>they only did that for the first one since it was a pc and current console port.
Wat. DDDA was PS3/360 exclusive for many years before it's late PC/PS4/other-platforms release.
homie... They just changed G Rank to Master Rank and called it a day. It's the exact same shit except you can download it cheaper than what it used to cost since you're not buying HR+G as a game.
You actually got fricking scammed by HR games in the past because they charged full price for G releases.
I can see them doing it under the pretense of responding to complaints over the base game's enemy variety by remixing the spawns. That'll be another 70$ plus tip.
And by releasing the full game again in order to buy the expansion they can distance themselves from the original releases bad reviews and have a whole new reason for people to review bomb another release.
Most of those are BBI enemies. Also Living Armor and Eliminators have clearly been replaced by Dullahan and Minotaur.
But yeah, I don't think they really thought this one through. I guess BotW's success has taught devs they can spam the same 5 enemies all over the map and there will be no issues.
Im also pissed you cant climb like breath of the wild when you have the same animation to climb monsters, thief gets a crappy wall jump instead of double jump and mage levitation its now to climb higher platforms
It is, I mostly saw the same enemies just in higher amounts.
There's a couple new bosses but I don't think there's a way to fight more than one of them ever.
Evil eyes were kino for their visual design alone, fighting traditional monsters and then suddenly stumbling into a room with a floating monster eyeball was cool
>"I was tasked with making DD2 together with Itsuno-san again!" >"I hope he will allow me to bring over the original classes that I made in DDON!" >"During this time I also receive a lot of feedback like allowing players to have two skill palettes maybe we could use that idea as well" >"I also hope that he also implements the BBI since I was pretty proud of that in DDDA too!" >mfw he starts calling me KinoSHITA after I talked to him about these ideas
He wasn't wrong. They just saved all of them for the end game bosses which is shitty in its own way. I hate the fact that everything in the endgame just has the Ur Dragon glowing balls gimmick though.
>the test players were actually expressing bewilderment at the absence of varied environments and enemies >itsuno was being a pedantic c**t saying "actually there is a new enemy, and there is a new desert biome"
I am not a capcom shill, ESL moron. RotR is insanely dumbed down Nioh which unironically plays like a worse Ghost of Tsushima. But go ahead, waste your money.
holy shit glad I didn’t buy this what the frick capcom and you know there’s gonna be an expansion because they’re greedy as frick
guess I’ll just wait for the complete edition and get it on sale
Well with day 1 DLC, including sounds (they didn't upload the full sound files so you have to pay extra to get them all) they already announced expansion packs on the horizon. Likely in a couple of months.
>gorecyclops
should've been in >strigoi
thank god >wyvern
ehh it was drake that flew more don't really care >gargolye
thank god >living armor
replaced by dullahan >metal armor
if you bemoan the loss of the metal golem kys now, the worst fight in all of dd1 >hydra
sorta replaced by the medusa, which would've been fine IF YOU COULD FIGHT MORE THAN 1 >wieneratice
miss hearing "it bears the head of a wiener" but it was just a gryphon with stone breath >evil eyes
sorta also replaced my medusa, but they should've been in anyway because they're cool as hell >giant undead
whatever >cursed dragon
coulda been cool >demon
i assume you mean Daimon, but since you haven't actually played these games you thought it was a common enemy >hell dogs
annoying homosexuals >Saurian Sages
cause that what this games needs more Saurians
Did you even play DDDA and DD2? Eliminator is just a dude with a hammer, Minotaur has a completely different model, animations and moveset, he's more like a MH monster with breakable parts
I'm really surprised that either game doesn't have giant spiders despite being inspired by Lord of the the Rings. Could've at least tried being more creative if they're going to reuse enemies. Why not have goblins riding on wolves or something?
Bait >almost all of these are just the reskins that unlock every 10 levels of gameplay >of the remainders, two are just remodels of DD1 removed enemie
So it's nothing lol
>Strigo and, Gargoyle not just reskins of each other >Wyvern and cursed dragon not just reskins of the other dragon types >wieneratrice not just a Griffin reskin >Helldogs not just a wolf reskin >Invisible Saurians not just a Saurian reskin
You need to remove 6 enemies from your list. That brings it down from 14 to 8 missing enemy types.
Even if you remove reskins from my list, there is still 16 new enemy types.
>too moronic to reply to the correct post so you attack yourself >DD1's "reskins" all play differently whereas DD2's reskins are literally the same enemy but bigger or with a shoulder pad, and at some point the wolves are allowed to pin you. That's it
moron,
Just minotaur, dullahan, medusa, sphinx, talos and the 4 purgeners are entirely unique and none of them are a reskin of enemies either from the first or second gamer though.
That is 9 enemy types that are entirely unique.
>Minotaur
Executioner >Dullahan
Living Armor >Sphinx >Medusa
One-off bosses whereas the original list was all open world mobs >purgeners
Literally have to finish the game for, once again, one-off enemies
Bosses don't count because otherwise the original list suddenly gets a bunch extra
Minotaur and executioner are totally different enemies though? Minotaur is fast, has lots of charges and is reckless and with good timing you can bait them into hitting walls and shit. Executioner walks towards you very slowly and ha super armor.
Dullahan has all kinds of annoying as frick mechanics. It can only be hurt when hitting it's head. It teleports everywhere, it has AOE stuns and can grab and sap massive amounts of your health (including maximum health).
Living Armor is just a big guy in armor you have to hit with magic.
>One off bosses don't count
OPs list literally includes one off bosses though. A bunch of them only respawn on BBI after you beat Daimon.
>too moronic to reply to the correct post so you attack yourself >DD1's "reskins" all play differently whereas DD2's reskins are literally the same enemy but bigger or with a shoulder pad, and at some point the wolves are allowed to pin you. That's it
moron,
Dragon's Dogma 2s enemies are vastly different though. Many have new attacks, weaknesses and behaviors. In DD1 most reskins are just reskins who do nothing different but are weak to a different element.
You obviously have not played the game. Either of them.
1 month ago
Anonymous
>OPs list literally includes one off bosses though. A bunch of them only respawn on BBI after you beat Daimon.
Actually big bosses all respawn after 7 ingame days in 1
>vermund purgener is a reskined drake >island encapment purgener is a reskined medusa
there's sadly no footage online of the other two but I'm sure they are also reskined enemies too kek
They're not reskinned? They have entirely new skeletons, meshes and they fight totally differently?
Vermund Purgener is closer to a griffon than drake (though it's obviously based on a pegasus).
The snake purgener is just a fricking hydra with one head. It's a huge snake that moves all over the place and is incredibly hard to pin down.
>OPs list literally includes one off bosses though. A bunch of them only respawn on BBI after you beat Daimon.
Actually big bosses all respawn after 7 ingame days in 1
>Daimon is not a one off boss and respawns after 7 days
Since when?
1 month ago
Anonymous
Why are you being weird?
1 month ago
Anonymous
Why are you so booty blasted about one game you can't even play?
Is it because you can't afford $70? Or because your shitbox 960 from the early 2010s can't play the game? Or maybe you're so offended that you cannot change gender (just like real life) that you can't play it without getting your feelings hurt?
1 month ago
Anonymous
I can't run 2 and i've only just replied to you one time
1 month ago
Anonymous
>The snake purgener is just a fricking hydra with one head. It's a huge snake that moves all over the place and is incredibly hard to pin down.
compare the way the snake moves vs medusa and you'll quickly realize it's a reskinned model.
1 month ago
Anonymous
Except I've played the game and killed both. They are completely different fights.
Medusa moves around slowly and relies on trying to turn you to stone. Other than that she mostly shoots you with her bot.
Snake purgener moves around the arena almost constantly. It will slither all over the place way faster than you can run and coils around shit to protect it's weak spots.
It's like trying to compare fighting an ogre to a dullahan because they've both got two arms and legs so obviously that makes them the same, right?
1 month ago
Anonymous
a more accurate comparision would be griffin and wieneratrice, aka two enemies that are definitely reskins but that have like one or two different attacks. that's exactly what they made with the snake purgener >change head part so that it's a real snake instead of a woman >remove the ranged attacks(that used the woman part of the body so they wouldn't work anyways) and give the boss an extra attack
and that's it. that's a reskined boss. definitly better than just changing it's color but pretty lazy either way.
1 month ago
Anonymous
No. The snake purgener has an entirely different method of movement on top of an entirely different set of attacks. The fights are nothing alike at all. It's as moronic as saying Minotaur is a reskinned Eliminator.
The only similarity between medusa and the snake is they're snakes. Much like the minotaur and eliminator are bull people.
They're one of the worst fricking enemies in the game to fight. If you're not expecting it they can wipe you and all of your pawns out in seconds. And if you don't have an ice weapon attack you can't even kill them anyway (and your pawns wont have enough time to cast any magic while around them).
Just had a quest startup, decided to rest before it, Dragonsplague on my pawn.
Kills everyone and I start the quest (It's the one with Ulrika and rescuing the guy from the cave.)
So I revive Jonas. try to move Zoran all the way up but its completely softlocked and I can't complete the fricking quest.
Thank you Dragonsplague you made the game awesome.
the enemy variety in elden ring was spectacular overall though and that's solely because they took enemies from every other game they made and reskinned them at best. elden ring is basically fromsofts greatest hits, all your favorite things from the past decade of souls games in 1 title and an open world to make it worse.
dd2 isn't even that, dragon's dogma 1.5 would have been fine but it's dragon's dogma .8 and we'll have to wait for the dlc and hope that it brings it up to dragon's dogma 1.5.
thats exactly right
they copy pasted tons of enemies from previous souls titles into elden ring, which is entirely par for the course with fromsoft
which is why if youve played one fromsoft game, youve played them all >the erdtree guardian is just the asylum demon with a new skin
yikes
gaming has gotten to the point where expanding upon your old game isn't even a given any more, it's crazy. fromsoft does the bare minimum old school design and gets celebrated for it because games like dd2 can't even do something basic as having more enemies than the previous 12 year old game.
Name two enemies that have the exact same moveset from previous games.
gaming has gotten to the point where expanding upon your old game isn't even a given any more, it's crazy. fromsoft does the bare minimum old school design and gets celebrated for it because games like dd2 can't even do something basic as having more enemies than the previous 12 year old game.
Fromsoft repeatedly changes up the design and animations. The DS3 knights don't fight like the Black Knights from the previous games. It is ironic that you are defending DD2, a game that straight up copy pastes from DD1 without changing anything while bringing down Fromsoft who at least do enough to change their games meaningfully.
> copy and paste bad
Except from changes the ai and move sets while adding new enemy types adding up to 165 enemies while DD2 is full of reused enemies but instead cuts about half of them for them to probably come back as DLC later, I’m not surprised morons like you really defend DD2
even their 'reskinned' bosses add plenty of new moves.
it's an efficient use of assets, less egregious than monster hunter anyway (which is a good game)
True and it being a recycled asylum demon was even worse but there's no excuse for not leaving in enemy types that you've already made in the fricking sequel.
>lets not pretend having to fight the erdtree guardian 8 times over was a better in any capacity
Except it fricking IS.
Yes I am fricking mad. The only, ONLY fight in the WHOLE of DD2 that is even remotely enjoyable is the Drakes. They're the only ones with enough HP to stay alive more than 3 seconds and have enough abilities to be called a fight. Everything else is just 1 attack fodder there to slow you down.
At least in ER every enemy can be a threat. And at least in ER the progression feels rewarding and sensible, instead of you suddenly power spiking within the first 2-3 hours in DD and then nothing is a fight.
>every enemy can be a threat
until you realize you can just run from nearly every encounter outside of fogwalls and select world bosses
just get on your horse and the threat simply isnt real
>be me >getting harassed by an ogre at night >try to run >run into undead on the way out >tethering doesnt exist so ogre follows me too >goblins show up >now fighting 15 mobs at once plus the ogre
versus elden ring >getting killed by fallingstar beast >try to run >get 15 feet away >boss despawns and returns to original position
or perhaps >run through camp full of enemies and loot everything while ignoring combat >iframe my way through every attack made against me >get 15 feet away from camp >mobs forget i exist and walk home
lol
2 months ago
Anonymous
Let me fix that for you >Run into Ogre at night >Kill it >Move on >Skeletons >Kill it >Rinse and repeat because nothing fights back
Because even at level 1 everything is a cake walk. In fact you could quite viably finish the entire game at level 1 with a level 1 vocation by just buying a better weapon.
2 months ago
Anonymous
too bad you simply cant because there isnt a way to ignore earning exp
2 months ago
Anonymous
yeah you want to watch the enemy do all the cool flips and then after 15 seconds you get to attack once lel, how fricking exciting.
get that garbage outta here, cinematic non interactive troonslop.
2 months ago
Anonymous
So you're just shitposting, got it
2 months ago
Anonymous
I'm not, that's exactly how shit plays out on your favorite game.
I don't wanna watch the boss do cool flips for 20 seconds, I wanna do the cool fricking clips.
2 months ago
Anonymous
> “cool fricking clips” killing wolves for 100 hours
>be me >getting harassed by an ogre at night >try to run >run into undead on the way out >tethering doesnt exist so ogre follows me too >goblins show up >now fighting 15 mobs at once plus the ogre
versus elden ring >getting killed by fallingstar beast >try to run >get 15 feet away >boss despawns and returns to original position
or perhaps >run through camp full of enemies and loot everything while ignoring combat >iframe my way through every attack made against me >get 15 feet away from camp >mobs forget i exist and walk home
lol
Ok now tell me about a hard fight in Dragons Dogma 2.
Oh wait. There are literally 0.
2 months ago
Anonymous
What are you talking about, there's dragons in it.
I don't really give a shit about fighting the godskins, crucible knights, or even the weaker minibosses 6+ times in a 80-hour game. Seriously, it's such a deranged complaint. I would hate it if I only got to fight godskin apostle ONCE per NG cycle, he's such a well-designed miniboss.
It was? Do you think vidya fights are elevated by the virtue of being a one and done business in a run or something?
It's a decent midboss fight, as much as it's still largely a recycled asylum demon, and there's a reason there's so many of them.
By the way, in DD1/DA there's four unique fights, Grigori (barely a fight), Death, the Gazer and Daimon, IF you're generous you add the Dark Bishop which is really just a reskinned Lich, and yet we were all running through BBI over and over again because guess what, if a fight is good it's actually fun to do it again.
Nobody was whining about having to fight the Hydra again or the gorillion of pallette swapped drakes you genocide.
So why is Elden Ring bad when it has unmatched enemy variety and overall a really good quality average but suddenly this place is glossing over all of the games which have repeated bosses all over the place, especially in a DD thread?
What about games like PSO or MH where fighting bosses over and over is the point?
my suggestion is that if youre going to include an enemy in your game, perhaps including something your players have 10 years of experience fighting against isnt a strong design choice
>Userbases never grow, they're fully static >Only the people who played every single Souls game matters >Also all of them (every single one) agree that they do not want to fight an iconic enemy from previous games
Do you realize just how inhumanly fricking stupid what you typed is?
In a fricking DD2 thread moreover?
If ER has problems because they recycled the Asylum Demon's skeleton then what does that say about DD2, which not only recycled everything but slimes and dullahan but somehow has LESS enemies and LESS player tools than the first game?
Erdtree Avatar has also completely new attacks unlike DD2 Ogre and Cyclops
Elden Ring combat system is also different while DD2 retained its skill system and overall pacing
Elden Ring has 165 unique enemy types. This is being particularly harsh, too, because it's, for example, counting all foot soldier variants as one enemy type. No other contemporary open-world game even gets remotely close to as much enemy variety.
pokemon gets away with it by using the backlog of designs while also not being mechanically distinct from each other, all pokemon fight via selecting one of 4 attacks from a menu.
How do you think ER gets away with it? A huge pool of assets that the devs can port over from an older game. Additionally, your interactions with enemies are rather simplistic.
2 months ago
Anonymous
true, though at least ER has to contend with making new designs visually, even if they are just iterations of simple stuff like "undead soldier" or "knight in heavy armor". pokemon can outright recycle more old monsters than designing new ones per game.
It is when you also fight like 40 other boss monsters with 16 story bosses . DD2 is like if the only boss was an Erdtreee Guardian both on the field and for side quests and that's it.
