characters and story were good, fatlus doesn't give a shit about smt anymore so they put no effort in V and are making soul hackers 2 a persona spin off
Is there an easier way other than to play the whole game again to get the multiple endings? Sometimes I’m just not in the mood to play though the whole game again
Always Law first, afterwards Chaos. I find these two alignments ideologies and aesthetics better than Neutral, since Neutral is boring as frick typical JRPG ending shit.
Neutral in 4 because it's the intended good route but in the other games it's almost always some limp-dick reset button ending. My favorite endings in the series are TDE and Demon King in tbh. It's like chaos but fun.
An actual story.
Likeable characters.
An interesting world to explore instead of a bunch of empty recolored wastelands.
The sprites for battles was meh but it made battles fast and snappy. V's battles feel so sluggish in comparison.
Better soundtrack.
Why is it when SMT 4 got mentioned in a 5 thread or some SMT threads, people for some reason shitted on it and claimed 5 was better or some other thing?
It's in kind of a weird place, between the new direction/creative team, its failure to realize its original concept, and the prominence of out-of-place guest art. Opinions remain somewhat divisive.
>and claimed 5 was better
My feeling is the only people who'd argue this in sincere good faith are complete and total sickos that you should avoid inviting to a dinner party.
Contrarians tbh they don’t usually have good reasonings for why it’s not good.
It's in kind of a weird place, between the new direction/creative team, its failure to realize its original concept, and the prominence of out-of-place guest art. Opinions remain somewhat divisive.
>and claimed 5 was better
My feeling is the only people who'd argue this in sincere good faith are complete and total sickos that you should avoid inviting to a dinner party.
4 >Way too easy, annoying to replay after 4A's fixes so much >Smirk is just kinda dump, even in 4A >3rd Act is horrendously rushed >City is a pain to move around >STR only improves normal attack >Fusion system too open, demons just become move sacks >Guest designs >Clashing art in general
5 >Characters just don't get enough screen time >Story is just sort of there never kicking into gear >Level scaling needed toned down >Needed more environments >Magatsuhi needs a rethink kind of like EQ's meters took a few goes >About 2 real dungeons >Doi will forever be divisive >Roster could've been a lot bigger
Both are flawed. But every SMT game is heavily flawed, gameplay even more so in older titles which makes it funny when people freak out about stuff being broke in 4 or 5. The community ignores that to be up themselves about hating new games and I'm glad the community has killed itself in the process. Especially the storygays who will twist themselves into knots ignoring how poorly developed most SMT characters are. 5 could easily go from a 7 to 8 with a maniax, same if 4 got 4A's gameplay changes.
>Guest designs
The archangel designs are some of the most awful shit I've ever seen. It's like the kind of shit a teenager draws in class, just adding more swirls, more spikes, endless pointless detail. How in the frick were any of those designs supposed to be the archangels?
>Guest designs
The archangel designs are some of the most awful shit I've ever seen. It's like the kind of shit a teenager draws in class, just adding more swirls, more spikes, endless pointless detail. How in the frick were any of those designs supposed to be the archangels?
I don't feel like arguing with you because your dumb but I will anyways.
The angels in IV were supposed to be alien. They didn't draw them like that just for the "le biblically accurate" meme. If they were just guys with wings like the other games, (I like those designs btw) the scene of their arrival would not have nearly the same effect. It was supposed to show you a whole new side of Mikado that would make you start to think that the angels aren't all the different from the demons they're fighting against.
I get disliking the other guest designs like Asmodeus and Dullahan but there really isn't any reason to get hung up on the archangels, they don't even play a big role in the game, they're fights are DLC for crying out loud.
>it's good because it was supposed to look like shit and not be anything remotely like what those angels actually are
lol, you know it is possible to draw a Michael or a Gabriel to look unsettling and still have them resemble Michael or Gabriel
>Michael is a warrior, so have him look like an unhinged berserker kitted out with all sorts of weapons >Gabriel is sometimes treated as an angel of death, so go with the grim reaper look and maybe put a creepy emphasis on her mouth like making it too big >Raphael is the healer, maybe a plague doctor look >Uriel is the angel of fire so have him as a pair of glowing eyes behind wheels of flame
But hey man I guess you can draw random lines and squiggles and give Gabriel a sword hand and put the emphasis on Michael's mouth by having his tongue hanging out, that makes a lot of sense. I guess when something is supposed to look like shit it can be anything.
