>game is so unbelievably fricking needlessly difficult that it doesn’t even serve the game, it’s just lazy dogshit game design that makes playing the farthest thing from fun or entertaining possible
Any others?
>game is so unbelievably fricking needlessly difficult that it doesn’t even serve the game, it’s just lazy dogshit game design that makes playing the farthest thing from fun or entertaining possible
Any others?
Zero 2, 3, and ZX
ZX and ZX2 were easier, I can complete those while Z series gives me a harder time.
The developers were going through their edgy phase, please understand.
Zero 2 isn't quite as needlessly masochistic as 1. It's just right.
Get good
Zero 3 is the easiest of them all
Z2 is the fairest
True. But you can never have a discussion about difficulty on Ganker without same moron hautily saying "skill issue" or "filtered" so I don't even know why you're trying
because you are being an annoying c**t instead of just finishing the games. Zero is not even that hard but you will always be a little b***h
I like this game but yeah, could have checkpointed better or toned down boss damage or health. Its a good game but if you dont wanna deal with its bullshit i dont blame you. Zero 3 was much more balanced, best one by far.
>much more balanced
>easiest game in the series
Hmm....
Game becomes easy once you figure it out that you should be using dash and charge attacks.
It has like two really hard parts, and the second one is the last level. Also reminder that Ranks don't do anything in Z1 besides open the door to Ciel's room
that's all I need
>mfw playing Kingdom Hearts for the first time on Proud Mode
I went with Staff/Shield just to frick myself even further. Honestly the most difficult part is the camera.
This was pretty rough up through Olympus in my experience. I mostly stopped dying after that. But damn I was disappointed after I got Guard, I took it off after like two fights, it was way easier for me to tech counter than block.
isnt staff the best in KH1 with how strong magic is? i cant actually remember what the best choice is but im pretty sure its staff
shield is the quickest way to unlock guard, IIRC staff gays get it at level 30 or some shit.
Magic only gets good in the late game, which is why Staff is the best "eventually". For most of the game though, Staff has a god awful ability spread, and is probably the most difficult choice for casual play at least.
It depends on what version you are playing. Staff always get bonus MP buts gets fricked over hard in FM by learning Second Chance at level 90. Staff is probably the "optimal" choice but I always played with sword or shield because their skill spreads make the game more fun to play.
I've done it with staff and slow early leveling. It can be pretty painful.
Nomura has a fetish for bad camera.
>playing a bad game on a hard difficulty
why do autists do this.
If someone makes a mod that zooms the view out like 2/3 times, it would be a lot more manageable. That's the only change that needs to happen.
i was playing this without using any cyber elves so that i could get decent ranks
sadly, i didn't get decent ranks, i didn't get any cyber elves, and i got hard stuck on the last boss. I'm legit not good enough to beat him w/o any elves. I don't want to go farm to get e-tanks and shit, so i just put the game down
feels bad, man.
I mean, it's more annoying and poorly designed than actually hard. The fact that you can fail missions permanently is peak moronation and only makes you save and reload a lot. Other than the final boss I always thought Z2 was considerably harder.
I beat this when I was 12, git fricking gud
OP here, I’m 30 and got further into the game when it came out than I can right now. Skill degradation is real
33 here. Skill degradation isn't real.
33 and bragging about gaming skill is kinda sad bro
another 33 here, my skills just shifted around, when I was younger I was pretty good at FPS and sucked at RTS and racing, now I am good at racing and RTS but sucks at FPS.
31 years old here. My skill remains the same. It was never great, but it's still the same.
I love every Z game including 1 and Advent, it's 6 games of perfection.
>ZX
>Perfection
eh
i also thought it was tough as shit but eventually got used to it and the next releases were easier. unironically get good
Get good.
1. Level up your weapons as soon as you can. Preferably not during a mission.
2. Use elemental chips and find out what is weak to what.
3. Use elves. Ranks don’t matter in Zero 1.
Do ranks matter in the other games?
