Good for you, but you lose points for even acknowledging anglogermcuck copes in the first place. They are always going to be asshurt over Ubisoft games and especially ancient Greece/Egypt/Rome stuff because they desperately want to pretend they wuz, but they're actually chink gypsies and Ubisoft knows that clearly because they do their research.
Syndicate isnt as bad as people make it out to be. The story is nonsensical and pretty Ubisoft generic "take back city from bad guy's control" but the gameplay is fun, for a ubisoft game.
What do you like about Origins? Because it goes far more into the RPG side of things, especially player choice for dialogue. If you disliked the whole "Can't assassinate stuff X amount of levels higher than you" then take that but now you're required to have an entire armor set focused entirely on Assassination to get to that level. They also made it so you need to focus on Hunter, Warrior, or Assassin trees instead of being proficient in all three at once. Meaning, if you don't wear Hunter equipment the bow is effectively shooting sticks at enemies.
Valhalla is significantly more like Origins but with some of the good mechanics kept from Odyssey. The problem is the story and characters outside of the DLC are terrible.
I'm not a fan of Odyssey but it's okay if you want a time waster. It's not really an AC game, especially if you want to hunt a mysterious group because the Cult barely have a presence in Greece and the guys you hunt are the equivalent of hunting the phylakitai in Origins. That's the level of development over 90% of them have.
>What do you like about Origins?
Big, authentic, open world to explore with varied biomes and regions. You really felt like you were going on an epic adventure to avenge your son and save Egypt. Also just exploring the world and uncovering secrets was tremendously fun
Odyssey's not really like that. I mean, it's big, but the vast majority of the areas you go to blend in together because there's no Greek/Roman/Egyptian split like Origins had, it's just Greek and all the buildings tend to look incredibly similar. The only thing that really denotes Sparta are some giant statues and the sanctuary on the hill (Which is a sanctuary that looks the exact same as any other internally) while the only thing that denotes Athens is some larger buildings and groups of buildings. There are some unique areas like Lesbos (This misty island at the top-right), the area at the bottom-right where a certain side quest is, Makedonia (Which is the giant forested section at the upper portion of the map), and a couple of the docks are unique, but overall you will feel like every area you visit is very similar compared to Origins.
The tombs are the exact same snake mazes except incredibly rarely there's a second level you go to for like five seconds to drop down back to the first compared to Origins' unique ones. The forts are much better set up than Origins had them and feel much more compact but still a nice enough size. They don't feel remotely stealth-oriented though even though you can clear it fully without alerting anyone.
The Eagle Bearer is also all over the place with regards to what their goal even is compared to Bayek and outright contradicts themselves during their journey so even though you're hunting the Cult it feels very superficial and only gets worse when you start looking into what canon paths the MC takes.
It's also got a significant amount of removed gameplay features Origins had to flesh out its worlds. The towns suffer the most and feel completely lifeless by comparison.
I went into it expecting something like Origins so please understand I was not setting out to hate this game and it disappointed me greatly despite sinking over 200 hours into it.
Thank you for this response. I'll make sure to steer clear Odyssey in that case. How's Valhalla? I'll be pirating that one anyway since there's no way in hell that I'd use Uplay but is worth a hundred hours?
3 years ago
Anonymous
>How's Valhalla?
It's like an in-between between the two. The maps are much better and feel more unique but a lot of people don't like the English flatness or greenery compared to the mountains and sea of Odyssey or the mix of cultures in Origins. It has secondary maps the size of CotP/FoA. It's also far less historically correct all over the place if that's going to bug you, there's castles everywhere.
Combat feels significantly better than either title but the abilities are much more toned down and boring than Odyssey's even when you take the DLC stuff into account. It's also WAY easier, I'm talking "Murder everything in seconds on the hardest difficulty with level scaling +60 your level" easy. There's also a much bigger focus on stealth and instant assassinations are back to ignore leveling assassination parts of the skill tree entirely allowing you to go to endgame areas and explore wherever you want as long as you avoid animals.
