I'm sure that Just Cause downfall was caused by exact youtuber. Just Cause 2 fas fun action movie romp with car chases, but than that homosexual NerdCubed really got into the game, but with certain angle, that it's fun physical sandbox. So 3 and 4 went this route. More physical shit like tethers, but character is so mobile he doesn't even need cars anymore.
Maybe it's just the case of powercreep, but still.
Bolopatch was hugely popular, with the main draw being the ability to attach more hooks to shit. And most of the game's media was just people fricking around with the grappling hook and explosives, strapping them to people, strapping people to each other, riding propane tanks and such. Focusing on the grappling hook/physics gimmicks was the obvious route to go.
it's usually a mix of the two. i've worked in the industry and every QA person i've met has been more or less dead weight. most of the industry people i've talked to have had similar remarks. but they do also report a lot of bugs that don't ever get fixed. sometimes it's because they aren't even bugs like "hey i'm not taking damage while i'm walking through a fog wall in dark souls" and other times it's because the game company is a mismanaged mess that didn't allocate time and resources for fixing bugs in time for release
[...]
to be fair the devs probably wouldn't pursue that stuff if it wasn't also fun for them. this kinda stuff only becomes an issue if the devs hate their own game and don't care about playing it themselves (though this happens way more often than you'd think)
Sure, I'd say problem is not "more physics" per se, but muddled direction.
Battlefield 4, Battlefield 5/"1", Battlefield 6/vegana, Battlefield 2042, The Finals.
Literally listen to shitty Youtubers like JackFrags and DannyOnPC (who got BTFO by Demize who deleted the tweet) and ruin the game balance because they get killed by shit that was properly balanced.
Dragonflight is the biggest bomb WoW has seen aside from Warlords of Draenor. If influencers can't get fired can they at least get permabanned and industry blacklisted when they subject everyone else to this? It's kind of all benefit no risk for them when this happens and both the players and developers suffer
It's not nearly the only or really even the biggest reason but Total War Warhammer. Constantly buffing and nerfing units based on what the pvp community (which is less than 1% of the playerbase) demanded. And let me tell you, their demands were basically "We like to play elves and spam skirmishers, buff elves and nerf everything else NOW".
That unit of snipers with shields can counter archers? Nerf.
That giant lizard that spits fireballs can counter archers? Nerf.
An infantry unit actually managed to reach my archers because I was distracted? You better believe that's a nerf.
Because both Fantasy and 40k assume the stance of "Elves are an army of elites who can fulfill every role". In tabletop this is balanced by their troops always being relatively more expensive compared to everyone else, so you can't bring as many. In videogames where your economy is a factor exterior to the battle itself... they're just flat out op.
DoW1 also thought it'd be hilarious if they were all invisible and could teleport which is just incredibly stupid too.
>Surge 2
What, did they say the first one was too scary, had too good of an aesthetic and tone, and they wanted it more like Borderlands or Sunset Overdrive?
The Planetside 2 Devs actually hired a YouTuber to be the lead designer or something, I don't know if people liked the changes he made though, I stopped playing ages ago and was only into it casually to begin with.
Destiny 2 >"hmm lets balance the whole game around PvP because a few streamers that no lifed d1 trials of osiris and crucible said it wasn't balanced at all" >game drops >streamers say its "good" >2 weeks after they completely change their opinions when the community backlash becomes too much >streamers and youtubers suddenly come out with their "honest" opinions that the game just isn't good and some even saying it sucks ass >bungie are so butthurt that they no longer invite any content creators to Bungie HQ or even let them in on game development >game starts to die during the first/second expansion >Activision step in and tell them to fix this shit and they they would help develop forsaken
A lot of Pizza Tower's development was McPig coming up with 400 different ideas and trying to cram them in at once regardless of if they worked with the game or not. I don't even want to know what the game would turn out like if he didn't get his shit together and go back to the Wario formula but faster.
bethesda is so doompilled on QA that in skyrim they just wrote a bot that would play the whole game up to like whiterun to make sure there were no game breaking bugs in each build
it's an important department but the people who work in QA are generally morons who can't handle an actual technical job like programming. a typical QA bug report involves no steps to replicate and half the time there is no bug and the QA guy just misunderstood how the game worked
>QA is always useless
Not exactly. QA usually does their job, but publisher or devs themselves are perfectly aware they can't fix everything, immediately or ever. QA is almost always ignored baring game breaking bugs.