And you’re playing DD1 with upgrades, downgrades and sidegrades, but the same game again. Difference was not having to wait 10 years for what should have been a 2–3 year sequel
It baffles me why they couldn't get some enemies from BBI or even the MMO. Instead they make goblins green and pretend it's a new enemy type.
Another gripe is that big monsters show up way too often, so it takes away from their fights being some rare "epic" occasion. I'm only level 22, and I've killed like 4 Griffins.
This game honestly feels rushed, despite my enjoyment of it.
Remember pretty much the very first quest in dd1? >escort the caravan >almost at the gran soren >get attacked by a gryphon >get quest to kill it >in order to kill it you need to bait it >it flies away >go after it to some far away tower >tower ends up being a hiding spot for some cultist Black person >after a massive journey you finally can go home feeling like you acomplished something
Name 1 quest like that in dd2. It feels like they completely forgot what made the first game so good and just made some genshin-like with bunch of random chests and enemies scattered around the world.
>Go to Gaol to learn about Jadeite from prisoner >Be Archer, rush in during day >8 gaurds chasing, kicking me >Abort and put quest on back burner >Couple hours later, ruminating on how I am going to get to the guarded prisoner >level Archer voc all the way >Stumble across Nameless Village, get 2 Thief skills >Alright, I'll switch to Thief >Shadow cloak..? >Go back to Vernworth >Wait till middle of night >Put on Shadow cloak >Waltz through Gaol door >Only 3 guards now >All muttering about how they thought they saw something >Chat with prisoner >Get out with zero aggro
I find something like that more memorable than a set piece quest
I'll give you one better, the great wall encampment escort quest >3 chimeras >4 or 5 cyclops >Hordes of female bandits and wolves >If you go at night there's a change for the silver skeletons or even the lich to also show up >When you get there you can buy some weapons to carry most of the mid game >Going back is the same thing but backwards since everything already respawned
What a fricking trip it was, pure unbridled pain, but it was so fun
yeah, but the point is thats basically a very first quest after tutorial area. Meanwhile dd2 has you fricking sneaking around the palace 10 times and then kill some goblins
I get the feeling that they spent a really long time getting the AI, models and animations right and then suddenly had no money left and threw random shit at a map. Maybe Capcom had cut backs, or slashed their budget or something, but very clearly they just rushed it.
For example the first two major unlocks of warrior and sorc have proper quest lines for unlocking their ultimate skills. Then nothing. Every single one after that point is just talk to the person after getting the class. There isn't even class quests.
After the original
A. Barely fricking ran on Gen 7 hardware
B. Was clearly unfinished
I'm shocked they didn't just stick with what they had and finished it. Very backwards and clunky, sure, but frick's sake.
Coof probably fricked with both DD2 and MHW. Wouldn't surprise me to learn that Capcom shuffled resources to MHW over DD2.
That or Itsuno just plain fricked up.
>or Itsuno just plain fricked up.
that seems more likely given he's already proven himself a moron with fast travel
no one wants to walk through a big ass countryside fighting the same enemies
>says fast travel is gay, all you need to do is make travel fun >travel is even less fun than in the first game and the world is much larger making it exponentially worse >sell you fast travel stones
nta but no matter where i go, exactly every 10 meters theres 3-5 goblins, wolves or harpies no matter where i go. It's not fun at all, its tedious as all hell
to be fair i have not gotten past the first region yet
2 months ago
Anonymous
If you think the first region is tedious you're going to absolutely hate the second one
The animations are shit outside of combat, and even then climbing looks 2010 levels of jank. They wasted their time trying to make the dynamic open world and AI work and copypasted everything else from the first one.
Yes it was dissapointing no class quest designed like sidequest, hell warfarer its a drunktard that you have to give rare alcohol and i bet he justs says why my character its a moron wearing only 1 weapon type
He's talking about the second cart escort quest, the gryphon is scripted to show up and attack and a later quest involves hunting it down to it's nest in the cultist's tower and killing if you let it get away.
the map exists to get you to buy teleport crystals >inb4 b..b..but the first game had
a good map
16x the ogre boss fights on the way between point A and point B is supposed to make you want to skip the extra hour of fricking around basic travel takes on a map with the same 4 enemy types every 20 feet.
>16x the ogre boss fights on the way between point A and point B is supposed to make you want to skip the extra hour of fricking around basic travel takes on a map with the same 4 enemy types every 20 feet. >pretending this wasn't the same shit in DD1
I think it's time for you dogmatrannies to admit that DD was never good, and you fellated it with a cultish fervor just to stick out from the rest of the crowd.
>down to only one pawn since my main one and a random’s was thrown off the platforms during a chase segment >doesn’t even have a heal while I Used up all the items to survive the climb to the top >things are looking grim even with my knightbros at my side >SUDDENLY MAGIC homie PAYOFF
honestly such a good moment. I was tempted to buy the sequel to see charming quests like that but if they don’t even have a fraction of that quality I’ll have to put it on reserve
I remember my character and my pawn getting 2 levels while the borrowed pawn just stayed the same and became gradually less effective. Pretty much dislike the pawn system from there. Can't even complete a single quest before they become worthless.
That's not what happens you fricking liar. You don't get the griffin to spawn in until you've completed at least one wyrm hunt quest, at which point a griffin may attack a random caravan outside of Gransys.
Completing the first set of wyrm hunt quests allows you get the Griffin's Bane quest from Aldous. You can't fight the griffin in the tower, or even fully clear it without this quest or Wyrmking's Ring, and you can't encounter griffins out and about until you witness one attack the caravan or start the quest.
You skipped a shit ton of quests inbetween the caravan and gryphon fight, it doesn't immediately happen after the escort. Stop with your made up memories.
Thats issue of first game lot of missable true sidequests i didnt know the e-girl witch at first playthrought and i was confused in the credits after beating the dragon
>Adding the option to start a new game when save data already exists. >Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99.
kek so this is their answer for getting called out on designing this game around microtransactions
i wonder if they'll start adding monsters to the paid dlc list
>Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99.
almost sure this particular change was in response to the mod that adds them to stores for 10g a piece
its not even a good solution as they still 100% intend for you to use rift crystals on it (which you can pay for with real money, get the picture?)
>Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99.
almost sure this particular change was in response to the mod that adds them to stores for 10g a piece
its not even a good solution as they still 100% intend for you to use rift crystals on it (which you can pay for with real money, get the picture?)
Art of Metamorphosis was always infinite you stupid fricking homosexuals. You could just only get 2 at a time before the shop resets every couple days. It's always hilarious when you worthless Discord trannies blatantly admit that you haven't even played the game.
That's just the way it is with video games nowadays. Sequels ALWAYS scale down and everyone is surprised for some reason. Content relative to the previous iteration is ALWAYS reduced no matter what. Map sizes may get bigger, but everything else is reduced. I'm pretty sure From is the only company this trend doesn't apply to. Feel free to prove me wrong, but you can't.
Why would they go towards this direction is beyond me, they could have struck gold, they worked on all these enemies, even if they are remixed versions, only for the player to experience them once? baffling I get it if it's a major boss or something, but not common enemies.
as a person who's never played a single Dragons Dogma game I'm considering starting with the first one since it seems like it has more content. I watched one video that made it seem like DD2 vocations were straight up unfinished, which means they will probably release the full game later down the line and charge you extra.
World and quest wise, not really, but might as well, it's a safer, cheaper bet, but dd1 is notorious for having a slow start and dd2 seems to have a better one.
dd1 is still very fun despite being flawed and unfinished.
I have 1000 hours in dd1 on ps3 I can confidently say dd2 is a downgrade in basically every single way outside of UI and graphics. Maybe camping is also cool.
Most of the vocations are downgrade or just boring (trickster)
Ranger > archer
DD1 sorcerer > DD2 sorcerer
Strider > thief
The monster variety is a downgrade
1 month ago
Anonymous
> Shitsuno how do we barance explosive arrow spam
> Just put a skirr requisite(4 skirrs) to use any arrow instead of making it magnum bullet tier
1 month ago
Anonymous
Thief feels good if you ignore they gutted double jump for a crappy wall jump
1 month ago
Anonymous
Is it too much to ask to just port the seeker from the MMO with their dope ass grappling hook skills instead of gimping the strider
1 month ago
Anonymous
>Strider
Are there Megaman & Bionic Commando vocations too?
1 month ago
Anonymous
Nope they are in final shit 16 latest dlc were you get ff7 barret weapon super soaker version as leviathan power with gears of wars reloading
>I really am loving 2 so far but I've played 1 so much and feel like a lot of the magic isn't there in the sequel.
I feel kind of the same for the monsters fight with the exception of cyclops and the Minotaur
Something just isnt quite there, and drake fights are just aids
>can't zoom in on characters in equipment menu >rotation is slow as frick >CC doesn't let you tilt character up and down >enemy health bars have a several second delay on updates which makes the combat feel like SHIT >bars have that glowy HD2D look >pawn commands clip with the minimap >the minimap icons are somehow even worse than DD1(incredible really)
The only good UI thing I can think of is that you can hit square to select multiple items to store.
Every time I've tried to run past enemies from one town to another, my team managed to brine at least one person even if I was running on a road with no funky jumps
battahl/lava zone: >encounter gobbos >get hit once >stunned >entire neighborhood of 10+ gobbos and hobgobbos curbstomping you to death
or >run into dogs >get hit once >hitstunned for a year >dog grabs you >drags you off >dog army starts gnawing your shit like they're pitbulls meeting babies for the first time
etc
The enemy density in that area needs to be turned waaay the frick down. Most enemies encounters feel more like a defense mission than a walk from point A to point B. Then whenever the ox-cart gets ambushed BEAUSE OF COURSE IT DOES skeletons, wolves, goblins, toxic saurians and an ogre for good measure guaranteeing that you are going to have to walk the rest of way to your destination.
>didn't add way more monsters, one of the huge appeals of the first game
This is what I was worried about.
I'll just keep waiting until the game is fixed and gets all its inevitable DLC. Goddammit Capcom.
I was never worried about it because it's such an obvious thing to include the vanilla monsters, DDDA monsters, and DDO monsters then add new ones on top. I've been completely blindsided by this baffling incompetence.
This was blatant & easily predicted before release, yet the schizo fanboys on here seethed and attacked anyone who accurately pointed it out. Turns out that sperging out and calling objectively correct criticism "discord" and "muh doomposting" doesn't actually stop it from being true.
I think that's actually kinda cool, makes exploring more rewarding. What videogame today has unique rare encounters you haven't seen a dozen times waiting for you in the open world, not even Elden Ring did that
>Nah, this really came up as a surprise
no it didn't you coping consoomer troony. people with an ounce of critical thinking saw this a mile away. You have to come to terms that you are a consoomer subhuman.
Its grim how "sequels" and next entries in general nowadays have literally almost zero new stuff. If you would tell me this is DD remake and not a sequel id believe you. Some will say this isnt a bad thing i love first game so yeah i dont mind but this sucks balls a bit. I recently played Horizon and Spider Man games back to back and if you would tell me "sequels" are fricking expansion packs i would believe you like what the actual frick are they doing for 5 years inside those studios man. Spider Man 2 is so fricking hilarious reused assets, map, animations, combat system has some very very minor changes like addition of fricking shitty parry like really homie this was 5 years in development?
How is FW not a true sequel? >new mechanics >new enemies >new big ass map >new story
Like how is Ratchet and Clank Going Commando a true sequel but not FW?
Yup demake has worse presentation , plot and ending than first game with the gay of thrones shit politics( no seneschal you just fight deathwing with a walking simulator)
Also no king roleplay the game forces you to be stuck in the king room with credits of all the moronic chinks/pahjeets that worked in the game until you trigger ensd of the world that feels like activating a soulslike secret ending baby mode
and you fight it only ONE time, it sucks ass
I'd honestly rather have skelly lords and living honors sprinkled throughout normal encounters than just one dullahan
the dullahan, medusa, garms, etc. should have shown up in more places
Is there really no hydra?
I saw the bow from the first game that is shaped after a fricking hydra return, why the FRICK would that return if no hydra exist in game??
Is there a way to check your progress on experience towards vocation and level?
Do enemies scale in the map based on level (like oblivion) or do they scale based on area
people here can't bring up any valid criticism without mentioning >bad performance >microtransactions >no new game option >1 save file >character creator limitations (muh e-girl) >dated graphics >dated facial animations >clunky combat >artificial tedium >boring quest design >lack of environment variations >"reboot" >troony catering and advertising >shitty pawn ai >dragon's plague >repetetive pawn dialogues >"9" vocations (its 10) >less enemy variations >Denuvo >Black folk (Black folk where in the first game chuds)
it will be when it gets its dark arisen. which I will also not buy unless optimization is taken seriously and enigma eradicated from each and every capcom title
>this new game has less enemies than a game and it's expansion
makes sense, the better comparison should be vanilla DD to vanilla DD2. we can add BBI to the mix if we ever get an expansion.
Making well-designed enemies with good AI and different interactions absolutely is hardcore. That's why casual idiots talk about enemy variety, since they don't know anything about action games.
I know they say things like "Dragon's Dogma is good" and "less enemies is a good thing ackshully" when defending slop.
1 month ago
Anonymous
I know you're a casual idiot pretending to understand action games though.
1 month ago
Anonymous
Dragon's Dogshit is a trash action game.
1 month ago
Anonymous
Not at all, you can actually interact with enemies and your moveset.
1 month ago
Anonymous
Wow you can smash the attack button on the moronic goblins for the billionth time. Mindbending shit.
1 month ago
Anonymous
>Wow, you can actually interact with the enemy
Yes. How come ER doesn't let you do that?
1 month ago
Anonymous
Elden Ring does in fact let you interact with the enemies in the game.
1 month ago
Anonymous
Dragon's Dogma 2 isn't an action game, it has Rockstar tier movement
1 month ago
Anonymous
I know they say things like "Dragon's Dogma is good" and "less enemies is a good thing ackshully" when defending slop.
What's fricking cray is most of the defenses used for DD2 are the most normalgay you can get. Like nearly every defense used for DD2 was used for Starfield.
There's nothing interesting about saurians, goblins, harpies and skeletons interaction-wise. Frosts in DMC1 have a bigger moveset than Drakes in DD2. If you are defending this degree of dev laziness then it is ironically you who is a casual.
Nah that is bullshit about the goblins at least. There is a shit loads of different kinds of them. Easily 20+ and each one acts differently.
Some of them just try to fight you, others call for allies, some are well equipped and armored and will fight more like a person, others will hide and stalk you for a while until you're in a vulnerable position then attack (they are absolute c**ts for dog piling you if you get knocked over).
1 month ago
Anonymous
I counted them as different enemy types but they are reskinned to the hell and back. Elden Ring does the same, have jobbers followed by a king of jobbers. For 90% of the game you are only fighting 7 or 8 different enemy types. They are not good enough to carry a 50 hour game. DD2 is not comparable to a real Action game, let alone its enemy movesets. Not to forget that the game is piss easy.
1 month ago
Anonymous
Dragon's Dogma 2 has more enemy variety than the first. It however has worse enemy placement as well. The vast majority of fights are goblins, saurians and wolves. And they spawn much too frequently while traveling.
It just needs to utilize the enemies it has better is all.
1 month ago
Anonymous
well it's not like it has any other trashmobs >bandits
spamed hrough out the map as much as saurians, goblins etc. >skeletons
just bandit reskins >zombies
too easy too both defeat and completly ignore that's why they only put them in crammed spaces like caves >slime
same issue as zombies >harpies
annoying as frick to fight against, the less there are the better
so really there's not really anyway to fix the enemi variety without adding more enemies
1 month ago
Anonymous
It utilizes its enemy variety very poorly, but it still does have a big problem with enemy variety in general. Sure it may have more enemies than 1 but not by a lot. 4-5 new enemy types is not justfiable when you have copied the remaining 20 from the previous game.
The biggest dealbreaker though is that the world is 4 times bigger and also more densely populated. It honestly feels like the game was designed by a moron who leaned onto everything the game was doing poorly. It's ridiculous. You'd expect a game dev to mask the absence of variety by smart enemy placements, only to find that the devs have made it impossible not to notice.
