problem is the windmill is directly beneath a mountain that exists as a backdrop for iron keep, seen in the attached picture. maybe your illustration is how it was supposed to work, and it's easy enough to accept that, but the game itself does not illustrate that.
are you blind? there's clearly a mountain in that image. the windmill is either built into the mountain (which isn't true because at the ground level in harvest valley you can see that it's a tower and not built into a mountain) or the windmill stands erect but beneath the mountain (which also makes no sense because you can't see the mountain from harvest valley).
that ds2Black folk can't grasp this says a lot. in fact, it makes a lot of sense, why a game like this would be popular with sub 100 IQ mouthbreathers.
problem is the windmill is directly beneath a mountain that exists as a backdrop for iron keep, seen in the attached picture. maybe your illustration is how it was supposed to work, and it's easy enough to accept that, but the game itself does not illustrate that.
The game is pieced together from unfinished assets, and is largely stitched together with corridors, elevators and other transitions (like the ship). This is something that they get better at as time progresses (DaS3 being quite reshuffled as well), but here they are working under more constraints and with less experience.
DS2 wasnt very good and didn't understand what made the original game so notable.
It's stuck in an experimental state, has random feature creep and pretty much everything about it is salvaged. There is also probably some publisher overreach making it worse, in particular the decision to release on dead consoles meant that everyone got to see unobscured repeating textures on everything.
This is a repurposed, unfinished filler area, because the game originally was supposed to be more ambitious and possibly an open world.
Now post this happening in any other souls game
Considering that DaS3 reshuffles its areas a bit, I think it happens at some point in the area around the rotten greatwood, where something is blocking off something that would have been a branching path to the catacombs maybe. The very linear progression that ended up in DaS3 certainly doesn't feel natural or planned out.
And you clowns wonder why From made Elden Ring an open world. It's for this precise reason, they wanted to finally get away from this.
DaS2 may have originally been an open world as well, the Majula basement map certainly implies that you're fricking around in a vast space.
>DS3troony...
I doubt it's one
I mean, they have that part where they need to go to a castle basement which lead them right to a place with a sky
which is also a reskin of the tutorial for some reason
problem is the windmill is directly beneath a mountain that exists as a backdrop for iron keep, seen in the attached picture. maybe your illustration is how it was supposed to work, and it's easy enough to accept that, but the game itself does not illustrate that.
The world is like visiting the playable character's memories, which are hazy. That explains the abrupt rain in Drangleic, which symbolizes a long journey.
the shitty director squandered nearly all development time until he was fired and someone else had to come in and stitch together a game out of the mess he left like frankenstein
I'm literally playing through DS2 right now. Just finished all the bosses except Vendrick and the Throne defenders because I wanted to crush the DLC bosses first. Fume Knight and Burnt Ivory King were kino and most of the game has been fine to great. There is a lot bad about it and lots of bullshit (hitboxes, gank squads, etc) but on the whole I'm having a good time. I don't regret buying or playing this at all and in fact I'd easily recommend it to anyone who already likes Souls games.
MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
>MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
you can run the deers out if you're not in COC but even if you are in it then you only need to fight like two of them once you have the boss route down
>MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
you can run the deers out if you're not in COC but even if you are in it then you only need to fight like two of them once you have the boss route down
If it fits your build, a great hammer and the Stone Ring will floor them, making them only cost you some time and a lifegem after failing to dodge their first attack. It's not hard unless they do some rare attack pattern and jump out of the way. Nothing makes that runback fast, though, and nothing makes Lud and Zallen a good fight.
I'm a Sorcerer/MLGS-user. Would a 2h MLGS stone ring strike work? I have to admit, getting almost completely cucked by 95% of enemies and bosses in Brume Tower/Eleum Loyce due to their high magic resist was frustrating and made me just want to respec anyway.
>MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
you can run the deers out if you're not in COC but even if you are in it then you only need to fight like two of them once you have the boss route down
>Would a 2h MLGS stone ring strike work?
I don't think so. The UGS launch doesn't work, anyway. The Large Club only needs 13 STR to 2-hand, though, which you might be able to pull off. You could probably infuse it for bonus damage, but I can't say what would work best off the top of my head.
CoC is Company of Champions, the covenant that makes enemies stronger and stops them from despawning.
Right when you spawn in, look for a circle of stones/graveyard around you.
There are three summons you can do there, just do it, the Frigid Outskirts aren't worth it, the boss isn't great just take them in. Vengarl fricks those deer raw.
The deer spawn when visibility goes low, so just stay put and shield if you're frail.
This ugly looking piece of shit is easily one of the worst games of all time
That being said, 10 out of 10. I fricking love (hate) this game like you wouldn't believe.
Dark Souls 2 would be such a great game if it was just fun to play. It has so many ideas, neat little mechanics, gimmicks, so much stuff to play around with, so many weapons, movesets, armours, spells - it's just not fun to play.
Dark Souls 3 is the opposite problem: it's well executed, but entirely bland and forgettable.
If they remade Dark Souls 2 in the engine of Dark Souls 3, it would probably be the best soulslike.
this is moronic. you don't see the trees from there because the demon ruins are underground in a sealed chasm, you can see the trees and ash lake from tomb of giants.
