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  1. 3 months ago
    Anonymous

    It was explained like 9 years ago DS3troony...

    • 3 months ago
      Anonymous

      Man I wish that’s what happened.

    • 3 months ago
      Anonymous

      problem is the windmill is directly beneath a mountain that exists as a backdrop for iron keep, seen in the attached picture. maybe your illustration is how it was supposed to work, and it's easy enough to accept that, but the game itself does not illustrate that.

      • 3 months ago
        Anonymous

        and yet you don't see a mountain

        • 3 months ago
          Anonymous

          are you blind? there's clearly a mountain in that image. the windmill is either built into the mountain (which isn't true because at the ground level in harvest valley you can see that it's a tower and not built into a mountain) or the windmill stands erect but beneath the mountain (which also makes no sense because you can't see the mountain from harvest valley).

          that ds2Black folk can't grasp this says a lot. in fact, it makes a lot of sense, why a game like this would be popular with sub 100 IQ mouthbreathers.

      • 3 months ago
        Anonymous

        physical distance in worldspace != intended felt distance

        • 3 months ago
          Anonymous

          it did in Dark Souls

        • 3 months ago
          Anonymous

          And you clowns wonder why From made Elden Ring an open world. It's for this precise reason, they wanted to finally get away from this.

        • 3 months ago
          Anonymous

          >intended felt distance
          giga cope

          • 3 months ago
            Anonymous

            Skyrim has a total population of 5000.

            • 3 months ago
              Anonymous

              And that's twice as many people that lives on entire Falklands

        • 3 months ago
          Anonymous

          Zoomers don't understand abstraction. It's why they can't play turn based games.

      • 3 months ago
        Anonymous

        >Literally all they had to do was put some mountains directly behind the windmill
        why the FRICK did they not do this?

        • 3 months ago
          Anonymous

          because it was not supposed to make sense, transitions betwern areas represent a long journey from someone with fuzzy memories

          • 3 months ago
            Anonymous

            Black person

    • 3 months ago
      Anonymous

      elevator only goes up ds2troony ;^)

      • 3 months ago
        Anonymous

        Yes. It does. As seen in the picture.

    • 3 months ago
      Anonymous

      problem is the windmill is directly beneath a mountain that exists as a backdrop for iron keep, seen in the attached picture. maybe your illustration is how it was supposed to work, and it's easy enough to accept that, but the game itself does not illustrate that.

      The game is pieced together from unfinished assets, and is largely stitched together with corridors, elevators and other transitions (like the ship). This is something that they get better at as time progresses (DaS3 being quite reshuffled as well), but here they are working under more constraints and with less experience.

      DS2 wasnt very good and didn't understand what made the original game so notable.

      It's stuck in an experimental state, has random feature creep and pretty much everything about it is salvaged. There is also probably some publisher overreach making it worse, in particular the decision to release on dead consoles meant that everyone got to see unobscured repeating textures on everything.

      This is a repurposed, unfinished filler area, because the game originally was supposed to be more ambitious and possibly an open world.

      Now post this happening in any other souls game

      Considering that DaS3 reshuffles its areas a bit, I think it happens at some point in the area around the rotten greatwood, where something is blocking off something that would have been a branching path to the catacombs maybe. The very linear progression that ended up in DaS3 certainly doesn't feel natural or planned out.

      And you clowns wonder why From made Elden Ring an open world. It's for this precise reason, they wanted to finally get away from this.

      DaS2 may have originally been an open world as well, the Majula basement map certainly implies that you're fricking around in a vast space.

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        How has no one modded the game to display the mountains, its clear they are LOD'd or occulded incorrectly here.

        • 3 months ago
          Anonymous

          they have

          • 3 months ago
            Anonymous
    • 3 months ago
      Anonymous

      >DS3troony...
      I doubt it's one
      I mean, they have that part where they need to go to a castle basement which lead them right to a place with a sky
      which is also a reskin of the tutorial for some reason

    • 3 months ago
      Anonymous
    • 3 months ago
      Anonymous

      problem is the windmill is directly beneath a mountain that exists as a backdrop for iron keep, seen in the attached picture. maybe your illustration is how it was supposed to work, and it's easy enough to accept that, but the game itself does not illustrate that.