1 month ago
Anonymous
The game desperately needed more grunt type enemies. Batthal should have at minimum had a bunch of new enemy types and not just slightly stronger versions of the enemies in Vermund. Likewise the volcano island should have had newer enemies and not just a 3rd stronger variety of enemies.
1 month ago
Anonymous
If they even added 3 new trashmob/individual humanoid enemy types for each major town and brought back 5 of the big enemies from the previous game, I swear you wouldn't hear this complaint. It was so goddamn easy and yet they fricked this up. This is literally what souls does and everyone praises their variety.
1 month ago
Anonymous
They could have even just thematically reskinned enemies and most people wouldn't complain.
Like a Chimera in the grassy areas, a manticore in the desert and a cerberus in the volcano. Literally this could all be more or less the same enemy reskinned with one or two changes and it would massively appear to increase enemy variety.
Do this with everything and there would be no complains.
1 month ago
Anonymous
>It honestly feels like the game was designed by a moron
yeah, that's itsuno
If you have never played an Itsuno before, let me tell you that this shit has plagued him throughout his career. I swear the nan doesn't understand basics of game design. If you want exoloration to feel eventful and you populate the world with enemies to fight every two minutes, then it doesn't take a genius to figure out that you'd need multiple enemy types to keep the gameplay loop interesting.
i am so disappointed in this game
this isnt a sequel, its not even just a remake of the original it literally has less content, somehow the story is WORSE than the original and they kept the exact same "romance" system from the first game including utterly random vanishing npcs after doing their quest
How did they sit on this series for the last 10 years and not improve ANYTHING? itsuno sitting around talking about this being what dragons dogma was always meant to be, are you shitting me? a totally bland open world with no enemy variety and totally dimensionless npcs with no personality even the original had more interesting fricking npcs than this one
i am actually shocked that the beloved system is the same as the original
oh and the 3rd biggest issue with this game instead of bringing warrior up to everyone elses level they actually LOWERED EVERYONE ELSE TO WARRIOR LMAO
4 fricking abilities for everyone max? DOGSHIT i cant even imagine how boring sorc must be especially when it has like half the spell list of the original
>Stat levelling system is only kind of fixed >Damage calculations are still done using the same asinine flat reduction model >Healing is even more lenient, you're practically invincible as long as you have a healing item in your inventory
He literally didn't learn a single thing from making the first one.
I dunno, I like how permanent health damage works, forcing you to camp or sleep. the map is also much more enjoyable to poke around in on a first go, but the size makes backtracking a bit of a pain. Pawn AI also seems much improved.
>I like how permanent health damage works, forcing you to camp or sleep.
I dunno, I am not a fan. I get the concept, but it doesn't really model an "adventure" because it's entirely likely that you rest and then immediately get caught in a clusterfrick and lose a chuck of your health 5 minutes after starting your day. I'd much rather if just fighting in general steadily reduced your HP so that you would only be completely debilitated after actually going through lots of combat instead of like one fight.
>but the size makes backtracking a bit of a pain.
I haven't really decided whether or not it's actually worth it to seek out treasure chests and Seeker Coins. The latter because they might not be worth it in their trades, and going after them for 100% seems like so much of a chore.
I've been exploring most of the map and it's not worth it at all beyond just going to the key areas, the chests are complete dogshit and it's just fighting more of the same. Completed almost the entire north of the map and dreading the desert tbh
Yeah that's my experience so far. I think some dungeon chests have sorta unique loot, though I can't really say for sure because who the frick knows if that stuff will show up on a vendor later. But 90% of chests are just generic materials that you can get off the ground anywhere, and sometimes generic gear that you can get from a vendor.
I hate that they're tempting you to deal with the annoying platforming and going around and around to find a path to chests (sometimes only to find that your pawn already opened them...) just for them to be trash.
2 months ago
Anonymous
Exactly the same as in the first game then.
2 months ago
Anonymous
I haven't found a single weapon worth using from the chests in 35+ hours so far its always low level trash. Zero point in exploring the world beyond zerg rushing to the next quest.
>because it's entirely likely that you rest and then immediately get caught in a clusterfrick and lose a chuck of your health 5 minutes after starting your day
clear enemies around the campsite before you camp you won't get attacked during the night
>i am actually shocked that the beloved system is the same as the original
You can romance the e-girls?
And with how full israelite they went I'm betting they set aside a ton of content for DLC.
Cat people that don't even have cat ears or cat tails, lol. Looking back that was the first red flag that got me to reel in my hype and think "is the development fricked?".
I remember the immediate recoil from the announcement trailer. They knew it would take a lot of work to implement properly, and they went with it anyway. In the laziest way possible way. A tower with infinite waves of enemies would've been significantly cheaper, and they chose cat people. Bastardized cat people. I guess waves of the same 10 enemies would suck, but I digress.
where the frick are you guys screenshotting these news sites?
this is as bad as the [sad news] poster a while back. >players are extremely unhappy
what players? what are their names?
players also shove toothbrushes up their arse, wheres that article?
nothing articles written by a nobody for no-one.
cant we just talk about this shit and form our own "this thread isn't happy about x" instead of relying on some hug-box self affirming lukewarm article written by a troony?
So far I think I've fought ogres, cyclopes, a dragon, a griffon, a chimera, goblins of various sizes, wolves, harpies of two types, ghosts, slimes, and two types of lizards. I guess there's Lich(es) and maybe a Medusa somewhere? But I can't imagine there being wildly more monsters than that.
I just really hate how the map design is a bunch of glorified corridors connecting to other glorified corridors with only a few slightly open areas. There has yet to be a single location resembling the open fields to the west and north of Gran Soren or the huge southwest section of Gransys north of the Witchwoods.
>dogshit 2 is a game with an empty open world, worthless exploration, caked with procgen groups of goblins/wolves/bandits/trite shite every 5 meters, has garbage list/fetch/escort quests, has terrible writing, has halfbaked gameplay systems
wow, it's almost as if it's a sequel to dogshit 1. >t-they had 12 years
and you collectively screeched before launch that you want more of the same and declared that it's GOTY. ain't that a kick in the teeth.
Why did they spend so much time just modeling the same exact enemies again? Did they just recycle them and update the textures a bit or something? I haven't played DD2 yet but they just look so similar. If they were made from scratch, then it seems like a waste of time.
They probably spent a lot of time porting nearly every asset from MT Framework to the RE engine.
Also, is it just me or is the desert area literally just the desert area from MHW? The sand stone cliffs and fauna look very similar.
I believe both games use Quixel Megascans for their environmental assets. Any game that uses that library tends to look the same because they use the same rocks and textures.
this game is so goddamn close to perfection which is what makes it so frustrating all it needs is >more enemies >more vocations but im honestly fine with the 9+1 >more dungeons like the ancient battleground >BBI
also the fact that the sphinx and medusa cant just roam in the overworld is disappointing as shit. dullahans are also incredibly rare it seems. its really the lack of post game thats disappointing for me, just let me explore a randomized almost never ending labyrinth and its 10/10 for me
they all have different attack patterns, it's more variety than the first game. The problem is the big monsters, it's mostly just ogres and cyclopses in the open world, then griffins but they are all easier than the first game to defeat.
>goblin, green goblin, knacker goblin >saurian, poison saurian >harpy, poison harpy, diving harpy, laughing harpy >wolves, red wolves
These are all functionally identical
it's so cathartic watching the "people" who hyped something they ddin't play so hard get their asses burned. the cult of dragon's smegma couldn't have died too soon.
tbh it's painfully obvious looking at the game that the budget for this game was modest(for a supposed AAA anyway), pretty sure Capcom was really unsure about this game.
It's selling well so maybe we will have a sequel with a good budget next time (copium).
And it's not going to get any more budget allocated for another entry. This is DD's grave as a franchise. It has alienated what little goodwill the audience had for the 1st one.
>This is DD's grave as a franchise
the game is selling well is liked a lot more than the first game????
are you delusional?
dd2 will probably sell more in a year than dd1 in 10
They will not make a 3rd entry after all this negative PR, I promise you that. Better selling games never received sequels after souring their audiences.
2 months ago
Anonymous
>they will not make a sequel because people hated the mtx
OK moron, you are actually delusional
1 month ago
Anonymous
Cyberpunk 2077, perhaps the worst PR blunder in recent history has a confirmed sequel in the works and very positive steam reviews. MTX and performance issues have never killed a franchise and likely never will.
Everything about the presentation looks cheap as hell so I would hope that it was due to the budget being modest and not the devs being that incompetent at putting together an open world rpg. However, considering the first game has sold over 8 million copies (I know most of them were from huge discounts on Steam, but still) you'd think that would justify Capcom putting in more effort into the sequel.
I'm getting really tired of running back and fourth on this massive map because every fricking quest keeps sending you on the opposite side and then makes you go all the way back. Thinking of just rushing through the main quest and dropping the game. I'm pretty close anyways.
I have no idea how delusional Itsuno must be to think traversal in this game is interesting enough that it's fine that fast travel is extremely limited.
I'd say your ability to interact with the world is close to par with a game like oot but you can't even fricking swim in DD2. When I got the ability to have my pawn launch me into the air I thought I just opened up a whole new world of possibilities when it came to scaling mountains or getting to hard to reach places in the city, but nope. As far as I'm aware you can't command them to do specific abilities. Just a generic help and go command if you want your mage to try to go to a chest that is within their hover range.
He thinks it's fun because you get to fight something 10 seconds. Even if its the same shit over and over again. You don't really even get to enjoy exploration because there's zero downtime.
He literally said that he wanted to make Dragon's Dogma because he hated waiting for other people to do raids with him in MMO's. That's why you have pawns. It's an MMO without the multiplayer part.
3 has by far the worst standard enemy roster and the worst level design
2 months ago
Anonymous
Best bosses, music, story, and cool moves. The rest doesn't matter at all, none of the games do those well.
2 months ago
Anonymous
>best bosses and music
Hope you are being ironic. The music is emo metal garbage and it took him 14 years to realize that. >rest don't matter
That's the kind of pity praise I am talking about.
2 months ago
Anonymous
absolute fricking yikes
2 months ago
Anonymous
It's true. Nobody likes emo cringe metal and even Itsuno realized it going into DMC5.
2 months ago
Anonymous
That's what I am talking about. There isn't a single game Itsuno has made where you can point to it as a complete holistic experience that gets everything right.
DMC games are good, but they aren't Great, great games and aren't seen as such. Probably only 1 has that sort of clout because it created a genre and even then that wasn't Itsuno's creation.
2 months ago
Anonymous
3 and 5 absolutely have that clout despite what Ganker might tell you.
2 months ago
Anonymous
They don't. I don't take my opinions from Ganker. Besides both of them have too many glaring flaws to be considered all time great games irrespective of genre.
I started buying ferrystones everytime I see them in stock. If you keep using them to travel and complete quests you'll always have one in hand because they usually pay out a lot. Yeah you'll probably always be a little down on your wallet because of that but it's worth saving all the time and effort. Not worth buying new gear everytime you get to a new town.
DD1 >Design Hydra, the coolest fight in the game, put it in a shitty endgame that is quite shit and clearly unfinished >Design Evil Eye, put it in a shitty endgame dungeon that is clearly unfinished >Design wieneratrice, give it ONE encounter in the main story, then put all the others in the shitty endgame dungeon >Same for Gargoyles and a few others I can't remember >This results in an overworld that feels way more barren and empty than it needs to, since the cool fights were stowed away in the Everfall >Luckily Bitterblack fixes this by just being a longass gauntlet of death that changes its encounters on a second playthrough
DD2 >Make literally all the mistakes above AGAIN, minus BBI
Why didn't they learn? No seriously, why didn't they sprinkle the cool encounters out throughout the world?
Mystic Spearhand feels so slow and janky. I've yet to teleport on a monsters back like they kept showing in the previews. I just keep spamming, shield the force throw on mobs and the charged shot in boss fights.
Im crazy if i say that ronin looks more fun and varied than this? Every dd2 gameplay looks the same, like the same scenery, I dont know how to explain but it looks boring
The "1000 handcrafted npcs with unique personality" was also a massive lie, bethesda npcs are better because they at least say something related to the world instead of telling you to frick off. What was even the point of those adventurers with no interaction with you?
Itsuno is the new Todd. He was saying that warfarer was like Dante in DMC5, but turns out that it's the worst vocation with the least amount of skills.
I'm about 20 hours in so far I've fought: (* means new or ones i didn't encounter in DD1/DA)
Medeusa
Red Goblins
Green Goblins that ambush you from shrubs*
Hobgoblins
Bigger Goblins who do lots of leap attacks in the desert (frick those c**ts)*
Bandits (fricking lame)
Skeletons
Zombies
Lich
Slimes*
Chimera
Golem
Wolves
Red Wolves*
Drake
Minotaur*
Cyclops
Ogre
Shaggy old ogre with poison aids tumors*
Saurians
Poison Saurians (Asp?)
Rock Saurians*
Like 5 different kinds of harpies that all fricking suck
Armored Cyclops
I really wish there was more new shit. If they want me to think Vermund and Bhattall or whatever are areas far from Gransys then they really ought to have invested in different monsters for the baseline. Even if they're largely similar like Kobolds instead of Goblins, or Maybe Chameleon or Gecko inspired Saurian replacements?
It's RE Engine they've been using it since beginning development of RE7 so it's been their in house engine since at LEAST 2015. It's been the engine for 11 major games before DD2's release. There's really no excuse.
this is what is most unforgivable as a fan, if itsuno went as far as to remove the 2 from the in-game title screen, why cuck the fans twice? where's the moon? why are the vocations gimped? why do we have less enemy variety than base fricking DD?????
>summon a pawn >get dragonsplague tutorial >now have to waste time and put down all my pawns, then resummon mine and 2 new ones >have to do it periodically just ib case they don't brick an entire town's worth of questlines and merchants btw
haha what a fun mechanic thanks itsuno-sama
I just initiate a conversation with them to make sure their eyes aren't red. I don't hire pawns that have their faces covered because of this dumb game mechanic.
I finished the game and never had a pawn go berserk and kill a town, I also never saw a pawn with red eyes either but I was told to look out for it so I did. I've also seen that popup you're talking about like 20 times. I don't think getting the popup message for pawn aids means that particular pawn has the aids it's just a reminder for stupid players to stay aware of it.
>they hate dragonsplauge
i fricking hate casuals. they don't want anything abrasive in their games. I love when a game fricks me over in ways i never expected (as long as its intentional). feels like i'm alone in this
It wasn't big, but it was bigger than the shit we got in DD2. At least the castle is bigger, although it still feels just as empty. It doesn't feel like a place people live in.
No, the houses were just bigger. And most of them didn't have enterable interiors unlike in DD2. I can agree that gran soren feels bigger but its objectively smaller in both size and density.
There is a divider you can climb over to the female side but they very obviously made it so all female characters have no boobs no matter how big their chests are
I'm enjoying the game a lot, but in Battahl you get red wolves instead of brown wolves, venom/gore harpies instead of succubi, and yellow Knockers instead of Choppers and Goblins. And the same bandits and hobgoblins.
also a severe lack of location variety, every single webm I see of people talking about this game seems like it takes place at the same location - road in the woods
>DD1 >Into Free >twice the monsters >DD2 >Black folk = good guys, white guys = villains >the Black person who gives you Magic Spearhand is more of a main character than you are
lol
lmao
Why is there not a single iconic song in this game given where it came from? Not even Dragon's Dogma, even MH has some banger songs. What is Capcom doing? Why is this game all indistinguishable generic fantasy slop
The new end of struggle lacks that PUNCH that the original had. It's so subdued and timid like its afraid to be front and center. Compare the drop from DD1 and DD2.
Should I try and rush through the main story a bit? I heard a lot of the advanced classes want me to advance the main story and I want mystic archer dammit.
