Forced boss battles in stealth games

Based or cringe?

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  1. 11 months ago
    Anonymous

    significantly better than the opposite, action games with a forced stealth section

    • 11 months ago
      Anonymous

      >"This turd is smaller, therefore it's better."

      • 11 months ago
        Anonymous

        Would you rather eat a small shit or a large shit?

        • 11 months ago
          Anonymous

          I'd rather not at all. You however seem accustomed to consuming excrement it seems.

          • 11 months ago
            Anonymous

            You don't have a third option, never will, never had, moron

      • 11 months ago
        Anonymous

        shut up, shit eater

      • 11 months ago
        Anonymous

        >food analogy

  2. 11 months ago
    Anonymous

    mgs is action stealth.

  3. 11 months ago
    Anonymous

    just make it a good boss that makes use of the stealth mechanics

    • 11 months ago
      Anonymous

      >makes use of the stealth mechanics
      Name one MGS boss that does this

      • 11 months ago
        Anonymous

        Vulcan Raven
        The End
        The Boss

        • 11 months ago
          Anonymous

          fatman, to some degree also

        • 11 months ago
          Anonymous

          I forgot Crying Wolf from 4, which is basically a worse The End but with minions.

          • 11 months ago
            Anonymous

            And she fights you in a single environment instead of broken up in 3 rooms. I think the End is still better but Crying Wolf is up there for MGS bosses

    • 11 months ago
      Anonymous

      The fury and the end are the only two I can think of.

  4. 11 months ago
    Anonymous

    Combat should be a punishment.

  5. 11 months ago
    Anonymous

    based if the dev gives the player the choice to defeat the boss stealthily

  6. 11 months ago
    Anonymous

    Based because it's the most dangerous situation

  7. 11 months ago
    Anonymous

    stealth espionage action

  8. 11 months ago
    Anonymous

    It's good in games with proper action mechanics like Metal Gear and Tenchu.

  9. 11 months ago
    Anonymous

    fely immersion breaking in deus ex human revolution.

  10. 11 months ago
    Anonymous

    Based if done properly
    Shit if done badly
    Done properly
    >any MGS except V
    >bamham mr freeze and maybe gigabane from origins
    >chaos theory shetland bomb defusal bit (except how janky the room is)
    >intravenous house siege level
    Done badly
    >the final boss of the first styx game, which forces you to use combat for the very first time in the entire game

  11. 11 months ago
    Anonymous

    Based if they're like MGS and the boss battles are super weird and atypical for the combat system.

  12. 11 months ago
    Anonymous

    I think its fine. The problem with Metal Gear is that they kept on making the games less about stealth and more about action and It really made MGS Phantom Pain distasteful for me when the most optimal way was to just kill everyone.

  13. 11 months ago
    Anonymous

    I would say it depends. MGS bosses are basically puzzles and they're generally really creative.

  14. 11 months ago
    Anonymous

    Always bad. No exceptions

  15. 11 months ago
    Anonymous

    Any examples of a food stealth boss? Like a boss that detects the enemy in a different way or something

    • 11 months ago
      Anonymous

      Good*

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