So, was he in the right? How did you find traveling in game?
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So, was he in the right? How did you find traveling in game?
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How do you make holding down W while you wait for gameplay to happen "fun"? Spam billions of trash mobs at you while you do it, according to Itsuno.
I did it by staying away from Ganker, and doing shit like trying to sneak past sleeping dragons at night time. I had a great time.
There's only two ways to make travel fun:
>have an insane budget that allows for so much content you'll effectively not run out of new shit to see until you're done with the game
This is the RDR2 approach and doesn't really work anyway since after a dozen or so hours it feels more like busywork getting in the way of your destination. Arguably you could fix this by having random shit around the world all carry similar importance and depth to the main quest, but that's well beyond even RDR2's budget and not feasible at all.
>make travel itself incorporate game mechanics and progression
This is what Death Stranding does to a degree and it works a lot better. DS does this by making it actually take effort to traverse terrain the first time (or first few) until you can build roads and other buildings that help you get over it easier.
DD2 could have had the map be mostly a complete wilderness (aside from a few main routes) until you clear out swathes of the map from monsters, which would result in roads, oxcart stations, etc being built, making travelling through it again easier and way faster. Instead they went with a bunch of static corridors filled with the same 3 enemies.
>There's only two ways to make travel fun:
There's a third way, which is to make movement itself inherently fun. See Farcry, Dying Light, Halo Infinite
>games that have fast travel
If Dying Light didn't have fast travel you'd get bored of the movement very quickly.
>which is to make movement itself inherently fun
That would be the second option anon, incorporating some sort of mechanics into travel itself.
I think the Spiderman games were the only games I barely fast traveled because web swinging is a fun mechanic.
Sonic Frontiers should have fallen into this category but it was just a bunch of annoying rails everywhere.
so put a grapple hook in DD2 game?
hol up... wtf that would be great!
>DD2 could have had the map be mostly a complete wilderness (aside from a few main routes) until you clear out swathes of the map from monsters, which would result in roads, oxcart stations, etc being built
This would have been really cool. Also not even that difficult technically.
>Also not even that difficult technically.
That'd be extremely difficult. You'd need multiple world states, proper pathfinding, and AI for anything even traversing the road and wilderness to make it seem like it has lost plus multiple procedural systems that interact with it so the area doesn't just become "old area but less fun now" which is a pain in the dick for lots of games that do that kind of outpost clearing system of progression.
To say nothing of how absolutely atrocious the outsourcing and general man hours would have to be to actually accomplish that for every single area in the game. Ideally if we ever hit a plateau in game expense versus expedience we'll see more games actually be able to implement these kinds of systems where your actions actually truly do impact the world while still providing content.
And given how long we know Wilds was and IS still being developed, that might end up being the case of that game
>You'd need multiple world states
Not exactly. You'd need the world segmented into functionally self-contained pieces and some, not even all, of the pieces would need two or more states.
yeah its such a shame that Capcom is a small indie company
Better in every way
He should have made it hard as nails and turned it into 3D Ghosts and Goblins instead. Souls games tried to do this but you can just run to avoid enemies.
This is the answer. He can attract normalgays with easy gameplay and comfy adventuring at the start while the world is still fresh, but at some point (calculated to be after journos stop playing) the difficulty should spike and sustain. There should have been a boss, designed to seem like a filter, to serve as a lightning rod for the feeling of accomplishment, sometime long before the difficulty spike, so that the game could have gotten both the money from the normalgay audience and the dedication from the vidya autists.
A funny radio station
dragons dogma 2 > elden ring
What the hell...?
How does society tolerate this? Propaganda?
this is the average elden ring fan who bought it because of GRRM thoughbeit
I dunno, something about the image makes me feel like it's a NuZelda fan.
>guy has a switch and zelda game in his hand
>i-its a fromdrone i swear!!!
mindbroken tendies kek, we live in a post ER world now move on already, we will have "what's going to be the elden ring of this year" for many years to come while
he’s happier than you
Look at his eyes, he's dead inside.
They all look very happy, good for them!
god i wish i had a wife a daugther and a switch
you keep ragging on people like him, but he's happy and you aren't. who really loses here?
>assuming he's "happy" based on some Facebook posts where he posed for a picture and feigned a shocked reaction with his gift
Oh boy. You got a lot to learn about the world.
>assuming he's miserable because you, a terminally online virgin posting from his mother's basement who somehow gets less game than a bald man with a cuck fetish does, are totally an expert on what happy people look like and somehow the psychology of posting on Facebook
The irony is palpable, it has palp.
I'm married and have kids, but you're welcome to embarrass yourself with more projection and poorly made assumptions. One could just as easily assume that the IRL soijak in that photo is a total basket case of a human male that is in and out of therapy sessions and would outwardly tell you about his issues with depression, based solely on the sight of him.
>you're welcome to embarrass yourself with more projection and poorly made assumptions
At this point I can assume I'm talking to a literal projector (the inanimate object) instead of a human being. Do you realize how transparent you are being right now?
Probably not as transparent as you defending the picture of a person you don't know due to the fact that you resonate with him because you either look like him or act like him.
>virgin who is emotionally invested in someone's unhappiness still making cheap deflections
>doesn't realize it just makes it even more clear that he's projecting himself
I genuinely don't care about that couple, all the best for them. Your anger and cheap reverse psychology, on the other hand...
My spine looks fine, thank you very much. Save the cheap machoisms, they hit like wet noodles when I know they come from flubby neet virgins.
When you lack this you become like this guy.
I would bet every penny I've ever made that this guy is on antidepressants. I am ironclad confident in that.
They look very happy stop being jealous!
He's definitely not the father
This but subjectively. Elden Ring is objectively the better game in terms of polish but DD2 has soul.
Soul is a meaningless term but DD2 has more fun combat, especially against large enemies or crowds.
I think the game would've benefitted from a Breath of the Wild style climbing, though.
This but objectively. Elden Ring is objectively the worse game in terms of polish and DD2 has soul.
In another world, where DD2 was given another year in the oven, this would be true.
there are people who unironically believe this btw
I didnt finish Elden Ring, it was just wide open Dark Souls. After ER I am done with soulslikes.
Its not even that it was bad I was just playing a game I had played multiple times before and was just bored of the gameplay.
It's almost as if people has their own taste and everything, and autismo people found that unacceptable
I'm sure I remember when such a hyped up game had its entire fanbase to a complete 180 on release, people said this might get goty.
traversing this game's shitty world is nothing but a chore. this was corpospeak to appeal to teh elite gamurs and I recognised it as such the moment I saw it.
real reason why world traversal sucks balls and port crystals are very rare: to sell the port crystal MTX. It's that simple. DD2 troonyshills screeched and shat their diapers over anyone who brought this up before launch but they now silently admit it as their game flops itself into the scrap heap not even 2 weeks after launch.
>trusting Ganker
never ever, anon.
>nd port crystals are very rare: to sell the port crystal MTX
You can literally keep getting more and more after each time you do a playthrough. They're kept limited so that you don't just end up teleporting everywhere.
>just replay the game twice, goy
DD2 gays will say shit like this without a hint of irony even though a lot of the quests has you hopping back and forth between all regions of the map.
also yes, I want to teleport everywhere instead of plough through a sea of saurians everytime I want to go to the nameless village or whatever.
you get 4 or 5 in one playthrough
you get either 2 or 3 I dont remember form the main quest in the starting main city before you need to venture out far
Brant only gives 1 with his shit when he sends you to Batahl but there's others to pick up on related quests
>>each time you do a playthrough
Nobody with an IQ above room temp is playing this game more than once.
>People still spamming this blatantly incorrect MTX misinfo.
Hope you get pruned in WW3, you and the rest earned it.
the only people who spread misinfo about MTX are your kind, looney troon. wasn't it you subhumans who claimed character changes were infinite, even though books of metamorphoses were only 2 at the RC merchant (another obtuse and grindy mechanic meant to incentivize purchasing RC MTX)? your kind has peddled mountains of bullshit and misinfo to defend this scam, including the 10 vocation shit you pulled before launch and the number of new enemies. your lies are completely powerless now.
>even though books of metamorphoses were only 2 at the RC merchant
It's 2 per stocking session. Similar to how ferrystones are 1 per stocking session at potion shops but refreshes every 2 or 3 days in game.
