>dumbs down, oversimplifies and removes features from previous games
>Far more successful
Why does this keep happening in every series?
>dumbs down, oversimplifies and removes features from previous games
>Far more successful
Why does this keep happening in every series?
It has soul though
not as much as the first three games tho
more than 3 imo but yeah the gamecube ones are peak soul
So it's a soul-lite?
>Runs on Unreal Engine
That's why it looks worse than the Wii U game.
That actuslly explains why the game looks so blurry, it seems like a mic between fxaa and dynamic resolution. Good games but i dont like the graphics.
There's also controller latency. Something tells me the game could have come out sooner but they restarted development on unreal for some ungodly reason or contract fullfilment.
>t. Snoy
>Series is user hostile
>Doesn't sell well until that's fixed
Wow!
>Series is user hostile
That's an interesting way to say that the game expects you not to be completely moronic.
It's really bazaar that people feel attacked by the games wanting you to play with some kind of thought and to manage your time well. People really are just allergic to any modicum of challenge and this is fricking Pikmin. It's about as entry level strategy as it gets, but not to an insulting degree. If time and management scare people that much, they got more things to worry about than Nintendo needing to dumb down games for them.
>What's that, you want to play the game your way? Nonono that's problematic, there's only one way to play. You'll do everything we want you to play and you'll pay us for it.
Frick off
>Noooooooo. I can't handle the gameplay from the previous games. Nooooooooo. It must be dumbed down more than beginner friendly Pikmin already is because my IQ doesn't go above room temperature.
No anon. You frick off.
On what planet is Pikmin "user hostile"?
God how do you flakes finsh anything if you can't keep to the most lenient time limits?
>Series is user hostile
>fix that problem
>Doesn't sell well
WOOOOOOOOOOOOOOOOOOW
If only this shit was released in the switch instead of 3DS during late 2017. Would have outsold Pikmin 4 for sure because simple family friendly 2D platformers are less user hostile than sweety RTS games
>user hostile
yeah mate hate it when i load up pikmin 1 and the gamecube sprays acid out the empty memory card slot
>boot up pikmin 2
>loads CP in my memory card and calls the FBI
Got filtered right there, glad they toned this bullshit down in Pikmin 3
>Almost everything is beaten with Oatchi charge bar a few small things near the end.
It's disappointing, but was still enjoyable despite this, pikmin as a series needed this push and 4 is great, lots of content as well and good late game challenges trying to platinum everything.
it simplifies things but then really pushes it to the limit. getting plat on late game dandori challenges is pretty tough, not to mention the white sage shit. people who cry about the game being too easy must have quit after getting olimar, if not earlier
The sage trials are only difficult because you’re constantly fighting against the dogshit auto lock on
Sounds like a you thing, because I've never had issues aiming where I want to, dandorilet.
Not that guy but auto lock on is fricking shit. Frick your dandtoilet crap
I platinumed every dandori within 3 tries, you're just bad at games.
The game is overall really fricking easy because the game literally tells you what pikmin types you will need no question and the final boss is inarguably the easiest through the entire series
To be fair it's at the bottom of a 20 floor cave
Titan Dweevil is a lot harder though I won't argue there
Dweevil is harder but Sireland is more fun.
Because it's the first time a new Pikmin game released on a console with more than fifteen owners.
This. Everyone forgets that Pikmin and Pikmin 2 released on the Gamecube, which was almost discontinued 3 years into its life. Meanwhile, Pikmin 3 released on the Wii U which gained no traction outside of its release year.
You lived long enough to see Pikmin of all Franchises outshine Final Fantasy
Why do Pikmin 4 fans feel the need to constantly bring this up? Like who gives a shit, everyone knows Final Fantasy has been floundering for ages now, its not that impressive that Pikmin is now outselling Final Fantasy. You know what else outsold Final Fantasy XVI? Clubhouse Games. Why don't we make a gazillion threads celebrating the success of Clubhouse Games? Oh yeah, because no one gives a shit.
because it causes ff gays to seethe over it
>what about club house
pikmim released in the same month as ff16 and it took 1 week for it to beat the physical sales of 1 month. That's why people bring it up, because it's both funny and absurd that even with 1 month of advantage and tons of marketing ff16 sold less than pikmin of all things
It's just funny. It's like during king Ganker when a slice of BREAD managed to get more votes than the "based and redpilled" Rex from Xenoblade
Even Xenoblade fans hate Rex. Xenoblade 2 is the Pikmin 2 of the Xenoblade series.
Go and find accurate sales numbers for each game in the series and then make the thread again.
Oh you mad
Pikmin 1-3 are all great games but the mechanics filter normies and morons. Instead of allowing you to customize the game, they just removed anything that was difficult. They should just give you the option of turning the timer off, turning auto aim off, and allowing enemies to have their HP back in higher difficulties. They already give you an unlimited rewind, so why not more difficulty options for everyone
I bought the game last week and haven't touched it yet. I'm still tormented over this only 3 pikmin type out at once bullshit I keep reading about
I guess it doesn't matter since Purple pikmin are back and are the mvp anyway unless they changed that
It really doesn't matter that there's a 3 pikmin limit because the way the game is designed now you are always near your base becaus you can move it around the level. So worst case scenario you walk 4 seconds back to get some other type.
This and you get to re choose at the start of caves. The Game doesn't really let you make a bad decision in your set up.
The 3 type limit doesn’t matter much since you’ll pass by a base pretty often and you get an opportunity to reshuffle your team when you enter/exit a cave. The only time I missed it was when I’d want to take, say, 2-3 purple Pikmin for hauling treasures in addition to a squad that covered as many hazard types as possible, just in case I needed them.
>characters
2 > 1 > 3 > 4
>music
1 > 2 > 3 >>>>> 4
>graphics
4 > 3 > 2 > 1 (naturally)
>improvements from the previous
3 > 2 > 4
>challenge
2 > 1 > 3 > 4
>extra modes
3 > 1 > 4 (forgot what 2 had)
>replayability
1 > 3 > 4 > 2
>vibe and immersiveness
3 > 1 > 2 > 4
>2
>hard
2 is hard if you don't break the difficulty over your knee by cheesing everything. Either you farm a million bitter/spicy sprays and activate every trap with Solimar or you get gangbanged by bullshit enemy and trap spawns. There is no inbetween. It's either the easiest or hardest game in the franchise for all the wrong reasons.
2 should be second on extra modes. Challenge mode was fun
"vibe"
kys
What the frick are you talking about? It removed no features and added a bunch of new ones in addition to bringing back caves from 2. Please tell us what fricking feature it removed from 3?
quality
Toggleable lock on and a 5 pikmin type limit to a 3 type pikmin limit
Quick quiz
How many caves in 2 used more than 3 pikmin types?
Why you bringing up 2 when me talk about 3
Without caves the pikmin type limit means nothing because you can just sub them out from the onion.
So my only assumption is you are talking about caves here, in which case we look back at 2 and ask how many require more than 3 types.
Well, very few. There are like 5-6 total that "need" more than 3 but you get some types or bulbmin inside several of them so in almost none is the ability to take more than 3 types relevant.
It doesn’t mean nothing though, when the game has more overworld gameplay than 2
You often don’t need more than 3 in a lot of the games but being able to take more than 3 types can make things more diverse and raises the skill ceiling
You can have all 8 types out in a cave, which is the hilarious thing.
You also get to hand pick the amount of each pikmin you want before delving inside.
It's a literal nonissue.
Great job anon. Just beat it today, 16 days and 204 losses.
Those power jumps squished my whole squad. Twice.
The fat c**t.
because 2 is the best pikmin game and even 4gays know it.
based caveman
literally the best entry in the series
people are that moronic
I beat Pikmin again
13 days is pretty good I think
Did much better and 1-cycled Emperor Bulbax instead of losing >100 pikmin to him
I'm going for a no death run. I could probably beat the game quicker if I didn't try to keep every pikmin alive.
Also, I ran into this glitch, and had to restart a day.
Skill issue.
Man I could have gotten 13 if I noticed I had to activate the geyser to Libra.
it’s too colorful
Total Wollywog Death
>first Pikmin game on an overwhelmingly popular system
pikmin 3 was on the wii
Try again
No, Pikmin 1 and 2 were re-released for the Wii, but without much fanfare. Pikmin 3 was on the Wii U.