See
City on top of sewers on top of hole on top of shanty town on top of swamp on top of big tree on top of lake.
why do you think it's cool to be moronic? >City on top of sewers on top of hole on top of shanty town on top of swamp on top of big tree on top of lake.
yes. the city is within a castle-fortress, the sewers are beneath it, it makes sense. the shanty town exists on the outside of the castle walls, in the swamp at the foot of the castle, and the tree itself protrudes beyond the swamp but OUTSIDE of the castle walls. you go to its roots and see a lake there with a large forest of trees, the implication being that they are the foundation of the world, which is about the only magical/supernatural/nonsensical aspect to this entire thing.
>everything exists far outside the bounds of the castle walls despite being directly underneath the Depths >because I say so
3 months ago
Anonymous
>blighttown exists outside the bounds of the castle walls
yes >despite being directly underneath the Depths
yes, you exit through a shaft that most likely exists as maintenance for this area >because I say so
because that's the way the level was designed. you can't deny it when it's staring you straight in the face.
3 months ago
Anonymous
Well holy shit they really did plan it out, didn't they? I don't think I can troll my way out of this one. You DS1 trannies are alright
3 months ago
Anonymous
well I'm glad we can finally see eye to eye on this.
Asking here because why the frick not. After I finish DS2 I'm jumping right into DS3. Which of these two builds should I make? Pure Str/Greatsword or Luck/Dex/Bleed/Poison?
the first one, greatswords are meta, just make sure you have enough poise, which you get straight from armor worn, but you need to invest in vitality to increase equip load, and poise only activates during attack animations so you can trade.
this is moronic. you don't see the trees from there because the demon ruins are underground in a sealed chasm, you can see the trees and ash lake from tomb of giants.
>only area in the entire game that has this issue (The Archives also isn't perfect, but it don't mess up continuity like this) >It is literally designed to feel like magic in a way, like you are entering a different world of sorts
>pretty much every area in das2
They did this on purpose in pretty much every area and people still think it was some kind of "oopsie".
Oops we forgot that we put a castle at the top of this elevator even though you can see the whole thing from a distance in the map editor
Oops these crossroads loop over each other and individual paths actually exist in the same physical space which requires magic to allow them to overlap which must have just happened by mistake
No actually moron, we know exactly what happened and that ds2 was made by the b team who could barely string code together nevermind animations and maps, you're lucky theres a game at all thanks to miyazaki stepping in to check on them and finding out what a dogshit mess they made.
Yeah the games consistent in that feeling of going through a tunnel and feeling like you blinked and woke up 3 days and 30 miles away. I remember them pulling the same earthen peak trick just about every route from the hub to a different zone. You even start the game being mysteriously teansported from a place far away to the tutorial zone as a faceless hollow with amnesia who has to have some crones restore your memory via character creation.
you are my ally.
the cinemasins pedants on this board will never progress their media analysis past pointing at things and going bu-bu-but that doesn't make SENSE!
Everyone likes to act like they're a big fan of a non-traditional narrative structure but DS2 delivers the most thematically solid, mature and melancholy story of the whole series and it just flies over everyones heads.
I unironically believe this.
Some people probably got further and still didn't like it, but I feel like most complaints I hear seem to describe "I did Forest of Fallen Giants, Heide's, then Wharf and didn't finish Wharf".
I almost never hear anyone describe some of the complaints you could have with places like the Huntsman's Woods or Earthen Peak (besides the level transition). Iron Keep and Shrine of Semon Dong get some adequate complaints, but pretty rare, considering, meaning I think most people actually just haven't gotten there
>SotFS Iron Keep does kinda suck, but that's mostly because they added like 20 fricking Alonne knights to the first two rooms.
Have you tried pulling them one by one and not going with the speed of sound?
>they added like 20 fricking Alonne knights to the first two rooms
Really? Maybe I misremember, but I am pretty sure Iron Keep is one of the few places that's the same between vanilla and SotfS, as far as enemy placement is concerned.
I got through the entire game and hated. My only hope was that the dlc would be better but halfway through the first area I realized it was just more of the same and turned it off. They didn't improve at all and usually the dlc is the best part of fromsoft games but even this wasn't safe from B team mediocrity.
I unironically believe this.
Some people probably got further and still didn't like it, but I feel like most complaints I hear seem to describe "I did Forest of Fallen Giants, Heide's, then Wharf and didn't finish Wharf".
I almost never hear anyone describe some of the complaints you could have with places like the Huntsman's Woods or Earthen Peak (besides the level transition). Iron Keep and Shrine of Semon Dong get some adequate complaints, but pretty rare, considering, meaning I think most people actually just haven't gotten there
I unironically believe this.
Some people probably got further and still didn't like it, but I feel like most complaints I hear seem to describe "I did Forest of Fallen Giants, Heide's, then Wharf and didn't finish Wharf".