>imagine needing to to change your gender more than twice in 3 days
what kind of troony are you
they patched that day two to get 99 from pawn shop
they give you a 2 weeks with character creator and 10 save slots for it
>real reason why world traversal sucks balls and port crystals are very rare: to sell the port crystal MTX.
You might have a point if you could buy that MTX more than once, and if you didn't get more than enough port crystals in a single playthrough to make long distance travel efficient (especially with ox carts filling the gaps).
Fanbase here actually still tries to cope about the game. But when a fricking reddit community has a more honest fanbase while this one keeps screaming about discord raids, you have issues.
Saying this game is bad is dishonest.
Saying it's worse than the first one is subjective.
The story is a joke, the story telling a disaster
And? Who the frick plays Dragon's Dogma for the story?
DD1 still had a fun story with some fun characters, memorable in their own way like the jester, Mercedes, etc.
I haven't played the game in almost 10 years and I still remember them.
I'm 30+ hours into this and I remember no one from this.
Also switching out the classic hero's journey incipit, for whatever convoluted premise they're doing, was a mistake, considering this is going to be many's first DD.
Travelling in dragon's dogma 2 is probably my most enjoyed experience
>and some fun characters
Most of them have 2-3 scenes. My friends bring up Mason but you interact with him thrice and then he disappears from the game. Mercedes matters twice + beloved, things like the princess not having time to be developed.
The reason they're more memorable is because the event planner was very good at their jobs.
>Classic hero's journey
It was more effective in DD1 because the entire twist was that your "hero's journey" was a cultivation campaign designed to make you replace god.
DD2 pretended it had nothing to do with DD1 but played out as if you had played DD1 all the way down to not using the same bait and switch and starts dropping heavy foreshadowing quite literally minute one with the very first line you hear in the game about what the post-game is going to be.
Which conceptually was just as well as everybody and their mother regardless if they played the game or not knew that nothing that happened mattered in the grand scheme of things beyond whatever cosmic nonsense was going on in the background.
>The reason they're more memorable is because the event planner was very good at their jobs.
I'm not trying to claim that DD1 was Dostoevsky, but DD2 really has some dull motherfrickers trying to carry a convoluted plot, with no memorable scene helping them out, mostly just talking about dull plans.
The most "action" driven moment so far was when the prostitute helped me as I was escaping the castle.
Nearly every other npc interaction has been standing and talking.
Maybe cutscenes number is the same or even more, but nothing interesting happens in them.
So far at least, maybe things will change in the second half, though I'd argue it's already too late.
Imagine typing all that out because people are having fun with a video game.
He's right though
>Convoluted plot
It's not that convoluted. Most of the story framing alongside the players that actually matter have already happened and you've likely missed them as I and everybody else did on your first playthrough as you don't have the information to know you should have even been looking for it.
Anyways on characters and "action moments" I think I can agree with your point. It's more of a difference in gameplay presentation however with how successful that is mostly coming down to how much you enjoy the feeling of adventure. DD1's big moments were from curated events like going to blue moon to frick up the griffin and it felt good mostly because the event planner was on fire and made sure you were excited every step of the way
But as a "consequence" regular griffin fights never reach anywhere near that.
In DD2 a lot of these moments can be baked into gameplay. The griffin will always return to roost and the adventure to get there (for instance from Bakbattahl) is filled with events that you may not ever see if you never attempt to chase it.
But as a consequence(real this time) of them making the world like that I think the scripted segments are weaker. I just had a goblin come down, murder a bunch of goblins + a troll, and frick off with me on it's back. Nothing in Bakbattahl is going to reach that kind of high.
So ultimately it's like an Owl Creek Bridge where if you love it or hate it is mostly up to perspective and both points are perfectly valid.
All capcom games have shitty stories going back to megaman
They're a gameplay company
True that
Do you remember when in the prerelease material one of the developer interviews in IGN mentioned that "Itsuno confirmed that here are only 10 vocations in game" and some anons here were coping by saying that a discord troony had infiltrated an official videogame news site just to make a fake article to troll ddchads? Good times.
The travelling, the quests, the world, all of it was pretty boring. They need to import the combat system into a game that actually has those other things figured out and we might actually get a good game for once.
>How did you find traveling in game?
Same as I found it in the first game.
If he really knew and meant that, he shouldn't talked about it in the first place. It was a red flag that he couldnt find the solution. Same to the " there will be more monsters" claim
He was right. Route planning with semi fast travel is a great system. Morrowind absolutely nailed this. Especially the intervention spells were a great way to reward player knowledge.
Morrowind didn't nail shit which is why you rush boots of blinding speed and levitation every time you play through the game. Walking simulators are not gameplay, nobody enjoys that shit regardless how much copium about "muh immersion" you spew.
Speak for yourself.
I think people would have found it less boring if oxcart traveling was instant and not basically guaranteed to end in an ambush, much like Morrowind had no fast travel but its instant transport system.
Makes you wonder why the hell would oxcart travel even be a thing in the game world if every single time it ends in tragedy
You're meant to save the cart and then get back on but understandable if you're shit at video games.
They shilled that the game world would have more interactivity, but it doesn't. It's just a bunch of npcs that have nothing to say and pawns that give you a shitty pitch line.
Every 10 feet outside is the same shitty 4 enemies, goblins, harpies, saurians, and bandits.
The exploration is just copy pasted caves with the same enemies, the same bosses, and no loot anywhere because it's all in the shops.
Stumbling on the sphinx was the coolest part of the game, which is probably why they were spamming it in their marketing materials. There was nothing else
Grigori is a hollow shell of his former self, as if itsuno stole his heart and made him arisen in his own shitty cycle of worse and worse games.
I have used fast travel in my ~90 hours of RDR2 probably only twice and only in the form of train because at the moment i just wanted to get shit done asap halfway across the map, but otherwise I was only exploring on horse and god damn that shit still is the fondest traversal, exploration and just sheer visual spectacle I experienced in a game and it's been five years since it came out. Dawgma 2 has it's issues but the fast travel argument is justified if it's not too obnoxious, which I think still can be in DD2, if you don't rush the main story you practically only have two (three if you do the elf dude's quest) port locations which can be mad inconvenient at times, it's weird that there's no port crystals at all anywhere south of the map, including Battahl (I guess makes sense for lore reasons but still). Also if you don't do sphinx shit or frick it up you are also fricked out of TWO port crystals.
>exploration and just sheer visual spectacle
If a game requires good graphics to become good it's not fun. RDR2 would be the worst game ever made if it had PS1 tier graphics.
I don't know why you singled that out. I love a lot about RDR2, I think it's my favorite open world game ever made and I despise ubishit game design or think stuff like TW3 is beyond overrated. Sure it has issues but Rockstar fricking killed it there, it's their opus and I honestly hope GTA6 has learned some bits and pieces from it.
Something like RDR2 could never run on a PS1 even with compromised graphics so why are we having this conversation? And no it wouldn't
Yeah I have a port crystal in the Elven lands, but I'd really like to have one in the hidden village, since they sell really good gear early on
I felt the same when I played RDR2, and it's funny because exploring DD2 in first few tens of hours I was constantly thinking "damn man this shit is like RDR2". After the 60 hour mark once I finished mapping out everything the magic started wearing off but I never felt the need to resort to using ferrystones until the postgame.
It's so fun bros. Walking to and from between 3 locations fighting the same 3 mobs over and over again, feels like im playing a PS2 game! Kino!
Yes he is right and I had the same opinion before he said it.
During the normal game (pre-unmoored world) you have the right amount of ferrystones to make decisions. If you are really desperate just pop one. Once you go into unmoored world however, the game drops you ferrystones like they are candy on halloween and you are constantly fast travelling everywhere.
So, yeah, it's fine.
He is completely correct. Interesting and immersive forms of fast travel are good though, like the boats in WoW.
DD2 does not have interesting travel though, if anything it's a real slog because of the enemy placements.
The one time I thought oxcarts were neat was when I found one while walking that was going where I wanted to go. Went out to do a quest, then was planning to go to Checkpoint Rest Town, and found an oxcart on the way and caught a ride.
That has happened to me fricking once in 120 hours. It's just another one of those things that seems cool but is either unfinished or just half-assed. It does not help my immersion to have to wait at a bus stop for the oxcart that's already there to leave and come back and face the right direction the next day. It does not 'feel real' that I doze off and then wake up to 8 goblins and a cyclops in the middle of the night 2 out of three trips. It feels samey and boring to just get off the cart, kill some incredibly easy enemies, then get back on the cart (if a sorcerer pawn didn't maelstrom the thing out of existence) and doze off again.
