i liked strange journey's dungeon crawling and story but the coop system sucked and encouraged you to build less diverse parties for the sake of keeping alignments all the same. the only boss that averted this was mem aleph and you just brought out different alignment demons for 1 turn to cheese her.
This review has the same criticisms that would go on to be popular opinion among the fanbase. The reviewer was actually more positive than megaten fans too. And if the only megaten you’ve played is P5, you’d also be confused as to why the game had like 15 minutes of cutscenes, with cardboard cutout characters.
didn't really care that it was a SMT3 sequel, but I still enjoyed the game especially with Law Chad. Playing SMT5 after P5 felt refreshing, could actually play the game rather than deal with a VN.
I think people don't like the story because the writers expect us to care about the Alignment Reps/Sahori/Tao/Yuzuru's disproportionately attractive sister/Best girl Gotou and yet nothing they do in the game endears them to us.
Do you really care about Tsukuyomi's plan or Abdiel's breakdown?
I think they're supposed to be entertaining, and they generally achieve that. "Endearing" is a character trait for persona. SMT characters are there to deliver plot.
I liked Tsukuyomi's plan enough to pick his ending, and Abdiel is a good foil to better show off Lawchad.
Outside of Yakumo's raw edge and Dazai May Cry, I can't say I really felt the characters were all that entertaining. Most of the time I felt that a lot of the shit going on especially related to Yuzuru or Sahori could have been skipped and Yuzuru specifically got the short end of the stick as he literally never changes throughout the game so he stays as an uninteresting goon to Tsukuyomi.
Dazai to his credit evolves as a character and becomes unbelievably based by the end of the game but this just serves to contrast that everyone else just isn't.
I'll give SMTV credit, they did frick us around a little by making the super edgy world of STR guy the Neutral Rep, the kind but bland motherfricker the Chaos Rep and then full on Vergil as the Law Rep.
It's nice to see the Law and Neutral reps using a Chaos approach to dealing with the demon question.
Tsukuyomi himself was interesting just by virtue of him being a twin of the Protofiend, although it's a pity that nothing really came of that, at least in his own ending.
that would leave all of the alighnment pairs with at least some amount of foil. Every other human is there to set up the setting, from what i remember.
The thing that stood out to me was how the dialogue would shift from incredibly bland to incredibly strong vocabulary choices, over the course of a few sentences. I don't know how much of it was translation fuzz, but it seemed like it was intentionally trying to confuse the player, usually right before they have to form an opinion or make a decision. Gave me some food for thought.
>Tsukuyomi himself was interesting just by virtue of him being a twin of the Protofiend
Hmm...I suppose that must be a you thing because I didn't really care that they were related. It didn't really affect the Protofiend and his decisions in any way, he just continued to stay loyal to the Beano even when it could be reasonably assumed that any Susano'o remnants left in the mind would sway him towards Tsukuyomi's viewpoint.
I think the Kunitsu actually do a better job of selling us on Chaos. You have to go in and beat up a bunch of really strong overworld bosses then Arahabaki THEN the Shittenno then the Kunitsu group themselves, they even offer for you to join them and yet they just end up as a one off mention of joining the Amatsu in the final dungeon even though Okuninushi's offer after such a long side quest would really have been a nice faction to join.
>Sometime near the end of Lahmu's arc, when he's lamenting over the girl's anger >The last conversation you have with Nuwa in the last open zone
Both times have the characters suddenly using actually interesting word choice. There's probably a better way to describe it.
Yes, the human characters are mostly low-key (Dazai and Yakumo do manage to stand out though), but the demon characters are excellent, Abdiel and Tsukiyomi are both charismatic and have great lines.
People don't like the plot because it's underdeveloped. It really does seem like the original version of SMT3 where a lot of stuff was just dropped and not explained at all and character's fates were just up in the air.
One of the main friend group's story is regulated to a side quest and the bombshell she's going to die from some chronic illness is just dropped on you out of nowhere. It's weird and strikes me as they wanted to do more with these characters but ran out of time or money.