      • 3 months ago
        Anonymous

        very good

        • 3 months ago
          Anonymous

          >samegay bumping his own seethe

          • 3 months ago
            Anonymous

            NOOOOOOOOOOOOO!! YOU EXPOSED ME!!!!

            • 3 months ago
              Anonymous

              >immediate response is poisoning the well
              hit a nerve, I guess

  2. 3 months ago
    Anonymous

    DS2 wasnt very good and didn't understand what made the original game so notable.

  3. 3 months ago
    Anonymous

    The world is like visiting the playable character's memories, which are hazy. That explains the abrupt rain in Drangleic, which symbolizes a long journey.

  4. 3 months ago
    Anonymous

    You're okay with zombies and tree giants but an inconsistent map is a bit too much, huh?

    • 3 months ago
      Anonymous

      hi Pete

  5. 3 months ago
    Anonymous

    Zanzibart stole Gwyndolin's sky illusion magic to hide the mountain and castle

  6. 3 months ago
    Anonymous

    the shitty director squandered nearly all development time until he was fired and someone else had to come in and stitch together a game out of the mess he left like frankenstein

  7. 3 months ago
    Anonymous

    >I'VE GOT BOSS WEAPONS!

    • 3 months ago
      Anonymous

      Did you just said "boss weapons"?

      • 3 months ago
        Anonymous

        Boss weaponsss

    • 3 months ago
      Anonymous

      If ds2 is so shit why's it got the BEST fanimation. brb gotta watch happy souls for the 1464668th time

    • 3 months ago
      Anonymous

      I will be honest, I killed this person on my first run

    • 3 months ago
      Anonymous

      >Right down the road?
      Right down the... Bye bye!.

  8. 3 months ago
    Anonymous

    Nonsensical level design is fricking kino and I'm tired of pretending its not.

  9. 3 months ago
    Anonymous

    I'm literally playing through DS2 right now. Just finished all the bosses except Vendrick and the Throne defenders because I wanted to crush the DLC bosses first. Fume Knight and Burnt Ivory King were kino and most of the game has been fine to great. There is a lot bad about it and lots of bullshit (hitboxes, gank squads, etc) but on the whole I'm having a good time. I don't regret buying or playing this at all and in fact I'd easily recommend it to anyone who already likes Souls games.

    MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.

    • 3 months ago
      Anonymous

      >MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
      you can run the deers out if you're not in COC but even if you are in it then you only need to fight like two of them once you have the boss route down

    • 3 months ago
      Anonymous

      >MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
      you can run the deers out if you're not in COC but even if you are in it then you only need to fight like two of them once you have the boss route down

      If it fits your build, a great hammer and the Stone Ring will floor them, making them only cost you some time and a lifegem after failing to dodge their first attack. It's not hard unless they do some rare attack pattern and jump out of the way. Nothing makes that runback fast, though, and nothing makes Lud and Zallen a good fight.

      Still better designed than Iron Keep, though.

      • 3 months ago
        Anonymous

        I'm a Sorcerer/MLGS-user. Would a 2h MLGS stone ring strike work? I have to admit, getting almost completely cucked by 95% of enemies and bosses in Brume Tower/Eleum Loyce due to their high magic resist was frustrating and made me just want to respec anyway.

        >MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
        you can run the deers out if you're not in COC but even if you are in it then you only need to fight like two of them once you have the boss route down

        Wtf is coc

        • 3 months ago
          Anonymous

          >Would a 2h MLGS stone ring strike work?
          I don't think so. The UGS launch doesn't work, anyway. The Large Club only needs 13 STR to 2-hand, though, which you might be able to pull off. You could probably infuse it for bonus damage, but I can't say what would work best off the top of my head.

          CoC is Company of Champions, the covenant that makes enemies stronger and stops them from despawning.

    • 3 months ago
      Anonymous

      Right when you spawn in, look for a circle of stones/graveyard around you.
      There are three summons you can do there, just do it, the Frigid Outskirts aren't worth it, the boss isn't great just take them in. Vengarl fricks those deer raw.
      The deer spawn when visibility goes low, so just stay put and shield if you're frail.

  10. 3 months ago
    Anonymous

    This ugly looking piece of shit is easily one of the worst games of all time
    That being said, 10 out of 10. I fricking love (hate) this game like you wouldn't believe.

    • 3 months ago
      Anonymous

      sanest ds2 fan

    • 3 months ago
      Anonymous

      >I fricking love (hate) this game like you wouldn't believe.
      Believe you me, I understand that perfectly.

