Form your own fucking opinion. Very rarely is anything called the best game ever really that great. It's just shill shit. My individual opinion about TotK is that it's fun. Maybe not the greatest game. And I fucking hate the durability and one shot kill enemies, but you learn to work around those. Not great, not terrible. Just okay.
You can judge how good a game is by the ass-sting it causes. chuds here were seething about TotK years before it released and they will be seething for more years after.
and western journalists will give 10s to movie tier trash from the west
it's almost as if journalists are biased for the environment they're familiar with
and western journalists will give 10s to movie tier trash from the west
it's almost as if journalists are biased for the environment they're familiar with
Why the fuck are you morons STILL listening to ~~*(journalists*~~). They're not journalists. Stop calling them that.
They're writers who get paid to write opinion pieces. Nothing more.
No.
It's a fun game that's fun to navigate, but at the end of the day it's extremely repetitive (depths look all the same, there's 5 types of sky island copy-pasted everywhere, le i wanna see my friend koroks) and everything (and that includes the plot line) is recycled from BoTW.
this is my experience - once you realise the scope of everything (ie. caves always give you gems, shrines give you health or stamina, depths gives you armor with references to older games) it becomes very formulaic and repetitive - i've grown quite bored and i'll probably drop the game as it seems like i've more or less seen most of what is has to offer
agree with this also.
basically it's botw with a bunch of jank tacked on and more shit to grind. same game but padded out for people who wanted more. I will 100% it because I an retard.
Kinda
I did the Rito dungeon first and I was creaming my pants because holy fuck, you go to the tallest mountain and then climb these floating ruins to this dungeon that's unimaginaly high up there. I thought to myself, goddamn, THIS is peak adventure.
...and then I went to zora land it's the exact same shit but with some waterfalls.
i did the same thing - kind of a shame that nothing has matched the sheer excitement of that climb/intro to the dungeon... all the other ones have seemed boring by comparison imo
>Do Wind Temple first, pure kino from the lead-up of realizing you're supposed to jump on the boats surrounding the storm, the lore and the development of the shota bird, amazing music even for a gimmick boss >Thunder Temple next, boring buildup, frustrating boss >Spirit Temple is just a Platinum gimmick boss but it was sorta fun at least
I'm honestly kinda loathing finishing the game because I know it's not gonna reach the same peak as the Wind Temple did
>pure kino from the lead-up of realizing you're supposed to jump on the boats surrounding the storm
??? What is there to realize it's the most fucking obvious shit ever.
other games would have that sort of shit as just a random visual set piece you will never interact with and I was honestly expecting to just get cutscened into the storm once I got high enough, I never thought I'd have to go in manually
2 weeks ago
Anonymous
it's like you didn't play BOTW
2 weeks ago
Anonymous
I did but it came out 6 years ago. Easy to forget especially when no other game has attempted to be anything like it since.
2 weeks ago
Anonymous
>no other game has tried to be an asscreed clone
kek
For me it was the opposite, I found the game controls excessively fiddly at first and the building system felt like a time consuming chore, the early game was very offputting.
At one point I found a Korok who needed to be escorted up a cliff, and instead of carrying him with ultrahand I decided to try capapulting him up. First I tried making a simple wooden board placing the Korok on one side and dropping a boulder on the other but this didn't give enough height. Then I tried using some logs to make a stand but this kept toppling over. Then I tried tried using the balance zonai device as a way to launch the catapult instead of using the boulder. I spent 15-20 minutes trying to get it to work and at some point my brain stopped thinking of it as a time sink and started to see it the same way I used to see games when I was a kid where I would just fuck around with things and experiment for the sake of it.
When you consider how many potential solutions this one problem had (I had limited tools since it was still early game), and that the same logic applies to everything in the game from camp clears to terrain traversal, it really feels like the ultimate video game that you could play forever and never get bored. People will complain about copy pasted camps but with the right mindset no 2 camps will ever play out the same.
>People will complain about copy pasted camps but with the right mindset no 2 camps will ever play out the same.
But the problem is that there is no incentive to fight these camps in creative ways or approach like 99% of situations in creative ways. There's no incentive to try anything out because the most efficient and least resource usage possible is just warping to the sky and flying down somewhere instead of crafting anything, just using Ultra Hand to drag stuff places, or running into a camp and simply fighting the enemies straight on. As soon as you start crafting stuff to fight you are blowing through tons of materials to play the game slower, with more grind since you now need to get whatever you just spent again, and with more time wasted crafting than the guy who just ran into the camp itself.
It's why this "freedom" doesn't work for a lot of people. It's just added busywork that doesn't justify itself but people use the guise of "But it's fun to build a Plank that deals no damage to anything" as if everyone will have the same fun with Plank. I think Plank is funny for like a minute and then stops being funny and becomes a massive waste of resources since he can't kill anything. I think constructs with like ten lasers taking 2+ minutes to kill anything that's not a red enemy is idiotic since a guy can just run up to the enemy and slash them for a faster and less wasteful kill.
Thank you for the insults, now explain why I'm wrong.
Why would you use fire for updrafts unless you are trying to knock enemies on towers off of them? The enemy you shot in the head will already be standing by the time you land on the ground and only some enemies are susceptible to being burned which in early game risks you losing weapons and in late game risks you losing all their monster drops which is the only reason to even fight enemies willingly.
Why would you use bombs at all when they're piss weak in BotW so they're only useful on Keese, Chuchus and Stalfos, and a limited resource in TotK?
Why would you set up an elaborate group of explosives when blowing six of them up directly on top of an enemy won't kill anything but blue enemies at best? It becomes unviable the further into the game you go.
Why would you try using rolled objects like tree logs or rocks when it doesn't even kill blue enemies with a guarantee?
Why would you try using electricity when the instant you are able to recover from any attack that utilizes it the enemy has already picked up their weapon or at least started the process of trying to pick it up? Unless you are right next to the enemy as you use electricity you won't make it in time to take advantage of it, but then you risk getting hit by the aoe.
Most importantly, why would you build constructs for combat at all? The actual good ones with dozens of lasers require dozens of Zonaite and that's per encounter, and even when you spawn them they're not accurate, don't stun the enemy, and require a lot of battery to actually do any sustained damage. By the time you reach that specific point where you have the battery power to sustain the damage you will already have weapons that can two-shot that same enemy.
Even in exploration crafting hovercrafts is simply a massive waste of resources to just, you know, climbing for two seconds.
>Why would you use fire for updrafts unless you are trying to knock enemies on towers off of them?
Straight off the bat you're making no sense. Having elevation to use your bow is good against EVERY enemy. Every single one.
Considering how wrong you are about your very first point I won't even bother reading the rest of your Incoherent drivel.
2 weeks ago
Anonymous
>Having elevation to use your bow is good against EVERY enemy. Every single one.
Except as I said, you can't really take any real advantage of shooting something in the head unless it's a Lynel, Hinox, or Gleeok, but in the Lynel's case you are rarely going to be in the sky and that's usually from its own fireballs which you don't pay anything for. When we're talking a camp, if you're in a group of three random enemies the slowdown will give you maybe a second or two of breathing room before they're all active and attacking you again, but that means the following: >Durability cost of whatever fire source you used.
There also need to be grass in your arena. >1+ shots used to knock enemies to the ground by shooting their heads and if you miss oh well. >Durability of your bow. >The stamina from the slowdown meaning chasing down enemies is harder unless you're at endgame. >Durability of your melee weapon to hit enemies.
Let's compare that to just running in there and baiting a flurry rush, what are your costs there? >Stamina to run to the enemy. >Durability of your melee weapon.
Wow, that's crazy. Not to mention in the latter the slowdown will give you an advanced warning if anything is going to hit you with an arrow to dodge out of the way since you can drop the flurry at any time and side hop. You can even shoot someone from the ground if there's too many enemies shooting at you while baiting the flurry rush.
2 weeks ago
Anonymous
>Let's compare that to just running in there and baiting a flurry rush, what are your costs there?
Just stop talking absolute shit. You cannot just run into a camp and start button mashing. You will get absolutely fucking rekt.
I hate to break this to you but you are convincing nobody. Not a single fucking person. Come back and cry again tomorrow. And then do it for another 7 years. You won't be able to help yourself.
2 weeks ago
Anonymous
>You cannot just run into a camp and start button mashing. You will get absolutely fucking rekt.
Horseshit. Unless there's like three archers at very close range such as in the Eldin Great Skeleton you absolutely can, and if you're in the typical situation where you have the skull or some sort of enclosure with guys on towers then you can deal with all the melee enemies at the same time because each enemy has a chance to give you a Flurry Rush and they all group together allowing you to spam backflips until you trigger it which then allows you to hit all of them and dodge out if one of them is attacking you.
I agree and they should certainly have dialed back on disincentives to playing creatively (like durability/resource consumption). I love this game but even then I would only give it an 8/10 since there's so many holes you can pick in it (the menu usage is another one).
But it does ultimately come down to your mindset. The reward for coming up with a creative plan and being able to execute it is coming up with a creative plan and being able to execute it. When I was a kid I didn't need incentives to do off the wall shit in games because I just played them for the sake of playing them and ToTK takes me back to those days. I hope the game clicks in this way for other people because when it does its some of the most fun you can have.
For me it's the opposite. The rito part is the worst of the game.
Once I found the actually meat in the depths, once harder enemies and cool looking parts popped up, once the flow is there and all mechanics start to song together, once I went to your house in that village, I realized what the game is.
The best game ever made.
It unironically WOULD be the best game ever if it didn't have janky nuts & bolts shit and performance wasn't trash.
It's a straight upgrade over botw in most areas.
I would say so. Its easily the best adventure game ever made and it is lightyears beyond what any other developer is doing at the moment. TotK is so good its genuinely painful to go back to other games and you realise how simplistic and restrictive they are.
I had a similar feeling trying to play other games after playing BOTW and realizing how hilariously restrictive most open world games are
It's not very deep as an open world game, but there's a feeling to it that's unmatched by other games that's very hard to explain, it makes other open world games feel like literal hallways sometimes
If you're a die hard BotW fan it is. The new abilities are really cool and you have a huge world to play around with. However if you had any issues with BotW like gear durability I'd say 6/10 would still be generous cause all of this shit is still present and either equally terrible or made worse. Content is the same shit as in BotW but more soulless and bloated.
>you can lose yourself pretty quickly in the overworld
Fucking this and its soooooooo good.
I was heading towards somewhere, I had a specific quest I was doing, when I spotted a cave by the riverbed. There was no easy to get to it so I had to create a raft to sail into it. The river led me into the cave and deeper under the mountain. The cave went on for ages. I found myself taking branching paths, fighting gigantic monsters, solving puzzles and discovering treasure. An hour of my time gone and whole little mini-adventure of my own, just because something caught my eye. TotK is chock full of this.
You retards "having fun" with nu-zelda has killed the series and fully allowed Nintendo to be lazy and spend 6 years to put out an asset flip with 0 fixes and just some new gimmicks + some new areas
That’s exactly how I feel. Every time I go out to do a quest, I encounter a bunch of cool stuff on the way. Be it new characters, more quests, treasure, caves. It’s pure adventure, feels like an anime episode.
possibly a controversial take but i don't see how people can enjoy games like Oblivion and Skyrim but not enjoy TOTK unless they believe the writing carries those two games. not to say that TES games are bad but TOTK does the open world adventure thing a lot better and all three have roughly the same complaints when you're only comparing the things that are similar between them
I enjoyed TotK and will probably enjoy Starfield for the same reason. I have a feeling there will be a large overlap of people who hate TotK and will hate Starfield for the simple fact that they cannot play it on their platform.
>the last thing the hero of kvatch sees while walking through an empty forest to find one interactable door in some ruins so he can fight more skeletons and spam the heal spell in a corner whenever he gets lightly scratched
As opposed to walking to a camp, waiting for them to attack, then dodging years before their attack hits to use Flurry Rush because any other avenue of attack is weaker, slower, and riskier for no returns? Or wandering around random empty forests and grasslands to find Bokoblins or Moblins farting around you don't want to fight because durability makes you have to justify combat encounters to find a shrine or Korok where you will do a small puzzle and gain virtually nothing?
You realize your same complaints can be attributed to both BotW and TotK, right? Don't throw rocks in glass houses. Both have their own massive issues that lead to massive boredom quickly. The difference is that at least in Oblivion or Skyrim you can choose your own build and moral stance in quests whereas with BotW/TotK you're pretty much only choosing what direction you walk in.
2 weeks ago
Anonymous
so basically you just want roleplay elements
2 weeks ago
Anonymous
No, I'm saying that BotW and TotK have the exact same issues as TES games but for some reason they're only an issue in TES games when TES games have far more variety in what you can do throughout the game and less padding.
2 weeks ago
Anonymous
>TES games have far more variety in what you can do throughout the game and less padding.
What absolute fucking nonsense. Christ the cope is at biblical levels.
2 weeks ago
Anonymous
he is right
2 weeks ago
Anonymous
>he is right
No he isn't. You can't even fucking interact with the world in TES.
Case in point, when you entire a building or cave in TES, nothing changes. The gameplay remains exactly the same whether you are inside or outside.
Now compare this to TotK where the gameplay changes and you are constantly given new challenges and puzzle concepts to adapt to.
You nees to understand that just because someone spouts a ridiculous claim on this joke website, it doesn't mean their opinion is anyway even remotely close to reality.
2 weeks ago
Anonymous
>You can't even fucking interact with the world in TES.
Are you kidding? How about murdering certain NPCs so their questline ends in the earlier TES games? How about picking certain paths in quests that change how the world interacts with you and spawns new NPCs? How about choosing a faction that locks you out of others including weapons and armor sets? How about utilizing arrows or magic to bait characters somewhere so you can stab them? How about sticking a bucket on someone's head to give you 100% stealth around them?
You are given Conjuration, Illusion, Sneak, Archery, Block, Two-Handed, One-Handed, Enchantment, and more to change how you approach different situations. Even in Skyrim you get shouts that let you skip massive portions of dungeons if you're smart enough and it doesn't punish or penalize you for it.
2 weeks ago
Anonymous
>How about murdering certain NPCs so their questline ends in the earlier TES games? How about picking certain paths in quests that change how the world interacts with you and spawns new NPCs?
Ok. The original post was that TES has more gameplay variety. Quite clearly "gameplay variety" means something different to you than it does to me.
When I think of "gameplay variety", I think about fucking GAMEPLAY VARIETY.
Even on its most basic simplistic terms, the mere concept of climbing a mountain in TotK is a personal gameplay experience which doesn't exists in TES.
2 weeks ago
Anonymous
>When I think of "gameplay variety", I think about fucking GAMEPLAY VARIETY.
Nice of you to ignore how all the various skills, magic, and gameplay options you have access to aren't gameplay variety.
A person with a Conjuration build plays the game far differently to a guy doing and Enchanting build. Hell, you can even use a Conjuration build FOR other builds like conjuring weapons because they're Daedric ones. I even gave you specific examples of being able to lure away guards or stick items on people's heads to steal from them successfully.
How are these not gameplay variety? Because you specifically railroad yourself into one build? You can tackle Draugr caves by abusing the traps on enemies instead of attacking them. There's oil patches everywhere to burn enemies. You can literally create your own traps via magic and lure enemies into chokepoints. You can even use held items to keep enemies away from you because of the physics systems in Skyrim.
2 weeks ago
Anonymous
TotK has more gameplay variety.
TotK is better designed.
TotK is more fun.
Sorry.
2 weeks ago
Anonymous
>TotK >better designed
lmao there is no design because they wanted retarded children to have absolute freedom of path of choice where to go first.
2 weeks ago
Anonymous
>your game not softlocking at your rpg choice is now variety
what the fuck.
2 weeks ago
Anonymous
How did you even get that from what I said? I said you can utilize the various different magic spells together to offer yourself different ways to tackle enemies and you make your own fun however you feel like it.
2 weeks ago
Anonymous
>A person with a Conjuration build plays the game far differently
Nah, you play the exact same as destruction mage or fighter except you have a dude alongside you. >Enchanting build.
enchanting is a noncombat skill, you will have better items but play the exact same as, again, mage or fighter.
You are fucking pathetic for bringing up Skyrim and you know it. The variety that you claim is basic shit being gatekept by character build.
In actual dungeon you you run forward and swing your weapon or you run forward and shoot generic red blue or yellow particles.
And don't get me started on fucking skyrim puzzles such variety amirite? Fuck off bitch.
2 weeks ago
Anonymous
>but play the exact same as, again, mage or fighter.
You literally gain different powers just by enchanting your equipment. You go from wasting MP to not wasting MP at all. You go from needing to sneak to completely stealthy. You go from needing to cast magic on an enemy to stealing their soul on hit.
You are acting like the basic gameplay staying the same doesn't change the context of how you play from that point on by focusing on these things. >In actual dungeon you you run forward and swing your weapon or you run forward and shoot generic red blue or yellow particles.
Or you sneak and shoot people.
Or you sneak and poison people.
Or you lure people into traps.