Just off the top of my head Cyberpunk had a save-breaking bug where save files got too large and couldn't be created/modified or something. Low hanging fruit, I know, but they still happen.
it's usually a mix of the two. i've worked in the industry and every QA person i've met has been more or less dead weight. most of the industry people i've talked to have had similar remarks. but they do also report a lot of bugs that don't ever get fixed. sometimes it's because they aren't even bugs like "hey i'm not taking damage while i'm walking through a fog wall in dark souls" and other times it's because the game company is a mismanaged mess that didn't allocate time and resources for fixing bugs in time for release
[...]
I'm sure that Just Cause downfall was caused by exact youtuber. Just Cause 2 fas fun action movie romp with car chases, but than that homosexual NerdCubed really got into the game, but with certain angle, that it's fun physical sandbox. So 3 and 4 went this route. More physical shit like tethers, but character is so mobile he doesn't even need cars anymore.
Maybe it's just the case of powercreep, but still.
to be fair the devs probably wouldn't pursue that stuff if it wasn't also fun for them. this kinda stuff only becomes an issue if the devs hate their own game and don't care about playing it themselves (though this happens way more often than you'd think)
unit and functional tests are fairly standard but before bethesda i hadn't heard of an actual "bot" that actively clicks stuff on the UI and travels around the game world in a real session of the game
>Game devs follow the wish of comp players and add a comp matchmaking mode >The mode is implemented terribly and nobody wants to play it >But the casual experience has also been switched to matchmaking and now both playerbases are worse off
>Dev of some indie game asks you for a feedback because you are the only person who plays it seriously >All changes you suggested are added within days
Well having played warno since they released ea, i have greatly learned that people who play ranked are some of the most obnoxious people imaginable, their balance suggestions are based on some of the most asinine things they lose because of, and it doesnt help that balancing based off player feedback is reliant on your players playing the game normally and not like a monkey. No, tanks should be vilnerable in close quarters, and not able to shrug off a million rockets and no the fact a tank costs five times an inf squad doesnt mean it can sgrug off 5 inf squads for free. And only recently did they get the helicopter probelm fixed because they were too tanky and aa wasnt scaring them off as expected making them the most obnoxious unit to deal with. You never even know if the good players are good because they are or that they are pretty much just taking advantage of a meta. In the end they just had one guy take over balance suggestions and having him officially partnered as he also programs changes and frankly just setting an expectation and having other players test it if it acheives the directed goal such as snapping off a meta, like reducing heli tankiness. Oddly enough this works better than what most game attempt at balancing. Looking at you COH3
>sonic is way too slow! isnt he the fastest being alive? he should be faster! >remove his shitty friends, they are cringe! >remove the story, its cringe! sonic should be more like mario!
I will never forgive anyone who ever said any one of these phrases, ever
the 2d sections are horrible and the wisps are utter fricking garbage that breaks the gameplay flow every time they are used
people were just okay with it because there was no shitty gameplay style pulling the game back massively like it was with unleashed, and even the adventure games at some extent
>Game devs make a shit game >Don't release a demo, instead give the full game to youtubers with a contract to shill before release >Youtubers give a ton of feedback telling them their game is shit >don't fix anything >It completely bombs
youtubers and other social media personalities should have no say whatsoever in the creating of video games because all of their opinions are just bullshit meant to capitalize on the algorithms
I did read a comment once that I fully agree with, players can always almost easily spot various things wrong with a game but they really are dogshit at offering solutions to said problems
also barring quality of life improvements or something, actual game balancing today is relatively hard in games because we live in the age where nerds will put hundreds if not more hours in and will minmax the shit out of the game and always find a meta and a lot of the time the game gets competitive for unnecessary moronic reasons
No, Sergal and that angel troony were just weird morons which were inserted because they were Miro's discord friends
Now there's a lot of "Media literacy" homosexualry around these games. Future game will be
further mangled because of youtube essay morons and their fans
Has happened. Termina is a mess.