I almost never hear anyone describe some of the complaints you could have with places like the Huntsman's Woods or Earthen Peak (besides the level transition). Iron Keep and Shrine of Semon Dong get some adequate complaints, but pretty rare, considering, meaning I think most people actually just haven't gotten there
>Some people probably got further and still didn't like it,
channel life into your right hand and death into your left. use this to heal wounds on yourself and others. careful not to overcharge your hands otherwise they will start to decompose while you're still alive.
channel life into your right hand and death into your left. use this to heal wounds on yourself and others. careful not to overcharge your hands otherwise they will start to decompose while you're still alive.
Don't channel death. Also, healing doesn't work on others, only protection.
It's not that you cannot heal, it's that you need to sacrifice in order to help.
You have to take in the bad and shoulder that burden, it's a sacrifice you need to make, the health comes from themselves, it's not something you give.
>any other souls game
DARK SOULS 2 IS NOT A SOULS GAME
IT DOESN'T EVEN HAVE PATCHES
STOP PRETENDING IT'S ANYTHING BUT A SHITTY KNOCK OFF THAT MANAGED TO OBTAIN THE DARK SOULS BRANDING
The game requires you to defeat 4 major bosses or farm a frickton of souls to open a door leading to the endgame area when you could have skipped all that if your character had known how to jump over that pile of rubble.
The game requires you to defeat 4 major bosses or farm a frickton of souls to open a door leading to the endgame area when you could have skipped all that if your character had known how to jump over that pile of rubble.
Funniest part is that there was a glitch on release that allowed you to literally jump over the rubble and skip over half of the game.
I love dark souls 2 but this is the most 'what were they thinking' moment in the whole series.
But I've never found the elevator to iron keep thing to be weird because from the map in the majula mansion basement you can see that they were clearly trying to go for a setup where you're traveling across an entire continent but locations and distance are fading together. Its done with zero tact but it is there. And the characters reflect the theme too.
I actually love the overall npc structure in this game where every single npc starts out with a clear goal then forgets what they're doing halfway through and fade away into madness by the end. And that overlaps with the main characters motivation too because you start off with a clear 'end the hollowing curse' goal and then just keep going and going until that idea is completely gone and you're just tumbling forward with barely perceptible motivations.
I think it just goes over peoples heads and they think, 'oh, bad game' but I personally felt like it was a really strong meta-narrative about sequels that also made the whole hollowing conceit from the first game the central narrative focus in a much more ambitious way.
The first game you're anchored in this drama around the age of fire ending and whether to extend it or end it to make way for the age of dark. Making a second game about that raises the question of why the first game even matters, so they, smartly, leaned into that by setting the second game in ruins on top of ruins on top of ruins, where the only things that persist are those core elements of the lord souls, like dull embers in this miles-thick mountain of dust and ruins and bones. And they're so faded and forgotten that the game doesn't even call them by their original names until you're in new game plus! The whole thing is smart, its ambitious, and it doesn't register in the slightest for 99% of the people who play it.
>you're traveling across an entire continent
Drangleic Castle is one of the furthest things on that map and you can see it from Majula.
You never travelled a "continent" in this game, even with the half-assed shortcuts they pulled off.
Shit like Iron Keep basically exists in its own bubble.
Asking here because why the frick not. After I finish DS2 I'm jumping right into DS3. Which of these two builds should I make? Pure Str/Greatsword or Luck/Dex/Bleed/Poison?
There are a lot of areas in DS2 that dont make sense, I always just attributed it to being that the world youre in is in a sort of dream state where you open a door and suddenly your in a desert when you were just in a temperate forest a minute ago, does noone remember that too? Whats the geography on that shit. Still the worst game though.
>Missing the point about how DS2 is all about dementia, forgetting things and becoming hollow.
The entire world doesn't make sense, that's the point, it's a fantasy, schizo filled trip that isn't interwoven like DS2
Drangleic is the best setting btw.
Reminder, that originally DS2 should've been about time-travel because Vendrick stole time-travel device from giants thus beginning the war with them.
And that game was heavily salvaged after director change to theme of memories and losing them.
Reminder, that originally DS2 should've been about time-travel because Vendrick stole time-travel device from giants thus beginning the war with them.
And that game was heavily salvaged after director change to theme of memories and losing them.
Whats this cope shit, we all know that the director had to come in and save the game cause the newbies barely had anything done and had to emergency stitch every map together just to get it out the doors
Your character forgets parts of his journey, you have memory loss, this is stated in the intro.
Same reason it's sunny, you go through a tunnel, and suddenly it's raining and dark.
Look at the map in Majula, it's a huge land, yet somehow everything is very close by.
>Aldia's keep is at the foot of a mountain >go directly horizontally through keep >come out to the other side of the mountain >turns out it's a cliff
Iron keep is one thing but how the frick is this a problem
I'm pretty sure they just made a bunch of isolated videogame areas first like "the pirate level" or "the bowsers castle fire level" first and then just lazily stappled them together with stone corridors and elevators. It's really evident late game with stuff like the dragon level and shrine of amana, not to mention the DLCs.
sounds like ds2 players like things that make better gameplay where others like gay bullshit like atmosphere and graphics. I don't care about all that gay shit I just want a fun game so I sympathize with them. I never got to enjoy DS2 multiplayer in its prime but watching older videos it looks like it was way more fun than the other entries
t. sekiro enjoyer
I had over a thousand hours in ds2 before 3 even came out, never spent that much time in 3, not even close. You can say its contrarian but I never knew 3 was supposed to be this big deal and that secondaries on Ganker wanted to try and say 2 was shit or 3 was so good. Contrarianism is a moronic arguement made by what I presume to be pve herbivores that cant pvp, so they missed out entirely on the best part of 2 and the worst part of 3 by comparison.
