Fast travel is just a band-aid for bad game design. If a game has fast travel, it means there's a problem with the slow travel.
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Fast travel is just a band-aid for bad game design. If a game has fast travel, it means there's a problem with the slow travel.
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Morrowind thread I guess
Having to backtrack and walk around everywhere really busts my balls, just let me teleport thanks
Cbt thread
Ballbusting thread i guess
speaking of ballbusting, what the frick is up with LoLK's difficulty
secks
Sometimes that problem is just low attention span zoomer audiences.
Games had fast travel ever since Dragon Quest 3, poser.
Or hell, Pokemon RBY
By this logic all level-based games are bad because they only have Level Select (Which is literally fast travel)
Level Select is not fast travel. You have no argument.
how is it not fast travel
Because fast travel is a mechanic in games with overworlds and inter-connected areas, which level-based games are not. Level-based games work differently and thus require different function to work properly.
So what about level based games that are inter-connected with overworlds and level selection?
name 1 game
Mass Effect
Fast Travel is between planets
Levels are planets/Missions
I don't know enough about Mass Effect to really dispute that but just from your description that doesn't really sound "open world" at all
well its officially called hub based design
Hub worlds I think of like banjo kazooie or sm64, so that makes sense in a way.
If there is only one way to travel between planets then it's not fast travel you fricking moron, it's just regular travel.
I'm not going to argue with you. My post is clearly about games with overworlds that have fast travel because the overworld is boring. You're just trying to sound smart by going "hurr durr but what about [exception that has nothing to do with the actual point I raised]".
There is no option for "slow" travel, so how could it be fast travel. It's just travel.
I'm playing cyberpunk atm and never use fast travel. Genuinely beautiful open world to look at, and not the same HD textures copy pasted over and over
>no content except the same 5 "random events"
>Burn out on missions cause it takes 10 minutes to get everywhere
RDR2
Fallen Order made me realize that sometimes Fast Travel is good.
Crushma
The only fast travel that was ever fun was the taxis in GTA when you tell them to hurry up and they start driving like psychotic morons and you could just hit the "yeah skip" button if things got too stupid.
Fallout already solved this problem. Quick world map travel to different hub levels, the traveling is almost instant but you can still run into random encounters.
Depends how its implemented, fast travel is okay if implemented in the same way as Morrowind or Starfield.
>if you make the world pointlessly big with nothing to do then fast-travel is good
Damn, you are right. There is no downsides in that scenario!
the problem with slow travel is that its slow.
The bigger the world the more relevant become travel skips unless you want to make a linear route and never go back to an old place.
You're just agreeing with me in reverse. "Fast travel is a band-aid because there's a problem with the slow travel" and you just reply "The slow travel is poorly designed so we need fast travel". That's not an argument.
It do be like that though.
Fast travel should be replaced with an Oregon Trail minigame.
moronic take
why does my groin hurt