>Finally played ER after 6 months and avoided spoilers
>It's literally just an empty (but beautiful) open world boss rush game
Why was it so hyped? It was just a 7/10 game
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>boss rush game
I wish.
All the Dark Souls games are boss rushes if you are playing efficiently.
And that's why they're fun.
>Empty
But it's not Botw
Cuz it was hard by normie standards and v anons like feeling superior to normies
>>It's literally just [describes what most non autistic people would consider a fun game]
gee i dunno
>Why was it so hyped?
mass viral marketing campaign.
you can't pay for the kind of Marketing ER got, same as the Joker movie, this game was hype incarnate, i nearly bought a copy and i HATE dark souls style combat, i just wanted to support a AAA dev that made a complete game with loads of decent content and actual soul in it, without MTX or pay 2 win bullshit either. Thats a fricking miracle in this day and age.
Imo the problem with Dark Souls is that they're leaning more and more into the combat when it was never all that interesting to begin with. Exploration and lore are much more engaging. And while Elden Ring pushed exploration through its open world it still pushes the combat angle really hard through these copypasted bosses
>Exploration
Yes
>and lore
Absolutely fricking not
then say world-building, or atmosphere, or whatever. Point is part of the draw is the world itself and experiencing it and learning about it.
Dark Souls is about the combat, but it's the combat with exploration and level design. You take a shield hallow and put him in a square room, that's boring. You take the same shield hallow and put him in a tight walkway with open air to your left and a rat that will attack you from behind if you don't kill it first or take to long getting past his shield, and not that's interesting.
The problem with Elden Ring is all those enemies just sitting around in what are essentially empty spaces with no level design to back them up or add interesting dynamics. That's why the actual castles and other areas are much better.
A fire drake that just one shots you in an open world would be gay dumb shit. A drake guarding a bridge and gate that you can slip past with patience and the right timing to get onto the bridge and then have them fly away so you can get the loot safely is interesting.
Good explanation
I couldn't help shake this feeling of boredom in Elden Ring when I would happen upon a group of enemies or a camp or whatever out in the open, it never felt interesting as my first time playing Dark Souls where I was constantly observing my surroundings and being cautious
Many of the encounters in DeS and DaS seem like they were deliberately designed to be unique with thought to how the player would initially react. Most ambushes for instance work this way, drawing your focus one way while an enemy comes from another. They were designed like classic Doom and megawad encounters, using enemy variety and the environment to create unique challenges - which makes sense since at the end of the day 90% of the enemies in Souls are melee guys that walk at you or ranged guys that launch projectiles, really no different than some imps and pinkies. Of course they still had fights that are just "some dudes in a room" but you need those so the dark knight at the end of a long hallway with a hollow waiting to ambush from a dark side room stands out.
I agree that with ER, most of the encounters seem rather thoughtless. They're challenging, but thoughtless beyond ensuring the right enemies are in the right environment. I can remember and run through pretty much all of DaS1's early and mid game in my head, but ER is mostly one giant blur of different set pieces and environments.
I imagine there's a lot more people working on level design and the directors and producers aren't getting as involved as they used to, since the overall formula is so standardized now. A lot of filler people who worked on DaS 2 or 3 and are now being allowed to work with minimal supervision from upper management.
Actually a really good description of why ER is so shit. Walking into any of the 50 dungeons and its just box room after box room of the same 3 enemies in all 50 dungeons.
>lore is much more engaging
in your opinion yes; but in other people's opinion the traversal was annoying and they like that there's expansion and focus into the combat part and the muh poison swamps and ledge balancing act parts have been scaled back
>thinking souls games are ALL about lore.
Its like youre a human centipede of dick sucking. Youre sucking whosever opinion that is who is sucking on some lore lovers dick.
So when does this shit stop going for 90 dollars? I'm just curious enough to think about trying it, albeit in the most deliberatly wrong way possible
>Magic spam
>Item spam
>Summon spam
>Modded full co-op
when do they stop wanting full price?
>beautiful
yeah i love looking at green/yellow puke world
>hmmmm i want a big FULL world with lively NPCs, clear and concise quests that lead to character development and accessible, coherent lore...what should I play?
>...A FROMSOFT GAME, OF COURSE!!
how are people this moronic
Elden Ring doing zombies everywhere again was lazy as hell and made no sense, and really does suck as it's supposed to be a different title.