DS2 is bad at conveying scale, there are a lot of transitional hallways that are meant to have you traversing a MUCH longer distance than they actually physically exist in. It wants to give the feeling of you actually walking around a country-sized area with lots of different biomes compated to DS1, which is basically just a big tree, but the tech wasn't there like it would eventually be in Elden Ring. The hallway behind the boss of Earthen Peak is supposed to take you all the way to the mountain in the distance behind the windmill, thats where Iron Keep is, but its like a 10 second run and doesn't give that impression at all.
Alternatively, its dream logic bro it's not meant to make sense if it feels wrong its just doing its job etc etc.
I don't know why I felt this but when it came out I thought DS2 was set in some fantasy mexico and didn't want to get it because I hate mexico. I didn't really understand the lore of the games yet.
Game was originally meant to be open world, but the team/funding got cut, so they had to tie everything they had already together regardless of whether it made full logical sense.
Yeah they retconned it so much that the literal best weapon that deals increased damage to the last phase of the entire franchise's final boss is a direct reference to DS2.
They unironically are.
They're in the Ringed City DLC, and there's even an invader dressed as and armed like the pyromancer girls in the area.
It's the last part of the first section, where there's the poison swamp.
I honestly don't understand why people keep talking about this mountain elevator thing, you barely even notice that while playing
The path to Heide is way worse where after a 30s walk you suddenly arrive at a place that looked 10km away
I'm unironically looking forward to game discussion in 20 years or so where the only difference between "retro" and "nextgen" games will be incredibly small increases in shadow quality or something
It'll be hilarious
The elevator merely symbolizes your journey to the mountain. That's not the most elegant way to implement the idea but it works just fine. Why are midwits without imagination?
It was explained like 9 years ago DS3troony...
Man I wish that’s what happened.
problem is the windmill is directly beneath a mountain that exists as a backdrop for iron keep, seen in the attached picture. maybe your illustration is how it was supposed to work, and it's easy enough to accept that, but the game itself does not illustrate that.
and yet you don't see a mountain
are you blind? there's clearly a mountain in that image. the windmill is either built into the mountain (which isn't true because at the ground level in harvest valley you can see that it's a tower and not built into a mountain) or the windmill stands erect but beneath the mountain (which also makes no sense because you can't see the mountain from harvest valley).
that ds2Black folk can't grasp this says a lot. in fact, it makes a lot of sense, why a game like this would be popular with sub 100 IQ mouthbreathers.
physical distance in worldspace != intended felt distance
it did in Dark Souls
And you clowns wonder why From made Elden Ring an open world. It's for this precise reason, they wanted to finally get away from this.
>intended felt distance
giga cope
Skyrim has a total population of 5000.
And that's twice as many people that lives on entire Falklands
Zoomers don't understand abstraction. It's why they can't play turn based games.
>Literally all they had to do was put some mountains directly behind the windmill
why the FRICK did they not do this?
because it was not supposed to make sense, transitions betwern areas represent a long journey from someone with fuzzy memories
Black person
elevator only goes up ds2troony ;^)
Yes. It does. As seen in the picture.
The game is pieced together from unfinished assets, and is largely stitched together with corridors, elevators and other transitions (like the ship). This is something that they get better at as time progresses (DaS3 being quite reshuffled as well), but here they are working under more constraints and with less experience.
It's stuck in an experimental state, has random feature creep and pretty much everything about it is salvaged. There is also probably some publisher overreach making it worse, in particular the decision to release on dead consoles meant that everyone got to see unobscured repeating textures on everything.
This is a repurposed, unfinished filler area, because the game originally was supposed to be more ambitious and possibly an open world.
Considering that DaS3 reshuffles its areas a bit, I think it happens at some point in the area around the rotten greatwood, where something is blocking off something that would have been a branching path to the catacombs maybe. The very linear progression that ended up in DaS3 certainly doesn't feel natural or planned out.
DaS2 may have originally been an open world as well, the Majula basement map certainly implies that you're fricking around in a vast space.
How has no one modded the game to display the mountains, its clear they are LOD'd or occulded incorrectly here.
they have
>DS3troony...
I doubt it's one
I mean, they have that part where they need to go to a castle basement which lead them right to a place with a sky
which is also a reskin of the tutorial for some reason
very good
>samegay bumping his own seethe
NOOOOOOOOOOOOO!! YOU EXPOSED ME!!!!
>immediate response is poisoning the well
hit a nerve, I guess
DS2 wasnt very good and didn't understand what made the original game so notable.
The world is like visiting the playable character's memories, which are hazy. That explains the abrupt rain in Drangleic, which symbolizes a long journey.