Or you shoot hanging lanterns to burn enemies.
Or you burn oil piles.
Or you
If you're going to be this disingenuous and reductive then every single Zelda encounter is either shooting something in the head, stunlocking them with spears or 2H weapons, or Flurry Rushing. Hell, by your logic all melee weapons hit an enemy so they play the same.
2 weeks ago
Anonymous
Yes of course the gameplay vision or formula is entirely different from Zeldas but as others have pointed out there is barely any incentive for said ''adaptation'' for encounters at least but the puzzles are joke too just in different kind of way.
2 weeks ago
Anonymous
excerpt from another thread
-I'm not fan of zelda
-Then this game is for you, It's not zelda
If your going to drastically change your gameplay formula, just make a new franchise to avoid backlash from long term fans.
2 weeks ago
Anonymous
At the least, don't say things like "we're never going back to the old formula, suck it chuds"
Yeah, this magic wears off very quickly when literally every single cave is the exact same experience and the game has little to reward your exploration with. The end is either some materials you may or may not need, another weapon, some rupees or a blessing shrine.
>The cave went on for ages.
No it didn't. 2-5 minutes max. >I found myself taking branching paths
Only one separate path for the bubbulfrog >fighting gigantic monsters
Might have been a single Hinox depending on the cave >solving puzzles
There are no puzzles >and discovering treasure.
Another eightfold blade or knight shield, my inventory is already full >An hour of my time gone
Good larp
This post only makes sense if you were posting about Elden Ring.
Original poster lied about how cave exploration works in the game. Nevermind the fact that they are all the fucking same you saw one you saw them all.
So anon you are answering to is 100% correct.
>Nevermind the fact that they are all the fucking same you saw one you saw them all.
I have literally not found a single identical pair of caves so far. Some of the wells are a little similar but they're fucking wells and are usually just one room. Hell, one of the wells I found had two more wells inside it for some reason.
2 weeks ago
Anonymous
"Identical"? They are not identical in a same sense as procedurally generated content is not identical.
If you played the game how fucking similar all the caves are with reward you either don't need or armor from botw. Utterly fucking pointless bloat slog
2 weeks ago
Anonymous
Kek fuck off you absolute retard you got BTFO and now you have to pretend "well they're shit anyway REEEEEEEEEEEEE".
>Original poster lied about how cave exploration works in the game
No he isn't. I have multiple caves with many branching paths, boss fights and unique rewards such as armour sets. Many of these are locked behind puzzles where you can see the reward but can't get to it. Get fucked you retard.
2 weeks ago
Anonymous
>boss fights
WHAT FUCKING BOSS FIGHTS? Hinoxes from BOTW? Phantom ganons? this shit is "boss fights" now?
Like what the fuck are you even talking about. >Many of these are locked behind puzzles where you can see the reward but can't get to it.
"many" is a fucking LIE
unique armor sets lmao from BOTW
you are retarded as fuck
>The cave went on for ages. >No it didn't. 2-5 minutes max.
That anon is huffing some shit, but I will say the cave that leads out of the lookout landing bunker is fucking long. You get all 3 of the soldier's armor pieces there, and each piece is in a different arm of the cave that you have to fucking dig through to find.
Less of an adventure and more of a gear check >did you bring enough bombs and rock-sticks? no? better hope a blood moon doesn't happen before you get back lmao
Yeah the world is an absolute joy to explore with so many unique discoveries that felt personal to me. I have no idea the kind of adventures other folks are having but mine have been amazing so far.
>I was heading towards somewhere, I had a specific quest I was doing, when I spotted a cave by the riverbed. There was no easy to get to it so I had to create a raft to sail into it. The river led me into the cave and deeper under the mountain. The cave went on for ages. I found myself taking branching paths, fighting gigantic monsters, solving puzzles and discovering treasure. An hour of my time gone and whole little mini-adventure of my own, just because something caught my eye. TotK is chock full of this.
You literally didn't play the game why the fuck are you lying LMAO
Original poster lied about how cave exploration works in the game. Nevermind the fact that they are all the fucking same you saw one you saw them all.
So anon you are answering to is 100% correct.
Have you gays actually played the game? Seems all you're doing is seething and coping.
acfag is that you
this game literally has less intrusive story than most armored core games
2 weeks ago
Anonymous
The difference is that when an obnoxious cutscene interrupts my Armored Core experience, even if I can skip it, I rightfully call it a detriment. How about you? Mr. "gameplay is incredible" and yet you need the story to tell you how to think and how to feel at every opportunity.
Obviously I played this piece of copypasted shit.
Do you have anything fucking specific to ask about how it's all the same pointless bloat or something?
One of the best things about TotK are all the random discoveries and secrets to stumble across. Its easy to lose yourself in the world for hours at a time.
>its extremely fun, you can lose yourself pretty quickly in the overworld
>you can lose yourself pretty quickly in the overworld
Fucking this and its soooooooo good.
I was heading towards somewhere, I had a specific quest I was doing, when I spotted a cave by the riverbed. There was no easy to get to it so I had to create a raft to sail into it. The river led me into the cave and deeper under the mountain. The cave went on for ages. I found myself taking branching paths, fighting gigantic monsters, solving puzzles and discovering treasure. An hour of my time gone and whole little mini-adventure of my own, just because something caught my eye. TotK is chock full of this.
The game is incredible. Pure distilled adventure.
>Fucking this and its soooooooo good.
wtf? are you fucking kidding me? It's the same map as botw. I've already explored it. I have zero desire to look behind nook and cranny again. The Sky is 10% of the map, it's a joke for how much they pushed it in the marketing. I don't even want to talk about the depths.
There's a lot of tedium >mini-puzzle dungeons with some real fucking time-consuming building shit
and some annoying broken shit >your camera stops moving when you activate an ability, so you have to let off and engage again to regain camera control
but it's pretty great aside from that yeah.
That boss in your pic for example is copy pasted in like 12 obvious arenas around the map and in only 3 nearly identical variations, but I've had fun beating it every time. There are so many ways to do it besides just spamming arrows. Most of the encounters are that way, and the atmosphere, sound and music add a lot.
The game's a nice 8/10 for me, and I haven't bothered with the story.
Maybe the story makes it 10/10? No idea, don't care.
No. >straight up asset flip, any decent sequel tries to look better than the previous game >none of the problems from the first game adressed or fixed: still the weapon durability shit + weapon spam making it complete nonsense, still braindead button mashing combat, still flurry rush activated when you jump 2 hours after an enemy swings while being 2 miles away so you don't need to worry about the timing, still garbage framerate, still poor graphics with shiny filters, still pointlessly huge empty world with copy pasted ubisoft shit, still a story that feels disconnected because of all the "freedom" >acting like the physics and lego shit are something completely new and revolutionary >fun tax on your vehicles >shit story >Nintendo spitting on old zelda and saying it will be this open world ubisoft meme shit from now on
People only give it so much praise because they feel obliged to. Normies only know herd mentality and following popular opinions, and this was decided it would be a "masterpiece" ages before release.
I was always a lifelong nintendo fan, and others told me to step outside the bubble, but holy fuck was I dissapointed when I finally did. Fromsoft games have been literally the ONLY other developers Ive found any value in since ive started broadening my horizons
>I love video games, honest >but I hate everything ever made by non-Nintendo companies >if you say you like anything without Nintendo's brand, you're an evil chud snoy who hates fun
8/10 game at best, but considering it recycles 60% if its content from BOTW, it deserves a 6/10.
Also the shrines aren't any better with a majoryty of them being braindead and basically spoiling the puzzle with the title.
I pirated the leak and 100%'d it. It was a very enjoyable game but I think 8/10 is a realistic and fair score for the game all things considered. That's also coming from someone who emulated it so I had no issues with FPS drops, it was a constant 30.
It was literally playable with some minor graphical issues like the ground not appearing properly in the underground, which was then fixed
what kind of cope is this
No, it’s good but people are still in the honeymoon period. Half the 10/10 reviews are coming from Nintendo only sites anyway, I don’t understand why fan websites that exclusively only review products from a specific brand are treated as non-biased sources, that goes for all consoles
It's better, even the abilities are botw-but-better. >any-grabber instead of metal-grabber >time-control instead of time-freeze >glue weapons together instead of just 2 kinds of bombs >make anything anywhere instead of just frozen platforms
There's an actual sense of progression compared to botw, too.
When you start you're mostly relying on your stamina and a horse to get around, but as you explore, you do more skydiving and eventually go underground to upgrade your battery to make the devices and vehicles more effective than anything else.
Glue together is the only thing I like.
And the sense of progression feels similiar to botw as you say, because in botw at first I was walking everywhere until I started rising up my stamina.
It's neither better or worse. It made a good effort to expand the world but the zonai shit breaks the game far too hard and its abilities feel far too OP to the point where it feels like the game was barely tested from a puzzle perspective. As a result, there are pretty well zero puzzles that require thinking. Dungeons can be broken with zonai creations, Shrines can be broken with a rocket attached to a shield and if that doesn't work because of a ball puzzle a solid 9 times out of 10 that can be broken with recall
Honestly I unironically feel like I am being gaslit as they say, I felt some of that when everyone acted like Zeldor was the first ever game to do open world and puzzles with BoTW but seeing a game which is like 80% similar to it's predecessor get unironic 10s across the board and people literally saying it is the best game ever made I swear I must be in the fucking Matrix or something.
I love "Developers" games, I'm also sure if they had negative opinions they would be very loud and out there about it because that would be a really good look for them to shit on another game company publically who also have a very vocal fan base.
You have had 6. fucking. years. to cope. And you're suprised. again.
You truly do not understand what people mean when they call you mindbroken.
What are you talking about? I'm just saying the game was okay and the sequel looks also okay and very similar to game one so I'm not sure how it warrants a perfect score in a review.
This.
For example the original tomb raider games were all mostly similiar but still had unique levels and vibe to them regardless of being the same game series?
Tomb Raider 2 is different from Tomb raider 1, with level design and so on, totk looks so similiar to botw it's bizarre.
Modern Nintendo fans are zoomers with extremely low standards.
Nintendo has switched to a quantity over quality mentality as well, you can see it clear in BOTW/TOTW with it being important to have as many shrines and korok seeds as possible.
Oddyssey is not very different with soo many filler Moons that pad out the game, stuff like new Moons apearing after you finish a world, forcing 2 runs through them if you're going for completion.
>Not even top of metacritic with over 20 tendie shillcritics >journos have to now tout its highest on opencritic a site nobody uses to drum up interest >streamers all quit 5-8 hours in, because the game is a boring tedious dlc
journalism is dead, influencers are all under the same gnomish management and just repeat what they want them to say and spread their MESSAGE. twitch and influencers are the death of video games.
It literally is.
And I'm not some cuck shill. You should pirate it.
Everyone should play it.
The real question is what happens now. No other dev is even close. I don't think we will ever get a game this good again.
>thread asks if people enjoy game A >people say yea >NOOOOOOOO YOU CANT JUST LIKE A GAME YOU FUCKING SHILL
Why are Snoys like this, bros?
Do they not play games themselves?
Your argument is weakened by the fact that the 100/100 scale leaves much more room for scrutiny yet you people would still call it a 100/100, Zelda fans are just dishonest.
Nobody has said that anywhere schizo. But you cannot seem to raise a single convincing argument against TotK.
You will:
1) LIE about the game.
2) INVENT nonsense to complain about.
3) PRETEND that established gaming conventions which exist in every video game ever made are now suddenly "major flaws" in TotK.
4) give nothing but VAGUE, sweeping, reductive generalisations because you don't have any argument to begin with.
5) insist that all of the overwhelming universal acclaim and praise from every corner of the industry DOESN'T COUNT.
>1) LIE about the game.
Okay, then I'll show you a part from the game that you can't deny. Tell me how this is somehow kino that adds to the game. It's not an emulator bug, so you can't use that excuse for it being terrible.
2 weeks ago
Anonymous
>shows a cutscene clip as an argument
lma0o
2 weeks ago
Anonymous
>movieshit is good when my company does it
loooool
2 weeks ago
Anonymous
>its a bad game because it has a cutscene!!!!
Not a single convincing argument was ever found that day...
2 weeks ago
Anonymous
Is it a good game? Then you don't need the cutscene. Isn't BOTW and TOTK about the journey being rewarding on its own? It's why hestu gives you a pile of crap if you do all 900 korok seeds. You're not supposed to want a reward for doing something, you should just want to do it because it's fun.
But now you need a cinematic carrot on a stick to keep you interested? Curious.
2 weeks ago
Anonymous
>Is it a good game? Then you don't need the cutscene.
No I want the cutscene retard. Seethe for another 7 years.
2 weeks ago
Anonymous
What a fucking retard.
2 weeks ago
Anonymous
>Is it a good game? Then you don't need the cutscene.
No I want the cutscene retard. Seethe for another 7 years.
Zelda turning into a dragon is really cool.
>I want non-gameplay infesting my gameplay experience
It sounds like you just want a movie.
2 weeks ago
Anonymous
No no I just said is cool.
Too much cutscenes in a videogame
is horrendous, unless they are really good but few are.
2 weeks ago
Anonymous
What's cool about the game taking control away from you?
2 weeks ago
Anonymous
A bit of cutscenes are good sometimes, it makes me feel immersed in the game.
2 weeks ago
Anonymous
why doesn't the gameplay do that? Apparently the entire world thinks that BOTW and TOTK are innovative and immersive masterpieces, so taking the story out would suddenly completely ruin it?
kinda sus senpai
2 weeks ago
Anonymous
Because Zelda games are supposed to be epic adventures where you play as a hero of legend who sets out to save the world. This has been the thing since the first game.
You are a schizo.
2 weeks ago
Anonymous
And yet every webm involves the player making nazi swastikas, or crucifying koroks. Hmmmm, some legend.
2 weeks ago
Anonymous
How about you play the game instead of looking at webms and screenshots?
2 weeks ago
Anonymous
How about you explain why this so-called hero's journey is full of nazis and attempts at murder? Now, don't get me wrong, I hate koroks as much as the next guy, but if you're gonna proclaim crucifying them on a cross of fire, as a selling feature, then why not just get rid of the story altogether? It's clear that gameplay enthusiasts don't care about the story at all, so what's the point of keeping it?
2 weeks ago
Anonymous
>pearl-clutching gay clutches pearls even harder
and Hitman is a game about brutally killing women and defacing their bodies in public right? oyy veyyy shut it dowwwwn
2 weeks ago
Anonymous
When did the game ever promote murder and nazis? It’s funny coming from the guy who kept seething about not being able to kill NPCs in BotW.
Take your meds.
2 weeks ago
Anonymous
>pearl-clutching gay clutches pearls even harder
and Hitman is a game about brutally killing women and defacing their bodies in public right? oyy veyyy shut it dowwwwn
ah, you seem to have misinterpreted my post. Rest assured, I'm not a pearl crutching crying about muh nazis or something like that. Infact I think it's funny that the game lets you build these things. but it conflicts with the story about the game supposedly being about a brave hero. This ties into my complaint about how I wanted to kill NPCs in BOTW. I'd rather be my own hero, than be a hero that the game writes for me already. If you got rid of the story, suddenly the cognitive dissonance disappears, and the game is better off for it.
2 weeks ago
Anonymous
Yeah except that's not what you're going to get, and you are the minority
2 weeks ago
Anonymous
Tetris is Russian Propoganda.
yep, there he is!
No argumento. Just as I thought. You know, I would be more than content if you guys said the gameplay was amazing, even if I disagreed. but you had to push it too far. You had to try and push that the story was somehow a masterpiece, instead of being a cancerous tumor on all video games.
2 weeks ago
Anonymous
Don't care what you think moron
you are a massive minority, and you deserve less than dirt.
2 weeks ago
Anonymous
We're all a massive minority in this movie loving industry. You'll learn this once TLOU3: how Abby Got her Groove Back, gets universal acclaim and love by game journalists, and the normalscum will lap it up like candy. Or the next time a ubisoft rehash comes out, and it gets universal praise. Or how about the next time Genshin Impact releases another gacha filled update for coomers to spend money on, and it makes another 10 billion dollars.
The majority are all retards. It's time you learn this unpleasant truth.
2 weeks ago
Anonymous
Oh no some company i dont give a shit about did something
2 weeks ago
Anonymous
>companies who influence the medium to do bad things in the pursuit of money >they're doing something
Yes, i would say this is a bad thing.
2 weeks ago
Anonymous
I don't give a fuck what they are doing because it has had zero negative effect on me. It only serves to make you upset, so I am satisfied. I do not like you, and think your opinions are less than actual feces, so forgive me if I disagree. In short fuck you
2 weeks ago
Anonymous
>I'm too short sighted to see the consequences of a failing industry as it crumbles around me
Good for you, but some of us choose not to be ignorant of current events.
2 weeks ago
Anonymous
Sucks to be you lol
I'm having a great time regardless of what you don't like. Get fucked
2 weeks ago
Anonymous
Sorry to hear that. I'm enjoying my favorite open world game right now, without being ignorant of the industry. I love me some Roblox.