>it's good because it was supposed to look like shit and not be anything remotely like what those angels actually are
literally
If Gabriel led you into the cocoon and turned into something angelic like you'd expect her to because of her name it would entirely defeat the purpose of the whole law chaos dynamic in IV.
They're not supposed to resemble typical depictions of the archangels. The fact that fail to see this and that your only complaints are that "it looks like shit" and "it doesn't look like what I think the archangels should look like" proves to me that you're just like I said, a midwit.
2 years ago
Anonymous
See
>Michael is a warrior, so have him look like an unhinged berserker kitted out with all sorts of weapons >Gabriel is sometimes treated as an angel of death, so go with the grim reaper look and maybe put a creepy emphasis on her mouth like making it too big >Raphael is the healer, maybe a plague doctor look >Uriel is the angel of fire so have him as a pair of glowing eyes behind wheels of flame
But hey man I guess you can draw random lines and squiggles and give Gabriel a sword hand and put the emphasis on Michael's mouth by having his tongue hanging out, that makes a lot of sense. I guess when something is supposed to look like shit it can be anything.
You can have them look scary or untrustworthy and still have them recognizable as the angels they're supposed to be
2 years ago
Anonymous
>and still have them recognizable as the angels they're supposed to be
you refuse to see my point
its like you're a 2 dimensional being and I am explaining third dimensional concepts to you.
it's not your fault you don't understand, you are physically unable to because of the midwit brain you were given at conception that just can't understand ideas relayed to you with even the slightest veil of subtlety. It was stupid of me to even try to help you understand. I should have listened to my gut and not even have bothered.
2 years ago
Anonymous
No I see your point exactly. They're supposed to look like shit so it's fine to just completely ignore what they're supposed to be depicting. Obviously when I see the alien figure with the sword hand, that's clearly Gabriel.
>Way too easy, annoying to replay after 4A's fixes so much >IV is too easy, meanwhile IVA has much better companions to handle things you would normally have to deal with yourself, and an all out attack function that gives you another set of turns immediately after
>nerfed smirk >unlike 4 you cant break the game in half by fusing god demons with all the best offensive spells + luster candy + debilitate 15 hours into the game
4A starts out easier but it gets harder throughout your run, the only actually hard fights in 4 were the first 2 bosses.
Its a bad way to describe it but youtubers said it so the term stuck. Basically your actual level rather than where you put stats has a much more noticeable effect on damage etc. So you see huge jumps in power if you are the same level as a boss, compare to a couple levels behind. Not that big a deal but it really annoys some.
I don't feel like arguing with you because your dumb but I will anyways.
The angels in IV were supposed to be alien. They didn't draw them like that just for the "le biblically accurate" meme. If they were just guys with wings like the other games, (I like those designs btw) the scene of their arrival would not have nearly the same effect. It was supposed to show you a whole new side of Mikado that would make you start to think that the angels aren't all the different from the demons they're fighting against.
I get disliking the other guest designs like Asmodeus and Dullahan but there really isn't any reason to get hung up on the archangels, they don't even play a big role in the game, they're fights are DLC for crying out loud.
No that's just how the guy draws everything. Keita Amemiya style is all about being overly detailed often without much meaning. That's fine, if a game was only based on his art it could be rad as all hell. But mixing it into SMT4 felt very odd especially alongside angels that don't resemble this at all.
No. Both are shit. Even SMT4A story is trash. >No Divine Powers route. >Chaos/Law ending is rushed >Bonds route look like nu-persona shit. >Dagda is a hypocrite. Always say "You don't need rely on someone and believe in your own strength" bullshit. However, his goals relying on too many things.
So, if i wanted to get into SMT, which game should i start with? Are the stories of the games connected or mostly self-contained? I know pretty much nothing about this series, but i'd like to give it a try at some point
I'd suggest starting from the beginning so you can see it evolve as you play, unless you just really don't like old school dungeon crawlers. If not, maybe go with 3 or 4. >Are the stories of the games connected or mostly self-contained?