Characters and story are the worst in the series, bar none. Basim is probably the only character you care about at all. Eivor doesn't care about the Hidden Ones but does care about killing the Order of the Ancients so there's merit in hunting them. They constantly introduce characters you're meant to care about but barely flesh them out and never go back to them again, or if they do go back to them it's to kill them off for some sad moment as if you cared.
Story amounts to going to an area, leaning the problem of the area, getting into arguments with someone/joining together with someone, and then either killing an OotA member or killing whoever started the issue.
DLC is significantly better both with characters and story, and Siege of Paris felt like a proper AC mini episode from back in the older games. >but is worth a hundred hours?
Entirely up to how much you like AC. I've thrown this much time into it somehow (Includes the DLC + River Raids + Mastery stuff) and I don't regret it but I wouldn't say it deserves it.
3 years ago
Anonymous
Thank you for this detailed response. I guess I'll just do a new game+ of Origins to drive away that AC RPG itch. Also what is CotP/FoA?
>try uplay+ to play valhalla >congratulations, you now have access to all the dlc >cool, but i'd like just the base game, please >sorry, you can only download the full package with uplay+ >b-but that's a 130 GB download >enjoy :^)
Yeah, it's the kind of game you are aware is not a masterpiece, it's uninspired, you know the story is absolute garbage, but at the same time it's amazingly fun to play and explore.
Also, Kassie carried this game. Her charisma and personality made doing sidequests not feel like a chore just for the joy of getting more and more dialogues. There's just something about how she delivers her lines. Based voice actress.
I also liked it, but I also think it could have been better if they gutted the grind.
Modern AC games are the same old Ubisoft games with a different coat of paint.
Its absolute dogshit and anyone who likes it must have brain damage. Assassins creed does not mix well with an RPG system. It is an immersive sim, where you are supposed to be a deadly assassin. Every single enemy beating a health sponge even on lower difficulties is absolutely unexcusable design for an assassins creed game. Its BORING. Watching numbers go UP is NOT fun
Hard agree. It's like they wanted the Dark Souls "epic battle for your life" feel without doing any work on balancing/interesting tactics/gameplay. Just spam X over and over until victory.
Heard this before playing so I downloaded some mod that let me set enemy health and damage multipliers. Set health to x.5 and damage to x2 and never felt like the enemies were too spongy. Sucks that have to sidestep and honestly I agree that it doesn't mix that well with teh RPG system. I set myself to max level, enemy level delta to 0, and treated it more like an action game and had a good amount of fun with it. Throughout my playthrough I thought multiple times "it would suck if I had to actually grind to get X"
All said, to the anon who asked, I'd recommend the game but honly with mods. There's a lot of bullshit grind in this game that you can eliminate and have fun at max level instead. That way too the legendaries you get aren't useless after 5 levels unless you spend a bunch of mats to upgrade, the same mats you use to upgrade your ship. Super simple mod too, you can also use a cheat engine for the items locked behind micro transactions but that's not necessary for the quality of the game
>That way too the legendaries you get aren't useless after 5 levels
In the normal game Legendary armor is entirely useless in Odyssey, it exists only to give you engravings to put on Epics (The actual Legendaries of the game). Legendary weapons are fine. >unless you spend a bunch of mats to upgrade, the same mats you use to upgrade your ship
Mats are absolutely nothing and not a concern at all. You will have the Adrestia maxed by the time you hit your 50s or 60s and you can live off of random crap on the ground even into the 90s. I was using level 40 armor at level 92 because the ability benefits it gave was barely anything anyway and I was maxed out on what I was aiming for. The only thing that matters are your weapons being leveled. Plus, if you're level matching them every time you level the cost is negligible. If you get +2 or +3 the level the price skyrockets, but it's still a joke. I was sitting with 90k of each common mat, 30k of the rare stuff, and 9 million Drachmae when all was said and done because I had nothing worth spending it on.
>Legendary armor is entirely useless in Odyssey,
Disagree, even on nightmare mode with the enemy damage doubled as stated I found using hte Greek Heros set more than enough to make me essentially immortal. Add some good engravements like 30% melee resist and it was almost excessively tanky. Likewise the other sets were good for their base state (e.g., Pilgrim set great for assassinating people, Achilles set great for warrior damage).
