Trannies ruined the game, as in literal transexuals from the speedrunning community, just visit the discord which is the only way to guarantee teammates that are not AFK. You had actual groomers competing against children playing on PS. I wish I had never gotten this game.
I did manage to win but I had to put more effort into it than any other multiplayer game I have ever played because you are competing against people with genuine mental illness whose life is this game.
>You had actual groomers competing against children playing on PS. I wish I had never gotten this game. > >I did manage to win but I had to put more effort into it than any other multiplayer game I have ever played because you are competing against people with genuine mental illness
The frick did you play?
This game is a fricking speedrun. It barely matters who you are playing against
>Buy game that was doing fine on it's own >Lay off the staff to cut costs from your own failures >Game will no longer be successful without the original staff >Lose more money
Truly the height of buisness acumen
They had no problem before becoming F2P and exclusive to EGS, they had a cycle of about 6 months of extensive content and their battle pass that was not purchased, and no problem, then Epic bought them, and tried to change the counting cycle and duration of the pass, to the point that now it is a monthly pass with fewer levels, and there are no longer themed passes, not even like Fortnite does
Fall Guys was not to make content as often as Fortnite, if not at its own pace.
So no, Epic killed Fall Guys
The game was pretty fricking dead before it too, it was only kept alive by Playstation Network because the game was free on PSN. 3 months after launch the player count dipped to 3,000 peak players on Steam and then sunk even lower. You could only play this on PC and PS and the game really sucked, took me 30 hours to start winning reliably. Imagine if someone made competitive Super Mario and you had to beat Cosmo and Narcisa plus every assorted AGDQ troony every god damn time to advance, just miserable.
>They had no problem before F2P
Yes there were problems before, the game was at a low point when Epic brought them and many thought it could revive the game but clearly it didn't work out
In that case, let's just say Epic was the last thing to kill Fall Guys
>They had no problem before F2P
Yes there were problems before, the game was at a low point when Epic brought them and many thought it could revive the game but clearly it didn't work out
It's amazing that people respect Managing Directors/CEOs and executives in general. I genuinely think they must have had zero exposure to them in real life. They're overwhelmingly incompetent and if you're lucky they have an extremely vague idea of how the business they're in worked like 20 years ago.
The amount of times I've been in a company and this has happened >Long time executive retires, company not doing well >New CEO comes in, promising to 'transform' the company >Poor understanding of the business, lays off critical/experienced staff to 'cut costs', assumes many projects/departments are much more simple than they are >Company implodes because they got rid of the people who had the expertise/experience and now the service is terrible/projects suffer in quality >Everyone in the company knows this is happening, but the executives don't believe them >Spend a huge amount on 'consultants' who will take 6 months to tell you what the employees was saying was true, but now it's too late to fix it >Business does badly, either gets sold on again and absorbed or goes bankrupt. >Executives jump ship, immediately get a senior role at another company and the process begins again
I have seen this personally first hand three times and known others it happened to. The idea that business execs are intelligent talented individuals is so fricking laughable and divorced from the reality. Even look at Facebook, that Metaverse shit is more of the same nonsense of a guy in charge with no fricking clue and no one to tell him no.
The problem is starting from >Long time executive retires, company not doing well
One common thread in these circumstances is that people tend to hate the guy who starts implementing changes without understanding that “keep things going the way they are currently going” is nowhere near a viable alternative. Twitter and Unity have both gone through this, and we all laugh at the incompetence that drives their wildly unpopular changes but ignore the fact that the financials say they were losing $8 million a year and nobody was gonna keep pouring money down that hole without the promise of major changes.
Twitter is losing more than before, not less.
Unity STILL isn't making money, and its stock has been free falling since the moron announcement earlier this month.
You are describing exactly what he is saying, some bonehead comes in and makes a lot of changes to "save the company" and just ends up killing it faster. Now to be fair, no smart person would come in to either of these in the first place, so it makes sense only the morons would try to step in to a shitshow like this.
fake it until you make it anon. make it crash and burn, anon. idiots have jobs hiring idiots who can promise to thread a camel through the eye of a needle.
if you can be personable instead of skilled, you can get anyone to give you anything,
>It's amazing that people respect Managing Directors/CEOs and executives in general. I genuinely think they must have had zero exposure to them in real
People here still praise gayben
>lays off critical/experienced staff to 'cut costs'
I’ve seen this happen in healthcare for the simple reason that the skilled veterans are being paid higher wages than the shitty do-nothing employees. Some idiot CEO looks at a spreadsheet and lays off the people being paid the most (the best employees).
Upper management sits on their asses while actual staff members are running the floor. Old, lead-brained boomers.
>Buy game that was doing fine on it's own
It was clearly a decent success that epic bought if for no other reason to try and keep the Fornite kids in there ecosphere instead of steam
Basically they Googled them
Do people really trust that timmy doesn't want a monopoly when he pulls this kinda shit?
The dusk dev literally called him out a few days ago and now this happens.
No, nobody does. that one homosexual who worked at coffee stain pretended thats what he believed but hes since been fired. Id hazard to say its likely a major contributing factor to noone adopting egs and the general vitriol around it. They had fricking final fantasy 7 remake exclusivity and noone fricking cared, you cant say its as simple as subpar services, goysloppers on PC will play call of duty on the world of warcraft launcher, theyll play valorant on the league of legends launcher, people have to hate your fricking guts for a grandslam to foul out as a dud
I don't hate EGS on principle, but I refuse to put money into it because Epic has a very, very long history of canning projects when they decide it's not working and this would have already happened to EGS if not for Sweeney's absolute stubbornness, which isn't going to last forever. That store is going to die and anything anyone spent on it is going to vanish into the aether
Personally, what mainly keeps me away is timmy himself, frick that worm. It helps that the store is also complete shit functionality-wise, randomly deletes games you own, and has serious data leaks on the regular.
Man, of only it were relevant to the situation. Duskdev is a fricking moron, Tim was right, and this has nothinng to do with it.
I hate you god damn commies.
Dusk is good, though. Gotta get around to playing iron lung.
This is pretty normal business practice, companies are often bought and then scrapped for parts like this in every industry. Just look at instant pot. Gaming companies are just investment vehicles at this point.
>doing fine
it was already in decline. it briefly got a few players back with season 2 but it didn't debut with a level editor or literally any way to keep the game that had like no content at launch interesting so of course it immediately ate shit.
it had a chance but they bungled the post-launch window about as hard as they possibly could've. the team was microscopic, so of course the epic buyout was enticing. the game was doomed with or without it though.
>fall guys >game was falling off anyway
pottery
this isn't reddit, gay. you can just appreciate the joke without saying "take my upvote, gentlesir!"
I started playing it too late but got hooked and thought it was really fun. Enjoyed it a couple months before they sold out and ended up dropping it quickly.
My main issue is how random the content dumps are. It's either half a year season pass or a month or two. Also winning doesn't matter unless you want gold skins.
The reason it stopped being fun was because content was being added too slowly early on. After a few seasons a load of content built up so it was fun to play again, and recently they finally added a course creator and the ability to just play with any number of friends for shits and giggles.
They sold out >WAAAAAHHHH HOW COULD EPIC DO THIS TO THE INNOCENT israeliteS WHO SOLD THEIR BABY TO THE HIGHEST BIDDER
They sold out, groomer homosexuals got what they deserved.
Karma will always win in the end.
The industry is healing.
Prepare yourselves for a golden age, men.
tell me what your shit licking aids fetish has to do with playing a video game? we dont shove pussy and dick insertion in your face as “straight pride” month
the only things gays have done that makes sense is add a shit smear to the rainbow flag to symbolize what their ideology is all about
Thats...not what that means at all. They arent strictly sexuality or gender flags you moron, theyre identity flags. If youre gonna shit on things, at least know what youre shitting on anon.
It's absolutely insane that a flash game from 6 years ago is still going strong despite releasing just 2 new maps and a couple of cosmetics since release.
Probably because it's an easy game that anybody can pick up and play. That helps with a game's popularity more than anything. Also having cute characters.
same reason SS13 and TTT are popular, give players all the tools and make the focus of the game on player communication/imagination/role playing/lying and it'll have a lot of replayability
>try this out on steam shortly after it was available, and before it exploded >servers were shit, gameplay was basic, friends and I concluded game was awful, and not going anywhere >few weeks later it fricking explodes globallyfor some reason
Maybe I just missed something, but it was so jarring to dismiss the game because it's awful servers only to see it become a huge hit shortly after.
epic has their own teams and essentially bought the successful IP
cut the extra fat, not like fall guys needs extensive developers for a deathrun toddler game.
Good, it was a shitty, infuriating game right after it lost its FOTM status. It became a den for troony speedrunners.
All they had to do to make the game better was to enable rewards for the top 8 players so the game was laxer and more casual friendly but no, they decided to go F2P and make crowns and therefore winning completely pointless. You want a costume; you pay for it.