I'll give you concise quests and coherent lore, but the zombies were lame.
Also yes, the open world was very lame.
its their brand and I accept it. I understand if people are tired of it but i also understand that they are known for this setting. I don't play Mario if I want a souls-like experience
I don't play Fromsoft games if I want a world that isn't wrecked by some obscure calamity
Yeah but they could have at least tried. They have multiple sections where they actually say that the guards/soldiers are like real people but then they are actually zombies. That's below Fromsoft expectations.
Not him, but Erdtree/grace is fricking up death cycle. Doesn't really matter, you can always easily make some stupid lore reason for gameplay purposes.
Also I personally I enjoyed the open world more than most "living ones" due to how exploration was handled, the zone design. It was more of "make your own adventure", very open ended.
I personally think they wanted to help replayability - you wouldn't do all the bosses, caves and shit in single run, but you'd take different paths and explore differently, so the repeats wouldn't be as bad.
Of course that's not how a lot of people play open world games.
>Doesn't really matter, you can always easily make some stupid lore reason for gameplay purposes.
Yeah but at the same time they act like there are normal guards and soldiers. It's dumb. yes they can always write dumb lore explanations, but they also kind of fricked that up. It's like they wanted their to be more normal friendly npcs in their open world but then just ran out of time and said "frick it, zombies again." That's what it honestly felt like, which isn't my impression from the other games.
>Also I personally I enjoyed the open world more than most "living ones"
That's a side point since it just shouldn't have been open world, or at least, they should have tackled something much more condensed and worked on each area more.
The other games are very replayable comparatively, so if that was their intent, I don't think they succeeded.
I agree that it should have been more condensed, but I don't think it hampers replayability by itself.
Issue is the amount of content and it's easy to burn out - I played bit over 100 hours in 2 weeks since release and needed a 2 week break after.
Though I think that "brevity is the soul of wit" and all that.
imo Elden Ring is great the first time when everything is still unknown because you actually explore, find loot and naturally get runes.
Any subsequent run you know 90% of the caves are useless for your build so you end up just rushing the 5 specific spots you need but then you end up underleveled and lacking in resources, so you need to farm and that defeats the points of having the knowledge to rush a build.
I think that's actually to it's benefit - you can just do what you want or need.
And that's still assuming you explored everything on first run - you need only 2 great runes for Leyndell and endgame.
>they act like there are normal guards and soldiers.
There are. They aren't friendly with you because you're tarnished and because basically everything outside the walls of their forts and camps is turbo-fricked. It's a post-apocalypse setting not Skyrim.
>There are
No, they act like zombies. Other people chat with me, even ask me to help because they are "designated NPCs" but these guys aren't so oh well. If you want to tell me that they smell the bad juju on me so they decided that protecting the castle is not as important as committing suicide and that they should kill me so I can't save the commander, who doesn't hate me, because he's a "designated NPC" then I call bullshit.
Why don't you go hop on over to Ukraine and walk up to a fortified area armed to the teeth with no affiliation or identification and get your gracious welcome from the soldiers. You're aware the only reason the civil war stopped in the kingdom is because everyone exhausted each other out and are now playing defense mode against all the monsters that showed up right?
>why don't you go to completely other unrelated situation
You are terrible at analogies.
don't you think some local militia commander or army officer, who recruited you to help them, would tell their soldiers not to shoot you on sight for no reason? What a stupid fricking analogy, there have been news articles of morons going overseas to Ukraine to help out and then whining cuz it's too hard. They didn't get murdered senselessly by insane zombie soldiers that weren't programmed to react to a really simple sidequest. Why did you make this dumbass comparison? Stick to food analogies
>it's okay to have big open world with zombies and 3 le crazy npc because reason!
god you guys would eat any shit from miazaki
How does it feel to argue inside your head anon? Taken your schizophrenia pills yet?
new world pvp mogs it
I frickin wish I hated elden ring as much as you guys. But I can’t stop playing it and I have other new games to play.
>I can’t stop playing it and I have other new games to play
Same. I just love Elden Ring. I take my time, explore every inch of the map, kill every enemy I encounter. So many people just run from point A to point B and run right passed enemies. I've lingered at certain graces to farm enemies for their weapons because I love trying out all the various weapons and weapon arts.
