Fallout 4 would be the best Fallout game if they fixed the dialogue system and the main quests were at the level of Far Harbor.
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Fallout 4 would be the best Fallout game if they fixed the dialogue system and the main quests were at the level of Far Harbor.
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>fallout 4 would be the best fallout if it wasn't putrid dogshit
huh, very insightful
The gameplay itself is the best of all Fallouts. It's actually fun, unlike the isometric point and click snoozefest of 1 and 2 or the Gamebryo number exchange jank of 3 and NV. You can actually outskill enemies with good aim and clever movement.
and yet some PS2 shooter have better gameplay elements when it come to shooting and melee, bethesda is so backward it isn't fun, it's just sad
... and that's still enough to be better than all previous Fallouts. My point stands.
it's barely less jank than 3 or NV, the only real improvement in term of gameplay was how power armors where made to work
>it's barely less jank than 3 or NV
Play 1 hour of NV combat then 1 hour of 4 combat and you'll see. If you never use VATS it's even more obvious how shit the combat on 3/NV is.
I like playing 4 without using VATS.
why are you ignroing this that breaks down why you're wrong
We have mods
>b-b-but mods don't cou
Why, I have a PC, they're free (as much as Bethesda wishes they weren't), so they exist.
New Vegas modded > Fallout 4 modded
New Vegas unmodded > Fallout 4 modded (and unmodded) because the base game is fricking dogshit, including the combat (in all Bethesda games).
That's literally you arguing that Skyrim has better gameplay than Morrowind because it has one element of gameplay (combat) over it, which is simply not true.
>New Vegas modded > Fallout 4 modded
The problem with New Vegas for me is pretty much no replay value, so I see no point in modding it. The quests are god-tier, but once you've done them, there's no reason to replay the game, at least for me. I don't suffer from the autismo of doing every quest variation myself to see different outcomes, I can play the game once then check different outcomes on the wiki.
That said, I have played NV more than once, but the last time I played was many years ago. Once I finish the main quest I put it down.
4 is a game I can just pick up and play because the gameplay is fun and is disconnected from questing. You can go around upgrading weapons and engaging in combat picking different perks for gameplay variety.
>there’s no weapon condition to worry about
I don't think this mechanic adds much to the game.
Weapon condition is just another thing you can balance a weapon with. It can be a nice limited for when you find a strong weapon very early in the game for example, or an additional limiter on a seriously high damage weapon like the LAER.
I think it's good.
>The problem with New Vegas for me is pretty much no replay value,
>i'm not autistic enough to do the things that give games replay values like tackling quests differently
Sounds like no game has replay value for you then.
>4 is a game I can just pick up and play because the gameplay is fun and is disconnected from questing.
That's fine, if you as you admit, need braindead games to have fun after a long days shift at McDonalds, more power to you. I can't argue against low IQ people because that's just the way you were born.
So, eh. Thanks for your statement I guess, not sure why you felt the need to post it
Good job cherry-picking my post, straw manning and throwing in cheap insults.
I mean what was your post? You literally admitted that you didn't feel the need to replay New Vegas because you didn't care for the replay it offered and just liked Fallout 4 because you could pick it up and "disconnect" (literally "turn your brain off bro") and shoot shit.
What did I misrepresent? That was your point? What is there to even argue against such a subjective statement like that? You want a casual looter shooter game and not an RPG, that's what I got from your post. Which is perfectly fine sis
Mechanically engaging games give you a reason to come back to them. NV is not mechanically engaging, that's my point. It has the best quests, but once you do them, there's no reason to come back. You already know what happens. It's like rewatching a movie or TV show. Some people like doing it, but I don't see the point. The moment to moment gameplay of NV alone does not justify replaying it.
I'm not even saying 4 is amazing in that regard, but it's better than NV.
To further add to my point, I think 3 fails in both fronts, and is the worst of the bunch.
>you could pick it up and "disconnect"
This is straight up misrepresenting what I said.
I would unironically rather shoot shit in NV than 4 and I play tons of shooters. the difference a good weapon roster makes.
>Play 1 hour of NV combat then 1 hour of 4 combat and you'll see
see what? that it's more fluid & bullets act like pinpoint lasers while enemies are just as moronic as they previously were & there’s no weapon condition to worry about making the game a brain dead gallery shooter? Amazing so much fun.
>bullets act like pinpoint lasers
Funny you say that because the Laser Rifle is one of the weapons that have random spread. If I'm not mistaken all automatic weapons have random spread too.
i wouldn't understand why people like you are so dishonest tho.
Play 3/nv and you'll see how the gunplay is shit compared to 4
in a way i kinda feel like a game with simple quake-esque shooting is a better fit for fallout than attempting to copy cod/bf/etc
it's a game with deliberately spongy enemies where they want you to shoot weakpoints on enemies, i'd refer a dot or crosshair to actual sights and decent hipfire 2bh
if that's your opinion why not but i don't share it ,i do think they should actually make weakpoints much more "reactive" but keep a "cod" gunplay. The only thing is what do you with the "vats" ? because it's totally useless in 4
I could agree with that. I really like shooting weakpoints when they matter, like shooting out legs on melee mutants or shooting out protectron arms in 4
>"vats" ? because it's totally useless in 4
I used it to look for mines since I always step on them
It can be useful for spotting enemies too.