Only its map is bigger. Aside from monsters, they removed way too much: >discussing tactics and attitude with your pawn, now it can only have one trait and the voice lines depend of the voice you chose >dark damage >holy damage's crit effect and crits altogether >flasks >throwable items >melee options for ranged vocations (granted, you can kick when playing the archer) >mystic knight >assassin >ranger >magick archer being a killing machine superior to the other magic users (now you have to use the master skill) >loss recovery from heaing items >a number of rings >stronger resistances on late game gear and capes in particular >support skills for the sorcerer >equipment layers >dragonforging for gear that hasn't been enhanced >ambushes >using inputs to break away when being grabbed or to recover when stunned >a bunch of useful/dangerous status effects such as torpor >endgame dungeon
What they added: >more Black folk >new but pretty linear landscapes >spearhand that doesn't come close to replacing the mystic knight >trickster that's just not fun >warfarer that only brings you a tiny step closer to what vocations were like in the first game >city that has none of Gran Soren's air of being a fortress first and foremost >fricking caveman city that doesn't even have gates >a few new monsters I'm yet to find, such as the Medusa
Healing items are useless unless you go on purpose without a mage, sorcerer support shit was crap i like it focus in damage like a black mage but what a dissapointment no tornado until you get a guide of master skills
>loss recovery from heaing items
that was definitely the devs trying to force the players into inns for dragonsplague and into campfires for that HD video of meat being cooked
I'm not sure about dragonsplague. My only encounter with it was when I hired a pawn and saw this message saying that it's impossible to know who's infected until it's too late or something. Dismissed the guy immediately, but the idea and purpose of this mechanic are either too moronic or too obscure for me to understand.
What I am certain about is that constant camping and resting is meant to waste your time so that you don't immediately rush to explore and discover that there's not really much to do, to fight and struggle against, and to see.
It also serves as a way to keep the Magick Archer relatively balanced. Not being able to oneshot shit when using everyone's favorite vocation available quite late into the game would cause a shitstorm, so they added the master skill that doesn't that but causes loss to accumulate, forcing you to rest. Or you can get lucky with drakes' drop and never run out of wakestones, essentially turning them into ammo.
Healing items are useless unless you go on purpose without a mage, sorcerer support shit was crap i like it focus in damage like a black mage but what a dissapointment no tornado until you get a guide of master skills
While game is piss-easy, healing items are not useless. In many cases, I'd rather jump down a cliff than spend 5 minutes looking for a way down. Also, considering the lack of melee options for ranged vocations, if you choose one, you'll have to summon one or two melee pawns, otherwise you'll be stunlocked to death with no ways to retaliate. And this doesn't contradict my first sentence about DD2's difficulty since it's just bad game design.
>I'm not sure about dragonsplague.
Without the use of mods and other third party resources you're limited to two saves: the regular save/autosave and resting in an inn.
By resting in an inn you essentially save over both of your saves. And I believe the only way to advance the illness is to rest at an inn/bed.
Tie all of this in with you needing to rest in order to get a status update on your pawn quest.
If your pawn has aids and it has reached critical mass >sleep at inn >game saves >event triggers >can't reload the single save slot was also intended design
this one is god tier >purposefully do not upload all of the sound files >batch them together as a day 1 dlc file and make people pay extra for it
lmfao
>go see some wizard about a macguffin >go see some dragon-forged about a macguffin >go see some oracle about a macguffin >go see some dude in Harve about a macguffin
GOTY amirite?
> First you have to roleplay as spy besides thats the homie knight job
Holy frick all of the "infiltration" missions pissed me off, it's like they have no awareness of the game's strengths. I don't want to spend time running around towns, more monster killing. Itsuno is a moron.
I initially thought it was neat how you could put on guard armor to blend in and then quickly realized that was all there was to the mechanic. No dialogue, no sneaking past checkpoints, no danger of someone potentially blowing your cover, etc. Even if you aggro the guards, no alarm gets sounded and if you run a certain distance they stop chasing you - and afterwards they go about as if nothing happened afterwards. The castle/town isn't even placed on high alert.
Pawns always talk shit about how coming crimes will land you in jail, but I've yet to see that happen.
Everything seems like a post production afterthought.
I just illegally enter the furtown and supposedly guards can arrest you without loicense yet they just make a crappy line and i can pass them
Yeah, everything is really half-baked compared to the original.
Even the forger is way more restricted. Even if quests where you can give the requested item to multiple people, it's very likely that it won't let you turn in the quest twice.
the guards never reacted to what I did which was odd to me. I just walked in and did the objective for infiltrations and walked out. at first I thought it was because I was using thiefs stealth skill and they didn't see me but no they really don't do anything.
>at first I thought it was because I was using thiefs stealth skill
I'm not sure what their trigger is. I took off the armor just to see what would happen and all the patrolling guards in the vicinity started to chase after me before giving up after ten seconds.
The static NPCs didn't move at all though.
>the end game fight is just a cut-scene >usually ctds midway through because the textures dont load properly >have to do everything from the start because save feature doesnt work
lol that was it for me.
I have a theory that the game was made in 2014 to be a quick sequel to DD1, but then the idea was shelved. When they finally decided to go for DD2, they just recicled the project.
Everything feels like DD2 is straight out of 2012. Quest design is abysmal and makes no sense, graphics are PS3 tier, UI is from 10 years ago, etc.
It's a fun game, but a rough gem, exactly like DD1. I can't explain why they'd voluntarily decide not to try improve anything from the first game.
it really is fricking disappointing. you only ever run into wolves and goblins while exploring and the occasional ogre or something, decreases the fun of exploring drastically
Now its LOOK ARISEN A CHEST THAT YOU ALREADY OPENED or our PARTY HAVE X DIFERENT VOCATIONS OR ALL MEN/WOMEN or CAN I BE YOUR GUIDE EVEN THOUGHT IM GONNA GET STUCK OR GIVE YOU THE LONG WAY LIKE A GPS?!
>This Black person didn't play dark arisen >Doesn't know about upgrading, purifying, dragon forging, rarifying
Fricking seething secondary Black person kys.
Threadly reminded that Dark Arisen, the expansion pack that salvaged Dragon's Dogma, was directed by Kinoshita and Itsuno should be treated as a fricking hack.
That fix was implemented one year in and the "matching element to drain stamina" was from the start. They only added mechanics in 2.0 that allow you to break boss' poise with heavy hitting attacks so sorcerer can just cast seism to make a boss fall down instead of being useless. 2.0 and 3.0 theme also mostly move away from pulling.
Lot of decent game designers left and now you have hacks that are only there to gain job experience then jump to google and pahjeets , in japan its always out of touch boomer ceo/ dev chief( shitsuno)
they removed:
gorecyclops
strigoi
wyvern
gargoyle
living armor
metal golem
hydra
wieneratrice
evil eyes
giant undead
cursed dragon
demon
hell dogs
invisible saurians
and added shitty slimes
lmao
seems like someone has a bone to pick against dark arisen
>no hydra
how will I jerk off to watching the hydra slowly swallow my entire party now?
>no invisible saurians
absolutely soulless, those were one of my favorites
Wyrm, Archydra & more too
They seem to have merged Wyrm and Drake together which I think is ultimately a good call
It's so obvious they cut some of the monsters for the inevitable expansion.
These days only idiots buy single player game day 1.
Expansion?
I wonder if they will rerelease the game and make you buy the full game again in order to get the expansion like they did with Dark Arisen?
I doubt they will, they only did that for the first one since it was a pc and current console port.
>they only did that for the first one since it was a pc and current console port.
Wat. DDDA was PS3/360 exclusive for many years before it's late PC/PS4/other-platforms release.
Hasn't monster hunter switched to doing a big paid expansion instead of an expanded version? seems likely enough that this would be the same.
homie... They just changed G Rank to Master Rank and called it a day. It's the exact same shit except you can download it cheaper than what it used to cost since you're not buying HR+G as a game.
You actually got fricking scammed by HR games in the past because they charged full price for G releases.
I can see them doing it under the pretense of responding to complaints over the base game's enemy variety by remixing the spawns. That'll be another 70$ plus tip.
And by releasing the full game again in order to buy the expansion they can distance themselves from the original releases bad reviews and have a whole new reason for people to review bomb another release.
Most of those are BBI enemies. Also Living Armor and Eliminators have clearly been replaced by Dullahan and Minotaur.
But yeah, I don't think they really thought this one through. I guess BotW's success has taught devs they can spam the same 5 enemies all over the map and there will be no issues.
Im also pissed you cant climb like breath of the wild when you have the same animation to climb monsters, thief gets a crappy wall jump instead of double jump and mage levitation its now to climb higher platforms
No hydra? Seriously? That's actually disappointing.
It'll be DLC
To be sold later as Dragon's Dogma II: Dark Arisen for only $50 more
>no hell dogs
Huh? Then what do you fight during the post-game after you beat Grigori? Or is the hell hole post game no longer a thing?
It is, I mostly saw the same enemies just in higher amounts.
There's a couple new bosses but I don't think there's a way to fight more than one of them ever.
T-those were bad enemies anyway, you just hate fun! It's a niche series, you can't expect them to put effort into it!
Evil eyes and the metal golem sucked dick, I'm glad they're gone.
Evil eyes were kino for their visual design alone, fighting traditional monsters and then suddenly stumbling into a room with a floating monster eyeball was cool
Holy frick.
but they said they were adding monsters
Pic unrelated?
They are hidden, keep playing and trust the plan.
Yea I think the real games starts on NG++ I believe in the vision!
>Left looks too tired dealing with Itsuno bullshit
>"I was tasked with making DD2 together with Itsuno-san again!"
>"I hope he will allow me to bring over the original classes that I made in DDON!"
>"During this time I also receive a lot of feedback like allowing players to have two skill palettes maybe we could use that idea as well"
>"I also hope that he also implements the BBI since I was pretty proud of that in DDDA too!"
>mfw he starts calling me KinoSHITA after I talked to him about these ideas
He wasn't wrong. They just saved all of them for the end game bosses which is shitty in its own way. I hate the fact that everything in the endgame just has the Ur Dragon glowing balls gimmick though.
>the test players were actually expressing bewilderment at the absence of varied environments and enemies
>itsuno was being a pedantic c**t saying "actually there is a new enemy, and there is a new desert biome"
i wish they had stuck with the original design
Is this true? That's a huge bummer if so. Between that and the performance issues, I'm kind of wishing I had bought Rise of the Ronin instead...
Rise of the ronin is trash as well.
don't rag on games you didn't played because you got burned with smegma 2, captranner.
I am not a capcom shill, ESL moron. RotR is insanely dumbed down Nioh which unironically plays like a worse Ghost of Tsushima. But go ahead, waste your money.
this kills the dd2 cultist, repost
>tranimeposter
I liked Bitterblack and while I expected this it still is a bummer.
All getting added in with the DLC just like dark arisen
Jewcom strikes again
Gonna wait for the dlc and sale. see you next year goys
Damn
I was looking forward to at least the hydra before release. this list makes me sad.
the evil eye is only one i'm disappointed by
holy shit glad I didn’t buy this what the frick capcom and you know there’s gonna be an expansion because they’re greedy as frick
guess I’ll just wait for the complete edition and get it on sale
Well with day 1 DLC, including sounds (they didn't upload the full sound files so you have to pay extra to get them all) they already announced expansion packs on the horizon. Likely in a couple of months.
>gorecyclops
should've been in
>strigoi
thank god
>wyvern
ehh it was drake that flew more don't really care
>gargolye
thank god
>living armor
replaced by dullahan
>metal armor
if you bemoan the loss of the metal golem kys now, the worst fight in all of dd1
>hydra
sorta replaced by the medusa, which would've been fine IF YOU COULD FIGHT MORE THAN 1
>wieneratice
miss hearing "it bears the head of a wiener" but it was just a gryphon with stone breath
>evil eyes
sorta also replaced my medusa, but they should've been in anyway because they're cool as hell
>giant undead
whatever
>cursed dragon
coulda been cool
>demon
i assume you mean Daimon, but since you haven't actually played these games you thought it was a common enemy
>hell dogs
annoying homosexuals
>Saurian Sages
cause that what this games needs more Saurians
I think I found just one new enemy (minatour) in 30 hours of play. What the absolute frick.
Which is just a bigger executioner
Which is funny because while the eliminator is scary as hell, the Minotaurs are an absolute joke.
Nah its a more aggresive ogre thank god it doesnt ragdoll you hard as the dark arisen version
Did you even play DDDA and DD2? Eliminator is just a dude with a hammer, Minotaur has a completely different model, animations and moveset, he's more like a MH monster with breakable parts
game looks worse than skyrim but runs even worse. i mean they even used the skyrim fur textures for the loin clooth and jarls clothing
what the frick capcom
Everyday Im glad I decided to wait a year before playing this
I'm really surprised that either game doesn't have giant spiders despite being inspired by Lord of the the Rings. Could've at least tried being more creative if they're going to reuse enemies. Why not have goblins riding on wolves or something?
New enemies Dragons Dogma 2 has off of the top of my head.
Minotaur
Goreminotaur
Dullahan
Medusa
Sphinx
Choppers
Knackers
Asps
Rattlers
Bolt Scale
Magma Scale
Green Ooze
Oily Ooze
Magma Ooze
Lesser Dragon
Nex
Talos
Venin Harpy
Island Encampment Purgener
Volcanic Island Purgener
Sacred Arbor Purgener
Vermund Purgener
OHNONONO That is more enemies than removed...
Bait
>almost all of these are just the reskins that unlock every 10 levels of gameplay
>of the remainders, two are just remodels of DD1 removed enemie
So it's nothing lol
>Strigo and, Gargoyle not just reskins of each other
>Wyvern and cursed dragon not just reskins of the other dragon types
>wieneratrice not just a Griffin reskin
>Helldogs not just a wolf reskin
>Invisible Saurians not just a Saurian reskin
You need to remove 6 enemies from your list. That brings it down from 14 to 8 missing enemy types.
Even if you remove reskins from my list, there is still 16 new enemy types.
OHNONONONO
Rancid bait meat
Dragon's Dogma 2 has more enemy types. This is factual.
The only rancid bait here is you. Or maybe that rancid smell is coming from your neovegana.
Cursed dragons in dlc gonna be a farming gold mine with the crystaliced dragonheart blood currency
>too moronic to reply to the correct post so you attack yourself
>DD1's "reskins" all play differently whereas DD2's reskins are literally the same enemy but bigger or with a shoulder pad, and at some point the wolves are allowed to pin you. That's it
moron,
>it's only 4 new enemies when you remove all the recolors
dd2gays...
Just minotaur, dullahan, medusa, sphinx, talos and the 4 purgeners are entirely unique and none of them are a reskin of enemies either from the first or second gamer though.
That is 9 enemy types that are entirely unique.
>Minotaur
Executioner
>Dullahan
Living Armor
>Sphinx
>Medusa
One-off bosses whereas the original list was all open world mobs
>purgeners
Literally have to finish the game for, once again, one-off enemies
Bosses don't count because otherwise the original list suddenly gets a bunch extra
Minotaur and executioner are totally different enemies though? Minotaur is fast, has lots of charges and is reckless and with good timing you can bait them into hitting walls and shit. Executioner walks towards you very slowly and ha super armor.
Dullahan has all kinds of annoying as frick mechanics. It can only be hurt when hitting it's head. It teleports everywhere, it has AOE stuns and can grab and sap massive amounts of your health (including maximum health).
Living Armor is just a big guy in armor you have to hit with magic.
>One off bosses don't count
OPs list literally includes one off bosses though. A bunch of them only respawn on BBI after you beat Daimon.
Dragon's Dogma 2s enemies are vastly different though. Many have new attacks, weaknesses and behaviors. In DD1 most reskins are just reskins who do nothing different but are weak to a different element.
You obviously have not played the game. Either of them.
>OPs list literally includes one off bosses though. A bunch of them only respawn on BBI after you beat Daimon.
Actually big bosses all respawn after 7 ingame days in 1
>vermund purgener is a reskined drake
>island encapment purgener is a reskined medusa
there's sadly no footage online of the other two but I'm sure they are also reskined enemies too kek
They're not reskinned? They have entirely new skeletons, meshes and they fight totally differently?
Vermund Purgener is closer to a griffon than drake (though it's obviously based on a pegasus).
The snake purgener is just a fricking hydra with one head. It's a huge snake that moves all over the place and is incredibly hard to pin down.
>Daimon is not a one off boss and respawns after 7 days
Since when?