2 weeks ago
Anonymous
Instead you choose to play pedophile simulator. Yeah, I'll stick to TotK thanks
2 weeks ago
Anonymous
>complaining about pedophiles in a Zelda thread
I'm not touching that topic.
2 weeks ago
Anonymous
Yakuza 0 is one of the best games ever made, just thought you should know, again.
2 weeks ago
Anonymous
>newer gamers are like "bro, this gameplay is lit!"
2 weeks ago
Anonymous
>defending korok content
2 weeks ago
Anonymous
The argument in favor of nu-Zelda is that the koroks are supposed to be their own reward, just finding them is supposed to be the fun part. You shouldn't need a reward for collecting all of them. So I applied that logic to the game's laughable plot. Why do I need to be told to rescue a princess? Can't I just mess around and enjoy the world? I've never heard a TOTK or BOTW fan argue against this.
2 weeks ago
Anonymous
>I've never heard a TOTK or BOTW fan argue against this.
you have selective hearing
2 weeks ago
Anonymous
Take your meds and go outside instead of seething about cutscenes you miserable schizo. Literally every single Zelda game has cutscenes in one way or another. Even the first game has a bunch of text and NPCs which you can consider cutscenes or story. It’s called the LEGEND OF ZELDA which means the games are supposed to be a LEGEND, MYTH or FAIRYTALE AKA A STORY. If you don’t like Zelda, get the fuck out.
2 weeks ago
Anonymous
>the entire point of nu-Zelda is to toss out stale tradition and OOT rehashes and go in a new direction >but we absolutely need to adhere to the stale formula of shoving cutscenes infront of the player's face
2 weeks ago
Anonymous
Who are you quoting, ACfag? Why are you still rambling about the same schizoid shit that the voices in your heard tell you? Why don’t you go outside and touch grass?
2 weeks ago
Anonymous
>shoving cutscenes infront of the player's face
it's funny because the one you posted is fully optional and you have to go out of your way to find it and then activate it in the first place. You wouldn't know this of course, since you're too busy being a terraria fanboy to play other games
2 weeks ago
Anonymous
It's still being shoved in your face, whether you can skip it or not. Not to mention they dedicate the entire beginning of the game to lore dumping, exposition, mandatory cinematic tutorials, and braindead """"character development"""" like this was a visual novel.
>BUT YOU DON'T UNDERSTAND, I NEED ZELDA TO SHOW EMOTIONS SO MY GAME CAN BE ART!
Okay movie-lover.
2 weeks ago
Anonymous
He posted that clip thinking he was going to catch someone with a spoiler when we've been playing the game for 3 weeks already. you people here are so pathetic it's frankly amazing to behold.
Eh it's good. Worth the money so far and I've only done one sage and have just been fucking around now. Building weird shit is definitely fun, puzzles are too simple but it's fun to see them solved in almost 9 different ways. Its definitely just Zelda with creative mode attached. Not expecting it to be push your shit in tuff cuz childs game and it also doesn't really hold you hand though either so idk. Gonna be game of the year no doubt, Hogwarts was looking good but I think it's already pretty forgettable and I don't think Armored Core really has a huge enough following to take off but I'm really looking forward to that game even more than this.
>whataboutism
I don't think that's the point in the webm. The point is that you cycle through 2 swings of reused animations and that's enough to stun lock. It's not a bug, it's not an exploit, it's Link using a basic attack that does that. Essentially you're witnessing the game working as intended is the issue.
Really felt how limited and mediocre the combat is in the final boss. A little sad that the game ends on such a sour note for me. The boss was alright, and the spectactle of the final sequence was neat, but I really hope the combat evolves for the next game.
[...] >Don't make me humiliate you like last time, arthur.
lol where? Please show me where. You just seethed for hours.
>you refuse to engage in good faith discussion
Nobody ever will. You spout nonsense like calling TotK a "movie game". Why do you think anyone is going to have a rational conversation. You only come to these threads because you are jealous.
[...]
absolutely mindbroken lmao
[...]
le "anonymous personality" has appeared to derail le thread
just put on a tripcode for the oldschool era roleplaying
>Calling it blindly a perfect 10/10 is very dishonest, so he is right
Absolutely nothing is perfect. 10/10 doesn't mean perfect. Do you think 5/5 means perfect too?
You don't even try to hide that you're samefagging. Same replies, same insults, same images. Look at you, praising game journalists AGAIN with the same rehashes images you've been posting for a week now.
>Don't make me humiliate you like last time, arthur.
lol where? Please show me where. You just seethed for hours.
>you refuse to engage in good faith discussion
Nobody ever will. You spout nonsense like calling TotK a "movie game". Why do you think anyone is going to have a rational conversation. You only come to these threads because you are jealous.
It is a good game.
Especially since modern games all suck, it stands out.
That being said it gets really repetitive and its like BotW with new stuff.
The open world thing gets really tiresome the longer you play.
I did many shrines and like 95% of the 120 towers you need to light up in the lower world.
Its tiresome at this point and it doesnt really feel all that rewarding. BotW had the same problem.
Only the dungeons give you something permanent.
Otherwise its only hearts/stamina. You really don't need more than half of whats max. possible, and I say that as a boomer casual with no skills.
Difficult to explain but many recent games feel like work at home for after your work.
Pokemon games with their checklists now are especially bad.
On the other hand I couldnt finish twilight princess after 3 tries it was so boring and skyward sword was even worse.
Peak Zelda was LttP and Oot. Many cool dungeons, towns and world felt more "handcrafted", rewarding.
Ah well.
I was bored of Elden Ring after about 20 hours when I realised the game has absolutely nothing to offer but a relentless slog of unfun combat.
I have over 100 hours in TotK and loving every minute. TotK has more gameplay variety, creativity and fun in its tutorial section than Elden Ring has in its entirety.
>elden ring was better as it has a more interesting/exciting world to explore
You cannot be fucking serious. Elden Ring's world is utterly sterile with no way to interact act with it. Also in TotK, exploration is gamified through the stamina wheel meaning that exploration is actual GAMEPLAY.
there isn't really anything worth finding in TotK - the most exciting area in the game is flying up to the giant ship dungeon... elden ring on the other hand a sense of wonder in some of the locations you could stumble upon and finding new armor and weapons, etc. is more rewarding than finding korok seeds, shrines and then a bunch of references to older zelda games in the depths
>elden ring on the other hand a sense of wonder
All yes, the same 5 copypasta locations that aren't the 6 main areas, including a bunch of worthless trash you won't use in a incredibly unbalanced action game.
>instead of dungeons cool artifacts and equipment progression, we get the shrines, korrok seeds and weapon bits to fuse >the sky islands are a total afterthought, making up 5% of the map and each if them is just a "move green crystal" puzzle >the depths, while big, are full of reskinned enemies and bosses, they just exist for farming 999 Zonanite to get a single battery >most shrines spoils their puzzles with both the name and the laid out zonai parts and they're all extremely simple, to the point that you can make a webm of them w/o needing to do it x2 speed >ultrahand and crafting thing is neat but without proper challenges it's boring, creativity for the sake of creativity isn't as fun as creativity for the sake of overcoming obstacles >story, while never the point of Zelda games, is worse than BotW and Ganondorf is "somehow Palpatine has returned" tier >menus completely break up the flow of gameplay, especially for arrows >just like before, the combat can be called mellow at best, flurry is still broken >infinite healing in a pause menu, again >not a single new weapon move set >the Switch continues to be fucking terrible and runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand >game shares just way too much to be BOTW 2.0, it's more like BOTW+ which is extremely disappointing for 6 years
First point anon, the equipment progression is based on what you can kill.
Monster drops are needed to upgrade your armor and fusing them to weapons lets you deal more damage.
So you either climb the ladder of monster parts to be able to deal enough damage with your weapons to beat the next higher level of monster, or you find clever / lucky ways to beat the real big bads early.
That's more freeform than the quest-gated progression of older zeldas, and while you might not like it, it's definitely a very clear path of equipment progression.
Why should I care what you think, when you hate every single other Zelda game in existence? You've not been shy about how you hate the whole series and how you're glad that BOTW and TOTK replaced it. You're not arguing in good faith.
If durability wasn't already bad the fusing just makes it more annoying. Instead of just getting a new weapon with similar damage I need to get now a good base weapon either from the underworld or by repairing one and then slap a good monster material ontop of it. Sure monsters scale so even the shittiest monster group later has a silver/white one but it's just BotW with tedious extra steps.
Concisely highlights all the issues of this 10/10 masterpiece. also love shrines with targets, I just shoot them with bombs instead of lugging shit around like a sucker. That combined with shitty chest rewards I can ignore, I'm in and out in under a minute.
>I'm in and out in under a minute.
Let me guess, you did that fucking precision golf one in the first go and completed that sand ocean bridge building nightmare in "under a minute".
Fuck you man
I did all the shrines in the game, if it involved hitting a target, yeah i was in and out, except early on when I didn't know I can bomb arrow it. Anything else I used recall to bring me where I needed to go. I don't even remember what shrines you're referring to, must have been that forgettable.
>runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand
>switch item >there's a delay >switch item again >there's a delay >switch item again >there's a delay >switch item again
Someone please tell Nintendo to stop making Fisher price consoles.
Yuzu doesn't have that issue. It's only on the Switch hardware. It doesn't even happen in BoTW since it doesn't have the fusion mechanic to load in new weapons when you switch.
>runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand
See POINT# 1
>the game literally has no flaws
Nobody has said that anywhere schizo. But you cannot seem to raise a single convincing argument against TotK.
You will:
1) LIE about the game.
2) INVENT nonsense to complain about.
3) PRETEND that established gaming conventions which exist in every video game ever made are now suddenly "major flaws" in TotK.
4) give nothing but VAGUE, sweeping, reductive generalisations because you don't have any argument to begin with.
5) insist that all of the overwhelming universal acclaim and praise from every corner of the industry DOESN'T COUNT.
, while never the point of Zelda games, is worse than BotW and Ganondorf is "somehow Palpatine has returned" tier
I finished tbe fame last night ans you're full of shit.
those zonai bots give me deja vu. remember when clone wars gave these guys silly voices?
they have a much more friendly design than the guardians. theyre still pretty cool and i like how the stewards look like daleks when theyre asleep.
now that i think about it, they probably did that to the standard battle droids so that the supers and droidekas would be more intimidating by comparison. maybe its the same thought process behind it.
Honestly it seems like a game for loser hardcore gamers if you want a game that is complete escapism and a way to waste time then it’s great because there is a lot of things to do but otherwise I don’t think it’s really aiding my life as much as some other games
I like playing games that I feel I am going to get something from it and I don’t think there’s that much to TotK it’s kind of a fetch quest athon, the game is reliant on the basis that you spend all your time wandering around this huge seemingly empty map I don’t think that’s such a novel or groundbreaking concept
nta but death stranding. if you're gonna make an open world game, make it at least linear. TOTK feels like a fucking chore with everything repeating for at least 100 times. also kojima knew hot to utilize music way better. every song felt like a reward for getting to a new landmark.
the story was very entertaining and you gotta love kojima autism. at least the story didn't play out in the fucking past. the story structure of breath of the child and tears of the tendies is literally the fucking same. zelda is not even really in the game. what a travesty
Hey you said post games I like more than TOTK and I did, I don't even think it's a bad game despite preferring old Zelda's format
Not my fault 95% of AAA releases these days are utter shit kek
it really is a shame they'll never go back to the traditional format now
2 weeks ago
Anonymous
BotW/TotK IS traditional zelda. You're never getting another OoT rehash and that's a good thing.
2 weeks ago
Anonymous
see
>1) LIE about the game.
Okay, then I'll show you a part from the game that you can't deny. Tell me how this is somehow kino that adds to the game. It's not an emulator bug, so you can't use that excuse for it being terrible.
They already rehashed OOT with the "MUH LOVE AND FRIENDSHIP SAVE THE DAY" disney marvel pigslop.
2 weeks ago
Anonymous
I mean there's always the high chance of them making 'side' games like link between worlds and whatnot, which are some of the most solid entries in the series
I'm actually fine with the new approach since it can coexistent with the old format, my main complaint is Zelda goes full Assassins Creed mode and they make the open world incredibly fucking stale after a while
Especially after how insane some of TOTK's mechanics are when you consider the utter dogshit hardware, I dunno what they'll even do with the next game without it going stale
2 weeks ago
Anonymous
I'm sure the next Nintendo console will have much better specs which will let them be more creative for BOTW 3: Link's Revenge
..... Right
The nintendo shitch is at it's core a handheld. Every nintendie game has that design philosophy of small bursts gameplay behind it. This is the reason the games are so utterly watered down and drip feeding. Literally not a console for gamers but for normies who play on the run. Tendies are scum.
Tears of the kingdom has a phenomenal zelda game hidden inside of it. If you removed all the fluff and repetition and instead formed real dungeons out of those 120 shrines, made the map half the size and every side quest only repeat for 10 instead of 100 times, only THEN the game would be a 10/10. Everybody praising this game is mentally challenged or simply a fucking normie.
I wouldn't call it the best game ever, but it's pretty great. It's basically GMod with an actual bunch of goals and physics that are legitimately a thousand times better than the 2003 Havok dogshit every game has been using for decades. It's kind of unfocused but if you like sandbox autism games but wish they had more concrete goals to work towards it's a solid 9/10.
Just shut your eyes during the cutscene rofl lmao how is cutscene hating real
You are not having fun when you're not playing the game. BOTW and TOTK are about interaction with the world, so NOT interacting with it (via a cutscene) is objectively bad. You have no argument against this.
>so NOT interacting with it (via a cutscene) is objectively bad
are you saying that outfielders aren't playing baseball when they're waiting for the batter to hit the ball?
2 weeks ago
Anonymous
Not when there's a massive advertisement playing above the stadium, and all the players have to kneel for Mcdonalds and Coca Cola.
bro I'm not playing during loading screens either. Your arguments are laughable schizo screeching
Loading screens are a limitation we should've done away with. They're not some kind of artistic addition to the game. Hardware should be strong enough to instantly load any game. Why do you suddenly want long load screens?
You’re reading the dialogue, that means it’s active.
Inactive gameplay is Halo 2s loading screen you spastic.
Go play a visual novel. Fuck you.
2 weeks ago
Anonymous
>I'm reading the dialogue while Nathan Drake pushes me down a hallway and spews exposition >that means it's gameplay!
2 weeks ago
Anonymous
What next, that the Souls NPC dialogue isn’t gameplay?
2 weeks ago
Anonymous
You're not gonna like this anon, but maybe games don't need dialogue. Even item descriptions are a little much. You let them get one small foot in the door, and suddenly we have snoy walking sims lecturing us about white privilege and bigot sandwiches and the holocaust. I dunno about you, but I'd rather go back and play Tetris.
Yeah. It fixes the main two issues I had with BotW, the lack of interiors in the overworld, now there are interior areas and caves everywhere and proper dungeons everywhere, and the lack of a bestiary is fixed too with much more variety in monsters and bosses. It's the only 3D game besides OoT that does the two worlds gameplay well and surpasses OoT with the 3-worlds. The change to weapons being mostly dependant on monster parts rather than base equipment imo fixes the durability problem since the weapons you're picking up are just bases for forged weapons. The nuts and bolts on the fly is really fun and you find yourself using it all the time to solve problems or travel. Even the regional plotlines and tone feel much better, I didn't like how in the original it's set 100 years after Ganon won and everyone besides hyrule castle is just fine with towns that don't even care what's going on. Here it actually makes sense for there to be some civilization and still everywhere you go has people affected by current events.
Pro-tip: it is. Only marketers would try to push game journalists as legitimate. If Jimquisition had given the game a 100/100 score, you'd bet your hylian shield that these people would defend "them" to the death.
The game offers an absurd amount of content and virtually no restrictions when it comes to exploring the world, and on top of that, it runs without any bugs, at least in my experience. Those who fundamentally despise non linearity in games are still going to hate it obviously, as the freedom can be overwhelming. Apart from that it's a masterpiece
the new shit dungeons do not bother most fans, and Nintendo seems to be looking for the short-attention crowd and dungeons where you don't have to think.
that would be fine but every retard acts as if game has huge ass complex fucking dungeons you need to overload your brain to solve with amazing new building mechanics. It's frankly in fucking sane
No, just like BotW the reviewers are huffing their own farts. It's a good game, like 8 or maybe 8.5. But it is in no way a 10/10 or even a 9/10 and the people who act like that are delusional. I guarantee you anyone giving it those scores played it for like a few hours, went "Wow, game big, I can fuse!", and then never committed themselves further
BotW had the exact same issue, these people played like ten hours and then when it came time for the actual game to roll around they somehow missed all the enemy reuse, there barely being any reason to fight anything due to weapon durability not letting you justify fights since the returns were awful, the sheer amount of Koroks, the shrines basically being a single room of a dungeon scattered everywhere, the Divine Beasts being like five shrines stitched together and called a "dungeon", the Master Sword being a glorified pickaxe, the "emergent gameplay" being 100% pointless because stealthstriking or simply Flurry Rushing did more damage than any elaborate scenario you set up, etc.