I think his issue is that it's out of nowhere. You have to literally do the entirety of the Khonsu-Ra questline which is end game content just to learn about it and how it affects Khonsu's motivations as someone who is important due to being the Egyptian representative of Bethel and the Egypt faction in general.
>she's going to die from some chronic illness is just dropped on you out of nowhere
Didn't she say she needs to go to the hospital all the time? Did you not talk to her when she was in the nurse's office?
It's just a form of mob mentality. V was goty on Ganker last year, it was a hugely popular release which invites contrarians. Once a half truth sticks that's what gets repeated adnaseum.
SMT games are not 10/10 masterpieces bro. >all copied and pasted with a linear first 90% of the game and then an alignment check at the last minute to pretend there's replay value >it's turn based so there's zero skill element and you just need to do the proper prepwork for bosses and any "difficulty" is rng >every SMT game is heavily reliant on levels for its accuracy and damage formulas so they're grind heavy, which means even less skill is involved >same fricking demon progression every game >new entries are usually just one new mechanic and the rest is the same. Imagine if Pokemon had the same pokemon in every game. >dungeon design filled with timewaster hallways with random encounters to pad the game length like every "old" JRPG. New ones let you see the random encounters but you need the levels so you grind anyway. >characters are always obvious stand ins for the routes >story is nonexistent and they try some reddit terms like "minimalism" or this loser even though characters go on massive anime motive rants which is the OPPOSITE of minimalist storytelling >fanbase is nonstop dickswinging that their favorite easy game is harder than someone else's easy game. Most obvious with SJ gays who think stripping even more shit out of the series is better.
They're just comfy shit that you play every few years so you forget how formulaic they are. If you ever try to play them one after the other the flaws hit you in the face with a golf club.
>every SMT game is heavily reliant on levels for its accuracy and damage formulas so they're grind heavy, which means even less skill is involved
I hear this meme a lot yet I'm playing SMTV right now and I can take on bosses that are like 9 levels higher than my level 60 party, I don't have terrible accuracy or anything
It's not empty and the layout is actually very well designed. Captures the real world Japan topography and manages to have organic complexity most similar JRPGs lack.
It was just super boring.
Difficulty falls off a cliff after the first world because you can completely trivialize it super fast, almost every single member of the cast is shit, the story is both terrible and uninteresting, the worlds were crap and the dungeons managed to be worse than IV's.
They took nocturne, kept all of its flaws and then fricked up what it does well.
If the dungeons and levels were good at least it would have been salvageable at least, but not even that.
Soul Hackers 2 is a massive downgrade from TMS. Ishida's team is a bunch of hacks who cannot get anything right they missed the point of what makes Fire Emblem, SMT, Soul Hackers and hell even Persona great.
this game is irrelevant. no one is begging for a port of it like they were for Persona 5. It's rarely every discussed unlike Persona 5 which always has a thread on the catalog.
it's pretty sad for SMT fans that this game came out after Persona 5. It's pretty fricking embarrassing in comparison. Like Compile Heart going up against GTA or something.
I like the game but I just wish it was more like IV and less like Nocturne story/setting-wise.
Here's to hoping they use SMT5 as a base to make a bunch of spin offs, I personally want tbh3 but I know it's literally neverever
So, SMT V has level scaling out the ass right? Or did I forget how SMT games worked. I'm two or three levels down on hydra demon and his toxic breath near wipes me. Winnable though I figured out you just have to guard when he gets Magatsushi or w/e its called.
Framerate of this game is abysmal but running around sand dunes is fun and its really pretty. Demon fusion feels a little nerfed, am I wrong or did SMT IV have way more demons you could fuse at any one time? Also why is it when you recruit demons their stats change from what they were when you were against them? just got Tschugimo and the fricker had 200 hp against me and 100 with me.
yeah no I already understood that if the first area, aka the first impression they make on you, has this low framerate it will be the entire game. I think i was just surprised at how bad it was though. Like, it genuinely seems to run at 15 fps in some cutscenes. I can get past it if the gameplay and soundtrack are good but was still really surprised they couldn't make a locked 30 game.
level is a part of the damage calculation, which is a first.
it's still doable if you have the right strat, like you found, but it's something new to adjust to like always.get dampeners.
you're still on effectively the first few levels of the caves below Mikado in terms of how far you are through the story, so don't expect a lot of demons yet.