Just last night I killed Mohg, The Omen. I am just about finished with the Leyndell Sewers. I am just about to venture into the Mountaintops of the Giants. I have yet to reach the Forbidden Lands, Consecrated Snowfield, Miquella's Haligtree, and Crumbling Farum Azula.
Based video game enjoyer, I see you’re a man of culture with the Bloodhound Fang as well
babies first souls
Every new souls games is babies first souls.
ER is one especially because its massive sales brought assload of secondaries
every new souls games brings assloads of secondaries.
Elden Ring eclipsed every other entry in terms of sales it's not even close
When the AAA market is full of trash it wouldn’t be difficult to outsale those titles with a mediocre game.
Same happened with Witcher 3, BOTW and RDR2, Openworld games are just overhyped.
ER isn't mediocre, it's an 8/10 at worst and would've won goty on plenty of other years. It's just extremely derivative and no more worth the hype than previous titles. DeS was ground breaking, DaS refined itself, but the next like decade of games have just been baby steps forward.
In the last like 4 or 5 games all that's been added or changed was:
>jumping, jump attacks
>a grapple hook, then removed
>wall jumping, then removed
>mantling, edge shimmying, whatever hugging a wall along a tight cliff is called, then removed
>deathblows, then removed
>a horse with a double jump and mounted combat
>ashes of war
>spirit ashes
>guard counter
>a map and compass, marker system
>open world
This is over 10 years of games for only 7 major gameplay additions, 1 of which is just a different form of travel, and another a couple UI elements, and 1 which doesn't really change gameplay much and probably won't be present in later titles.
A few months ago when every other thread was an ER thread, some anon was talking about how the devs gave the bosses all these cool anime moves and flashy attacks, but all you have is like a jump attack, an ash of war skill, and lightshows that are still just you tapping R1/R2 every couple seconds.
No, it is mediocre since its uninspired and not memorable. There is literally nothing that stands out in it. Maybe play more games instead of judging it based on your fromsoft centric view.
Dude you're fricking moronic. Mediocre means average, usually below average. Say what you mean next time, speak like you're fluent in the only language you speak. You're an adult, not a child.
Yes that is exactly what it is, fricking wiener gobbling goblin. Godamn, Miyazaki wienersuckers are literal subhumans.
It's not average or mediocre. You're complaining because it's the same game they've made 8 times, not because it's bad. You're like a petulant child that doesn't know how to express himself.
>Miyazaki wienersuckers are literal subhumans.
at least 3 of the big rambling posts criticizing the game in this thread are me, you're so fricking stupid dude. Don't reply to me again, you can't even accurately describe your own feelings and opinions, you purposefully use the wrong words and phrases, and you just make stuff up to validate your moronation.
I have accurately expressed my thoughts about how this game was mediocre a few posts back. You are just getting triggered since you don’t know what mediocre or average means, absolute moron.
You're making up definitions cuz you're a moron and can't express yourself properly. You need to be 18 or older to use this site.
>take open world genre
>make it a boss rush
that's actually the only way to save the genre
I loved the game but a lot of the boss fights sucked. And they never recycle the good fights too, everytime they recycle a boss it's always a boss which sucked.
Genuinely the weakest lineup of boss fights in the series, theres a few greats in there but most of them are shit
>spooky cat number one
Neat
>everything after
Oh....
>Dragon number one
Bitchin'
>Dragon number ----
Oh....
>everytime they recycle a boss fight its always a boss that sucked
Souls games in general have a habit of that lmao. I wouldn't mind if they recycled the actual good bosses, why cant they recycle artorias, sir alonne or nameless king? Why must they recycle the crappy ones like asylum demon, smelter demon and gargoyles? I would actually like recycles of the good bosses
Because then they feel un special and lame. I didn't enjoy when they recycled some of the interest bosses either. Basically recycling sucks.
Woah! Who is that musclebound freak!?!?
>empty
you see but do not observe. there's a ton of tiny little worldbuilding details
>stormveil soldier supply carts ambushed by demi humans
>lyndell soldiers despairing and eating their own after their defeat at the volcano manor
>raya lucaria mages teaching the village of demi humans near the hermit village
>side quests like brother corhyn, millicent, hyetta, yura
My biggest non-combat-related complaint is how the world is completely static.