Piece of shit game live service game, rest in piss.
Was fun before ebin bought them up and made rewards way stingier.
It sucks because there really aren't enough good online party-style games, I just wanna play silly minigames with friends and/or strangers, why's nobody cloning Mario Party?
Probably a pretty good business move considering Mediatonic is completely incompetent. They're like the 343 of Indie games where they just stumbled into one frickup after the other.
This honestly seemed like the easiest game in the world to expand upon once it started gaining popularity. How hard is it to sit a team down and make maps?
Mediatonic is a completely garbage company who spammed shovelware releases for years until FallGuys accidentally worked, it's no surprise they were unable to properly maintain it or release decent content for it.
>quiet release >becomes insanely popular thanks to takeshi castle style assault course >people literally begging for new content >no new maps for months >new maps suck >goes free to play >moves to epic >is forgotten
not surprised really
It feels like they had no fricking idea how their own game worked with how slow updates were lmao, what the frick were they doing?
their excuse was that they wanted to take their time to release polished stuff, but the updates were horse shit so i have no idea what they were polishing
they didnt realise that this sort of zoomer game lives and dies by how quickly new content comes out, you can go through the entire map rotation within a couple hours and then it starts to get stale
these kinds of devs are so fricking weird >make iconic new game with minimal content >entire playerbase is all sitting around expecting dripfeed content of a newmap/mode every month or so >it doesnt fricking happen >copycats come in and make lesser game but at least understand players need updates and new shit to do
same shit happened with duckgame
how do you have such good ideas and then frick it up so monumentally
No clue, most all the maps in mogus were added BEFORE they blew up in 2020 by the way, with only a single map added since then.
It's like they get super popular and then just freeze up, you see it happen all the time.
I remember when baldis basics was HUGE and the dev sort of just sat around and put out new versions with slight changes instead of making sequels like FNAF did.
To be fair among us came out on 2018 and had only 30 players before it suddenly blew up 3 years after. By then the dev team moved on. You can't just hire on randoms and create the infrastructure to update the game frequently from the ground up. They didn't know if it was just a trend or if it would stay big.
This honestly seemed like the easiest game in the world to expand upon once it started gaining popularity. How hard is it to sit a team down and make maps?
>devs make successful game >buy studio >game dies down >FIRE EVERY SINGLE DEV
This is idiotic. Just give them a new project to work on. They were clearly talented enough to make a flavor of tje month hit.
they talk that the game will lose people who work on it, people who were well involved and with the replacement the game will not be the same
also >The port to Unreal Engine has been completed
proof about this?
I know you're bullshitting but I've been thought they needed to port this shit to Unreal the second they got bought. Unity sucks dick, Unreal would scale better to Switch, and more recently they wouldn't get fricked over by Unity's antics
>quiet release >becomes insanely popular thanks to takeshi castle style assault course >people literally begging for new content >no new maps for months >new maps suck >goes free to play >moves to epic >is forgotten
not surprised really
They made way too much money way too quickly for any actual effort and development time to be worth the effort, they won so there was zero reason to improve
this. you get what you fricking deserve. selling out to chinks was the first strike, then going f2p with israeli mtx was the final nail in the coffin. good riddance, moronic greedy devs who squandered a good thing.
>become successful >sell out anyway
Why the frick did they do this? I'd understand selling if your company was dying, but they sold out while fall guys was still huge.
>but they sold out while fall guys was still huge.
Their game was mainly popular because it happened during covid. If anything it was the perfect moment to gainmaxx from the sell.
Rocket League and Fall Guys both did this. I imagine they looked at their own numbers and decided they needed the Fortnite audience to survive long-term. They are both garbage developers full of troony worshipping homosexuals.
It's just the same story as every single EGS exclusive.
Doesn't matter if you have a strong IP (like borderlands), or are some indie who got lucky and hit it big (like Fall Guys). You either see your numbers plateau, or know you have a turd of a game between your hands, and here comes timmy tencent offering you more money than a real launch would probably get you since your game is bound to be a flop, so you just take the check and bail. I'm surprised the leads at mediatonic didn't jump ship after the sale.
LET THIS BE A LESSON TO ANY AND ALL GAME DEVS. EPIC WILL SHITCAN YOUR STUDIO THE MOMENT YOU DON'T LIVE UP TO THEIR UNREALISTIC EXPECTATIONS.
THERE IS NO "EPIC FAMILY" YOU ARE GOING TO BE TOSSED OUT WITH THE GARBAGE. NO SECOND CHANCES. NO NEW PROJECT. GO FIND A NEW JOB BECAUSE YOUR STUDIO NO LONGER EXISTS.
>THERE IS NO "EPIC FAMILY
There is an epic family. Its just people AT Epic not owned by epic.
I do wonder if this is going to start to wipe out the free EGS money they keep throwing around for exclsivity
>free season pass when they went f2p >completing the pass gives enough points to buy another pass >hop back in to do a full pass if the new season looked fun >save the points to do it again later >got about 100 hours out of it
its been fun and ill be sad if its really over
dont give a frick that it fell off. it was a special kind of fun to either absolutely destroy 12 year olds or rage when theyd frick me over
>make a fun little game with your small team >it becomes popular >incredibly popular >you make a lot of money with it >could have easily financed a new project or two with the profit all while ensuring that the people in the team are well paid and fed >sell yourself to Epic instead >they make you go free2play and force you to work on cosmetics and small updates for Fallguys instead >game falls off like every FOTM title >barely over a year later Tim fires most of your crew
This.
Epic probably paid them a flat fee and then after that they just become salaried employees with the vague promise of maybe getting some stock options or something in another decade of hard work.
None of them would have been making nearly as much as if they had just stayed separate from some big corporation. Its the entire reasons corporations buy these things out in the first place.
>over 300 employees
The real question is how the frick does that game need 300 devs, and thats not including marketing and publishing teams that work at epic, but 300 people supposedly making new content?
No wonder they are seeing lay offs.
Man, I played Fallguys recently and I was left wondering what the frick happened to it. Everything was worse and like everything is user created now and its the same types of maps. It's happy wheels all over again!
> Were that desperate for more players?
Of course they were. Game was in a sad state before the Epic buyout. If anything, Epic buying it and making it available in more consoles was a good thing. Mediatonic is to blame here for the slow-ass updates.
I don't understand how they have like 6 studios in the opening slash screen and no one at any of them is making any levels in the creative suite they made. What the frick?
Not exactly true, the only maps that ran like shit on Switch were the two race rounds introduced in space season for using a billion thrusters. Beyond that there's no real rhyme or reason behind the vaulted rounds, probably just random shit breaking as they add more stuff. If I recall correctly the game isn't particularly well made under the hood.
the biggest offense in fall guys to me is the fact it has a FOMO battlepass.
it's a fricking party game. it's something to hop on with your friends maybe 1 or 2 times a week. it's not a game to sit there grinding for hours like a fricking job.
also, why the hell am i limited to playing with only 3 other friends? So many times I'd like to use this as a party game but only 4 players max is extremely small. A game like among us can do 10 or more.
oh and forgot the other worst part, the insane amount of useless downtime.
you finish an event, and then it's like 2-3 mionutes downtime of useless loading screens.
finish event -> sit through elimination animation -> sit through event carousel (that doesn't even show what event will be picked, it's literally just fake) -> sit through loading screen -> sit through the new event intro which sometimes hangs for 1+ minute
why the frick does it not just load the next event while the current one is going? so you can kill your game to cater to RAMlets?
A lot of morons here. The game isn't ending. Epic has their own developers to continue updating the game. Remember, Mediatonic were the morons that had no clue what they were doing after the initial success and took ages to get more maps out. I'm not convinced this is another case of a big publisher running the game to the ground. I feel like the original devs got lucky and weren't really adding much after the purchase.
That's even worse. They literally booted the people who made the damn game so they can have all the control and not have to pay anyone else anything. Wonderful.
Sometimes a useless dev has a good idea but wastes the potential. Fall guys could have been the next Mario party. Instead it ended up being shovelware.
Oh no. I'm sure pic related is devastated that he can't play Fart Gays on his Playstation 4 anymore between sweaty yoga sex sessions with his new sweetheart from the ground up.
There's like only two puzzles in the whole game that use a 20x15 grid too.
I liked the story but there was too much jumping the gun and coming to conclusions without gathering all the evidence.
They made a point of that fault in the early story because it made sense, but it didn't make sense in the last story.
I thought they were the people who made Ultimate Chicken Horse for some reason but nah they made all kinds of stuff, including Hatoful Boyfriend the pidgeon dating sim and an assload of web games.
https://en.wikipedia.org/wiki/Mediatonic#Games_developed
>make shovelware/mobile/web games for 2 decades >gradually work their way up to larger titles >finally make a hit >immediately get bought and killed
Grim
I had my fun with the game, but "vaulting" curbstomped it. You could play solos all day and only see a handful of levels.
