>you only get the fire resistance gear AFTER beating the fire dungeon when fire enemies are no longer a problem
Nice fricking game design.
>you only get the fire resistance gear AFTER beating the fire dungeon when fire enemies are no longer a problem
Nice fricking game design.
>you only get all the time in the world to read books AFTER your glasses break and you’re blind
Lucky I know how to read braille
This really shows that Futurama was never funny.
Its making fun of that old the twiight zone show you idiot and how its plots were sometimes very dumb and forced
I know the reference. I was correctly asserting that it was not funny. You'd have gotten that if you would have gotten outside and touched ass.
>not just here's the exact weapon and armour you need for the next section of the rpg for babbies design
very nice
So what's the point of giving me it afterwards when I no longer need it?
If this was a WRPG you'd be pissing bile all over it but oh no, not le heckin JRPG, japs can do no wrong!
>WRPG
ah, a boring false-flagging weeb. nevermind.
Final dungeon tho.
Having Fire resist gear is very helpful on floor with fire enemies and Ifreet.
That's the Ice Cavern. You can go there before doing the fire dungeon.
the guy who tells you to go there doesn't wake up until after you clear the volcano. intended order is volcano then cavern, though with prior knowledge i always go ice first to get that sweet airship and class change. i really don't see a problem though. loot is thematic instead of gamified.
>intended order is volcano then cavern
There's no intended order past Lich, the game is specifically designed for you to figure out and clear however you like.
You can do nearly all of the content past Lich in any order, the only mandatory step to do some of it is getting the levistone in the ice cavern to unlock the airship.
>half of the gear is bugged anyway and doesn't work
>fire beats ice
>ice beats fire
Make up your goddamn mind.
Fire melts ice, and water extinguishes fire, makes perfect sense.
You know that temperature operates on a spectrum, right?
Yeah, Rankine
Not in video games, so I don't see your point.
>get key item (floater)
>you just have to randomly guess to use it in a random desert to unlock the airship
>nobody in the game tells you about this
Cool game design.
no, it's more convoluted than that. an npc in elfland tells you about it after you have the stone. good luck randomly going back there though and remembering that there's this one elf that looks like the one that tells you to go to the ice cave. design built around selling strategy guides and gaming magazines.
The game came with a guide.
It's more of an anti piracy measure, like MGS having a key piece of information on the back of the box.
>It's more of an anti piracy measure
More like an excuse to sell more Nintendo Power.
That’s what he said.
Even when we were kids in the pre-internet era it was never expected for us to figure this shit out all on our own. We got the idea of buying FF1 in the first place from magazines. Having the right magazine made the difference between powering through the game in days versus wasting the entire summer wandering around aimlessly and having to learn game lessons the hard way
>dude wtf this game doesn't have a quest marker or an arrow telling me where to go?!?!?!
>WTF WTF THEY WANT ME TO BUY A GUIDE AHHHHH
jesus christ man
Boy I can't wait for the >strawman greentexting meme format to finally die down, along with söyjak posting.
>I can't wait for the >strawman greentexting meme format to finally die down
People have been doing the equivalent of that since man first learned to write, anon. I'm afraid you're stuck with it.
It will never go away. Trannies are also here to stay so get used to them being brought in every conversation now. This is your life now.
Proof that homosexuals ruin everything. And then they wonder why everyone in the entire world wants them to die in the worst ways possible.
did they sell guides? do they provide hotlines to call that charged by the minute? was there a desire to give magazines exclusive secrets and tips for synergy between marketing and content? it's very logical stuff. of course, you could obviously go talk to every npc in the game, maybe more than once if you happened to miss one, when you hit a roadblock, it's what i had to do often because i wasn't willing to spend my allowance on clue books.
buddy you are larping. nobody has ever been so at their wits end with final fantasy 1 that they just HAD to look up a guide. you even say you didn't do it in your post. just say the same shit about dragon quest 2, you'll get better results.
you must be one hell of a newbie lol
we are talking about the objective design of requiring you to talk to every npc in the game to advance, which is what you'd have to do without a guide. it's bad. now, cry.
>nobody has ever been so at their wits end with final fantasy 1 that they just HAD to look up a guide.
I have, particularily after the ice cave. There's nothing in the game that tells you where to go next.