This is also another feature of carts that would actually make them useful, but just wasn't implemented. They could be a much better system, but they're basic and pretty bad. Ropeways in Battahl are also almost interesting but mostly just shit.
sneaking into battahl using carts.
not killing the griffin before getting on the ropeway
My main criticism of travelling in dragon's dogma 2 is that there is no option to specify a point along an oxcart's route where you'd like to get off. If you're trying to use the Vernworth-Checkpoint oxcart to get most of the way to Sacred Arbour, you either doze and go straight to checkpoint rest town and are no closer than before, sit and wait 20 minutes realtime for the oxcart to slowly walk to where you're going, or sometimes doze and get lucky with an ambush not far from where you want to get off. You should be able to say "wake me up at the point where I need to get off to head towards the elves" and doze until then.
Similarly there should be some spots along the route where you can wait (like the bells they have in town) for an oxcart to come by so you can hop on.
Take an oxcart to melve and use the shortcut
Shouldve had horses
horses don't seem to exist in this world
so make them exist, you're making the game
doesnt have to be a horse
could be a big wolf or some shit
anything
It has Griffins.
you can't control wherre they're going to show up or where they're going to fly to
by the time you fought one and went up on its back you would be at your destination by running
fun thing you can do but not a replacement for a mount
>you can't control wherre they're going to show up
False. One always patrols at the entrance outside Bakbattahl until it's killed.
It's my least favourite bit about it. It's not fricking fun walking for 15 minutes and making any sort of fast travel system more of a headache than they should be sucks balls. Better yet, if a pawn knows the way but they get distracted by every little thing in the way so it takes an extra 5 minutes.
With the exception of preferring the Oxcart fast travel between Vernworth to Melve since the path around eastern Vermund is a linear low level road, and a few empty stretches of road, I do prefer to walk from place to place. The first playthrough is just stingy enough with Ferrystones that I became accustomed to normal travel and found to enjoy it. Honestly, if it weren't for that, I'd probably have gotten used to teleporting right away and never come to engage with most of the world, not unlike an Elder Scrolls game, or Dark Arisen thanks to the eternal ferrystone. I only teleport from town to town in 2 to knock out a questline or escort mission.
I enjoy wandering around in western Vermund and Batthal. There's enough variety in the terrain, branching smaller roads and semi-randomness in encounters that it doesn't feel like it's gotten stale. Equip early level equipment to lower my stats and don't bring along the overpowered spells, and even fighting goblins remains fun, even somewhat challenging thanks to the game's focus on stagger mechanics where even a single trip can leave you at the mercy of 2+ enemies curbstomping you. It has the same kind of replayability and freedom to frick around to me as playing a DMC or RE game several times over.
I didn't use any ferrystones until I was like 80 hours in, so yeah I guess.
He was right. Dragons Dogma 2 was the best party RPG I've played, spending time walking through the wilderness exploring new caves etc was the highlight and with fast travel that wouldn't have happened
Early game... traveling kinda ok since you're also exploring the map at the same time.
Mid game was ok since there's oxcarts. A few ferry stones here and there and you do gain access to some portcrystals to mark where you can fast travel to.
End game, everything drops ferrystones and you can basically fast travel anywhere.
I agree with him, but Dragon's Dogma is a giod example of traveling done wrong.
He is absolutely right. Freely available fast travel completely ruins the sense of scale in open world games.
Were the exploration rewards THIS awful in DD1?
DD1 had the same problem of being able to buy all the good shit at a shop before being able to find it as loot in the world
But DD2 has a bunch of good shit you can get from caves before you even get to Vernworth.
The game features a carriage early into the game that lets you fast travel to the capital, I just thought that was funny considering what he said about it.
>I just thought that was funny considering what he said about it.
Then you didn't bother to think about what he actually meant at all.
This was more true in DD1 for me, where at least at the start, I felt a bit of tension traveling around.
In DD2 I've never been at risk of dying if not for one time where two drakes attacked at once and I barely made it out.
A pack is Saurians or some harpies are never going to build tension because it's impossible for them to be a threat, even at the start, unless you're without any pawn, maybe.
It was different, I liked it. Better than just poofing to one of the million bonfires around elden slop
>Travel 'fix' you can get in-game
>BAD
>Travel fix locked behind DLC
>BASED
>travel every where with a horse in oblivion
>go 40 feet
>its gone
still pissed..
DDDA is an amazing deal for the 5$~ it's usually on sale for. LMAO at blasters paying $60+tip for a DD game without an expansion.
And his notion of making travel fun was to throw goblins at you every 10 seconds?
>How did you find traveling in game?
It's not too bad. I only really port between Elf village and Volcanic Island. The game has a lot of shortcuts when you learn the lay of the land.
loved the game but I have to disagree. I missed the eternal ferry stone very much. if you want to go everywhere and do everything the game has to offer or even grind some rare materials, it's a pain in the ass. hopefully the dlc is gonna fix this
>hopefully the dlc is gonna fix this
You're on PC dude, just mod the infinite ferry stone in.
>hopefully the dlc is gonna fix this
Would only fix it if you're starting a new save since at the end of the game every enemy starts dropping ferry stones like crazy.
More games need to make their travelling interesting by making it an actual challange of handling logistics
>BRO OPEN WORLD BRO YOU LIKE WALK FOR 40 MINUTES TO GET TO THE INTERESTING THING THIS IS SO IMMERSIVE!
Why? Books, movies, comic books, manga, anime, tv shows, literally no other medium bothers with detailing the boring travel between places. Even LotR, which is literally about one big journey, doesn't spend time detailing Frodo walking across empty fields, instead focusing on the times something is actually happening.
Because there is no reader agency in a book. There is no viewer agency in a movie. There is player agency in a video game. It is enjoyable to be able to go off the beaten path and explore when you want to.
GoT was at its height when characters actually had to travel.
ACTHUALLY
travel is a big deal in the Fellowship before they get Strider on the team. It's the hobbits bumbling all over the place because they don't know real outdoorsmanship. Then the Ranger helps them and they actually start going places efficiently and it isn't as big a deal anymore.
>Why? Books, movies, comic books, manga, anime, tv shows, literally no other medium bothers with detailing the boring travel between places
books do, good ones at least. books are the most applicable medium to do this, as well as a myriad of other things you can't do in films or video games. movies skip the traversal because they can't do the inner monologues and character development that happens during those, a failing in that medium. video games skip them because gamers are moronic, but then there are gamers who think they're hot shit, common among which are DD2 gays and souls gays in general, so some game designers trick them with some cheap shit about how they're doing less fast travel, but it really is just a blanket covering shit like this
all the no fast travel mods as far back in oblivion
He's absolutely right, but I haven't played DD2 yet so can't comment on that. DD1 fast traveling was a bit too lenient for my tastes.
DD2 world is like three times the size of DD1 and you encounter way more enemies, several drake locations.
Honestly if you are bothered by fast travel it likely means you are just hoarding your ferrystones. I am around lvl 70 and I have around 30 ferrystones even though I frequently fast travel.
However the fact that you have to use port crystals for 2 of the 3 big cities is fricking bullshit.
After you enable Ox Cart in the sand people land, you really need only Fast Travel for the Volcanic Island and the Elves (or the shrine where you get dragon forge)
Yeah, no.
The first time you go from a to b its fun, but the game has a lot of linear routes with some side stuff you find on your first go. The game doesnt even randomize encounters, so the same mobs around the same corner everytime gets really stale and there are also way to many mobs on some routes, where you walk a couple of feet to encounter another trash mob.
It seem like the game wants so hard for you not to get bored that it makes it boring
oh man there is nothing more fun than walking around for 5 seconds and getting attacked by wolves, then walk around 5 more seconds and get attacked by goblins, then walk 5 more seconds and get attacked by harpies, then walk around 5 more seconds and get attacked by bandits...
honestly the game improved 10x after I installed the eternal ferrystone mod and no stamina loss outside of combat
>goblin's dogma balls
move on to the next fotm
zelda lost
>Fast travel is boring
>makes a boring game with no option to fast travel
bravo itsuno
>gee itsuno San, if your games lack of fast travel is so great why are you selling teleports in the store?
