage at the camp before Melve

  99. 2 weeks ago
    Anonymous

    >How did you find traveling in game?
    Novel. It was neat to have pawns go on about caves I hadn't explored yet and nearby treasure chests, but once that was all done it became a chore.

  100. 2 weeks ago
    Anonymous

    It was truly great at first. I barely touched the main quest in my first 40 hours or so, just traveled the world. Finding stuff like the ancient battleground, the sphinx, the fog forest and elves were truly great moments. Everything changed however in battahl. There, every point of interest turned into a bandit-filled or not-goblin-filled ruin, every cave into a small two-way tunnel that takes less than 30 seconds to clear or just a collapsed cave entrance hiding unfinished content. Then i reached the volcanic island, a place that looked promising but it's just one giant main quest set-piece with half of it inaccessible (already hated that shit in 1). Then i reached the unmoored world and instead of opening up all the giant darkened out parts of the map it just dried up all the rivers and coasts, with also nothing there besides like 2 generic caves and the same enemies you already fought since the beginning.
    The first half of the game was probably the most fun i ever had exploring in a game, and then it stopped and never returned. Now i can only hope for BBI2.

  101. 2 weeks ago
    Anonymous

    >Forza Horizon 4
    >drive like a Crazy Taxi reject to the next objective (race)
    >disregard fast travel
    Yeah I agree with him.

  102. 2 weeks ago
    Anonymous

    Yes, it wasn't perfect but fricking around in the open world is the best part of the game. They should have scrapped whatever they were trying to do with the story and just padded out the world

  103. 2 weeks ago
    Anonymous

    you can buy one riftstone in every shop when you travel to town for 10k golds
    by midgame you have 5 portcrystals

    • 2 weeks ago
      Anonymous

      $0.89 Wakestone

      • 2 weeks ago
        Anonymous

        Wakestone shards are dime a dozen, and you can even buy shards from the forger.

        • 2 weeks ago
          Anonymous

          THEN WHY WOULD THEY SELL THEM

          • 2 weeks ago
            Anonymous

            For scrubs who need to git gud.

            • 2 weeks ago
              Anonymous

              You are the reason AAA gaming has to die

          • 2 weeks ago
            Anonymous

            Are you morons still doing this? They are limited in the store, they are unlimited in the game. That should tell you enough about how insignificant they are as DLC items.

            • 2 weeks ago
              Anonymous

              Good goy

    • 2 weeks ago
      Anonymous

      >by midgame you have 5 portcrystals
      provided you
      >knew to give the sphinx a portcrystal
      >found the hidden griffon nest

      • 2 weeks ago
        Anonymous

        I had 1 portcrystal through the entire game as I dont use walkthroughs.

        they give you atleast 2 or you find em in main missions
        and why would you not ride the griffon they put that in the trailers
        i don't even remember the 4 and 5 but im sure i was just exploring

        • 2 weeks ago
          Anonymous

          Cap Brant gives you 2
          Griffon nest has 1
          Pretty sure a Sphinx riddle gives you 1
          You can dupe that one on Sphinx

    • 2 weeks ago
      Anonymous

      I had 1 portcrystal through the entire game as I dont use walkthroughs.

  104. 2 weeks ago
    Anonymous

    It's pretty fun going around instead of using carts and ferrystones. It took me 70 hours to finish doing quests and exploring things in Vermund before setting off to catland. But as you play it's pretty clear that's not something for everyone. But i had fun and i hope we get more content in the future.

    • 2 weeks ago
      Anonymous

      What the frick

    • 2 weeks ago
      Anonymous

      Same, one of the first questions I ask when I'm checking the map for where I need to go is if I want to port or not.
      Usually the answer is no, because I can find some excuse to walk.
      The eastern nameless village having like three different paths there was helpful since I visited it before the story sends you there.
      Gave me new stuff to see on every trip, even if I had to go further out on some of them to take the longer roads.

  105. 2 weeks ago
    Anonymous

    I unironically run everywhere and kill every goblin and harpy along the way unless I'm going from one far corner to the other, then I ferrystone to it.

    People who don't like these style of games shouldn't buy these style of games if all they're going to do is b***h about it.