In the mainline series, 1 and 2 are directly connected, 3 and 5 are loosely connected, and 4 and Apocalypse are directly connected.
The games are largely self contained and each had its own positives and negatives. SJ, 3 (HD is mostly fixed now), 4 and 5 are fine starting points but go with whatever looks cool. The best way to experience the series is going knowing they are flawed neat experiments, and then never talking to anyone online about any of them.
>The best way to experience the series is going knowing they are flawed neat experiments, and then never talking to anyone online about any of them.
That was pretty much the plan. I just got overwhelmed when i looked up the wiki and saw that SMT is apparently a spin-off of Megami Tensei, which has a shitton of spin-offs overall. Anyway, thanks for the recommendations
Kaneko is best for SMT, Soejima is best for Persona, Doi is best for getting him the frick away from anything Yamai is in charge of so he can actually focus on making good designs, Yasuda
Take Nocturne, then filter it entirely through the lens of zoomers who only know it through memes, then make a Law version of that meme Nocturne, and you have 5.
anons what are your thoughts on soul hackers 2? I'm usually a lot less cynical and negative than the average SMT fan but based on what they've shown I am so unenthusiastic about SH2 and honestly right now I'm not sure I'll even play it
I'm very specific about jarpigs that need to fill out some criteria. Is it some adventure type of a game where I can turn off my brain and talk to hundreds of npcs and read some little tidbits like DQ? Does it have some unorthodox gameplay like Caligula? Or just pure dungeon crawling like Wizardy? Maybe just modern japan setting where I can explore tokyo or whatever at the very least like in P5? Soul Hackers 2 has none of that and even worse it uses the most generic type cyberpunk setting with cyan/green neon lights up your ass to the point it's a fricking character trait in form of glowing haircuts. Environments so far look like Raido PS2 tier shit with a fixed camera, but Raido at least allowed you to walk across the entire district and in SH2 (at least from the gameplay videos I saw) you just spawn in a tiny rectangular space to access a 2D shop. Entire game genuinely looks like Digimon Cyber Sleuth rather than anything resembling SMT or og Soul Hackers.
>no demon party members >horrible cheap Persona-esque artstyle >no Meguro >no Koduka >has seemingly nothing in common with SH1
yeah I have 0 excitement
i am 99.99% sure SMT V was rebooted halfway through development and all the original ideas were thrown away in favor much simpler stuff that could fit into the switch and budget
How did SMTV shit the bed so badly with it's story? Atlus had a good thing going with genuinely interesting concepts like the nahobino, human knowledge, bethel and da'at. I hope V2 can somehow fix this mess, because there are too many good ideas here to just throw in the trash.
V's story is perfect. Totally unintrusive but with a lot of emphasis on the demon characters and side quests for the demons rather than humans. It's a game that knows what it wants to be, unlike IV's story.
I'd argue, least from a player perspective, it feels VERY demon leaning. Not that it's a bad thing, but most SMT games when it comes to routes, I could see the validity in some of the choices (using Devil Survivor as my standard), but with V, I felt no real connection to the angels or doing a possible neutral route. I felt infinitely more sympathetic for the demons and their plight.
5 is just a really bland game until the last 20%
Say what you will about 4, but it's at least consistent but misses maybe just a step after route splits.
It tried to be its own thing and not a copy of another game. Personally I also vastly prefer SMT4's setting. Nocturnegays will get mad at me but desert world is by far the worst form of post-apocalyptic settings.
>desert world is by far the worst form of post-apocalyptic settings
This, when it comes to SMT. Nocturne managed to be unique to where I didn't mind it as much, just didn't prefer it to the usual less desert themes. 5 redoing it just felt like a let down, even though it has some decent variety.