In Z2 and 3, ranks unlock EX skills. You have to enter a stage with at least an A rank to get the boss' skill from them. In Z4 you get EX skills from doing the stage with the "hard" weather instead. They're all sort of gimmicky though.
I fricking hate games that lock shit behind ranks. I started the collection and beat Z1 and noticed the ranks but I thought it was like sonic tier where it did nothing. That's so annoying, now I'm constantly going to be thinking about that. I shouldn't have asked. Also sidenote just want to say the visual and audio upgrade from Z1 to Z2 was huge and the intro sequence was cool too. it even had the old pause screen because it was before your upgrades. Kind of kino.
>it even had the old pause screen because it was before your upgrades
I love when games do this
This is why i love z4, they finally figured out that ranks should be a side thing
then they went and made a series thats all about ranking, god i hate gunvolt
I didn't even know gunvolt ranks matter either
Because if you're just playing casually, they don't. A lot of modern gamers hate "missing out" when it means they need to be good at the game in order to complete the game.
I think Gunvolt 3 did good with the rankings, at least on a level to level basis, where it doesn't penalize you for getting hit by losing the cool backing track of the levels. Gunvolt 3 is just air combo autism though so I'm not sure it's much better.
Gunvolt is much better for its focus on rankings. I'm not crazy about how the Zero games do it with locking EX skills behind it, but it's enough of a focus in Gunvolt that you can get a lot more out of the game than you would without it, the levels are fun to learn.
I wanna get into learning Gunvolt like I did with Zero, though I think the "lose all your points if you get hit once" thing of GV1 is kinda intimidating, whereas in Zero you can get an S-Rank even if you get hit a few times.
Just play on cautous (allows 3 hits before losing kudos) to learn level layouts and boss patterns and then switch to fearless when you feel confident.
>I fricking hate games that lock shit behind ranks
Never got this mentality
>play through game normally
>git gud enough to high score it on replay runs
>high scoring gives you new challenges, gives bosses new attacks, and gives you new rewards for overcoming them, adding replay value
The only way you could see this as a bad thing is if you're salty there's content you'll never see because you'll never get good enough. Which is both petty envy and a skill issue.
Or maybe I'd be pissed that there's content locked behind replaying at all if I only wanted to go through it once. A lot of japanese games seem to be under the assumption I want to go through a game and then do it again immediately. I don't replay stuff in general even among the things I really like. It's almost insulting if a mid game thinks its worth more of my time when there are hundreds of other games in my backlog to get to
Zoomer, back in the day mom only let us get one game every few months because they were $50 and we had to play the shit out of it and it was fun beating it over and over and learning all the mechanics.
>I don't replay stuff in general even among the things I really like
That sounds more like a (you) problem than bad design
>when there are hundreds of other games in my backlog to get to
Another thing I dont get, gays who treat their backlog like it's a list of chores to tick off rather than games to enjoy.
Are you a gaming journo by any chance?
>if I only wanted to go through it once
If you don't like the game enough to want to play it more than once, maybe you should just skip it or watch it on youtube.
>The only way you could see this as a bad thing is if you're salty there's content you'll never see because you'll never get good enough. Which is both petty envy and a skill issue.
I don't mind it per se it's just that most of the time I think there should be more than one option other than ranking perfectionist non-sense but I get why it's there. Maybe I should've worded it better because cool content being locked isn't the heart of why I hate it. Why I actually hate is due to story content being locked behind ranks which these games doesn't do think(I don't know yet I've only beaten(Z1 and Z2)
If you hate that, you also can't unlock every form in 2 in one playthrough
Zero
The entire Mega Man series practically could benefit from getting the Taxman and Stealth Sonic Treatment, but I doubt Capcom will ever bother now that the Collections sold so well.
Also they should have removed the JRPG-ish elements in 1 and 2 for said Collection tbh.
>the Taxman and Stealth Sonic Treatment
Making an unlosably easy game with rehashed le retro grafix?