>so morons like you will give us free publicity next question
>next question
Do you have a competent save system?
why yes and only 0 iq casuals will get filtered by it next question
Cope
Next question. Does your game have more enemy types than the first game that came out twelve years ago?
why yes, there are multiple varieties of saurian, harpies and goblins including Black person goblins as well as multiple new big monsters like the medusa, the dullahan, the sphinx, multiple versions of minotaur, and two different versions of brine dragons. now mr interviewer while i got you here i'd like to ask when was the last time a legend of zelda game won goty?
We're taking the prokemon approach.
Couldn't he have just answered with
>Assassin and Mystic Knight
>6 Skill Slots
>Gloves, Shoes and Shirt equipment slots
>Hydras, wieneratrice, Beholders, Zombie- and Lightning Drakes
?
>why are you selling teleports in the store?
Are there Ferrystone microtransactions?
Dunno I ran to each location once and then fast travelled via Oxcarts and Ferrystones lmao
Fun =/= Convenience. It's one thing if discovering new locations actually requires traveling on foot or horseback or whatever, but if it's a big fricking game where some quests actually requires you to travel 15 minutes to over an hour all the way back to a town you previous visited and then back to the quest giver, then there really should be some method of fast travel in place. I know some gays here who think they're hardcore like to say that fast traveling ruins the experience for them, but it's usually fricking optional, not everyone wants to slog back and forth just to fetch a specially made bread for some old man with a bad back.
There is fast travel, it's just limited. All it takes is to realize you don't have to immediately go hand in every quest in the blink of an eye and can plan a route to hand in several at some point.
So now that dd2 is a disappointment even to its own fans who is next to challenge rebirth for goty?
He's right, devs are responsible for making their games fun. Personally I feel that traversal in DD2 is improved from the get-go just because they changed the awful walking animation from 1, I only used Ferrystones twice before post-game and escort quests aren't as annoying now since they're only to boost affection.
People always complain about the constant gobs and wolves getting old but switching vocations around changes the rules of engagement as well. Warrior would be able to smack everyone in one swing, MS would just throw them off of a cliff, etc. and its different enough for me personally to not get tired of it even 120 hours in.
It just made me save scum oxcarts.
would be great if it removed all teleportation and made carts faster and more dynamic but no snooze button
and also no static spawns on the roads, only random encounters
>So, was he in the right? How did you find traveling in game?
He's right but it only works when traveling is fun and you're not forced into combat.
Like Spiderman, I never did fast travel in that. The swinging mechanic is fun as frick.
He's right. Why would anyone disagree? It's literally their job to make the game fun. Fast travel is an admission that their game is too big and sparse for no good reason, if at any point when playing a game your player goes "nah I'm going to skip that" that means you fricked up.
10 to 15 years ago games had the decency of integrating the fast travel into the game's world, you ride a taxi, you hop onto a stagecoach, you use a consumable teleportation item, you pay for it, etc. but now it's a free action and some even let you teleport ANYWHERE in the world instead of having fixed points.
>Fast travel is an admission that their game is too big and sparse for no good reason
They sell it for extra.
Man everybody hated on the wing suit in Just Cause 3, but it was actually fun once you learnt to control it a bit.
Too bad the game was so fricking repetitive.
I hated the wingsuit because it trivialized every single vehicle in the game.
What's the point of having cool boats, cars and planes if you only ever use them when you have to?
calling one took too long, and by the time you received it, you would have traveled 1/3 of the map with wingsuit + grapplinghook spiderman mobility
At least JC2 only gave you a parachute.
Even that was pretty damn fast when you could spam the hook pull, but it was still way too slow to compete with flying vehicles and faster cars
It wasn't that the glider wasn't fun - it was just that it made everything else not fun, which just neutered the experience of doing anything else
Yes but that was already evident in JC2 with the superman mod.
They should've focused on the flying aspect and not bother with vehicles in the first place.
They could've made the best ironman like game ever.
Same with the weapons, in a game with nuclear explosions and wingsuits and all sorts of crazy shit, who wants a gun or an M16? Go crazy with physics based weapons, giant lasers, missiles etc.
They never really unlocked the full potential of the series.
it would have not been Just Cause at that point.
Should've just made a new IP with all that extreme technology and superhuman feats.
I mean for crying out loud, in JC2 you were already a fricking unreal arsenal carrying terminator compared to the average enemy soldier, now go back to JC3-4 and the protagonist was for all intents and purposes a superhuman superhero (or villain depending on your perspective) asspulling infinite wires and carrying weapons of mass destruction in his tight jean asspockets
They basically did to the franchise what Saint's Row 3 (and it's DLC) did - went all in on the wacky unrealistic insanity, while they should have saved all those new and exciting ideas for another game all together.
The only reasons why they wouldn't do it that way, is because they don't respect their own world enough to keep it consistent, or they wanted to keep the audience their previous success garnered, instead of banking on them returning for their new product
I see your point, but I don't think they had any real idea on how to evolve the JC idea in itself (not that I would've known).
I feel like they were still searching what JC was meant to be, and they never really found it.
For me, It was just about being an operative stopping some grand ambitions of a tyrant with alot of leverage militarily, typical USA/israelite "go start a rebellion / cultural revolution here" kind of deal
I don't think it was supposed to be as flashy as it ended as, though.
It hardly feels like a secret operation anymore when every camera sees you and every city / military base sees you flying around it blowing everything up like a natural disaster.
Sure, that's fun, but it kinda ..flips the script
I guess it depends on whether the gameplay or the premise came first, to justify the other.
I don’t mind travelling but sometimes it can be a little vexing when you constantly have to go everywhere and back for quests, why the frick is Vermund the only city with a dedicated port crystal? Why the frick does that tiny little fishing village have one but Bakbattahl, the other major city in the game does not?
Bakbattahl hates pawns and anything related to it
The fishing hamlet portcrystal seems to be related to the crazy old dude who own the shack next it he's a former Arisen
elden ring > dragon's dogma 2
the only fast travel should be using modes of transportation like horse or airship and it should come with the appropriate time change in game
I found that DD2 did it really well; I did have to prepare for journeys in the early game, and exploring was fun. Late game you can fast travel all of this, but the system itself is set up really well.
It was fun, probably the best travel experience in any ARPG that currently exists. Newest best 7/10 ever made or whatever.
>best 7/10 ever made
kek that's pretty on point
This is like saying "our game doesn't have axes because it makes swords look boring"
Travel is fun in something like BOTW or TOTK because traversal IS the gameplay and Link isn't as meaningfully affected by gravity like other video game characters, but he also has to put something resembling thought into it vs something like the Assassin's Creed RPGs where they can climb on 99% of surfaces and you can unlock a skill to get rid of fall damage so you don't even have to think about descending.
I loved Dragon's Dogma 1, I love Dragon's Dogma 2. I didn't mind it in Vermund because there was at least a decent network of oxcarts and the two default portcrystals at least letting zap around almost everywhere if I was in a hurry, barring having to go anywhere north like Melve or the elf village. But walking everywhere wasn't a pain.
It's Battahl and the later volcanic island with its giant ass canyons, hellish enemy density with stuff like the harpy variants and rattlers turning everything into a slugfest that really makes you wish you didn't have to walk everywhere and that's when I started getting wacky with the port crystals.
It's alleviated a bit with the unmoored world.
But god help you one of the slimes show up and your mage pawns would rather get into melee distance and it just becomes a whole thing of grabbing and throwing them to safety.
Was just playing DD2. Literally got attacked on 6/6 of my oxcart journeys there, then the game froze for the first time in like 50hrs when I went to swap vocation skills. I think I'm done with it.
>"Noooo!!!!!! How dare the game make me engage in combat in my combat centric game!!!!!"
Enemy density needs to be cut by like 50% in DD2. It's extremely tedious. Reminds me of an old school NES JRPG with the encounter rate jacked up to moron levels.
I fast traveled straight to the uninstall button.
even banjo tooie added warp pads because the worlds were so big. Not saying you should be able to click on the map and be where ever you want to be but if you're gonna make the maps so huge you need something to make travel quicker
saw this posted before and it's 100% right
https://www.frontlinejp.net/2024/04/14/review-dragons-dogma-ii-a-promising-yet-imperfect-sequel/
>Furthermore, the game has the player traveling to the same locations many times, and while the act of traveling itself was part of the adventure in the first game, some of these journeys in Dragon’s Dogma 2 outstay their welcome and just become tedious: For example, traveling from Vernworth to Harve and back might be an adventure the first time, and maybe the second or third times as well, but going through the same forests and caves and fighting the same enemies in the same way for the fifth or sixth time really just stops being fun and turns into a chore.