You're okay with zombies and tree giants but an inconsistent map is a bit too much, huh?
hi Pete
Zanzibart stole Gwyndolin's sky illusion magic to hide the mountain and castle
the shitty director squandered nearly all development time until he was fired and someone else had to come in and stitch together a game out of the mess he left like frankenstein
>I'VE GOT BOSS WEAPONS!
Did you just said "boss weapons"?
Boss weaponsss
If ds2 is so shit why's it got the BEST fanimation. brb gotta watch happy souls for the 1464668th time
I will be honest, I killed this person on my first run
>Right down the road?
Right down the... Bye bye!.
Nonsensical level design is fricking kino and I'm tired of pretending its not.
I'm literally playing through DS2 right now. Just finished all the bosses except Vendrick and the Throne defenders because I wanted to crush the DLC bosses first. Fume Knight and Burnt Ivory King were kino and most of the game has been fine to great. There is a lot bad about it and lots of bullshit (hitboxes, gank squads, etc) but on the whole I'm having a good time. I don't regret buying or playing this at all and in fact I'd easily recommend it to anyone who already likes Souls games.
MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
>MotherFRICK the frigid expanse though, this area might filter me and I might not finish Eleum Loyce.
you can run the deers out if you're not in COC but even if you are in it then you only need to fight like two of them once you have the boss route down
If it fits your build, a great hammer and the Stone Ring will floor them, making them only cost you some time and a lifegem after failing to dodge their first attack. It's not hard unless they do some rare attack pattern and jump out of the way. Nothing makes that runback fast, though, and nothing makes Lud and Zallen a good fight.
Still better designed than Iron Keep, though.
I'm a Sorcerer/MLGS-user. Would a 2h MLGS stone ring strike work? I have to admit, getting almost completely cucked by 95% of enemies and bosses in Brume Tower/Eleum Loyce due to their high magic resist was frustrating and made me just want to respec anyway.
Wtf is coc
>Would a 2h MLGS stone ring strike work?
I don't think so. The UGS launch doesn't work, anyway. The Large Club only needs 13 STR to 2-hand, though, which you might be able to pull off. You could probably infuse it for bonus damage, but I can't say what would work best off the top of my head.
CoC is Company of Champions, the covenant that makes enemies stronger and stops them from despawning.
Right when you spawn in, look for a circle of stones/graveyard around you.
There are three summons you can do there, just do it, the Frigid Outskirts aren't worth it, the boss isn't great just take them in. Vengarl fricks those deer raw.
The deer spawn when visibility goes low, so just stay put and shield if you're frail.
This ugly looking piece of shit is easily one of the worst games of all time
That being said, 10 out of 10. I fricking love (hate) this game like you wouldn't believe.
sanest ds2 fan
>I fricking love (hate) this game like you wouldn't believe.
Believe you me, I understand that perfectly.
Dark Souls 2 would be such a great game if it was just fun to play. It has so many ideas, neat little mechanics, gimmicks, so much stuff to play around with, so many weapons, movesets, armours, spells - it's just not fun to play.
Dark Souls 3 is the opposite problem: it's well executed, but entirely bland and forgettable.
If they remade Dark Souls 2 in the engine of Dark Souls 3, it would probably be the best soulslike.
City on top of sewers on top of hole on top of shanty town on top of swamp on top of big tree on top of lake.
Someone post the ds1 version
I strongly advise you to delete this
See
DS1 trannies irrevocably BTFO
why do you think it's cool to be moronic?
>City on top of sewers on top of hole on top of shanty town on top of swamp on top of big tree on top of lake.
yes. the city is within a castle-fortress, the sewers are beneath it, it makes sense. the shanty town exists on the outside of the castle walls, in the swamp at the foot of the castle, and the tree itself protrudes beyond the swamp but OUTSIDE of the castle walls. you go to its roots and see a lake there with a large forest of trees, the implication being that they are the foundation of the world, which is about the only magical/supernatural/nonsensical aspect to this entire thing.
the rest of it makes sense, enjoy being dumb.
>everything exists far outside the bounds of the castle walls despite being directly underneath the Depths
>because I say so
>blighttown exists outside the bounds of the castle walls
yes
>despite being directly underneath the Depths
yes, you exit through a shaft that most likely exists as maintenance for this area
>because I say so
because that's the way the level was designed. you can't deny it when it's staring you straight in the face.
Well holy shit they really did plan it out, didn't they? I don't think I can troll my way out of this one. You DS1 trannies are alright
well I'm glad we can finally see eye to eye on this.
the first one, greatswords are meta, just make sure you have enough poise, which you get straight from armor worn, but you need to invest in vitality to increase equip load, and poise only activates during attack animations so you can trade.
yeah but this is pure soul so it gets a pass
this is moronic. you don't see the trees from there because the demon ruins are underground in a sealed chasm, you can see the trees and ash lake from tomb of giants.
It's behind the tree.