  106. 2 weeks ago
    Anonymous

    no, it was a cope because he knew his game had no content
    if he added unlimited fast travel like ER the game would be like 5 hours long

  107. 2 weeks ago
    Anonymous

    I for one am tired of this pseudo celebrity dev phenomenon. No more Kojimas and Todd Howard's. All these morons do is put their foot in their mouth every time their nerd asses get shoved in front of the press. I've got a friend that is still mad at Itsuno for making the telemarketing style rebuttal that "the pawns in the game will make you FEEL like you are praying multiplayer" when asked if it had multiplayer. That shit is just unnecessary and stupid. Send these head developers back to their office to work before we get more dipshit statements like "don't you guys have phones???".

    • 2 weeks ago
      Anonymous

      He doesn't like multiplayer so he didn't put it in, he's right and your friend is a homosexual

      • 2 weeks ago
        Anonymous

        What about DDO

        • 2 weeks ago
          Anonymous

          Kinoshita directed that one, not Itsuno.

          • 2 weeks ago
            Anonymous

            >KINOshita
            >He's responsible for KINO

      • 2 weeks ago
        Anonymous

        >He doesn't like multiplayer
        >He allowed Dragons Dogma Online to exist
        I don't know how much hand he had in that game, but it's at least a reasonable question or even an expectation that it might have been in.
        Look, I honestly didn't care about the lack of multiplayer myself. But his rebuttal was dumb. The pawns do NOT make me feel like I'm playing with real people, especially when they ignore me as I get dragged away by wolves while they swing their weapons endlessly at an enemy that already died or left their attack range.

  108. 2 weeks ago
    Anonymous

    I've always felt that the port crystal system in drag dog is dope. rare items you can fast travel to. you get to choose where they go and you can move them if you want but you have to get to a place once first before you can install one. great system imo. only issue is in DD2 they send all the port crystals you placed back to your storage in NG+. the first game felt like you were setting up your teleportation grid so on your subsequent playthroughs you just get to speedrun everything.

  109. 2 weeks ago
    Anonymous

    It's true if you don't fast travel in skyrim you might actually find places to go and shit to do

  110. 2 weeks ago
    Anonymous

    There are 2 dynamics in DD2, the normal world wants you to oxcart, ferrystones are expensive and rare, portcrystals are for Battahl, but oxcarts cost you a day and maybe a combat encounter, that's not really an issue unless you're doing time sensitive quests in which case you SHOULD be rushing to the target on the map and fight your way through, like the fricking Dullahan fight in the misty marsh or saving the moron from the wolves.
    The unmoored world disables oxcarts and showers you in ferrystones, they even asspull portcrystals in places that never had them like the elf village, it's a boss rush / survival mode / timed quest.

    Itsuno is not saying everyone should be walking around the map, the oxcarts and the ferrystones wouldn't exist if that were the case, he's just saying he added forks in the path, chests, enemy encounters and caves along the way to reward explorers, like Skyrim did it, like BoTW and ToTK did it.

    • 2 weeks ago
      Anonymous

      Yeah but it's boring because the caves are boring. I spent an hour going the long way for a chest that I couldn't reach and it was just a fricking wakestone shard. I have 8 wakestones at this point of the game. I wasted an hour and it got extremely tedious.

      Outside of the story is fricking terrible. The first half was done and it's fine but the moment you hit battahl the plot goes to shit. It literally makes no sense. Your actions to the dragon are completely mindboggling like they spent so much designing the overworld everything else had to suffer.

  111. 2 weeks ago
    Anonymous

    Can I get my Pawn to drink an Allheal Elixer in Unmoored world?

    • 2 weeks ago
      Anonymous

      why would you ? just resummon them

    • 2 weeks ago
      Anonymous

      Maybe if they're damaged enough and only have that as their curative in their inventory. Pawns take detoxifying potions on their own when poisoned, after all.

  112. 2 weeks ago
    Anonymous

    Travel is fun when goblins attack you every 1 minute

    • 2 weeks ago
      Anonymous

      >every 1 minute
      try every 15 seconds. if there's a mod that removes ~70% of the trashmobs I'd install it in a heartbeat. this game has the most moronic design I've seen in forever. I've seen indie one dev UE scams with better game design than this.

    • 2 weeks ago
      Anonymous

      because they upgrade from goblins to choppers then hobgoblins

      • 2 weeks ago
        Anonymous

        They're all the same thing. Extreme laziness to not include more enemies and trim down the world size if needed.