That said I will concede that with the proper epics you can do some absolutely absurd things in that game. Think I had a set of epics that gave me over 50% crit and mitigated all damage by over 90%. I'd equip it and no weapons and just punch everyone into the ground. >I was using level 40 armor at level 92 because the ability benefits it gave was barely anything anyway and I was maxed out on what I was aiming for.
This may be more a consequence of the mod I used for enemy damage and my health then. I found gear scaling was more noticeable than level scaling. Additionally the focus on improving the ship may have been because of turning off level scaling. When all enemies are max level with you, 3 shit tier pirate ships can be deadly if you frick around. I'll give you that most mats are pretty common, but I always ran out of the rare crystals used for engravings.
>I found using hte Greek Heros set more than enough to make me essentially immortal
Again, there is no point whatsoever to use Legendary armor unless you're lazy or want to try out a build quickly and dirtily. You can put any buff from Legendary armor onto Epic armor via an engraving and by equipping Legendary armor you are giving up five armor stat slots (Well, technically four since you're going to be using one for the Legendary one you want to keep). Legendary armor has no advantage outside of giving you easy access to builds at the cost of worse stats, but if you're playing the game normally you'll amass a lot of Epics you can keep for the stats. Legendary weapons don't have this issue because they have 2 + Legendary skill + engraving slot. >but I always ran out of the rare crystals used for engravings.
You buy those. Stores have thousands if you're level 99 and your drachmae isn't really being used for anything.
>unless you're lazy or want to try out a build quickly and dirtily
That would be me. I know you're correct, but at a certain point it doesn't really matter so I just largely used the legendary sets. If you're at a part of the game where you're struggling you're absolutely correct and the extra engravings would be a great boon. I thik at one point midgame it made a difference but when I started getting masteries it didn't matter so being lazy was more than sufficient.
Additionally, I think (might be wrong) that for the most part even the epics won't really give you all the best engravings. You might get crit AND damage resist but you can also have two legendary sets that fill both functions you can more easily swap between. That's at least what I experienced.
The way I used the two, legendaries were as you said quickly and dirtily switching between builds. Epics were for either trying to get insane crit, 100% damage resist, or otherwise min/maxing (which I don't think is necessary for this game) >You buy those.
I know, even buying them at level 99 the engravings cost so much for armor (especially legendary) that 5k crystals will only let you do like max 10 engravings. After I beat the game I used a cheat engine to check out all the micro transaction gear. I wanted to engrave it but holy shit is there a lot of it so that might be where my mind is at complaining about the crystals.
Seriously can't believe how much money they expect people to spend on ultimately worthless shit.
To add, I think your comments are fair though I would as said suggest the game with mods. Playing it as I did gave me impressions of Fable in being a hero stomping your way through a land with other heroes and mythic beasts.
Really REALLY wish the towns and cities were more fleshed out though. I love the setting but think it would have been better if they scaled back the scope and focused on the details.
Its absolute dogshit and anyone who likes it must have brain damage. Assassins creed does not mix well with an RPG system. It is an immersive sim, where you are supposed to be a deadly assassin. Every single enemy beating a health sponge even on lower difficulties is absolutely unexcusable design for an assassins creed game. Its BORING. Watching numbers go UP is NOT fun
To piggyback off this comment, how fricking awesome would an immersive sim in an Ancient Greek city be where just within the confines of the city you have to identiy the cultists and then secretly assassinate/engineer their death. By making it "all of Greece" they left no room for interstitial details. If they had made the focus on stealth, information gathering (a la Thief), and assassinations and set it on single Greek island with maybe a small offshoot nearby, it could have been a masterpiece. As it is, I find it to be a fun if somewhat derivative AAA action game
Just beat the game, not a masterpiece but not bad at all and really fricking fun after I used mods to get rid of region locking, level scaling, the grinding, and microtransaction bullshit.