>oh no dimensions are not accurate
>it's just as bad as a mountain secretly living above a windmill
>only area in the entire game that has this issue (The Archives also isn't perfect, but it don't mess up continuity like this)
>It is literally designed to feel like magic in a way, like you are entering a different world of sorts
>meanwhile pretty much every area in das2
Just looks like culling problems that never got fixed for some reason
>pretty much every area in das2
They did this on purpose in pretty much every area and people still think it was some kind of "oopsie".
Oops we forgot that we put a castle at the top of this elevator even though you can see the whole thing from a distance in the map editor
Oops these crossroads loop over each other and individual paths actually exist in the same physical space which requires magic to allow them to overlap which must have just happened by mistake
Ganker is literally too stupid to appreciate DS2
No actually moron, we know exactly what happened and that ds2 was made by the b team who could barely string code together nevermind animations and maps, you're lucky theres a game at all thanks to miyazaki stepping in to check on them and finding out what a dogshit mess they made.
Yeah the games consistent in that feeling of going through a tunnel and feeling like you blinked and woke up 3 days and 30 miles away. I remember them pulling the same earthen peak trick just about every route from the hub to a different zone. You even start the game being mysteriously teansported from a place far away to the tutorial zone as a faceless hollow with amnesia who has to have some crones restore your memory via character creation.
>no, we could't make the corridor go straight forward - we made you do a 180 at the cliff of a tiny remote island on purpose
you are my ally.
the cinemasins pedants on this board will never progress their media analysis past pointing at things and going bu-bu-but that doesn't make SENSE!
Everyone likes to act like they're a big fan of a non-traditional narrative structure but DS2 delivers the most thematically solid, mature and melancholy story of the whole series and it just flies over everyones heads.
see
no
I don't need a nerd throat youtuber to explain how to interpret games I play. go frick off and subscribe to someone.
It's not an interpretation you fricking mongoloid, it's literally words from the developers mouth
ever heard of Death of the Author, pedant b***h?
Ever heard of shutting the frick up and knowing your place little b***h?
you convinced me now with this incredible argument +1 updoot fromsoft hire this man now
>dude you're going to lose your souls over and over again, we're so hard core and so is this game
You just dont get it
Seeing Ash Lake always makes me want to replay DaS. Why can’t any other area in the other games capture that sense of awe when finding Ash Lake blind?
Because you haven't tried to move camera up to the sky and down to the grounds several times right at the entrance. Removes awe in seconds.
You literally descend the inside of a world tree to get down there.
more than a decade of the same argument over and over again
that's all you can do to discredit DS2
Uhhh?? Excuse me????
DS2 haters are just gays who got filtered by Heide's Tower of Flame and the Wharf.
I unironically believe this.
Some people probably got further and still didn't like it, but I feel like most complaints I hear seem to describe "I did Forest of Fallen Giants, Heide's, then Wharf and didn't finish Wharf".
I almost never hear anyone describe some of the complaints you could have with places like the Huntsman's Woods or Earthen Peak (besides the level transition). Iron Keep and Shrine of Semon Dong get some adequate complaints, but pretty rare, considering, meaning I think most people actually just haven't gotten there
SotFS Iron Keep does kinda suck, but that's mostly because they added like 20 fricking Alonne knights to the first two rooms.
That said, DaS2 overall holds a special spot in my heart.
>SotFS Iron Keep does kinda suck, but that's mostly because they added like 20 fricking Alonne knights to the first two rooms.
Have you tried pulling them one by one and not going with the speed of sound?
I want to go fast
A lot of them are grouped together. And it just looks lazy seeing all of them just sitting there.
Like I'm generally a fan of SotFS's changes, but Iron Keep's changes were just lazy.
?t=42
>they added like 20 fricking Alonne knights to the first two rooms
Really? Maybe I misremember, but I am pretty sure Iron Keep is one of the few places that's the same between vanilla and SotfS, as far as enemy placement is concerned.
I got through the entire game and hated. My only hope was that the dlc would be better but halfway through the first area I realized it was just more of the same and turned it off. They didn't improve at all and usually the dlc is the best part of fromsoft games but even this wasn't safe from B team mediocrity.
I think DaS2 fricking sucks
>he spent 94 hours at the wharf
>too moronic to see I've 100% the game
>He 100%ed the game while inside the wharf
Actually pretty impressive, well done
>Some people probably got further and still didn't like it,
How the frick did you 100% in 94 hours, I'm at 120 with like 15 achievements
cheat engine
Frick my schizotypal disorder
I was thinking about this exact meme 12 hours ago at random. And now I see it here.
Alright Ganker, you are trying to say something, and I'm listening.
Speak.
channel life into your right hand and death into your left. use this to heal wounds on yourself and others. careful not to overcharge your hands otherwise they will start to decompose while you're still alive.
Become
Don't listen to this one
Don't channel death. Also, healing doesn't work on others, only protection.
It's not that you cannot heal, it's that you need to sacrifice in order to help.
You have to take in the bad and shoulder that burden, it's a sacrifice you need to make, the health comes from themselves, it's not something you give.
astrology controls many factors on earth, certain stars and planets in certain formations are warping our fate
jfc I wanted to be LESS schizo not more!
if you can stay in the present moment for long periods, you can achieve anything
>look up picture source
>its aislop
Stop poisoning the well.