I thought it was the best one, the most vertical with lots of labrynth like areas in the lower foggy areas and peaking out over the roof to see where you are. Also the only time in the entire series where the law vs chaos battle is actually portrayed not something happening on screen
>Dynamic music finally comes back >But the entire soundtrack is just mostly a girl singing lalalala in the background - not a single battle song is dynamic
Even the OST is done lazily, last game I remember having fully dynamic music in both battles and dungeons was persona 1 and even that was botched to shit in the PSP version.
characters and story were good, fatlus doesn't give a shit about smt anymore so they put no effort in V and are making soul hackers 2 a persona spin off
Is it that time again?
Fat prostitute
Also what do you guys usually go for? Law chaos or neutral?
Never gayos. Otherwise it depends on the game.
always chaos, law and neutral in that order. If you don't do them all then you didn't beat the game.
Is there an easier way other than to play the whole game again to get the multiple endings? Sometimes I’m just not in the mood to play though the whole game again
you just have to persevere, unless it's Nocturne because that alignment system is shit.
I replayed the entire game in 6 hours on emulator with speed up because I got to the white forest and wound up on chaos route, so just do that.
>speed up
you didn't beat it
Always Law first, afterwards Chaos. I find these two alignments ideologies and aesthetics better than Neutral, since Neutral is boring as frick typical JRPG ending shit.
Always Law
Neutral in 4 because it's the intended good route but in the other games it's almost always some limp-dick reset button ending. My favorite endings in the series are TDE and Demon King in tbh. It's like chaos but fun.
ass
An actual story.
Likeable characters.
An interesting world to explore instead of a bunch of empty recolored wastelands.
The sprites for battles was meh but it made battles fast and snappy. V's battles feel so sluggish in comparison.
Better soundtrack.
V feels like it should be faster but just ends up being sluggish
less than 3 weeks until Soulless Hackers
Where's the pubes?
Why is it when SMT 4 got mentioned in a 5 thread or some SMT threads, people for some reason shitted on it and claimed 5 was better or some other thing?
Contrarians tbh they don’t usually have good reasonings for why it’s not good.
It's in kind of a weird place, between the new direction/creative team, its failure to realize its original concept, and the prominence of out-of-place guest art. Opinions remain somewhat divisive.
>and claimed 5 was better
My feeling is the only people who'd argue this in sincere good faith are complete and total sickos that you should avoid inviting to a dinner party.
go back
I thought they were equally good. SMTV having the edge in gameplay and IV in story/characters.
SJ and DSJ run circles around both of them though
5 was clearly unfinished. Apparently 6 years isn't enough to make a fricking jrpg.
My only disappointments with IV were that it didn't have the first-person labyrinth type dungeons and that the ending felt very anti-climactic.
IV gays are a plague
4
>Way too easy, annoying to replay after 4A's fixes so much
>Smirk is just kinda dump, even in 4A
>3rd Act is horrendously rushed
>City is a pain to move around
>STR only improves normal attack
>Fusion system too open, demons just become move sacks
>Guest designs
>Clashing art in general
5
>Characters just don't get enough screen time
>Story is just sort of there never kicking into gear
>Level scaling needed toned down
>Needed more environments
>Magatsuhi needs a rethink kind of like EQ's meters took a few goes
>About 2 real dungeons
>Doi will forever be divisive
>Roster could've been a lot bigger
Both are flawed. But every SMT game is heavily flawed, gameplay even more so in older titles which makes it funny when people freak out about stuff being broke in 4 or 5. The community ignores that to be up themselves about hating new games and I'm glad the community has killed itself in the process. Especially the storygays who will twist themselves into knots ignoring how poorly developed most SMT characters are. 5 could easily go from a 7 to 8 with a maniax, same if 4 got 4A's gameplay changes.
>Guest designs
The archangel designs are some of the most awful shit I've ever seen. It's like the kind of shit a teenager draws in class, just adding more swirls, more spikes, endless pointless detail. How in the frick were any of those designs supposed to be the archangels?
midwit opinions
This just screams Michael
I don't feel like arguing with you because your dumb but I will anyways.
The angels in IV were supposed to be alien. They didn't draw them like that just for the "le biblically accurate" meme. If they were just guys with wings like the other games, (I like those designs btw) the scene of their arrival would not have nearly the same effect. It was supposed to show you a whole new side of Mikado that would make you start to think that the angels aren't all the different from the demons they're fighting against.