Itsuno's right that you just have to make traveling fun but DD2 has a bunch of non-fun boring as frick traveling that you have to do over and over again
Why the frick did they have static spawn points? If there was any kind of variety to the encounters it wouldn't have been as bad but if you're going to Harve you ARE going to fight
>goblins goblins cyclops harpies one slime saurians saurians saurians ogre two slimes
every single fricking time
someone didn't seal that peasant b***h up in a jar
AI generated article that is probably yours because you keep shilling it
Never played the first game either apparently considering how fricking often you had to backtrack and retread in that game too, but supposedly it's a DD2 problem. Frick off.
low IQ shill
nta but please post your iq
it must be very high if you're so deep in the ironic psyop that you're jokingly posting links to the most moronic shit a human being could ever mentally ingest
>cognitive dissonance hitting so hard that he somehow cannot infer that backtracking and fixed spawn points are a problem in both games, which by no means people are implying that is a problem exclusive to DD2
the absolute state of DD2gays
I also echo the enemy density issue of DD2 where there are way too many fricking shit tier goblins and saurians. I also wish there was a way to enhance the in-universe travel systems. If I could do something to clear the way for oxcarts or establish new oxcart routes, it'd be nice.
Maybe even something like establishing some kind of friendly faction in Draubnir's Grotto or whatever it was called. I was sick of clearing it out constantly while walking to and from the volcanic islands.
I think enemy density would actually help the balance of the game too. You wouldn't become so overpowered so fast, but most of that is probably related to gear
*lower enemy density
>I also wish there was a way to enhance the in-universe travel systems. If I could do something to clear the way for oxcarts or establish new oxcart routes, it'd be nice.
You get new routes by advancing the main plot, it’s annoying you can’t oxcart to hot springs but you can go anywhere else
>like establishing some kind of friendly faction in Draubnir's Grotto or whatever it was called
Like in the first game, right? Funny that they had that all ready to go but didn't bring it back
thats nice but his fast traveling isnt all that different from everything else
shoulda been more quests involving dragons. in my 55hrs so far i’ve only killed like 4 dragons.
dragon is in the name bro.
like imagine if the game Gun didn’t heavily feature a gun?
Damn. Imagine if the game Halo only had one halo in it.
>street fighter
>no one fights streets
The only way you can make the same path traveled over and over not boring is by adding random events and scenarios
>variety of animals
>variety of ambushes
>variety of friendly encounters
>variety of occasional rare monster or event
>variety of new things to see, like a cool weather or ultra fog and day/night cycles that aren't over in a minute
>variety of weather and time related changes or encounters (IE lost person in a low visibility weather)
>vehicles/riding & other alternate means of movements (IE gliders or flight or something)
The only game that has even come close to making traveling back and forth interesting are Red Dead Redemption, GTA and MMOs like Guild Wars 2
Out of all of these, I'd say GTA has generally made the most out of traveling
>so many different vehicles you can use
>so many different things that can happen (crashes, chases, encounters, weathers etc)
>Always can listen to a radio station, or even just silence it to enjoy the ambience etc
>dozens of ways to go from A to B, by choosing different paths or ways of travel like flight by plane, helicopter, jetpack, riding a bike, motorcycle, walking, running, driving a car or even sailing)
Most GTA don't have interesting events on the back and forth, even 5, phenomenal though it may be, eventually becomes formulaic.
RDR2 is filled to the brim with shit to the point that it ends up becoming a chore
Sands of Time (an old mod for Skyrim) tried to do something like this and the monotony doesn't end.
I believe DD2 was close but they were absolutely annihilated by static spawns. The moments the game CAN have to make encounters unique is VERY good. But all of this is in service to an experience that wants you to replay it multiple times but gives no incentive to do so.
And I'm saying this from the perspective of somebody who really likes DD2. If in the future they do anything, they should diversify the open world. The map itself is fine and the sense of adventure it can provide is great, the unexpected nature that keeps an adventure fresh is lacking. Monster generation on respawns shouldn't be static, is what I'm trying to say.
The world map being as big as it is does keep things fresh in regards to encounter and environmental events but it needs more.
Too much of everything can make you hate it.
Just like real life jobs and chores - the key is balancing and having purpose.
The "boredom" of travel is very often lessened by goals you're working towards, so long as the goal is something at the end of the travel that you want to do and not grind
The solution is to make smaller worlds filled with more meaningful content. Devs keep trying to make their games bigger and bigger without the ability to fill them with unique shit, so it's only natural that traversing them becomes boring quickly.
DD2 isn't actually that massive in comparison to other games, and it manages to do a really good job of not having empty space. I've never seen an open world game have such good level design for the open areas. So it's a shame there's the same enemies every 10 feet
The game does have fast travel though, have you tried blasting off?
He would have been right if the roads weren't littered with the same easy mobs that respawn every other day, if he had taken the time to implement more random events, if he could have just made people enjoy traversing his world in the way Death Stranding did.
DD2 gays seem to really enjoy killing easy trash mobs over and over and over
its crazy how exploring the map is kind of pointless because you barely find gear. you are basically gold farming the entire game to buy all your shit
>you are basically gold farming the entire game to buy all your shit
Which means that exploring the map has a point. I agree that there should be more unique pieces from the world (like in the postgame), but overall the rewards for exploration are good because you're always making money.
I think Itsuno fricked up
Waling around isn't necessarily "fun" but fast traveling does quickly kill the feel of a game, look at something like FF14. I also think having to consider what all you need to do in X area or get from Y area adds something to the game rather than just having it all directly at your fingertips
Just do what quake did and make strafe jumping a mechanic. It's always fun to jump around with strafe jumping. People will be happy no matter how far the distance is. Add movement mechanics that make traveling fun. It's really that simple.
he was right
>something something single player, something something doesn't need to have replay value
Death Stranding is Dragon's Dogma but actually good.
Death Stranding was really good in the context of the OP here. Playing TotK I was constantly thinking "man this is like Death Stranding but annoying".
The travel system in DD2 is great. Integrated into the world, the no risk most flexible option is a significant resource cost and still requires you to travel somewhere first and use your own initiative to setup teleport spots. This is like Mark/Recall from Morrowind (another game with good travel systems).
The cart is cheaper, but still has a cost so you don't want to mindlessly spam it, and only goes to limited locations.
And then you can travel by foot.
Resource cost, engagement, integrated into the world, it is definitely one of the better travel systems.
Itsuno is the kind of moron that talks a lot but does little. Yeah just wave your magic wand and make the giant open world interesting and filled with variety. Whoops what's that? You couldn't even secure funding and developers for the main story, let alone the open world content?
Notice how he doesn't offer any specifics on how to realistically fix the problem, he just says
>uhh if travel boring just make game not boring!
Anon just admit the open world in DD2 was shit, why do you do these acrobatics to avoid saying so?
>the no risk most flexible option is a significant resource cost and still requires you to travel somewhere first and use your own initiative to setup teleport spots.
This is literally every fast travel in every AAA slop, you always have to get there first before being able to fast travel to it.
>significant resource cost
You can get dozens of them by just spamming pilfer on monsters and NPCs as thief.
>The cart is cheaper, but still has a cost so you don't want to mindlessly spam it, and only goes to limited locations.
The cart is a few hundred gold in a game where you're earning tens of thousands by midgame.
>And then you can travel by foot.
And be bored with the same 3 enemies.
Itsunogays are really delusional.
> why do you do these acrobatics to avoid saying so?
Ah yes the acrobatics of describing the system
DD2 is fun, anti-fun gays are delusional. I can't imagine being so gay and cringe.
Seriously the risk-reward is literally the only thing needed for fast travel. It was so common in games back then but at some point it just started costing nothing. I'm guessing this is probably Ubisoft's fault or something, or Bethesda.
Traveling would've been fun if there was actually some fricking variety to the enemies
He was wrong. I still used fast traveling via ox carts and port crystals but it was way more boring than traditional fast travel via map. Ox carts always getting interrupted at night and crushed by an ogre sucked too.
>cheat in portcrystals and ferrystones
>game improves
wtf itsuhack lied
Unironically yes. I spend tens of hours just wandering around, trying out skills, looking for tokens and chests and caves and the like and just generally messing around with the physics. I barely even used the ox-carts and never used the portcrystals (I just sent the ones I found to Pawns I liked). Dragon's Dogma is my second favorite strand-type game.