I think there are probably a good amount less overall comapred to IV, though.
and yes, boss versions have a lot more health.
yep also figured out dampeners will be key, bought some but didn't have time to try again today.
SMT V has level scaling but it's only minor effect until you're 10+ levels away from the enemy. Toxic Breath would frick you up regardless of if you were 3 levels above him. Use dark dampers to block it or guard. Or put him to sleep. There are less demons in the game but they're much better designed mechanically and you have much much better customization.
anon you just helped me figure out Poison attacks are dark, I thought they were a separate category of attacks that you couldn't dampen, thanks!
Yeah levels are more important than stats. Even a single level is enough to give you an edge in a fight. It's by far my biggest complaint about the gameplay itself and makes the Lucifer battle a joke after you work at beating Shiva.
You'd think the guy that consumed YHVH's knowledge would have been the most powerful opponent in the game, but nope.
SMT V has level scaling but it's only minor effect until you're 10+ levels away from the enemy. Toxic Breath would frick you up regardless of if you were 3 levels above him. Use dark dampers to block it or guard. Or put him to sleep. There are less demons in the game but they're much better designed mechanically and you have much much better customization.
>there is no actual final dungeon >you literally walk through a straight fricking staircase and fight the alignment bosses >the final boss of the true neutral route is MASSIVELY EASIER than shiva, who you have to beat to unlock the true neutral route
i'm still mad, what the FRICK were they thinking?
otherwise though it was pretty fun
It's literally nothing like Persona. It's like the antithesis of Persona, it has like 5 minutes opening then it drops you in hell and just leaves you to your own devices for 15 hours
SMTV felt like a tech demo. Atlus just need to build upon the open world, side quests and exploration in a post apocalyptic Tokyo like SMT1, 2 or 4 and just expand on the story and characters it will be great.
Kaneko quit doing new art for SMT, the games that came after sold better than previous entries so there's been no impetus for the art style to change much.
SMTV has the base for an amazing game, they just needed to add some more proper content to it (non-DLC). Maybe once they rerelease it or make a sequel it'll have more stuff.
Why did you skip if..., Nine, and Strange Journey?
And yes, those games are part of mainline, they explicitly mentioned in the 25th anniversary presentation trailer.
Besides, including 4A but not SJ? Lol
>From impression point of view, since this illustration will be widely released on the day of the release of "Shin V," I imagined the main character, a boy, joining with Aogami and becoming Nahobino for the first time. Since it's his first "experience" of being unified (laughs) (Uses the phrase 初体験 which means "first sexual experience") I aimed at an expression at the depth of which the viewer can read various emotions, and these coupled, makes for an illustration that expresses the "tanbi" aesthetic (feminine male beauty) and ennui charm of the protagonist.
Can't type "ignorance" without IGN.
persona is trash and smtv is fricking garbage, strange journey was the last good smt game.
Name a better jrpg in recent years, it wasnt suck your wiener amazing but it was pretty good imo
DQ11
I disagree
>a game can only be bad, if there hasn't been a good game recently
Do you even think about the shit you type?
Elden Ring.
Xenoblade
IV is better than SJ though
>How to say you are a purse owner gay without saying it
Go back.
>NOOOOOOOOOOOOOOO IT'S NOT A BORING FIRST-PERSON SLOG SO IT'S NOT REAL SMT!!!!!
Cope
Very original post anon
i liked strange journey's dungeon crawling and story but the coop system sucked and encouraged you to build less diverse parties for the sake of keeping alignments all the same. the only boss that averted this was mem aleph and you just brought out different alignment demons for 1 turn to cheese her.
they gave it an 8 which is more than it deserves
SMT5 isn't very good but not for whatever asinine reasons they mentioned
Completely agreed
Strange Journey sucks donkey dick and I am upset for letting myself get talked into playing it.