>they should have removed the JRPG-ish elements in 1 and 2 for said Collection
Nah the upgrades are perfectly paced and hard mode proves you never needed them anyway if you're good enough at the game to not just spam charge attacks everywhere
>Making an unlosably easy game with rehashed le retro grafix?
No? They did the Android/iOS versions with the Life and Continue System in-tact while rebuilding the game from the ground up with Widescreen.
SEGA's Team B, probably the one in Shanghai who handles ports, handled the No Lives implementation of the Android/iOS build into Sonic Origins, but that mostly was implemented since IGN constantly b***hed and moaned about Mania being "too unfair because of the dated life system" when they couldn't get past the Green Hill Loop.
>Nah the upgrades are perfectly paced and hard mode proves you never needed them anyway if you're good enough at the game to not just spam charge attacks everywhere
The Upgrade system filters a lot of newcomers as a whole. Right now we need less of that given the state of the Mega Man series being trapped in perpetual Classic Limbo whenever we get another Mega Man entry.
>Upgrade system filters a lot of newcomers as a whole. Right now we need less of that
Nope, filtered gays can stay filtered.
This game was amazingly good for that difficulty. Filtered out all the shitleggers with bad reaction times
The sequels get even harder.
Strangely enough, if you go out of your way to grind like crazy just to be able to use those cyber-elves, you can make this the easiest game possible. We're talking remove all spikes, you get a bunch of hp and armor, bosses take more, if you use the cyber-elves you basically turn on cheat codes and it's balanced I guess because through normal play you might have enough points to spend on 2 or 3 in a single playthrough.
>The sequels get harder
No they don't , actually it's the opposite and the games get easier with each installment. Zero 2 , 3 and especially 4 are easier because the game designers got the hang of how the gba handled , even though there were some mishaps here and there (like the instakill molten rock jump) it's alot better than megaman zero 1's bullshit final stage
Zero 2 is definitely harder, it's got the most bullshit stages of the series
It's a total mess and then they stuffed the game with items to make it trivial and punish you for using them.
why does he wear the panties?
At least they gave him a crop top to cover his crystal nipples
Gotta support his robo balls probably
The only mission I considered particularly difficult is the bomb one
I thought I was taking crazy pills. These Megaman games are hard, and everyone seems to have enjoyed them. How hardcore is everyone really??
They're the fun kind of hard
Zero is the hard series, and even there you can endlessly respawn enemies to get them to drop more health for you so you really only die to jumping on spikes, falling in pits or in the boss fights
Dark souls 3, Virtual bart, silver surfer, a week of Garfield.
Ds3 belongs with all those tedious kusoge if you ask me
this game is fricking easy, you're pathetic OP
Shut up homosexual contrarian
Ranks and weapon grinding are bullshit, but the game itself isnt that hard
I beat that when I was like 10 years old and didn't even knew english. Get fricking good OP
>and didn't even knew english
How would knowing English benefit you in a platformer game, moron?
For Zero 1 knowing what the frick you had to do helped, otherwise you had to accept a mission and walk randomly around the map until you stumbled on the stage
ZX is way worse about this.
Even knowing what to do didn't helped much on ZX, fricking garbage map
Anyone else find S ranking these games not fun? It's too memorization heavy and the screen crunch only exacerbates that. Feels like it could be fun but just isn't designed well.
If that recent Zero/ZX collection actually fixed the screen size it'd have been worth the money.
I don't bother S ranking, A ranking gets the EX Skills and is quite attainable.
S ranking is easy and I could consistently do it on first attempts when I finally played 2 for the first time when the collection came out.
Getting 100 points is a challenge however and forces you to actually learn the stages.
Screen crunch is real though and makes the games much worse.
>I could consistently do it on first attempts
bullshit, you need pre-existing knowledge of the level layouts and boss movesets to meet the requirements
unless you mean first attempt- at an s rank
No, I could literally get S ranks on my first ever runs through the stages. Obviously not all of them but a good number.
The difficulty is beyond overrated. Zero is stupidly mobile and boss HP bars will fricking melt if you take a second to figure out combos and such.