So am i actually supposed to be able to use the ballista in the final dragon fight? I can't hit it before it being destroyed.
He is right, yes. However, you have to make travel either fun, eventful, faster later into the game or generally new and exciting. DD2 did all of these to a certain degree. Maybe not enough, but it certainly tried.
I didn't really mind it because I liked looking for the tokens and I needed to grind exp for professions but most of the late game for me boiled down to traveling the one path to the south island that has a million monsters in it and using ferrystones to go everywhere else.
He's wrong. Even if the transit is super interesting not all activities are equal (and if they are then the entire game is boring and pointless not just the transit) so with the finite time available to game (or for you NEETs out there the finite time to your lifespan) priorities are sometimes shifted in favor of getting where you're going rather than how you get there, and so there will always be a case for some manner of optimized transit.
Having fast travel -available- doesn't guarantee that legging it instead will be boring, but -not- having fast travel will guarantee that going on foot does eventually get boring. This is a long solved problem: if you don't like fast travel then just don't use it and everyone gets what they want.
>1 month after release
>still no updates
fricking lol
what a disaster of a game
frick hacktsuno
I've encounter exactly zero bugs in the game and I have almost 100 hours in it now.
>b-but le performanc-
have you tried not being poor?
captcha: R4DD2
you're insufferable and your captcha wasn't funny enough to take a picture of
homosexual
sounds like a (You) problem, anon-kun
I don't mind no fast travel but the environments have to look spectacular. As it is now they're good but not great. The enemy spam is also bad, the trash mobs aren't particularly challenging or engaging. Once a mod exists to reduce enemy spawns I'll probably use it. Its like they wanted to go for immersion with no fast travel but packs of goblins every 5 feet is so unbelievable it takes you out of it.
For me the vocation matters a lot. I was playing Warrior and getting through trash mobs was a chore because you're so slow, but with Thief or Spearhand I don't get bored at all.
On my spearhand I found getting through the trash mobs dull, but I'm having a great time going through them on my sorcerer. It's not about the power of the class, you mostly one shot those goblins later on anyway, it's just about taking them out in a fun way.
just turn on warrior and use the "horse" ability that turns your character into a horse and allows you to cross the map twice as fast.
I'm sticking with warrior, the mobs aren't a problem its just boring. All my pawns are mages/sorcerors and they get nuked from orbit. I just spear one of them to a wall and usually the rest are dead before I get back.
I had a Mage and Sorcerer with me but they did frick all for whatever reason, the Fighter pawn did most of the work.
I absolutely love the cable cars in DD2. They aren't really fast, but you skip everything while being able to scout for new points of interest. There's a mechanical interaction where you or a pawn get to crank them the whole way. And there's an element of suspense as harpies or griffins can frick up the cable car and send you all plummeting to your death.
Great fricking mechanic.
I should use the cable cars more, I keep forgetting.
>every day, for hours each, dozens of people who haven't played the game congregate to complain about it
what is it about DD2 that triggers low-t males and off-meds schizos so badly?
Travelling was unironically the only good thing about this game.
Story was bad. Quest design was bad, dungeon design is barely even there.
The only fun thing to do in this game is travel with your pawns and explore the map while killing shit.
Hell, most quests dont even have scripted combat encounters, it just tells you to go from A to B and you fight whatever monsters you encounter on the way. If this game had free fast travel then most players would acidentally skip 90% of the game and finish it in 10 hours.
I feel like the vast majority of complaints about this game come from either soulless MMO homosexuals or moronic people who legitimately suck at video games and don't like that this game forces them to go outside their programmed goyslop checklist-game comfort zone
travelling between towns or camps is fun once or twice. but after 50 times fighting the same goblins it sucks
>unmoored world
>try running past a valley filled with skeletons to get to a chest
>chest is guarded by a fell lord
>the mob of skeletons catches up as I try fighting the heavy
>stunlock me and begin ground pounding
>finally a break in the gangbang and my Arisen begins pushing himself to his feet
>a warrior skeleton approaches and goes into a heavy attack
>suddenly, an implicate cord catches him from off screen and pulls him back
>my pawn thief comes in with a skullsplitter and eradicates 3 skeletons
>fell lord rushes me and knocks me back down just as I'm on my feet
>out of heals
>he goes for the finish
>my pawn jumps in front of him and Masterful Kill counters his blow
>turns the fight in our favor
I am playing the game the correct way
I liked it, my problem was the enemies not really being a problem around level 30, which at that point they start to become a nuiscance. DD2 is a good argument for having scaling, or at least, not having a level cap that allows players to completely break tyhe game and the game has no way of providing challenge when a player is even sleightely "over levelled"
Use the difficulty tweaks mod to preventy XP gain and turn up/down difficulty for what you like btw. Still waiting for a mod that replaces all goblins with minotaurs and all wolves with garms etc.
scaling would unironically make infinitely replayable
At least theres a mod for it, its such a simple addition they could do officially though. I definately see them adding "hard mode" later, but I dont see them making it as hard as the mod lets you make it.
Fighting the same handful of enemies over and over is fricking boring. It's a shame because the combat is actually pretty fun. I can't believe they had the gall to charge $70 for this shit and that I fell for it.
The game just wouldn't be the same without all the same exact goblin encounters on the same exact path i did 10 times before.
These homies respawn faster than Far Cry 2 mercs.
yeah I wish ferrystones were a rare drop from any mob (there's a mod for this now atleast) but for the most part I agree the best parts of the adventure were walking everywhere and stumbling upon shit the exploration is more fun than just following quest markers to different warp points
while unmoored world hands out ferrystones like candy is confusing
For early and mid-game the travel system works. There should've been an eternal ferrystone offered as a reward in Unmoored world, though.
I installed a mod that does exactly that.
https://www.nexusmods.com/dragonsdogma2/mods/70?tab=description
Its infrequent enough that i cant just abuse it but i always have at least 1 or 2 for emergencies or im in the middle of bumblefrick nowhere full of shit.
the only issue with always having them on hand is you never experience trill beelining for the nearest campfire because you only have 20% max health left and being chased by packs of goreharpies + wolves
Why the frick can't I skip most of the MSQ in NG+ when I already have the Godsbane? Fricking game doesn't progress until I reforge another one. REEEEEEEEEEEEEEEEEEEE I need unmoored drops for upgrades
you know you can maker arrow not gigori at melve right ?
lies
How would you do that when there's no access to storage?
You can access storage at the camp before Melve
>How did you find traveling in game?
Novel. It was neat to have pawns go on about caves I hadn't explored yet and nearby treasure chests, but once that was all done it became a chore.
It was truly great at first. I barely touched the main quest in my first 40 hours or so, just traveled the world. Finding stuff like the ancient battleground, the sphinx, the fog forest and elves were truly great moments. Everything changed however in battahl. There, every point of interest turned into a bandit-filled or not-goblin-filled ruin, every cave into a small two-way tunnel that takes less than 30 seconds to clear or just a collapsed cave entrance hiding unfinished content. Then i reached the volcanic island, a place that looked promising but it's just one giant main quest set-piece with half of it inaccessible (already hated that shit in 1). Then i reached the unmoored world and instead of opening up all the giant darkened out parts of the map it just dried up all the rivers and coasts, with also nothing there besides like 2 generic caves and the same enemies you already fought since the beginning.
The first half of the game was probably the most fun i ever had exploring in a game, and then it stopped and never returned. Now i can only hope for BBI2.
>Forza Horizon 4
>drive like a Crazy Taxi reject to the next objective (race)
>disregard fast travel
Yeah I agree with him.
Yes, it wasn't perfect but fricking around in the open world is the best part of the game. They should have scrapped whatever they were trying to do with the story and just padded out the world
you can buy one riftstone in every shop when you travel to town for 10k golds
by midgame you have 5 portcrystals
$0.89 Wakestone
Wakestone shards are dime a dozen, and you can even buy shards from the forger.
THEN WHY WOULD THEY SELL THEM
For scrubs who need to git gud.
You are the reason AAA gaming has to die
Are you morons still doing this? They are limited in the store, they are unlimited in the game. That should tell you enough about how insignificant they are as DLC items.
Good goy
>by midgame you have 5 portcrystals
provided you
>knew to give the sphinx a portcrystal
>found the hidden griffon nest
they give you atleast 2 or you find em in main missions
and why would you not ride the griffon they put that in the trailers
i don't even remember the 4 and 5 but im sure i was just exploring
Cap Brant gives you 2
Griffon nest has 1
Pretty sure a Sphinx riddle gives you 1
You can dupe that one on Sphinx
I had 1 portcrystal through the entire game as I dont use walkthroughs.