My favorite parts were probably the legendary hunts and the mythical creature fights. Some of the cultists were fun to hunt and kill as well. Fate of Atlantis is a solid DLC, the legend of the first blade wasn't terrible but felt derivative. I would make sure not to kill any of the hot mercenaries or daughters of artemis and would instead pound them into submission and recruit them - my head cannon was that Alexios would frick them into submission and sail around with a harem of his conquests
This game is up there for having the most padded filler shit. The main story was alright but even that dragged on a bit. I prefered the games from Syndicate and before when you can pretty much beat everything around the 50 hour mark tops.
The main filler is leveling up, which without the exp boosts (or modding) takes fricking forever. Also the questing system could be explained better, would be easy for someone to check the message board and load up on 12 irrelevant quests
The levels didn't bother me much, what bothered me was the repetition of the padded shit. I need to find someone, go here you'll find someone who knows, b***h knows where the person is I am looking for but before she tells me because she doesn't trust me I have to help her with 3 problems, complete her 3 sides quests, she says she's under attack and I must help before she tells me where to find person. There's so much you must do 3 of this or that before you can progress which is why the game is like 200 hours long.
Fair enough, I can't argue against that. Way too much just fetching, though finally figuring out what quests to comfortably ignore helped in that regard. Still even the main quest has too much just running back and forth
>what bothered me was the repetition of the padded shit. I need to find someone, go here you'll find someone who knows, b***h knows where the person is I am looking for but before she tells me because she doesn't trust me I have to help her with 3 problems, complete her 3 sides quests, she says she's under attack and I must help before she tells me where to find person.
ugh reminded me of red dead redemption 1, where's bill williamson!?
i played a bit of it, i like the female protag. the atmosphere and setting is great but that's the only ubisoft ever does well semi consistently. combat is w/e and it's a far cry from the first couple ac games but i don't mind greek skyrim with mmo loot
Good for you, but you lose points for even acknowledging anglogermcuck copes in the first place. They are always going to be asshurt over Ubisoft games and especially ancient Greece/Egypt/Rome stuff because they desperately want to pretend they wuz, but they're actually chink gypsies and Ubisoft knows that clearly because they do their research.
Will I like it? Here's my personal AC games ranking for reference.
>t. Ranceed Shitdeep
If you enjoyed origanz then you'll have fun with odyssey and valhalla as well
Are you sure? My friend who loves Origins and has played every AC games despises Odyssey and Valhalla
I tried it and it seemed meh. The parkour felt really limited as well
Syndicate isnt as bad as people make it out to be. The story is nonsensical and pretty Ubisoft generic "take back city from bad guy's control" but the gameplay is fun, for a ubisoft game.
What do you like about Origins? Because it goes far more into the RPG side of things, especially player choice for dialogue. If you disliked the whole "Can't assassinate stuff X amount of levels higher than you" then take that but now you're required to have an entire armor set focused entirely on Assassination to get to that level. They also made it so you need to focus on Hunter, Warrior, or Assassin trees instead of being proficient in all three at once. Meaning, if you don't wear Hunter equipment the bow is effectively shooting sticks at enemies.
Valhalla is significantly more like Origins but with some of the good mechanics kept from Odyssey. The problem is the story and characters outside of the DLC are terrible.
I'm not a fan of Odyssey but it's okay if you want a time waster. It's not really an AC game, especially if you want to hunt a mysterious group because the Cult barely have a presence in Greece and the guys you hunt are the equivalent of hunting the phylakitai in Origins. That's the level of development over 90% of them have.
>What do you like about Origins?
Big, authentic, open world to explore with varied biomes and regions. You really felt like you were going on an epic adventure to avenge your son and save Egypt. Also just exploring the world and uncovering secrets was tremendously fun
Odyssey's not really like that. I mean, it's big, but the vast majority of the areas you go to blend in together because there's no Greek/Roman/Egyptian split like Origins had, it's just Greek and all the buildings tend to look incredibly similar. The only thing that really denotes Sparta are some giant statues and the sanctuary on the hill (Which is a sanctuary that looks the exact same as any other internally) while the only thing that denotes Athens is some larger buildings and groups of buildings. There are some unique areas like Lesbos (This misty island at the top-right), the area at the bottom-right where a certain side quest is, Makedonia (Which is the giant forested section at the upper portion of the map), and a couple of the docks are unique, but overall you will feel like every area you visit is very similar compared to Origins.