It wasn't very fun in the first one but I felt like the sequeld had fairer level and boss designs to play without getting hit.
I can have fun with Z1, but Z2-4 are even worse, though I did like how 4 let you make stages harder in order to get special moves instead of speedrun rank autism.
series will always be mediocre until someone finally makes a widescreen hack. I dunno why I would play this when I can just play sin and punishment instead
because they're completely different genres
It's that the game is that hard, the game is bizarrely hard.
Just use the elves, holy shit.
It's not hard, but boring.
X and X4 mog the entire zero franchise, but Ganker isn't ready for this yet.
>x4
too slow
>I-i-i-i-i-i-i-IT HAS TO BE FAST!
>SPEED IS POWER
>SPEED IS SKILL!!
>SPEED IS DIFFICULTY!!
>JUST LIKE IN MY ANIMES!!
It's not difficult. Like, not at all. It's only "difficult" because of the speedrun rank meme.
If you take your time with the enemies you'd be surprised at how easy it is.
Avoiding elves is even bigger. It's like doing a 0 upgrades run in one of the X games. Nobody would ever consider doing that for their first playthrough there, but in Zero they actually try it because rank! And then the game is incredibly hard because of course it fricking is.
I'm surprised they didn't port back 3's elf system into 1 and 2 in the collection
Nature Doctrine.
>Game is actually difficult not fake handhold difficult to make the player think they're good read: Souls
>UM ACTUALLY THIS IS JUST BAD DESIGN
every time...
Souls games started off good. Dark souls 2 went moronic with encounter design, dark 3 made you roll consecutively too many times per enemy combo and elden ring is fricking absurd with its bosses doing moron amounts of damage per every attack in long combos while having a counter or punish for just about every single action the player can take.
There's a reason everyone considers dark souls 1 and demon's the best souls games despite all other improvements in later entries. They have integrity and sense.
It's the GBA screen size fricking it up, and Inti deciding pretty big sprites was more important than being able to read the level. Even fricking bosses disappear to the sides, while fricking Mega Man on the fricking NES was able to show everything.
If you could zoom out you'd find the MMZ games ain't that difficult, as proven by latest Inti games that had more humane screen aspect ratio.
Mega Man on the fricking NES was on a tv you dumb piece of shit
The Zero games are only hard if you're going for S ranks, just use the elves if you don't care
Megaman Zero was the only Megaman game I was able to beat (didn't the play the sequels). X and X3 both filtered me, and one of the NES ones too. Most galling was Megaman & Bass, where I could reach the final boss, but never beat him.
So I don't know, sounds like the franchise is not for you.
wtf, imo X is like THE perfect plataformer, it has the perfect balance for someone who is casual about the genre.
I say this because I was never a big fan of plataformers outside MM.
Harder than darksouls/sekiro?
Yes.
???? I played them as a child and the remakes and never had a single issue. Are you moronic or something? You are meant to adapt your play style (and even then base is so busted you can brute force anything, especially zx spin attack)
i just dislike the ranking system and not being able to replay levels to improve your rank.
The Zero games aren't that hard if you learn the hidden combo system which lets you do big damage.
I've played nearly every MM game and never struggled that much but ZX Advent on Expert is genuinely one of the hardest games I've ever played.
I got filtered hard by Chronoforce which is only the second real boss of the game.
Fricking this. ZXA has some of the tightest gameplay and platforming in the entire franchise and on Expert difficulty is absolutely an example of hard done right. You really have to learn the boss patterns and behaviour to make it through. When you do it is satisfying as hell though
Expert is hard done right except when you're aiming for medals which are just bullshit at times, still not like they're actually worth doing since they're just a cosmetic reward.
Stage design in Advent is pretty meh or bad, the junkyard is by far the single worst stage they made in all Zero and ZX games.