They even started using really basic user-generated level tools to make levels.
This type of failure and incompetence is interesting.
This was clearly a great idea, but it was made by a team that wasn't worthy. Can't blame them, like the team that made golem, they were basically a mobile game studio that didn't have the experience or specialization to update frequently.
It's not like every studio can pump out content like fortnite. It was pretty sad to see them just flounder what they had.
At the very least maybe epic can do better by assigning some experienced unreal engineers.
It really was such a waste. I loved playing the game with friends for the first few months.... then they just never released new maps or at least they did way too late.
I dont understand what the frick were all their employees doing for the first few months?? How were they not in overdrive pumping out a new map like at least once a week. It cant be that hard surely. Instead they were like "hey our game is doing big fricking numbers lets ride this wave release content quickly and become THE party game" "oh yeah thats cool maybe later idunno"
I don't think they had any experience with games receiving post-launch content before, or realized how big their mid-pandemic-summer launch(free on PS+) would end up being.
So they may have originally expected they'd just maintain servers, and maybe make new content way later. Mario Kart does fine with just 1 set of levels a year right?
>ask my mexican friend about this guy >oh yeah, hes like a big deal to my parents but most kids dont really know or care
so some genX mexican got into epic games
I really hate how gaming "journalism" has devolved in to "trust me bro" tier tweets with vague statements about something happening in the gaming sphere. This "trust me bro" tweet is then repeated ad nauseam by every blog site for the next week.
It's not just gaming journalism. It's everything. Everything. Formerly at least semi-reputable have degraded to the point they're reporting on tiktok videos and tweets, "sources familiar to the situation/experts say", and clickbaiting up their titles so you have to load the article and see ads their userbase doesn't block ads to know what the frick they're talking about.
I'm sure you've seen it. An article title that a few years back would have been "Call of Fear: Terrordrome E3 trailer" has turned into "Terrifying new horror game teased at E3". All these infowars-tier that's where I first saw this format titles where they go out of their way to make you open the article to even see what they're talking about because they think you won't open it if you can see the name.
What they should had done:
Keep crowns as the only currency to get costumes.
Add rewards for all top players so there is less pressure for winning, this is a casual game, making it overly competitive was a mistake.
1st place gets a crown, the rest get shards according to how they qualified so even new players can still get a costume over time.
Have an option to buy crossover content, taunts and other stuff with either money or crowns, the Nightmare Before Christmas event was a perfect example of how this should had have been handled.
Continue with themed seasons and crossover events.
Make small minigames like sweet thieves every now and then.
Instead removing crowns entirely removed all incentive to play the game at all.
Hard to say if this will kill the game, the original devs were not that talented, would be like replacing 343i for Gearbox, sounds bad but 343i sucked already.
>Seeing entire tech and video game industry collapse once the Saudi/VC money investment money dries up.
You love to see it. Looks like Blizzard is laying off a bunch of trannies today as well.
>Fall guys servers shut down after the FFXIV fame pass ends >month or two later XIV launches Fall Guys minigame in the Gold Saucer >massive influx of XIV subs
Yoshi-P stays winning.
That's what the frick they get for making everyone pay for costumes after it went F2P and not giving the paid players premium currency daily. Get fricked.
Shartnite gave (maybe still gives? idk) free vbucks and shit daily to anyone who got scammed after their paid survival game became a free to play zoomer daycare center.
The costumes were all free in the beginning so long as you played and grinded (the grind wasn't even bad either) also because Epic gives free vbucks to Fortnite players that had the StW mode for life. If Mediatonic can't follow suit while being under Epic then they can frick right off.
the game is pretty good, but the devs are moronic.
they had the opportunity to make a MXC version of Trackmania with a level editor, etc. But instead they went full moron and only released a limited number of maps on rotation that got boring quickly and added in shit loads of paid cosmetics.
Fall Guys has a level editor and weekly featured user maps listed in the game modes. The users suck at making good maps, but also they'll frequently feature old especially shit maps because they naturally have more plays/likes than recently revised versions, and they perform minimal vetting.
Last time I heard about Fall Guys was that the devs took their sweet time to add only a few maps after many months of no content and between these there were team based ones that everyone and their mother hated at the time.
I guess nothing will change
>laid off the team
lol
my gf is a 3d character artist on fall guys, around 20 or so employees' were laid off in a team of several hundred; one artist and one level designer but the rest were support, QA etc - that's it
obviously it stings having to tell people they no longer have a job through no fault of their own, and my gf is marginally upset - but they were and still are heavily overstaffed
why does a shitty indie game need several hundred people for Fall Guys of all things? Was your "GF" actually hired for art or to take lunch breaks every 5 mintues and refill the breast milk fridge?
bro thats the average head count of a tech company
i legit think people are just so used to hearing valve having like 300-400 people when thats a COMPLETE anomaly
Well they weren't exactly smart with it, imagine paying billions of dollars for exclusives for your storefront and free games to attract users and no one buys anything and your store is basically a marketing blackhole.
I fondly remember working with my teammates to make sure cheating shitters like you lost the team games and couldn't ruin the finale for everyone else.
I'm getting a REALLY bad feeling that their new publishing branch is shitting the bed as well. Especially with how they've handled Alan Wake 2 so far for Remedy.
I'm going to be so fricking livid if Epic completely fricks up Ueno's chance for his game.
What ever gave you that idea, anon? I wouldn't be surprised if they shutter their publishing division after Alan Wake 2 bombs and quietly cancel Ueda's game.
Mediatonicgay here. Here is basically what happened. >Get an unannounced meeting invite with Tim >It's a prerecorded video >Says that he is laying off approximately 42% of Mediatonic >Apologizes, says it's his fault how we got in this situation, etc. etc. >He still keeps his job though, but it's his fault >Says within the next 30 minutes you will get an email saying if your job was impacted, followed by being locked out of your work computer and escorted out
I kept my job but what a prick
>Unity shits the bed >UGGGGHHH THATS IT LETS ALL MOVE TO UNREAL AT LEAST THEYRE THE GOOD GUYS >all this recent news
Fricking LMAO
This industry can get fricked.
This doesn't really affect how practical or not UE is for independent developers. Devs have continued to use UE and also have completely avoided the EGS even after Epic started their exclusivity program.
>Apologizes, says it's his fault how we got in this situation, etc. etc. >He still keeps his job though, but it's his fault
this is why I think this story isn't bullshit because this is exactly the kind of thing tim would do, he's an insufferable talker but not walker.
Expertly planned timing by Tim to strike when the masses with goldfish memories are already fatigued on talking about game industry shit, and there was a currently an upswing in good will happening to offset this announcement.
Kneel.
epic really is a one hit wonder with fortnite isn't it? >try to make a copy of steam >waste million giving free shit >still cant get a userbase >buy a studio with a popular game >close studio >allow NFT games on the platform as a frick you to the competitor >backfires because there isnt a single game there that work and everyone who doesnt care about NFT hate you for it >fortnite is probably reaching the end of its popularity and the infinite money will stop
NFT games on the platform as a frick you to the competitor
EGS is now as much of a shovelware shithole as Steam since Timmy opened the floodgates and allowed cryptotrash.
Actually the only reason why Epic is downsizing is because the epic vs apple lawsuit screwed them over and burnt bridges. They were printing shitloads of money off fortnite on apple devices but since that got banned, they lost a massive revenue chunk and apple users would just not play fortnite and moved on.
Isn't iPhone 15 supposed to be a "real" gaming phone, too? Must suck for Sweeney to kick up dirt right before that released, otherwise they could've cut a deal with Apple for something
Why approach your business and relationships intelligently though when instead you can REEEE to a bunch of children about MUH DEVELOPERS and MUH 12% and MUHNOPOLIES and think they'll give a frick.
How many sad homosexuals to this day cry about getting their precious Fortnite back on iOS whenever he makes a tweet, no matter the subject?
HE'S AN ACTUAL moron and because he owns the company, the board can only just sit there and justify or entertain his dumb as frick idea.
>Managers do nothing! They are useless!!
That's what happens when you have a bad manager.
Good managers have been keeping the company in shape and you guys don't even appreciate it.
It's the same for IT department. People thinks that they are not doing anything when there's no IT issues, but they have been maintaining the equipment to keep it from having issues.
>It's the same for IT department. People thinks that they are not doing anything when there's no IT issues, but they have been maintaining the equipment to keep it from having issues.
no one fricking cares rakesh, now take over my screen and fix salesforce for me while i frick my secretary
>fortnite reaching the end of its popularity
moron. the game is still crack for children. after one gen of kids moves on, another takes its place. that's like saying "roblox will die for sure!"
what a stupendously out-of-touch statement, holy frick.
the rest of your post is generally correct too but i suspect you were just parroting things you heard other people say.
>lists four games that still have ginormous playerbases
holy shit you're trolling, no one is this impossibly moronic. just because it's not the newest FotM doesn't mean it isn't making money anymore.