    • 3 months ago
      Anonymous

      Dark Souls 2 would be such a great game if it was just fun to play. It has so many ideas, neat little mechanics, gimmicks, so much stuff to play around with, so many weapons, movesets, armours, spells - it's just not fun to play.
      Dark Souls 3 is the opposite problem: it's well executed, but entirely bland and forgettable.
      If they remade Dark Souls 2 in the engine of Dark Souls 3, it would probably be the best soulslike.

  11. 3 months ago
    Anonymous

    City on top of sewers on top of hole on top of shanty town on top of swamp on top of big tree on top of lake.

  12. 3 months ago
    Anonymous

    Someone post the ds1 version

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        I strongly advise you to delete this

        • 3 months ago
          Anonymous

          yeah but this is pure soul so it gets a pass

          this is moronic. you don't see the trees from there because the demon ruins are underground in a sealed chasm, you can see the trees and ash lake from tomb of giants.

          See

          City on top of sewers on top of hole on top of shanty town on top of swamp on top of big tree on top of lake.

          DS1 trannies irrevocably BTFO

          • 3 months ago
            Anonymous

            why do you think it's cool to be moronic?
            >City on top of sewers on top of hole on top of shanty town on top of swamp on top of big tree on top of lake.
            yes. the city is within a castle-fortress, the sewers are beneath it, it makes sense. the shanty town exists on the outside of the castle walls, in the swamp at the foot of the castle, and the tree itself protrudes beyond the swamp but OUTSIDE of the castle walls. you go to its roots and see a lake there with a large forest of trees, the implication being that they are the foundation of the world, which is about the only magical/supernatural/nonsensical aspect to this entire thing.

            the rest of it makes sense, enjoy being dumb.

            • 3 months ago
              Anonymous

              >everything exists far outside the bounds of the castle walls despite being directly underneath the Depths
              >because I say so

              • 3 months ago
                Anonymous

                >blighttown exists outside the bounds of the castle walls
                yes
                >despite being directly underneath the Depths
                yes, you exit through a shaft that most likely exists as maintenance for this area
                >because I say so
                because that's the way the level was designed. you can't deny it when it's staring you straight in the face.

              • 3 months ago
                Anonymous

                Well holy shit they really did plan it out, didn't they? I don't think I can troll my way out of this one. You DS1 trannies are alright

              • 3 months ago
                Anonymous

                well I'm glad we can finally see eye to eye on this.

                Asking here because why the frick not. After I finish DS2 I'm jumping right into DS3. Which of these two builds should I make? Pure Str/Greatsword or Luck/Dex/Bleed/Poison?

                the first one, greatswords are meta, just make sure you have enough poise, which you get straight from armor worn, but you need to invest in vitality to increase equip load, and poise only activates during attack animations so you can trade.

      • 3 months ago
        Anonymous

        yeah but this is pure soul so it gets a pass

      • 3 months ago
        Anonymous

        this is moronic. you don't see the trees from there because the demon ruins are underground in a sealed chasm, you can see the trees and ash lake from tomb of giants.

      • 3 months ago
        Anonymous

        It's behind the tree.

      • 3 months ago
        Anonymous

        >oh no dimensions are not accurate
        >it's just as bad as a mountain secretly living above a windmill

      • 3 months ago
        Anonymous

        >only area in the entire game that has this issue (The Archives also isn't perfect, but it don't mess up continuity like this)
        >It is literally designed to feel like magic in a way, like you are entering a different world of sorts

        >meanwhile pretty much every area in das2

        • 3 months ago
          Anonymous

          they have

          Just looks like culling problems that never got fixed for some reason

        • 3 months ago
          Anonymous

          >pretty much every area in das2
          They did this on purpose in pretty much every area and people still think it was some kind of "oopsie".
          Oops we forgot that we put a castle at the top of this elevator even though you can see the whole thing from a distance in the map editor
          Oops these crossroads loop over each other and individual paths actually exist in the same physical space which requires magic to allow them to overlap which must have just happened by mistake

          Ganker is literally too stupid to appreciate DS2

          • 3 months ago
            Anonymous

            No actually moron, we know exactly what happened and that ds2 was made by the b team who could barely string code together nevermind animations and maps, you're lucky theres a game at all thanks to miyazaki stepping in to check on them and finding out what a dogshit mess they made.