Yes, because Miro took too much inspiration from different sources. F&H1 smoother because it was mostly le berserk reference
These YouTube channels aimed at game devs are all completely useless. At best, it will be a guy commenting on obvious things, at worst, someone making stupid rationalizations that will only lead aspiring developers down the wrong path.
Downloading RPG Maker and making shitty generic jRPGs is more valuable to the game designer experience than ten thousand YouTube videos.
It’s the worst when game devs take feedback from speedrunners or the “speedrunner community”. Yeah I get if the devs want to make their game enjoyable to speedrun and if they don’t want to patch out speedrunning bugs that don’t affect normal gameplay that’s fine, but a lot of devs take feedback for the main part of the game from speedrunners. And then the speedrunner will say on a later stream “lol I never played this game normally, I never even watched the cutscenes without skipping. I just speedrun it because I like the communtiy.”
ive honestly never seen this happening
if anything, ive seen a moron discord mod say " oh we arent adding the ability to bind shit to mouse wheel because it would affect speedrunning ", but later the actual dev said it couldnt be done because of a limitation in the game's foundation
im pretty sure the hunt showdown devs listened to all the useless homosexuals on reddit when they made a bunch of stupid changes and now the game is awful
I miss old Team Fortress 2 when it was full of overpowered bullshit weapons and exploits. It was more fun than the sterile "fair and balanced" game they turned it into when they decided to (unsuccessfully) chase esports
I miss the days where most games had no access to the internet and/or didn't get updates. It meant that if you fricked up and released a broken, shitty game, you'd lose your reputation instead of releasing several gigabytes worth of fixes and changes and making the game functional years after release
I miss the days where most games had no access to the internet and/or didn't get updates. It meant that if you fricked up and released a broken, shitty game, you'd lose your reputation instead of releasing several gigabytes worth of fixes and changes and making the game functional years after release
>uhh actually I like it when shit remainded unplayable and people were screwed out of their money because it means I can be extra spiteful! >playing games...huh?
Fake gamers
No man sky does. Did you not read into how hard sony fricked them? the game was no where near finished but they forced them to release it.
and the fact that hello games stuck with it says that they did care. they didn't even show up to the game awards
5 examples
I'm sure that Just Cause downfall was caused by exact youtuber. Just Cause 2 fas fun action movie romp with car chases, but than that homosexual NerdCubed really got into the game, but with certain angle, that it's fun physical sandbox. So 3 and 4 went this route. More physical shit like tethers, but character is so mobile he doesn't even need cars anymore.
Maybe it's just the case of powercreep, but still.
Bolopatch was hugely popular, with the main draw being the ability to attach more hooks to shit. And most of the game's media was just people fricking around with the grappling hook and explosives, strapping them to people, strapping people to each other, riding propane tanks and such. Focusing on the grappling hook/physics gimmicks was the obvious route to go.
Sure, I'd say problem is not "more physics" per se, but muddled direction.
Learn to spell before you write something, i could barely read your shit opinion
Tarkov
Tarkov
Tarkov
Tarkov
Tarkov
what happened with tarkov?
Can’t even give one…
team fortress 2
Battlefield 4, Battlefield 5/"1", Battlefield 6/vegana, Battlefield 2042, The Finals.
Literally listen to shitty Youtubers like JackFrags and DannyOnPC (who got BTFO by Demize who deleted the tweet) and ruin the game balance because they get killed by shit that was properly balanced.