Wii U actually, which it still surprises me that Nintendo allowed such a blunder of marketing to happen. I'm pretty sure to this day people still think the Wii U is just an add-on to the regular Wii.
People always say WiiU marketing was bad, but to be honest there was no good way to market the WiiU. Because Nintendo themselves hardly got what the frick the purpose or point of the WiiU was.
>People always say WiiU marketing was bad, but to be honest there was no good way to market the WiiU
Just design it to look like a newer console, give it a different color, and slap the NINTENDO logo on it in red letters. Problem solved. They shot themselves in the foot with the minimalistic look.
Kek ffxvi trannies trying to doompost fricking PIKMIN lmao they're so pathetic
It's almost like most people don't want to scrape their nutsack down a cheese grater when they play a video game.
Also
A lot more has contributed to pikmin 4 doing so well, never mind how all the other pikmin games have been re-released on switch and how pikmins brand awareness has gone up significantly since even the 3rd game, AND how popular and successful the switch has been.
Pikmin1 isn't even that bad you gays over sell its issues a ton.
Especially as most now will play the Wii or Switch versions which outright fix bomb yellows by not having them be suiciding dip shits.
The worst bits are bridges/stairs and pikmin just not getting them, but that's why you bunch them up, then the yellow candypop bud in Distant spring being a fricking trap and you should just bring your own 20 for that part.
Pikmin1 is perfectly servicable as is.
Why does it keep happening? Are you stupid? Because normalgays are moronic. You shouldn't need to have this spelled out to you.
>the best game in the series sells the best
>this somehow upsets the pikmin fan
pikmin 2 sucked, anon, get over the randomly generated caves and enjoy a good game for once
Not OP, but I generally find that Pikmin 2 fans like 4 more than say Pikmin 1 fans. So I dunno what you're on about.
2gays and probably 4gays like the whole series, 1gays and 3gays are autistically fixated on those 2 games
i've never felt so called out in my entire life
I'm pretty new to Pikmin and the impression I've gotten is that basically everyone likes the first one to some degree while 2 and 3s fandoms are constantly shit flinging at each other over the direction of the series, and 4 has made both camps happy enough everywhere except Ganker
I haven’t played 4 yet but I’m dreading going into it because of the fricking caves
the caves aren't random like 2, and actually have good level design to them
3gays dont exist. Those are 1gays falseflagging as 3gays. 1gays are also primarily zoomer shitheads. They like rallying behind the 1st game of any series because theyre mindless lemmings that got taught by YT eceleb game critics about """"""""game design""""""""""
Pikmin 1 is one of the essential games on the GameCube and Pikmin 3 Deluxe is the breakout game that got a lot of younger people into the series because of its accessibility, stop being ridiculous.
>i don't exist
>”you’re only allowed to like 2, if you claim to like any other game you’re either a poser or lying to yourself”
2gays everybody
3 is only good on the wii u
But anon the best game is 3 and that one has yet to be beaten in sales
>3 is the best
i didnt like the big bosses in 3
4 has great bosses
Isn't that just a boss from Pikmin 2?
Only boss I've personally fight so far is Groovy Long Legs. Was fricking cracking up when I first saw it.
I feel the opposite, 3 had great bosses overall but most in 3 have been weak, most of them feel like regular enemies (and some of them just straight up are resized regular enemies) and even most of the returning ones feel very unthreatening because they got left behind mechanically (Man-At-Legs in particular looks intimidating until you realise it's almost literally incapable of hitting Winged Pikmin).
Groovy Longlegs aside, 3 has way better bosses. Sandbelching Meerslug and Quaggled Mireclops are still GOAT. Water Wraith is still #1, but not because of the fight itself. The fight is kinda shit, but everything before hand was kino.
Sirehound, the mimic salamander, and the zombie mushroom also really cool new bosses.
3's bosses feel like Zelda bosses and not in a good way. I really hated the damage caps they put on the bosses, shit is stupid in a game all about being as efficient as possible
>Adds uncanny dogs that dont fit the Pikmin art style
>Crams all bosses from past installments into the game because Nintendo is lazy (prease understandu!)
>Pikmin type limit
>New captains have even less character than Alph, Brittany and Charlie
>Soundtrack is not really memorable (something that even 3 got right)
>Retcons all previously established worldbuilding (Earth resembles Pangea Ultimate millions of years in the future, but there is still a kitchen level for some reason)
Why is Ganker trying to deflect all criticism of the game, instead of discussing its flaws openly? Do they not care about the franchise? Just because 10 years have passed since the last installment, you shouldn't just accept everything Nintendo shits on your plate.
>Just because 10 years have passed since the last installment, you shouldn't just accept everything Nintendo shits on your plate.
Newsflash anon, if the game is "good enough" to most people they will just accept the flaws and be happy that their franchise that's been dormant so long is back. Do I agree with that mindset? Not necessarily, personally I was somewhat disappointed with 4 and worry about the direction of the series, but why many super fans are happy about their game series continuing to get new titles shouldn't really be hard to grasp. Also that complaint about the bosses is moronic, there's other more relevant shit one could list as a negative, like the lock-on.
Why did Louie do it? What was he trying to accomplish?
Freedom.
I feel like I don't really need a 5, unless they do something crazy like setting it in mostly urban environments.
There's a point at which it's like "fine, this series can end. We don't need to make the same game again, and it's probably reached some kind of mechanical plateau by now".
i'd rather have a remake of 1 than a 5
I was thinking that too. If they reused the premise of 1, but they doubled up the content of the game, so there's basically a whole new game in there, I'd be into that. 60 ship parts, instead of 30.
nintendo hire us already
This but only if they do minor improvements and not a complete revamp. 1's controls are perfectly fine for what it is, it doesn't need 3 or 4's controls. It just needs 2's pikmin AI, 3's pikmin cycling, and bug fixes. Maybe add a Louie mode since having 2 captains is pretty fun even if 1 isn't designed for it, and a mission mode, maybe even some in-game cheevos to incentivize beating it in less days.
Actually a few more things from 3
>OPTIONAL lock-on
>Charge that DOES NOT REPLACE swarming
>it's probably reached some kind of mechanical plateau by now".
it did for me with pikmin 3
its been almost a decade since pikmin 3, so i was more than happy to play pikmin 4, but if the success of 4 leads to more games in a shorter time, im already skipping out
not that nintendo will do that since they still adhere to one entry per franchise per console unless it is a port mentality
>splatoon
>botw+totk
>mario party
>warioware
>kirby
>Newsflash anon, if the game is "good enough" to most people they will just accept the flaws and be happy that their franchise that's been dormant so long is back.
GOD I FRICKING HOPE F-ZERO STAYS FRICKING DEAD
I never bought the Pikmin universe being post apocalyptic meme. It's just an absurdist bizzarro Earth. If anything, it's supposed to give you a sense of how alien familiar things would look if you were an alien visiting Earth.
I dunno man. If Earth was simply "Bizzarro Earth" Then why is there a bunch of human crap but no humans, or really any traditional wildlife? We're clearly operating in areas where humans used to be, yet there's zero indication that anything bigger than a house cat is left on Earth.
Surely we would have witnessed humans from a distance, walking around, in their homes or operating vehicles. Am I saying I want that? Not really, it goes against the vibe of being trapped on a alien planet with no help. But that's why post apocalyptic Earth worked. It answered that question. Now it's like
>There are humans, but they're like, always off-screen, ya know?
It's like in A Bug's Life where everything is so small, it's just insignificant to humans. How often do you pay attention to some beetle scurrying around on a lawn?
Well sure I don't, but to that beetle, I should be some abstract, towering monolith sluggishly moving across the horizon.
They were out to lunch.
>but there is still a kitchen level for some reason
You mean like the caves with Breadbugs in 2? What about the bathroom-themed ones?
Omg I'm so fricking irritated they put a kitchen level in for the cutesy "oh look imagine cute pikmin in my home or garden! Buy the merch". Ruins the post human regrowth vibe I loved. At least it's ignorable. It actually fits the rebranding to retcon the morose post apocolypse vibe given they leaned so heavy into just HAPPY HAPPY HAPPY.
I think part of the issue with newer characters is just context. Olimar doesn't have a lot going on but seeing how thoughtful and optimistic he remained at the end of each day made him likable. You actually PLAY as him, too. So seeing that your goal was represented by a person who didn't feel like a cardboard cutout was nice. He's the only character in Pikmin 1 and in Pikmin 2 they made Louie and to a lesser extent the president as contrasts.