The overworld literally never changes in any way and even legacy dungeons at best have locked doors or ladders you kick down.
A few enemies only appear at night and that's as far as it goes for a "dynamic", "living" world.
theres the limgrave meteorite but apart from that, yeah nothing changes
you get a piss effect when you beat the game
and it might as well be a locked door
>before
>empty plains
>after
>hole with 1 somewhat tricky jump
A locked elevator & getting the key from Radhan would have functionally be the same.
>boss rush game
zoomers are so soulless holy shit
Could it be more obvious that you didn’t play any ER at all?
Why was he such a terrible final boss Ganker? It was so disappointing and anti climactic, such a slog of a fight too. It's a shame too, radagon was awesome but by adding this guy they took it too far and ruined it
>Why was he such a terrible final boss Ganker?
It's not, only morons that tried to chase him found it miserable
I still don't understand why people hate him. The musical and visual presentation almost brought me to tears as a sperg for cosmic horror shit. He's literally the "alien" behind all the "gold" stuff throughout the setting, thee one who essentially enslaved Marika and is growing the Erdtree's strength and domination for an unknown reason. The arena and his look imply the path of the Greater Will doing the same thing through the cosmos on other planets. His attacks are like Astel on gold cocaine he's so cool and I loved the fight.
Probably because he's alway moving far away while spamming tracking holy magic.
Also it probably doesn't help that he's right after a boss who's gimmick is teleporting away.
I wasn't really bothered by his projectiles, just sprint sideways, by this point in the game I was lvl 125 and doing so much damage that I didn't need to catch up to him often in the first place
We need more Nepheli porn, her thighs has silky smooth and she only wears panties under that skirt.
I agree, her abs are glorious. As a fan of tanime girls with abs she's like def my waifu from this game
Just moar of the bad parts of 3 with xtra poor additions, map-filling loop.
No1 cares for the world, even at peak, discussion was forced, lacking in rng.
I felt obligated to play it because the "souls" games are my fave franchise in gaming. It was impressive for the first few hours, then it was repetitive and felt like a slog to get through. I was just making a checklist of bosses to defeat. Once I completed the game I tried replaying with a different character. I couldn't do it. There was nothing to hold my interest. I've played through most of the older games repeatedly: Demon's Souls six or seven times, Dark Souls four times, Dark Souls 2 three times, Sekiro four times, and so on. They generally feel comfy to get back into. Elden Ring is about as entertaining as doing dishes and picking up my dog's shit in the backyard. More content does not equate to a better game. I personally believe it's a stretch to give this game more than a 5/10. I'm saying this as a longtime fan of their games.
>open world boss rush game
Sir and or Madam, There's so much more than boss rushes
yeah it really felt empty and lifeless. it was basically a regular souls game but with an unnecessary open world spliced in between major locations.
>No towns with NPCs
>No factions of any sort
>The ranni questline is the only one that significantly affects your playthrough, so your playthrough is either ranni or no ranni, the rest of the endings are almost identical
>The actual NPCs in the game are like a hundred miles apart from each other and are basically in random locations aside from the ones in the hub area
I wish someone would make a mod to make the game more like Demon's Souls, just letting you teleport to the major locations in a level-by-level format instead of having a dishonest open world.
My hope for the DLC is that it's a series of back to back legacy dungeons with good bosses to round each area out, basically like a Dark Souls style campaign that you access via a portal in the open world.
Good idea but ideally each "section" should also be directly accessible from its respective zone.
Yeah it's not hard, just tedious imo.
Ironically I found it better at launch when it still had the bug where overworld enemies would randomly go invisible on older GPUs. I treated every camp as an ambush.
Boss rush? You have no idea what a boss rush is.
It's an utter garbage 0/10 game for the simple fact that those guys don't drop their bowler hats.
Bossrush?
How? Ive been just wondering around the place, even if you just follow grace all the time you still have to go through alot of shit to get from a major boss to another.