I get disliking the other guest designs like Asmodeus and Dullahan but there really isn't any reason to get hung up on the archangels, they don't even play a big role in the game, they're fights are DLC for crying out loud.
>it's good because it was supposed to look like shit and not be anything remotely like what those angels actually are
lol, you know it is possible to draw a Michael or a Gabriel to look unsettling and still have them resemble Michael or Gabriel
>Michael is a warrior, so have him look like an unhinged berserker kitted out with all sorts of weapons
>Gabriel is sometimes treated as an angel of death, so go with the grim reaper look and maybe put a creepy emphasis on her mouth like making it too big
>Raphael is the healer, maybe a plague doctor look
>Uriel is the angel of fire so have him as a pair of glowing eyes behind wheels of flame
But hey man I guess you can draw random lines and squiggles and give Gabriel a sword hand and put the emphasis on Michael's mouth by having his tongue hanging out, that makes a lot of sense. I guess when something is supposed to look like shit it can be anything.
>it's good because it was supposed to look like shit and not be anything remotely like what those angels actually are
literally
If Gabriel led you into the cocoon and turned into something angelic like you'd expect her to because of her name it would entirely defeat the purpose of the whole law chaos dynamic in IV.
They're not supposed to resemble typical depictions of the archangels. The fact that fail to see this and that your only complaints are that "it looks like shit" and "it doesn't look like what I think the archangels should look like" proves to me that you're just like I said, a midwit.
See
You can have them look scary or untrustworthy and still have them recognizable as the angels they're supposed to be
>and still have them recognizable as the angels they're supposed to be
you refuse to see my point
its like you're a 2 dimensional being and I am explaining third dimensional concepts to you.
it's not your fault you don't understand, you are physically unable to because of the midwit brain you were given at conception that just can't understand ideas relayed to you with even the slightest veil of subtlety. It was stupid of me to even try to help you understand. I should have listened to my gut and not even have bothered.
No I see your point exactly. They're supposed to look like shit so it's fine to just completely ignore what they're supposed to be depicting. Obviously when I see the alien figure with the sword hand, that's clearly Gabriel.
Ah, Gabriel, the warrior angel famous for having a swordhand, an axeblade for a head, and using his face as a shield.
>Way too easy, annoying to replay after 4A's fixes so much
>IV is too easy, meanwhile IVA has much better companions to handle things you would normally have to deal with yourself, and an all out attack function that gives you another set of turns immediately after
>nerfed smirk
>unlike 4 you cant break the game in half by fusing god demons with all the best offensive spells + luster candy + debilitate 15 hours into the game
4A starts out easier but it gets harder throughout your run, the only actually hard fights in 4 were the first 2 bosses.
>Level scaling
what?
Its a bad way to describe it but youtubers said it so the term stuck. Basically your actual level rather than where you put stats has a much more noticeable effect on damage etc. So you see huge jumps in power if you are the same level as a boss, compare to a couple levels behind. Not that big a deal but it really annoys some.
No that's just how the guy draws everything. Keita Amemiya style is all about being overly detailed often without much meaning. That's fine, if a game was only based on his art it could be rad as all hell. But mixing it into SMT4 felt very odd especially alongside angels that don't resemble this at all.
I fixed Isabeau's hairstyle
A hime cut suits her better
>my fairy tale religious character isn't drawn accurately
They could remake IV with IVf's QoL and HD/3D assets (partially recycled from V), and then have absolutely no chance of making anything better ever.
Remember when Odin was described as a Japanese Kamen Rider in the Edda?
My uncle works at Atlus and they've just got a new guest design for Odin straight from Amemiya. Don't worry bro it's supposed to be alien.
Looks just as "accurate" as the shit I posted.
No. Both are shit. Even SMT4A story is trash.
>No Divine Powers route.
>Chaos/Law ending is rushed
>Bonds route look like nu-persona shit.
>Dagda is a hypocrite. Always say "You don't need rely on someone and believe in your own strength" bullshit. However, his goals relying on too many things.