The worst are the people who go "Wow, I can roll this boulder down a hill and kill these enemies! I can cut this tree down and ride a log down a river! This is so cool!" and then they don't notice that when they get off the Plateau you never do this in the game. Even gravity becomes unviable once enemies upgrade one or two tiers and explosive barrels do like 1/8th of a black enemy's health bar.
It's not very good at all. It's the same boring overworld with nothing to do and then a second map underworld with nothing to do plus some sky islands. The tinkertoys are kind of cute but ultimately not at all interesting, the combat remains utter fucking shit, the weapon degradation is still retarded, the rewards for doing anything remain underwhelming, shrines are still fucking boring, the boss battles (because of the combat) are still one note and dull.
It's pretty terrible.
Mario 64 (96) did it before StarFox 64 (97)
Then Ocarina of Time (98)
There's a reason I consider the GIANT HANDS + Face boss to be a Nintendo boss
And that's because of SMASH BROS
I'd give TotK a solid 7/10. It improves on the original but has many of the same flaws and doesn't add enough to justify the price. If you want a puzzle-exploration open world game then go ahead, unless you've already played the first. I found the underground exploration to be the most fun because of how it crosses with surface stuff. It encourages you to try out the build mechanics too, and for some reason has much better rewards for exploration.
It's far from perfect. If they want to make something better they'll need to leave the BotW format behind.
It's an alright game, but not a masterpiece. Just like the original it has flaws in it's design that detract from the experience. There's nothing wrong with admitting that.
It's BotW again, so it's a 7/10 again.
The only reason tendies think it's a "masterpiece" is because they don't play videogames, just like 6 years ago.
Yeah, it's a great real game. That's why the people making npc torture games are so upset at it. It exposes how shit Chinese and Western games are. That they are soulless empty gambling simulators
No. First game was better. It just feels like I'm playing botw but with gmod jank tacked onto it, it's slowly getting old because it feels too much like the first game. Same korok seed trash to improve your inventory, fusing seems like a neat concept until you experience having to fuse an item to an arrow every single time for dozens of arrows when fighting a boss to make the most out of them instead of being able to fuse batches of arrows with some single type of item. The sky islands are a meme with barely any content on them and the underground is boring as fuck. The fact that they had the balls to charge tendies 70 bucks for a DLC after 6 years and they slurp it up is hilarious.
Just finished it an hour ago, and it's a really great game, but I wouldn't call it a masterpiece. For sure better than BOTW, but that game really felt like a stepping stone type game after the first playthrough.
>Tendies think an open world with exploration mechanics is somehow new and exciting
Witcher 3, Far Cry, RDR2, Borderlands, Outer Wilds, the previous zelda game, fucking Simpsons hit n' run, TES, the list goes on. >But but I can stick things together to make boats and-ACK!
>optional purchases for retards that want to speedrun the game and play it on ez mode
yeah
I mean objectively its the only great all around game that released this year, gameplay wise it is the best one definitely.
Yeah. It's just perfect, there's never anything getting in the way of your enjoyment, all mechanics are blending flawlessly ( only the menuing can be seen as a small minor hiccup in a otherwise perfect system ), you can fuck around so much and in so many ways with all the tools and solve puzzles using solutions even the devs didn't think about and you can be sure that in 6 more years snoys are still gonna seethe about it.
good morning sir
100 mario coins were sent to your account.
Aren't you afraid of waking up the wife by typing so loudly and seething so much when she had such a passionate night with Tyrone, snoy? She needs the rest.
You really have nothing to say to that? I'm trying to get a serious answer out of you lot. I hate elden slop btw
Look at these seething Fromtrannies
2 weeks ago
Anonymous
holy shit you really don't have any arguments to any of the negatives posted about the game. You do the equivalent of closing your ears going "lalalala darksouls sucks lalala" regardless if the person actually likes darksouls lmao. You're like a big ol' baby boy.
2 weeks ago
Anonymous
>makes retarded arguments >doesn't get taken seriously >cries about it
2 weeks ago
Anonymous
>working this hard to avoid giving any answers
I accept your concession.
2 weeks ago
Anonymous
>PLEASE PLEASE JUST TAKE MY DISINGENUOUS SHITPOSTS SERIOUSLY
Rollslop is garbage
2 weeks ago
Anonymous
video game that plays itself for you like nu-Zeldas are slop.
I'm so... f***** tired of this. I'm making a stand.
*breathes in deep on the mountaintop*
TEARS OF THE KINGDOM IS THE BEST GAME OF ALLLL TIIIIIIIMMMMMMEEEE
*rings so loudly that all the snoys and xbots turn their heads (but they say nothing just gasp like in dbz)*
>nintendies beta testing for me like they did with BotW >just started playing BotW without knowing a single fucking thing about it, or being spoiled on shit, because I avoided all Tendie discussions on the game
Thank you tender folks kind updoots to you all for giving me another free zelda tablet game 🙂
yo legit I would buy a tendie switch if Nintendo fully realized WW, and its potential, and made a full fledge open world pirate themed Zelda game where you have to build ships, and use a combination of the mechanics from BotW, and TotK. You, and I know though that Nintendo is not that based.
It really is impossible to have actual vidya discussion in 2023 Ganker Huh
Feels like every thread is just two disingenuous discord servers shitflinging the most braindead takes for (You)s and outrage
>every thread is just two disingenuous discord servers shitflinging the most braindead takes for (You)s
This. I'm tired of this place now. All these discord gays get banned forever everywhere else and end up here.
If you had thread ids on Ganker you'd see how fucking ridiculous the thread looks.
Preach brother I wish there was a way to upvote your comment so more people could see the point you were trying to make. Hopefully we can get your comment on the front page so the mods can take your proposal into consideration. EXCELSIOR!
nah you can it just depends on what franchise it is, obviously if its gonna be nintendo that is always untouchable then there is no surprise its gonna be shit because tendies don't like to face the cold hard reality.
It's great but no masterpiece. The more you play it the more design flaws you see. Insane bloat everywhere, way too many sanctuaries, lights, wells etc, and most sidequest are mmo tier fetch 20 tomatoes shit it's insane. Sage powers are awful too. But yeah overal a huge improvement in botth story and sandbox mechanics compared to botw
i'm like 15-20 hours in, and the game is getting better and better. The start is a bit of a slog until the mechanics get rolling, then it's just a LOT of genuinely interesting things you can do, that all further your character progression. It fixes problems from BOTW, like decreasing the amount you have to climb by a lot. The building mechanic is a lot of fun for puzzle-solving
>How did they do it?
Literally no one knows. It's actually mindboggling.
https://www.google.com/amp/s/www.forbes.com/sites/paultassi/2023/05/17/no-one-understands-how-nintendo-made-the-legend-of-zelda-tears-of-the-kingdom/amp/
I know how they made it: they recycled the old map to save time.
>How did they do it?
Literally no one knows. It's actually mindboggling.
https://www.google.com/amp/s/www.forbes.com/sites/paultassi/2023/05/17/no-one-understands-how-nintendo-made-the-legend-of-zelda-tears-of-the-kingdom/amp/
>How did they do it?
Literally no one knows. It's actually mindboggling.
https://www.google.com/amp/s/www.forbes.com/sites/paultassi/2023/05/17/no-one-understands-how-nintendo-made-the-legend-of-zelda-tears-of-the-kingdom/amp/
And yet it can't make a game that isn't held back by cinematic movieshit. A hurdle you'd think Nintendo wouldn't have trouble with, but alas, it's too much to ask of them.
2 weeks ago
Anonymous
>cinematic movieshit >TotK
Stop posting on this site. I'm tired of these characters popping up.
2 weeks ago
Anonymous
There's nothing "movieshit" about TotK. You haven't played the game. Whatever your favorite game is, TotK is better.
[...] >more disingenous shitposting
Why does your supposed masterpiece of a game need cutscenes and story shoved into it? Why do supposed gameplay enthusiasts hate vidya so much that they want games to be like TLOU and God of Snoy?
2 weeks ago
Anonymous
Who the fuck do you think you're replying to? Where did I say TotK needed cutscenes? Fucking stupid schizo Snoy.
2 weeks ago
Anonymous
You're acting severely defensive if I say that TOTK isn't perfect, and one reason is because it's bogged down by a restrictive and terribly written story. It learned nothing from BOTW and actually got worse.
2 weeks ago
Anonymous
It's not though. The story isn't shoved into your face, it's emotional and beautiful and told through various environmental set pieces and visual clues. You haven't played the game. Fuck off back to Slopden Ring.
2 weeks ago
Anonymous
>it's emotional and beautiful
And you're calling others snoys?
2 weeks ago
Anonymous
>no argument
I accept your concession. Go back to your rollslop.
2 weeks ago
Anonymous
The argument is that I'm here to play a video game, not watch Nintendo and Monolith Soft try to mimic snoyslop (which is just a mimicry of hollywoodslop ((which is just the fecal droppings of overpaid hollywood executives in the first place*~~))
In other words, whenever a vidya dev tries to tell a story, it's literally just regurgitated vomit from higher up on the food chain.
2 weeks ago
Anonymous
Don't be so mean. He's a literal child that stumbled here sometime after 2020.
2 weeks ago
Anonymous
There's nothing "movieshit" about TotK. You haven't played the game. Whatever your favorite game is, TotK is better.
[...]
I know how they made it: they recycled the old map to save time.
>more disingenous shitposting
2 weeks ago
Anonymous
What was disingenuous about it?
2 weeks ago
Anonymous
It disagreed with his favorable mindset toward Zelda and Nintendo.
2 weeks ago
Anonymous
They didn't recycle anything, shitposting Fromslop gargler.
2 weeks ago
Anonymous
The overworld is the BotW map but with bits moved around. I don't think that makes it a terrible game, but it is recycled and the "we don't know how it was made" bullshit is just gay marketing.
No. Next thread.
fippy bippy
fpwp
Yes.
>Everyone is calling it the best game ever. Is it really that good?
Yes. Yes it is.
no
It really is. It is like MGS5 but no cut content.
weak bait but here is (you)
Thanks, but it was no bait.
that is even sadder then
Form your own fucking opinion. Very rarely is anything called the best game ever really that great. It's just shill shit. My individual opinion about TotK is that it's fun. Maybe not the greatest game. And I fucking hate the durability and one shot kill enemies, but you learn to work around those. Not great, not terrible. Just okay.
>pay 70 bucks to find out if it's not shit.
>What is emulation?
it's an 8/10 for me
people always overreact with Mario and Zelda
>Is it really that good?
You can judge how good a game is by the ass-sting it causes. chuds here were seething about TotK years before it released and they will be seething for more years after.
People still haven't realized Famitsu's reviews are completely nationalist and will give 10s to 5s simply because they are from their homeland.
and western journalists will give 10s to movie tier trash from the west
it's almost as if journalists are biased for the environment they're familiar with
Why the fuck are you morons STILL listening to ~~*(journalists*~~). They're not journalists. Stop calling them that.
They're writers who get paid to write opinion pieces. Nothing more.
>TotK is on par with Skyward Sword
lol, thanks for the heads up I'll save my cash
>I'll save my cash
Its ok. Nintendo will be fine
Sadly so, really wish Tendie brainwashing wears off soon so we can get good focused experiences again and not this open world slop
>really wish tendie brainwashing wears off soon
ain't gonna happen anon, it continues through more than 2 decades by now.
it's okay. fairly enjoyable with some great moments but it overstays its welcome and begins to lose some if its appeal the further you get into it.
its a 7/10
Yeah Im really really enjoying it
im having fun. i dont get to say that very much.
It's great.
solid 8/10. It's not a 10/10 like the nintendy cocksucking reviewers say and im a zeldafag.
No.
It's a fun game that's fun to navigate, but at the end of the day it's extremely repetitive (depths look all the same, there's 5 types of sky island copy-pasted everywhere, le i wanna see my friend koroks) and everything (and that includes the plot line) is recycled from BoTW.
Just a month ago RE4R was the best game ever
nah
>Less than 30 hours playtime
Wow I'm having fun, it's good
>More than 30 hours playtime
6 years for a DLC, what a joke, 6/10
I hope that clears it up for you.
this is my experience - once you realise the scope of everything (ie. caves always give you gems, shrines give you health or stamina, depths gives you armor with references to older games) it becomes very formulaic and repetitive - i've grown quite bored and i'll probably drop the game as it seems like i've more or less seen most of what is has to offer
agree with this also.
basically it's botw with a bunch of jank tacked on and more shit to grind. same game but padded out for people who wanted more. I will 100% it because I an retard.
Kinda
I did the Rito dungeon first and I was creaming my pants because holy fuck, you go to the tallest mountain and then climb these floating ruins to this dungeon that's unimaginaly high up there. I thought to myself, goddamn, THIS is peak adventure.
...and then I went to zora land it's the exact same shit but with some waterfalls.
i did the same thing - kind of a shame that nothing has matched the sheer excitement of that climb/intro to the dungeon... all the other ones have seemed boring by comparison imo
Doing rito first is the best intro to the game, which makes the fall even harder when everything that comes after is mediocre busywork
I'm kinda disappointed I did the Wind Temple first because the other bosses haven't been nearly as kino as Colgera.
>Do Wind Temple first, pure kino from the lead-up of realizing you're supposed to jump on the boats surrounding the storm, the lore and the development of the shota bird, amazing music even for a gimmick boss
>Thunder Temple next, boring buildup, frustrating boss
>Spirit Temple is just a Platinum gimmick boss but it was sorta fun at least
I'm honestly kinda loathing finishing the game because I know it's not gonna reach the same peak as the Wind Temple did
>pure kino from the lead-up of realizing you're supposed to jump on the boats surrounding the storm
??? What is there to realize it's the most fucking obvious shit ever.
other games would have that sort of shit as just a random visual set piece you will never interact with and I was honestly expecting to just get cutscened into the storm once I got high enough, I never thought I'd have to go in manually
it's like you didn't play BOTW
I did but it came out 6 years ago. Easy to forget especially when no other game has attempted to be anything like it since.
>no other game has tried to be an asscreed clone
kek
wow thats crazy i wonder if the other ones will be different
Gordon one was pretty good too. I hope the gerudo one is at least as good as that one
For me it was the opposite, I found the game controls excessively fiddly at first and the building system felt like a time consuming chore, the early game was very offputting.
At one point I found a Korok who needed to be escorted up a cliff, and instead of carrying him with ultrahand I decided to try capapulting him up. First I tried making a simple wooden board placing the Korok on one side and dropping a boulder on the other but this didn't give enough height. Then I tried using some logs to make a stand but this kept toppling over. Then I tried tried using the balance zonai device as a way to launch the catapult instead of using the boulder. I spent 15-20 minutes trying to get it to work and at some point my brain stopped thinking of it as a time sink and started to see it the same way I used to see games when I was a kid where I would just fuck around with things and experiment for the sake of it.
When you consider how many potential solutions this one problem had (I had limited tools since it was still early game), and that the same logic applies to everything in the game from camp clears to terrain traversal, it really feels like the ultimate video game that you could play forever and never get bored. People will complain about copy pasted camps but with the right mindset no 2 camps will ever play out the same.
>People will complain about copy pasted camps but with the right mindset no 2 camps will ever play out the same.
But the problem is that there is no incentive to fight these camps in creative ways or approach like 99% of situations in creative ways. There's no incentive to try anything out because the most efficient and least resource usage possible is just warping to the sky and flying down somewhere instead of crafting anything, just using Ultra Hand to drag stuff places, or running into a camp and simply fighting the enemies straight on. As soon as you start crafting stuff to fight you are blowing through tons of materials to play the game slower, with more grind since you now need to get whatever you just spent again, and with more time wasted crafting than the guy who just ran into the camp itself.
It's why this "freedom" doesn't work for a lot of people. It's just added busywork that doesn't justify itself but people use the guise of "But it's fun to build a Plank that deals no damage to anything" as if everyone will have the same fun with Plank. I think Plank is funny for like a minute and then stops being funny and becomes a massive waste of resources since he can't kill anything. I think constructs with like ten lasers taking 2+ minutes to kill anything that's not a red enemy is idiotic since a guy can just run up to the enemy and slash them for a faster and less wasteful kill.
>But the problem is that there is no incentive to fight these camps in creative ways or approach like 99% of situations in creative ways
Your low IQ and moronic take is utterly irrelevant to anyone. Its nobody's fault you're a retard.
>you didn't really have fun!!
Sad. Pathetic. And mentally ill. Your seething jealousy couldn't be any more apparent lol
Thank you for the insults, now explain why I'm wrong.
Why would you use fire for updrafts unless you are trying to knock enemies on towers off of them? The enemy you shot in the head will already be standing by the time you land on the ground and only some enemies are susceptible to being burned which in early game risks you losing weapons and in late game risks you losing all their monster drops which is the only reason to even fight enemies willingly.