          • 3 months ago
            Anonymous

            Yeah the games consistent in that feeling of going through a tunnel and feeling like you blinked and woke up 3 days and 30 miles away. I remember them pulling the same earthen peak trick just about every route from the hub to a different zone. You even start the game being mysteriously teansported from a place far away to the tutorial zone as a faceless hollow with amnesia who has to have some crones restore your memory via character creation.

          • 3 months ago
            Anonymous

            >no, we could't make the corridor go straight forward - we made you do a 180 at the cliff of a tiny remote island on purpose

          • 3 months ago
            Anonymous

            you are my ally.
            the cinemasins pedants on this board will never progress their media analysis past pointing at things and going bu-bu-but that doesn't make SENSE!
            Everyone likes to act like they're a big fan of a non-traditional narrative structure but DS2 delivers the most thematically solid, mature and melancholy story of the whole series and it just flies over everyones heads.

            • 3 months ago
              Anonymous

              see

              https://youtu.be/td1HJEB3aKQ?t=154
              DS2 trannies blown the frick out

              • 3 months ago
                Anonymous

                no
                I don't need a nerd throat youtuber to explain how to interpret games I play. go frick off and subscribe to someone.

              • 3 months ago
                Anonymous

                It's not an interpretation you fricking mongoloid, it's literally words from the developers mouth

              • 3 months ago
                Anonymous

                ever heard of Death of the Author, pedant b***h?

              • 3 months ago
                Anonymous

                Ever heard of shutting the frick up and knowing your place little b***h?

              • 3 months ago
                Anonymous

                you convinced me now with this incredible argument +1 updoot fromsoft hire this man now

          • 3 months ago
            Anonymous

            >dude you're going to lose your souls over and over again, we're so hard core and so is this game

        • 3 months ago
          Anonymous

          You just dont get it

      • 3 months ago
        Anonymous

        Seeing Ash Lake always makes me want to replay DaS. Why can’t any other area in the other games capture that sense of awe when finding Ash Lake blind?

        • 3 months ago
          Anonymous

          Because you haven't tried to move camera up to the sky and down to the grounds several times right at the entrance. Removes awe in seconds.

          • 3 months ago
            Anonymous

            You literally descend the inside of a world tree to get down there.

  13. 3 months ago
    Anonymous

    more than a decade of the same argument over and over again
    that's all you can do to discredit DS2

  14. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Uhhh?? Excuse me????

  15. 3 months ago
    Anonymous

    DS2 haters are just gays who got filtered by Heide's Tower of Flame and the Wharf.

    • 3 months ago
      Anonymous

      I unironically believe this.
      Some people probably got further and still didn't like it, but I feel like most complaints I hear seem to describe "I did Forest of Fallen Giants, Heide's, then Wharf and didn't finish Wharf".

      I almost never hear anyone describe some of the complaints you could have with places like the Huntsman's Woods or Earthen Peak (besides the level transition). Iron Keep and Shrine of Semon Dong get some adequate complaints, but pretty rare, considering, meaning I think most people actually just haven't gotten there

      • 3 months ago
        Anonymous

        SotFS Iron Keep does kinda suck, but that's mostly because they added like 20 fricking Alonne knights to the first two rooms.

        That said, DaS2 overall holds a special spot in my heart.

        • 3 months ago
          Anonymous

          >SotFS Iron Keep does kinda suck, but that's mostly because they added like 20 fricking Alonne knights to the first two rooms.
          Have you tried pulling them one by one and not going with the speed of sound?

          • 3 months ago
            Anonymous

            I want to go fast

          • 3 months ago
            Anonymous

            A lot of them are grouped together. And it just looks lazy seeing all of them just sitting there.

            Like I'm generally a fan of SotFS's changes, but Iron Keep's changes were just lazy.

          • 3 months ago
            Anonymous

            ?t=42

        • 3 months ago
          Anonymous

          >they added like 20 fricking Alonne knights to the first two rooms
          Really? Maybe I misremember, but I am pretty sure Iron Keep is one of the few places that's the same between vanilla and SotfS, as far as enemy placement is concerned.

      • 3 months ago
        Anonymous

        I got through the entire game and hated. My only hope was that the dlc would be better but halfway through the first area I realized it was just more of the same and turned it off. They didn't improve at all and usually the dlc is the best part of fromsoft games but even this wasn't safe from B team mediocrity.

