I have a severe hankering for dungeon crawler style games, Ganker
any good recs? I've already played kingsfield 3 and 4
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I have a severe hankering for dungeon crawler style games, Ganker
any good recs? I've already played kingsfield 3 and 4
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grimrocks are breddy gud
I'm pretty iffy on grid based movement
which is weird cause I love tank controls
Dungeon crawling without grid movement seems weird imo. If you don't mind Japanese games, maybe some of the Shin Megami Tensei games might be up your ally, or Etrian Oddysey, or Lightning Warrior Raidy.
the grid based movement does kinda break the combat
but they are still fun to explore, and building your characters is fun too even though the game's a little ez
different anon here, and while I understand where you're coming from, I also recommend grimrock. It got me to try out a bunch of other grid-based dungeon crawlers and I hated most of them, but both grimrock 1 and 2 are excellent and stand apart imo
>I'm pretty iffy on grid based movement
Then you’re pretty iffy on dungeon crawlers because that’s literally what the genre is
>grid based movement
your time's past cringe boomer fricking ultima underworld got rid of the grid ages ago for a reason
I've heard good things about Dungeon Lords on steam.
What are your limitations in terms of camera perspective and jankiness?
Seconding Grimrock, they're amazing
You search up dungeon crawlers and half of them are procedurally generated slop. That can be fun for a little while but I vastly prefer a well crafted dungeon crawling experience with enemies, items, traps, secrets, etc. purposefully placed. It makes it feel more alive like you're exploring a real place.
I find it interesting that there's an understated but huge bout of contention over the use of the term Dungeon Crawler; between the people who apply it to any game focused on crawling through a dungeon and those who want to reserve it exclusively to grid-and-turn-based games. It's even more incensed than the people who argue about the use of "roguelike vs rogue-like," although I guess it isn't surprising when Rogue was also a dungeon crawler.
But as for games, I prefer Barony. Dungeons should always be tackled in a party and it's one of the few that actually lets you do so.
>I find it interesting that there's an understated but huge bout of contention over the use of the term Dungeon Crawler; between the people who apply it to any game focused on crawling through a dungeon and those who want to reserve it exclusively to grid-and-turn-based games. It's even more incensed than the people who argue about the use of "roguelike vs rogue-like," although I guess it isn't surprising when Rogue was also a dungeon crawler.
It’s important to have agreed upon definitions for these kinds of things. If you’re looking for games similar to rogue, your search results get completely fricked by people calling all of these games that are nothing like rogue “roguelikes.” It’s not about being snobby or whatever, it’s so things can be effectively catalogued. If I’m looking for games like grimrock and I search for “dungeon crawler” and my search engine recommends tes4: oblivion, that’s not helpful at all. Its fricking annoying. People need to get this shit right. Its well understood that dungeon crawlers are grid-based and turn-based and it has been understood for a very long time. I can understand people mistakenly thinking it means any game where you explore dungeons, but they shouldn’t take it personally if someone wants to correct them. It’s human nature to get pissy though when someone messes with your preconceived notions about the world, so hey, what can you do?
Any game with a focus on dungeon crawls is a dungeon crawler. You should look for blobbers if you want something like Grimrock specifically
free roaming dungeon crawlers
Dread Delusion
Ultima Underworld with a sourceport
Eternal Ring
Shadow Tower and Shadow Tower Abyss
Space Griffon VF-9 (like kings field but with mecha)
Arx Fatalis
System Shock if that counts, the remake is damn good
grid-based, some turnbased, some real time
Wizardry series
Might & Magic series
Stonekeep
Eye of the Beholder series
Grimrock
Brandish (top down but it plays just like it)
Potato Flowers in Full Bloom
Etrian Odyssey
The Dark Spire
Orcs & Elves
Shining in the Darkness
Brightis was quite fun.
Is it translated yet?
No, but its a simple enough game you can just kind of figure it out without being able to read anything.
In fact it really felt like being 13 again and experiencing something entirely new just because without being able to read anything, I'd try to do something and be utterly surprised.
Give Anvil of Dawn a shot.
King's Field 1 and 2 dumbass.
>westoid dungeon crawler thread
>the exact same 3 games get shilled again
grim and nothing fricking else
Even Japan knew that Western dungeon crawlers were superior. Why do you think they copied them?
I actually really enjoy The Quest
is lunacid good at all? all I ever hear about it is that the dev added pronouns to piss people off
It was okay. The main issue is that the speed stat is broken and once its high enough you can just strafe and speedblits everything and it becomes piss easy, the difficulty slider does nothing but make enemies hit harder
theres a 'legacy mode' in the options you can enable that halves the speed and turns on tank controls, which makes it way better imo
other than that it's alright, but it has 4 possible endings and they all suck.
It isn't bad but it was definitely a smaller project and it doesn't do anything special. By the end you'll probably leave feeling neutral about it.
troon game
why did you recognize it
Shiren 5 (the tower of fortune and the dice of fate) is easily the best in the genre, but because it’s top-down, it would probably be considered more of a true roguelike than a dungeon crawler. Dungeon crawlers are just first person roguelikes though, so yeah… Btw, when I say “roguelike,” I don’t mean like Isaac or whatever, I mean like rogue or nethack. Anyways, check it out, it’s pure fricking kino and it’s a shame that basically no one has even heard of the series.
I was curious on if I should play the newly translated PSP game or jump straight into the Vita sequel.
I would personally just jump straight into shiren 5 (it’s also on switch btw). It has the most depth out of all of the games, which also means it might be a bit daunting, but IMO the whole purpose of these games is to scratch that particular itch of “holy frick, there’s mechanics inside of the mechanics!”
> it would probably be considered more of a true roguelike than a dungeon crawler.
"Mystery Dungeon" has veered off into its own well celebrated category/genre from roguelikes long ago.
troony game, troony thread, rope yourself