      • 2 weeks ago
        Anonymous

        >mfw remembering shills lashing out at critics with the "THEY'RE ACKSHUALLY DIFFERENT, THEY'RE NOT GOBLINS AND THEY DON'T PLAY THE SAME" nonsense
        I still don't care about the difference at all, they're all worthless trashmobs and there's no need to use different tactics with any of them. the starter goblins are confined to a small area of the map anyway so for 90% of the game you are going to fight intermittently scattered knackers and choppers like the difference between them matters more than the different colored nekkers you find on skellige in TW3

      • 2 weeks ago
        Anonymous

        Saurians are worse.
        >saurians and asps all take extra damage after severing their tail, teaching you to bring a bladed weapon to deal with them
        >when you get to battahl/volcanic island you have to put up with rattlers and magma scales, where your sword bounces off of them

        • 2 weeks ago
          Anonymous

          they're even more cancerous when you're not playing a melee class. saurians are a great example of terrible game design.

        • 2 weeks ago
          Anonymous

          git gud
          warrior's shoulder bash staggers them long enough to land a fully charged light attack on them and Fighter's shield bash does the same, quit spamming light attack on everything like a moron

          • 2 weeks ago
            Anonymous

            >reading comprehension failure
            What part of "the game tells you cut off their tail with a bladed weapon to do more damage to them, then mixes it up with enemies whose tails you can't cut off with a bladed weapon because your attacks bounce off" make you think anyone was talking about how to kill it rather than how to do more damage?

            • 2 weeks ago
              Anonymous

              Stunning or flipping them lets you stab them
              Git gud

              • 2 weeks ago
                Anonymous

                Is stunning or flipping them severing their tails?
                No?
                Then go back to school and learn how to read.

            • 2 weeks ago
              Anonymous

              you do more damage when they aren't in fighting stance, you're welcome
              what do you think doing more damage is for? tickling them?

              • 2 weeks ago
                Anonymous

                Imagine being this much of a grognard that you're defending them teaching you about a mechanic then taking it away.

              • 2 weeks ago
                Anonymous

                they aren't the same enemy, anon
                the complaints started about the lack of variety and here you are complaining about variety

              • 2 weeks ago
                Anonymous

                >this humanoid lizard isn't this humanoid lizard
                Then why the frick make them humanoid lizards with tails at all? Make them human sized golems or humanoid slimes made of magma. You can design the enemy to look however the frick your imagination wants and you decide to make it a previously existing design with a mechanic of chopping their tails off both to deal more damage to the main body as well as to work as an additional source of loot, then take away said tail severing mechanic.

              • 2 weeks ago
                Anonymous

                >taking it away

  113. 2 weeks ago
    Anonymous

    >game includes the option to spend real money on Rift Crystals
    >game also offers you literally nothing to spend your Rift Crystals on when you'd actually consider shilling out cash to do so
    what did Capcom mean by this?

    • 2 weeks ago
      Anonymous

      It's pretty hilarious that the glasses all cost different amounts of RC but they're all just for fashion.

    • 2 weeks ago
      Anonymous

      >what did Capcom mean by this?
      they just wanted to milk fomomorons

      • 2 weeks ago
        Anonymous

        but what was the fomo? are zoomers really so broken that they will buy a chunk of in-game currency the second they realize they can, before even checking what's on offer?
        there is literally nothing worth buying in the game. You can farm 9999 RC before finishing a playthrough, and the glasses you'd purchase with it look like shit

        • 2 weeks ago
          Anonymous

          you can even steal glasses from npc not having to spend a single rc

        • 2 weeks ago
          Anonymous

          >what was the fomo
          Unironically the official e-celeb pawns and/or hiring pawns above your level so they can carry you

    • 2 weeks ago
      Anonymous

      filtering morons. It worked well.

  114. 2 weeks ago
    Anonymous

    just platinum'd it
    the only trophy I had to look up was the scavenger one
    quite possibly the easiest platinum I've ever gotten

    • 2 weeks ago
      Anonymous

      Bloodborne is easier

  115. 2 weeks ago
    Anonymous

    Unironically agree with him about unrestricted fast travel.
    DD2's system is funner because it exists but there are restrictions. Either you use the oxcart. Which has a chance to be
    >ambushed
    >potentially doesnt go all the way to your desired destination
    Or a port crystal
    >can be placed anywhere, but only if you go there once
    >requires a ferrystone, which is relatively expensive and isnt always in stock,.

    reminds me of morrowind fast travel, and that game was great
    fast t ravel should be like that instead of
    >teleport anywhere on the map that you want to for free all the time

    • 2 weeks ago
      Anonymous

      Problem is you just inn save before the ox cart trip and then reload if the cart is destroyed.