Why would you use bombs at all when they're piss weak in BotW so they're only useful on Keese, Chuchus and Stalfos, and a limited resource in TotK?
Why would you set up an elaborate group of explosives when blowing six of them up directly on top of an enemy won't kill anything but blue enemies at best? It becomes unviable the further into the game you go.
Why would you try using rolled objects like tree logs or rocks when it doesn't even kill blue enemies with a guarantee?
Why would you try using electricity when the instant you are able to recover from any attack that utilizes it the enemy has already picked up their weapon or at least started the process of trying to pick it up? Unless you are right next to the enemy as you use electricity you won't make it in time to take advantage of it, but then you risk getting hit by the aoe.
Most importantly, why would you build constructs for combat at all? The actual good ones with dozens of lasers require dozens of Zonaite and that's per encounter, and even when you spawn them they're not accurate, don't stun the enemy, and require a lot of battery to actually do any sustained damage. By the time you reach that specific point where you have the battery power to sustain the damage you will already have weapons that can two-shot that same enemy.
Even in exploration crafting hovercrafts is simply a massive waste of resources to just, you know, climbing for two seconds.
>Why would you use fire for updrafts unless you are trying to knock enemies on towers off of them?
Straight off the bat you're making no sense. Having elevation to use your bow is good against EVERY enemy. Every single one.
Considering how wrong you are about your very first point I won't even bother reading the rest of your Incoherent drivel.
>Having elevation to use your bow is good against EVERY enemy. Every single one.
Except as I said, you can't really take any real advantage of shooting something in the head unless it's a Lynel, Hinox, or Gleeok, but in the Lynel's case you are rarely going to be in the sky and that's usually from its own fireballs which you don't pay anything for. When we're talking a camp, if you're in a group of three random enemies the slowdown will give you maybe a second or two of breathing room before they're all active and attacking you again, but that means the following:
>Durability cost of whatever fire source you used.
There also need to be grass in your arena.
>1+ shots used to knock enemies to the ground by shooting their heads and if you miss oh well.
>Durability of your bow.
>The stamina from the slowdown meaning chasing down enemies is harder unless you're at endgame.
>Durability of your melee weapon to hit enemies.
Let's compare that to just running in there and baiting a flurry rush, what are your costs there?
>Stamina to run to the enemy.
>Durability of your melee weapon.
Wow, that's crazy. Not to mention in the latter the slowdown will give you an advanced warning if anything is going to hit you with an arrow to dodge out of the way since you can drop the flurry at any time and side hop. You can even shoot someone from the ground if there's too many enemies shooting at you while baiting the flurry rush.
>Let's compare that to just running in there and baiting a flurry rush, what are your costs there?
Just stop talking absolute shit. You cannot just run into a camp and start button mashing. You will get absolutely fucking rekt.
I hate to break this to you but you are convincing nobody. Not a single fucking person. Come back and cry again tomorrow. And then do it for another 7 years. You won't be able to help yourself.
>You cannot just run into a camp and start button mashing. You will get absolutely fucking rekt.
Horseshit. Unless there's like three archers at very close range such as in the Eldin Great Skeleton you absolutely can, and if you're in the typical situation where you have the skull or some sort of enclosure with guys on towers then you can deal with all the melee enemies at the same time because each enemy has a chance to give you a Flurry Rush and they all group together allowing you to spam backflips until you trigger it which then allows you to hit all of them and dodge out if one of them is attacking you.
I agree and they should certainly have dialed back on disincentives to playing creatively (like durability/resource consumption). I love this game but even then I would only give it an 8/10 since there's so many holes you can pick in it (the menu usage is another one).
But it does ultimately come down to your mindset. The reward for coming up with a creative plan and being able to execute it is coming up with a creative plan and being able to execute it. When I was a kid I didn't need incentives to do off the wall shit in games because I just played them for the sake of playing them and ToTK takes me back to those days. I hope the game clicks in this way for other people because when it does its some of the most fun you can have.
For me it's the opposite. The rito part is the worst of the game.
Once I found the actually meat in the depths, once harder enemies and cool looking parts popped up, once the flow is there and all mechanics start to song together, once I went to your house in that village, I realized what the game is.
The best game ever made.
It unironically WOULD be the best game ever if it didn't have janky nuts & bolts shit and performance wasn't trash.
It's a straight upgrade over botw in most areas.
>Is it really that good?
I would say so. Its easily the best adventure game ever made and it is lightyears beyond what any other developer is doing at the moment. TotK is so good its genuinely painful to go back to other games and you realise how simplistic and restrictive they are.
>TotK is so good its genuinely painful to go back to other games and you realise how simplistic and restrictive they are.
I feel this too. TotK seems to have literally ruined all other games for me.
I had a similar feeling trying to play other games after playing BOTW and realizing how hilariously restrictive most open world games are
It's not very deep as an open world game, but there's a feeling to it that's unmatched by other games that's very hard to explain, it makes other open world games feel like literal hallways sometimes
And nu-zelda is a huge field with nothing for miles
>post literally says it's not very deep
>BUT I HAVE TO GET MY ONE LINER IN
I would rather my open world game have an open world to hallways, yes
If you're a die hard BotW fan it is. The new abilities are really cool and you have a huge world to play around with. However if you had any issues with BotW like gear durability I'd say 6/10 would still be generous cause all of this shit is still present and either equally terrible or made worse. Content is the same shit as in BotW but more soulless and bloated.
>made discord chuds seethe since the very day it was announced
signs of a masterpiece, so obviously yes
yea, its extremely fun, you can lose yourself pretty quickly in the overworld
>you can lose yourself pretty quickly in the overworld
Fucking this and its soooooooo good.
I was heading towards somewhere, I had a specific quest I was doing, when I spotted a cave by the riverbed. There was no easy to get to it so I had to create a raft to sail into it. The river led me into the cave and deeper under the mountain. The cave went on for ages. I found myself taking branching paths, fighting gigantic monsters, solving puzzles and discovering treasure. An hour of my time gone and whole little mini-adventure of my own, just because something caught my eye. TotK is chock full of this.
The game is incredible. Pure distilled adventure.
Based. The sense of adventure and discovery is absolutely unmatched.
TotK is everything I ever wanted in a Zelda game. 10/10 masterpiece.
>its great because I was wandering an empty world, fighting shitty monsters thar give no challenge and picking up trash and checking off Ubisoft bloat
Nice "adventure"
trying too hard
>seething because someone is having fun with a video game
You retards "having fun" with nu-zelda has killed the series and fully allowed Nintendo to be lazy and spend 6 years to put out an asset flip with 0 fixes and just some new gimmicks + some new areas
>NOOO YOU CANNOT HAVE FUN WITH A VIDEO GAME!!! YOUR FUN RUINED THE VIDEO GAME INDUSTRY!!! STOP HAVING FUN!!!
oh no they won't make another game like phantom choochoo or skyward sword again
That’s exactly how I feel. Every time I go out to do a quest, I encounter a bunch of cool stuff on the way. Be it new characters, more quests, treasure, caves. It’s pure adventure, feels like an anime episode.
possibly a controversial take but i don't see how people can enjoy games like Oblivion and Skyrim but not enjoy TOTK unless they believe the writing carries those two games. not to say that TES games are bad but TOTK does the open world adventure thing a lot better and all three have roughly the same complaints when you're only comparing the things that are similar between them
I enjoyed TotK and will probably enjoy Starfield for the same reason. I have a feeling there will be a large overlap of people who hate TotK and will hate Starfield for the simple fact that they cannot play it on their platform.
People hate on totk for no reason. Skyrim is so fucking bad in comparison. There is literally 0 things skyrim does better than morrowind or totk
Oblivion is actually fun and charming to play and not a chore unlike nu-Zeldas
>the last thing the hero of kvatch sees while walking through an empty forest to find one interactable door in some ruins so he can fight more skeletons and spam the heal spell in a corner whenever he gets lightly scratched
As opposed to walking to a camp, waiting for them to attack, then dodging years before their attack hits to use Flurry Rush because any other avenue of attack is weaker, slower, and riskier for no returns? Or wandering around random empty forests and grasslands to find Bokoblins or Moblins farting around you don't want to fight because durability makes you have to justify combat encounters to find a shrine or Korok where you will do a small puzzle and gain virtually nothing?
You realize your same complaints can be attributed to both BotW and TotK, right? Don't throw rocks in glass houses. Both have their own massive issues that lead to massive boredom quickly. The difference is that at least in Oblivion or Skyrim you can choose your own build and moral stance in quests whereas with BotW/TotK you're pretty much only choosing what direction you walk in.
so basically you just want roleplay elements
No, I'm saying that BotW and TotK have the exact same issues as TES games but for some reason they're only an issue in TES games when TES games have far more variety in what you can do throughout the game and less padding.
>TES games have far more variety in what you can do throughout the game and less padding.
What absolute fucking nonsense. Christ the cope is at biblical levels.
he is right
>he is right
No he isn't. You can't even fucking interact with the world in TES.
Case in point, when you entire a building or cave in TES, nothing changes. The gameplay remains exactly the same whether you are inside or outside.
Now compare this to TotK where the gameplay changes and you are constantly given new challenges and puzzle concepts to adapt to.
You nees to understand that just because someone spouts a ridiculous claim on this joke website, it doesn't mean their opinion is anyway even remotely close to reality.
>You can't even fucking interact with the world in TES.
Are you kidding? How about murdering certain NPCs so their questline ends in the earlier TES games? How about picking certain paths in quests that change how the world interacts with you and spawns new NPCs? How about choosing a faction that locks you out of others including weapons and armor sets? How about utilizing arrows or magic to bait characters somewhere so you can stab them? How about sticking a bucket on someone's head to give you 100% stealth around them?
You are given Conjuration, Illusion, Sneak, Archery, Block, Two-Handed, One-Handed, Enchantment, and more to change how you approach different situations. Even in Skyrim you get shouts that let you skip massive portions of dungeons if you're smart enough and it doesn't punish or penalize you for it.
>How about murdering certain NPCs so their questline ends in the earlier TES games? How about picking certain paths in quests that change how the world interacts with you and spawns new NPCs?
Ok. The original post was that TES has more gameplay variety. Quite clearly "gameplay variety" means something different to you than it does to me.
When I think of "gameplay variety", I think about fucking GAMEPLAY VARIETY.
Even on its most basic simplistic terms, the mere concept of climbing a mountain in TotK is a personal gameplay experience which doesn't exists in TES.
>When I think of "gameplay variety", I think about fucking GAMEPLAY VARIETY.
Nice of you to ignore how all the various skills, magic, and gameplay options you have access to aren't gameplay variety.
A person with a Conjuration build plays the game far differently to a guy doing and Enchanting build. Hell, you can even use a Conjuration build FOR other builds like conjuring weapons because they're Daedric ones. I even gave you specific examples of being able to lure away guards or stick items on people's heads to steal from them successfully.
How are these not gameplay variety? Because you specifically railroad yourself into one build? You can tackle Draugr caves by abusing the traps on enemies instead of attacking them. There's oil patches everywhere to burn enemies. You can literally create your own traps via magic and lure enemies into chokepoints. You can even use held items to keep enemies away from you because of the physics systems in Skyrim.
TotK has more gameplay variety.
TotK is better designed.
TotK is more fun.
Sorry.
>TotK
>better designed
lmao there is no design because they wanted retarded children to have absolute freedom of path of choice where to go first.
>your game not softlocking at your rpg choice is now variety
what the fuck.
How did you even get that from what I said? I said you can utilize the various different magic spells together to offer yourself different ways to tackle enemies and you make your own fun however you feel like it.
>A person with a Conjuration build plays the game far differently
Nah, you play the exact same as destruction mage or fighter except you have a dude alongside you.
>Enchanting build.
enchanting is a noncombat skill, you will have better items but play the exact same as, again, mage or fighter.
You are fucking pathetic for bringing up Skyrim and you know it. The variety that you claim is basic shit being gatekept by character build.
In actual dungeon you you run forward and swing your weapon or you run forward and shoot generic red blue or yellow particles.
And don't get me started on fucking skyrim puzzles such variety amirite? Fuck off bitch.
>but play the exact same as, again, mage or fighter.
You literally gain different powers just by enchanting your equipment. You go from wasting MP to not wasting MP at all. You go from needing to sneak to completely stealthy. You go from needing to cast magic on an enemy to stealing their soul on hit.
You are acting like the basic gameplay staying the same doesn't change the context of how you play from that point on by focusing on these things.
>In actual dungeon you you run forward and swing your weapon or you run forward and shoot generic red blue or yellow particles.
Or you sneak and shoot people.
Or you sneak and poison people.
Or you lure people into traps.
Or you shoot hanging lanterns to burn enemies.
Or you burn oil piles.
Or you
If you're going to be this disingenuous and reductive then every single Zelda encounter is either shooting something in the head, stunlocking them with spears or 2H weapons, or Flurry Rushing. Hell, by your logic all melee weapons hit an enemy so they play the same.
Yes of course the gameplay vision or formula is entirely different from Zeldas but as others have pointed out there is barely any incentive for said ''adaptation'' for encounters at least but the puzzles are joke too just in different kind of way.
excerpt from another thread
-I'm not fan of zelda
-Then this game is for you, It's not zelda
If your going to drastically change your gameplay formula, just make a new franchise to avoid backlash from long term fans.
At the least, don't say things like "we're never going back to the old formula, suck it chuds"
Yeah, this magic wears off very quickly when literally every single cave is the exact same experience and the game has little to reward your exploration with. The end is either some materials you may or may not need, another weapon, some rupees or a blessing shrine.
TotK is pure distilled ZELDA.
>The cave went on for ages.
No it didn't. 2-5 minutes max.
>I found myself taking branching paths
Only one separate path for the bubbulfrog
>fighting gigantic monsters
Might have been a single Hinox depending on the cave
>solving puzzles
There are no puzzles
>and discovering treasure.
Another eightfold blade or knight shield, my inventory is already full
>An hour of my time gone
Good larp
This post only makes sense if you were posting about Elden Ring.
Why lie? Are you this desperate to hate the game? Sad.
I completed the game already, I know what I'm talking about.
Original poster lied about how cave exploration works in the game. Nevermind the fact that they are all the fucking same you saw one you saw them all.
So anon you are answering to is 100% correct.
>Nevermind the fact that they are all the fucking same you saw one you saw them all.
I have literally not found a single identical pair of caves so far. Some of the wells are a little similar but they're fucking wells and are usually just one room. Hell, one of the wells I found had two more wells inside it for some reason.
"Identical"? They are not identical in a same sense as procedurally generated content is not identical.
If you played the game how fucking similar all the caves are with reward you either don't need or armor from botw. Utterly fucking pointless bloat slog
Kek fuck off you absolute retard you got BTFO and now you have to pretend "well they're shit anyway REEEEEEEEEEEEE".
Time for the rope.
>Original poster lied about how cave exploration works in the game
No he isn't. I have multiple caves with many branching paths, boss fights and unique rewards such as armour sets. Many of these are locked behind puzzles where you can see the reward but can't get to it. Get fucked you retard.
>boss fights
WHAT FUCKING BOSS FIGHTS? Hinoxes from BOTW? Phantom ganons? this shit is "boss fights" now?
Like what the fuck are you even talking about.
>Many of these are locked behind puzzles where you can see the reward but can't get to it.
"many" is a fucking LIE
unique armor sets lmao from BOTW
you are retarded as fuck
>The cave went on for ages.
>No it didn't. 2-5 minutes max.
That anon is huffing some shit, but I will say the cave that leads out of the lookout landing bunker is fucking long. You get all 3 of the soldier's armor pieces there, and each piece is in a different arm of the cave that you have to fucking dig through to find.
Less of an adventure and more of a gear check
>did you bring enough bombs and rock-sticks? no? better hope a blood moon doesn't happen before you get back lmao
You have to use Yunobo there, my dude
Yeah the world is an absolute joy to explore with so many unique discoveries that felt personal to me. I have no idea the kind of adventures other folks are having but mine have been amazing so far.
>I was heading towards somewhere, I had a specific quest I was doing, when I spotted a cave by the riverbed. There was no easy to get to it so I had to create a raft to sail into it. The river led me into the cave and deeper under the mountain. The cave went on for ages. I found myself taking branching paths, fighting gigantic monsters, solving puzzles and discovering treasure. An hour of my time gone and whole little mini-adventure of my own, just because something caught my eye. TotK is chock full of this.
You literally didn't play the game why the fuck are you lying LMAO
Have you gays actually played the game? Seems all you're doing is seething and coping.
>the sense of adventure dude!
>but I refuse to play the game unless a generic and cliche disney story is stapled to it
So much for the game having good gameplay.
acfag is that you
this game literally has less intrusive story than most armored core games
The difference is that when an obnoxious cutscene interrupts my Armored Core experience, even if I can skip it, I rightfully call it a detriment. How about you? Mr. "gameplay is incredible" and yet you need the story to tell you how to think and how to feel at every opportunity.
yep, there he is!