Pikmin 3 and 4 have more characters and they all agree with each other all the time. You could keep the dialogue pretty much the same and shave the cast down to Shepard, Collin, and Dingo, then make the player actually play as them, and you wouldn't even have a quarter of the complaints.
is not really memorable (something that even 3 got right)
Lmao hilarious considering I still remember 2013 Ganker complaining that Pikmin 3 music was sounding like shit from Animal Crossing and absent of the "ambience" from 2.
because on Ganker the moments flaws become the norm to discuss you get shitposters that spam the threads with the flaws to get a reaction out of fans and then you get counter-shitposters that insist it's 11/10 and you're a mindbroken snoy. I don't want Pikmin threads to end up like the Zelda threads.
A game can still be flawed but really, really enjoyable in spite of those flaws. Pikmin 4 is certainly that case example. But the anonymous and high-speed nature of Ganker means that nuance ain't usually happening.
>So, the first idea was that it would be interesting to have the player control a Bulborb, one of the native creatures, and have it chow down on Pikmin. The controls would be simple, yet give a sense of satisfaction to players. Above all, it'd be visually striking.
>Are you serious?! Controlling a Bulborb would've caught people's attention for sure.
>Stemming from this idea, we considered letting the player ride and control various creatures in the story, but it became difficult to weave it all into a coherent game. Ultimately, we decided to add Oatchi as a partner creature that the player could switch to from the main character.
New mode idea
>2 player versus
>One player controls pikmin like normal trying to get parts/treasures
>Other player is some kind of humanoid native creature that controls the enemies like pikmin
>Player 1 wins by getting all the parts/treasure, player 2 wins by running out the timer or pikmin extinction
Did Bulborbs evolve from dogs? Considering all the dogs look and act a bit like Bulborbs
so are pikmin threads just sequel bashing like every other series now
>now
that had begun the moment pikmin 2 was released
ALL the games are great.
Pikmin 1 is great.
Pikmin 2 is great.
Pikmin 3 is great.
Hey! Pikmin
Pikmin 4 is great.
>Doesn't mention Pikmin Bloom
Erm, what the flip?
somehow even though i put so much effort into it every day, my brain skipped over it
A pedometer isn't a game. That's like saying you should count the Pikmin 3DS clock as a game.
>Hey! Pikmin
is one of the games of all time.
>>Far more successful
>Other systems Pikmin was on: Gamecube, Wii U
Gee anon it really is a mystery
its the switch effect
switch has been a sales booster for first party nintendo titles because people keep assuming they are gonna get a game like botw that revolutionizes the franchise
animal crossing was hit the hardest and its sitting at over 40m+ sales
The interesting thing is that everyone was slobbering over that game for months after it released until everyone collectively realized it kind of sucks compared to the earlier games
>everyone collectively realized it kind of sucks compared to the earlier games
ah yes, the 40+ million sales of the previous AC games
No, that's just a loud minority. Your normie gamer thinks BotW is the best game ever, and isn't even aware that anyone doesn't like it.
you are wrong
there actually are shitheads still defending or praising new horizons because most of those shitheads are women who came into the fanbase from sims
>pikmin fans literally shill for the game with their own money
>they end up disappointed with pikmin 4
the irony is delicious
>The sheer power gap between the AIs in 1 and 2
who thought 1 was okay to ship?
any clear examples?
its been ages since i played pikmin 1
Pikmin randomly tripping, pikmin always going over a patch of grass automatically, pikmin always attacking the legs of any beedy long legs automatically...
They always seem to have a mind of their own when going over certain setpieces or enemies when you only want to go from point A to B without the little tards killing themselves.
I just played through 1 again and the grass pissed me off so much, go anywhere near that stuff and suddenly you have some wasting your time.
I'm pretty sure the point initially is that Pikmin are morons, and micromanaging them is part of the challenge. Guess people don't like that though.
Its more downplayed but it feels a bit like The Last Guardian, people don't really want the immersive qualities of having to wrangle with an animal to impact their ability to actually get things done.
Pikmin 2 found the best balance with pikmin being kinda stupid but not completelly moronic
I haven't played 1 in years, but I remember them being unwieldy morons as part of the charm. I wonder if I would hate it now...
Don't be mean. I love all my little morons.
3 year gap between games
Pikmin 1 was basically a launch title
It's really impressive for what it is
And it's not really that bad, you can use swarming to mitigate their moronation when crossing bridges.
Pikmin 1 fans will unironically argue there's no difference.
Oatchie's rush attack and the auto lock on feel overtuned to me and I hope they can add more options for them via patches, or fix them in a sequel, but beyond those nitpicks I don't even understand why the streamlining pisses so many people off.
Pikmin 4 is way bigger and broader than the other games, to the point they straight up have an entire sequel to Pikmin 1 that's practically the same length as it built in as a side mode. Moving bases is necessary because the maps are significantly larger and they don't want Pikmin taking all day to move a treasure. The Pikmin limit lets them keep all 9 types in the game and design puzzles around them without having 12 of every kind with you or just cutting half of them from the campaign like 3 did. You need all the Pikmin to cling onto Oatchie because you do a lot of 3D platforming in this one and nobody wants to do that with 100 bodies as your hitbox.
4s definitely on the easier side of the spectrum in the main game but the only reason it's even able to expand Pikmins premise as much as it has was because they made manipulating them less fiddly and gives you more ways to solve tasks. It's cool when Pikmin 1 puts so much emphasis on getting the little morons over a single bridge because you only have a few objectives in that game and it's 3 hours long, it's a very raw take on the seeies. Pikmin 4 is 30 hours and I have better shit to do because Doc is asking for more leaflings and I'm trying to get onto the kitchen island and there's still 65 more treasures in this area.
Hey Ganker, do you cheat and restart the day when 30 pikmen die or do you cope with the pain?
(I only restart when not onion pikmen die like Rock and Purple)
I keep my mistakes if they're funny or on the overworld
I scum caves
Never restart. Never surrender.
I haven't played the new game yet but that's how I played 1+2
restarting the day isn't cheating but rewinding is
I've only rewound once and that was when I just entered a cave and soon after half my squad just chose to jump off the edge into the abyss
If it's my fricking purples I'll fricking rewind, I don't give a shit. Those things are worth too much. For everyone else I let it roll. That said there aren't too many dangerous spots in most of the game, the most I ended up rewinding is in the final cave since that actually has some nasty encounters.
i swore i would never touch the rewind feature, until I got turbo owned by the final cave's empress and lost 80+ purples in less than 5 seconds
Because people have other shit to do with their lives and video games are meant to be fun, not a fricking chore.
>Doing night expedition
>Finally, time to fight the Smoky Progg
>Hastily toss the orb of glow Pikmin at its back
>mfw
That was a funny mistake on my part
Beat most of the game. Overall I think it's a good game and a good addition to the series. But straight-up all of the NPCs and the cutscenes suck ass. And the night missions are the absolute worst addition to me. A complete fricking failure of a mode that also fricks with the lore of the series.
I kind of like the Captain and Dingo, but yeah, most of those characters are completely nothing.
You'd think they would have done more with Colin, being as he's the first character you meet, but he's just kind of there.
I also think they literally just wanted to include a lot of characters because they went to the trouble of making a character creator.
Its success has nothing to do with what it did with the mechanics and has everything to do with the fact that it's been given the most exposure than any past Pikmin game
I just did the final dungeon. Holy shit what a kino boss rush, also Last boss was the coolest
The empress bulblax in that cave is the funniest moment of the game
I died like three times because the air jets are a bit iffy and the gang got steam rolled. In retrospect it was rather amusing
There probably should have been some ability to take a partner on missions with you, and have them all have unique stats.
Maybe too fiddly of a concept to implement on top of having the dog though.
I think they just needed more to do period
Maybe if the hub built up into a small refugee town over time instead of everyone just loitering around with their quest icon over their head theyd have had more material to work with. The Koppaites join the scientist at a makeshift lab as assistants, theres a little town guard led by the cowardly dude, do what TotK did with Lookout Landing.
Itd also solve the hub becoming increasingly difficult to navigate as you need to remember which create a character had the quest you wanna get the reward for.
>Itd also solve the hub becoming increasingly difficult to navigate as you need to remember which create a character had the quest you wanna get the reward for.
Open the map and any NPC with a completed quest will have a marker on their head, you can even warp to them directly.