The tombs are the exact same snake mazes except incredibly rarely there's a second level you go to for like five seconds to drop down back to the first compared to Origins' unique ones. The forts are much better set up than Origins had them and feel much more compact but still a nice enough size. They don't feel remotely stealth-oriented though even though you can clear it fully without alerting anyone.
The Eagle Bearer is also all over the place with regards to what their goal even is compared to Bayek and outright contradicts themselves during their journey so even though you're hunting the Cult it feels very superficial and only gets worse when you start looking into what canon paths the MC takes.
It's also got a significant amount of removed gameplay features Origins had to flesh out its worlds. The towns suffer the most and feel completely lifeless by comparison.
I went into it expecting something like Origins so please understand I was not setting out to hate this game and it disappointed me greatly despite sinking over 200 hours into it.
>it disappointed me greatly despite sinking over 200 hours into it.
Wouldn't expect anything less than peak autism from a triphomosexual
AC games are my guilty pleasure, far be it from me to not 100% one of them.
Thank you for this response. I'll make sure to steer clear Odyssey in that case. How's Valhalla? I'll be pirating that one anyway since there's no way in hell that I'd use Uplay but is worth a hundred hours?
>How's Valhalla?
It's like an in-between between the two. The maps are much better and feel more unique but a lot of people don't like the English flatness or greenery compared to the mountains and sea of Odyssey or the mix of cultures in Origins. It has secondary maps the size of CotP/FoA. It's also far less historically correct all over the place if that's going to bug you, there's castles everywhere.
Combat feels significantly better than either title but the abilities are much more toned down and boring than Odyssey's even when you take the DLC stuff into account. It's also WAY easier, I'm talking "Murder everything in seconds on the hardest difficulty with level scaling +60 your level" easy. There's also a much bigger focus on stealth and instant assassinations are back to ignore leveling assassination parts of the skill tree entirely allowing you to go to endgame areas and explore wherever you want as long as you avoid animals.
Characters and story are the worst in the series, bar none. Basim is probably the only character you care about at all. Eivor doesn't care about the Hidden Ones but does care about killing the Order of the Ancients so there's merit in hunting them. They constantly introduce characters you're meant to care about but barely flesh them out and never go back to them again, or if they do go back to them it's to kill them off for some sad moment as if you cared.
Story amounts to going to an area, leaning the problem of the area, getting into arguments with someone/joining together with someone, and then either killing an OotA member or killing whoever started the issue.
DLC is significantly better both with characters and story, and Siege of Paris felt like a proper AC mini episode from back in the older games.
>but is worth a hundred hours?
Entirely up to how much you like AC. I've thrown this much time into it somehow (Includes the DLC + River Raids + Mastery stuff) and I don't regret it but I wouldn't say it deserves it.
Thank you for this detailed response. I guess I'll just do a new game+ of Origins to drive away that AC RPG itch. Also what is CotP/FoA?
Black person
>Frick you, I have shit taste.
Okay.
frick you too
When are we getting a game set in modern Greece?
the game would have to have a pickpocket minigame
Its fine. The problem is the world is too big for the content they put in there. Its like 15 hours of actual plot spread thin over 200 hours of game.
If it had pre-origins gameplay I would've bought it. I'll get it if there's a mod to make it like this.
>try uplay+ to play valhalla
>congratulations, you now have access to all the dlc
>cool, but i'd like just the base game, please
>sorry, you can only download the full package with uplay+
>b-but that's a 130 GB download
>enjoy :^)
>I have terrible taste in video games!
Frick you, too, blogposter.
Yeah, it's the kind of game you are aware is not a masterpiece, it's uninspired, you know the story is absolute garbage, but at the same time it's amazingly fun to play and explore.
Also, Kassie carried this game. Her charisma and personality made doing sidequests not feel like a chore just for the joy of getting more and more dialogues. There's just something about how she delivers her lines. Based voice actress.
EL-PEE-DEE-YOUS!
She cute
very
I also liked it, but I also think it could have been better if they gutted the grind.
Modern AC games are the same old Ubisoft games with a different coat of paint.