      • 2 weeks ago
        Anonymous

        >scum saving is an argument against quality
        you can scumsave Elden Ring if you alt-f4 before the game registers your death. Clearly that makes the entire game worthless trash

        • 2 weeks ago
          Anonymous

          The whole save system of DD2 was designed to try to avoid savescumming and yet it failed. Also there's basically no downside to dying in ER since you just bank runes before bosses or run back to the boss and grab the runes. I don't think I never lost a significant amount of runes in ER.

          • 2 weeks ago
            Anonymous

            *ever

          • 2 weeks ago
            Anonymous

            >designed to try to avoid savescumming
            Anon, the inn save is there to help you out if you fricked up.

            • 2 weeks ago
              Anonymous

              he corrected a typo with a (you); leave him be

            • 2 weeks ago
              Anonymous

              But cost you a ton of time in many cases as payment

              • 2 weeks ago
                Anonymous

                Once you understand how it works you can use it as a backup save. Once you understand how DD2's systems work you can exploit it.
                Some homosexual on steam was like "HURR DURR I RESTED AT A CAMP BUT I RELOADED MY INN SAVE AND I'M BACK AT THE INN?????????????" when the fricking menu tells you straight up that it only saves on inns and dwellings.

              • 2 weeks ago
                Anonymous

                how naive of you to think to average gamer knows how to read

              • 2 weeks ago
                Anonymous

                To be honest I wouldn't blame someone for making that mistake, it's quite logical that if sleeping at dwellings which aren't inns generate inn saves then sleeping at camp might too. Maybe if they actually wrote "MAKING AN INN SAVE" in the upper corner of the screen when it happened rather than having a dumbfrick red circle logo like all the other saves, people would understand better.

              • 2 weeks ago
                Anonymous

                >dumbfrick red circle logo
                >Internet slows down
                >Stuck staring at my pawn for 5 minutes because Capcom is too moronic to put a "Connecting to server" message like in DD1

              • 2 weeks ago
                Anonymous

                They tell you that it saves in inns and dwellings though, neither of those are camps.

              • 2 weeks ago
                Anonymous

                Humans don't read huge lumps of text though, so I don't blame humans for not understanding. Now if they just wrote it out in the upper right corner they'd learn through experience before they reloaded and found a camp wasn't an inn save.

              • 2 weeks ago
                Anonymous

                >Humans don't read huge lumps of text though
                Shut the frick up Asmongold

              • 2 weeks ago
                Anonymous

                Humans come home after a long day at work. They got out of bed, had to groom and shower for 30 mins, then stick some bread in their mouth and run out the door, then drive to work for 30mins to an hour. Then they had to work for 8:30-9 hours excluding a lunch, then they had to drive back home for 30mins to an hour. And thats if they dont have a wife and kids to do shit for. Then they are dead tired and just want to turn off brain. So they don't read. They read all day. Make your video games so the player doesn't need a brain. Even Das1 or ER don't require a brain once you're used to the formula.

    • 2 weeks ago
      Anonymous

      >isnt always in stock
      they are, assuming you're not traveling back and forth between 2 places without spending time resting at inns. that 10k a pop is what hurts
      I love that the game made people actually plan their journeys out, rather than just blindly zoomer stumbling through everything while reading a guide on their iPad and scrolling instagram on their phone. Need to go to "X" city for a quest? You'll be looking around the surrounding area for unexplored patches of the map, or other quests that might be beneficial to justify the teleport. Or you'll find a clever way to leapfrog oxcarts
      The modern Bethesda form of fast travel being universally accessible from start to finish is only beneficial when the game underneath it is pure slop.
      That being said, the game really aught to have included an eternal ferrystone that could be found somewhere in either endgame or NG+

      • 2 weeks ago
        Anonymous

        >that 10k a pop is what hurts
        How when you can make 20k in less than an in game day just from pawn quests.