Assad is Creed fag shut the fuck up.
Obviously I played this piece of copypasted shit.
Do you have anything fucking specific to ask about how it's all the same pointless bloat or something?
This is what I love about the game. The sense of adventure is incredible.
One of the best things about TotK are all the random discoveries and secrets to stumble across. Its easy to lose yourself in the world for hours at a time.
>its extremely fun, you can lose yourself pretty quickly in the overworld
>Fucking this and its soooooooo good.
wtf? are you fucking kidding me? It's the same map as botw. I've already explored it. I have zero desire to look behind nook and cranny again. The Sky is 10% of the map, it's a joke for how much they pushed it in the marketing. I don't even want to talk about the depths.
The map is radically changed.
Play the game before posting moron normie monkey go back
no but I still like it well enough
it's bretty gud
hows your frame pacing pc bro?
>infinite durability
That will break the game because it's a very poorly balanced game.
Have you tried it?
The game is already broken so who cares. You only play this game for cheese it's miserable otherwise.
Games broken as hell regardless. A thousand ways to cheese everything.
Broken by design though, but you're right
>cheating breaks the game
no shit dumbass. Games are about fun.
The most objective reviewer gave it 6/10. The rest are just huge fanboys or just shills.
It's the laziest piece of shit sequel I've ever seen. What did they fucking do for 6 years?
How can you unironically say this when overwatch 2 exists lmao
Online games are always a fraud, sequel for a gaas is a fraud x10 and usually includes only monetization tweaking
I stopped paying attention to Blizzard in 2006. The only reason I even know overwatch exists is porn.
not even a sequel literally just a monetization patch
it's no knack
Wtf happened?
There's a lot of tedium
>mini-puzzle dungeons with some real fucking time-consuming building shit
and some annoying broken shit
>your camera stops moving when you activate an ability, so you have to let off and engage again to regain camera control
but it's pretty great aside from that yeah.
That boss in your pic for example is copy pasted in like 12 obvious arenas around the map and in only 3 nearly identical variations, but I've had fun beating it every time. There are so many ways to do it besides just spamming arrows. Most of the encounters are that way, and the atmosphere, sound and music add a lot.
The game's a nice 8/10 for me, and I haven't bothered with the story.
Maybe the story makes it 10/10? No idea, don't care.
No.
>straight up asset flip, any decent sequel tries to look better than the previous game
>none of the problems from the first game adressed or fixed: still the weapon durability shit + weapon spam making it complete nonsense, still braindead button mashing combat, still flurry rush activated when you jump 2 hours after an enemy swings while being 2 miles away so you don't need to worry about the timing, still garbage framerate, still poor graphics with shiny filters, still pointlessly huge empty world with copy pasted ubisoft shit, still a story that feels disconnected because of all the "freedom"
>acting like the physics and lego shit are something completely new and revolutionary
>fun tax on your vehicles
>shit story
>Nintendo spitting on old zelda and saying it will be this open world ubisoft meme shit from now on
People only give it so much praise because they feel obliged to. Normies only know herd mentality and following popular opinions, and this was decided it would be a "masterpiece" ages before release.
you haven't played it
100% correct take
Genuinely yes
it's good, it's not the best game ever made
It's extremely mediocre. I'd argue worse than Breath of the Wild because of how clunky the new mechanics feel.
samefag
Not even the same writing style, retard.
Same happened with demake4, and only chud boycott prevented Howard legacy from this. Critics lost any sense in AD2023
If you've never left the Nintendo ecosystem then, yes. Otherwise it's a just a very good take on the open world genre.
I was always a lifelong nintendo fan, and others told me to step outside the bubble, but holy fuck was I dissapointed when I finally did. Fromsoft games have been literally the ONLY other developers Ive found any value in since ive started broadening my horizons
>I love video games, honest
>but I hate everything ever made by non-Nintendo companies
>if you say you like anything without Nintendo's brand, you're an evil chud snoy who hates fun
Who are you quoting, you brain damaged fuck?
Here's ACfag to gaslight people by making up fake quotes. Sad and pathetic. Forever bootyblasted by Nintendo.
Where were you guys when the massive shill threads spammed the board for weeks?
Oh look, and you even proved by point by calling someone a snoy just because they disagreed with you.
>He's already lost the plot of his own fucking conversational thread
Why did you immediately call someone a snoy just because they disagreed with you?
Who is "You" in this context, retard.
I didn’t call anyone a snoy. Take your clonazepam.
>Where were you guys when the massive shill threads spammed the board for weeks?
I was busy playing TotK aka the Greatest Game Of All Time.
Well, you are a Snoy. Snoys get annoyed by others people enjoying a videogame lmao
Meds.
Take your meds ACfag
I was never a big Nintendo fan and now I mostly play Nintendo games since I got a switch. I agree with you on From games.
Casuals are something else. Play a real Action game gay.
Yep. No joke. No memes.
8/10 game at best, but considering it recycles 60% if its content from BOTW, it deserves a 6/10.
Also the shrines aren't any better with a majoryty of them being braindead and basically spoiling the puzzle with the title.
>pic
holy shit thats big gay
I'VE GOT BALLS OF STEEL!
BALLSBALLSBALLSBALLSBALLSBALLSBALLSBALLS OF STEEL!
Why does this bro keep calling me Goro?
It’s the Goron’s n-word.
I pirated the leak and 100%'d it. It was a very enjoyable game but I think 8/10 is a realistic and fair score for the game all things considered. That's also coming from someone who emulated it so I had no issues with FPS drops, it was a constant 30.
If you pirated the leak you did not have "no issues". It was even fucking playable and even now it still runs like shit compared to Switch.
It was literally playable with some minor graphical issues like the ground not appearing properly in the underground, which was then fixed
what kind of cope is this
t. missed the dirty Yuzu builds
The game ran perfectly before release.
No, it’s good but people are still in the honeymoon period. Half the 10/10 reviews are coming from Nintendo only sites anyway, I don’t understand why fan websites that exclusively only review products from a specific brand are treated as non-biased sources, that goes for all consoles
love it
The real question is:
It is better or not than botw? Or it is the same?
It's much better
The holy trinity
Worse.
it's exactly the same, which means it's also just as fun
both
It's better, even the abilities are botw-but-better.
>any-grabber instead of metal-grabber
>time-control instead of time-freeze
>glue weapons together instead of just 2 kinds of bombs
>make anything anywhere instead of just frozen platforms
There's an actual sense of progression compared to botw, too.
When you start you're mostly relying on your stamina and a horse to get around, but as you explore, you do more skydiving and eventually go underground to upgrade your battery to make the devices and vehicles more effective than anything else.
Glue together is the only thing I like.
And the sense of progression feels similiar to botw as you say, because in botw at first I was walking everywhere until I started rising up my stamina.
It's neither better or worse. It made a good effort to expand the world but the zonai shit breaks the game far too hard and its abilities feel far too OP to the point where it feels like the game was barely tested from a puzzle perspective. As a result, there are pretty well zero puzzles that require thinking. Dungeons can be broken with zonai creations, Shrines can be broken with a rocket attached to a shield and if that doesn't work because of a ball puzzle a solid 9 times out of 10 that can be broken with recall
So it is fun like gta san andres was fun right?
Its pretty much better except for the loss of stasis, makes me wish botw never released and this was instead so it feels more fresh
It's better, but not worth the purchase if you already played the first in the last few years.
>REEEEE SHILL SHILL SHILL YOU CANT JUST ENJOY A VIDEOGAME
Honestly I unironically feel like I am being gaslit as they say, I felt some of that when everyone acted like Zeldor was the first ever game to do open world and puzzles with BoTW but seeing a game which is like 80% similar to it's predecessor get unironic 10s across the board and people literally saying it is the best game ever made I swear I must be in the fucking Matrix or something.
>people literally saying it is the best game ever made I swear I must be in the fucking Matrix or something.
Maybe its just YOU who doesn't understand video games anon.
I love "Developers" games, I'm also sure if they had negative opinions they would be very loud and out there about it because that would be a really good look for them to shit on another game company publically who also have a very vocal fan base.
What are you talking about? I'm just saying the game was okay and the sequel looks also okay and very similar to game one so I'm not sure how it warrants a perfect score in a review.
You have had 6. fucking. years. to cope. And you're suprised. again.
You truly do not understand what people mean when they call you mindbroken.
This.
For example the original tomb raider games were all mostly similiar but still had unique levels and vibe to them regardless of being the same game series?
Tomb Raider 2 is different from Tomb raider 1, with level design and so on, totk looks so similiar to botw it's bizarre.
Modern Nintendo fans are zoomers with extremely low standards.
Nintendo has switched to a quantity over quality mentality as well, you can see it clear in BOTW/TOTW with it being important to have as many shrines and korok seeds as possible.
Oddyssey is not very different with soo many filler Moons that pad out the game, stuff like new Moons apearing after you finish a world, forcing 2 runs through them if you're going for completion.
>Modern Nintendo fans are zoomers with extremely low standards
kek
>Not even top of metacritic with over 20 tendie shillcritics
>journos have to now tout its highest on opencritic a site nobody uses to drum up interest
>streamers all quit 5-8 hours in, because the game is a boring tedious dlc
Fan sites that only review games published by one company should be excluded from reviewing, that applies to Nintendo, Sony, Microsoft, etc
You are not alone dude. Literally what the fuck is going on...
journalism is dead, influencers are all under the same gnomish management and just repeat what they want them to say and spread their MESSAGE. twitch and influencers are the death of video games.
It literally is.
And I'm not some cuck shill. You should pirate it.
Everyone should play it.
The real question is what happens now. No other dev is even close. I don't think we will ever get a game this good again.
>thread asks if people enjoy game A
>people say yea
>NOOOOOOOO YOU CANT JUST LIKE A GAME YOU FUCKING SHILL
Why are Snoys like this, bros?
Do they not play games themselves?
>Do they not play games themselves?
Not since the ps2
Calling it blindly a perfect 10/10 is very dishonest, so he is right.
I never said it was a 10/10 you retard.
All I said was that I was having a blast.
>Calling it blindly a perfect 10/10 is very dishonest, so he is right
Absolutely nothing is perfect. 10/10 doesn't mean perfect. Do you think 5/5 means perfect too?
Your argument is weakened by the fact that the 100/100 scale leaves much more room for scrutiny yet you people would still call it a 100/100, Zelda fans are just dishonest.
>10/10 doesn't mean perfect
>but the game literally has no flaws, and anyone who disagrees is a snoy
lol Arthur
>the game literally has no flaws
Nobody has said that anywhere schizo. But you cannot seem to raise a single convincing argument against TotK.
You will:
1) LIE about the game.
2) INVENT nonsense to complain about.
3) PRETEND that established gaming conventions which exist in every video game ever made are now suddenly "major flaws" in TotK.
4) give nothing but VAGUE, sweeping, reductive generalisations because you don't have any argument to begin with.
5) insist that all of the overwhelming universal acclaim and praise from every corner of the industry DOESN'T COUNT.
>1) LIE about the game.
Okay, then I'll show you a part from the game that you can't deny. Tell me how this is somehow kino that adds to the game. It's not an emulator bug, so you can't use that excuse for it being terrible.
>shows a cutscene clip as an argument
lma0o
>movieshit is good when my company does it
loooool
>its a bad game because it has a cutscene!!!!
Not a single convincing argument was ever found that day...
Is it a good game? Then you don't need the cutscene. Isn't BOTW and TOTK about the journey being rewarding on its own? It's why hestu gives you a pile of crap if you do all 900 korok seeds. You're not supposed to want a reward for doing something, you should just want to do it because it's fun.
But now you need a cinematic carrot on a stick to keep you interested? Curious.
>Is it a good game? Then you don't need the cutscene.
No I want the cutscene retard. Seethe for another 7 years.
What a fucking retard.
>I want non-gameplay infesting my gameplay experience
It sounds like you just want a movie.
No no I just said is cool.
Too much cutscenes in a videogame
is horrendous, unless they are really good but few are.
What's cool about the game taking control away from you?
A bit of cutscenes are good sometimes, it makes me feel immersed in the game.
why doesn't the gameplay do that? Apparently the entire world thinks that BOTW and TOTK are innovative and immersive masterpieces, so taking the story out would suddenly completely ruin it?
kinda sus senpai
Because Zelda games are supposed to be epic adventures where you play as a hero of legend who sets out to save the world. This has been the thing since the first game.
You are a schizo.
And yet every webm involves the player making nazi swastikas, or crucifying koroks. Hmmmm, some legend.
How about you play the game instead of looking at webms and screenshots?
How about you explain why this so-called hero's journey is full of nazis and attempts at murder? Now, don't get me wrong, I hate koroks as much as the next guy, but if you're gonna proclaim crucifying them on a cross of fire, as a selling feature, then why not just get rid of the story altogether? It's clear that gameplay enthusiasts don't care about the story at all, so what's the point of keeping it?
>pearl-clutching gay clutches pearls even harder
and Hitman is a game about brutally killing women and defacing their bodies in public right?
oyy veyyy shut it dowwwwn
When did the game ever promote murder and nazis? It’s funny coming from the guy who kept seething about not being able to kill NPCs in BotW.
Take your meds.
ah, you seem to have misinterpreted my post. Rest assured, I'm not a pearl crutching crying about muh nazis or something like that. Infact I think it's funny that the game lets you build these things. but it conflicts with the story about the game supposedly being about a brave hero. This ties into my complaint about how I wanted to kill NPCs in BOTW. I'd rather be my own hero, than be a hero that the game writes for me already. If you got rid of the story, suddenly the cognitive dissonance disappears, and the game is better off for it.
Yeah except that's not what you're going to get, and you are the minority
No argumento. Just as I thought. You know, I would be more than content if you guys said the gameplay was amazing, even if I disagreed. but you had to push it too far. You had to try and push that the story was somehow a masterpiece, instead of being a cancerous tumor on all video games.
Don't care what you think moron
you are a massive minority, and you deserve less than dirt.
We're all a massive minority in this movie loving industry. You'll learn this once TLOU3: how Abby Got her Groove Back, gets universal acclaim and love by game journalists, and the normalscum will lap it up like candy. Or the next time a ubisoft rehash comes out, and it gets universal praise. Or how about the next time Genshin Impact releases another gacha filled update for coomers to spend money on, and it makes another 10 billion dollars.
The majority are all retards. It's time you learn this unpleasant truth.
Oh no some company i dont give a shit about did something
>companies who influence the medium to do bad things in the pursuit of money
>they're doing something
Yes, i would say this is a bad thing.
I don't give a fuck what they are doing because it has had zero negative effect on me. It only serves to make you upset, so I am satisfied. I do not like you, and think your opinions are less than actual feces, so forgive me if I disagree. In short fuck you
>I'm too short sighted to see the consequences of a failing industry as it crumbles around me
Good for you, but some of us choose not to be ignorant of current events.
Sucks to be you lol
I'm having a great time regardless of what you don't like. Get fucked
Sorry to hear that. I'm enjoying my favorite open world game right now, without being ignorant of the industry. I love me some Roblox.
Instead you choose to play pedophile simulator. Yeah, I'll stick to TotK thanks
>complaining about pedophiles in a Zelda thread
I'm not touching that topic.
Yakuza 0 is one of the best games ever made, just thought you should know, again.
>newer gamers are like "bro, this gameplay is lit!"
>defending korok content
The argument in favor of nu-Zelda is that the koroks are supposed to be their own reward, just finding them is supposed to be the fun part. You shouldn't need a reward for collecting all of them. So I applied that logic to the game's laughable plot. Why do I need to be told to rescue a princess? Can't I just mess around and enjoy the world? I've never heard a TOTK or BOTW fan argue against this.
>I've never heard a TOTK or BOTW fan argue against this.
you have selective hearing
Take your meds and go outside instead of seething about cutscenes you miserable schizo. Literally every single Zelda game has cutscenes in one way or another. Even the first game has a bunch of text and NPCs which you can consider cutscenes or story. It’s called the LEGEND OF ZELDA which means the games are supposed to be a LEGEND, MYTH or FAIRYTALE AKA A STORY. If you don’t like Zelda, get the fuck out.
>the entire point of nu-Zelda is to toss out stale tradition and OOT rehashes and go in a new direction
>but we absolutely need to adhere to the stale formula of shoving cutscenes infront of the player's face
Who are you quoting, ACfag? Why are you still rambling about the same schizoid shit that the voices in your heard tell you? Why don’t you go outside and touch grass?
>shoving cutscenes infront of the player's face
it's funny because the one you posted is fully optional and you have to go out of your way to find it and then activate it in the first place. You wouldn't know this of course, since you're too busy being a terraria fanboy to play other games
It's still being shoved in your face, whether you can skip it or not. Not to mention they dedicate the entire beginning of the game to lore dumping, exposition, mandatory cinematic tutorials, and braindead """"character development"""" like this was a visual novel.
>BUT YOU DON'T UNDERSTAND, I NEED ZELDA TO SHOW EMOTIONS SO MY GAME CAN BE ART!