Well enemies will come at you, mines are a problem if you dont see them
this is kinda broken, especially as im doing a sniper build. in the future it should be regulated on harder difficulties
If I'm not mistaken you couldn't see mines in previous games
I always use vats as a last resort, like if I take a huge amount of damage and spot a ghoul sprinting at me five feet away
I only played 4 once so I can't remember how it went but in New Vegas by the time you did it you are already dead since you will miss the enemy at point blank range
Because shit being less shit than shit, is still shit. It's a non discussion, nobody is playing Fallout games for the combat, or any Bethesda game for that matter and if you are, then yikes.
wow amazing answer moron
cheers bro. Glad you finally see why New Vegas is better
It is barely serviceable. People massively overrate how much better 4's gameplay is. The AI is still braindead and likes to stand around shooting you, the RPG balance is absolutely FRICKED compared to 3 or NV, the movement still feels like ass, you still have to go into the config files just to equalize your mouse sensitivity, it goes on and on. Just because it has COD ADS and better gun animations doesn't mean it's suddenly a "good shooter."
Shit, at least NV was directed by a gun sperg and has a great gun roster because of it.
Gameplay includes dialogue/RPG mechanics and it always will.
You're selecting one section of it (combat), in which it still falls victim to the gamebryo jank just lesser so. That's why Fallout 4 is weak, because it's singular strength over prior entries is something that nobody is playing the games for in the first place.
Don't even get me started on other shit that contributes to combat that Fallout 4 absolutely botches from a /k/ schizo perspective. Mods can fix the combat in Fallout 3/NV to an acceptable level, what mods can't do is fix everything else in Fallout 4 that it does worse (RPG mechanics, dialogue system, choice & consequence, side quests, writing)
>best of all Fallouts.
You're moronic.
1 and 2 were the best ones
even if it was true it doesn't matter, because the weapons in 4 are all shit and boring. Most of it is pipe weaponry and the stuff that isn't is bland or moronic looking - like the lewis gun looking abomination AR. The last good game Bethesda made was F3 and even that had critical frick ups with it regarding the main quest and world building.
>You can actually outskill enemies with good aim and clever movement.
It is an RPG. Player dexterity should not be the determining factor in combat encounters. Not to mention the level-scaling induced health bloat, which greatly undermined the improved combat.
Gameplay doesn't, and will never matter in RPGs that actually are succesful RPGs. Otherwise all turn based games would be bad for that alone.
>You can actually outskill enemies with good aim and clever movement
no the frick you cant, every enemy is a bulletsponge in 4
I'm not complaining that Fallout is the most tolerant series. I know that it's filled with racism, sexism and blatant religism. But Far Harbor is literally, "LOL OLD PEOPLE FRICKIN' SUCK DUDE," on crack.
well yes, BG3 showed that in a rpg actual gameplay don't matter that much and that writing is what matter
>bg3
>writing
"HOLY BAJEENGAS BATMAN DID YOU REALLY JUST FRICKING DO THAT SHIT?! HOLY FRICK FRICK FRICK WHOA" is not good writing.
yes you can hate it because it's pozzed and woke, but it's still properly written and every quest mesh with each other in a coherent way, knowledge and habilities will give you alternate choices and you have proper dialog, not just
>yes
>no
>sarcastic(yes)
>tell me more
at every fricking npc
Just say you haven't played BG3.
Literally if they left the RPG mechanics as they were in 3/NV and included actual unique weapons ala NV instead of random drops for quest and exploration rewards that alone would make the game feel so much better
>This game would be better if they had made a better game
amazing opinion OP, truly revolutionary.
>F4 would be great if it wasn't F4
Yep.
>fixed the dialogue system
mods fix that though
or at least they did before Todd broke them
There are mods that show you what your character will say, but that doesn't change the fact that those things are still:
yes
no (yes)
sarcasm (yes)
Far Harbor was annoying because of those fricking radiation storms. I know you're supposed to build those fan things to make them go away, but it's just like, frick you, dude.
The rad storms freak me the frick out, especially the crackly thunder.
'At the level'
So passable? Far Harbor is the only part of the game that has anything resembling okay quest design or writing, and even the writing is fricking questionable in a lot of parts. The only way to enjoy Fallout 4 is to embrace the fact that it's not even trying to be an RPG and do the looter shooter explore shit until you get bored.
The wild part is that there's a handful of moments in the game+DLC where there's a dialogue check for your SPECIAL or a perk, and a few object interactions. Like when you can repair parts of the U.S.S. Constitution. But then there's nothing else in the rest of the game.
The skills are also pretty fricked, most are boring +10% boosts
yeah but this also made 4 have the least spongy enemies
Far Harbor is alright, it's what Fallout 4 should have been in order to be a good Fallout game. But Far Harbor is incredibly overrated probably because it is directly compared to the steaming pile of shit that is Fallout 4's main story. One path was fantastic, and the rest were just competently executed. And the entire leveling system needs a revamp, along with a massive fleshing out of pre-existing locations and (if Bethesda really insists on focusing on it) the settlement system needed more, like the option to run a casino or slave trading or literally anything else. Also, I really dislike the general aesthetic and the feel of its setting of Fallout 4. Everything was sacrificed for the sake of colorful shooting galleries every three feet, the setting desperately needed fleshing out as well.
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