Its absolute dogshit and anyone who likes it must have brain damage. Assassins creed does not mix well with an RPG system. It is an immersive sim, where you are supposed to be a deadly assassin. Every single enemy beating a health sponge even on lower difficulties is absolutely unexcusable design for an assassins creed game. Its BORING. Watching numbers go UP is NOT fun
Hard agree. It's like they wanted the Dark Souls "epic battle for your life" feel without doing any work on balancing/interesting tactics/gameplay. Just spam X over and over until victory.
Heard this before playing so I downloaded some mod that let me set enemy health and damage multipliers. Set health to x.5 and damage to x2 and never felt like the enemies were too spongy. Sucks that have to sidestep and honestly I agree that it doesn't mix that well with teh RPG system. I set myself to max level, enemy level delta to 0, and treated it more like an action game and had a good amount of fun with it. Throughout my playthrough I thought multiple times "it would suck if I had to actually grind to get X"
All said, to the anon who asked, I'd recommend the game but honly with mods. There's a lot of bullshit grind in this game that you can eliminate and have fun at max level instead. That way too the legendaries you get aren't useless after 5 levels unless you spend a bunch of mats to upgrade, the same mats you use to upgrade your ship. Super simple mod too, you can also use a cheat engine for the items locked behind micro transactions but that's not necessary for the quality of the game
>That way too the legendaries you get aren't useless after 5 levels
In the normal game Legendary armor is entirely useless in Odyssey, it exists only to give you engravings to put on Epics (The actual Legendaries of the game). Legendary weapons are fine.
>unless you spend a bunch of mats to upgrade, the same mats you use to upgrade your ship
Mats are absolutely nothing and not a concern at all. You will have the Adrestia maxed by the time you hit your 50s or 60s and you can live off of random crap on the ground even into the 90s. I was using level 40 armor at level 92 because the ability benefits it gave was barely anything anyway and I was maxed out on what I was aiming for. The only thing that matters are your weapons being leveled. Plus, if you're level matching them every time you level the cost is negligible. If you get +2 or +3 the level the price skyrockets, but it's still a joke. I was sitting with 90k of each common mat, 30k of the rare stuff, and 9 million Drachmae when all was said and done because I had nothing worth spending it on.
Curse of the Pharaohs (DLC for Origins)
Fate of Atlantis (DLC for Odyssey)
>Legendary armor is entirely useless in Odyssey,
Disagree, even on nightmare mode with the enemy damage doubled as stated I found using hte Greek Heros set more than enough to make me essentially immortal. Add some good engravements like 30% melee resist and it was almost excessively tanky. Likewise the other sets were good for their base state (e.g., Pilgrim set great for assassinating people, Achilles set great for warrior damage).
That said I will concede that with the proper epics you can do some absolutely absurd things in that game. Think I had a set of epics that gave me over 50% crit and mitigated all damage by over 90%. I'd equip it and no weapons and just punch everyone into the ground.
>I was using level 40 armor at level 92 because the ability benefits it gave was barely anything anyway and I was maxed out on what I was aiming for.
This may be more a consequence of the mod I used for enemy damage and my health then. I found gear scaling was more noticeable than level scaling. Additionally the focus on improving the ship may have been because of turning off level scaling. When all enemies are max level with you, 3 shit tier pirate ships can be deadly if you frick around. I'll give you that most mats are pretty common, but I always ran out of the rare crystals used for engravings.
>I found using hte Greek Heros set more than enough to make me essentially immortal
Again, there is no point whatsoever to use Legendary armor unless you're lazy or want to try out a build quickly and dirtily. You can put any buff from Legendary armor onto Epic armor via an engraving and by equipping Legendary armor you are giving up five armor stat slots (Well, technically four since you're going to be using one for the Legendary one you want to keep). Legendary armor has no advantage outside of giving you easy access to builds at the cost of worse stats, but if you're playing the game normally you'll amass a lot of Epics you can keep for the stats. Legendary weapons don't have this issue because they have 2 + Legendary skill + engraving slot.
>but I always ran out of the rare crystals used for engravings.
