Fast travel is just a band-aid for bad game design.

Fast travel is just a band-aid for bad game design. If a game has fast travel, it means there's a problem with the slow travel.

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  1. 4 months ago
    Anonymous

    Morrowind thread I guess

  2. 4 months ago
    Anonymous

    Having to backtrack and walk around everywhere really busts my balls, just let me teleport thanks

  3. 4 months ago
    Anonymous

    Cbt thread

  4. 4 months ago
    Anonymous

    Ballbusting thread i guess

  5. 4 months ago
    Anonymous

    speaking of ballbusting, what the frick is up with LoLK's difficulty

  6. 4 months ago
    Anonymous

    secks

  7. 4 months ago
    Anonymous

    Sometimes that problem is just low attention span zoomer audiences.

    • 4 months ago
      Anonymous

      Games had fast travel ever since Dragon Quest 3, poser.

      • 4 months ago
        Anonymous

        Or hell, Pokemon RBY

  8. 4 months ago
    Anonymous

    By this logic all level-based games are bad because they only have Level Select (Which is literally fast travel)

    • 4 months ago
      Anonymous

      Level Select is not fast travel. You have no argument.

      • 4 months ago
        Anonymous

        how is it not fast travel

        • 4 months ago
          Anonymous

          Because fast travel is a mechanic in games with overworlds and inter-connected areas, which level-based games are not. Level-based games work differently and thus require different function to work properly.

          • 4 months ago
            Anonymous

            So what about level based games that are inter-connected with overworlds and level selection?

            • 4 months ago
              Anonymous

              name 1 game

              • 4 months ago
                Anonymous

                Mass Effect
                Fast Travel is between planets
                Levels are planets/Missions

              • 4 months ago
                Anonymous

                I don't know enough about Mass Effect to really dispute that but just from your description that doesn't really sound "open world" at all

              • 4 months ago
                Anonymous

                well its officially called hub based design

              • 4 months ago
                Anonymous

                Hub worlds I think of like banjo kazooie or sm64, so that makes sense in a way.

              • 4 months ago
                Anonymous

                If there is only one way to travel between planets then it's not fast travel you fricking moron, it's just regular travel.

            • 4 months ago
              Anonymous

              I'm not going to argue with you. My post is clearly about games with overworlds that have fast travel because the overworld is boring. You're just trying to sound smart by going "hurr durr but what about [exception that has nothing to do with the actual point I raised]".

    • 4 months ago
      Anonymous

      how is it not fast travel

      There is no option for "slow" travel, so how could it be fast travel. It's just travel.

  9. 4 months ago
    Anonymous

    I'm playing cyberpunk atm and never use fast travel. Genuinely beautiful open world to look at, and not the same HD textures copy pasted over and over

  10. 4 months ago
    Anonymous

    >no content except the same 5 "random events"
    >Burn out on missions cause it takes 10 minutes to get everywhere
    RDR2

  11. 4 months ago
    Anonymous

    Fallen Order made me realize that sometimes Fast Travel is good.

  12. 4 months ago
    Anonymous

    Crushma

  13. 4 months ago
    Anonymous

    The only fast travel that was ever fun was the taxis in GTA when you tell them to hurry up and they start driving like psychotic morons and you could just hit the "yeah skip" button if things got too stupid.

  14. 4 months ago
    Anonymous

    Fallout already solved this problem. Quick world map travel to different hub levels, the traveling is almost instant but you can still run into random encounters.

  15. 4 months ago
    Anonymous

    Depends how its implemented, fast travel is okay if implemented in the same way as Morrowind or Starfield.

    • 4 months ago
      Anonymous

      >if you make the world pointlessly big with nothing to do then fast-travel is good
      Damn, you are right. There is no downsides in that scenario!

  16. 4 months ago
    Anonymous

    the problem with slow travel is that its slow.
    The bigger the world the more relevant become travel skips unless you want to make a linear route and never go back to an old place.

    • 4 months ago
      Anonymous

      You're just agreeing with me in reverse. "Fast travel is a band-aid because there's a problem with the slow travel" and you just reply "The slow travel is poorly designed so we need fast travel". That's not an argument.

  17. 4 months ago
    Anonymous

    It do be like that though.

  18. 4 months ago
    Anonymous

    Fast travel should be replaced with an Oregon Trail minigame.

  19. 4 months ago
    Anonymous

    moronic take

  20. 4 months ago
    Anonymous

    why does my groin hurt

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