>I wonder what's in this town
Enemies
>I wonder what's in this cave
Enemies
>I wonder what's in this village
Enemies
>I wonder what's by this river
Enemies
>I wonder what's in this hidden underground cavern
Enemies
>I wonder what's in this massive golden city
Enemies
>I wonder what's on this massive snowy mountain
Enemies
I'm a spergino who really just likes cool combat and the much more flashy spells and moves in this one compared to anything else From besides maybe Sekiro made this totally ok for me
I like dark souls combat so I don't mind that every place is littered with enemies. I think it's stupid that they never do anything really interesting with it, though.
>fort with a sane general that gives you a sidequest
>all of his soldiers are insane and he doesn't even acknowledge this
come tf on, this is silly and a wasted opportunity. Imagine a two way battle between hollows and sane soldiers, and even being able to summon or invade there. Would've been a really cool pvp spot.
It doesn't even have any cool mysterious weird places like Ash Lake either. Caelid is the most interesting place and it's basically just red Blight Town without much of a Z axis.
would've been cool to wander into some cave and find Mileena there or something. WOULD'VE BEEN COOL IF SHE TALKED TO YOU MORE.
a crown is warranted by strength
For me, at least, it still somewhat delivers on the souls series promise of not overly hand-holding and railroading the player. I can load Elden Ring, start a game, run past the tutorial, and once I hit the exit to the hero's grave I can more or less just frick about anywhere I can reach on that horse. There are some exceptions, but few enough I can live with it.
Even if the game overall isn't a masterpiece, the ability to just play without having to sit and wait on tutorials, dialog, and cutscenes counts a lot for me.
And besides, reviewers are paid shills and people love jumping on hype trains. Give it a few years and games journalists will be writing about how much of a letdown ER really was in hindsight. Same shit, different butthole.
Holy shit this, I am a massive ADHD frick and I hate how games basically make you click through tutorials and movies to play, it turns me off instantly so I love From games for just being combat sandboxes essentially, it satisfies something deep within me.
this. every time a fricking tutorial message pops up that pauses the game it breaks immersion
Melee builds are fine but my god it takes forever to get a good magic build going
I didn't bother making a caster until those guides on how to become OP in 10 minutes started coming out. You don't even need to do everything they say to get a caster going like that. Otherwise you're stuck with lame ass pebble for however long.
>>It's literally just an empty (but beautiful) open world boss rush game
I'm a little butthurt over this. I have like 160 hours on one character (granted a lot of that is pvp) but like a third of my normal gametime at least was exploration. And because I was worried about missing out on something important, like a quest NPC or a cool boss or something, I spent way more time frickin around and exploring when most of the time I just wanted to get on with the game. I spent so much time wandering around aimlessly and doing nothing productive that by the time I finished the game I was burnt out and didn't even care to start another character, something that's never happened for me before.
And like 75% of my exploration was pointless! It was just for crafting materials most of the time, for recipes I never found, or some spell or weapon I couldn't use. I think I would've preferred regular level design like Dark Souls 1. DaS1 is fairly linear but there's like 3 different routes you can take right at the beginning of DaS1, and you can do basically the whole first half of the game backwards if you try hard enough. They could've just done that, but with even more branching paths and shortcuts and whatever.
I don't get why people say elden ring is beautiful. The graphics are just average... They're fine but nothing special. Do people just love the generic grimdark fantasy aesthetic?
If its berserk copypasted and made by a guy called miyazaki yes
Exploration is so boring in ER. It is all combat oriented and there aren’t any mechanics that let you interact with the world around you in an intriguing or creative way and the combat wasn’t even interesting to begin with in it unlike Sekiro which was developed alongside ER. Such a shame really. The world just feels dead and empty but not in a good way. They should have leaned more towards Sekiro with it’s combat. They should have added questlines that effect each other instead of adding boring and cryptic “quests” that barely worked in an open world setting. They should have added interesting hub areas with npcs that have unique secrets and quests. They should have added interesting puzzles or over world secrets instead of unimaginative riddles. There was so much potential for ER but none of it was delivered. It is just not a good game or memorable in anyway since it entirely fees like they wanted to capitalize on the success of Dark Souls by rehashing it in an open world format and hyping it up as something that has more to offer. That is why it feels not memorable and forgotten despite not even being a year old.
>bla bla bla bla
All empty words coming from a discord troon.
>being this schizophrenic
Not everyone that criticizes your game is a hater.