It's a kid's game
Skill issue
I'm playing through all the mega man games, should I even bother with zero 1? how bad is it compared with the following entries? my only experience with it was getting filtered by I think the first real boss and getting frustrated by shit jumping at you from offscreen with no time to react
The Zero games are a lot better in most regards than the majority of the X series... though that admittedly isn't saying much. Still, they're a good time as soon as you get over the initial difficulty hurdle and get used to the controls and fast pace.
ok bros, I won't skip it then, it's the game I'll play next
The atmosphere of Zero 1 is unlike any of the sequels, it lacks the qol from the later entries but it's still an amazing game, don't skip it
The worst part about Zero 1 is the Game Over system.
You fail missions when you run out of lives yet the plot continues.
It's honestly better to just reload your save when this happens.
But otherwise it's a great game.
Yeah, I had to restart the game the several times to get the level order down.
Learn to walk instead of dashing everywhere. A lot of first timers will move almost exclusively with dash and wonder why the game is pushing their shit in.
Skip straight over zero and zx and play legends instead
Remember when the Collection came out and so many people got filtered by junkyard boss?
ZX is fine
It's a short game so might as well do it
I really like Toru Nakayama's style.
I like the Bloodborne fanart he did because he just draws the Moonlight Greatsword like it's the Z-saber and it amuses me.
This games confuse me, i played 1 and 2 and still dont understand why they made them the way they did. Its like they wanted make an attack arcade game not a Zero game. The level design, the mechanics, its all a fricking mess.
Reminder
soul
>pantheons are headcrab-bots taking over "maverick" reploids' bodies to become mindless Neo Arcadia enforcers
It's a cool idea, but I don't recall it ever being represented within the games.
It wasn't. It's just concept art. Too M rated for the final game.
>Suicide Squad Starro things
It's legitimately painful seeing movie-onlies talk about capeshit
What?
Megaman Zero games are hard if you avoid using Cyber Elves. With Elves, you can bruteforce your way to victory pretty easily. Yeah, you'll get a bad ranking and the game will make fun of you with bad codenames, but you can complete the game all the same.
Also, the big pro-tip that the game doesn't tell you is that control Type B is completely superior to Type A. Type A is the one where L-Trigger is a modifier that switches between your main and secondary weapon. Type B allows you to freely use your secondary with L, which includes being able to charge your main and secondary at the same time (though I avoid that, that'll fricking strain your hands like no tomorrow)
This shit with the control scheme reminds me of why metroid dread is such a piece of shit game.
i beat this game when i was 10. it is not hard. tedious maybe but not hard. just play modern games
>he got filtered by aztec falcon
Was he suppose to be hard?
according to 99% of the internet, very
He can kill you fast but his pattern is simple and obvious. I think most people just dont experiment much and if they die more than once that is thier idea of "hard"
I don't think the biggest problem with Aztec Falcon is people being unable to learn the pattern, it's the added pressure of having a time limit on top of everything. In the cases of a lot of X/Zero series bosses, you can just hang around walljumping out of the boss' reach to observe their attacks from a relatively safe distance and learn their patterns on your first attempt. Aztec Falcon puts the pressure on you to figure out how to beat it fast and efficiently, which results in more risk-taking and costly mistakes.
Aztec Falcon was the only boss I could beat. The desert guy was a b***h, the elephant was a b***h, the raid on the base boss was a b***h, I hate them so much. I used to literally pull my hair out as a kid playing Zero. How could anyone actually play this without screaming? Mega Man 1 is the only one I can beat btw, no glitches.
>you're autistic and moronic that's why
Where do you think you are? If you aren't autistic and moronic then you don't belong on Ganker. You're supposed to be picking up Timmy from baseball practice and grilled steaks on the barbecue with your coworkers and drinking beer.
>Mega Man 1 is the only one I can beat btw
>no glitches
If you can beat the Yellow Devil without pause trick, you can beat ANY Zero game
>If you can beat the Yellow Devil without pause trick, you can beat ANY Zero game
I beat it when I was 9 too, on the Anniversary Collection. Got Zero for the GBA used at some point afterwards and to this day I can't even reach some of the bosses, let alone beat them. Maybe I'm just cursed...