    • 3 months ago
      Anonymous

      I unironically believe this.
      Some people probably got further and still didn't like it, but I feel like most complaints I hear seem to describe "I did Forest of Fallen Giants, Heide's, then Wharf and didn't finish Wharf".

      I almost never hear anyone describe some of the complaints you could have with places like the Huntsman's Woods or Earthen Peak (besides the level transition). Iron Keep and Shrine of Semon Dong get some adequate complaints, but pretty rare, considering, meaning I think most people actually just haven't gotten there

      I think DaS2 fricking sucks

      • 3 months ago
        Anonymous

        >he spent 94 hours at the wharf

        • 3 months ago
          Anonymous

          >too moronic to see I've 100% the game

          • 3 months ago
            Anonymous

            >He 100%ed the game while inside the wharf
            Actually pretty impressive, well done

      • 3 months ago
        Anonymous

        I unironically believe this.
        Some people probably got further and still didn't like it, but I feel like most complaints I hear seem to describe "I did Forest of Fallen Giants, Heide's, then Wharf and didn't finish Wharf".

        I almost never hear anyone describe some of the complaints you could have with places like the Huntsman's Woods or Earthen Peak (besides the level transition). Iron Keep and Shrine of Semon Dong get some adequate complaints, but pretty rare, considering, meaning I think most people actually just haven't gotten there

        >Some people probably got further and still didn't like it,

      • 3 months ago
        Anonymous

        How the frick did you 100% in 94 hours, I'm at 120 with like 15 achievements

        • 3 months ago
          Anonymous

          cheat engine

  16. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Frick my schizotypal disorder

      I was thinking about this exact meme 12 hours ago at random. And now I see it here.

      Alright Ganker, you are trying to say something, and I'm listening.

      Speak.

      • 3 months ago
        Anonymous

        channel life into your right hand and death into your left. use this to heal wounds on yourself and others. careful not to overcharge your hands otherwise they will start to decompose while you're still alive.

      • 3 months ago
        Anonymous

        Become

      • 3 months ago
        Anonymous

        Don't listen to this one

        channel life into your right hand and death into your left. use this to heal wounds on yourself and others. careful not to overcharge your hands otherwise they will start to decompose while you're still alive.

        Don't channel death. Also, healing doesn't work on others, only protection.

        • 3 months ago
          Anonymous

          It's not that you cannot heal, it's that you need to sacrifice in order to help.
          You have to take in the bad and shoulder that burden, it's a sacrifice you need to make, the health comes from themselves, it's not something you give.

      • 3 months ago
        Anonymous

        astrology controls many factors on earth, certain stars and planets in certain formations are warping our fate

        • 3 months ago
          Anonymous

          jfc I wanted to be LESS schizo not more!

      • 3 months ago
        Anonymous

        if you can stay in the present moment for long periods, you can achieve anything

      • 3 months ago
        Anonymous

        >look up picture source
        >its aislop
        Stop poisoning the well.

  17. 3 months ago
    Anonymous

    Say what you will about elden ring (yes it's inferior to Big Dick Souls 2, what isn't?) but it solved this miniscule issue.

  18. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Now post this happening in any other souls game

      • 3 months ago
        Anonymous

        >any other souls game
        DARK SOULS 2 IS NOT A SOULS GAME
        IT DOESN'T EVEN HAVE PATCHES
        STOP PRETENDING IT'S ANYTHING BUT A SHITTY KNOCK OFF THAT MANAGED TO OBTAIN THE DARK SOULS BRANDING

        • 3 months ago
          Anonymous

          >the best Souls game isn't even a Souls game
          Nice.

          • 3 months ago
            Anonymous

            you like sekiro too?

    • 3 months ago
      Anonymous

      I don't get it

      • 3 months ago
        Anonymous

        The game requires you to defeat 4 major bosses or farm a frickton of souls to open a door leading to the endgame area when you could have skipped all that if your character had known how to jump over that pile of rubble.

    • 3 months ago
      Anonymous

      The game requires you to defeat 4 major bosses or farm a frickton of souls to open a door leading to the endgame area when you could have skipped all that if your character had known how to jump over that pile of rubble.

      Funniest part is that there was a glitch on release that allowed you to literally jump over the rubble and skip over half of the game.