It's pretty fun going around instead of using carts and ferrystones. It took me 70 hours to finish doing quests and exploring things in Vermund before setting off to catland. But as you play it's pretty clear that's not something for everyone. But i had fun and i hope we get more content in the future.
What the frick
Same, one of the first questions I ask when I'm checking the map for where I need to go is if I want to port or not.
Usually the answer is no, because I can find some excuse to walk.
The eastern nameless village having like three different paths there was helpful since I visited it before the story sends you there.
Gave me new stuff to see on every trip, even if I had to go further out on some of them to take the longer roads.
I unironically run everywhere and kill every goblin and harpy along the way unless I'm going from one far corner to the other, then I ferrystone to it.
People who don't like these style of games shouldn't buy these style of games if all they're going to do is b***h about it.
no, it was a cope because he knew his game had no content
if he added unlimited fast travel like ER the game would be like 5 hours long
I for one am tired of this pseudo celebrity dev phenomenon. No more Kojimas and Todd Howard's. All these morons do is put their foot in their mouth every time their nerd asses get shoved in front of the press. I've got a friend that is still mad at Itsuno for making the telemarketing style rebuttal that "the pawns in the game will make you FEEL like you are praying multiplayer" when asked if it had multiplayer. That shit is just unnecessary and stupid. Send these head developers back to their office to work before we get more dipshit statements like "don't you guys have phones???".
He doesn't like multiplayer so he didn't put it in, he's right and your friend is a homosexual
What about DDO
Kinoshita directed that one, not Itsuno.
>KINOshita
>He's responsible for KINO
>He doesn't like multiplayer
>He allowed Dragons Dogma Online to exist
I don't know how much hand he had in that game, but it's at least a reasonable question or even an expectation that it might have been in.
Look, I honestly didn't care about the lack of multiplayer myself. But his rebuttal was dumb. The pawns do NOT make me feel like I'm playing with real people, especially when they ignore me as I get dragged away by wolves while they swing their weapons endlessly at an enemy that already died or left their attack range.
I've always felt that the port crystal system in drag dog is dope. rare items you can fast travel to. you get to choose where they go and you can move them if you want but you have to get to a place once first before you can install one. great system imo. only issue is in DD2 they send all the port crystals you placed back to your storage in NG+. the first game felt like you were setting up your teleportation grid so on your subsequent playthroughs you just get to speedrun everything.
It's true if you don't fast travel in skyrim you might actually find places to go and shit to do
There are 2 dynamics in DD2, the normal world wants you to oxcart, ferrystones are expensive and rare, portcrystals are for Battahl, but oxcarts cost you a day and maybe a combat encounter, that's not really an issue unless you're doing time sensitive quests in which case you SHOULD be rushing to the target on the map and fight your way through, like the fricking Dullahan fight in the misty marsh or saving the moron from the wolves.
The unmoored world disables oxcarts and showers you in ferrystones, they even asspull portcrystals in places that never had them like the elf village, it's a boss rush / survival mode / timed quest.
Itsuno is not saying everyone should be walking around the map, the oxcarts and the ferrystones wouldn't exist if that were the case, he's just saying he added forks in the path, chests, enemy encounters and caves along the way to reward explorers, like Skyrim did it, like BoTW and ToTK did it.
Yeah but it's boring because the caves are boring. I spent an hour going the long way for a chest that I couldn't reach and it was just a fricking wakestone shard. I have 8 wakestones at this point of the game. I wasted an hour and it got extremely tedious.
Outside of the story is fricking terrible. The first half was done and it's fine but the moment you hit battahl the plot goes to shit. It literally makes no sense. Your actions to the dragon are completely mindboggling like they spent so much designing the overworld everything else had to suffer.
Can I get my Pawn to drink an Allheal Elixer in Unmoored world?
why would you ? just resummon them
Maybe if they're damaged enough and only have that as their curative in their inventory. Pawns take detoxifying potions on their own when poisoned, after all.
Travel is fun when goblins attack you every 1 minute
>every 1 minute
try every 15 seconds. if there's a mod that removes ~70% of the trashmobs I'd install it in a heartbeat. this game has the most moronic design I've seen in forever. I've seen indie one dev UE scams with better game design than this.
because they upgrade from goblins to choppers then hobgoblins
They're all the same thing. Extreme laziness to not include more enemies and trim down the world size if needed.
>mfw remembering shills lashing out at critics with the "THEY'RE ACKSHUALLY DIFFERENT, THEY'RE NOT GOBLINS AND THEY DON'T PLAY THE SAME" nonsense
I still don't care about the difference at all, they're all worthless trashmobs and there's no need to use different tactics with any of them. the starter goblins are confined to a small area of the map anyway so for 90% of the game you are going to fight intermittently scattered knackers and choppers like the difference between them matters more than the different colored nekkers you find on skellige in TW3
Saurians are worse.
>saurians and asps all take extra damage after severing their tail, teaching you to bring a bladed weapon to deal with them
>when you get to battahl/volcanic island you have to put up with rattlers and magma scales, where your sword bounces off of them
they're even more cancerous when you're not playing a melee class. saurians are a great example of terrible game design.
git gud
warrior's shoulder bash staggers them long enough to land a fully charged light attack on them and Fighter's shield bash does the same, quit spamming light attack on everything like a moron
>reading comprehension failure
What part of "the game tells you cut off their tail with a bladed weapon to do more damage to them, then mixes it up with enemies whose tails you can't cut off with a bladed weapon because your attacks bounce off" make you think anyone was talking about how to kill it rather than how to do more damage?
Stunning or flipping them lets you stab them
Git gud
Is stunning or flipping them severing their tails?
No?
Then go back to school and learn how to read.
you do more damage when they aren't in fighting stance, you're welcome
what do you think doing more damage is for? tickling them?
Imagine being this much of a grognard that you're defending them teaching you about a mechanic then taking it away.
they aren't the same enemy, anon
the complaints started about the lack of variety and here you are complaining about variety
>this humanoid lizard isn't this humanoid lizard
Then why the frick make them humanoid lizards with tails at all? Make them human sized golems or humanoid slimes made of magma. You can design the enemy to look however the frick your imagination wants and you decide to make it a previously existing design with a mechanic of chopping their tails off both to deal more damage to the main body as well as to work as an additional source of loot, then take away said tail severing mechanic.
>taking it away
>game includes the option to spend real money on Rift Crystals
>game also offers you literally nothing to spend your Rift Crystals on when you'd actually consider shilling out cash to do so
what did Capcom mean by this?
It's pretty hilarious that the glasses all cost different amounts of RC but they're all just for fashion.
>what did Capcom mean by this?
they just wanted to milk fomomorons
but what was the fomo? are zoomers really so broken that they will buy a chunk of in-game currency the second they realize they can, before even checking what's on offer?
there is literally nothing worth buying in the game. You can farm 9999 RC before finishing a playthrough, and the glasses you'd purchase with it look like shit
you can even steal glasses from npc not having to spend a single rc
>what was the fomo
Unironically the official e-celeb pawns and/or hiring pawns above your level so they can carry you
filtering morons. It worked well.
just platinum'd it
the only trophy I had to look up was the scavenger one
quite possibly the easiest platinum I've ever gotten
Bloodborne is easier
Unironically agree with him about unrestricted fast travel.
DD2's system is funner because it exists but there are restrictions. Either you use the oxcart. Which has a chance to be
>ambushed
>potentially doesnt go all the way to your desired destination
Or a port crystal
>can be placed anywhere, but only if you go there once
>requires a ferrystone, which is relatively expensive and isnt always in stock,.
reminds me of morrowind fast travel, and that game was great
fast t ravel should be like that instead of
>teleport anywhere on the map that you want to for free all the time
Problem is you just inn save before the ox cart trip and then reload if the cart is destroyed.
>scum saving is an argument against quality
you can scumsave Elden Ring if you alt-f4 before the game registers your death. Clearly that makes the entire game worthless trash
The whole save system of DD2 was designed to try to avoid savescumming and yet it failed. Also there's basically no downside to dying in ER since you just bank runes before bosses or run back to the boss and grab the runes. I don't think I never lost a significant amount of runes in ER.