Because it's on switch simple as. Doubt most people know how hard or easy the game before they get it.
>normielized games sell better
Gee, I wonder why...
wwyd to him
Let him cook
This, he's a dick but his cooking must be amazing.
newbie
moron
Summary execution.
why was ship luigi so c**ty?
With the rise of AI we will eventually be living that sci-fi fantasy of working with an AI that's psychotic.
Is this shit worth playing if I hate Pikmin 2 caves?
yeah, it's not the same at all
Fine, I'll check it out. Any KB+M mod for the gamecube games? I'm assuming that it's not a mod of the Wii version
Yeah it's a pretty big rebalance, not just memes.
pronebone him
does pikmin 1 and 2 for switch have control scheme similar to wii releases?
Most people are stupid and casuals
Just look at Ganker
To be fair, Pikmin never really released on a popular console until now unless it was a re-release.
The UI doesn't look like it belongs in Pikmin
It lacks bubbles, it needs the bubble UI elements back.
>perfect gameplay with 3 deluxe
>casualize it, add tons more content and story/dialogue
>profit?
>add tons more content and story/dialogue
Things nobody loved Pikmin for
>people didn't love Pikmin for the content
Speak for yourself, I'll take six huge areas and two dozen handcrafted caves with hundreds of collectibles and the side modes integrated in the main game as opposed to how previous games did it.
Nice, things to do for a mindless sheep who doesn't understand why he does anything.
None of the sequels are as good as the first. See if you can guess why. you might have a moment of awareness.
I like the more content, really dislike the dialogue though. I missed when the games had more of a secluded/lonely vibe. 1 obviously had this best but I still felt it a bit in 2 outside of the ship. 3 and 4 force characters talking non-stop even during gameplay, dislike it greatly for the series.
I don't get how people find 3 to be perfect gameplay. The camera controls being nearly non-existent instead of having multiple modes like 1 and 2 had it was annoying in 3 and even more-so the lack of swarming controls opting for a charge makes it so I can't control where my Pikmin are running so they have the issue of getting stuck on corners just to idle more than ever, it felt like it was going backwards in gameplay with some of these things. Glad Pikmin 4 fixed some of these in ways with way more camera controls, Oatchi making the Pikmin swarm a non-issue to a fault I'd argue and while I didn't mention it tracking where Pikmin are on 3's map was shit due to it being overly detailed but 4 simplified it again so things pop out more again like 1/2 did.
People who like video games are no longer the target audience of video games. This had two effects:
1. Designer priorities have shifted, the goal is no longer to make engaging or even fun games. The goal is to make unobtrusive games that feel good to play and take up time
2. Newer games are far more likely to sell more than older games, regardless of other factors, because there are more people buying. This particular point makes how much of success is due to changes vs marketing difficult-to-impossible to truly know
if you want complexity, you gotta build it yourself (so I do when I can).
Also, completely agreed. now that I've gotten platinum in every dandori and maxed out on pikmin I would say this game is too easy and needs respawning overworld enemies.
What the hell is this gif of? Are people already capable of modding the game?
no, I just found a bug
https://twitter.com/ColeDitzlerOnTw/status/1687124005193756672
at least at the end, at least as an option.
Uh, I think you found many bugs.
that's true. I found a way to keep the dweevils alive too. All you gotta do is a frame-perfect long charge to remove the bomb before it activates when they land. You can pick up the bombs too, but it's just within gimmick gambit.
>needs respawning overworld enemies.
holy frick stop posting
He’s right
It makes no sense that the areas stay empty as frick in game like this
Creatures would obviously move into territory when it’s empty
Do you think that happens overnight?
canonically? in every previous installment in the series? Yes.
In the prior games it took a few nights, it didn't happen immediately to an unreasonable degree but it didn't also never happen. The fact it never happens and only does when reentering a cave you already 100%ed onto the point the captains have to make mention of it is super questionable design from both a newcomer but especially a returning player. I wonder why they made this decision, it really only discourages populating more Pikmin eventually outside of pellet posies and gives the late/post-game abilities even less use than they already have.
It took several days to happen in every other game
In 4, it’s as if you’re wiping out the ecosystem. It makes the world feel more artificial.
Every time. You love to see classic nip iteration.
I unironically want Pikmin to go full survival game for Pikmin 5
>Big open area
>Send Pikmin to get materials and resources to craft things
>Use Pikmin to help build bases to help shelter during nighttime
>Find treasures that can be functioning items eg. Using a bug zapper as protection against airborne enemies attacking your base
>Venture out in the night for better stuff at the risk of getting your ass handed to you
>Goal is to figure out a way to escape PNF-404 after yet another crash landing
>Exploration like 2, but some actual time management like 1 because of the day/night system
Would be dandori kino
How's Pikmin 3 Deluxe? It looks more interesting than me to 4 and I never got to play 3.
>It looks more interesting than me
it is
I am not a fan of night expeditions
>actually liking Pikmin
Frick off
They should have bit the bullet on using your precious pikmin as fodder and distractions for a hellish number of rampaging bulborbs. Glow pikmin could have been 1 type you have access to and you get more the more your regulars die. What else do people use there 100's of pikmon for?
>using your precious pikmin as fodder and distractions
I already play the main games like that but you have to understand that the average consoooooooomer and casualtard would start crying and shitting themselves if they had to sacrifice a single one of their pikmin
And Nintendo agrees with me, because otherwise, they wouldn't interrupt my game by stating that one (1) ((single)) Pikmin died at sunset and asks if I would like to rewind a few minutes
I think you misunderstand the obsessive pop ups and shit with that. It's not for crybabies, it's for jap perfectionism. I sort've feel it when facing a boss with wanting to do it perfectly, and I'm sure with the emphasis on effeciency and Dandori in the script that perfectionism is what drives this No Losses drive.
i feel like every game gets dumbed down nowadays just so that its more accessible to more people
only so the people can be part of the "cultural moment" and take part in understanding the twitter memes or whatever
its so exhausting
I would say it's actually less casual than Pikmin 3. homies actually died in this game for me. Lost nearly 400 by the time of completion and I don't think that counts what I lost in Dandori challenges.
>Pikmin 3
>pikmin die
>now have to spend time farming them
>can risk a game over due to the time limit
>Pikmin 4
>pikmin die
>farm some more using your infinite time limit
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW SO HECKIN HARD
If 3 was easy, which it was, then 4 is a literal youtube let's play. Reminder that the game even lets you skip dandori missions which is the game's only potential roadblock, because the average tendie eats glue. That's not even counting the damn rewind feature
This isnt even bait. He threw in the while damn rod!
I'm the one baiting when you claimed that 4 was harder than 3?
Reminder that 3 also has spicy mode, meanwhile in Pikmin 4's hardest difficulty mode, enemies don't even fricking respawn
If your Pikmin died because you were too moronic to understand a simple telegraphed attack, then the game gives you the option to rewind a few minutes OR if it's in a cave (which you most likely are because the surface is completely harmless) then you also have access to the glow pikmin seeds that you've been hoarding the entire game
You're replying to a different guy. Yes. I hold that 4's individual encounters are tougher than 3. It's a classic Nintendo splitting the difference philosophy. You can rewind or just bear with it and I prefer the latter because it saves overall play time. You can choose to just walk around in Mario Odyssey if you want but it's not even half as fun as stringing movement together. Likewise unless I make a huge frickup then the time it takes to rewind and troubleshoot just isn't worth it unless I'm actually gunning for platinums in dandori challenges. Me being able to endure less severe punishment doesn't really compare to the actual scenarios being more interesting.
>I hold that 4's individual encounters are tougher than 3.
No, the dog and inventory menu trivializes all of that
Facing a strong enemy? Throw a carrot to freeze it. You can buy them so you'll always have a full inventory of them
Facing against an enemy with strong AoE attacks that can insta kill all your pikmin? Who cares, the dog lets you straight up control all of your fricking pikmin
You're god awful at vidya and still let your pikmin die? Just replace them with glow pikmin lmao
There's also stun spam where you don't even need to use pikmin unless it's some enemy that is too high to reach
The game is fricking braindead easy for fricks sake
Then don't fricking use it? Holy shit. I wonder how much this guy abused purples in 2. As if that game was any hard.
It's rated E for everyone you fricking manchild. Grow up already.