>Strange Journey sucks donkey dick
sorry about your dad injecting lead directly into his scrotum, tardbro
next he will post a pic of sector E
and thus will my point be proven
This review has the same criticisms that would go on to be popular opinion among the fanbase. The reviewer was actually more positive than megaten fans too. And if the only megaten you’ve played is P5, you’d also be confused as to why the game had like 15 minutes of cutscenes, with cardboard cutout characters.
>Megaten fans
Megaten fans nearly called for a raid on these reviews. The schizos from /smtg/ aren't megaten fans, I don't know what they are.
didn't really care that it was a SMT3 sequel, but I still enjoyed the game especially with Law Chad. Playing SMT5 after P5 felt refreshing, could actually play the game rather than deal with a VN.
Good track but I'll have to one up you
the perfect "angel coming down to kick your ass" song
Keyknow
STILL THE BEST
2013
This shit makes me smirk
SMIRK WAS MORE FUN THAN THE NEW SHIT
THERE I SAID IT
SMT5 was so bad that I bought the game and I still haven't finished it.
troony protagonist, troony game, tranime, troony franchise, simple as. Japanese media is demonic and for gays.
>game is bad because it tops out at 20 fps
>Persona: Shin Megami Tensei the Five
I'm still convinced that people don't like the story because they can't string a sparse plot together
I think people don't like the story because the writers expect us to care about the Alignment Reps/Sahori/Tao/Yuzuru's disproportionately attractive sister/Best girl Gotou and yet nothing they do in the game endears them to us.
Do you really care about Tsukuyomi's plan or Abdiel's breakdown?
I think they're supposed to be entertaining, and they generally achieve that. "Endearing" is a character trait for persona. SMT characters are there to deliver plot.
I liked Tsukuyomi's plan enough to pick his ending, and Abdiel is a good foil to better show off Lawchad.
Outside of Yakumo's raw edge and Dazai May Cry, I can't say I really felt the characters were all that entertaining. Most of the time I felt that a lot of the shit going on especially related to Yuzuru or Sahori could have been skipped and Yuzuru specifically got the short end of the stick as he literally never changes throughout the game so he stays as an uninteresting goon to Tsukuyomi.
Dazai to his credit evolves as a character and becomes unbelievably based by the end of the game but this just serves to contrast that everyone else just isn't.
>Thought Dazai would be a hoyboy
>Just ended up being a lawgay
I'll give SMTV credit, they did frick us around a little by making the super edgy world of STR guy the Neutral Rep, the kind but bland motherfricker the Chaos Rep and then full on Vergil as the Law Rep.
It's nice to see the Law and Neutral reps using a Chaos approach to dealing with the demon question.
Tsukuyomi himself was interesting just by virtue of him being a twin of the Protofiend, although it's a pity that nothing really came of that, at least in his own ending.
that would leave all of the alighnment pairs with at least some amount of foil. Every other human is there to set up the setting, from what i remember.
The thing that stood out to me was how the dialogue would shift from incredibly bland to incredibly strong vocabulary choices, over the course of a few sentences. I don't know how much of it was translation fuzz, but it seemed like it was intentionally trying to confuse the player, usually right before they have to form an opinion or make a decision. Gave me some food for thought.
>Tsukuyomi himself was interesting just by virtue of him being a twin of the Protofiend
Hmm...I suppose that must be a you thing because I didn't really care that they were related. It didn't really affect the Protofiend and his decisions in any way, he just continued to stay loyal to the Beano even when it could be reasonably assumed that any Susano'o remnants left in the mind would sway him towards Tsukuyomi's viewpoint.
I think the Kunitsu actually do a better job of selling us on Chaos. You have to go in and beat up a bunch of really strong overworld bosses then Arahabaki THEN the Shittenno then the Kunitsu group themselves, they even offer for you to join them and yet they just end up as a one off mention of joining the Amatsu in the final dungeon even though Okuninushi's offer after such a long side quest would really have been a nice faction to join.
can you give examples?