*ever
>designed to try to avoid savescumming
Anon, the inn save is there to help you out if you fricked up.
he corrected a typo with a (you); leave him be
But cost you a ton of time in many cases as payment
Once you understand how it works you can use it as a backup save. Once you understand how DD2's systems work you can exploit it.
Some homosexual on steam was like "HURR DURR I RESTED AT A CAMP BUT I RELOADED MY INN SAVE AND I'M BACK AT THE INN?????????????" when the fricking menu tells you straight up that it only saves on inns and dwellings.
how naive of you to think to average gamer knows how to read
To be honest I wouldn't blame someone for making that mistake, it's quite logical that if sleeping at dwellings which aren't inns generate inn saves then sleeping at camp might too. Maybe if they actually wrote "MAKING AN INN SAVE" in the upper corner of the screen when it happened rather than having a dumbfrick red circle logo like all the other saves, people would understand better.
>dumbfrick red circle logo
>Internet slows down
>Stuck staring at my pawn for 5 minutes because Capcom is too moronic to put a "Connecting to server" message like in DD1
They tell you that it saves in inns and dwellings though, neither of those are camps.
Humans don't read huge lumps of text though, so I don't blame humans for not understanding. Now if they just wrote it out in the upper right corner they'd learn through experience before they reloaded and found a camp wasn't an inn save.
>Humans don't read huge lumps of text though
Shut the frick up Asmongold
Humans come home after a long day at work. They got out of bed, had to groom and shower for 30 mins, then stick some bread in their mouth and run out the door, then drive to work for 30mins to an hour. Then they had to work for 8:30-9 hours excluding a lunch, then they had to drive back home for 30mins to an hour. And thats if they dont have a wife and kids to do shit for. Then they are dead tired and just want to turn off brain. So they don't read. They read all day. Make your video games so the player doesn't need a brain. Even Das1 or ER don't require a brain once you're used to the formula.
>isnt always in stock
they are, assuming you're not traveling back and forth between 2 places without spending time resting at inns. that 10k a pop is what hurts
I love that the game made people actually plan their journeys out, rather than just blindly zoomer stumbling through everything while reading a guide on their iPad and scrolling instagram on their phone. Need to go to "X" city for a quest? You'll be looking around the surrounding area for unexplored patches of the map, or other quests that might be beneficial to justify the teleport. Or you'll find a clever way to leapfrog oxcarts
The modern Bethesda form of fast travel being universally accessible from start to finish is only beneficial when the game underneath it is pure slop.
That being said, the game really aught to have included an eternal ferrystone that could be found somewhere in either endgame or NG+
>that 10k a pop is what hurts
How when you can make 20k in less than an in game day just from pawn quests.
He is right fast travel ruined open world games. It can still be there but make it something in the games world that you have to access and can't just access at will or the start button and hover over a map to travel. This is why Morrowind was so good when I first played it. The game was super immersive and if I wanted to fast travel I needed to ride a silt strider or take a boat or use mages guild. So they had in game world lore on how you can fast travel which adds to the game. Imagine if GTA San Andreas had this bullshit ffs. It removes difficulty from open world games to when you can simply fast travel anywhere you want.
I guarantee open world would not be so common today if it wasn't for fast traveling. It really shows how lazy and shit casual gamers are that they want this crap in their games.
>b-but you don't have to use it
These games are designed with its forced use in mind gays.
Playing Dragons Dogma after beating the first and it's still the better game, even if you count in the graphics and qol of the second.
If DD2 had an everfall equivalent with new enemy types there'd be an argument, but as it stands DD1 is definitely the better "game"
For me DD2 is the better game purely because between the 2 of them only DD2 makes paying attention to the game as part of the gaming experience.
In what way?
Well,
is a good example.
Then there's the sphinx where if you don't pay attention to the vase and a mural from the first shrine that you end up thinking that the sphinx fight is bullshit.
Then there's the sphinx riddle where you might think Dante and Vergil are the same NPC.
And also the Ragnahll one where you might think he's the traitor, if only the guards didn't want you to tell Brant about the mission for some reason even though Brant is hellbent on helping you reclaim the throne.
Of course he's right.
What's the point of having a massive world if you just end up skipping it all.
If the studio has so little confidence that the world is interesting that they provide a way to just skip it, then there's a huge problem with your world.
Traversing the same optimal route between areas is going to get boring no matter how good the world design is
>calls it boring
>has less enemy types than the first game
why are they so fricking deceitful
more than the original release
Goblins with different colored loin cloths don't count as "new" enemy types
Gooblins an' Knackas behave differently, Arisen
Bastard goblins..
they have different weapons, model and behaviors four eyes
Red Goblins are classic goblins
There are green tiny ones that jump from the bushes
There are yellow lanky ones in Battahl
There are gray armored hobgoblins too that fight like warriors tanking hits
They are not recolors and they all fight differently
>hobgoblins
Those were in the original
>There are yellow lanky ones in Battahl
Knackers are almost identical in behavior to normal goblins
>green tiny ones
Only truly new goblin that is also infrequently encountered
DDO had Orcs, they literally had no excuse to not introduce a new fodder enemy type like Gnolls or Kobalds when DDO did this years ago
Itsuno had nothing to do with Dark Arisen OR DD:Online. When you think of it in that context you'll realize how lucky DD2 is to even have a second enemy type. Dude is absolutely incapable of learning, and only doubles down on his mistakes.
DD1 was a very good game so I bought DD2 day 1. I wouldn't buy DD3 day 1.
Wow. If only Skyrim had 10 million goblins and harpies and bandits every 5 feet, I would have never had to fast travel.
cliff racers.
I wish Skyrim had DD2's combat...
Wouldn't work as a first person game
or just the dragons
Black folk spoiling games like that need to be beheaded
>Riddle of Rumination
>Yeah bro just remember where you found your first token after nearly 48 hours of gametime
>No your main pawn can't help you either despite traveling with you from the start (Seriously what the frick is the point of your pawn then?)
>And because of our shitty fast travel system, you better guess right before you run out of stones and have to waste time traveling around
Yeah no this game is getting flushed until they fix it. Keep your shitty dev team and dragon away from the Monster Hunter team.
being this mad over 3 ferrystones
I'm more mad at missing the achievement if anything and how poorly thought out that was. Tell me. Is my pawn just eye candy? So much shit in this game is going to age like milk just like the first game.
The fricking sphinx mother father parent shit is just as moronic
Your pawn is supposed to learn from you, not the other way around.
>The fricking sphinx mother father parent shit is just as moronic
Fair.
The token one I like because of how much the difficulty can vary between people, while being so simple and fair, yet still coming out of left field.
The parent one is just luck whether you even have the knowledge available by happening across one of the proper forgotten riftstones.
There are probably a decent number of people who found the sphinx but never came across the right riftstone, and were completely boned no matter what they did.
like everyone else who didn't see it coming, you'll have to do it in ng+, or beg someone to give you a finders token forgery in the pawn thread.
>remembered it after 70 hours
git gud homosexual
I knew exactly where mine was after 70 hours (in the Harpy Nests up the hill from Melve, near Beren's camp). Why couldn't you remember yours?
I put my port crystal in the hot springs and whenever I find the big city in battahl I'll place the other one there
Anon how the frick did you make it to the volcano island without reaching Bakbattahl?
>walking across the entirety of battahl and the volcano island in one trip
That sounds like hell.
NTA but the cavern path to Volcanic Island isn't exactly directly in the path to Bakbattahl (going south from the checkpoint town it's a ways far east from the path you take to the cave) so it's not implausible. It's impractical as frick, but it could still happen.
Dragon's Dogma 2 has fast travel though
Not really a criticism but on my 3rd run I walked around the first camp and heard the soldiers talking about the soldier guy that is always looking for teachers.
The pawns have been taking me to him always and I feel robbed that I could just be taken to the answer instead of looking around.
Is this what new Death Stranding players feel when they start a game and all the bridges and roads are set up?
>Sneaking into Allard's office to steal stuff
>If you go up the spiral staircases in the throne room you miss 2 conversations between guards about Allard and the Godsway
>If you don't jump off the office into the garden you miss a scene with Wilhelmina kissing you to distract the guards
so now some of you guys WANT to fast travel everywhere? wtf is going on
the ideal transportation was the boat to selbina in FFXI, it had sea horror, pirate and ghost attacks, fishing attacks, and it made getting to whitegate early a quest on its own.
Christ I miss the everfall.