Why are you being weird?
Why are you so booty blasted about one game you can't even play?
Is it because you can't afford $70? Or because your shitbox 960 from the early 2010s can't play the game? Or maybe you're so offended that you cannot change gender (just like real life) that you can't play it without getting your feelings hurt?
I can't run 2 and i've only just replied to you one time
>The snake purgener is just a fricking hydra with one head. It's a huge snake that moves all over the place and is incredibly hard to pin down.
compare the way the snake moves vs medusa and you'll quickly realize it's a reskinned model.
Except I've played the game and killed both. They are completely different fights.
Medusa moves around slowly and relies on trying to turn you to stone. Other than that she mostly shoots you with her bot.
Snake purgener moves around the arena almost constantly. It will slither all over the place way faster than you can run and coils around shit to protect it's weak spots.
It's like trying to compare fighting an ogre to a dullahan because they've both got two arms and legs so obviously that makes them the same, right?
a more accurate comparision would be griffin and wieneratrice, aka two enemies that are definitely reskins but that have like one or two different attacks. that's exactly what they made with the snake purgener
>change head part so that it's a real snake instead of a woman
>remove the ranged attacks(that used the woman part of the body so they wouldn't work anyways) and give the boss an extra attack
and that's it. that's a reskined boss. definitly better than just changing it's color but pretty lazy either way.
No. The snake purgener has an entirely different method of movement on top of an entirely different set of attacks. The fights are nothing alike at all. It's as moronic as saying Minotaur is a reskinned Eliminator.
The only similarity between medusa and the snake is they're snakes. Much like the minotaur and eliminator are bull people.
They look like that reskinned monsters gimmick from monster hunter rise sunburst expansion or whatever was called
> Magma ooze
Oh shit thank god i unlocked magic archer and stopped playing as thief
They're one of the worst fricking enemies in the game to fight. If you're not expecting it they can wipe you and all of your pawns out in seconds. And if you don't have an ice weapon attack you can't even kill them anyway (and your pawns wont have enough time to cast any magic while around them).
Please understand, they spent a lot of time adding stuff people were really craving for.
Just had a quest startup, decided to rest before it, Dragonsplague on my pawn.
Kills everyone and I start the quest (It's the one with Ulrika and rescuing the guy from the cave.)
So I revive Jonas. try to move Zoran all the way up but its completely softlocked and I can't complete the fricking quest.
Thank you Dragonsplague you made the game awesome.
dont worry they will sell them to you later 🙂
THIS
we know they have plans next month for DLC and they will expect you to eat it up.
It's really hard not to be a sore winner after the years of trash talk against From
lets not pretend having to fight the erdtree guardian 8 times over was a better in any capacity
the enemy variety in elden ring was spectacular overall though and that's solely because they took enemies from every other game they made and reskinned them at best. elden ring is basically fromsofts greatest hits, all your favorite things from the past decade of souls games in 1 title and an open world to make it worse.
dd2 isn't even that, dragon's dogma 1.5 would have been fine but it's dragon's dogma .8 and we'll have to wait for the dlc and hope that it brings it up to dragon's dogma 1.5.
thats exactly right
they copy pasted tons of enemies from previous souls titles into elden ring, which is entirely par for the course with fromsoft
which is why if youve played one fromsoft game, youve played them all
>the erdtree guardian is just the asylum demon with a new skin
yikes
gaming has gotten to the point where expanding upon your old game isn't even a given any more, it's crazy. fromsoft does the bare minimum old school design and gets celebrated for it because games like dd2 can't even do something basic as having more enemies than the previous 12 year old game.
Name two enemies that have the exact same moveset from previous games.
Fromsoft repeatedly changes up the design and animations. The DS3 knights don't fight like the Black Knights from the previous games. It is ironic that you are defending DD2, a game that straight up copy pastes from DD1 without changing anything while bringing down Fromsoft who at least do enough to change their games meaningfully.
>The DS3 knights don't fight like the Black Knights from the previous games
They fight like the Red-Eyed/Blue-Eyed Knights from DeS
>Name two enemies that have the exact same moveset from previous games.
The rats and the basilisks
That guy wasn't defending DD2, moron
> copy and paste bad
Except from changes the ai and move sets while adding new enemy types adding up to 165 enemies while DD2 is full of reused enemies but instead cuts about half of them for them to probably come back as DLC later, I’m not surprised morons like you really defend DD2
A dubious tactic, to use "we" when you don't even play video games to begin with.
even their 'reskinned' bosses add plenty of new moves.
it's an efficient use of assets, less egregious than monster hunter anyway (which is a good game)
>the enemy variety in elden ring was spectacular overall
Name a single enemy in ER that isn't a spastic moron with shit AI.
That's more a function of lore within the story. Haven't you seen Vaati videos?
True and it being a recycled asylum demon was even worse but there's no excuse for not leaving in enemy types that you've already made in the fricking sequel.
>lets not pretend having to fight the erdtree guardian 8 times over was a better in any capacity
Except it fricking IS.
Yes I am fricking mad. The only, ONLY fight in the WHOLE of DD2 that is even remotely enjoyable is the Drakes. They're the only ones with enough HP to stay alive more than 3 seconds and have enough abilities to be called a fight. Everything else is just 1 attack fodder there to slow you down.
At least in ER every enemy can be a threat. And at least in ER the progression feels rewarding and sensible, instead of you suddenly power spiking within the first 2-3 hours in DD and then nothing is a fight.
>every enemy can be a threat
until you realize you can just run from nearly every encounter outside of fogwalls and select world bosses
just get on your horse and the threat simply isnt real
Thats your choice, you can do the same in most games, same as DD2.
But if you want to fight, you can fight and it will be hard. You cant get the same experience in DD2.
>be me
>getting harassed by an ogre at night
>try to run
>run into undead on the way out
>tethering doesnt exist so ogre follows me too
>goblins show up
>now fighting 15 mobs at once plus the ogre
versus elden ring
>getting killed by fallingstar beast
>try to run
>get 15 feet away
>boss despawns and returns to original position
or perhaps
>run through camp full of enemies and loot everything while ignoring combat
>iframe my way through every attack made against me
>get 15 feet away from camp
>mobs forget i exist and walk home
lol
Let me fix that for you
>Run into Ogre at night
>Kill it
>Move on
>Skeletons
>Kill it
>Rinse and repeat because nothing fights back
Because even at level 1 everything is a cake walk. In fact you could quite viably finish the entire game at level 1 with a level 1 vocation by just buying a better weapon.
too bad you simply cant because there isnt a way to ignore earning exp
yeah you want to watch the enemy do all the cool flips and then after 15 seconds you get to attack once lel, how fricking exciting.
get that garbage outta here, cinematic non interactive troonslop.
So you're just shitposting, got it
I'm not, that's exactly how shit plays out on your favorite game.
I don't wanna watch the boss do cool flips for 20 seconds, I wanna do the cool fricking clips.
> “cool fricking clips” killing wolves for 100 hours
One of the harder earlygame challenges is the double tree sentinel fight outside the capital, but you can just ride past them and ignore them lmao
Ok now tell me about a hard fight in Dragons Dogma 2.
Oh wait. There are literally 0.
What are you talking about, there's dragons in it.
you should be ashamed of yourself for making such a stupid argument
>drakes
>remotely enjoyable
They spend 80% of the fight hovering in the air casting spells
I don't really give a shit about fighting the godskins, crucible knights, or even the weaker minibosses 6+ times in a 80-hour game. Seriously, it's such a deranged complaint. I would hate it if I only got to fight godskin apostle ONCE per NG cycle, he's such a well-designed miniboss.
It was? Do you think vidya fights are elevated by the virtue of being a one and done business in a run or something?
It's a decent midboss fight, as much as it's still largely a recycled asylum demon, and there's a reason there's so many of them.
By the way, in DD1/DA there's four unique fights, Grigori (barely a fight), Death, the Gazer and Daimon, IF you're generous you add the Dark Bishop which is really just a reskinned Lich, and yet we were all running through BBI over and over again because guess what, if a fight is good it's actually fun to do it again.
Nobody was whining about having to fight the Hydra again or the gorillion of pallette swapped drakes you genocide.
So why is Elden Ring bad when it has unmatched enemy variety and overall a really good quality average but suddenly this place is glossing over all of the games which have repeated bosses all over the place, especially in a DD thread?
What about games like PSO or MH where fighting bosses over and over is the point?
my suggestion is that if youre going to include an enemy in your game, perhaps including something your players have 10 years of experience fighting against isnt a strong design choice
>Userbases never grow, they're fully static
>Only the people who played every single Souls game matters
>Also all of them (every single one) agree that they do not want to fight an iconic enemy from previous games
Do you realize just how inhumanly fricking stupid what you typed is?
In a fricking DD2 thread moreover?
If ER has problems because they recycled the Asylum Demon's skeleton then what does that say about DD2, which not only recycled everything but slimes and dullahan but somehow has LESS enemies and LESS player tools than the first game?
newbies absolutely do not matter
you should know this by now
brainless mutant
Erdtree Avatar has also completely new attacks unlike DD2 Ogre and Cyclops
Elden Ring combat system is also different while DD2 retained its skill system and overall pacing
Elden Ring has 165 unique enemy types. This is being particularly harsh, too, because it's, for example, counting all foot soldier variants as one enemy type. No other contemporary open-world game even gets remotely close to as much enemy variety.
Pokemon has over 1000
Pokemon only has 18 types. :^)
18.5 types actually
Stellar Type isn't a real type hence .5
pokemon gets away with it by using the backlog of designs while also not being mechanically distinct from each other, all pokemon fight via selecting one of 4 attacks from a menu.
How do you think ER gets away with it? A huge pool of assets that the devs can port over from an older game. Additionally, your interactions with enemies are rather simplistic.
true, though at least ER has to contend with making new designs visually, even if they are just iterations of simple stuff like "undead soldier" or "knight in heavy armor". pokemon can outright recycle more old monsters than designing new ones per game.
Despite this, Limgrave alone has more unique enemy types that DD1+DD2 bosses included.
It is
It is when you also fight like 40 other boss monsters with 16 story bosses . DD2 is like if the only boss was an Erdtreee Guardian both on the field and for side quests and that's it.
Sure as hell beats fighting the same goblin/wolf/harpie pack for 1000th time, objectively
Why do From Black folk insert themselves into every thread? You guys have been playing the same game since demon souls.
And you’re playing DD1 with upgrades, downgrades and sidegrades, but the same game again. Difference was not having to wait 10 years for what should have been a 2–3 year sequel
Thanks for beta testing
It's okay when Zelda TOTK recycles every enemy.
>your shit is shittier than my shit
This very board also complained about enemy variety in TotK
This board shits all over TotK, myself included. I'm not going to ignore a problem in one game just because a different game sucks ass.
Lies. Tendies are soaring in rn to defend totk
>Lies
You've never been to a TotK thread, the game gets way more people shitting on it than defending it
Start a totk thread and see how that goes
You mean the other colossally disappointing game?
Zelda and Dragon's Dogma have much better mobs than any other action game.
its gonna be fricking dlc isnt it, no way they dont milk this game for years
I hope
It baffles me why they couldn't get some enemies from BBI or even the MMO. Instead they make goblins green and pretend it's a new enemy type.
Another gripe is that big monsters show up way too often, so it takes away from their fights being some rare "epic" occasion. I'm only level 22, and I've killed like 4 Griffins.
This game honestly feels rushed, despite my enjoyment of it.
You're lying about killing 4 griffins at level 22 but you are right about them showing up alot.
Remember pretty much the very first quest in dd1?
>escort the caravan
>almost at the gran soren
>get attacked by a gryphon
>get quest to kill it
>in order to kill it you need to bait it
>it flies away
>go after it to some far away tower
>tower ends up being a hiding spot for some cultist Black person
>after a massive journey you finally can go home feeling like you acomplished something
Name 1 quest like that in dd2. It feels like they completely forgot what made the first game so good and just made some genshin-like with bunch of random chests and enemies scattered around the world.
>Go to Gaol to learn about Jadeite from prisoner
>Be Archer, rush in during day
>8 gaurds chasing, kicking me
>Abort and put quest on back burner
>Couple hours later, ruminating on how I am going to get to the guarded prisoner
>level Archer voc all the way
>Stumble across Nameless Village, get 2 Thief skills
>Alright, I'll switch to Thief
>Shadow cloak..?
>Go back to Vernworth
>Wait till middle of night
>Put on Shadow cloak
>Waltz through Gaol door
>Only 3 guards now
>All muttering about how they thought they saw something
>Chat with prisoner
>Get out with zero aggro
I find something like that more memorable than a set piece quest
Or you can just wear the Guard armor and walk where ever you want.
don't even need that
I walk around the castle openly without disguise and nobody cares as long as I go in through the guard barracks
I'll give you one better, the great wall encampment escort quest
>3 chimeras
>4 or 5 cyclops
>Hordes of female bandits and wolves
>If you go at night there's a change for the silver skeletons or even the lich to also show up
>When you get there you can buy some weapons to carry most of the mid game
>Going back is the same thing but backwards since everything already respawned
What a fricking trip it was, pure unbridled pain, but it was so fun
yeah, but the point is thats basically a very first quest after tutorial area. Meanwhile dd2 has you fricking sneaking around the palace 10 times and then kill some goblins
I get the feeling that they spent a really long time getting the AI, models and animations right and then suddenly had no money left and threw random shit at a map. Maybe Capcom had cut backs, or slashed their budget or something, but very clearly they just rushed it.
For example the first two major unlocks of warrior and sorc have proper quest lines for unlocking their ultimate skills. Then nothing. Every single one after that point is just talk to the person after getting the class. There isn't even class quests.
After the original
A. Barely fricking ran on Gen 7 hardware
B. Was clearly unfinished
I'm shocked they didn't just stick with what they had and finished it. Very backwards and clunky, sure, but frick's sake.
Coof probably fricked with both DD2 and MHW. Wouldn't surprise me to learn that Capcom shuffled resources to MHW over DD2.
That or Itsuno just plain fricked up.
>or Itsuno just plain fricked up.
that seems more likely given he's already proven himself a moron with fast travel
no one wants to walk through a big ass countryside fighting the same enemies
The fast travel is great. It's the enemy variety that's the problem.
And how often enemies are thrown your way. It's like a 60/40 split of travel versus enemy fighting
>says fast travel is gay, all you need to do is make travel fun
>travel is even less fun than in the first game and the world is much larger making it exponentially worse
>sell you fast travel stones
Why lie though?
nta but no matter where i go, exactly every 10 meters theres 3-5 goblins, wolves or harpies no matter where i go. It's not fun at all, its tedious as all hell
to be fair i have not gotten past the first region yet
If you think the first region is tedious you're going to absolutely hate the second one
The animations are shit outside of combat, and even then climbing looks 2010 levels of jank. They wasted their time trying to make the dynamic open world and AI work and copypasted everything else from the first one.
>I get the feeling that they spent a really long time getting the AI, models and animations right
But they all suck so...
Yes it was dissapointing no class quest designed like sidequest, hell warfarer its a drunktard that you have to give rare alcohol and i bet he justs says why my character its a moron wearing only 1 weapon type
>get attacked by a gryphon
I never got attacked by a gryphon on that quest
Am just just too good?
He's talking about the second cart escort quest, the gryphon is scripted to show up and attack and a later quest involves hunting it down to it's nest in the cultist's tower and killing if you let it get away.
forgive me in my species i am what you would call moronic
the map exists to get you to buy teleport crystals
>inb4 b..b..but the first game had
a good map
16x the ogre boss fights on the way between point A and point B is supposed to make you want to skip the extra hour of fricking around basic travel takes on a map with the same 4 enemy types every 20 feet.
>a good map
said no one ever, both games maps feel unfinished but 2's has more stuff to see
>16x the ogre boss fights on the way between point A and point B is supposed to make you want to skip the extra hour of fricking around basic travel takes on a map with the same 4 enemy types every 20 feet.
>pretending this wasn't the same shit in DD1
I think it's time for you dogmatrannies to admit that DD was never good, and you fellated it with a cultish fervor just to stick out from the rest of the crowd.
The dynamic unscripted gameplay is one of the game's strengths, but that's pretty much it.