Two, off the top of my head.
>Sometime near the end of Lahmu's arc, when he's lamenting over the girl's anger
>The last conversation you have with Nuwa in the last open zone
Both times have the characters suddenly using actually interesting word choice. There's probably a better way to describe it.
Holy cope. Why wouldn't SMT benefit from endearing chars? Either make them real chars or have it be a true isolation sim.
The game is about capturing and collecting demons and fusing them together. It's like pokemon but with fusing stuff.
Yes, the human characters are mostly low-key (Dazai and Yakumo do manage to stand out though), but the demon characters are excellent, Abdiel and Tsukiyomi are both charismatic and have great lines.
People don't like the plot because it's underdeveloped. It really does seem like the original version of SMT3 where a lot of stuff was just dropped and not explained at all and character's fates were just up in the air.
One of the main friend group's story is regulated to a side quest and the bombshell she's going to die from some chronic illness is just dropped on you out of nowhere. It's weird and strikes me as they wanted to do more with these characters but ran out of time or money.
People die of chronic illnesses every day, there's nothing wrong with adding this to a game.
I think his issue is that it's out of nowhere. You have to literally do the entirety of the Khonsu-Ra questline which is end game content just to learn about it and how it affects Khonsu's motivations as someone who is important due to being the Egyptian representative of Bethel and the Egypt faction in general.
>she's going to die from some chronic illness is just dropped on you out of nowhere
Didn't she say she needs to go to the hospital all the time? Did you not talk to her when she was in the nurse's office?
It's just a form of mob mentality. V was goty on Ganker last year, it was a hugely popular release which invites contrarians. Once a half truth sticks that's what gets repeated adnaseum.
The story is shit anon. Every SMT game has a shit story. I hope they move past this alignment crap.
>I hope they move past this alignment crap.
Terrible take. Alignment and SMT are synonymous.
SMT games are not 10/10 masterpieces bro.
>all copied and pasted with a linear first 90% of the game and then an alignment check at the last minute to pretend there's replay value
>it's turn based so there's zero skill element and you just need to do the proper prepwork for bosses and any "difficulty" is rng
>every SMT game is heavily reliant on levels for its accuracy and damage formulas so they're grind heavy, which means even less skill is involved
>same fricking demon progression every game
>new entries are usually just one new mechanic and the rest is the same. Imagine if Pokemon had the same pokemon in every game.
>dungeon design filled with timewaster hallways with random encounters to pad the game length like every "old" JRPG. New ones let you see the random encounters but you need the levels so you grind anyway.
>characters are always obvious stand ins for the routes
>story is nonexistent and they try some reddit terms like "minimalism" or this loser even though characters go on massive anime motive rants which is the OPPOSITE of minimalist storytelling
>fanbase is nonstop dickswinging that their favorite easy game is harder than someone else's easy game. Most obvious with SJ gays who think stripping even more shit out of the series is better.
They're just comfy shit that you play every few years so you forget how formulaic they are. If you ever try to play them one after the other the flaws hit you in the face with a golf club.
t. has never played smt
>every SMT game is heavily reliant on levels for its accuracy and damage formulas so they're grind heavy, which means even less skill is involved
I hear this meme a lot yet I'm playing SMTV right now and I can take on bosses that are like 9 levels higher than my level 60 party, I don't have terrible accuracy or anything
>Persona is bad because it’s not Jojo’s Bizarre Adventure
>empty desert and no story is good because... IT JUST IS OKAY????
It's not empty and the layout is actually very well designed. Captures the real world Japan topography and manages to have organic complexity most similar JRPGs lack.
It was just super boring.
Difficulty falls off a cliff after the first world because you can completely trivialize it super fast, almost every single member of the cast is shit, the story is both terrible and uninteresting, the worlds were crap and the dungeons managed to be worse than IV's.
They took nocturne, kept all of its flaws and then fricked up what it does well.
If the dungeons and levels were good at least it would have been salvageable at least, but not even that.