So, if i wanted to get into SMT, which game should i start with? Are the stories of the games connected or mostly self-contained? I know pretty much nothing about this series, but i'd like to give it a try at some point
Soul Hackers 2
Persona Q2
SJR.
I'd suggest starting from the beginning so you can see it evolve as you play, unless you just really don't like old school dungeon crawlers. If not, maybe go with 3 or 4.
>Are the stories of the games connected or mostly self-contained?
In the mainline series, 1 and 2 are directly connected, 3 and 5 are loosely connected, and 4 and Apocalypse are directly connected.
whichever looks the coolest to you
raidou 1 was my first mainline game just cause I thought his design was awesome.
4 then 3 or SJR then 5
The games are largely self contained and each had its own positives and negatives. SJ, 3 (HD is mostly fixed now), 4 and 5 are fine starting points but go with whatever looks cool. The best way to experience the series is going knowing they are flawed neat experiments, and then never talking to anyone online about any of them.
>and then never talking to anyone online about any of them.
if this ain't the realest shit in the thread...
>The best way to experience the series is going knowing they are flawed neat experiments, and then never talking to anyone online about any of them.
That was pretty much the plan. I just got overwhelmed when i looked up the wiki and saw that SMT is apparently a spin-off of Megami Tensei, which has a shitton of spin-offs overall. Anyway, thanks for the recommendations
If, Soul Hackers 1, Raidou series and DDS series.
Decent story
Better soundtrack
Much more entertaining characters
>world design by Kazuma Kaneko
>original story & concept by Kazuma Kaneko
There's your answer.
>Jannies are Neutralgays
What?
when I'm in a dickriding competition and my opponent is a kanekogay
kaneko wrote it. it was his swan song.
Had a much better starting hook, which lets players ignore how it falls apart about halfway to two-thirds in.
CHOOSE WISELY
I really like the art Kaneko did for DDS
Yasuda
Kaneko is best for SMT, Soejima is best for Persona, Doi is best for getting him the frick away from anything Yamai is in charge of so he can actually focus on making good designs, Yasuda
Soejima or yasuda
I miss Doi so much.
*Kaneko
Kaneko with Yasuda breasts
I hate Kaneko's human designs so much. Maya looks like a corpse.
smt5 was anime shit like nocture and 4A, while 4 had a good director and writers
5 is overwhelmingly better than 4 in every respect. The only thing 4 does better is atmosphere.
>The only thing 4 does better is atmosphere.
Which is literally the only reason anyone plays SMT so 4's better.
The real question is why was 5 so bad.
Take Nocturne, then filter it entirely through the lens of zoomers who only know it through memes, then make a Law version of that meme Nocturne, and you have 5.
The Switch is cursed, most games end up shit on it. It honestly has zero standout games beyond fricking Mario, even then Odyssey was a fleeting game.
Don't need to make good games when the device itself will sell anything for you.
>fighting for distant 2nd place
>SMT3 still 1st place
20 years later, still undefeated. atlus really stopped improving since then.
anons what are your thoughts on soul hackers 2? I'm usually a lot less cynical and negative than the average SMT fan but based on what they've shown I am so unenthusiastic about SH2 and honestly right now I'm not sure I'll even play it
I'm very specific about jarpigs that need to fill out some criteria. Is it some adventure type of a game where I can turn off my brain and talk to hundreds of npcs and read some little tidbits like DQ? Does it have some unorthodox gameplay like Caligula? Or just pure dungeon crawling like Wizardy? Maybe just modern japan setting where I can explore tokyo or whatever at the very least like in P5? Soul Hackers 2 has none of that and even worse it uses the most generic type cyberpunk setting with cyan/green neon lights up your ass to the point it's a fricking character trait in form of glowing haircuts. Environments so far look like Raido PS2 tier shit with a fixed camera, but Raido at least allowed you to walk across the entire district and in SH2 (at least from the gameplay videos I saw) you just spawn in a tiny rectangular space to access a 2D shop. Entire game genuinely looks like Digimon Cyber Sleuth rather than anything resembling SMT or og Soul Hackers.