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        Actually funny one anon

    • 3 months ago
      Anonymous

      I love dark souls 2 but this is the most 'what were they thinking' moment in the whole series.
      But I've never found the elevator to iron keep thing to be weird because from the map in the majula mansion basement you can see that they were clearly trying to go for a setup where you're traveling across an entire continent but locations and distance are fading together. Its done with zero tact but it is there. And the characters reflect the theme too.
      I actually love the overall npc structure in this game where every single npc starts out with a clear goal then forgets what they're doing halfway through and fade away into madness by the end. And that overlaps with the main characters motivation too because you start off with a clear 'end the hollowing curse' goal and then just keep going and going until that idea is completely gone and you're just tumbling forward with barely perceptible motivations.
      I think it just goes over peoples heads and they think, 'oh, bad game' but I personally felt like it was a really strong meta-narrative about sequels that also made the whole hollowing conceit from the first game the central narrative focus in a much more ambitious way.
      The first game you're anchored in this drama around the age of fire ending and whether to extend it or end it to make way for the age of dark. Making a second game about that raises the question of why the first game even matters, so they, smartly, leaned into that by setting the second game in ruins on top of ruins on top of ruins, where the only things that persist are those core elements of the lord souls, like dull embers in this miles-thick mountain of dust and ruins and bones. And they're so faded and forgotten that the game doesn't even call them by their original names until you're in new game plus! The whole thing is smart, its ambitious, and it doesn't register in the slightest for 99% of the people who play it.

      • 3 months ago
        Anonymous

        >you're traveling across an entire continent
        Drangleic Castle is one of the furthest things on that map and you can see it from Majula.
        You never travelled a "continent" in this game, even with the half-assed shortcuts they pulled off.
        Shit like Iron Keep basically exists in its own bubble.

  19. 3 months ago
    Anonymous

    Nobody post the DaS1 map where areas are clipping inside one another.

  20. 3 months ago
    Anonymous

    Sometimes I feel like the only person that does not give even a single frick about this “criticism”

  21. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      ChongQINO

    • 3 months ago
      Anonymous

      I like that.

    • 3 months ago
      Anonymous

      hiveworld

    • 3 months ago
      Anonymous

      one step closer to restoring glorious kowloon

    • 3 months ago
      Anonymous

      Soulful level design

  22. 3 months ago
    Anonymous

    Total 2troony death

    • 3 months ago
      Anonymous

      Keep fuming

  23. 3 months ago
    Anonymous

    Asking here because why the frick not. After I finish DS2 I'm jumping right into DS3. Which of these two builds should I make? Pure Str/Greatsword or Luck/Dex/Bleed/Poison?

  24. 3 months ago
    Anonymous

    >Still the best main menu theme in the series
    i wish there was a way to mod that song into ds1

  25. 3 months ago
    Anonymous

    Why the frick do I see goatse in that image

  26. 3 months ago
    Anonymous

    ds2iggers are moronic

  27. 3 months ago
    Anonymous

    There are a lot of areas in DS2 that dont make sense, I always just attributed it to being that the world youre in is in a sort of dream state where you open a door and suddenly your in a desert when you were just in a temperate forest a minute ago, does noone remember that too? Whats the geography on that shit. Still the worst game though.

  28. 3 months ago
    Anonymous

    Dark Souls 2 is the best King's Field game.

  29. 3 months ago
    Anonymous

    >Missing the point about how DS2 is all about dementia, forgetting things and becoming hollow.
    The entire world doesn't make sense, that's the point, it's a fantasy, schizo filled trip that isn't interwoven like DS2
    Drangleic is the best setting btw.

    • 3 months ago
      Anonymous

      Reminder, that originally DS2 should've been about time-travel because Vendrick stole time-travel device from giants thus beginning the war with them.
      And that game was heavily salvaged after director change to theme of memories and losing them.

      • 3 months ago
        Anonymous

        If you look at Heide from Majula, it's a lot more sunken than when you go there. There are a few hints of the past script left in the game

    • 3 months ago
      Anonymous

      >Lmao it's all a mentally ill dream it doesn't need to make sense
      Ultimate cope. The successive game was about dreams and its map made sense.

    • 3 months ago
      Anonymous

      Reminder, that originally DS2 should've been about time-travel because Vendrick stole time-travel device from giants thus beginning the war with them.
      And that game was heavily salvaged after director change to theme of memories and losing them.