Say what you will about elden ring (yes it's inferior to Big Dick Souls 2, what isn't?) but it solved this miniscule issue.
Now post this happening in any other souls game
>any other souls game
DARK SOULS 2 IS NOT A SOULS GAME
IT DOESN'T EVEN HAVE PATCHES
STOP PRETENDING IT'S ANYTHING BUT A SHITTY KNOCK OFF THAT MANAGED TO OBTAIN THE DARK SOULS BRANDING
>the best Souls game isn't even a Souls game
Nice.
you like sekiro too?
I don't get it
The game requires you to defeat 4 major bosses or farm a frickton of souls to open a door leading to the endgame area when you could have skipped all that if your character had known how to jump over that pile of rubble.
Funniest part is that there was a glitch on release that allowed you to literally jump over the rubble and skip over half of the game.
Actually funny one anon
I love dark souls 2 but this is the most 'what were they thinking' moment in the whole series.
But I've never found the elevator to iron keep thing to be weird because from the map in the majula mansion basement you can see that they were clearly trying to go for a setup where you're traveling across an entire continent but locations and distance are fading together. Its done with zero tact but it is there. And the characters reflect the theme too.
I actually love the overall npc structure in this game where every single npc starts out with a clear goal then forgets what they're doing halfway through and fade away into madness by the end. And that overlaps with the main characters motivation too because you start off with a clear 'end the hollowing curse' goal and then just keep going and going until that idea is completely gone and you're just tumbling forward with barely perceptible motivations.
I think it just goes over peoples heads and they think, 'oh, bad game' but I personally felt like it was a really strong meta-narrative about sequels that also made the whole hollowing conceit from the first game the central narrative focus in a much more ambitious way.
The first game you're anchored in this drama around the age of fire ending and whether to extend it or end it to make way for the age of dark. Making a second game about that raises the question of why the first game even matters, so they, smartly, leaned into that by setting the second game in ruins on top of ruins on top of ruins, where the only things that persist are those core elements of the lord souls, like dull embers in this miles-thick mountain of dust and ruins and bones. And they're so faded and forgotten that the game doesn't even call them by their original names until you're in new game plus! The whole thing is smart, its ambitious, and it doesn't register in the slightest for 99% of the people who play it.
>you're traveling across an entire continent
Drangleic Castle is one of the furthest things on that map and you can see it from Majula.
You never travelled a "continent" in this game, even with the half-assed shortcuts they pulled off.
Shit like Iron Keep basically exists in its own bubble.
Nobody post the DaS1 map where areas are clipping inside one another.
Sometimes I feel like the only person that does not give even a single frick about this “criticism”
ChongQINO
I like that.
hiveworld
one step closer to restoring glorious kowloon
Soulful level design
Total 2troony death
Keep fuming
Asking here because why the frick not. After I finish DS2 I'm jumping right into DS3. Which of these two builds should I make? Pure Str/Greatsword or Luck/Dex/Bleed/Poison?
>Still the best main menu theme in the series
i wish there was a way to mod that song into ds1
Why the frick do I see goatse in that image
ds2iggers are moronic
There are a lot of areas in DS2 that dont make sense, I always just attributed it to being that the world youre in is in a sort of dream state where you open a door and suddenly your in a desert when you were just in a temperate forest a minute ago, does noone remember that too? Whats the geography on that shit. Still the worst game though.
Dark Souls 2 is the best King's Field game.
>Missing the point about how DS2 is all about dementia, forgetting things and becoming hollow.
The entire world doesn't make sense, that's the point, it's a fantasy, schizo filled trip that isn't interwoven like DS2
Drangleic is the best setting btw.
Reminder, that originally DS2 should've been about time-travel because Vendrick stole time-travel device from giants thus beginning the war with them.
And that game was heavily salvaged after director change to theme of memories and losing them.
If you look at Heide from Majula, it's a lot more sunken than when you go there. There are a few hints of the past script left in the game
>Lmao it's all a mentally ill dream it doesn't need to make sense
Ultimate cope. The successive game was about dreams and its map made sense.
Whats this cope shit, we all know that the director had to come in and save the game cause the newbies barely had anything done and had to emergency stitch every map together just to get it out the doors
Your character forgets parts of his journey, you have memory loss, this is stated in the intro.
Same reason it's sunny, you go through a tunnel, and suddenly it's raining and dark.
Look at the map in Majula, it's a huge land, yet somehow everything is very close by.
I don't care, it's better than riding a horse for 10 minutes in an open world.
This gets all the flak but the aldia's keep to dragon aerie is just as bad.
Was just thinking this
It really is just secondaries that never actually played the game complaining about this, isn't it?
No it’s just the most egregious example of this and it happens much earlier in the game than the Aldia Aerie transition
>Aldia's keep is at the foot of a mountain
>go directly horizontally through keep
>come out to the other side of the mountain
>turns out it's a cliff
Iron keep is one thing but how the frick is this a problem
I'm pretty sure they just made a bunch of isolated videogame areas first like "the pirate level" or "the bowsers castle fire level" first and then just lazily stappled them together with stone corridors and elevators. It's really evident late game with stuff like the dragon level and shrine of amana, not to mention the DLCs.