>Why was it so hyped? It was just a 7/10 game
People overrate it because it was made by Miyazaki, normalgays LOVE Fromsoft and Miyazaki, plus he got the man who wrote the Game of Thrones books to help with the game's lore and setting, so that was yet another huge marketing boost for normalgays, since they love Game of Thrones.
Speaking of GRRM, I wasn't expecting a top tier story but I was expecting at least SOME story. He might as well not have been been involved with how little story/lore there is.
He didn’t even work on the story much except for writing up one paragraph long “lore” for the game. It was all a marketing strat.
Every game is 7/10 to you so how dos it make any difference when I think about any game the flaw is either not constnatly action, too short, too hard, this undergorund secret sucks, because elevataor ride takes too long.
Ganker likes to nitpick about anything until it's nintndo game then they praise it all day.
I don't care about console wars, I'm not a child anymore, I'm just explaining why Elden Ring is praised the way it is, Elden Ring is not bad, but it's not amazing either.
That's like any game I can't think about any game that wasn't overhyped. So I guess there is no perfect game.
It seems we're in agreement.
I love how much destructability the environment has in Elden Ring I feel like you don't see that too much in games anymore especially not fantasy
>I love how much destructibility the environment has in Elden Ring
are you just taking the piss right now?
Yeah, I know. Doesn't really change my statement, each game keeps on bringing in more people than the last.
I think he means how all the small bushes, fences, chairs, cupboards and other doodads all breaks apart
Not just this but lure a big enemy or mini boss towards a church, fallen tree, wall or gravestone and they'll knock chunks out of it. Really makes the combat feel "epic" sure the falling trees clip into the ground but I really don't care it's a video game
I gotta say that caught me offguard quite a few times
>I need a sippy, I'll hide behind this pillar
>the boss just smash through it
ER design really improved in the way that it punishes veteran soul players like giving bosses ability to smash through cover or punishing continous backwards rolls
More like
>the boss clips through the solid surface since they were too lazy and to animate and program collision effect for the mobs
yeah but that's a different issue
I donno why they give enemies and players bounce animations and never felt the need to do the same for big enemies. How many boss arenas have big pillars the boss is oblivious to?
All the previous games had this though. The games have always had havoc physics and a bunch of pointless breakable shit littered everywhere. Some temporary terrain deformation like craters and debris would've been a much more impressive and logical next step.
Yes i like that the first horse boss in the game can chop trees and bricks but when you got his halberd you cant even if you got max strength
Nah there isn't that much to destroy it's actually one of the least interesting thinks on the game.
It’s not literally any of those things. Kys and take your shit thread with you
Am i the only one bothered by how boring and generic these games started to become? They no longer feel like down to earth fantasy games with believable characters and the gritty and toned down atmosphere. All the characters in ER are some goofy meme characters that feel more like anime characters rather than arthurian legends. Look at Godfrey for an instance his backstory and reveal were nice but when he talks about “ le lion was holding up my power level” it all turns to shit. Literal cringy shonen shit that caters to underage dragonball spics.
Then you got a b***h that is undefeatable cause in gameplay her katana is a vampire sword that can suck hp even by hitting rocks
>It's literally just an empty
Black person what?
>make giant field
>scatter some trees and bushes around
>drop a handful of enemies here and there
>put a couple corpse items in some dumb spots
ELDEN RING'S WORLD IS SO VIBRANT AND FULL AND ALIVE
Most of the items are arteria leafs and rune tier X
sneed : sneed
?t=459
you got fricking owned
I had the same feeling with GoW 2018, but yeah.
I miss release week so much. Everyone was playing the game and having such a great time discovering everything. I spent so many hours each day that just flew by. I still had my old job. My cat was still alive. Better times.
This homie hit rock bottom in under 6 months lmfao
Beacuse OMG GRRR MARTIN AND MITSUBISHI FRIST OPEN WORLD GAME WITH LE HECKING EPIC TEASER MUSIC THAT SPOILED THE FINAL BATTLE
>It's literally just an empty (but beautiful) open world boss rush game
But it's not?
dung
9/10 one of the best games I ever played
Sad to hear
People had no idea where it was for a fricking long time [because what's a J.R.R. Martin production without needlessly long delays] so the initial burst of activity was pure catharsis.
Baby's first souls, similar to Halo and fps
Clear every boss and dungeon and post how long it took you.