>no demon party members
>horrible cheap Persona-esque artstyle
>no Meguro
>no Koduka
>has seemingly nothing in common with SH1
yeah I have 0 excitement
Its a game for women.
Those are my honest thoughts.
It just doesn't appeal to me. It might be worth a play, but I sure as frick wont play it when it launches.
Tokyo dome had a sick atmosphere and carried my interest. Combat also seemed faster and tighter compared to 5 for me.
No RPG has came close to this game since it’s release, so it’s not too impressive.
>how did the best JRPG of all time end up being better than another JRPG
>best JRPG of all time
Anon, I like SMTIV but come on now
i am 99.99% sure SMT V was rebooted halfway through development and all the original ideas were thrown away in favor much simpler stuff that could fit into the switch and budget
We know this is the case and it wasnt just once but multiple times.
How did SMTV shit the bed so badly with it's story? Atlus had a good thing going with genuinely interesting concepts like the nahobino, human knowledge, bethel and da'at. I hope V2 can somehow fix this mess, because there are too many good ideas here to just throw in the trash.
Because it took heavy design inspiration from Nocturne.
V's story is perfect. Totally unintrusive but with a lot of emphasis on the demon characters and side quests for the demons rather than humans. It's a game that knows what it wants to be, unlike IV's story.
I'd argue, least from a player perspective, it feels VERY demon leaning. Not that it's a bad thing, but most SMT games when it comes to routes, I could see the validity in some of the choices (using Devil Survivor as my standard), but with V, I felt no real connection to the angels or doing a possible neutral route. I felt infinitely more sympathetic for the demons and their plight.
Why did SMT V suck so much?
The series mostly sucks. It's just better at it than the others.
Nobody cares homosexual.
>the series mostly sucks
You've never played I, II, Nocturne, Strange Journey or IV and it shows. V isn't bad.
Doi a shit.
All the characters that are suppose to be important are boring or you dont care for them.
For me it was the level cap, variety of stages and background. The first area was perfect!
Should I buy a new 3ds/2ds exclusively for this game (including apocalypse) and strange journey? Oh and monster hunter too I guess.
Because they actually had ideas beyond "let's just do Nocturne again, people liked that one"
SMTV is god tier.
I listened to this song for one year before I even played the game https://www.youtube.com/watch?v=1L820BhccWc
SMT4 was fricking shit and Im sick of you gays jacking off to it just because it was your first SMT
ok switchlet
Massive switch bonus.
Didn't IV get a bunch of negative reviews because people were expecting Persona?
Same as V, both games got the persona tax but V is higher rated across the board
Never forget
>forgettable soundtrack
Kaneko was still involved in IV's development
SMTV was developed by the fricking EO team and it shows.
Not really, EO is actually good.
5 is just a really bland game until the last 20%
Say what you will about 4, but it's at least consistent but misses maybe just a step after route splits.
It tried to be its own thing and not a copy of another game. Personally I also vastly prefer SMT4's setting. Nocturnegays will get mad at me but desert world is by far the worst form of post-apocalyptic settings.
>desert world is by far the worst form of post-apocalyptic settings
This, when it comes to SMT. Nocturne managed to be unique to where I didn't mind it as much, just didn't prefer it to the usual less desert themes. 5 redoing it just felt like a let down, even though it has some decent variety.
It sucks that the more urban based setting in V is World 3, the worst fricking world in the game from a design standpoint.
I thought it was the best one, the most vertical with lots of labrynth like areas in the lower foggy areas and peaking out over the roof to see where you are. Also the only time in the entire series where the law vs chaos battle is actually portrayed not something happening on screen
Agreed. I loved the music and theme, but man that was a b***h to navigate. Not that I got lost, it was just annoying to explore
What is wrong with you? It's clearly the best
It's time to move on. Dead game.
V is so mind-numbingly boring
>Dynamic music finally comes back
>But the entire soundtrack is just mostly a girl singing lalalala in the background - not a single battle song is dynamic
Even the OST is done lazily, last game I remember having fully dynamic music in both battles and dungeons was persona 1 and even that was botched to shit in the PSP version.
The music could of been quality way better. Its compressed and some instruments sound too muted