This
4 is harder than 3 if you ignore 99% of its mechanics, delete your save data each time a pikmin dies, beat all maps in one single day, melee every enemy with Rookie instead of throwing pikmins or using the dog, and get platinum in every single dandori mission without actually using dandori because that's tryhard shit
>Final boss get's turned into a regular enemy in later entries
Kino
Actually, while they're called Emperor Bulblax they're gimped version of the final boss of 1 (and really, they are still treated as a midboss enemy). The final boss of 1 is in the game as a full fledged boss you fight a couple of times now called Soverign Bulblax.
I would say, just in my personal experience, there are more powerful tools at your disposal but also greater room for error. Once you figure things out it's very easy and there's very little chance of anything randomly going wrong compared to 3. However before you figure things out, you're much more likely to take a heavy hit. Oatchi also needs to be consistently upgraded, so if you're going for time without regard for completion then you're much more vulnerable than 3.
Then don't use the meta you braindead homosexual. I haven't played P4 yet but it sounds easy enough to avoid. Christ you're a pussy
Nothing he listed is even meta. Literally everything on the list is a crutch put in for kids that either drains resources that have more important purposes, can't be used in the majority of the game, or means you're piloting the dog manually and completely gave up on multitasking.
Nothing in 3 comes even close to the sage leaf trials and both games are incredibly easy overall
Pikmin 4 helped me land a date with a girl
>bring my switch the gym every cardio day
>play pikmin every day on it
>girl stops me on the way to the locker room
>asks what I was playing
>we talk for a bit
>meeting her for lunch tomorrow
see you losers later
My dumbass thought my coworker actually wanted to me to send photos of my cat. 1 year into a relationship, learned b***h just wanted my number.
She doesn't care about Pikmin. Throw the lunch in her face.
>She doesn't care about Pikmin
We talked about our favorite games in the series and favorite pikmin types
Hmm. Alright maybe your wiener is safe. Just don't let her get too close when she's firing pellets in coop.
Is every regular enemy and boss from the first two games present? I can't recall missing ones off the top of my head. What about all regular enemies from 3?
There are some individual species missing. Classic long legs and the fat long legs, the snagret that comes all the way out of the ground to fight, classic Goolix, Classic mushroom guy that converts and poisons Pikmin, Titan Dweevil, Bulbmin, etc.
Segmented Crawbster is still only in Pikmin 2.
I don't play games with timers, did they remove them in this one?
trying too hard
Game is a success, and you can't do anything against it
is Olimar right?
no he's gaslighting himself
Absolutely not.
Olimar is naive and just has an optimistic outlook on others.
Let's cut him open and find out, shall we?
what did he mean by this
no, really, what did he mean by this? i'm moronic
GUYS
WHAT DOES IT MEAN
I'M TOO AUTISTIC TO UNDERSTAND AND TRYING TO FIGURE IT OUT IS KILLING ME
Dissection
DISSECT WHO AND WHY
Louie to see if his heart is good (physically instead of the metaphorical sense Olimar meant it)
lol, I'm not sure if you are serious or not, but I'll explain. He may look aggressive and nonsensical, but he's actually a good person if you can understand him in a deeper level. It's just a metaphor. "Beaneath all those clumsy and awkward parts" means "if you take your time to understand his motivations, besides what they look like, you'll understand him better and realize that his actually a good person".
It's NOT about dissection. lol
It's about "understanding his psychological makeup and motivations better". They are just messing with you.
olimar said it so it has to be true. olimar's the Main Guy. nintendo wouldn't have him say something like that if it wasn't true. most people aren't gonna think "but what if olimar's WRONG?" they're just gonna say aw, okay, that's sweet. it was all a misunderstanding. nintendo knows this. if louie was actually a heartless jerk they would have made that clear and NOT had olimar say this. they intentionally, deliberately had olimar say that he WASN'T a heartless jerk. that's solid enough proof for me, you can't argue with olimar.
Some men just want to watch the world cooked
Louie's gold pikpik carrot feast being premeditated erases any chance of him being right.
Olimar is a dedicated company man trying to cover for his useless autistic kouhai. Please don't report Louie to the interstellar authorities, it will reflect badly on Hocotate Freight.
>Olimar continues to defend series villain Louie but he demonizes the President who jumps in to help you when things go south in 2
What did he mean by this?
bossman bad, fellow worker good
2 never even happened it was all a dream canonically
>thread moving slow
>louie's morality gets brought up
>thread goes at lightning speed
every single time
and then you killed it
I can't imagine Louie actually gets any work done that isn't explicitly serving his own interests, is he a nepo baby or something? Why hasn't he been fired?
I think he's just legitimately autistic
Should I buy it? Consider that what annoys me most in games is constant pausing for dialog, tutorials and hand holding. I just want to play. The demo treated me like a toddler, does it get better?
Yeah, it stops being like that a bit after the demo.
No, it's the same garbage always. It also gets worse due to the 3 type pikmin limit and having to constantly talk to people in the base to accept and complete sidequests
There's side quests? That's feels like it really goes against the freeform planning aspect
none of them require you to do anything that you aren't already doing by just 100%ing every stage, it's not shit like "hunt 30 bulborbs", it's "please rescue my 3 colleagues" or "please bloom 300 flower pikmin"
Yeah, there's 2 quests that repeat forever (pluck and bloom a certain number of pikmin) and you have no reason to not complete them everytime you're done. which is an annoying chore.
All the side quests are just people giving you rewards for shit you're going to be doing anyways, so it's not like you have to go out of your way.
You can think of Pikmin 4's "side quests" as cash rewards for natural progression. There's a "side quest" for expanding the onion, which you would have done anyways. There's a side quest for collecting all musical themed instruments, which you would have done anyways. Most side quests ask you to rescue certain castaways, but since there's no way of actually seeking out specific castaways you just gradually complete them as you go.
The side quest system is just there to trick casuals into experiencing 100% of the game. That's also why the multiplayer battle mode and side missions are inserted into the main story under the Dandori name. Miyamoto got sick of people skipping content then complaining about the game being short
>musical themed instruments
musical themed *treasures
Bros how the FRICK did you get platinum in Dandori battles?
dandori issue
Sometimes I struggle to eke out a win, other times I demolish the AI by 200 points. It doesn't seem to be the most consistent.
idk I always won because oatchi was a million times stronger than moss
Amass pikmin immediately, once you have a sizable squad focus on getting treasure and ignore any enemy that isn’t marked as a bonus or explicitly in the way
Other than that just occasionally check in on the AI and steal whatever they’re trying to get and use items whenever possible
Sprout Pikmin right away until you have 25 or so then chase Olimar/Louie around and steal their stuff, they never bother to guard their treasure once they get the Pikmin on it. Hog bonus items the instant they show up, the AI pretty rarely goes for them so if you get them and just use them immediately there's a pretty strong chance another one will spawn quickly, the ultra spicy sprays and extra pikmin items are the best ones.
Let's be real that doesn't matter at all
The reason it is more successful is because the other 3 games were on Gamecube and WiiU and this one is on Switch.
The dumbing down is it's own problem and really doesn't have to do with the success.
please i really hope we get DLC for this. i want more Dandori Challenges
What I want is some more caves and more boss monsters. The final cave was perfection.
the pikmin being dumb as rocks is funny and charming
Pikmin is the highest IQ nintendo franchise and it isn't even close
ctrl+F pikmin, no result.
Please add "Pikmin" to the thread title next time.
I just finished Pikmin 1 ! pic related
I saw Mamuta in the post credit bestiary but I never found him in game, where is he ?
The burrowing snagret arena is absolutely insane, easily the hardest part of the game.
Gonna start Pikmin 2 now
>using ctrl+f
>not the sites own search functions
He shows up in the impact site on either even or odd days alongside Foolix.
The starting area after a few days, you probably never saw it because you never went back to it after the first couple of days
>The burrowing snagret arena is absolutely insane, easily the hardest part of the game.
I'm convinced that it's impossible to do that fight without losing at least a few pikmin
You just have to only aggro one of them.
but you wouldn't assume they put more then one in that arena so you move around and boom there's two more of the frickers
>burrowing snagret
The trick is to check the map to see where it's going to unburrow and swarm at the right spot.
Pikmin 4's late game is more difficult than the late game of the previous games. It's only easier starting out.
Do you think they'll ever put a burrowing snarrow in the games?
>white pikmin
>sissy effeminate incel losers, female pikmin won't frick them
>purple pikmin
>large and strong, female pikmin want to frick them
What did Nintendo mean by this?