  116. 2 weeks ago
    Anonymous

    He is right fast travel ruined open world games. It can still be there but make it something in the games world that you have to access and can't just access at will or the start button and hover over a map to travel. This is why Morrowind was so good when I first played it. The game was super immersive and if I wanted to fast travel I needed to ride a silt strider or take a boat or use mages guild. So they had in game world lore on how you can fast travel which adds to the game. Imagine if GTA San Andreas had this bullshit ffs. It removes difficulty from open world games to when you can simply fast travel anywhere you want.

    I guarantee open world would not be so common today if it wasn't for fast traveling. It really shows how lazy and shit casual gamers are that they want this crap in their games.

    >b-but you don't have to use it
    These games are designed with its forced use in mind gays.

  117. 2 weeks ago
    Anonymous

    Playing Dragons Dogma after beating the first and it's still the better game, even if you count in the graphics and qol of the second.

    • 2 weeks ago
      Anonymous

      If DD2 had an everfall equivalent with new enemy types there'd be an argument, but as it stands DD1 is definitely the better "game"

    • 2 weeks ago
      Anonymous

      If DD2 had an everfall equivalent with new enemy types there'd be an argument, but as it stands DD1 is definitely the better "game"

      For me DD2 is the better game purely because between the 2 of them only DD2 makes paying attention to the game as part of the gaming experience.

      • 2 weeks ago
        Anonymous

        In what way?

        • 2 weeks ago
          Anonymous

          Well,

          >Riddle of Rumination
          >Yeah bro just remember where you found your first token after nearly 48 hours of gametime
          >No your main pawn can't help you either despite traveling with you from the start (Seriously what the frick is the point of your pawn then?)
          >And because of our shitty fast travel system, you better guess right before you run out of stones and have to waste time traveling around
          Yeah no this game is getting flushed until they fix it. Keep your shitty dev team and dragon away from the Monster Hunter team.

          is a good example.
          Then there's the sphinx where if you don't pay attention to the vase and a mural from the first shrine that you end up thinking that the sphinx fight is bullshit.
          Then there's the sphinx riddle where you might think Dante and Vergil are the same NPC.
          And also the Ragnahll one where you might think he's the traitor, if only the guards didn't want you to tell Brant about the mission for some reason even though Brant is hellbent on helping you reclaim the throne.

  118. 2 weeks ago
    Anonymous

    Of course he's right.
    What's the point of having a massive world if you just end up skipping it all.
    If the studio has so little confidence that the world is interesting that they provide a way to just skip it, then there's a huge problem with your world.

    • 2 weeks ago
      Anonymous

      Traversing the same optimal route between areas is going to get boring no matter how good the world design is

  119. 2 weeks ago
    Anonymous

    >calls it boring
    >has less enemy types than the first game
    why are they so fricking deceitful

    • 2 weeks ago
      Anonymous

      more than the original release

      • 2 weeks ago
        Anonymous

        Goblins with different colored loin cloths don't count as "new" enemy types

        • 2 weeks ago
          Anonymous

          Gooblins an' Knackas behave differently, Arisen

          • 2 weeks ago
            Anonymous

            Bastard goblins..

        • 2 weeks ago
          Anonymous

          they have different weapons, model and behaviors four eyes

        • 2 weeks ago
          Anonymous

          Red Goblins are classic goblins
          There are green tiny ones that jump from the bushes
          There are yellow lanky ones in Battahl
          There are gray armored hobgoblins too that fight like warriors tanking hits
          They are not recolors and they all fight differently

          • 2 weeks ago
            Anonymous

            >hobgoblins
            Those were in the original
            >There are yellow lanky ones in Battahl
            Knackers are almost identical in behavior to normal goblins
            >green tiny ones
            Only truly new goblin that is also infrequently encountered
            DDO had Orcs, they literally had no excuse to not introduce a new fodder enemy type like Gnolls or Kobalds when DDO did this years ago

            • 2 weeks ago
              Anonymous

              Itsuno had nothing to do with Dark Arisen OR DD:Online. When you think of it in that context you'll realize how lucky DD2 is to even have a second enemy type. Dude is absolutely incapable of learning, and only doubles down on his mistakes.

  120. 2 weeks ago
    Anonymous

    DD1 was a very good game so I bought DD2 day 1. I wouldn't buy DD3 day 1.