Battlefield 4
Tarkov
GTA Online
TF2
Just Cause series
dead by daylight
ding ding ding
Dragonflight is the biggest bomb WoW has seen aside from Warlords of Draenor. If influencers can't get fired can they at least get permabanned and industry blacklisted when they subject everyone else to this? It's kind of all benefit no risk for them when this happens and both the players and developers suffer
It's not nearly the only or really even the biggest reason but Total War Warhammer. Constantly buffing and nerfing units based on what the pvp community (which is less than 1% of the playerbase) demanded. And let me tell you, their demands were basically "We like to play elves and spam skirmishers, buff elves and nerf everything else NOW".
That unit of snipers with shields can counter archers? Nerf.
That giant lizard that spits fireballs can counter archers? Nerf.
An infantry unit actually managed to reach my archers because I was distracted? You better believe that's a nerf.
Why are elfchads so influential? It was the same even back in the dawn of war 1.
Because both Fantasy and 40k assume the stance of "Elves are an army of elites who can fulfill every role". In tabletop this is balanced by their troops always being relatively more expensive compared to everyone else, so you can't bring as many. In videogames where your economy is a factor exterior to the battle itself... they're just flat out op.
DoW1 also thought it'd be hilarious if they were all invisible and could teleport which is just incredibly stupid too.
Then TWW3 came out and ranged meta got dumpstered
Even funnier, only Wood Elves are any good now while the other elves are putrid shit.
Destiny 2
You are supposed to follow suggestions, not do the exact opposite.
Planetside 2
Surge 2
Was it Mandalore who suggested bunch of shit that developers acknowledged? Ot was it troon Shammy?
>Surge 2
What, did they say the first one was too scary, had too good of an aesthetic and tone, and they wanted it more like Borderlands or Sunset Overdrive?
An awful lot of games have gone to shit after the devs listened to players.
read
The Planetside 2 Devs actually hired a YouTuber to be the lead designer or something, I don't know if people liked the changes he made though, I stopped playing ages ago and was only into it casually to begin with.
Call of Duty Modern Warfare 2
Destiny 2
>"hmm lets balance the whole game around PvP because a few streamers that no lifed d1 trials of osiris and crucible said it wasn't balanced at all"
>game drops
>streamers say its "good"
>2 weeks after they completely change their opinions when the community backlash becomes too much
>streamers and youtubers suddenly come out with their "honest" opinions that the game just isn't good and some even saying it sucks ass
>bungie are so butthurt that they no longer invite any content creators to Bungie HQ or even let them in on game development
>game starts to die during the first/second expansion
>Activision step in and tell them to fix this shit and they they would help develop forsaken
what's the suggestion and the game?
>Funnymen with media production skills don't know shit about video games
Who would've guessed.
Heh
>Game dev follows discord users' suggestions to improve their game
>Removes most of them at the last second
>Game succeeds
big if true
A lot of Pizza Tower's development was McPig coming up with 400 different ideas and trying to cram them in at once regardless of if they worked with the game or not. I don't even want to know what the game would turn out like if he didn't get his shit together and go back to the Wario formula but faster.
That reminds me of that L4D update Tyler shilled that ended up a complete dumpster fire.
Devs should never listen to anyone.
>Game devs follow fan suggestions to improve their game
>It becomes an entirely different game
>game devs listen to my suggestion
>the game ends up being a massive success
Black person tier behaviour
Black folk wouldn't think about doing that, they'd just fall in and die.
I thought it was pretty cool. Can't imagine any fish in there enjoying the shockwave though.
>be AAA company
>hire QA team to tell me how to improve game
>ignore them entirely
I just released another hit bros how do I keep doing it
QA is always useless
bethesda is so doompilled on QA that in skyrim they just wrote a bot that would play the whole game up to like whiterun to make sure there were no game breaking bugs in each build
>One of the most important departments in software development is useless
Gayming, everyone.
it's an important department but the people who work in QA are generally morons who can't handle an actual technical job like programming. a typical QA bug report involves no steps to replicate and half the time there is no bug and the QA guy just misunderstood how the game worked
>QA is always useless
Not exactly. QA usually does their job, but publisher or devs themselves are perfectly aware they can't fix everything, immediately or ever. QA is almost always ignored baring game breaking bugs.
do games even ship with game breaking bugs anymore? I remember you had to use a console command to advance in bloodlines, for example.