If Mega Man Zero 2 didn't have the weapon levelling it would be the greatest action platformer ever made.
You can bash your head against the wall with Zero 1 and win, it just has a lot of contrary systems and technical limitations working against it that make it unfun. We're talking about a game that will throw gotcha enemy attacks off the GBA's tiny screen every few seconds, expects you to grind out weapon levels so your arsenal doesn't feel like shit to use, and slaps you on the wrist with rankings for having any curiosity about the cyber elf system. Game's got its issues but the cyber elves will also carry you to the credits if you want them to.
Jesus fricking christ, threads like this remind just how fricking casual this place actually is.
Forgot to mention, I’ve been here since 2017 lol… sad to see how far this place has fallen.
you're a fricking newbie
>7 years is new
Stop larping
You are a newbie though.
That's how it works, homosexual. You will always be new.
shut up homosexual nobody cares
Wrong homosexual, I've been here for even less. Why the shit are you pretending to be me?
Kek some shitter got filtered apparently
Just keep playing easier games like zelda KWAB
I was able to finish these games and had fun when I was like 10. Is Ganker really this bad at video games?
>Sorry, you didn't play absolutely perfectly so your rank is bad! We are going to hide gameplay features away from you now.
>No, you can't replay the level to improve your rank.
>Any others?
Here's another GBA game that fits the bill
>The Zero series and Gunvolt are based on two very different concepts," says Tsuda. "When we created the Zero series, our mission was to create a difficult action game — a really satisfying, difficult action game. So we had items like the Cyber Elves that would help you out, but using them would incur penalties. So basically to be able to accomplish the game, you have to become a better player... a good action game player.
>However, with Gunvolt, I deliberately changed the concept. We added game systems that would make it possible for anyone to clear the game. My image for the game was that people who can play halfway through Super Mario Bros. could clear this game. That’s the difficult level I was shooting for. However, I also wanted skilled players to be satisfied, so that was a secondary goal.
>Inti Crates stated Zero is too easy, you can learn from mistake and it will become easier
>They made Gunvolt and called it is opposite from Rockman Zero. The time you play it will become harder and harder
source: https://www.vg247.com/companions-through-life-and-death-the-story-of-inti-creates-and-mega-ma
No one read his interview lmao
gays rant all day kek
>game is moronly unfair, just to troll the players
>dude screencrunch XD
frick this shit they couldve at least fixed it in the re-releases
The factory level on the timer is rage inducing.
I remember grinding S ranking on MMZ2, had to do a lot of restarts and stage memorization. But still had fun just speedrunning stages, which are relatively short. Mastering Zero's movement felt great.
genuinely can't forget about the humiliation i've received from this game after not being able to beat the first non tutorial boss for hours on end as a kid. it broke me
I didn’t think they were too hard, but they definitely have a bunch of poorly implemented features like the ranking system.
Who adds a ranking system then denies the ability to re-attempt for a better rank? Why tie maverick abilities behind high ranks? It’s stupid
Cyber elves are pure and you should not use them or else they die.
Why even bother rescuing them then
So you can bread withthem
I only ever used the healing ones, they're barely useful for anything else.
The whitle hackers are useful for making shitters get A ranks.
X >>>>> Zero
The games or the characters?
How come Zero looks like a chad in the X games but has a boyish appearance in his own titled games?
Almost like they got a new artist or something
The Zero games were made by and for gay people who only like twinks
It's just a different take on the robot aesthetic.
MM Classic = toys
MMX = action figures
MMZ = dolls
Just play stages twice, once to learn and clear them, another to get a high rank. If you are unable to actually get a good rank after clearing a stage once you're just a shitter.
Z1 definitely had a lot of bullshit difficulty because of sudden spikes or jumps where it was impossible to see where you'd land, so it would always either be a pit or spikes. 2 was better, but still really hard. Anything after 2 being too hard for you is your fauit