8 is a good score though
And also more than it deserves for being so repetitive
It's a 10/10 for me. Best turn based RPG ever
whatever
>t. tries to draw Garu
>game is bad because….it's not on Switch...
I was never a big fan of Soul hackers in general to start with
Which is better, this or SMTV?
SMTV is better without question unless the terrible frame rate is a dealbreaker.
SMT V is a good if not great game with some elements that confuse/frustrate people. SH2 isn't a good game.
It also plays like a game from 2004, and that’s not a compliment.
It's bad because the combat and dungeons suck. Such a boring game.
Soul Hackers 2 is a massive downgrade from TMS. Ishida's team is a bunch of hacks who cannot get anything right they missed the point of what makes Fire Emblem, SMT, Soul Hackers and hell even Persona great.
this game is irrelevant. no one is begging for a port of it like they were for Persona 5. It's rarely every discussed unlike Persona 5 which always has a thread on the catalog.
I bought a Switch just to play SMTV. I don’t beg for a port because I’m not a poorgay.
To be fair, I dropped it 5h in because it was the first SMT that did nothing to hook me.
It felt like a Nocturne copy but twink edition.
Why do Atlus even bother making games besides Persona?
Everything else flops, no one cares about SMT or Souls Hackers or even Catherine
Because every Persona games got a better story.
SMT doesn't even have a basic story except first game.
Just copy some story from 80s B rated movie.
its bad because its worse than Nocturne, IV, IV:A, and Strange Journey
Thats correct, persona is the only good smt series.
Nah, game is bad because it didn't feature Dante from the devil may cry series.
smt 5 is bad because it's a laggy piece of shit that runs at 5fps despite looking like a PS2 game
yes, problem smtroony?
it's pretty sad for SMT fans that this game came out after Persona 5. It's pretty fricking embarrassing in comparison. Like Compile Heart going up against GTA or something.
V is much better than P5 though.
I like the game but I just wish it was more like IV and less like Nocturne story/setting-wise.
Here's to hoping they use SMT5 as a base to make a bunch of spin offs, I personally want tbh3 but I know it's literally neverever
>SMT V sucked
>Soul Hackers 2 was irredeemable trash
>Re:imagine servers were shut down
>P3P
Atlus has been pretty gay the last few years.
Was soul hackers that bad?
No, it was fun.
SMT V is at least fun to play and has pretty varied music, SH2 does neither
So, SMT V has level scaling out the ass right? Or did I forget how SMT games worked. I'm two or three levels down on hydra demon and his toxic breath near wipes me. Winnable though I figured out you just have to guard when he gets Magatsushi or w/e its called.
Framerate of this game is abysmal but running around sand dunes is fun and its really pretty. Demon fusion feels a little nerfed, am I wrong or did SMT IV have way more demons you could fuse at any one time? Also why is it when you recruit demons their stats change from what they were when you were against them? just got Tschugimo and the fricker had 200 hp against me and 100 with me.
>Framerate of this game is abysmal but running around sand dunes is fun and its really pretty.
Hope you're ready for that to be the entire game.
yeah no I already understood that if the first area, aka the first impression they make on you, has this low framerate it will be the entire game. I think i was just surprised at how bad it was though. Like, it genuinely seems to run at 15 fps in some cutscenes. I can get past it if the gameplay and soundtrack are good but was still really surprised they couldn't make a locked 30 game.
I meant the desert bit as well. Every zone is a desert of a different color.
okay that's actually funny as frick, didn't know that. hope the colours are pretty at least!
level is a part of the damage calculation, which is a first.
it's still doable if you have the right strat, like you found, but it's something new to adjust to like always.get dampeners.
you're still on effectively the first few levels of the caves below Mikado in terms of how far you are through the story, so don't expect a lot of demons yet.
I think there are probably a good amount less overall comapred to IV, though.
and yes, boss versions have a lot more health.