4 is literally perfect, I can tell all you naysayers only played the demo
4 isn't perfect but it's really really fricking good. If it had more original bosses, optional lock on, and earlier winged onion it would be perfect.
Why are Pikmin 2 autists such a loud minority?
2 autists love 4 because 4 is literally 2 2
>4 is literally 2 2
4 is 2 but actually done well this time.
Pikmin 4 is the only game I've enjoyed in the past 6 years. What the frick happened to vidya.
not enough pikmin it seems
There's more good games now than ever, you just only play nintendo shit/AAA shit so obviously everything seems trash now except pikmin
name 3 good games from this year as good as Pikmin 4
No matter what I name you'll say pikmin 4 is better because that's how you people think
Yes. Your argument was extremely easy to refute, see?
>No matter what I name you'll say pikmin 4 is better because that's how you people think
If you cant even name a single game then I accept your concession
>There's more good games now than ever
No.
That's quite the claim and quite the assumption of the kind of games that I play
Night expeditions are so fricking boring.
git gud. Best new feature of 4.
Git gud? These are easy as frick, hence why they're boring.
>git gud
There's literally no way to even gitgud in that piece of shit due to how braindead easy they are. Hell, I don't even know if surviving until the end of the time limit results in a gameover or a win since I managed to kill every single enemy every single time
>at least theyre not very long, you can do all of them in an hour
I too fricking love a 1 hour long unskippable cutscene in my pikmin game
oh you're the same gay who was crying in those other threads
stop arguing in bad faith
There's literally me and this fricking guy crying at the same time
Honestly, you blind shills are genuinely fricking cancerous and make it impossible to enjoy having any sort of discussion here
>explain why it's shit
>"seething"
you dropped your YWNBAW shitpost response
>The last couple are pretty good
This one is a goddamn cope. The last ones are exactly the same as the ones before it. Every single mission is always the same shit: gather glow pikmin, hold X on enemy, win. I don't even remember there being a long leg enemy, that's how braindead those missions are
The mode is completely ruined the moment you realize that the glow pikmin can instantly warp to the captain you're controlling, meaning that you can get a high number of pikmin extremely fast and always overpower any enemy that appears. The strategy is also always the exact same shit every map because some genius thought that it would be a good idea to not let you use pikmin in a pikmin game
brother man, nobody is reading your posts because everyone has written for what you're saying as being devoid of value. You should just put down your picket sign and leave the thread.
Yeah, I should have figured that this place is literally just a reddit tier hugbox now
Get cancer and die, I'm out
You are actually seething. Back to rdt
no one is reading your whining.
The last one kicked my ass and I had to use seeds but I will say
>The strategy is also always the exact same shit every map
I do agree with this. I think what the night missions needed were more mechanics, things to get you to run around and make your glowies do tasks if you wanted a chance of surviving.
you're seething. calm down.
yeah, they ramp up towards the end but a charged up ball is enough to one cycle even a smoky progg
at least theyre not very long, you can do all of them in an hour
The last couple are pretty good, the ones with tons of Smoky Brogs and the one were Long Legs stomps in are cool
How many Pikmin did you guys lose in the Ancient Sirehound fight? Motherfricker rolled me into thinking the final phase was poison/White Pikmin, so I tossed a couple into the insta-death pools thinking they were poison traps just like the electric phase. Bear with me here, the game conditioned me into thinking poison-related traps had changed color since Pikmin 2 from purple to green so when the dog turned green I thought it was fair to switch to whites. Then he started roaring. I'd say it was a good final boss overall.
Not many, I think a couple of them, probably around 6-8, died in the final phase but otherwise I did pretty good.
I think I literally only lost 1 to the red insta death shit
I forgot Glow Pikmin had universal resistance and didn't bring yellows so first time around I got pulverized during his electric phase. Also lost a bunch in his final phase to the roar/floor traps combo. Very cool fight, reminiscent to Titan Dweevil but with a much cooler moveset.
>I forgot Glow Pikmin had universal resistance
This is something I forgot too because 1. it doesn't come up too often during night expeditions since you glowmob nuke everything and 2. I refused to use glow pikmin in caves because of the glowmob cheese until the last cave because I wanted to max out the Pikmin type cap
Is it worth doing Loui's food mission at the end? Or is it just an endless fetch quest to get more crystal gems.
You get an ability after it
thanks anons, i'll go ahead and do it.
If you do all 6 missions it gives you the ability to carry things with a pikmin strength of 1
what games, can you name them? I'm guessing no
Modded minecraft, factorio, desperados 3, god of war, deep rock galactic, timberborn, underrail, roadwarden, rain world, against the storm, outer wilds, siralim ultimate, pikmin 4 are a few of the ones I'm currently playing/played recently
Feel free to cry while you pretend the entire list is bad games just so you can remain miserable and somehow think yourself superior to people who didn't force themselves into depression
In retrospect, I think I've eaten shit at least once to every enemy with the Fear inducing roar. When Pikmin panic they just die.
What features even got removed.
Pretty much every feature from the older games, including stuff that was missing in Pikmin 3 like the Swarm function and Pluckaphone are unlockable and all Pikmin types are usable in the main campaign.
It only feels like it's missing anything if you never played past the first few days.
Forced auto-lock can suck my dick though. In my experience It has killed more Pikmin than it helped.
>morons unironically seething that a kid's game is too easy.
Why are people like this? It's like complaining that Mario is too easy. This is a kid's game that can be fun for adults. All games like this are intended to be easy, if you want a challenge you need to make it yourself.
For example :
1. No death's (not even in the dandori missions or glow fights).
2. Self-imposed deadline (beat the game in X days).
3. Limited Pikmin usage (can only use at most 50% of your Pikmin).
4. Otachi can't be upgraded.
5. Can't use swarm or Otachi charge.
6. No rewind use.
If you aren't willing to make it challenging yourself, than you don't really want a challenge. It's not like Pikmin 1-3 were ever difficult.
1 is a pretty difficult game for beginners to the series I think, but at the same time the late dandori challenges in 4 are actually pretty dang challenging.
>Kids game have to be easy because it's for kids
Holy fricking zoomer moron
>Why are people like this?
Because I'm sick and tired of having to tie my fricking arms behind my back every time I want to experience any form of difficulty from the games I like, and I'm really sick and tired of morons like yourself justifying the game designer's lack of consideration for veteran players by acting as though we're the problem
Saying it's a kids game is not a valid excuse when later levels of these "kids games" are designed to be tough. Mario games often get pretty difficult towards the end, especially with the extra levels like Champion's Road. Olimar's Shipwreck Tale and the Sage Leaf Trials in Pikmin 4 aren't designed for newcomers, they're designed for people who want a challenge. Unsurprisingly, they're the best parts of the game because they force you to make the most of every skill the game offers you, especially if you want to get all the Platinum ranks
It's clear that the devs know that some people want difficulty in their games and are willing to offer these challenges, but instead of making this difficulty a core part of the main campaign (which is ~90% of the game's content, by the way), or offering more experienced players a hard mode, they sequester difficulty to side modes and extras so as to not alienate new players, even though they can just choose the easier difficulty and still get their chill experience
Don't get me wrong, self-imposed challenges can be tons of fun, but the fact that I can do them doesn't mean the game designers don't have to try and offer me a greater challenge
Just classic gatekeeping where only braindead childs are allowed to have fun
Just wait for mods or something, that's one thing that casualgays never get to enjoy since nearly all mods out there only make the game harder
Difficulty mods are a mixed bag. Some of them can be well balanced and provide a fair challenge, whereas others are more about cranking the difficulty up to such unfair levels that it becomes unbearable. As cool as the are, they still count as us having to tie our arms behind our backs to have a more difficult experience
The problem is that you can't tailor a game towards casuals and hardcore players at the game time. The design space doesn't allow for it most of the time. Which is why most of the time "hard mode" is often just the game pumping enemy stats higher and maybe throwing an additional enemy or two into the mix.
Pikmin has always been a casual game. It's not supposed to be very hard and none of the games in the franchise have been hard. If the game was designed to be difficult, not only would new players be turned off, but a lot of casual old fans would be too. Veteran players still get the same old Pikmin they liked with new enemies and mechanics.
I prefer hard games, but complaining about a longish running franchise not becoming super difficult is silly. Just look at Crash 4 as an example of releasing a hard version for veterans results in. People seethed endlessly about how they couldn't 100% it because it was to hard, the levels too long, the boxes too hidden, the time trials to tight.