>down to only one pawn since my main one and a random’s was thrown off the platforms during a chase segment
>doesn’t even have a heal while I Used up all the items to survive the climb to the top
>things are looking grim even with my knightbros at my side
>SUDDENLY MAGIC homie PAYOFF
honestly such a good moment. I was tempted to buy the sequel to see charming quests like that but if they don’t even have a fraction of that quality I’ll have to put it on reserve
MAGIC homie PAYOFF
>tfw I gave him a forged one so he just did nothing
I remember my character and my pawn getting 2 levels while the borrowed pawn just stayed the same and became gradually less effective. Pretty much dislike the pawn system from there. Can't even complete a single quest before they become worthless.
That's not what happens you fricking liar. You don't get the griffin to spawn in until you've completed at least one wyrm hunt quest, at which point a griffin may attack a random caravan outside of Gransys.
Completing the first set of wyrm hunt quests allows you get the Griffin's Bane quest from Aldous. You can't fight the griffin in the tower, or even fully clear it without this quest or Wyrmking's Ring, and you can't encounter griffins out and about until you witness one attack the caravan or start the quest.
You skipped a shit ton of quests inbetween the caravan and gryphon fight, it doesn't immediately happen after the escort. Stop with your made up memories.
Thats issue of first game lot of missable true sidequests i didnt know the e-girl witch at first playthrought and i was confused in the credits after beating the dragon
>discord pajeets resorting to making fake articles now
even if it's fake it's true
i'm enjoying the game but it's one of my biggest gripes so far
>right in the eye
FUUUUUUUUUUCK
>le made up boogeymen are responsible for poor game design
You're the troony.
>resorting to making
Filthy Hispanic post.
Elden Ring would have been so much better if they replaced all the copy pasted bosses with packs of wolves
>Adding the option to start a new game when save data already exists.
>Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99.
kek so this is their answer for getting called out on designing this game around microtransactions
i wonder if they'll start adding monsters to the paid dlc list
>Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99.
almost sure this particular change was in response to the mod that adds them to stores for 10g a piece
its not even a good solution as they still 100% intend for you to use rift crystals on it (which you can pay for with real money, get the picture?)
Art of Metamorphosis was always infinite you stupid fricking homosexuals. You could just only get 2 at a time before the shop resets every couple days. It's always hilarious when you worthless Discord trannies blatantly admit that you haven't even played the game.
>resets every couple of days
bull fricking shit, I bought 2 when I arrived and its been at least 60 in game days since and it never restocked
OH NO NO NO NO NO NO NO NO NO NO NO NO NO
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
10+ IN THE MAKING, BLUNDER OF THE CENTURY ITSUNO HACK EXPOSED
Anyone's game freezing up with frame generation mod? It's unplayable at this point
lmao
did you remember to download some extra ram too?
Yes, that shit crashes the game.
That's just the way it is with video games nowadays. Sequels ALWAYS scale down and everyone is surprised for some reason. Content relative to the previous iteration is ALWAYS reduced no matter what. Map sizes may get bigger, but everything else is reduced. I'm pretty sure From is the only company this trend doesn't apply to. Feel free to prove me wrong, but you can't.
sadly this trend has been catching on ever since the PS4 days, or when games started calling themselves "next-gen". Really fricking stinks!!
The GTA San Andreas -> GTA 4 effect
not only the variety but enemies are far too easy once you hit level 15+
cyclops, ogre, griffon.. all weak as shit
What about drake? I cant kill those even as lvl 32
We are never getting real sequels again are we? It's just all iterative, side steps, 2 steps forward 1 step back
DD2 is legit worse than the original, without dlc
>without dlc
So not worse than the original.
Its worse og you have urdragon and shit to do in the apocalypse world + everfall, moored world its a moronic endgame rush
Unmoored world has entire new areas to explore as well as 5 boss fights of totally unique enemies (though one isn't really a boss).
everfall is better than unmoored world
>Players complain
Gamers are entitled homosexuals. What else is new.
i know right
imagine expecting more from a sequel wit ha higher budget
bandits are especially laughably weak in DD2
>walk 5 feet
>WE'VE GOT GAWBLINS
>1 shot them because the game is piss easy
>walk 5 more feet
>GAWBLINS
>walk 5 more feet
>AROOOOOO
the fricked up part is that the game has like 47 enemies but 90% doesn't show up for most of the game.
It's moronic.
That's the exact same problem the first game had.
Why would they go towards this direction is beyond me, they could have struck gold, they worked on all these enemies, even if they are remixed versions, only for the player to experience them once? baffling I get it if it's a major boss or something, but not common enemies.
also the cool bosses that only spawn post game and then despawn after one in game day
They're gonna have to change these things up with updates right, because that's moronic.
as a person who's never played a single Dragons Dogma game I'm considering starting with the first one since it seems like it has more content. I watched one video that made it seem like DD2 vocations were straight up unfinished, which means they will probably release the full game later down the line and charge you extra.
World and quest wise, not really, but might as well, it's a safer, cheaper bet, but dd1 is notorious for having a slow start and dd2 seems to have a better one.
dd1 is still very fun despite being flawed and unfinished.
I have 1000 hours in dd1 on ps3 I can confidently say dd2 is a downgrade in basically every single way outside of UI and graphics. Maybe camping is also cool.
what exactly about it is a downgrade?
Most of the vocations are downgrade or just boring (trickster)
Ranger > archer
DD1 sorcerer > DD2 sorcerer
Strider > thief
The monster variety is a downgrade
> Shitsuno how do we barance explosive arrow spam
> Just put a skirr requisite(4 skirrs) to use any arrow instead of making it magnum bullet tier
Thief feels good if you ignore they gutted double jump for a crappy wall jump
Is it too much to ask to just port the seeker from the MMO with their dope ass grappling hook skills instead of gimping the strider
>Strider
Are there Megaman & Bionic Commando vocations too?
Nope they are in final shit 16 latest dlc were you get ff7 barret weapon super soaker version as leviathan power with gears of wars reloading
NTA but it's strange, I really am loving 2 so far but I've played 1 so much and feel like a lot of the magic isn't there in the sequel.
>I really am loving 2 so far but I've played 1 so much and feel like a lot of the magic isn't there in the sequel.
I feel kind of the same for the monsters fight with the exception of cyclops and the Minotaur
Something just isnt quite there, and drake fights are just aids
>outside of UI
I hate the UI on 2's, i prefer the clear HP bars from the first one. Waiting for one to mod those in 2
The frick? The UI is so much worse.
>can't zoom in on characters in equipment menu
>rotation is slow as frick
>CC doesn't let you tilt character up and down
>enemy health bars have a several second delay on updates which makes the combat feel like SHIT
>bars have that glowy HD2D look
>pawn commands clip with the minimap
>the minimap icons are somehow even worse than DD1(incredible really)
The only good UI thing I can think of is that you can hit square to select multiple items to store.
You can just run past them
You don't have to fight everything you autist
Every time I've tried to run past enemies from one town to another, my team managed to brine at least one person even if I was running on a road with no funky jumps
battahl/lava zone:
>encounter gobbos
>get hit once
>stunned
>entire neighborhood of 10+ gobbos and hobgobbos curbstomping you to death
or
>run into dogs
>get hit once
>hitstunned for a year
>dog grabs you
>drags you off
>dog army starts gnawing your shit like they're pitbulls meeting babies for the first time
etc
The enemy density in that area needs to be turned waaay the frick down. Most enemies encounters feel more like a defense mission than a walk from point A to point B. Then whenever the ox-cart gets ambushed BEAUSE OF COURSE IT DOES skeletons, wolves, goblins, toxic saurians and an ogre for good measure guaranteeing that you are going to have to walk the rest of way to your destination.
Also ogres they have a funny hateboner against ox carts
Is there even lava in the last zone? The town zone where you unlock magic archer and warfarer looks like more like moss zone than volcanic
>didn't add way more monsters, one of the huge appeals of the first game
This is what I was worried about.
I'll just keep waiting until the game is fixed and gets all its inevitable DLC. Goddammit Capcom.
I was never worried about it because it's such an obvious thing to include the vanilla monsters, DDDA monsters, and DDO monsters then add new ones on top. I've been completely blindsided by this baffling incompetence.
This was blatant & easily predicted before release, yet the schizo fanboys on here seethed and attacked anyone who accurately pointed it out. Turns out that sperging out and calling objectively correct criticism "discord" and "muh doomposting" doesn't actually stop it from being true.
they didn't show everything before release, half of the content is just too fricking rare which is dumb.
I think that's actually kinda cool, makes exploring more rewarding. What videogame today has unique rare encounters you haven't seen a dozen times waiting for you in the open world, not even Elden Ring did that
fair but, maybe if they sprinkled some other enemies into the open world to break up the repetition that would have been nice
>not even Elden Ring did that
Did you play Elden Ring? It recycled a lot but there were a large amount of unique/rare encounters as well.
Nah, this really came up as a surprise, tho they really did defend the shit out of the losing armor layering and the gimped character creator.
>Nah, this really came up as a surprise
no it didn't you coping consoomer troony. people with an ounce of critical thinking saw this a mile away. You have to come to terms that you are a consoomer subhuman.
First game sucked, second one probably sucks too
>Bart israeliteson
Nice fake screenshot OP, you really fooled a lot of morons here i´ll give you that but you made too obvious
Its grim how "sequels" and next entries in general nowadays have literally almost zero new stuff. If you would tell me this is DD remake and not a sequel id believe you. Some will say this isnt a bad thing i love first game so yeah i dont mind but this sucks balls a bit. I recently played Horizon and Spider Man games back to back and if you would tell me "sequels" are fricking expansion packs i would believe you like what the actual frick are they doing for 5 years inside those studios man. Spider Man 2 is so fricking hilarious reused assets, map, animations, combat system has some very very minor changes like addition of fricking shitty parry like really homie this was 5 years in development?
I complained about this in another thread. Theres no true sequels anymore.
BG3 chads are laughing at you
How is FW not a true sequel?
>new mechanics
>new enemies
>new big ass map
>new story
Like how is Ratchet and Clank Going Commando a true sequel but not FW?
Yup demake has worse presentation , plot and ending than first game with the gay of thrones shit politics( no seneschal you just fight deathwing with a walking simulator)
>no seneschal
Then what's the point of the dragon testing you?
He is forced by "pathfinder" but the part of end of the world and 'kill god" its rushed shit
Also no king roleplay the game forces you to be stuck in the king room with credits of all the moronic chinks/pahjeets that worked in the game until you trigger ensd of the world that feels like activating a soulslike secret ending baby mode
What the frick are you even saying, you spic?
Watch the ending or play the game youll get it
No, I was talking about your turd world English.
Dullahan is a better fight than the Skeleton Lord types, and Living Armors.
and you fight it only ONE time, it sucks ass
I'd honestly rather have skelly lords and living honors sprinkled throughout normal encounters than just one dullahan
the dullahan, medusa, garms, etc. should have shown up in more places
>living honors
armors* frick my brain
Dullahan can show up in other places at night but it seems to just be extremely rare which is disappointing.
Fighted him what a pain he is against melees he has a better parry than the player
Is there really no hydra?
I saw the bow from the first game that is shaped after a fricking hydra return, why the FRICK would that return if no hydra exist in game??
True deveropa vision! Prease undastandu!
>I can't help but notice there are only women in our ranks!
get used to hearing this with 3 female pawns
Is there a way to check your progress on experience towards vocation and level?
Do enemies scale in the map based on level (like oblivion) or do they scale based on area
Go to status, scroll to vocation. There is an experience bar somewhere on that page
Don't know about the scaling
Also to clarify, every enemy can reward exp and discipline but not every quest will reward discipline, exp or money?
That's right about enemies
That possibly right about quests, I have not payed attention much to what I get unless it's an item
Status in pause menu, i still dunno how you know if the pawn know elvish
Is there any fix for the shitty performance in town?
buy a top of the line cpu
Kill them all or let your pawn have dragonsplague and rest at inn
I just played through the first game and I'd say 90% of the time I got attacked by wolves, goblins and harpies with added undead at night
Is there seriously just one single spawn location for medusas?
people here can't bring up any valid criticism without mentioning
>bad performance
>microtransactions
>no new game option
>1 save file
>character creator limitations (muh e-girl)
>dated graphics
>dated facial animations
>clunky combat
>artificial tedium
>boring quest design
>lack of environment variations
>"reboot"
>troony catering and advertising
>shitty pawn ai
>dragon's plague
>repetetive pawn dialogues
>"9" vocations (its 10)
>less enemy variations
>Denuvo
>Black folk (Black folk where in the first game chuds)
>Black folk
I've made a back up of my save just in case I break something vital but I'm going TND in my game.
it will be when it gets its dark arisen. which I will also not buy unless optimization is taken seriously and enigma eradicated from each and every capcom title
>Fewer enemies than Dark Arisen
Not even that, it has less enemies than fricking Dragons Dogma vanilla
>this new game has less enemies than a game and it's expansion
makes sense, the better comparison should be vanilla DD to vanilla DD2. we can add BBI to the mix if we ever get an expansion.
Low enemy variety kills my interest in a game. Every area should introduce at least one new enemy in a game.
word
Casuals like you are killing gaming.
There's nothing hardcore about developer laziness.
Making well-designed enemies with good AI and different interactions absolutely is hardcore. That's why casual idiots talk about enemy variety, since they don't know anything about action games.
>Making well-designed enemies with good AI and different interactions
So something Dragon's Dogma has failed twice to deliver.
Casual idiots are so funny.
I know they say things like "Dragon's Dogma is good" and "less enemies is a good thing ackshully" when defending slop.
I know you're a casual idiot pretending to understand action games though.
Dragon's Dogshit is a trash action game.
Not at all, you can actually interact with enemies and your moveset.
Wow you can smash the attack button on the moronic goblins for the billionth time. Mindbending shit.
>Wow, you can actually interact with the enemy
Yes. How come ER doesn't let you do that?
Elden Ring does in fact let you interact with the enemies in the game.
Dragon's Dogma 2 isn't an action game, it has Rockstar tier movement
What's fricking cray is most of the defenses used for DD2 are the most normalgay you can get. Like nearly every defense used for DD2 was used for Starfield.
There's nothing interesting about saurians, goblins, harpies and skeletons interaction-wise. Frosts in DMC1 have a bigger moveset than Drakes in DD2. If you are defending this degree of dev laziness then it is ironically you who is a casual.
Nah that is bullshit about the goblins at least. There is a shit loads of different kinds of them. Easily 20+ and each one acts differently.
Some of them just try to fight you, others call for allies, some are well equipped and armored and will fight more like a person, others will hide and stalk you for a while until you're in a vulnerable position then attack (they are absolute c**ts for dog piling you if you get knocked over).
I counted them as different enemy types but they are reskinned to the hell and back. Elden Ring does the same, have jobbers followed by a king of jobbers. For 90% of the game you are only fighting 7 or 8 different enemy types. They are not good enough to carry a 50 hour game. DD2 is not comparable to a real Action game, let alone its enemy movesets. Not to forget that the game is piss easy.
Dragon's Dogma 2 has more enemy variety than the first. It however has worse enemy placement as well. The vast majority of fights are goblins, saurians and wolves. And they spawn much too frequently while traveling.
It just needs to utilize the enemies it has better is all.
well it's not like it has any other trashmobs
>bandits
spamed hrough out the map as much as saurians, goblins etc.
>skeletons
just bandit reskins
>zombies
too easy too both defeat and completly ignore that's why they only put them in crammed spaces like caves
>slime
same issue as zombies
>harpies
annoying as frick to fight against, the less there are the better
so really there's not really anyway to fix the enemi variety without adding more enemies
It utilizes its enemy variety very poorly, but it still does have a big problem with enemy variety in general. Sure it may have more enemies than 1 but not by a lot. 4-5 new enemy types is not justfiable when you have copied the remaining 20 from the previous game.
The biggest dealbreaker though is that the world is 4 times bigger and also more densely populated. It honestly feels like the game was designed by a moron who leaned onto everything the game was doing poorly. It's ridiculous. You'd expect a game dev to mask the absence of variety by smart enemy placements, only to find that the devs have made it impossible not to notice.