Nocturne and DDS have the exact same level scaling. Worse actually since the formulas in those games actively work against you.
yep also figured out dampeners will be key, bought some but didn't have time to try again today.
anon you just helped me figure out Poison attacks are dark, I thought they were a separate category of attacks that you couldn't dampen, thanks!
they are a seperate category in general, i think. it's just that that attack is a dark attack that poisons.
There's a Status poison and Dark attacks that inflict poison. The important distinction is the icon that the attack has.
Only Toxic Breath and Profaned Land are darkness attacks, most poison skills are only affected by the status resistance.
Yeah levels are more important than stats. Even a single level is enough to give you an edge in a fight. It's by far my biggest complaint about the gameplay itself and makes the Lucifer battle a joke after you work at beating Shiva.
You'd think the guy that consumed YHVH's knowledge would have been the most powerful opponent in the game, but nope.
Lucifer is depressed and wants you to kill him. Nahobino is also essentially God at that point.
SMT V has level scaling but it's only minor effect until you're 10+ levels away from the enemy. Toxic Breath would frick you up regardless of if you were 3 levels above him. Use dark dampers to block it or guard. Or put him to sleep. There are less demons in the game but they're much better designed mechanically and you have much much better customization.
I just killed Lamuh, how far into it i am?
Been having a blast with it.
there's, what, five zones, and that's, what, the third?
There's 4 sectors, but I'd say Lahmu is actually a little before the middle. A lot of sidequests open up towards the end.
its bad because there is no native pc port
>there is no actual final dungeon
>you literally walk through a straight fricking staircase and fight the alignment bosses
>the final boss of the true neutral route is MASSIVELY EASIER than shiva, who you have to beat to unlock the true neutral route
i'm still mad, what the FRICK were they thinking?
otherwise though it was pretty fun
It's bad because it's too much like Persona. Has all the bad parts with none of the good parts, while also lacking what makes SMT good too.
It's literally nothing like Persona. It's like the antithesis of Persona, it has like 5 minutes opening then it drops you in hell and just leaves you to your own devices for 15 hours
SMTV felt like a tech demo. Atlus just need to build upon the open world, side quests and exploration in a post apocalyptic Tokyo like SMT1, 2 or 4 and just expand on the story and characters it will be great.
Basically.
>what if we took everything people play Persona for out and made a game about the rest
Strange Journey was a masterpiece. Why every SMT game after this looks like stupid anime for kids?
Kaneko quit doing new art for SMT, the games that came after sold better than previous entries so there's been no impetus for the art style to change much.
I fricking hate doi's demon designs for the most part. Some them like mermaid are good but 90% of them are just man in rubber suit.
SMTV has the base for an amazing game, they just needed to add some more proper content to it (non-DLC). Maybe once they rerelease it or make a sequel it'll have more stuff.
It's bad because it's trying to be persona. I miss old SMT. Kaneko taking a backseat and not doing art anymore was the death of the franchise.
How is it anything like Persona beyond elements that are common to every megaten?
You walked into a school. Now morons that know nothing will scream persona.
why was this so formulaic
>BIG AREA -> story -> small dungeon -> story -> BIG AREA -> story -> small dungeon -> story -> ...
If only, they didn't have nearly enough dungeon sections.
Now that 5 has been out for a while, where does it rank here?
5>3>4A>2>4>1
Why did you skip if..., Nine, and Strange Journey?
And yes, those games are part of mainline, they explicitly mentioned in the 25th anniversary presentation trailer.
Besides, including 4A but not SJ? Lol
>Why did you skip if..., Nine, and Strange Journey?
Because they're utter shit!
modern gaming "journalism" needs to cease
>From impression point of view, since this illustration will be widely released on the day of the release of "Shin V," I imagined the main character, a boy, joining with Aogami and becoming Nahobino for the first time. Since it's his first "experience" of being unified (laughs) (Uses the phrase 初体験 which means "first sexual experience") I aimed at an expression at the depth of which the viewer can read various emotions, and these coupled, makes for an illustration that expresses the "tanbi" aesthetic (feminine male beauty) and ennui charm of the protagonist.
Well, it is a fact that except for exactly four games, all bad games are not persona.