DOTA and PUBG especially. again, you're out of touch.
let me guess, you are one of those morons that think a popular game cant die, ever heard of WoW or overwatch?
>hurm, you didn't say this, so i'll just make something up and pretend you said it so i can argue with myself!
fortnite has not changed its formula at all and didn't remove important content or lie to its playerbase. it isn't comparable. kids just like collecting skins and bright colors. have a nice day.
holy zoom zoom, there are hundreds of games that were insanely popular and died, just like social media or even software. Things only last until something better comes along, but you are too young to know that
that's literally not what i'm arguing you mongoloid. my statement was "fortnite isn't losing popularity yet" and you twisted it into "it will never die" and then proceeded to cite four games with stable playerbases as evidence as to why i'm wrong.
the statement i made was OBSERVABLY CORRECT as the game has persisted for six years. after one gen of fortnite kids grew up, another took its place. i didn't say it would be like that forever.
when you inevitably have a nice day, i hope i'm the last thing you think of. holy shit, what a stupid person.
LITERALLY NOBODY IS ARGUING LMAO you are literally MAKING UP SOMETHING TO BE MAD AT WHAT
Unreal engine.
Epic is an engine company that makes games for kicks/to demonstrate their engine. It's been this way since the original Unreal.
Hell ZZT is just a game engine disguised as a game.
just played today with my sister (online, she lives abroad)
surprised they added a mode where users can create stages, that is what they added right? didnt read closely, but the user created stages were pretty cool, if lacking proper ("competitive") matchmaking
I'm happy I played the shit out of Fall Guys from launch to its exit from Steam. Great game but it was never going to last forever. Shame how it died but oh well
Always thought the idea of fallguys interesting. But they fricked up. They released big maps instead of focusing on small mini games like Mario party. This led to drip fed content..not to mention the only way to get things now was to buy it. And the grind was real.
Good frick that annoying garbage.
what's wrong with it? games with gameplay too scary for you?
>baby's first battleroyale-like
nah I'm good, hun
>anon thinks any battle royale isn't a baby game
good grief.
Trannies ruined the game, as in literal transexuals from the speedrunning community, just visit the discord which is the only way to guarantee teammates that are not AFK. You had actual groomers competing against children playing on PS. I wish I had never gotten this game.
I did manage to win but I had to put more effort into it than any other multiplayer game I have ever played because you are competing against people with genuine mental illness whose life is this game.
This is sad but true. Playing the custom maps with just friends is still fun though.
>You had actual groomers competing against children playing on PS. I wish I had never gotten this game.
>
>I did manage to win but I had to put more effort into it than any other multiplayer game I have ever played because you are competing against people with genuine mental illness
The frick did you play?
This game is a fricking speedrun. It barely matters who you are playing against
Yer Mad cuz he is right. Go shill your pansexual gay game elsewhere
t. contrarian
found the fortnite homosexual
>Buy game that was doing fine on it's own
>Lay off the staff to cut costs from your own failures
>Game will no longer be successful without the original staff
>Lose more money
Truly the height of buisness acumen
Nah the game was falling off anyway the team couldn't keep up with updating the game
They had no problem before becoming F2P and exclusive to EGS, they had a cycle of about 6 months of extensive content and their battle pass that was not purchased, and no problem, then Epic bought them, and tried to change the counting cycle and duration of the pass, to the point that now it is a monthly pass with fewer levels, and there are no longer themed passes, not even like Fortnite does
Fall Guys was not to make content as often as Fortnite, if not at its own pace.
So no, Epic killed Fall Guys
The game was pretty fricking dead before it too, it was only kept alive by Playstation Network because the game was free on PSN. 3 months after launch the player count dipped to 3,000 peak players on Steam and then sunk even lower. You could only play this on PC and PS and the game really sucked, took me 30 hours to start winning reliably. Imagine if someone made competitive Super Mario and you had to beat Cosmo and Narcisa plus every assorted AGDQ troony every god damn time to advance, just miserable.
In that case, let's just say Epic was the last thing to kill Fall Guys
>They had no problem before F2P
Yes there were problems before, the game was at a low point when Epic brought them and many thought it could revive the game but clearly it didn't work out
>fall guys
>game was falling off anyway
pottery
It's amazing that people respect Managing Directors/CEOs and executives in general. I genuinely think they must have had zero exposure to them in real life. They're overwhelmingly incompetent and if you're lucky they have an extremely vague idea of how the business they're in worked like 20 years ago.
The amount of times I've been in a company and this has happened
>Long time executive retires, company not doing well
>New CEO comes in, promising to 'transform' the company
>Poor understanding of the business, lays off critical/experienced staff to 'cut costs', assumes many projects/departments are much more simple than they are
>Company implodes because they got rid of the people who had the expertise/experience and now the service is terrible/projects suffer in quality
>Everyone in the company knows this is happening, but the executives don't believe them
>Spend a huge amount on 'consultants' who will take 6 months to tell you what the employees was saying was true, but now it's too late to fix it
>Business does badly, either gets sold on again and absorbed or goes bankrupt.
>Executives jump ship, immediately get a senior role at another company and the process begins again
I have seen this personally first hand three times and known others it happened to. The idea that business execs are intelligent talented individuals is so fricking laughable and divorced from the reality. Even look at Facebook, that Metaverse shit is more of the same nonsense of a guy in charge with no fricking clue and no one to tell him no.
Ok but are you CEOing $10K a day?
AWARE
this is categorically false, ceo's are actually incredibly good at their job
its just that from their point of view the job is about talking to shareholders and not actually managing the company
they're not idiots, just actively parasitic
Idiots with more money than brains getting schmoozed by an active parasite.
Truly we live in a society.
Cool it with the antisemitism
The problem is starting from
>Long time executive retires, company not doing well
One common thread in these circumstances is that people tend to hate the guy who starts implementing changes without understanding that “keep things going the way they are currently going” is nowhere near a viable alternative. Twitter and Unity have both gone through this, and we all laugh at the incompetence that drives their wildly unpopular changes but ignore the fact that the financials say they were losing $8 million a year and nobody was gonna keep pouring money down that hole without the promise of major changes.
Twitter is losing more than before, not less.
Unity STILL isn't making money, and its stock has been free falling since the moron announcement earlier this month.
You are describing exactly what he is saying, some bonehead comes in and makes a lot of changes to "save the company" and just ends up killing it faster. Now to be fair, no smart person would come in to either of these in the first place, so it makes sense only the morons would try to step in to a shitshow like this.
fake it until you make it anon. make it crash and burn, anon. idiots have jobs hiring idiots who can promise to thread a camel through the eye of a needle.
if you can be personable instead of skilled, you can get anyone to give you anything,
>It's amazing that people respect Managing Directors/CEOs and executives in general. I genuinely think they must have had zero exposure to them in real
People here still praise gayben
>lays off critical/experienced staff to 'cut costs'
I’ve seen this happen in healthcare for the simple reason that the skilled veterans are being paid higher wages than the shitty do-nothing employees. Some idiot CEO looks at a spreadsheet and lays off the people being paid the most (the best employees).
Upper management sits on their asses while actual staff members are running the floor. Old, lead-brained boomers.
Yep we don't live in a meritocracy, it's just rich kiddy morons ruining everything.
But enough about Microsoft, let's get back to Epic
>Buy game that was doing fine on it's own
It was clearly a decent success that epic bought if for no other reason to try and keep the Fornite kids in there ecosphere instead of steam
Basically they Googled them
Capitalism, it's good for you!
Unironically it is yes. Now go jerk off to AOC some more
back to
thirdie
owner of fallguys had that payday tho
Do people really trust that timmy doesn't want a monopoly when he pulls this kinda shit?
The dusk dev literally called him out a few days ago and now this happens.
No, nobody does. that one homosexual who worked at coffee stain pretended thats what he believed but hes since been fired. Id hazard to say its likely a major contributing factor to noone adopting egs and the general vitriol around it. They had fricking final fantasy 7 remake exclusivity and noone fricking cared, you cant say its as simple as subpar services, goysloppers on PC will play call of duty on the world of warcraft launcher, theyll play valorant on the league of legends launcher, people have to hate your fricking guts for a grandslam to foul out as a dud
I don't hate EGS on principle, but I refuse to put money into it because Epic has a very, very long history of canning projects when they decide it's not working and this would have already happened to EGS if not for Sweeney's absolute stubbornness, which isn't going to last forever. That store is going to die and anything anyone spent on it is going to vanish into the aether
Personally, what mainly keeps me away is timmy himself, frick that worm. It helps that the store is also complete shit functionality-wise, randomly deletes games you own, and has serious data leaks on the regular.
Tweet or post from the Dusk devs?
I wanna hear what they said.
https://twitter.com/DUSKdev/status/1705948957233299948
Man, of only it were relevant to the situation. Duskdev is a fricking moron, Tim was right, and this has nothinng to do with it.