Hard games do not sell and people just scream and cry and shit themselves when it filters them. The only exception to this is dark souls, but that only happened because it was memed as "The hardest game ever" so normie's were alright with it.
Dark Souls being popular is just a lot of cheating normies. You just grind or summon if it's too hard. I saw people talking about how Elden Ring was "the hardest one yet" while they couldn't beat post-nerf General Radahn until they were level 150 and they were abusing the arena summons. I thought he was pretty tough when I fought him pre-nerf at level 59.
For all the shit Ganker rightfully gets, a lot of people here are genuinely really good at video games. Watch a normalgay play a game and it's infuriating how bad most of the populace is at single player games.
>The problem is that you can't tailor a game towards casuals and hardcore players at the game time. The design space doesn't allow for it most of the time.
Of course you can. That's what multiple difficulty modes are for, it allows them to cater their games towards both newcomers and experienced players
>Which is why most of the time "hard mode" is often just the game pumping enemy stats higher and maybe throwing an additional enemy or two into the mix.
And that's a bad thing... how? for a game like Pikmin 4, small changes are all that's needed to fix the difficulty, such as reducing/removing Ultra Spicy Spray drops from shattered enemies, reducing ice meter buildup for Ice Pikmin, rebalancing the amount of Pup Power needed for certain skills, increasing the amount of materials needed for certain items. Small changes like this would make the game much less unrelentingly easy
>Pikmin has always been a casual game.
The main reason Pikmin 2 dropped the day meter is because people found it too unforgiving, even though it isn't. These games used to be more difficult
>If the game was designed to be difficult, not only would new players be turned off, but a lot of casual old fans would be too.
So we just can't have a harder difficulty option at all because there are people who suck shit? Yeah, frick that
>I prefer hard games, but complaining about a longish running franchise not becoming super difficult is silly.
I'm not asking for the game to be made kaizo difficult or anything, all I'm asking is that the game offers a more difficult mode so I don't have to just not engage with half of the game's mechanics in order to have fun
>Hard games do not sell
Frick off, moron
>Then don’t play a series
No
>that has been easy from the start
Lies
See this is how I know you are homosexual.
>Less spicy spray
Just don't use it. The game doesn't ever force you to use spicy spray.
>Slower ice buildup
Limit yourself to 5 ice pikmin for fights.
>Rebalance Pup powers
Rebalance it yourself. Just make everything cost twice as much.
>Increase material cost
Again, just run the numbers in your head and limit how much you can buy.
All of these things can be self-imposed. None of these things require a new difficulty or change (outside potentially the ice pikmin).
Okay, let me explain this in a way that even a moron like you can understand: If a game offers me items or abilities, it expects me to use them. I shouldn't have to simply not engage with over half of a game's mechanics just so I can get any form of challenge from it, that's fricking bullshit and you know it. Hell, the game itself knows it because the Sage Leaf says exactly that during the trials. If those items or abilities end up making the game too easy, then that's the fault of the game designers, not me
While I could limit myself in what I use, it won't inherently make the game more fun for me. I like to take on challenges whilst using everything at my disposal. If I force myself to not utilize what I have, then I don't feel l'm really struggling, and thus my enjoyment is hampered. Again, this is why Olimar's Shipwreck Tale and the Sage Leaf Trials are the best parts of the game, because they offer you a challenge and expect you to use everything they give you to overcome it. They're also much more balanced than the main game, with most of the easy mode abilities being made unavailable to you.
Olimar's Shipwreck Tale for example:
>You can't cheese combat with Ice Pikmin because they're not available
>You can't use sprays all the time because the game severely limits how many you can get
>You can't use items on every encounter because the game limits how many items there are
>You can't waste time grinding for Pikmin and Ultra Spicy Sprays because you have a strict day limit
>Moss is still powerful, but you have to unlock each ability by collecting ship parts, and each ship part provide a different bonus
This is the mindset of a coomer. "The internet provides porn, it must be consumed!"
While I do agree a hard mode should be added, you're just being a homosexual.
I accept your concession
>I prefer hard games, but complaining about a longish running franchise not becoming super difficult is silly. Just look at Crash 4 as an example of releasing a hard version for veterans results in. People seethed endlessly about how they couldn't 100% it because it was to hard, the levels too long, the boxes too hidden, the time trials to tight.
Whole post is absolutely correct. I did 100% Crash 4 and I had a good time doing it and it is, without question, worse than 1-3. I have no desire to ever replay it. Ironically, an easy game is far more enjoyable to play at a high skill level because the same leeway that makes it easy for beginners gives advanced players freedom to push the game's limits and experiment.
Easy Pikmin is great because you're given a wide open sandbox and plenty of time and can get a lot of entertainment out of finding better ways to approach the same simple puzzles. Hard pikmin is the Sage Trials. "Okay, well, this is tricky - wait, nevermind. It had one developer-intended solution and I found it and there's not really room to iterate on it."
> Because I'm sick and tired of having to tie my fricking arms behind my back every time I want to experience any form of difficulty from the games I like
Then don’t play a series that has been easy from the start, dumbass
>PIKMIN 4 IS DUMBED DOWN FOR BABIES
>THE MANDATORY LOCK AND TYPE CAPS MAKE IT TOO HARD
>THE MANDATORY LOCK AND TYPE CAPS MAKE IT TOO HARD
Lock on just makes it too annoying to play the game. It's the equivalent of making the game run at 5 FPS on purpose just because
Type caps straight up ruins the game because the game is built around using the 3 types of pikmin recommended every single time. Like, if the game forced you to use only 1 single type of pikmin, I guarantee you that they would make the game built around using that single pikmin type. I can only remember 2 single exceptions in the entire game, there was one area where I actually had to use water pikmin despite them not being recommended before and the obligatory 100 purple treasure.
Hell, yellow pikmins aren't even used in the last level and they're one of the original trio.
lock on isnt as bad as all that
i didnt read your whole post tho
>lock on isnt as bad as all that
Compared to the 3 previous games? It's a complete fricking downgrade
Just imagine how goddamn easy the One Fell Jump challenge would be in the previous games
One fell jump was easy in 4 though?
Hey! Pikmin is good and should be remastered
going to outsell FF16
lol
lmao
I liked FF16 too though.
It doesn’t remove anything though?
>feel like I'm reaching the end of 4
>winged pikmin have been prominently featured in a cave/dandori challenge a grand total of two times
They're seriously under utilized.
that's a shame, they're fun
>Meanwhile Ice Pikmin are absolutely fricking everywhere
I get they're the only new type in the game so they wanted to show them off but come on
counting glow pikmin as one of the two obligate new types feels like a copout tbh
Nintendo themselves don't even count them as regular Pikmin.
It sucks but I understand why. Winged Pikmin by their inherint concept are OP as frick and since 4 has a greater foucs on "Dandori" and efficiency on resource collection there isn't really that many potential ways of adding them in without breaking the game balance.
The only real way of solving this and the core issue with 4 is the fact you can 100% each area as they are introduced. Despite the more open nature makes it overall better than 3, the one thing it should have actually borrowed from that game was early areas and unlockables being impossible to gather until getting later area Pikmin. Basically, add a Metroidvania element to the game.
>notalgic manchildren have completely taken over the threads
Oh well, I’m done with the game anyway, so nothing I need to talk about. Pausegay will be here forever though lol
People prefer easy games
>Make a new game for the Switch where everything sells well
>It sells well
Imagine that
>when the thread gets a little too fruity
I wanna frick Shepard.
>owned every Nintendo handheld and console
>never played a Pikmin game
>pirate this
>25 hours later I've rescued Olimar
Should I play the others or are they a step backward?
They're all good for different reasons.
1 is the shortest and most tightly designed of all of them but also has really bad Pikmin AI
2 is longer and has in my opinion the best Pikmin AI of the series. But it's not a straight upgrade because you're either going to love or hate the caves, which are a huge emphasis of 2.
3 still has good gameplay but I like it the least. The pacing is all over the place and the level design is terrible, it's just a bunch of side diversions everywhere and very little "main path". You're going to be looking at the map a LOT in 3.
Okay cool thanks. I'll pirate the first 2 re releases they just put on switch after I best 4s post Olimar content which was a nice surprise
No homosexual, pirate the OGs. The "remasters" are shit.
This guy is a massive gay.