The game desperately needed more grunt type enemies. Batthal should have at minimum had a bunch of new enemy types and not just slightly stronger versions of the enemies in Vermund. Likewise the volcano island should have had newer enemies and not just a 3rd stronger variety of enemies.
If they even added 3 new trashmob/individual humanoid enemy types for each major town and brought back 5 of the big enemies from the previous game, I swear you wouldn't hear this complaint. It was so goddamn easy and yet they fricked this up. This is literally what souls does and everyone praises their variety.
They could have even just thematically reskinned enemies and most people wouldn't complain.
Like a Chimera in the grassy areas, a manticore in the desert and a cerberus in the volcano. Literally this could all be more or less the same enemy reskinned with one or two changes and it would massively appear to increase enemy variety.
Do this with everything and there would be no complains.
>It honestly feels like the game was designed by a moron
yeah, that's itsuno
Ironic how the pic of that article has the Hydra, one of the missing monsters
>Bart israeliteson
I don't know if preemptive self parody is protection enough in this case for you lot
If you have never played an Itsuno before, let me tell you that this shit has plagued him throughout his career. I swear the nan doesn't understand basics of game design. If you want exoloration to feel eventful and you populate the world with enemies to fight every two minutes, then it doesn't take a genius to figure out that you'd need multiple enemy types to keep the gameplay loop interesting.
This was honestly my issue with DMC5. So much reused enemy encounters while also adding new enemies way too late into the game.
Don't forget that hype trannies claimed this game will have more enemies.
Never trust Ganker. Ever.
Already some cool mods for the game. The skill swapper key seems great.
i am so disappointed in this game
this isnt a sequel, its not even just a remake of the original it literally has less content, somehow the story is WORSE than the original and they kept the exact same "romance" system from the first game including utterly random vanishing npcs after doing their quest
How did they sit on this series for the last 10 years and not improve ANYTHING? itsuno sitting around talking about this being what dragons dogma was always meant to be, are you shitting me? a totally bland open world with no enemy variety and totally dimensionless npcs with no personality even the original had more interesting fricking npcs than this one
i am actually shocked that the beloved system is the same as the original
oh and the 3rd biggest issue with this game instead of bringing warrior up to everyone elses level they actually LOWERED EVERYONE ELSE TO WARRIOR LMAO
4 fricking abilities for everyone max? DOGSHIT i cant even imagine how boring sorc must be especially when it has like half the spell list of the original
Theres a mod that fixes this. Lets you change your skill loadout with a press of a button.
>Stat levelling system is only kind of fixed
>Damage calculations are still done using the same asinine flat reduction model
>Healing is even more lenient, you're practically invincible as long as you have a healing item in your inventory
He literally didn't learn a single thing from making the first one.
I dunno, I like how permanent health damage works, forcing you to camp or sleep. the map is also much more enjoyable to poke around in on a first go, but the size makes backtracking a bit of a pain. Pawn AI also seems much improved.
the map is terrible when you reach the desert, you cannot walk anywhere without fighting an entire army i refuse to believe this was playtested at all
>I like how permanent health damage works, forcing you to camp or sleep.
I dunno, I am not a fan. I get the concept, but it doesn't really model an "adventure" because it's entirely likely that you rest and then immediately get caught in a clusterfrick and lose a chuck of your health 5 minutes after starting your day. I'd much rather if just fighting in general steadily reduced your HP so that you would only be completely debilitated after actually going through lots of combat instead of like one fight.
>but the size makes backtracking a bit of a pain.
I haven't really decided whether or not it's actually worth it to seek out treasure chests and Seeker Coins. The latter because they might not be worth it in their trades, and going after them for 100% seems like so much of a chore.
I've been exploring most of the map and it's not worth it at all beyond just going to the key areas, the chests are complete dogshit and it's just fighting more of the same. Completed almost the entire north of the map and dreading the desert tbh
Yeah that's my experience so far. I think some dungeon chests have sorta unique loot, though I can't really say for sure because who the frick knows if that stuff will show up on a vendor later. But 90% of chests are just generic materials that you can get off the ground anywhere, and sometimes generic gear that you can get from a vendor.
I hate that they're tempting you to deal with the annoying platforming and going around and around to find a path to chests (sometimes only to find that your pawn already opened them...) just for them to be trash.
Exactly the same as in the first game then.
I haven't found a single weapon worth using from the chests in 35+ hours so far its always low level trash. Zero point in exploring the world beyond zerg rushing to the next quest.
>because it's entirely likely that you rest and then immediately get caught in a clusterfrick and lose a chuck of your health 5 minutes after starting your day
clear enemies around the campsite before you camp you won't get attacked during the night
>clear enemies around the campsite before you camp you won't get attacked during the night
I've never been attacked at night. That's not an issue.
The issue is that when you rest, 100000 Goblins and Ogres and shit respawn just down the road.
if you're taking big chunks of permanent damage to respawning goblins and ogres that's 100% a skill issue I'm afraid.
Anon...everyone who has ever met you wishes you would talk less.
if you don't want to be called a shitter on the internet you shouldn't be saying things that indicate you're a shitter
Fortunately, not many people get to meet him.
Git gud
>>Stat levelling system is only kind of fixed
What'd they even do with it? It feels like it's just set levels forcing a balanced character now.
yeah ive started getting +magic on level up as warrior now
>DD2 troons are already backpedaling on their "it's DD1.5 and that's a GOOD thing" stance
you love to see it
I would have been happy if it was DD1.5 but it's not even that.
>i am actually shocked that the beloved system is the same as the original
You can romance the e-girls?
And with how full israelite they went I'm betting they set aside a ton of content for DLC.
>given the opportunity to include cut content
>adds cat people
I'm immeasurably disappointed
Cat people that don't even have cat ears or cat tails, lol. Looking back that was the first red flag that got me to reel in my hype and think "is the development fricked?".
It's very obvious that they just shat out DD2 for quick cash while they actually worked on MHWilds.
Ten bucks says it will end up being a shitshow too.
Certainly. Given how much of a drag NPCs are in DD2, it seems obvious that the muh ecology scripts are going to frick the engine.
I remember the immediate recoil from the announcement trailer. They knew it would take a lot of work to implement properly, and they went with it anyway. In the laziest way possible way. A tower with infinite waves of enemies would've been significantly cheaper, and they chose cat people. Bastardized cat people. I guess waves of the same 10 enemies would suck, but I digress.
>tfw 12 years
No way they didn't slap this together in a year and a half at most.
where the frick are you guys screenshotting these news sites?
this is as bad as the [sad news] poster a while back.
>players are extremely unhappy
what players? what are their names?
players also shove toothbrushes up their arse, wheres that article?
nothing articles written by a nobody for no-one.
cant we just talk about this shit and form our own "this thread isn't happy about x" instead of relying on some hug-box self affirming lukewarm article written by a troony?
So far I think I've fought ogres, cyclopes, a dragon, a griffon, a chimera, goblins of various sizes, wolves, harpies of two types, ghosts, slimes, and two types of lizards. I guess there's Lich(es) and maybe a Medusa somewhere? But I can't imagine there being wildly more monsters than that.
The only two new enemies you listed are slimes and medusa, everything else is from the first game.
slimes fricking suck who thought the best part of living armour was needing magic, gay ass enemy that literally does nothing
I predicted this mass buyer's remorse. I tried to warn you, but consoomers get what they deserve.
I just really hate how the map design is a bunch of glorified corridors connecting to other glorified corridors with only a few slightly open areas. There has yet to be a single location resembling the open fields to the west and north of Gran Soren or the huge southwest section of Gransys north of the Witchwoods.
>dogshit 2 is a game with an empty open world, worthless exploration, caked with procgen groups of goblins/wolves/bandits/trite shite every 5 meters, has garbage list/fetch/escort quests, has terrible writing, has halfbaked gameplay systems
wow, it's almost as if it's a sequel to dogshit 1.
>t-they had 12 years
and you collectively screeched before launch that you want more of the same and declared that it's GOTY. ain't that a kick in the teeth.
Why did they spend so much time just modeling the same exact enemies again? Did they just recycle them and update the textures a bit or something? I haven't played DD2 yet but they just look so similar. If they were made from scratch, then it seems like a waste of time.
They probably spent a lot of time porting nearly every asset from MT Framework to the RE engine.
Also, is it just me or is the desert area literally just the desert area from MHW? The sand stone cliffs and fauna look very similar.
I believe both games use Quixel Megascans for their environmental assets. Any game that uses that library tends to look the same because they use the same rocks and textures.
Yep, my issue is that it gives you the fricking tools to make them look unique or stylized but they just don't do it, they just blend and forget.
So what are the best augments?
Always focus on augging your legs up first.
>Aug legs
>arisen faceplants off a small cliff
blast augments
this game is so goddamn close to perfection which is what makes it so frustrating all it needs is
>more enemies
>more vocations but im honestly fine with the 9+1
>more dungeons like the ancient battleground
>BBI
also the fact that the sphinx and medusa cant just roam in the overworld is disappointing as shit. dullahans are also incredibly rare it seems. its really the lack of post game thats disappointing for me, just let me explore a randomized almost never ending labyrinth and its 10/10 for me
Also needs the controls and movement from the first game. Frick this realistic dogshit.
Completely right, I fricking hate this garbage of the character sliding around because of animation locks.
>Also needs the controls and movement from the first game. Frick this realistic dogshit.
>I fricking hate this garbage of the character sliding around because of animation locks.
i hate trying to turn and my arisen scrambles up a counter like a fricking moron, im just trying to buy something you autistic dipshit, stand still
I think the small enemy variety is decent, but the game needs more big monsters, and more encounters with them.
>small enemy variety
goblin, saurian, occasional harpy
There isn't much
goblin, hobgoblin, green goblin, knacker goblin,saurian, rock saurian, poison saurian lightning saurian, magma saurian, harpy, poison harpy, diving harpy, laughing harpy, wolves, red wolves, bandits, skeleton, skeleton mages, undead, stout undead
goblin, saurian, harpy, wolf, bandit, skeleton, undead
There isn't much
they all have different attack patterns, it's more variety than the first game. The problem is the big monsters, it's mostly just ogres and cyclopses in the open world, then griffins but they are all easier than the first game to defeat.
No they don't. At most one different attack.
>goblin, green goblin, knacker goblin
>saurian, poison saurian
>harpy, poison harpy, diving harpy, laughing harpy
>wolves, red wolves
These are all functionally identical
green goblin and knacker have different AI from regular goblin at least. The rest are the same.
wait so not only they didnt put the cut shit from dd1 but they put LESS?????
no fricking moon dungeon after 10 years of waiting? holy shit kys crapcom
it's so cathartic watching the "people" who hyped something they ddin't play so hard get their asses burned. the cult of dragon's smegma couldn't have died too soon.
imagine how unironically amazing it wouldve been if we went to the moon and fought aliens with beam swords and laser rifles
Where do i plant the Arborheart Cutting? im at the location and cant use it
tbh it's painfully obvious looking at the game that the budget for this game was modest(for a supposed AAA anyway), pretty sure Capcom was really unsure about this game.
It's selling well so maybe we will have a sequel with a good budget next time (copium).
You said this the last time too.
the game have more budget that dd1 that for sure, but still less than other open world on the market i bet.
And it's not going to get any more budget allocated for another entry. This is DD's grave as a franchise. It has alienated what little goodwill the audience had for the 1st one.
>This is DD's grave as a franchise
the game is selling well is liked a lot more than the first game????
are you delusional?
dd2 will probably sell more in a year than dd1 in 10
They will not make a 3rd entry after all this negative PR, I promise you that. Better selling games never received sequels after souring their audiences.
>they will not make a sequel because people hated the mtx
OK moron, you are actually delusional
Cyberpunk 2077, perhaps the worst PR blunder in recent history has a confirmed sequel in the works and very positive steam reviews. MTX and performance issues have never killed a franchise and likely never will.
Everything about the presentation looks cheap as hell so I would hope that it was due to the budget being modest and not the devs being that incompetent at putting together an open world rpg. However, considering the first game has sold over 8 million copies (I know most of them were from huge discounts on Steam, but still) you'd think that would justify Capcom putting in more effort into the sequel.
I'm getting really tired of running back and fourth on this massive map because every fricking quest keeps sending you on the opposite side and then makes you go all the way back. Thinking of just rushing through the main quest and dropping the game. I'm pretty close anyways.
I have no idea how delusional Itsuno must be to think traversal in this game is interesting enough that it's fine that fast travel is extremely limited.
I'd say your ability to interact with the world is close to par with a game like oot but you can't even fricking swim in DD2. When I got the ability to have my pawn launch me into the air I thought I just opened up a whole new world of possibilities when it came to scaling mountains or getting to hard to reach places in the city, but nope. As far as I'm aware you can't command them to do specific abilities. Just a generic help and go command if you want your mage to try to go to a chest that is within their hover range.
He thinks it's fun because you get to fight something 10 seconds. Even if its the same shit over and over again. You don't really even get to enjoy exploration because there's zero downtime.
Itsuno never made a really good game and it shows in how he approaches design. I am tired of the pity praise he gets.
Probably because he played a lot of MMO brain rot in his youth.
That would explain the quest quality.
He literally said that he wanted to make Dragon's Dogma because he hated waiting for other people to do raids with him in MMO's. That's why you have pawns. It's an MMO without the multiplayer part.
Hey now, the DMC games are good. He's just shit at open world.
3 is the only actually good one
3 has by far the worst standard enemy roster and the worst level design
Best bosses, music, story, and cool moves. The rest doesn't matter at all, none of the games do those well.
>best bosses and music
Hope you are being ironic. The music is emo metal garbage and it took him 14 years to realize that.
>rest don't matter
That's the kind of pity praise I am talking about.
absolute fricking yikes
It's true. Nobody likes emo cringe metal and even Itsuno realized it going into DMC5.
That's what I am talking about. There isn't a single game Itsuno has made where you can point to it as a complete holistic experience that gets everything right.
And yet he keeps wanting to make open world games. Ironic.
DMC games are good, but they aren't Great, great games and aren't seen as such. Probably only 1 has that sort of clout because it created a genre and even then that wasn't Itsuno's creation.
3 and 5 absolutely have that clout despite what Ganker might tell you.
They don't. I don't take my opinions from Ganker. Besides both of them have too many glaring flaws to be considered all time great games irrespective of genre.
I started buying ferrystones everytime I see them in stock. If you keep using them to travel and complete quests you'll always have one in hand because they usually pay out a lot. Yeah you'll probably always be a little down on your wallet because of that but it's worth saving all the time and effort. Not worth buying new gear everytime you get to a new town.
>Aw sweet a postgame and there's new epic endgame bosses?!?!
They're all "hit the many crystal weakspots in order to damage the boss" gimmicks
DD1
>Design Hydra, the coolest fight in the game, put it in a shitty endgame that is quite shit and clearly unfinished
>Design Evil Eye, put it in a shitty endgame dungeon that is clearly unfinished
>Design wieneratrice, give it ONE encounter in the main story, then put all the others in the shitty endgame dungeon
>Same for Gargoyles and a few others I can't remember
>This results in an overworld that feels way more barren and empty than it needs to, since the cool fights were stowed away in the Everfall
>Luckily Bitterblack fixes this by just being a longass gauntlet of death that changes its encounters on a second playthrough
DD2
>Make literally all the mistakes above AGAIN, minus BBI
Why didn't they learn? No seriously, why didn't they sprinkle the cool encounters out throughout the world?
its very obvious that DD2 is rushed as frick in the same way that DD1 was
they REALLY wanted to shit the game out before the end of the fiscal year
Mystic Spearhand feels so slow and janky. I've yet to teleport on a monsters back like they kept showing in the previews. I just keep spamming, shield the force throw on mobs and the charged shot in boss fights.
skiedragoun's fangtooth/feste usually teleported me to their backs
DD:DA>DD2>DD1 pre DA
Wish I got it for pc instead of PS5 so I could at least refund it.
Im crazy if i say that ronin looks more fun and varied than this? Every dd2 gameplay looks the same, like the same scenery, I dont know how to explain but it looks boring
nah you're about right
The "1000 handcrafted npcs with unique personality" was also a massive lie, bethesda npcs are better because they at least say something related to the world instead of telling you to frick off. What was even the point of those adventurers with no interaction with you?