I hate you god damn commies.
Dusk is good, though. Gotta get around to playing iron lung.
This is pretty normal business practice, companies are often bought and then scrapped for parts like this in every industry. Just look at instant pot. Gaming companies are just investment vehicles at this point.
Are the big shareholders dumping? Very likely they sell out high, then intentionally tank the value, and buy back low.
Are you fricking moronic?
it's like EA all over again
Capitalism is truly the best method of allocating resources
>doing fine
it was already in decline. it briefly got a few players back with season 2 but it didn't debut with a level editor or literally any way to keep the game that had like no content at launch interesting so of course it immediately ate shit.
it had a chance but they bungled the post-launch window about as hard as they possibly could've. the team was microscopic, so of course the epic buyout was enticing. the game was doomed with or without it though.
this isn't reddit, gay. you can just appreciate the joke without saying "take my upvote, gentlesir!"
172.24.0.1
Surprising because I thought this was another money printer for them.
Who still played this, it was fun for the first month or so thoughever.
My son would be devastated if the game went offline
alphas love fallguys
I unironically love this game and would be sad if it got shut down or got even worse than it is now.
A lot of kids
It's only been on Xbox for awhile, idk I still haven't played it. Whatever players are left will quickly flee the sinking ship
Thanks again Phil!
My wifes son
I started playing it too late but got hooked and thought it was really fun. Enjoyed it a couple months before they sold out and ended up dropping it quickly.
I liked it a lot and played it for a while after launch
I stopped when it went F2P and implemented some absolutely shit-tier monetization tactics
I put over 700 hours into it. Quit after it went free to play because it became insufferable to play progression wise
I wanted to play it a few months ago but noticed it was an EGS exclusive for some reason, I remember it being on Steam.
My main issue is how random the content dumps are. It's either half a year season pass or a month or two. Also winning doesn't matter unless you want gold skins.
The reason it stopped being fun was because content was being added too slowly early on. After a few seasons a load of content built up so it was fun to play again, and recently they finally added a course creator and the ability to just play with any number of friends for shits and giggles.
the most annoying streamers on the platform
They sold out
>WAAAAAHHHH HOW COULD EPIC DO THIS TO THE INNOCENT israeliteS WHO SOLD THEIR BABY TO THE HIGHEST BIDDER
They sold out, groomer homosexuals got what they deserved.
Karma will always win in the end.
The industry is healing.
Prepare yourselves for a golden age, men.
pic related didnt load
groomer freaks
Damn, gay ppl like video games too? How truly awful
tell me what your shit licking aids fetish has to do with playing a video game? we dont shove pussy and dick insertion in your face as “straight pride” month
the only things gays have done that makes sense is add a shit smear to the rainbow flag to symbolize what their ideology is all about
You /misc/ are a contentious folk.
kids aren't gay until (You) diddle them. diIate gayet
are you blind pajeet?
>How truly awful
Indeed
Can't wait to go back to throwing you off roofs
we don't want your homosexual flag in games. don't you get it you gaslighting troon?
damn, must suck to be you then.
yes
No need to gaslight MAP
>Good Egg
>egg, as in "you're so far in the closet you don't know you're in the closet yet :)" groomer term
Not even trying to hide it, huh.
I will never not laugh that black and brown are considered genders so they can grift poor people into being part of the alphabet mafia
Thats...not what that means at all. They arent strictly sexuality or gender flags you moron, theyre identity flags. If youre gonna shit on things, at least know what youre shitting on anon.
You're a huge fricking homosexual that gets his opinions from youtube algorithms. Please now explain to me how much you care about women's sports.
So nothing of value was lost
>seething this hard because the game didn't remain a steam exclusive
I can't imagine being this loyal to a corporation.
Yeah instead they pulled it from Steam completely and forced EGS integration
Amongians, we keep win!
It's absolutely insane that a flash game from 6 years ago is still going strong despite releasing just 2 new maps and a couple of cosmetics since release.
A flash game that wasn't even successfull until it randomly was years later
Probably because it's an easy game that anybody can pick up and play. That helps with a game's popularity more than anything. Also having cute characters.
ඞ
same reason SS13 and TTT are popular, give players all the tools and make the focus of the game on player communication/imagination/role playing/lying and it'll have a lot of replayability
Cancerous memes will ressurect a corpse if given time.
>try this out on steam shortly after it was available, and before it exploded
>servers were shit, gameplay was basic, friends and I concluded game was awful, and not going anywhere
>few weeks later it fricking explodes globallyfor some reason
Maybe I just missed something, but it was so jarring to dismiss the game because it's awful servers only to see it become a huge hit shortly after.
Complaining about server issues is about the most moronic thing you can do when judging a game.
when discussing a multiplayer only-online game that has precision platforming and timing, though?
Yes, fixing servers is the easiest thing to do, fixing gameplay mechanics or other design elements takes a lot more effort.
Varies wildly depending on your game and networking model.
People stuck in their Home because Covid + Massive streamers and youtubers shilling.
The TF2 social indies. Its timeless legacy will live for ever
I still remember the Ganker threads. It was very fun, a shame that now you need an account for that shit.
>laid off
They got paid for being mid then? Okay.
Lol the game who would go months without providing updates, what did people expect?
>Buy company
>Lay off everyone
Why?
They're essentially buying IPs. The team is not needed.
epic has their own teams and essentially bought the successful IP
cut the extra fat, not like fall guys needs extensive developers for a deathrun toddler game.
that's what they get for allowing themselves to get bought by Epic
>FOTM game devs laid off
wow didn't see this one coming
Good, it was a shitty, infuriating game right after it lost its FOTM status. It became a den for troony speedrunners.
All they had to do to make the game better was to enable rewards for the top 8 players so the game was laxer and more casual friendly but no, they decided to go F2P and make crowns and therefore winning completely pointless. You want a costume; you pay for it.
Piece of shit game live service game, rest in piss.
Mad cos bad
>make a game
>sell yourself to corporation
>they kick you out
LOL
There was clearly a problem when stumble guys were getting actual update more often over fall guys
Was fun before ebin bought them up and made rewards way stingier.
It sucks because there really aren't enough good online party-style games, I just wanna play silly minigames with friends and/or strangers, why's nobody cloning Mario Party?
Pummel party is pretty good but the game can be a drag
>Oh no a cringe game that fell off years ago!
>fall guy
>fallen
it wasn't supposed to be like this
>become exclusive to the epic store
>die
weird how fortnite makes $9 billion a year tho
guess fortnites just better?
That actually is a big problem with EGS. Most of the people just go there to start up Fortnite and don't bother looking at the other games.
>Make your name on Steam
>Sell out to Epic
>Pull your game from Steam
>Have to shut down
Dis 100%
Fall Guys got traction thanks to it being free on PS Plus when it released, not thanks of Steam.
Probably a pretty good business move considering Mediatonic is completely incompetent. They're like the 343 of Indie games where they just stumbled into one frickup after the other.
Mediatonic is a completely garbage company who spammed shovelware releases for years until FallGuys accidentally worked, it's no surprise they were unable to properly maintain it or release decent content for it.
It feels like they had no fricking idea how their own game worked with how slow updates were lmao, what the frick were they doing?
their excuse was that they wanted to take their time to release polished stuff, but the updates were horse shit so i have no idea what they were polishing
they didnt realise that this sort of zoomer game lives and dies by how quickly new content comes out, you can go through the entire map rotation within a couple hours and then it starts to get stale
Same thing happened with amogus, its been two years since their last map. Goose goose duck puts out a new map like every couple months.
these kinds of devs are so fricking weird
>make iconic new game with minimal content
>entire playerbase is all sitting around expecting dripfeed content of a newmap/mode every month or so
>it doesnt fricking happen
>copycats come in and make lesser game but at least understand players need updates and new shit to do
same shit happened with duckgame
how do you have such good ideas and then frick it up so monumentally
No clue, most all the maps in mogus were added BEFORE they blew up in 2020 by the way, with only a single map added since then.
It's like they get super popular and then just freeze up, you see it happen all the time.
I remember when baldis basics was HUGE and the dev sort of just sat around and put out new versions with slight changes instead of making sequels like FNAF did.
To be fair among us came out on 2018 and had only 30 players before it suddenly blew up 3 years after. By then the dev team moved on. You can't just hire on randoms and create the infrastructure to update the game frequently from the ground up. They didn't know if it was just a trend or if it would stay big.
This honestly seemed like the easiest game in the world to expand upon once it started gaining popularity. How hard is it to sit a team down and make maps?
>devs make successful game
>buy studio
>game dies down
>FIRE EVERY SINGLE DEV
This is idiotic. Just give them a new project to work on. They were clearly talented enough to make a flavor of tje month hit.
The game won't die, moronos. The port to Unreal Engine has been completed, they don't need the Unity team anymore.
they talk that the game will lose people who work on it, people who were well involved and with the replacement the game will not be the same
also
>The port to Unreal Engine has been completed
proof about this?