IDK maybe the elevator is magical, maybe the Iron Keep is a floating fortress cloaked by an invisibility spell
It is a mental illness.
sounds like ds2 players like things that make better gameplay where others like gay bullshit like atmosphere and graphics. I don't care about all that gay shit I just want a fun game so I sympathize with them. I never got to enjoy DS2 multiplayer in its prime but watching older videos it looks like it was way more fun than the other entries
t. sekiro enjoyer
>mechanics that improve gameplay
>minor features
Ds2 chads win again.
I had over a thousand hours in ds2 before 3 even came out, never spent that much time in 3, not even close. You can say its contrarian but I never knew 3 was supposed to be this big deal and that secondaries on Ganker wanted to try and say 2 was shit or 3 was so good. Contrarianism is a moronic arguement made by what I presume to be pve herbivores that cant pvp, so they missed out entirely on the best part of 2 and the worst part of 3 by comparison.
>what do Das2 fans say they like?
>gameplay
>what do Das3 fans say they like?
>Graphics
Allright thats all I needed to hear.
This internal fromBlack person drama is outlandish and stupid to anyone observing.
>make ds2 thread
>some schizos screaming about elden ring and shazam spam the thread
? ? ?
>>make ds2 thread
troony shit is going to get troony posting.
Enough about your private life, though.
>>make ds2 thread
Hop in sister. Its crazy how you guys are known for being suicidal.
You only get 1 shot in this life, don't waste it being suicidal.
>still projecting
All of Iron Keep is inside of the top of the windmill
>but the mountains
Truman Show skybox. Read the lore.
DS2 is bad at conveying scale, there are a lot of transitional hallways that are meant to have you traversing a MUCH longer distance than they actually physically exist in. It wants to give the feeling of you actually walking around a country-sized area with lots of different biomes compated to DS1, which is basically just a big tree, but the tech wasn't there like it would eventually be in Elden Ring. The hallway behind the boss of Earthen Peak is supposed to take you all the way to the mountain in the distance behind the windmill, thats where Iron Keep is, but its like a 10 second run and doesn't give that impression at all.
Alternatively, its dream logic bro it's not meant to make sense if it feels wrong its just doing its job etc etc.
>DS2 is bad
We know
DaS3 BAD
DaS2 GOOD
>absolute MUST play From classics
DeS
DaS
BB
Sekino
>play them if you crave more souls
DaS2
DaS3
ER
>avoid it like a plague
DeSR
>Demons C when it literally is the entire reason from soft and dark souls even exists
Accurate.
soul
frick 'making sense', take me back to levels and stages with obvious themes.
I like Dark Souls 1 and 2.
I don't know why I felt this but when it came out I thought DS2 was set in some fantasy mexico and didn't want to get it because I hate mexico. I didn't really understand the lore of the games yet.
Enough about dark souls 2 being shit, lets talk about Arx Fatalis and Arx Libertatis.
>There are Sekiro, DeS and DaS trannies who praise the games combat but never played Tenchu Fatal Shadows
Game was originally meant to be open world, but the team/funding got cut, so they had to tie everything they had already together regardless of whether it made full logical sense.
what about heides tower of flame no mans wharf and the underground/water tunnels connecting them
Explanation is Dark soul 2 sucks and From soft games get less and less worth to play as time goes on
There is literally nothing wrong with praising DS3 as the best dark souls game.
Ds2 failed in every way to the point its own studio pretends it never happened and just retconned it out of existence in 3. That's what happened.
Yeah they retconned it so much that the literal best weapon that deals increased damage to the last phase of the entire franchise's final boss is a direct reference to DS2.
>Making shit up
Epic
>what is Hollowslayer Greatsword
Earthen peak ruins are also in DS3.
Go be a moron somewhere else.
All final bosses are hollows in DS moron.
>Earthen peak ruins are also in DS3.
>Making shit up again
Epic
They unironically are.
They're in the Ringed City DLC, and there's even an invader dressed as and armed like the pyromancer girls in the area.
It's the last part of the first section, where there's the poison swamp.
This game killed my love for souls games for a few months and almost made me give up on the developer.
Thank God they had bloodborne come out so soon after to remind me they could still make something fun.
I love how people are b***hing about weird geometry in a dream world inside of a fantasy game
?t=154
DS2 trannies blown the frick out
I honestly don't understand why people keep talking about this mountain elevator thing, you barely even notice that while playing
The path to Heide is way worse where after a 30s walk you suddenly arrive at a place that looked 10km away
>even in the year 40000 people are gonna argue about the dark souls 2 harvest valley to iron keep elevator
I'm unironically looking forward to game discussion in 20 years or so where the only difference between "retro" and "nextgen" games will be incredibly small increases in shadow quality or something
It'll be hilarious
Who fricking cares, it’s a dungeon crawler. Has making Elden ring threads finally burnt you gays out
The elevator merely symbolizes your journey to the mountain. That's not the most elegant way to implement the idea but it works just fine. Why are midwits without imagination?