  121. 2 weeks ago
    Anonymous

    Wow. If only Skyrim had 10 million goblins and harpies and bandits every 5 feet, I would have never had to fast travel.

    • 2 weeks ago
      Anonymous

      cliff racers.

    • 2 weeks ago
      Anonymous

      I wish Skyrim had DD2's combat...

      • 2 weeks ago
        Anonymous

        Wouldn't work as a first person game

      • 2 weeks ago
        Anonymous

        or just the dragons

  122. 2 weeks ago
    Anonymous

    Black folk spoiling games like that need to be beheaded

  123. 2 weeks ago
    Anonymous

    >Riddle of Rumination
    >Yeah bro just remember where you found your first token after nearly 48 hours of gametime
    >No your main pawn can't help you either despite traveling with you from the start (Seriously what the frick is the point of your pawn then?)
    >And because of our shitty fast travel system, you better guess right before you run out of stones and have to waste time traveling around
    Yeah no this game is getting flushed until they fix it. Keep your shitty dev team and dragon away from the Monster Hunter team.

    • 2 weeks ago
      Anonymous

      being this mad over 3 ferrystones

      • 2 weeks ago
        Anonymous

        I'm more mad at missing the achievement if anything and how poorly thought out that was. Tell me. Is my pawn just eye candy? So much shit in this game is going to age like milk just like the first game.
        The fricking sphinx mother father parent shit is just as moronic

        • 2 weeks ago
          Anonymous

          Your pawn is supposed to learn from you, not the other way around.

        • 2 weeks ago
          Anonymous

          >The fricking sphinx mother father parent shit is just as moronic
          Fair.
          The token one I like because of how much the difficulty can vary between people, while being so simple and fair, yet still coming out of left field.
          The parent one is just luck whether you even have the knowledge available by happening across one of the proper forgotten riftstones.
          There are probably a decent number of people who found the sphinx but never came across the right riftstone, and were completely boned no matter what they did.

        • 2 weeks ago
          Anonymous

          like everyone else who didn't see it coming, you'll have to do it in ng+, or beg someone to give you a finders token forgery in the pawn thread.

    • 2 weeks ago
      Anonymous

      >remembered it after 70 hours
      git gud homosexual

    • 2 weeks ago
      Anonymous

      I knew exactly where mine was after 70 hours (in the Harpy Nests up the hill from Melve, near Beren's camp). Why couldn't you remember yours?

  124. 2 weeks ago
    Anonymous

    I put my port crystal in the hot springs and whenever I find the big city in battahl I'll place the other one there

    • 2 weeks ago
      Anonymous

      Anon how the frick did you make it to the volcano island without reaching Bakbattahl?

      • 2 weeks ago
        Anonymous

        >walking across the entirety of battahl and the volcano island in one trip
        That sounds like hell.

      • 2 weeks ago
        Anonymous

        NTA but the cavern path to Volcanic Island isn't exactly directly in the path to Bakbattahl (going south from the checkpoint town it's a ways far east from the path you take to the cave) so it's not implausible. It's impractical as frick, but it could still happen.

  125. 2 weeks ago
    Anonymous

    Dragon's Dogma 2 has fast travel though

  126. 2 weeks ago
    Anonymous

    Not really a criticism but on my 3rd run I walked around the first camp and heard the soldiers talking about the soldier guy that is always looking for teachers.
    The pawns have been taking me to him always and I feel robbed that I could just be taken to the answer instead of looking around.
    Is this what new Death Stranding players feel when they start a game and all the bridges and roads are set up?

  127. 2 weeks ago
    Anonymous

    >Sneaking into Allard's office to steal stuff
    >If you go up the spiral staircases in the throne room you miss 2 conversations between guards about Allard and the Godsway
    >If you don't jump off the office into the garden you miss a scene with Wilhelmina kissing you to distract the guards

  128. 2 weeks ago
    Anonymous

    so now some of you guys WANT to fast travel everywhere? wtf is going on

  129. 2 weeks ago
    Anonymous

    the ideal transportation was the boat to selbina in FFXI, it had sea horror, pirate and ghost attacks, fishing attacks, and it made getting to whitegate early a quest on its own.

  130. 2 weeks ago
    Anonymous

    Christ I miss the everfall.

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