>There's nothing in the game that tells you where to go next.
There is. It's one elf who has changed dialogue after getting the float stone outside the black magic shop and whose previous dialogue doesn't indicate he's someone worth consulting. Bad design
>one random ass NPC in the middle of buttfrick nowhere that you have no reason to talk to since most NPCs say nothing of consequence
>"It's all laid out for you bro"
You don't read very well, do you?
Watch jaypiggy weeaboos defend this.
>bad design
so what? That's how things were dumb Black person. This is the reality:
>Start game
>Walk outside the first town and grind for 1 hour
>talk to everyone
>draw a world map on notepaper as you go
>kill boss
>Talk to everyone again
>hit xp wall
>grind for an hour
>kill boss
>talk to everyone again
>can't find where to go
>talk to everyone again
>30 minutes go by and you just grind for a bit
>talk to everyone again
So, it's bad.
My go to in the 90s when I was stuck was to talk to every NPC in the world.
You couldn't call Square hq and talk to the designers of Final Fantasy. They didn't make any money from guides, either. I guarantee you they didn't give a shit.
Holy Mother of Zoom, which youtuber did you get this opinion from?
i'm in my 40s and played ff1 at release.
in the 80s we went and talked to every single npc in the game after every dungeon until we found the one to give us the clue. we were just used to that. it's how they made games take longer without a lot of space on the cartridge.
It's been a hot minute but wasn't the airship required to progress the game?
yes. you'd have to travel to every city in the game, clueless about what to do. the hope is that a frustrated player would just buy a guide at that point, which were advertised along with the game.
the us version did, which isn't related to its design.
beautiful.
this is a manual. yes. not a guide. this doesn't tell you where to get them. even the us version is clever, because it ends after getting the airship, when things open up, so people will buy a guide to finish the game as they are already addicted to using one.
I'd be curious as to who started this moronic rumor. They expected you to explore their game, not buy a guide.
it's one of those observations about the realities of a market, like acknowledging planned obsolescence. strategy guides/clue books and magazines were profitable. this profitability was killed by the internet and gamefaqs to some extent.
Nobody was buying strategy guides back in 1990 you fricking zoomer. Games back then expected the player to frick around to discover stuff on their own and then tell their friends during recess.
its babbys first edgy conspiracy theory
>edgy
moron
Yes, morons think spreading cynical rumors about popular gamedevs is edgy.
There's a reason you're wallowing in the muck. It's also the same reason you'll never glean it.
Not a guide.
>upscaled screenshots taken with a camera
>you can see the scanlines
moron
i accept your concession.
Being too dumb for video games is not something to be proud of.
ignorance isn't stupidity and it's stupid to suggest that. the facts are plain. get the floatstone and one npc in the entire game in a previous area changes their existing dialogue, now telling you where to use it. this is frustrating and not an intelligence check in any way.
cope
God final fantasy used to be so good. How did It fall so hard into button mashing story driven jrpgs slop?
chuunis and wannabe film makers took over square.
>used to be so good
99% of the strategy to beating the game was just grinding levels until you could one-shot most encounters.
The game feels very much like a dungeon crawl lite. Very Fun game, you guys are just too much into "good fair game design" and story driven stuff.
>FF7 Disc 2
>You control Tifa looking for Cloud
>No hints, even NPCs don't help
>Have to stumble across one area of Mideel to find Cloud
Cryptic as frick, and pissed me off as a kid. I think it was to get the player to do sidequests and explore. Still my fav game, I prefer cryptic to having an arrow pointing me where to go.
This is bait
you only had 2 new locations made available by the airship, which you just received
If a modern Bethesda game did this, you'd never hear the end of b***hing and "thanks, todd" memes. A shitty old JRPG does it and somehow it's "le sovl xD".
Modern games have the benefit of decades of hindsight in their design, NES games from 35+ years ago didn't. Hope this helps.
Bad things are bad, no matter the context.
There actually is a better explanation I might share it later if I have time. For now it's sufficient for you to know that I rate your iq and insight to be very poor.
>never followed up with to defend his point
Looks like I win again. FF1 has shit design all over and weebs can't take off those nostalgia goggles.
First, your premise is stupid and wrong because Skyrim-style quest markers have been endlessly criticized for spoiling exploration, discovery and engagement with the world.