      Whats this cope shit, we all know that the director had to come in and save the game cause the newbies barely had anything done and had to emergency stitch every map together just to get it out the doors

  30. 3 months ago
    Anonymous

    Your character forgets parts of his journey, you have memory loss, this is stated in the intro.
    Same reason it's sunny, you go through a tunnel, and suddenly it's raining and dark.
    Look at the map in Majula, it's a huge land, yet somehow everything is very close by.

  31. 3 months ago
    Anonymous

    I don't care, it's better than riding a horse for 10 minutes in an open world.

  32. 3 months ago
    Anonymous

    This gets all the flak but the aldia's keep to dragon aerie is just as bad.

    • 3 months ago
      Anonymous

      Was just thinking this
      It really is just secondaries that never actually played the game complaining about this, isn't it?

      • 3 months ago
        Anonymous

        No it’s just the most egregious example of this and it happens much earlier in the game than the Aldia Aerie transition

    • 3 months ago
      Anonymous

      >Aldia's keep is at the foot of a mountain
      >go directly horizontally through keep
      >come out to the other side of the mountain
      >turns out it's a cliff
      Iron keep is one thing but how the frick is this a problem

  33. 3 months ago
    Anonymous

    I'm pretty sure they just made a bunch of isolated videogame areas first like "the pirate level" or "the bowsers castle fire level" first and then just lazily stappled them together with stone corridors and elevators. It's really evident late game with stuff like the dragon level and shrine of amana, not to mention the DLCs.

  34. 3 months ago
    Anonymous

    IDK maybe the elevator is magical, maybe the Iron Keep is a floating fortress cloaked by an invisibility spell

  35. 3 months ago
    Anonymous
  36. 3 months ago
    Anonymous

    It is a mental illness.

    • 3 months ago
      Anonymous

      sounds like ds2 players like things that make better gameplay where others like gay bullshit like atmosphere and graphics. I don't care about all that gay shit I just want a fun game so I sympathize with them. I never got to enjoy DS2 multiplayer in its prime but watching older videos it looks like it was way more fun than the other entries
      t. sekiro enjoyer

    • 3 months ago
      Anonymous

      >mechanics that improve gameplay
      >minor features
      Ds2 chads win again.

    • 3 months ago
      Anonymous

      I had over a thousand hours in ds2 before 3 even came out, never spent that much time in 3, not even close. You can say its contrarian but I never knew 3 was supposed to be this big deal and that secondaries on Ganker wanted to try and say 2 was shit or 3 was so good. Contrarianism is a moronic arguement made by what I presume to be pve herbivores that cant pvp, so they missed out entirely on the best part of 2 and the worst part of 3 by comparison.

    • 3 months ago
      Anonymous

      >what do Das2 fans say they like?
      >gameplay
      >what do Das3 fans say they like?
      >Graphics
      Allright thats all I needed to hear.

    • 3 months ago
      Anonymous

      This internal fromBlack person drama is outlandish and stupid to anyone observing.

  37. 3 months ago
    Anonymous

    >make ds2 thread
    >some schizos screaming about elden ring and shazam spam the thread
    ? ? ?

    • 3 months ago
      Anonymous

      >>make ds2 thread
      troony shit is going to get troony posting.

      • 3 months ago
        Anonymous

        Enough about your private life, though.

        • 3 months ago
          Anonymous

          >>make ds2 thread
          Hop in sister. Its crazy how you guys are known for being suicidal.
          You only get 1 shot in this life, don't waste it being suicidal.

          • 3 months ago
            Anonymous

            >still projecting

  38. 3 months ago
    Anonymous

    All of Iron Keep is inside of the top of the windmill
    >but the mountains
    Truman Show skybox. Read the lore.

  39. 3 months ago
    Anonymous

    DS2 is bad at conveying scale, there are a lot of transitional hallways that are meant to have you traversing a MUCH longer distance than they actually physically exist in. It wants to give the feeling of you actually walking around a country-sized area with lots of different biomes compated to DS1, which is basically just a big tree, but the tech wasn't there like it would eventually be in Elden Ring. The hallway behind the boss of Earthen Peak is supposed to take you all the way to the mountain in the distance behind the windmill, thats where Iron Keep is, but its like a 10 second run and doesn't give that impression at all.