Yes lmfao, they just can be patched out at the day 1 week 1 etc patch.
Games have never ever released more unfinished than these days. Why do you think Day 1 patches are a thing?
afaik that was because none of the QA guys played nosferatu, unless we're talking about a different bug
Black person what it's more common than ever
Just off the top of my head Cyberpunk had a save-breaking bug where save files got too large and couldn't be created/modified or something. Low hanging fruit, I know, but they still happen.
You don't play vidya
it's usually a mix of the two. i've worked in the industry and every QA person i've met has been more or less dead weight. most of the industry people i've talked to have had similar remarks. but they do also report a lot of bugs that don't ever get fixed. sometimes it's because they aren't even bugs like "hey i'm not taking damage while i'm walking through a fog wall in dark souls" and other times it's because the game company is a mismanaged mess that didn't allocate time and resources for fixing bugs in time for release
to be fair the devs probably wouldn't pursue that stuff if it wasn't also fun for them. this kinda stuff only becomes an issue if the devs hate their own game and don't care about playing it themselves (though this happens way more often than you'd think)
It's not just Bethesda. It's a lot of AAA companies. They have gazillions of machines dedicated to just running tests on new code.
unit and functional tests are fairly standard but before bethesda i hadn't heard of an actual "bot" that actively clicks stuff on the UI and travels around the game world in a real session of the game
QA is useless because most big devs huff their own farts.
>make game
>tell everyone you're going to support it
>don't support it
>First game done normally
>Sequel is an early access and have discord
Pretty boring to follow, feel like its longer than actually is
Ultrakill post demo state
the game keeps getting better and better
DEAR SEGA
literally never happens
they only follow shareholder advice
What if the shareholder tells them to use youtube advice
>Game devs decide to update and balance their game around competitive players
>both the casual and competitive player count tanks
>Game devs follow the wish of comp players and add a comp matchmaking mode
>The mode is implemented terribly and nobody wants to play it
>But the casual experience has also been switched to matchmaking and now both playerbases are worse off
you just rewrote what he said you dumb animetroony
Thanks Gabe, very cool
>Game dev updates the game based on 1 random schizo comment on Ganker with literally only negative replies to the post
>The game improves
Minecraft
Not a single game does that
>give dev feedback in a mostly useless feedback channel / forum
>they actually read and implement your feedback
>Dev of some indie game asks you for a feedback because you are the only person who plays it seriously
>All changes you suggested are added within days
>game fixes what a youtuber complains about
>it becomes (slightly) better as a result
Well having played warno since they released ea, i have greatly learned that people who play ranked are some of the most obnoxious people imaginable, their balance suggestions are based on some of the most asinine things they lose because of, and it doesnt help that balancing based off player feedback is reliant on your players playing the game normally and not like a monkey. No, tanks should be vilnerable in close quarters, and not able to shrug off a million rockets and no the fact a tank costs five times an inf squad doesnt mean it can sgrug off 5 inf squads for free. And only recently did they get the helicopter probelm fixed because they were too tanky and aa wasnt scaring them off as expected making them the most obnoxious unit to deal with. You never even know if the good players are good because they are or that they are pretty much just taking advantage of a meta. In the end they just had one guy take over balance suggestions and having him officially partnered as he also programs changes and frankly just setting an expectation and having other players test it if it acheives the directed goal such as snapping off a meta, like reducing heli tankiness. Oddly enough this works better than what most game attempt at balancing. Looking at you COH3
Overwatch devs and compgays
>sonic is way too slow! isnt he the fastest being alive? he should be faster!
>remove his shitty friends, they are cringe!
>remove the story, its cringe! sonic should be more like mario!