Itsuno is the new Todd. He was saying that warfarer was like Dante in DMC5, but turns out that it's the worst vocation with the least amount of skills.
I don't care, I am having a blast™
Some anon said it in another thread: DD2 should've just been a dungeon crawler. Give me BBI 2.0
I'm about 20 hours in so far I've fought: (* means new or ones i didn't encounter in DD1/DA)
Medeusa
Red Goblins
Green Goblins that ambush you from shrubs*
Hobgoblins
Bigger Goblins who do lots of leap attacks in the desert (frick those c**ts)*
Bandits (fricking lame)
Skeletons
Zombies
Lich
Slimes*
Chimera
Golem
Wolves
Red Wolves*
Drake
Minotaur*
Cyclops
Ogre
Shaggy old ogre with poison aids tumors*
Saurians
Poison Saurians (Asp?)
Rock Saurians*
Like 5 different kinds of harpies that all fricking suck
Armored Cyclops
I really wish there was more new shit. If they want me to think Vermund and Bhattall or whatever are areas far from Gransys then they really ought to have invested in different monsters for the baseline. Even if they're largely similar like Kobolds instead of Goblins, or Maybe Chameleon or Gecko inspired Saurian replacements?
This game needs gnolls.
there's so many good alternatives to fricking goblins. Gnolls, Kobolds, Bullywugs, etc.
I don't recall Medeusa in DDDA.
Did you miss an asterisk?
Why the frick did they spend all their budget on the new engine? could literally just use the old one and make 100x the content and world size
It's their in house engine since DMC5. Problem, is that they still fricked up.
It's RE Engine they've been using it since beginning development of RE7 so it's been their in house engine since at LEAST 2015. It's been the engine for 11 major games before DD2's release. There's really no excuse.
this is what is most unforgivable as a fan, if itsuno went as far as to remove the 2 from the in-game title screen, why cuck the fans twice? where's the moon? why are the vocations gimped? why do we have less enemy variety than base fricking DD?????
where do i get darkscales?
fire saurians at the volcano island
Having a blast bros...
Dragon's Dogma 2 is the first Blast-like game
consider me blasted
?t=649
Is there BLASTIN boss like this in the game?
>summon a pawn
>get dragonsplague tutorial
>now have to waste time and put down all my pawns, then resummon mine and 2 new ones
>have to do it periodically just ib case they don't brick an entire town's worth of questlines and merchants btw
haha what a fun mechanic thanks itsuno-sama
Idk why but a lot of character/stylish action game directors think annoying bullshit = good game design. Kamiya is especially guilty of this.
I just initiate a conversation with them to make sure their eyes aren't red. I don't hire pawns that have their faces covered because of this dumb game mechanic.
The pawn that triggered the tutorial pop-up for me didn't have red eyes
>you mean when the pawn talks of dragonsplauge?
No, there's a tutorial message that appears the first time you find a pawn with dragon AIDS
I finished the game and never had a pawn go berserk and kill a town, I also never saw a pawn with red eyes either but I was told to look out for it so I did. I've also seen that popup you're talking about like 20 times. I don't think getting the popup message for pawn aids means that particular pawn has the aids it's just a reminder for stupid players to stay aware of it.
you mean when the pawn talks of dragonsplauge? that doesn't mean they have it, its just one of the default things any pawn might say
>they hate dragonsplauge
i fricking hate casuals. they don't want anything abrasive in their games. I love when a game fricks me over in ways i never expected (as long as its intentional). feels like i'm alone in this
>Random party member goes nuclear and kills everyone in the town
More games should have this kino mechanic
what the frick is this from
>Vernworth is actually smaller and more empty than Gran Soren
>still harder to find the shit I'm looking for because it's so forgetable
kek
is it really? I remembe Gran Soren being tiny
t. slobbering consoomer cuck
It wasn't big, but it was bigger than the shit we got in DD2. At least the castle is bigger, although it still feels just as empty. It doesn't feel like a place people live in.
In terms of area gran soren isn't bigger. It just looks bigger because the buildings are taller and half the city is just farmland inside the wall.
Nah, it 100% had a lot more houses and shit.
>can't go into any house
>can now go in to almost every house and rape
No, the houses were just bigger. And most of them didn't have enterable interiors unlike in DD2. I can agree that gran soren feels bigger but its objectively smaller in both size and density.
Why do jap devs always come off as the biggest fricking liars.. I had hopes itsuno was better than most. or maybe it just enthusiastic optimism
They know anything they spat out will be lap up by japs and wont be held accountable because "It can't be helped XDDDD"
I am sick of videogame censorship
Female pawns also don't join you in the spring. Only men. And all the naked NPC's are also men.
even if you're a female?
Don't know. Playing as a man.
There is a divider you can climb over to the female side but they very obviously made it so all female characters have no boobs no matter how big their chests are
Anyone making this complaint hasnt moved past the first area
I'm enjoying the game a lot, but in Battahl you get red wolves instead of brown wolves, venom/gore harpies instead of succubi, and yellow Knockers instead of Choppers and Goblins. And the same bandits and hobgoblins.
Oh, and "stout undead" instead of regular undead.
>venom/gore harpies instead of succubi
Meant
>venom/gore harpies and eventually succubi instead of regular harpies
also a severe lack of location variety, every single webm I see of people talking about this game seems like it takes place at the same location - road in the woods
>DD1
>Into Free
>twice the monsters
>DD2
>Black folk = good guys, white guys = villains
>the Black person who gives you Magic Spearhand is more of a main character than you are
lol
lmao
Why is there not a single iconic song in this game given where it came from? Not even Dragon's Dogma, even MH has some banger songs. What is Capcom doing? Why is this game all indistinguishable generic fantasy slop
Yup the dd1 music were you get down a monster its better than the new shit
>Combat music is pretty much the same as the first game
i like the new end of the struggle a lot and the battahl battle theme, haven't heard the new version of fire of perditions yet
The new end of struggle lacks that PUNCH that the original had. It's so subdued and timid like its afraid to be front and center. Compare the drop from DD1 and DD2.
?si=tpfEFCVrmB8iZhMY&t=60
?si=-5Bb5PymVGbFj5V7&t=61
Also sometimes they put a crappy le epic movie music slop instead of that in the battles, specially in furland
>It is actually worse than the original
How do they frick that up?
The old composer didnt return for DD2, that's how. The DDO version is still the best anyways
That does go hard
Should I try and rush through the main story a bit? I heard a lot of the advanced classes want me to advance the main story and I want mystic archer dammit.
Only its map is bigger. Aside from monsters, they removed way too much:
>discussing tactics and attitude with your pawn, now it can only have one trait and the voice lines depend of the voice you chose
>dark damage
>holy damage's crit effect and crits altogether
>flasks
>throwable items
>melee options for ranged vocations (granted, you can kick when playing the archer)
>mystic knight
>assassin
>ranger
>magick archer being a killing machine superior to the other magic users (now you have to use the master skill)
>loss recovery from heaing items
>a number of rings
>stronger resistances on late game gear and capes in particular
>support skills for the sorcerer
>equipment layers
>dragonforging for gear that hasn't been enhanced
>ambushes
>using inputs to break away when being grabbed or to recover when stunned
>a bunch of useful/dangerous status effects such as torpor
>endgame dungeon
What they added:
>more Black folk
>new but pretty linear landscapes
>spearhand that doesn't come close to replacing the mystic knight
>trickster that's just not fun
>warfarer that only brings you a tiny step closer to what vocations were like in the first game
>city that has none of Gran Soren's air of being a fortress first and foremost
>fricking caveman city that doesn't even have gates
>a few new monsters I'm yet to find, such as the Medusa
Healing items are useless unless you go on purpose without a mage, sorcerer support shit was crap i like it focus in damage like a black mage but what a dissapointment no tornado until you get a guide of master skills
>loss recovery from heaing items
that was definitely the devs trying to force the players into inns for dragonsplague and into campfires for that HD video of meat being cooked
Too bad i have a trainer to dab on that shit
I'm not sure about dragonsplague. My only encounter with it was when I hired a pawn and saw this message saying that it's impossible to know who's infected until it's too late or something. Dismissed the guy immediately, but the idea and purpose of this mechanic are either too moronic or too obscure for me to understand.
What I am certain about is that constant camping and resting is meant to waste your time so that you don't immediately rush to explore and discover that there's not really much to do, to fight and struggle against, and to see.
It also serves as a way to keep the Magick Archer relatively balanced. Not being able to oneshot shit when using everyone's favorite vocation available quite late into the game would cause a shitstorm, so they added the master skill that doesn't that but causes loss to accumulate, forcing you to rest. Or you can get lucky with drakes' drop and never run out of wakestones, essentially turning them into ammo.
While game is piss-easy, healing items are not useless. In many cases, I'd rather jump down a cliff than spend 5 minutes looking for a way down. Also, considering the lack of melee options for ranged vocations, if you choose one, you'll have to summon one or two melee pawns, otherwise you'll be stunlocked to death with no ways to retaliate. And this doesn't contradict my first sentence about DD2's difficulty since it's just bad game design.
Im fine with one melee because even with tp if they re too far, lot of times they get behind meanwhile im raped by hobgoblins
>I'm not sure about dragonsplague.
Without the use of mods and other third party resources you're limited to two saves: the regular save/autosave and resting in an inn.
By resting in an inn you essentially save over both of your saves. And I believe the only way to advance the illness is to rest at an inn/bed.
Tie all of this in with you needing to rest in order to get a status update on your pawn quest.
If your pawn has aids and it has reached critical mass
>sleep at inn
>game saves
>event triggers
>can't reload
the single save slot was also intended design
>fight the same 20 griffins
>jank out
>open inventory
>game CTDs
what a waste of money, glad i returned it.
Any good ways to make money? I feel like I can never afford a full set of gear.
Just prioritice weapon, armor its pointless
Fork out a couple of dollars and buy some rift points. That way you can skip the grinding and access high-level gear instantly.
But rift points dont buy anything but glasses?
>fast travel costs $3
>for an extra $3 you can also get "custom sounds"
my fricking sides
What's wrong? Are you poor?
>this moron is still on day1 misinformation
update your script bro
i said update your script, i found like 7 of these already which is more than i need
Holy frick what a pain only first city have a fixed port crystal if it wasnt annoying traveling to elf town...
this one is god tier
>purposefully do not upload all of the sound files
>batch them together as a day 1 dlc file and make people pay extra for it
lmfao
i dont even know what this is or what this does but its the same moron bait as the first one
>day 1 dlc includes...sound files
>"th-that's moron bait"
its just sad at this point.
>go see some wizard about a macguffin
>go see some dragon-forged about a macguffin
>go see some oracle about a macguffin
>go see some dude in Harve about a macguffin
GOTY amirite?
macguffin sword is the end game weapon to beat the game after everyone dies from the end game event.
This isn't even that. They're just trying to explain wtf the godsway is.
> You have a nice day with deathwing
> Some how this mcguffin mindrape Pathfinder and save the world
I prefer wow cataclusm kamehame-mcguffin
> First you have to roleplay as spy besides thats the homie knight job
Holy frick all of the "infiltration" missions pissed me off, it's like they have no awareness of the game's strengths. I don't want to spend time running around towns, more monster killing. Itsuno is a moron.
I initially thought it was neat how you could put on guard armor to blend in and then quickly realized that was all there was to the mechanic. No dialogue, no sneaking past checkpoints, no danger of someone potentially blowing your cover, etc. Even if you aggro the guards, no alarm gets sounded and if you run a certain distance they stop chasing you - and afterwards they go about as if nothing happened afterwards. The castle/town isn't even placed on high alert.
Pawns always talk shit about how coming crimes will land you in jail, but I've yet to see that happen.
Everything seems like a post production afterthought.
I just illegally enter the furtown and supposedly guards can arrest you without loicense yet they just make a crappy line and i can pass them
Yeah, everything is really half-baked compared to the original.
Even the forger is way more restricted. Even if quests where you can give the requested item to multiple people, it's very likely that it won't let you turn in the quest twice.
the guards never reacted to what I did which was odd to me. I just walked in and did the objective for infiltrations and walked out. at first I thought it was because I was using thiefs stealth skill and they didn't see me but no they really don't do anything.
>at first I thought it was because I was using thiefs stealth skill
I'm not sure what their trigger is. I took off the armor just to see what would happen and all the patrolling guards in the vicinity started to chase after me before giving up after ten seconds.
The static NPCs didn't move at all though.
You know a game is fricked when even the reddit circlejerk is upset
Can't make e-girls in this one, it's trash, not buying it
Maybe they based the game on the anime?
Nope there arent any 13 apostols/sins of the anime crap
>the end game fight is just a cut-scene
>usually ctds midway through because the textures dont load properly
>have to do everything from the start because save feature doesnt work
lol that was it for me.
I'm actually kind of excited I never finished DDDA, I'm enjoying this so far and I'll get to see all the stuff I missed out on after lol
I have a theory that the game was made in 2014 to be a quick sequel to DD1, but then the idea was shelved. When they finally decided to go for DD2, they just recicled the project.
Everything feels like DD2 is straight out of 2012. Quest design is abysmal and makes no sense, graphics are PS3 tier, UI is from 10 years ago, etc.
It's a fun game, but a rough gem, exactly like DD1. I can't explain why they'd voluntarily decide not to try improve anything from the first game.
it really is fricking disappointing. you only ever run into wolves and goblins while exploring and the occasional ogre or something, decreases the fun of exploring drastically
They took the meme "wolves hunt in packs arisen" and thought we really love fighting wolves all the time
Now its LOOK ARISEN A CHEST THAT YOU ALREADY OPENED or our PARTY HAVE X DIFERENT VOCATIONS OR ALL MEN/WOMEN or CAN I BE YOUR GUIDE EVEN THOUGHT IM GONNA GET STUCK OR GIVE YOU THE LONG WAY LIKE A GPS?!
They also thought we loved enemies that just fly away.
Or slimes that can only be hurted by elements
Hey look a ladder
>Lv999
>Not tower or everfree to grind
>End game equipment is gate locked behind dragonshit currency like a MMO
>This Black person didn't play dark arisen
>Doesn't know about upgrading, purifying, dragon forging, rarifying
Fricking seething secondary Black person kys.
Do you have a stroke?
Wait the dragon weapons you get by killing grigori in first gsme its gated behind dragon crystal shop?
Yes, also Vocation enhancements.
Where the frick is my Ur Dragon?
DLC
>theyre already announcing "content expansion packs"
they really did intentionally release the game unfinished just to sell more.
Proof or gtfo
>Haven't gone to the moon yet
No shit moron
>The DLC will fix it!
these copes are getting stale
Vocations still give stat growths or they only "boost" stats?
Stat growths, but they give you vocation stat multipliers to avoid the issue of changing physical vocation to magic lategame
Threadly reminded that Dark Arisen, the expansion pack that salvaged Dragon's Dogma, was directed by Kinoshita and Itsuno should be treated as a fricking hack.
Yup they managed too do a good fix shame capcom its too moronic to make the mmo chink onry
MMO was dogshit until the last months of its shutdown where they removed the moronic "pull" mechanic and let elements and hits deal stamina damage.
That fix was implemented one year in and the "matching element to drain stamina" was from the start. They only added mechanics in 2.0 that allow you to break boss' poise with heavy hitting attacks so sorcerer can just cast seism to make a boss fall down instead of being useless. 2.0 and 3.0 theme also mostly move away from pulling.
It doesn't matter anyway, the revival project is too slow and we'll never get it all in our lifetime unless an insider from capcom steps in to help.
Itsuno has done nothing remarkable to even be outed as a hack.
>sequel takes a decade to develop
>is actively worse than the first game in almost every way
Why are games like this now?
Lot of decent game designers left and now you have hacks that are only there to gain job experience then jump to google and pahjeets , in japan its always out of touch boomer ceo/ dev chief( shitsuno)
How does this moron even list hell dogs as copy paste? their heads literally come off
>he's still reddit spacing while trying to pretend changing an elemental weakness is a new enemy
>many new attacks
no (You) for morons.