    Alternatively, its dream logic bro it's not meant to make sense if it feels wrong its just doing its job etc etc.

    • 3 months ago
      Anonymous

      >DS2 is bad
      We know

  40. 3 months ago
    Anonymous

    DaS3 BAD
    DaS2 GOOD

  41. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      >absolute MUST play From classics
      DeS
      DaS
      BB
      Sekino

      >play them if you crave more souls
      DaS2
      DaS3
      ER

      >avoid it like a plague
      DeSR

      • 3 months ago
        Anonymous
    • 3 months ago
      Anonymous

      >Demons C when it literally is the entire reason from soft and dark souls even exists

      • 3 months ago
        Anonymous
    • 3 months ago
      Anonymous

      Accurate.

  42. 3 months ago
    Anonymous

    soul
    frick 'making sense', take me back to levels and stages with obvious themes.

  43. 3 months ago
    Anonymous

    I like Dark Souls 1 and 2.

  44. 3 months ago
    Anonymous

    I don't know why I felt this but when it came out I thought DS2 was set in some fantasy mexico and didn't want to get it because I hate mexico. I didn't really understand the lore of the games yet.

  45. 3 months ago
    Anonymous

    Enough about dark souls 2 being shit, lets talk about Arx Fatalis and Arx Libertatis.

  46. 3 months ago
    Anonymous

    >There are Sekiro, DeS and DaS trannies who praise the games combat but never played Tenchu Fatal Shadows

  47. 3 months ago
    Anonymous

    Game was originally meant to be open world, but the team/funding got cut, so they had to tie everything they had already together regardless of whether it made full logical sense.

  48. 3 months ago
    Anonymous

    what about heides tower of flame no mans wharf and the underground/water tunnels connecting them

  49. 3 months ago
    Anonymous

    Explanation is Dark soul 2 sucks and From soft games get less and less worth to play as time goes on

  50. 3 months ago
    Anonymous

    There is literally nothing wrong with praising DS3 as the best dark souls game.

    • 3 months ago
      Anonymous
  51. 3 months ago
    Anonymous

    Ds2 failed in every way to the point its own studio pretends it never happened and just retconned it out of existence in 3. That's what happened.

    • 3 months ago
      Anonymous

      Yeah they retconned it so much that the literal best weapon that deals increased damage to the last phase of the entire franchise's final boss is a direct reference to DS2.

      • 3 months ago
        Anonymous

        >Making shit up
        Epic

        • 3 months ago
          Anonymous

          >what is Hollowslayer Greatsword
          Earthen peak ruins are also in DS3.
          Go be a moron somewhere else.

          • 3 months ago
            Anonymous

            All final bosses are hollows in DS moron.
            >Earthen peak ruins are also in DS3.
            >Making shit up again
            Epic

            • 3 months ago
              Anonymous

              They unironically are.
              They're in the Ringed City DLC, and there's even an invader dressed as and armed like the pyromancer girls in the area.
              It's the last part of the first section, where there's the poison swamp.

  52. 3 months ago
    Anonymous

    This game killed my love for souls games for a few months and almost made me give up on the developer.

    Thank God they had bloodborne come out so soon after to remind me they could still make something fun.

  53. 3 months ago
    Anonymous

    I love how people are b***hing about weird geometry in a dream world inside of a fantasy game

  54. 3 months ago
    Anonymous

    ?t=154
    DS2 trannies blown the frick out

  55. 3 months ago
    Anonymous

    I honestly don't understand why people keep talking about this mountain elevator thing, you barely even notice that while playing
    The path to Heide is way worse where after a 30s walk you suddenly arrive at a place that looked 10km away

  56. 3 months ago
    Anonymous

    >even in the year 40000 people are gonna argue about the dark souls 2 harvest valley to iron keep elevator

    • 3 months ago
      Anonymous

      I'm unironically looking forward to game discussion in 20 years or so where the only difference between "retro" and "nextgen" games will be incredibly small increases in shadow quality or something
      It'll be hilarious

  57. 3 months ago
    Anonymous

    Who fricking cares, it’s a dungeon crawler. Has making Elden ring threads finally burnt you gays out

  58. 3 months ago
    Anonymous

    The elevator merely symbolizes your journey to the mountain. That's not the most elegant way to implement the idea but it works just fine. Why are midwits without imagination?

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