I will never forgive anyone who ever said any one of these phrases, ever
all these are true and this game is one of the few decent sonic games
the 2d sections are horrible and the wisps are utter fricking garbage that breaks the gameplay flow every time they are used
people were just okay with it because there was no shitty gameplay style pulling the game back massively like it was with unleashed, and even the adventure games at some extent
>Game devs make a shit game
>Don't release a demo, instead give the full game to youtubers with a contract to shill before release
>Youtubers give a ton of feedback telling them their game is shit
>don't fix anything
>It completely bombs
>game devs decide to "balance" a single player game by nerfing every single good thing
>Game becomes an unfun slog
name them
>What is SF6?
youtubers and other social media personalities should have no say whatsoever in the creating of video games because all of their opinions are just bullshit meant to capitalize on the algorithms
I did read a comment once that I fully agree with, players can always almost easily spot various things wrong with a game but they really are dogshit at offering solutions to said problems
also barring quality of life improvements or something, actual game balancing today is relatively hard in games because we live in the age where nerds will put hundreds if not more hours in and will minmax the shit out of the game and always find a meta and a lot of the time the game gets competitive for unnecessary moronic reasons
Why do they do it?
This will happen with F&H
>Sergal
the damage is already done to F&H as a brand name, even if the first game is technically out of this
No, Sergal and that angel troony were just weird morons which were inserted because they were Miro's discord friends
Now there's a lot of "Media literacy" homosexualry around these games. Future game will be
further mangled because of youtube essay morons and their fans
Yes, because Miro took too much inspiration from different sources. F&H1 smoother because it was mostly le berserk reference
Has happened. Termina is a mess.
I broughten mead XD
These YouTube channels aimed at game devs are all completely useless. At best, it will be a guy commenting on obvious things, at worst, someone making stupid rationalizations that will only lead aspiring developers down the wrong path.
Downloading RPG Maker and making shitty generic jRPGs is more valuable to the game designer experience than ten thousand YouTube videos.
It’s the worst when game devs take feedback from speedrunners or the “speedrunner community”. Yeah I get if the devs want to make their game enjoyable to speedrun and if they don’t want to patch out speedrunning bugs that don’t affect normal gameplay that’s fine, but a lot of devs take feedback for the main part of the game from speedrunners. And then the speedrunner will say on a later stream “lol I never played this game normally, I never even watched the cutscenes without skipping. I just speedrun it because I like the communtiy.”
Name 5 devs that actually did that.
ive honestly never seen this happening
if anything, ive seen a moron discord mod say " oh we arent adding the ability to bind shit to mouse wheel because it would affect speedrunning ", but later the actual dev said it couldnt be done because of a limitation in the game's foundation
Sounds like only something modders or maybe indie devs would do.
im pretty sure the hunt showdown devs listened to all the useless homosexuals on reddit when they made a bunch of stupid changes and now the game is awful
>gamedev listens to pro esports players
That shit killed R6 Siege. Every fun and interesting map was turned into a series of dull squares and rectangles all connected together.
compgays ruin every game they touch.
I miss old Team Fortress 2 when it was full of overpowered bullshit weapons and exploits. It was more fun than the sterile "fair and balanced" game they turned it into when they decided to (unsuccessfully) chase esports
I miss the days where most games had no access to the internet and/or didn't get updates. It meant that if you fricked up and released a broken, shitty game, you'd lose your reputation instead of releasing several gigabytes worth of fixes and changes and making the game functional years after release
Yep, neither NMS nor CP77 deserve their "redeemed themselve" fame. They have fricked up and you can not cover it up with any "but".
>uhh actually I like it when shit remainded unplayable and people were screwed out of their money because it means I can be extra spiteful!
>playing games...huh?
Fake gamers
Genuine moronation
They are, yeah. Choosing spite over actually having a functioning game shows what fake gamers they are.
No man sky does. Did you not read into how hard sony fricked them? the game was no where near finished but they forced them to release it.
and the fact that hello games stuck with it says that they did care. they didn't even show up to the game awards
>Game devs don't follow youtuber's suggestions to improve their game
>It completely bombs