>Proof
Just wait a bit, they'll announce it soon.
I know you're bullshitting but I've been thought they needed to port this shit to Unreal the second they got bought. Unity sucks dick, Unreal would scale better to Switch, and more recently they wouldn't get fricked over by Unity's antics
>quiet release
>becomes insanely popular thanks to takeshi castle style assault course
>people literally begging for new content
>no new maps for months
>new maps suck
>goes free to play
>moves to epic
>is forgotten
not surprised really
They made way too much money way too quickly for any actual effort and development time to be worth the effort, they won so there was zero reason to improve
this. you get what you fricking deserve. selling out to chinks was the first strike, then going f2p with israeli mtx was the final nail in the coffin. good riddance, moronic greedy devs who squandered a good thing.
I still remember how literally all the hype and anticipation for what was to come evaporated when Season 2 dropped with a whopping four maps.
God Medic is hot.
Four maps sounds like a lot, what am I missing here?
About 6 minutes of gameplay if you played em back to back
Does a map mean one elimination level or an entire game of different ones?
I knew the game was dead when they announced that update where custom maps would become the norm
>become successful
>sell out anyway
Why the frick did they do this? I'd understand selling if your company was dying, but they sold out while fall guys was still huge.
>but they sold out while fall guys was still huge.
Their game was mainly popular because it happened during covid. If anything it was the perfect moment to gainmaxx from the sell.
They probably figured it was a hit, and wouldn't stay that way so it was best to just seize the moment.
Rocket League and Fall Guys both did this. I imagine they looked at their own numbers and decided they needed the Fortnite audience to survive long-term. They are both garbage developers full of troony worshipping homosexuals.
It's just the same story as every single EGS exclusive.
Doesn't matter if you have a strong IP (like borderlands), or are some indie who got lucky and hit it big (like Fall Guys). You either see your numbers plateau, or know you have a turd of a game between your hands, and here comes timmy tencent offering you more money than a real launch would probably get you since your game is bound to be a flop, so you just take the check and bail. I'm surprised the leads at mediatonic didn't jump ship after the sale.
LET THIS BE A LESSON TO ANY AND ALL GAME DEVS. EPIC WILL SHITCAN YOUR STUDIO THE MOMENT YOU DON'T LIVE UP TO THEIR UNREALISTIC EXPECTATIONS.
THERE IS NO "EPIC FAMILY" YOU ARE GOING TO BE TOSSED OUT WITH THE GARBAGE. NO SECOND CHANCES. NO NEW PROJECT. GO FIND A NEW JOB BECAUSE YOUR STUDIO NO LONGER EXISTS.
>THERE IS NO "EPIC FAMILY
There is an epic family. Its just people AT Epic not owned by epic.
I do wonder if this is going to start to wipe out the free EGS money they keep throwing around for exclsivity
>free season pass when they went f2p
>completing the pass gives enough points to buy another pass
>hop back in to do a full pass if the new season looked fun
>save the points to do it again later
>got about 100 hours out of it
its been fun and ill be sad if its really over
dont give a frick that it fell off. it was a special kind of fun to either absolutely destroy 12 year olds or rage when theyd frick me over
More importantly, freighttrain got laid off
>make gorillions of dollars for your employer
>don't share in the profits
>get fired
Let that be a lesson to all wagecucks
>make a fun little game with your small team
>it becomes popular
>incredibly popular
>you make a lot of money with it
>could have easily financed a new project or two with the profit all while ensuring that the people in the team are well paid and fed
>sell yourself to Epic instead
>they make you go free2play and force you to work on cosmetics and small updates for Fallguys instead
>game falls off like every FOTM title
>barely over a year later Tim fires most of your crew
What do we learn from this?
And the devs in the small team are now well off. I guess the lesson is to sell out?
Implying any dev lower than the top brass saw a single fricking cent from either the early popularity or the ebin buyout.
This.
Epic probably paid them a flat fee and then after that they just become salaried employees with the vague promise of maybe getting some stock options or something in another decade of hard work.
None of them would have been making nearly as much as if they had just stayed separate from some big corporation. Its the entire reasons corporations buy these things out in the first place.
>>make a fun little game with your small team
Mediatonic had like 200 people
It already fell off when they sold it that’s why they sold it in the first place
>over 300 employees
The real question is how the frick does that game need 300 devs, and thats not including marketing and publishing teams that work at epic, but 300 people supposedly making new content?
No wonder they are seeing lay offs.
They stop creating officials levels and user have to make content now lol
Man, I played Fallguys recently and I was left wondering what the frick happened to it. Everything was worse and like everything is user created now and its the same types of maps. It's happy wheels all over again!
Supposedly the switch happened. They had to cut off dozens of maps because they ran like shit in there, forcing everyone to just play the same 3 maps.
Listen, I love my switch but I know it isnt a powerhouse of any kind. Were that desperate for more players?
> Were that desperate for more players?
Of course they were. Game was in a sad state before the Epic buyout. If anything, Epic buying it and making it available in more consoles was a good thing. Mediatonic is to blame here for the slow-ass updates.
I don't understand how they have like 6 studios in the opening slash screen and no one at any of them is making any levels in the creative suite they made. What the frick?
Not exactly true, the only maps that ran like shit on Switch were the two race rounds introduced in space season for using a billion thrusters. Beyond that there's no real rhyme or reason behind the vaulted rounds, probably just random shit breaking as they add more stuff. If I recall correctly the game isn't particularly well made under the hood.
stumble guys the shitty chinese knockoff is much better and it shows, they fart out new games and maps like its nothin and it runs on phones
the biggest offense in fall guys to me is the fact it has a FOMO battlepass.
it's a fricking party game. it's something to hop on with your friends maybe 1 or 2 times a week. it's not a game to sit there grinding for hours like a fricking job.
also, why the hell am i limited to playing with only 3 other friends? So many times I'd like to use this as a party game but only 4 players max is extremely small. A game like among us can do 10 or more.
You can host private servers though
that gets rid of the chaos of having 60 players. having that many players is like half the fun. only having 5-10 players isn't a great alternative.
oh and forgot the other worst part, the insane amount of useless downtime.
you finish an event, and then it's like 2-3 mionutes downtime of useless loading screens.
finish event -> sit through elimination animation -> sit through event carousel (that doesn't even show what event will be picked, it's literally just fake) -> sit through loading screen -> sit through the new event intro which sometimes hangs for 1+ minute
why the frick does it not just load the next event while the current one is going? so you can kill your game to cater to RAMlets?
Aren't they supposed to be doing a collaboration with FF14 soon? How is that gonna work now lol?
The collab battle pass has been happening for like the past three months
they started the FF14 pass like a month ago
A lot of morons here. The game isn't ending. Epic has their own developers to continue updating the game. Remember, Mediatonic were the morons that had no clue what they were doing after the initial success and took ages to get more maps out. I'm not convinced this is another case of a big publisher running the game to the ground. I feel like the original devs got lucky and weren't really adding much after the purchase.
That's even worse. They literally booted the people who made the damn game so they can have all the control and not have to pay anyone else anything. Wonderful.
Sometimes a useless dev has a good idea but wastes the potential. Fall guys could have been the next Mario party. Instead it ended up being shovelware.
>buy fall guys
>no fricking content
>moves to egs so i need a fricking epic account
>gutted
WOW THANKS TIM! THANKS MEDIATONIC! rocket league next!
Rocket League's lead producer (Vance Matrisciano) got fired, alongside a large portion of the team - QA included. Game is getting sunset, sir.
Oh no. I'm sure pic related is devastated that he can't play Fart Gays on his Playstation 4 anymore between sweaty yoga sex sessions with his new sweetheart from the ground up.
>Look up Mediatonic
>Logo looked familiar
>Realised they made Murder by Numbers
I liked that game.
It's apparently also the only other game they've made, and it's basically a Picross Visual Novel.
the picross in it is good. the everything else in it is fricking awful
There's like only two puzzles in the whole game that use a 20x15 grid too.
I liked the story but there was too much jumping the gun and coming to conclusions without gathering all the evidence.
They made a point of that fault in the early story because it made sense, but it didn't make sense in the last story.
I thought they were the people who made Ultimate Chicken Horse for some reason but nah they made all kinds of stuff, including Hatoful Boyfriend the pidgeon dating sim and an assload of web games.
https://en.wikipedia.org/wiki/Mediatonic#Games_developed
>make shovelware/mobile/web games for 2 decades
>gradually work their way up to larger titles
>finally make a hit
>immediately get bought and killed
Grim
I had my fun with the game, but "vaulting" curbstomped it. You could play solos all day and only see a handful of levels.
They even started using really basic user-generated level tools to make levels.
Huh, I always assumed the game was doing well when I saw it getting ported everywhere. That's too bad, I thought it was a nice game for kids.
I lost interest when matches were reduced to 40 players instead of 60. 60 was more chaotic in a fun way.