Okay movie-lover.
He posted that clip thinking he was going to catch someone with a spoiler when we've been playing the game for 3 weeks already. you people here are so pathetic it's frankly amazing to behold.
Zelda turning into a dragon is really cool.
nintendo copying treasure yet again.
sigh
?t=1
Weak bait but made me replay/10
Till a new best game ever comes out
If you like Banjoo kazooie Nuts& Bolts its a solid 8, if not its a 5 at best and if you already played Botw it's a 3 .
Eh it's good. Worth the money so far and I've only done one sage and have just been fucking around now. Building weird shit is definitely fun, puzzles are too simple but it's fun to see them solved in almost 9 different ways. Its definitely just Zelda with creative mode attached. Not expecting it to be push your shit in tuff cuz childs game and it also doesn't really hold you hand though either so idk. Gonna be game of the year no doubt, Hogwarts was looking good but I think it's already pretty forgettable and I don't think Armored Core really has a huge enough following to take off but I'm really looking forward to that game even more than this.
So this is combat in a 10/10 game.
yes, single enemies are a joke. that's why they spawn in groups
Other developers just don't know how Nintendo made this 10/10 combat system.
So this is posting of a 10/10 webm
There are mentally ill people on this site that make 70% of the threads and posts, big news.
>this webm was posted this many times and you tendies still have NO argument against it.
You can do shit like that in every action game ever. Garbage games like Shitden Shart basically force you to
>Shitden Shart
>whataboutism
I don't think that's the point in the webm. The point is that you cycle through 2 swings of reused animations and that's enough to stun lock. It's not a bug, it's not an exploit, it's Link using a basic attack that does that. Essentially you're witnessing the game working as intended is the issue.
>but this one weapon
Elden Ring is shit
You really have nothing to say to that? I'm trying to get a serious answer out of you lot. I hate elden slop btw
Really felt how limited and mediocre the combat is in the final boss. A little sad that the game ends on such a sour note for me. The boss was alright, and the spectactle of the final sequence was neat, but I really hope the combat evolves for the next game.
Only 2 of those posts are arthur, are you ok acfag?
You don't even try to hide that you're samefagging. Same replies, same insults, same images. Look at you, praising game journalists AGAIN with the same rehashes images you've been posting for a week now.
GIVE ME MY FIFTEEN MINUTES OF ANONYMOUS ECELEBRITY
GIVE ME YOUR (YOU)'S
MEEEEEDS, MEEEEEEDS, TAKE YOUR MEEEEEDS ACFAG SNOYTRANmoron
Case in point
Bro, you okay?
might want to check your meds
>Don't make me humiliate you like last time, arthur.
lol where? Please show me where. You just seethed for hours.
>you refuse to engage in good faith discussion
Nobody ever will. You spout nonsense like calling TotK a "movie game". Why do you think anyone is going to have a rational conversation. You only come to these threads because you are jealous.
It is a good game.
Especially since modern games all suck, it stands out.
That being said it gets really repetitive and its like BotW with new stuff.
The open world thing gets really tiresome the longer you play.
I did many shrines and like 95% of the 120 towers you need to light up in the lower world.
Its tiresome at this point and it doesnt really feel all that rewarding. BotW had the same problem.
Only the dungeons give you something permanent.
Otherwise its only hearts/stamina. You really don't need more than half of whats max. possible, and I say that as a boomer casual with no skills.
Difficult to explain but many recent games feel like work at home for after your work.
Pokemon games with their checklists now are especially bad.
On the other hand I couldnt finish twilight princess after 3 tries it was so boring and skyward sword was even worse.
Peak Zelda was LttP and Oot. Many cool dungeons, towns and world felt more "handcrafted", rewarding.
Ah well.
>Especially since modern games all suck, it stands out.
Not when ER exists
Tears is better than Elden. Just by a little bit.
No it is not. copied botw map 2 times automatically makes it worse
I was bored of Elden Ring after about 20 hours when I realised the game has absolutely nothing to offer but a relentless slog of unfun combat.
I have over 100 hours in TotK and loving every minute. TotK has more gameplay variety, creativity and fun in its tutorial section than Elden Ring has in its entirety.
This. Tears has approachability and nuance in what you’re aiming towards on the map, as well as all the gear being actually useable.
absolutely mindbroken lmao
elden ring was better as it has a more interesting/exciting world to explore... that said elden ring is probably only a 7.5/10
>elden ring was better as it has a more interesting/exciting world to explore
You cannot be fucking serious. Elden Ring's world is utterly sterile with no way to interact act with it. Also in TotK, exploration is gamified through the stamina wheel meaning that exploration is actual GAMEPLAY.
there isn't really anything worth finding in TotK - the most exciting area in the game is flying up to the giant ship dungeon... elden ring on the other hand a sense of wonder in some of the locations you could stumble upon and finding new armor and weapons, etc. is more rewarding than finding korok seeds, shrines and then a bunch of references to older zelda games in the depths
>elden ring on the other hand a sense of wonder
All yes, the same 5 copypasta locations that aren't the 6 main areas, including a bunch of worthless trash you won't use in a incredibly unbalanced action game.
le "anonymous personality" has appeared to derail le thread
just put on a tripcode for the oldschool era roleplaying
>instead of dungeons cool artifacts and equipment progression, we get the shrines, korrok seeds and weapon bits to fuse
>the sky islands are a total afterthought, making up 5% of the map and each if them is just a "move green crystal" puzzle
>the depths, while big, are full of reskinned enemies and bosses, they just exist for farming 999 Zonanite to get a single battery
>most shrines spoils their puzzles with both the name and the laid out zonai parts and they're all extremely simple, to the point that you can make a webm of them w/o needing to do it x2 speed
>ultrahand and crafting thing is neat but without proper challenges it's boring, creativity for the sake of creativity isn't as fun as creativity for the sake of overcoming obstacles
>story, while never the point of Zelda games, is worse than BotW and Ganondorf is "somehow Palpatine has returned" tier
>menus completely break up the flow of gameplay, especially for arrows
>just like before, the combat can be called mellow at best, flurry is still broken
>infinite healing in a pause menu, again
>not a single new weapon move set
>the Switch continues to be fucking terrible and runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand
>game shares just way too much to be BOTW 2.0, it's more like BOTW+ which is extremely disappointing for 6 years
First point anon, the equipment progression is based on what you can kill.
Monster drops are needed to upgrade your armor and fusing them to weapons lets you deal more damage.
So you either climb the ladder of monster parts to be able to deal enough damage with your weapons to beat the next higher level of monster, or you find clever / lucky ways to beat the real big bads early.
That's more freeform than the quest-gated progression of older zeldas, and while you might not like it, it's definitely a very clear path of equipment progression.
Why should I care what you think, when you hate every single other Zelda game in existence? You've not been shy about how you hate the whole series and how you're glad that BOTW and TOTK replaced it. You're not arguing in good faith.
If durability wasn't already bad the fusing just makes it more annoying. Instead of just getting a new weapon with similar damage I need to get now a good base weapon either from the underworld or by repairing one and then slap a good monster material ontop of it. Sure monsters scale so even the shittiest monster group later has a silver/white one but it's just BotW with tedious extra steps.
>it's just BotW with tedious extra steps.
For a lot of people, that's enough to make it 10/10
>I need to get now a good base weapon
you don't need a good base weapon when combat looks like
just throw the silver horns on anything you find that isn't a basic tree branch and you're good to go
>when combat looks like
Why didn't he freeze the enemy then jump attack?
You're expecting strategy from soulsbourne players?
If mashing one button is slow but effective, they'll do that for hours.
The combat complexity isn't really the problem but the absurd damage sponging of later enemies.
>damage sponges
>in a game where freeze/burn/thunder exists and absurd attack buffs with fusion
Concisely highlights all the issues of this 10/10 masterpiece. also love shrines with targets, I just shoot them with bombs instead of lugging shit around like a sucker. That combined with shitty chest rewards I can ignore, I'm in and out in under a minute.
>I'm in and out in under a minute.
Let me guess, you did that fucking precision golf one in the first go and completed that sand ocean bridge building nightmare in "under a minute".
Fuck you man
I did all the shrines in the game, if it involved hitting a target, yeah i was in and out, except early on when I didn't know I can bomb arrow it. Anything else I used recall to bring me where I needed to go. I don't even remember what shrines you're referring to, must have been that forgettable.
>runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand
>switch item
>there's a delay
>switch item again
>there's a delay
>switch item again
>there's a delay
>switch item again
Someone please tell Nintendo to stop making Fisher price consoles.
Wrong Yuzu fag. Back to your nvidia console and desk chair.
Yuzu doesn't have that issue. It's only on the Switch hardware. It doesn't even happen in BoTW since it doesn't have the fusion mechanic to load in new weapons when you switch.
Wrong. It only happens around water bodies. Blown out bro confirmed for not even playing da game.
>It only happens
everything you switch something in the quick select menu.
Wrong. Sick so so sick and here’s the thing
Post a video of you playing the game on Switch hardware and switching a weapon. I'll wait.
Sit there and wait boy I’ll record a video of me and your mother instead with this BBC.
Concession accepted.
>runs it at 720p30fps with constrant drops to 20 when you open up the ultrahand
See POINT# 1
, while never the point of Zelda games, is worse than BotW and Ganondorf is "somehow Palpatine has returned" tier
I finished tbe fame last night ans you're full of shit.
The game sucked until I figured out how to smuggle the master sword in from the prologue and fuse it with other item's stats.
Yooo the boss from Star Fox 64!
those zonai bots give me deja vu. remember when clone wars gave these guys silly voices?
they have a much more friendly design than the guardians. theyre still pretty cool and i like how the stewards look like daleks when theyre asleep.
now that i think about it, they probably did that to the standard battle droids so that the supers and droidekas would be more intimidating by comparison. maybe its the same thought process behind it.
When the Zonai bots speak, they sing the first two notes of the mario theme.
when you finish a puzzle, it plays the same ditty from the legend of zelda when you finish a puzzle or uncover a secret
It would be solid genre defining game if it was released back in 2007 or earlier(up to 2004)
Game could run at same systems that run HL2/Oblivion
https://arch.b4k.co/_/search/text/LIE%20about%20the%20game%20INVENT%20nonsense%20to%20complain%20about./
Still waiting for that ONE convincing argument against TotK ACfag.
Just ONE.
Whenever you're ready...
I'm not acfag, I just posted an archive link. You must be nervous, knowing one of your beloved steamy shemales lowered totk's metascore.
TotK is better than your favourite game.
TotK will still be considered a masterpiece and one of the greatest games of all time when you wake up tomorrow.
Feels good let me tell you.
Not so fast
>one point lower than Elden Ring
Uh oh
>listen to this one opinion of a literary chud
Fucking kek
It's only ok when you do it, right?
One chud opinion vs all the acclaim from everyone else?
KEK post more trannies lmao
>KEK post more steamy shemales lmao
Why, so you can get off to them? Disgusting.
>Acclaim from employees of nintendo who rely on their pay and media access
>Streamers all quit game 5-8 hours in
yeah go eat a bag of dicks retard
Save your screeching for acfag, retarded chud lover.
>TotK will still be considered a masterpiece and one of the greatest games of all time
Once the next tendie slop is out the zoomers will jump on the next thing and it will be forgotten and still shat on.
I mean the game is already forgotten, it didn't even had the 10% of staying power like ER.
to those who dont like TotK: what is your fav game?
Super Mario World, mainly because of romhacks
Dark Souls 2
Dragon's Dogma
World of Warcraft
Mass Effect 3
I like tokt, but I don't like like it.
Morrowind
I don't hate TOTK, but it's not fit to lick the shit from Terraria's boots.
Bloodborne
Deus Ex Human Revolution.
Its just a shitty version of gmod
6 years for cubes
Imagine how great the game could be if it was on a console that isn't dog shit.
>There’s a fucking Barry that shits up all these threads now
What shall we name he/him
David
it's a perfect 8/10
Nope. Like a 7/10 objectively but a 5/10 in terms of my enjoyment so far.
Honestly it seems like a game for loser hardcore gamers if you want a game that is complete escapism and a way to waste time then it’s great because there is a lot of things to do but otherwise I don’t think it’s really aiding my life as much as some other games
I like playing games that I feel I am going to get something from it and I don’t think there’s that much to TotK it’s kind of a fetch quest athon, the game is reliant on the basis that you spend all your time wandering around this huge seemingly empty map I don’t think that’s such a novel or groundbreaking concept
>I don’t think it’s really aiding my life as much as some other games
ya ok
What game changed this bros life? This Anon gonna say “Nintendogs” or women shit instead of Xenogears.
>Zelda never makes the connection between Ganon and Ganondorf
>Triforce of wisdom
Triforce doesn't exist in botw
>Why they playing a cutscene
Back to Half Life 2 with you.
nah, Half Life also had cutscenes. They were just the obnoxious "lock you in a room and wait for the dialogue to play out" kind.
solid 6/10
tendies praise it as masterpiece because they only play nintendo games and they're used to garbage
Name 1 better game than TotKINGdom so we can laugh.
nta but death stranding. if you're gonna make an open world game, make it at least linear. TOTK feels like a fucking chore with everything repeating for at least 100 times. also kojima knew hot to utilize music way better. every song felt like a reward for getting to a new landmark.
Mario and Princess Beach?
the story was very entertaining and you gotta love kojima autism. at least the story didn't play out in the fucking past. the story structure of breath of the child and tears of the tendies is literally the fucking same. zelda is not even really in the game. what a travesty
the bar is so low i could even say genshit and be right
Kingdom Come Deliverance 🙂
Chrono Trigger
Ocarina of Time
FF6
>has to go back 30 years to find a game
My sides
i have seen this reply several times in another Zelda threads, ain't no way this isn't a troll or some bot.
Hey you said post games I like more than TOTK and I did, I don't even think it's a bad game despite preferring old Zelda's format
Not my fault 95% of AAA releases these days are utter shit kek
it really is a shame they'll never go back to the traditional format now
BotW/TotK IS traditional zelda. You're never getting another OoT rehash and that's a good thing.
see
They already rehashed OOT with the "MUH LOVE AND FRIENDSHIP SAVE THE DAY" disney marvel pigslop.
I mean there's always the high chance of them making 'side' games like link between worlds and whatnot, which are some of the most solid entries in the series
I'm actually fine with the new approach since it can coexistent with the old format, my main complaint is Zelda goes full Assassins Creed mode and they make the open world incredibly fucking stale after a while
Especially after how insane some of TOTK's mechanics are when you consider the utter dogshit hardware, I dunno what they'll even do with the next game without it going stale
I'm sure the next Nintendo console will have much better specs which will let them be more creative for BOTW 3: Link's Revenge
..... Right
>spend a couple of minutes building a beam turret to fight him
>move out
>he steps on it a few times and my turret poofs
wtf
The nintendo shitch is at it's core a handheld. Every nintendie game has that design philosophy of small bursts gameplay behind it. This is the reason the games are so utterly watered down and drip feeding. Literally not a console for gamers but for normies who play on the run. Tendies are scum.
Tears of the kingdom has a phenomenal zelda game hidden inside of it. If you removed all the fluff and repetition and instead formed real dungeons out of those 120 shrines, made the map half the size and every side quest only repeat for 10 instead of 100 times, only THEN the game would be a 10/10. Everybody praising this game is mentally challenged or simply a fucking normie.
I wouldn't call it the best game ever, but it's pretty great. It's basically GMod with an actual bunch of goals and physics that are legitimately a thousand times better than the 2003 Havok dogshit every game has been using for decades. It's kind of unfocused but if you like sandbox autism games but wish they had more concrete goals to work towards it's a solid 9/10.
If you're 12 years old, sure.
Same mental age as the average Ganker poster
This game is pretty good at outing Ganker and the oceans of newfags making the same six shitposts all hoping someone will screencap them for later.
>gmod
>every combat encounter bad
>cutscene bad
>switch no run so good 🙁
>tendies
>nothing to do in world
And many more! Fit in today!
>so-so comparison
>opinion
>objective fact
>arguable
>console warring
>opinion
There's still one objective fact among it. One you haven't addressed.
Just shut your eyes during the cutscene rofl lmao how is cutscene hating real
>objective
Stop using words you don't understand ACfag.
You are not having fun when you're not playing the game. BOTW and TOTK are about interaction with the world, so NOT interacting with it (via a cutscene) is objectively bad. You have no argument against this.
bro I'm not playing during loading screens either. Your arguments are laughable schizo screeching
>so NOT interacting with it (via a cutscene) is objectively bad
are you saying that outfielders aren't playing baseball when they're waiting for the batter to hit the ball?
Not when there's a massive advertisement playing above the stadium, and all the players have to kneel for Mcdonalds and Coca Cola.
Loading screens are a limitation we should've done away with. They're not some kind of artistic addition to the game. Hardware should be strong enough to instantly load any game. Why do you suddenly want long load screens?
You’re reading the dialogue, that means it’s active.
Inactive gameplay is Halo 2s loading screen you spastic.