You buy those. Stores have thousands if you're level 99 and your drachmae isn't really being used for anything.
>unless you're lazy or want to try out a build quickly and dirtily
That would be me. I know you're correct, but at a certain point it doesn't really matter so I just largely used the legendary sets. If you're at a part of the game where you're struggling you're absolutely correct and the extra engravings would be a great boon. I thik at one point midgame it made a difference but when I started getting masteries it didn't matter so being lazy was more than sufficient.
Additionally, I think (might be wrong) that for the most part even the epics won't really give you all the best engravings. You might get crit AND damage resist but you can also have two legendary sets that fill both functions you can more easily swap between. That's at least what I experienced.
The way I used the two, legendaries were as you said quickly and dirtily switching between builds. Epics were for either trying to get insane crit, 100% damage resist, or otherwise min/maxing (which I don't think is necessary for this game)
>You buy those.
I know, even buying them at level 99 the engravings cost so much for armor (especially legendary) that 5k crystals will only let you do like max 10 engravings. After I beat the game I used a cheat engine to check out all the micro transaction gear. I wanted to engrave it but holy shit is there a lot of it so that might be where my mind is at complaining about the crystals.
Seriously can't believe how much money they expect people to spend on ultimately worthless shit.
To add, I think your comments are fair though I would as said suggest the game with mods. Playing it as I did gave me impressions of Fable in being a hero stomping your way through a land with other heroes and mythic beasts.
Really REALLY wish the towns and cities were more fleshed out though. I love the setting but think it would have been better if they scaled back the scope and focused on the details.
To piggyback off this comment, how fricking awesome would an immersive sim in an Ancient Greek city be where just within the confines of the city you have to identiy the cultists and then secretly assassinate/engineer their death. By making it "all of Greece" they left no room for interstitial details. If they had made the focus on stealth, information gathering (a la Thief), and assassinations and set it on single Greek island with maybe a small offshoot nearby, it could have been a masterpiece. As it is, I find it to be a fun if somewhat derivative AAA action game
Just beat the game, not a masterpiece but not bad at all and really fricking fun after I used mods to get rid of region locking, level scaling, the grinding, and microtransaction bullshit.
My favorite parts were probably the legendary hunts and the mythical creature fights. Some of the cultists were fun to hunt and kill as well. Fate of Atlantis is a solid DLC, the legend of the first blade wasn't terrible but felt derivative.
I would make sure not to kill any of the hot mercenaries or daughters of artemis and would instead pound them into submission and recruit them - my head cannon was that Alexios would frick them into submission and sail around with a harem of his conquests
This game is up there for having the most padded filler shit. The main story was alright but even that dragged on a bit. I prefered the games from Syndicate and before when you can pretty much beat everything around the 50 hour mark tops.
The main filler is leveling up, which without the exp boosts (or modding) takes fricking forever. Also the questing system could be explained better, would be easy for someone to check the message board and load up on 12 irrelevant quests
The levels didn't bother me much, what bothered me was the repetition of the padded shit. I need to find someone, go here you'll find someone who knows, b***h knows where the person is I am looking for but before she tells me because she doesn't trust me I have to help her with 3 problems, complete her 3 sides quests, she says she's under attack and I must help before she tells me where to find person. There's so much you must do 3 of this or that before you can progress which is why the game is like 200 hours long.
Fair enough, I can't argue against that. Way too much just fetching, though finally figuring out what quests to comfortably ignore helped in that regard. Still even the main quest has too much just running back and forth
>what bothered me was the repetition of the padded shit. I need to find someone, go here you'll find someone who knows, b***h knows where the person is I am looking for but before she tells me because she doesn't trust me I have to help her with 3 problems, complete her 3 sides quests, she says she's under attack and I must help before she tells me where to find person.
ugh reminded me of red dead redemption 1, where's bill williamson!?
Game was only good for the first few hours.
i played a bit of it, i like the female protag. the atmosphere and setting is great but that's the only ubisoft ever does well semi consistently. combat is w/e and it's a far cry from the first couple ac games but i don't mind greek skyrim with mmo loot
Best part of this game is Spartan kicking people off of cliffs and into fires
Origins was better tho