Honestly, I care way more about Epic divesting BandCamp.
This type of failure and incompetence is interesting.
This was clearly a great idea, but it was made by a team that wasn't worthy. Can't blame them, like the team that made golem, they were basically a mobile game studio that didn't have the experience or specialization to update frequently.
It's not like every studio can pump out content like fortnite. It was pretty sad to see them just flounder what they had.
At the very least maybe epic can do better by assigning some experienced unreal engineers.
It really was such a waste. I loved playing the game with friends for the first few months.... then they just never released new maps or at least they did way too late.
I dont understand what the frick were all their employees doing for the first few months?? How were they not in overdrive pumping out a new map like at least once a week. It cant be that hard surely. Instead they were like "hey our game is doing big fricking numbers lets ride this wave release content quickly and become THE party game" "oh yeah thats cool maybe later idunno"
I don't think they had any experience with games receiving post-launch content before, or realized how big their mid-pandemic-summer launch(free on PS+) would end up being.
So they may have originally expected they'd just maintain servers, and maybe make new content way later. Mario Kart does fine with just 1 set of levels a year right?
its makes too much money, just follow the money, its not over not even close.
i am too close to marbellous upper for that to happen.
>We want the Latinx audience
Someone at Epic really likes that guy.
>ask my mexican friend about this guy
>oh yeah, hes like a big deal to my parents but most kids dont really know or care
so some genX mexican got into epic games
he's probably a chicano
This character is like the equivalent of Fonzi getting a costume
>Fall Guys
>guys that made it take the fall for financial failures
Kino
How prophetic
EGS – where games go to die
>Timmy killed it by delisting the game on Steam.
No shit.
KYS, Epic/Anti-Steam shills
My sourceless tweet crop beats your sourceless tweet crop. Get bunked, moron.
I really hate how gaming "journalism" has devolved in to "trust me bro" tier tweets with vague statements about something happening in the gaming sphere. This "trust me bro" tweet is then repeated ad nauseam by every blog site for the next week.
I really hate how homosexuals here browse and post shit from twitter
It's not just gaming journalism. It's everything. Everything. Formerly at least semi-reputable have degraded to the point they're reporting on tiktok videos and tweets, "sources familiar to the situation/experts say", and clickbaiting up their titles so you have to load the article and see ads their userbase doesn't block ads to know what the frick they're talking about.
I'm sure you've seen it. An article title that a few years back would have been "Call of Fear: Terrordrome E3 trailer" has turned into "Terrifying new horror game teased at E3". All these infowars-tier that's where I first saw this format titles where they go out of their way to make you open the article to even see what they're talking about because they think you won't open it if you can see the name.
Fricking hell.
*Formerly at least semi-reputable outlets
What they should had done:
Keep crowns as the only currency to get costumes.
Add rewards for all top players so there is less pressure for winning, this is a casual game, making it overly competitive was a mistake.
1st place gets a crown, the rest get shards according to how they qualified so even new players can still get a costume over time.
Have an option to buy crossover content, taunts and other stuff with either money or crowns, the Nightmare Before Christmas event was a perfect example of how this should had have been handled.
Continue with themed seasons and crossover events.
Make small minigames like sweet thieves every now and then.
Instead removing crowns entirely removed all incentive to play the game at all.
Hard to say if this will kill the game, the original devs were not that talented, would be like replacing 343i for Gearbox, sounds bad but 343i sucked already.
>Seeing entire tech and video game industry collapse once the Saudi/VC money investment money dries up.
You love to see it. Looks like Blizzard is laying off a bunch of trannies today as well.
There won't be a collapse. You'll just get all the horrible gacha and gamba shit that you deserve.
There's a FFXIV collab coming, can't shut that shit down yet
>Fall guys servers shut down after the FFXIV fame pass ends
>month or two later XIV launches Fall Guys minigame in the Gold Saucer
>massive influx of XIV subs
Yoshi-P stays winning.
He literally never stops winning. Emergency services have already been notified of Barry's impending suicide.
That's what the frick they get for making everyone pay for costumes after it went F2P and not giving the paid players premium currency daily. Get fricked.
>premium currency daily
why do you deserve an infinite payout for a 20 dollar purchase
Shartnite gave (maybe still gives? idk) free vbucks and shit daily to anyone who got scammed after their paid survival game became a free to play zoomer daycare center.
The costumes were all free in the beginning so long as you played and grinded (the grind wasn't even bad either) also because Epic gives free vbucks to Fortnite players that had the StW mode for life. If Mediatonic can't follow suit while being under Epic then they can frick right off.
>They all laughed. They all laughed at me. Well, who's laughing now?
Everyone is laughing at Godot now that some senior devs scrutinized its internals.
>senior devs
you mean the nodev with zero projects and a github blog with 1 post?
Absolutely banger game for that first month it came out before everyone forgot about it, you can't deny
jeez it's just a fotm game, what is there to do for it anyway
the game is pretty good, but the devs are moronic.
they had the opportunity to make a MXC version of Trackmania with a level editor, etc. But instead they went full moron and only released a limited number of maps on rotation that got boring quickly and added in shit loads of paid cosmetics.
Fall Guys has a level editor and weekly featured user maps listed in the game modes. The users suck at making good maps, but also they'll frequently feature old especially shit maps because they naturally have more plays/likes than recently revised versions, and they perform minimal vetting.
All according to plan. Welcome to the gold saucer.
Last time I heard about Fall Guys was that the devs took their sweet time to add only a few maps after many months of no content and between these there were team based ones that everyone and their mother hated at the time.
I guess nothing will change
>laid off the team
lol
my gf is a 3d character artist on fall guys, around 20 or so employees' were laid off in a team of several hundred; one artist and one level designer but the rest were support, QA etc - that's it
obviously it stings having to tell people they no longer have a job through no fault of their own, and my gf is marginally upset - but they were and still are heavily overstaffed
why does a shitty indie game need several hundred people for Fall Guys of all things? Was your "GF" actually hired for art or to take lunch breaks every 5 mintues and refill the breast milk fridge?
>Indie
Not the beaners!
One month until fall guys but anime
nice Dragalia Lost footage
I'd be all over it if it didn't look extremely jank
this looks worse than Fall Guys
That's because it's a bonus game mode inexplicably tied to a fighting game.
They should've just made this its own thing.
It's free to download.
Oh didn't know that well that's good
I'm waiting for this one.
?si=e8tZ086K45bjYjfU
yea, like this, honkai impact 3
>16% of Epic employees = 900 people
What the FRICK. How the frick does Epic have that many people working there.
bro thats the average head count of a tech company
i legit think people are just so used to hearing valve having like 300-400 people when thats a COMPLETE anomaly
I liked the game, but when it did the EGS thing I uninstalled and never looked back.
literally rent free
Nothing to do with it being paraded everywhere, sure moronkun.
crazy the fortnite money is already running out.
Well they weren't exactly smart with it, imagine paying billions of dollars for exclusives for your storefront and free games to attract users and no one buys anything and your store is basically a marketing blackhole.
Remember when in the 2010s, EA was on a spree of buying studios and then killing them off for no reason?
Why do companies do this shit?
5 dimensional business strats
game was only fun in season 1 before EAC
I fondly remember working with my teammates to make sure cheating shitters like you lost the team games and couldn't ruin the finale for everyone else.
you remembered wrong or you're lying like a homosexual, because you were powerless against anyone with half a brain using cheats to fly
no cheatgay has half a brain
̶w̶h̶i̶l̶e̶ ̶i̶m̶ ̶n̶o̶t̶ ̶s̶o̶ ̶p̶r̶e̶t̶e̶n̶t̶i̶o̶u̶s̶ ̶t̶o̶ ̶c̶l̶a̶i̶m̶ ̶i̶ ̶a̶m̶ ̶p̶a̶r̶t̶ ̶o̶f̶ ̶t̶h̶i̶s̶ ̶g̶r̶o̶u̶p̶,̶ ̶h̶i̶g̶h̶e̶r̶ ̶s̶k̶i̶l̶l̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶a̶r̶e̶ ̶m̶o̶r̶e̶ ̶l̶i̶k̶e̶l̶y̶ ̶t̶o̶ ̶c̶h̶e̶a̶t̶ ̶i̶n̶ ̶c̶o̶m̶p̶e̶t̶i̶t̶i̶v̶e̶ ̶o̶n̶l̶i̶n̶e̶/̶c̶o̶m̶p̶u̶t̶e̶r̶ ̶g̶a̶m̶e̶s̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶t̶h̶e̶y̶ ̶a̶r̶e̶ ̶d̶i̶s̶g̶r̶u̶n̶t̶l̶e̶d̶ ̶w̶h̶e̶n̶ ̶t̶h̶e̶i̶r̶ ̶s̶k̶i̶l̶l̶ ̶l̶e̶v̶e̶l̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶p̶r̶o̶d̶u̶c̶e̶ ̶a̶n̶ ̶o̶u̶t̶c̶o̶m̶e̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶y̶ ̶e̶x̶p̶e̶c̶t̶e̶d̶.̶ ̶i̶ ̶t̶r̶i̶e̶d̶ ̶l̶o̶o̶k̶i̶n̶g̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶a̶r̶t̶i̶c̶l̶e̶ ̶b̶u̶t̶ ̶i̶ ̶c̶o̶u̶l̶d̶n̶t̶ ̶f̶i̶n̶d̶ ̶i̶t̶.̶ ̶o̶h̶ ̶w̶e̶l̶l̶ frick you Black person
tfw the peak of your life was owning 12-year-olds with epic cheats 3 years ago
>NOOOOOO NOT LE HECKIN' KIDDERINOS AND LE FAIR PLAY!!!!! YOU CANT DO THAT NOOOOOOO
lol eat shit dumb homosexual
I was speaking earnestly about myself, bro. Didn't even reply to you. Why are you so fragile?