4 is like a "Best of" collection of all the other games. Before each one had their own unique thing which made debates on which was "the best" highly varied and while I'm sure that's still going to be the case going back will inevitably lead to some comparison to 4.
I'd argue 2 will be the hardest to go back to. 1 still has a unique Robinson esc. atmosphere and 3 has the multiple captains that allow for some extreme multitasking once you get a good handle on them. 4 borrows from all games but it's most directly similiar to 2 and it's hard to say what 2 does better.
Some avid 2 fans will say "Oh, it has difficulty" but it's more accurate to say "It has RNG that will inevitablty frick you over and force you to restart with better RNG".
More people are buying games now, and more people hear only about specific games that get pushed heavily now. Most of these people haven't played the previous games or many games at all so they don't know what is being lost, and are being groomed to consider more simplistic games and what that entails as a positive and dying once or needing to practice or experiment a negative, regardless of genre or challenge. In fact most casuals on this site and journos will actively target, deride and beat down any game that makes some of these concessions yet still retains depth for the player to explore, because they will refuse to do so and blame the game for it.
This will only keep getting worse.
Hard mode update where enemies respawn every day and Oatchi charge is removed WHEN
Literally email nintendo. They listen. But you HAVE to contact them.
Ganker lost accept it
oatchi GODS
My only issue with Pikmin 4 is that the three types limit made half of the Pikmin types barely used.
Up until the house area, I only needed Ice, Blue and Yellow Pikmin, Rock, Purple, Winged and White were barely used.
Then the fifth area allowed Winged to have finally ONE use. And then not needed anymore.
If I was too allowed to have more than three types I would probably have used Purple, Winged and White more simply for their carrying specialties, but with only three types allowed I couldn't afford to spare a spot in my team.
>After unlocking a new area Russ gives you access to an upgrade that allows for an extra Pikmin type in the field
>Start of low with 150 crystals but get progressively more expensive per upgrade/area unlocked
Would this have "saved" the game?
Nah, there's no saving 4. It was shit the moment it decided to copy 2. Only Pikmin 1 and 3 are anywhere approaching good.
It would have allowed for more customization, yes.
My problem was that you get Rock and Winged onions so late that you'll barely use them, and you only get 20 or 30 Rock Pikmin if you visit each cave once, and only 10 Winged Pikmin in one cave in the Shore area. I am not certian you actually find them in the house's caves. There's utility but I also wanted a squad with all colors to be honest.
The last area is probably the most interesting simply because it introduces "mud" and poison traps that forces you to use less convenient Pikmin, however my initial run I didn't give Oatchi any armor besides fire, so I couldn't clear the area with him.
In my second run, by giving Oatchi immunity to poison and more charge power, the last area that would push you to use White Pikmin is no longer mandatory as you can basically bypass them totally by using Oatchi.
IMO the three type limit didn't help the case of the game at all because it basically forced you to prioritize types that had onions or large numbers early on. I think you get 50 Ice Pikmin from caves alone in the first area, and you can find all main three colors onions in the first area too.
Purple and Rock deal more damage and would probably make some fights even easier, but you would gain, what? A few seconds? Reds already make fight trivial in most cases.
Purple might be OP but even without them you can cheese most fights and carry most treasure easily anyway. I only needed them for the gold bar and the Water wraith. After that, they are too slow when carrying stuff, I'd rather use five Pikmin to carry a treasure than one Purple that would cost me a type that would be more useful -keep in mind, my objective is to clear an area faster, which cannot be done with purple in 95% of cases-.
This anon
is correct for Olimar's tale as being the most "balanced" stuff in the game because all three types have their fair use.
Sorta. The three type limit as well as the new onion system caused a lot of problems.
Purples are meant to be rare because they are by and far the best pikmin type in this game, a fair way to balance them. You don't want to use them early because they are valuable.
Rocks I think most people just slept on. There are SO many stomping and stabbing enemies in this game that you could take them in most caves to trivialize so many fights. Yet not a lot of people used them, why?
The same reason purples are balanced.
Not wanting to waste resources.
Why would I risk losing my white pikmin if I only have 10 for 3/4s of the game when they aren't even necessary? Why would I experiment or play around with rocks when I only have 20 and I may need them later? Why the frick would I EVER waste my flying pikmin if they are so fricking useless?
That being said I think whites WERE used well in this game. They went in hard on the fact that white pikmin do the least damage so they were able to use poison enemies as "hard" versions of enemies. A poison enemy will always be more tough than a fire or electric equivalent because you are doing less damage to it with white pikmin. Using them as end game pikmin by forcing you to use shittier pikmin as a gimmick is a good idea.
also I think this would be alleviated if the rock and flying onions were given earlier.
Beating all of the dandori challenges in the first four areas should you give the winged onion, and beating the four dandori battles up to that point gives you a rock onion.
Personally I used Whites a lot in the final two areas since they are a good mix of Yellow and Winged Pikmin cause of their speed.
It helps I did a bit of the Sage Trials and got their onion before starting though. I get hiding away the Purple Onion but doing the same for the Whites was a bit much.
Frick you, this game is great. Pikmin 3 was the game that really fricked everything up by removing the squad control, only having a dogshit dodge roll to keep your pikmin safe. Oatchi fixed this glaring problem. I do think the enemies are too weak though, but still, this is one of the most soulful nintendo games in years.
Pikmin 1
>best atmosphere
>worst variety
Pikmin 2
>best overall
Pikmin 3
>best bosses
>worst overall
Pikmin 4
>best variety
>worst atmosphere and bosses
switch pikmin 2 with pikmin 4
>2
>Best overall
Shitty randgen caves, broken difficulty, awful music, awful level design, no time management due to caves, and so on all combine to make 2 the objective worst. All it has over any other game is amount of content, and I'm pretty sure 4 has far surpassed 2 in that regard.
3 = 1 > 4 >>>>>>>>>>> 2
2 is the only game in the series that actually feels like an alien odyssey, which is the entire point of the series
>2 is the only game in the series that actually feels like an alien odyssey,
1 is the only one that felt like that.
2 felt more like "British Archeologist Simulator" in terms of feel.
>"British Archeologist Simulator"
Oh... so that's the genre I've always loved so much
1 feels like a journey
2 feels like an odyssey
Pikmin 1
>Best atmosphere
>Best difficulty balance
>Best level design
Pikmin 2
>Best Piklopedia
Pikmin 3
>Best gameplay
>Best Pikmin balance
>Best additional content
>Best aesthetics and graphics
Pikmin 4
>Best bossfight
>Dandori
down, oversimplifies and removes features
It's a tendie game.
Nintendo is the only major company not dumbing down their games. BotW/TotK added way more features than were in Skyward Sword or A Link Between Worlds. Odyssey had way more features than SM3DW.
any fix for yuzu headlamp not working in the dark cave
>Yuzu
The fix is suck-starting a shotgun.
you can suck my anus
I don't understand why the game doesn't let you rewind back to before entering a cave. You are basically fricked if you want to restart the day.
It doesn't really make sense to save that state of the game. If you leave mid-dungeon you can immediately jump back in and resume from where you left off, while also being given the choice to completely change up your pikmin.
Some time technically does pass, but resetting all the progress over an entire dungeon probably didn't make sense.
I just want to restart the fricking day.
Oh.
Yeh I agree then that's bullshit
You can't leave the dungeon and restart from the overworld?
No, the rewind only goes back as far as leaving the last cave.
Damn yeah that's lame. Does closing the game work or does it autosave after you leave the cave as well?
it doesn't
Rewind is the one mechanic that should never have been introduced. It really devalues the life of Pikmin if you can just reset to just before you wasted their lives. If you frick up and lose all of your Pikmin's lives, you should have to live with that shame.
Yeah because it's not like people would reset their gamecube if they lost too many pikmin on a cave floor in 2.
I know people would just reset the gamecube, but there is a difference between people exploiting the save system and a fully implemented and supported rewind function.
>there's a difference between save scumming and save scumming
Yeah there is
You actually lose progress and have to do the day again when you reset in the original
Yeah, way easier than 4, where the reset teleports all of your pikmin away from their tasks and you now have to re-assign them with an additional travel time.
Yeah, 1 did frick up by not auto-saving when a Pikmin died, and now we're stuck with that forever.
I love Gaylie!
>no Gaylie biklopedia notes
gay
>appealing to the lowest common denominator makes your game appealing yo more people
Wow amazing