Go play a visual novel. Fuck you.
>I'm reading the dialogue while Nathan Drake pushes me down a hallway and spews exposition
>that means it's gameplay!
What next, that the Souls NPC dialogue isn’t gameplay?
You're not gonna like this anon, but maybe games don't need dialogue. Even item descriptions are a little much. You let them get one small foot in the door, and suddenly we have snoy walking sims lecturing us about white privilege and bigot sandwiches and the holocaust. I dunno about you, but I'd rather go back and play Tetris.
Tetris is Russian Propoganda.
Yeah. It fixes the main two issues I had with BotW, the lack of interiors in the overworld, now there are interior areas and caves everywhere and proper dungeons everywhere, and the lack of a bestiary is fixed too with much more variety in monsters and bosses. It's the only 3D game besides OoT that does the two worlds gameplay well and surpasses OoT with the 3-worlds. The change to weapons being mostly dependant on monster parts rather than base equipment imo fixes the durability problem since the weapons you're picking up are just bases for forged weapons. The nuts and bolts on the fly is really fun and you find yourself using it all the time to solve problems or travel. Even the regional plotlines and tone feel much better, I didn't like how in the original it's set 100 years after Ganon won and everyone besides hyrule castle is just fine with towns that don't even care what's going on. Here it actually makes sense for there to be some civilization and still everywhere you go has people affected by current events.
Are these copypasted from reddit? I cant imagine someone typing this unironically, reads like a marketer post.
Pro-tip: it is. Only marketers would try to push game journalists as legitimate. If Jimquisition had given the game a 100/100 score, you'd bet your hylian shield that these people would defend "them" to the death.
yes actually
The game offers an absurd amount of content and virtually no restrictions when it comes to exploring the world, and on top of that, it runs without any bugs, at least in my experience. Those who fundamentally despise non linearity in games are still going to hate it obviously, as the freedom can be overwhelming. Apart from that it's a masterpiece
>absurd amount of content
copy paste moblin setllement, frog cave, and yiga settlement 1000x
SO MUCH CONTENT
the new shit dungeons do not bother most fans, and Nintendo seems to be looking for the short-attention crowd and dungeons where you don't have to think.
that would be fine but every retard acts as if game has huge ass complex fucking dungeons you need to overload your brain to solve with amazing new building mechanics. It's frankly in fucking sane
its a ok above avg game, 7/10 at best, not really greatest game of all time maaterial
i dont see why id wanna play this over dark souls or sotc
its good but its not LE GREATEST MOST REVOLUTIONARY GAME EVER i don't know why people constantly have to exaggerate
No, just like BotW the reviewers are huffing their own farts. It's a good game, like 8 or maybe 8.5. But it is in no way a 10/10 or even a 9/10 and the people who act like that are delusional. I guarantee you anyone giving it those scores played it for like a few hours, went "Wow, game big, I can fuse!", and then never committed themselves further
BotW had the exact same issue, these people played like ten hours and then when it came time for the actual game to roll around they somehow missed all the enemy reuse, there barely being any reason to fight anything due to weapon durability not letting you justify fights since the returns were awful, the sheer amount of Koroks, the shrines basically being a single room of a dungeon scattered everywhere, the Divine Beasts being like five shrines stitched together and called a "dungeon", the Master Sword being a glorified pickaxe, the "emergent gameplay" being 100% pointless because stealthstriking or simply Flurry Rushing did more damage than any elaborate scenario you set up, etc.
The worst are the people who go "Wow, I can roll this boulder down a hill and kill these enemies! I can cut this tree down and ride a log down a river! This is so cool!" and then they don't notice that when they get off the Plateau you never do this in the game. Even gravity becomes unviable once enemies upgrade one or two tiers and explosive barrels do like 1/8th of a black enemy's health bar.
It's not very good at all. It's the same boring overworld with nothing to do and then a second map underworld with nothing to do plus some sky islands. The tinkertoys are kind of cute but ultimately not at all interesting, the combat remains utter fucking shit, the weapon degradation is still retarded, the rewards for doing anything remain underwhelming, shrines are still fucking boring, the boss battles (because of the combat) are still one note and dull.
It's pretty terrible.
.
what game did the nintendo classic boss of BIG HANDS possibly with face come from?
StarFox maybe?
Mario 64 (96) did it before StarFox 64 (97)
Then Ocarina of Time (98)
There's a reason I consider the GIANT HANDS + Face boss to be a Nintendo boss
And that's because of SMASH BROS
It's the soiest thing since god of war reboot. I'm surprised zelda isn't shitted.
I'd give TotK a solid 7/10. It improves on the original but has many of the same flaws and doesn't add enough to justify the price. If you want a puzzle-exploration open world game then go ahead, unless you've already played the first. I found the underground exploration to be the most fun because of how it crosses with surface stuff. It encourages you to try out the build mechanics too, and for some reason has much better rewards for exploration.
It's far from perfect. If they want to make something better they'll need to leave the BotW format behind.
>It's far from perfect. If they want to make something better they'll need to leave the BotW format behind
Nobody cares about your shit taste son. TotK isn't going to stop being a masterpiece.
It's an alright game, but not a masterpiece. Just like the original it has flaws in it's design that detract from the experience. There's nothing wrong with admitting that.
It's a solid 9/10 i'm greatly enjoying it
Yes it is very fucking good im honestly surprised by it
It's cope and self gaslighting
TotK is such a masterpiece rival developers are scared shitless by it.
I would be too if I was a western AAA publisher with studios full of nothing but incompetent diversity hires.
lol lmao
aside from pajeet and chud hide dev studios no one cares.
It's BotW again, so it's a 7/10 again.
The only reason tendies think it's a "masterpiece" is because they don't play videogames, just like 6 years ago.
>The only reason tendies think it's a "masterpiece" is because they don't play videogames, just like 6 years ago.
1) its not Nintendo fans who reviewed the game son, its everyone else.
2) speaking as idort I can confidently say TotK is the best adventure game on any system.
Its nobody's fault Nintendo keeps making great games. You're obviously just jealous, which is kind of weird and sad.
>1) its not Nintendo fans who reviewed the game son, its everyone else.
This.
>Reviews
Imagine givong one shit about journalists.
Kys, tendie.
especially nowadays when blacklisting runs rampant.
Tendies got butthurt due to said blacklisting.
Pc bros got the game early
it's meh nintendo cultist just have their recency bias in turbo mode
Yeah, it's a great real game. That's why the people making npc torture games are so upset at it. It exposes how shit Chinese and Western games are. That they are soulless empty gambling simulators
No. First game was better. It just feels like I'm playing botw but with gmod jank tacked onto it, it's slowly getting old because it feels too much like the first game. Same korok seed trash to improve your inventory, fusing seems like a neat concept until you experience having to fuse an item to an arrow every single time for dozens of arrows when fighting a boss to make the most out of them instead of being able to fuse batches of arrows with some single type of item. The sky islands are a meme with barely any content on them and the underground is boring as fuck. The fact that they had the balls to charge tendies 70 bucks for a DLC after 6 years and they slurp it up is hilarious.
>ACfag is still schizoposting ITT
Enjoy seething for another 6 years I guess.
Just finished it an hour ago, and it's a really great game, but I wouldn't call it a masterpiece. For sure better than BOTW, but that game really felt like a stepping stone type game after the first playthrough.
BotW is the tech demo to TotK.
>Tendies think an open world with exploration mechanics is somehow new and exciting
Witcher 3, Far Cry, RDR2, Borderlands, Outer Wilds, the previous zelda game, fucking Simpsons hit n' run, TES, the list goes on.
>But but I can stick things together to make boats and-ACK!
>Borderlands
...
>Outer Wilds
Outer Wilds is a masterpiece but not because of the fucking exploration mechanics
>Witcher 3
>Far Cry
>Borderlands
>exploration mechanics
lmao
It's been done over a decade ago but memoryholed millenial manchildren don't remember and zoomoids were still shitting up their diapers at the time
the only good switch games are Xenoblade ones.
It is quite good, yes. Easily the best release this year, at least.
>best release this year
>Steam shit games
>WTF WHY ISN'T IT REALISTIC LIKE MUH COWADOODY?!
The fuck does this even mean
valve bros
RE4make says hello.
I ain't even gonna wave back.
>microtransaction in a singleplayer game
>Calls it goty
>optional purchases for retards that want to speedrun the game and play it on ez mode
yeah
I mean objectively its the only great all around game that released this year, gameplay wise it is the best one definitely.
>a movie game is the best anything
>movie game
so are BotW and TotK movie games too by that logic?
ah you're just a redditor, my condolences.
>Is it really that good?
yes
it's ok. solid 7
he just killed that horse
hey shit sniffer
Oi, we respect piss AND shit in here.
hey bb
hey chalky
hey patty
What comes around, goes around.
Yeah. It's just perfect, there's never anything getting in the way of your enjoyment, all mechanics are blending flawlessly ( only the menuing can be seen as a small minor hiccup in a otherwise perfect system ), you can fuck around so much and in so many ways with all the tools and solve puzzles using solutions even the devs didn't think about and you can be sure that in 6 more years snoys are still gonna seethe about it.
>there's never anything getting in the way of your enjoyment
5 FPS in towns
Not my problem pcf4t.
Aren't you afraid of waking up the wife by typing so loudly and seething so much when she had such a passionate night with Tyrone, snoy? She needs the rest.
>Bringing up cuckshit unprompted
I'm sorry your wife cheated on you, manchild
>sony lives rent free in his mind and immediatelly mentions NTR shit
like a pottery tendie
Learn to speak English, FromHispanic.
cope cultist moron.
Look at these seething Fromtrannies
holy shit you really don't have any arguments to any of the negatives posted about the game. You do the equivalent of closing your ears going "lalalala darksouls sucks lalala" regardless if the person actually likes darksouls lmao. You're like a big ol' baby boy.
>makes retarded arguments
>doesn't get taken seriously
>cries about it
>working this hard to avoid giving any answers
I accept your concession.
>PLEASE PLEASE JUST TAKE MY DISINGENUOUS SHITPOSTS SERIOUSLY
Rollslop is garbage
video game that plays itself for you like nu-Zeldas are slop.
You haven't played TotK.
>he admits it
Who are you quoting?
good morning sir
100 mario coins were sent to your account.
I'm so... f***** tired of this. I'm making a stand.
*breathes in deep on the mountaintop*
TEARS OF THE KINGDOM IS THE BEST GAME OF ALLLL TIIIIIIIMMMMMMEEEE
*rings so loudly that all the snoys and xbots turn their heads (but they say nothing just gasp like in dbz)*
*teleports behind you*
I disagree. Terraria is better.
*before you can react, you're obliterated by a Last Prism blast*
Heh, nothing personnel, casual.
>Terraria is better
You don't even believe your own delusions, otherwise you won't waste years of your life seething in Zelda threads.
are tendies really this soulless that you took that seriously
What next? Tibia is better?
Sorry Zelda, but she is so cute.
>nintendies beta testing for me like they did with BotW
>just started playing BotW without knowing a single fucking thing about it, or being spoiled on shit, because I avoided all Tendie discussions on the game
Thank you tender folks kind updoots to you all for giving me another free zelda tablet game 🙂
Jokes on you, Tears of the Kingdom is just a beta test for The Legend of Zelda: Shadows of the Sea. Finally, Breath of the Wild will be complete.
yo legit I would buy a tendie switch if Nintendo fully realized WW, and its potential, and made a full fledge open world pirate themed Zelda game where you have to build ships, and use a combination of the mechanics from BotW, and TotK. You, and I know though that Nintendo is not that based.
There's no magic when playing it on pc, chud.
wrong i have gyro controls nerd still have the fun of OG
It really is impossible to have actual vidya discussion in 2023 Ganker Huh
Feels like every thread is just two disingenuous discord servers shitflinging the most braindead takes for (You)s and outrage
pretty sure it's outright the case with snoys and tendies organizing bait threads
dunno why I even stick around
>every thread is just two disingenuous discord servers shitflinging the most braindead takes for (You)s
This. I'm tired of this place now. All these discord gays get banned forever everywhere else and end up here.
If you had thread ids on Ganker you'd see how fucking ridiculous the thread looks.
Preach brother I wish there was a way to upvote your comment so more people could see the point you were trying to make. Hopefully we can get your comment on the front page so the mods can take your proposal into consideration. EXCELSIOR!
TRUTH how do I give you reddit gold kind stranger?
nah you can it just depends on what franchise it is, obviously if its gonna be nintendo that is always untouchable then there is no surprise its gonna be shit because tendies don't like to face the cold hard reality.
>Feels like every thread is just two disingenuous discord servers shitflinging the most braindead takes for (You)s and outrage
This.
It's all so tiresome.
Nah that's gonna be Deltarune.
Yes. Next thread.
Yes, especially compared to Shitden Ring.
It's great but no masterpiece. The more you play it the more design flaws you see. Insane bloat everywhere, way too many sanctuaries, lights, wells etc, and most sidequest are mmo tier fetch 20 tomatoes shit it's insane. Sage powers are awful too. But yeah overal a huge improvement in botth story and sandbox mechanics compared to botw
"he" is here
dey heya
it gets mogged by Genshin Impact and that's fucking Chinese gacha spyware
>it gets mogged by Genshin Impact
What is this take has me laughing fr
is that Knack?
no that's Knack2
i'm like 15-20 hours in, and the game is getting better and better. The start is a bit of a slog until the mechanics get rolling, then it's just a LOT of genuinely interesting things you can do, that all further your character progression. It fixes problems from BOTW, like decreasing the amount you have to climb by a lot. The building mechanic is a lot of fun for puzzle-solving
>and the game is getting better and better
How did they do it? It's all so engaging.
>How did they do it?
Nobody seems to able to wrap their heads around. Fellow developers are baffled and scared shitless by TotK.
I know how they made it: they recycled the old map to save time.
My fucking God I hate tendies
>How did they do it?
Literally no one knows. It's actually mindboggling.
https://www.google.com/amp/s/www.forbes.com/sites/paultassi/2023/05/17/no-one-understands-how-nintendo-made-the-legend-of-zelda-tears-of-the-kingdom/amp/
I dislike the worship of this game
There's no worship in that article, it's a testament to how groundbreaking TotK is. It does things that shouldn't be possible.
And yet it can't make a game that isn't held back by cinematic movieshit. A hurdle you'd think Nintendo wouldn't have trouble with, but alas, it's too much to ask of them.
>cinematic movieshit
>TotK
Stop posting on this site. I'm tired of these characters popping up.
Why does your supposed masterpiece of a game need cutscenes and story shoved into it? Why do supposed gameplay enthusiasts hate vidya so much that they want games to be like TLOU and God of Snoy?
Who the fuck do you think you're replying to? Where did I say TotK needed cutscenes? Fucking stupid schizo Snoy.
You're acting severely defensive if I say that TOTK isn't perfect, and one reason is because it's bogged down by a restrictive and terribly written story. It learned nothing from BOTW and actually got worse.
It's not though. The story isn't shoved into your face, it's emotional and beautiful and told through various environmental set pieces and visual clues. You haven't played the game. Fuck off back to Slopden Ring.
>it's emotional and beautiful
And you're calling others snoys?
>no argument
I accept your concession. Go back to your rollslop.
The argument is that I'm here to play a video game, not watch Nintendo and Monolith Soft try to mimic snoyslop (which is just a mimicry of hollywoodslop ((which is just the fecal droppings of overpaid hollywood executives in the first place*~~))
In other words, whenever a vidya dev tries to tell a story, it's literally just regurgitated vomit from higher up on the food chain.
Don't be so mean. He's a literal child that stumbled here sometime after 2020.
There's nothing "movieshit" about TotK. You haven't played the game. Whatever your favorite game is, TotK is better.
>more disingenous shitposting
What was disingenuous about it?
It disagreed with his favorable mindset toward Zelda and Nintendo.
They didn't recycle anything, shitposting Fromslop gargler.
The overworld is the BotW map but with bits moved around. I don't think that makes it a terrible game, but it is recycled and the "we don't know how it was made" bullshit is just gay marketing.
> It does things that shouldn't be possible.
Does Zelda come through the screen and put her fat ass on your face? That wouldn't be possible.
No. It's really good, even GOTY tier maybe, but definitely the GOAT, not even in the top 10.
I'd give it a solid 8/10, if it wasn't for the absolutely atrocious scroll UI and the poor performance it'd be a 9
yeah the fucking weapon menu is AWFUL once you get a steady amount of stuff
feel like a solid 5% of my playtime has been in that menu
Yeah the inventory is very clunky. But you can sort the menu into faves.
Zelda and Nintendo, like many other constructs in our meatspace, is simply too big to be critiqued.
No we're in such a content drought that anything halfway decent is GOTY BEST GAME EVAR .
it was the same with bloodbourne
Tears Of The Kingdom is the best Zelda game.
You bros think these threads are cancer just wait until Bloodborne gets announced in a couple of days
Game sux
correct
>not even on the same level of quality as game from 2010s