He desperately wants attention.
I feel sorry for him.
your pedantic reddit backpedal horseshit doesnt work here you shitskinned child
He-Hes fast!
>cheating
>at a child's game
wow
I'm getting a REALLY bad feeling that their new publishing branch is shitting the bed as well. Especially with how they've handled Alan Wake 2 so far for Remedy.
I'm going to be so fricking livid if Epic completely fricks up Ueno's chance for his game.
What ever gave you that idea, anon? I wouldn't be surprised if they shutter their publishing division after Alan Wake 2 bombs and quietly cancel Ueda's game.
2 more weeks until Apple is dead
Trust the plan.
S
frick western devs
and frick japanese devs catering to the west
get a real job
Mediatonicgay here. Here is basically what happened.
>Get an unannounced meeting invite with Tim
>It's a prerecorded video
>Says that he is laying off approximately 42% of Mediatonic
>Apologizes, says it's his fault how we got in this situation, etc. etc.
>He still keeps his job though, but it's his fault
>Says within the next 30 minutes you will get an email saying if your job was impacted, followed by being locked out of your work computer and escorted out
I kept my job but what a prick
We do live in a corporate nightmare society.
This doesn't really affect how practical or not UE is for independent developers. Devs have continued to use UE and also have completely avoided the EGS even after Epic started their exclusivity program.
Oh boy I wish that was true.
>Apologizes, says it's his fault how we got in this situation, etc. etc.
>He still keeps his job though, but it's his fault
this is why I think this story isn't bullshit because this is exactly the kind of thing tim would do, he's an insufferable talker but not walker.
>Unity shits the bed
>UGGGGHHH THATS IT LETS ALL MOVE TO UNREAL AT LEAST THEYRE THE GOOD GUYS
>all this recent news
Fricking LMAO
This industry can get fricked.
Indies moving to Unreal was stupid anyway. Unless a person is aiming to build Half-Life 7, they were better off using any other engine.
Expertly planned timing by Tim to strike when the masses with goldfish memories are already fatigued on talking about game industry shit, and there was a currently an upswing in good will happening to offset this announcement.
Kneel.
For a party game they were hitting about 2-3k players, its great, morons here just hate because it was popular one day.
epic really is a one hit wonder with fortnite isn't it?
>try to make a copy of steam
>waste million giving free shit
>still cant get a userbase
>buy a studio with a popular game
>close studio
>allow NFT games on the platform as a frick you to the competitor
>backfires because there isnt a single game there that work and everyone who doesnt care about NFT hate you for it
>fortnite is probably reaching the end of its popularity and the infinite money will stop
NFT games on the platform as a frick you to the competitor
EGS is now as much of a shovelware shithole as Steam since Timmy opened the floodgates and allowed cryptotrash.
>literally allows nft games just because valve won't
how fricking petty is this butthole
he's a hilarious moron
I love how after this two of them came crawling back while Ubisoft started releasing their titles as well albeit at a much delayed rate.
it was an age where everyone thought they could get a slice of the pie
Actually the only reason why Epic is downsizing is because the epic vs apple lawsuit screwed them over and burnt bridges. They were printing shitloads of money off fortnite on apple devices but since that got banned, they lost a massive revenue chunk and apple users would just not play fortnite and moved on.
They also got sued for half a billion
Fortnite is slowing down
And EGS is a massive moneysink
half a billion should be "technically" manageable for them. they are actually losing money though, which I think is surprisingly amazing.
Isn't iPhone 15 supposed to be a "real" gaming phone, too? Must suck for Sweeney to kick up dirt right before that released, otherwise they could've cut a deal with Apple for something
Why approach your business and relationships intelligently though when instead you can REEEE to a bunch of children about MUH DEVELOPERS and MUH 12% and MUHNOPOLIES and think they'll give a frick.
How many sad homosexuals to this day cry about getting their precious Fortnite back on iOS whenever he makes a tweet, no matter the subject?
HE'S AN ACTUAL moron and because he owns the company, the board can only just sit there and justify or entertain his dumb as frick idea.
>trusting apple to do anything but break 2 months after the warranty is up
>Managers do nothing! They are useless!!
That's what happens when you have a bad manager.
Good managers have been keeping the company in shape and you guys don't even appreciate it.
It's the same for IT department. People thinks that they are not doing anything when there's no IT issues, but they have been maintaining the equipment to keep it from having issues.
>It's the same for IT department. People thinks that they are not doing anything when there's no IT issues, but they have been maintaining the equipment to keep it from having issues.
no one fricking cares rakesh, now take over my screen and fix salesforce for me while i frick my secretary
>fortnite reaching the end of its popularity
moron. the game is still crack for children. after one gen of kids moves on, another takes its place. that's like saying "roblox will die for sure!"
what a stupendously out-of-touch statement, holy frick.
the rest of your post is generally correct too but i suspect you were just parroting things you heard other people say.
what is fallguys, amongus, pubg, dota
something is popular until another thing comes to take its place
>lists four games that still have ginormous playerbases
holy shit you're trolling, no one is this impossibly moronic. just because it's not the newest FotM doesn't mean it isn't making money anymore.
DOTA and PUBG especially. again, you're out of touch.
>hurm, you didn't say this, so i'll just make something up and pretend you said it so i can argue with myself!
fortnite has not changed its formula at all and didn't remove important content or lie to its playerbase. it isn't comparable. kids just like collecting skins and bright colors. have a nice day.
holy zoom zoom, there are hundreds of games that were insanely popular and died, just like social media or even software. Things only last until something better comes along, but you are too young to know that
that's literally not what i'm arguing you mongoloid. my statement was "fortnite isn't losing popularity yet" and you twisted it into "it will never die" and then proceeded to cite four games with stable playerbases as evidence as to why i'm wrong.
the statement i made was OBSERVABLY CORRECT as the game has persisted for six years. after one gen of fortnite kids grew up, another took its place. i didn't say it would be like that forever.
when you inevitably have a nice day, i hope i'm the last thing you think of. holy shit, what a stupid person.
LITERALLY NOBODY IS ARGUING LMAO you are literally MAKING UP SOMETHING TO BE MAD AT WHAT
>homie so mad replied to the same person twice
let me guess, you are one of those morons that think a popular game cant die, ever heard of WoW or overwatch?
nothing lasts forever, little zoom zoom.
>after one gen of kids moves on, another takes its place
yeah, just like facebook userbase
epic is built on the mountain of money unreal tournament made them, please stop fricking posting
>unreal tournament
>money
anon, the only reason EGS exist is because they had too much money with fortnite and timmy wanted to be the next gabe
Unreal engine.
Epic is an engine company that makes games for kicks/to demonstrate their engine. It's been this way since the original Unreal.
Hell ZZT is just a game engine disguised as a game.
>spending money on seasonal gaas shit
Lol dont care
STUMBLECHADS WE WON
What's going on with EGS?
I mean, it's been years since they came out, why can't they develop basic functionalities already?
No cuz Timmy knows that the days of EGS are numbered.
I played the game last week with my 6 year old nephew…
>epic layoffs
wasnt this an indie game?
Did epic seriously but the company to fire everybody?
They wanted the company most likely for whatever metaverse related shit timmy is high on
Also probably hoped it would be another revenue stream
This game was really fun it reminded me of the old japanese game shows with well made set pieces. sad that it died.
still dont know how amongus overtook it and killed off the playerbase
just played today with my sister (online, she lives abroad)
surprised they added a mode where users can create stages, that is what they added right? didnt read closely, but the user created stages were pretty cool, if lacking proper ("competitive") matchmaking
I'm happy I played the shit out of Fall Guys from launch to its exit from Steam. Great game but it was never going to last forever. Shame how it died but oh well
Always thought the idea of fallguys interesting. But they fricked up. They released big maps instead of focusing on small mini games like Mario party. This led to drip fed content..not to mention the only way to get things now was to buy it. And the grind was real.
Devs were gay as hell.