Second, the game worlds are fundamentally different. Only someone with no brain would compare a large, detailed 3D walking simulator with a small 2D, tile-based overworld. It takes 20 seconds to walk from 1 to 2 on the FF1 map. It takes a hell of a long longer than that just to get from Riverwood to Whiterun.
Third, the actual maps aren't designed the same way at all. Most of the FF1 world map is water, with points of interest constrained to the small continent areas, where Skyrim is mostly land with points of interest spread evenly across the entire map.
In conclusion, you are an idiot and post stupid things.
Iirc something in the manual told you to about it. The manual was super detailed and cool I used to read it over and over as a kid.
We got that manual because both Square and Nintendo were convinced that American children were far too moronic to keep notes and explore.
And judging from the b***hing in this thread, they were entirely correct.
it's so you can grind for the next area, moron
You're supposed to do the Ice Cave before Gurgu Volcano, so that is a skill issue.
You still get the Ice Brand before the fire boss.
None of those special properties from items work on the NES version.
That wasn't fixed until the best version, Dawn of Souls, was released on the GBA.
>You're supposed to do the Ice Cave before Gurgu Volcano
No, you're not.
>That wasn't fixed until the best version, Dawn of Souls
Stopped reading there, they were already fixed in the Wonderswan/PS1 versions, which are the only versions you should be playing, not that godawful GBA remake that completely fricks up game design on top of butchering the music and graphics
>blue mage is completely shit and not viable
Cool balancing, bro.
So what I'm getting from this thread...
>RPG is a genre that specifically demands from player to literally frick around to find a way to progress.
>Low-IQ gays either are too lazy for that, are zoomies that need other to hold their pp when they piss or just want to b***h for the sake of b***hing.
>"Nuh-uh, it's to force us to buy guide!" even if answer is in the damn game and you just need to frick around.
All of you, literally every single one of you. Get the frick out of /vrpg/, you're here either just to shitpost or are moronic trend chasers that think that "rpg fan" makes you look cool. Go back to eating paint from walls or playing Fortnite or some shit, or die.
FF fanboys, gentlemen.
This is our board and you will never, ever get it back. You get rejected from every space you enter and get booted out by superior beings.
Now, by all means, continue screaming impotently. Your tears are delicious.
>our board
Hard cringe holy frick
Mother of copium. You can like something without doing mental backflips to justify every aspect of its existence
He's right about this board being full of pointless morons as evidenced by every single reply he got.
Nah, he just got atropelated by
so hard that he came back seething 2 days later
>reply = upvote
I think it's time for you to leave, tourist
You are even dumber than I claimed if that's how you interpreted the post.
no, those replies don't demonstrate that at all, it's fine to take people seriously. the npc being a random elf who tells you where to use the float stone is bad design. i played this game as a ten year old in 1990 and beat it easily, had a lot of fun and bought every final fantasy game made after that up until XII. it's okay to be objective about things you like. what's even funnier is i've thought of a slight objection to my argument, but no one who played the game seems to have noticed it.
>the npc being a random elf who tells you where to use the float stone is bad design.
No that's the thing, it's not """bad design""" when exploration and discovery are key components of the experience. You don't need every hint served up on a silver platte and it's not "mental backflips" to claim this. You even fricking predebunk your own point by pointing out how you beat the game as a 10 year old and had a lot of fun with it.
There are plenty of things I can criticize about NES FF1, I have no need to justify every aspect of its existence. But being occasionally cryptic or unclear about what to do next doesn't make the list, hence I defend this butthole:
, from the asshurt brainlets who replied to him.
it is bad design, why can you not go to matoya to find its use or a hint of where to go to do so?
I don't know why people get so angry at it. Maybe it's because him and you struck a nerve, a nugget of truth, and that doesn't sit right with the autistic manchildren on here.
You can get Excalibur before beating the fire boss. You can beat every other fiend before even entering the volcano.
>play a genre about exploring a fantasy world
>get mad when you have to explore in order to uncover a lost artifact of the ancient world
Wooooowwwwww
Protip: You don't need it.
I just assumed it wouldn't even work because of how little does what it's supposed to in FF1.
It has to be bots having these same arguments at this point right?