Games?

Games Ganker tricked you into buying
>weird floaty ass movement that is only reliable in running you straight into a zombie
>zombies will grab you from like 3 meters away
>can't stun them with a few bullets and run by since even when they react to bullets they still snap directly into the grab animation anyways
>feels like a linear 3rd person shooter
>idk if these boards even do anything since zombies crawl out the windows the second time you enter a room
>wanted to play on hardcore because wtf is the point of classic RE without ink ribbons
>mag dump 24 rounds into the first licker and force feed it 2 flashbangs in my confusion
>its still alive
>proceeds to kill me while I'm in awe
>immediately switch it to normal difficulty
>now every zombie is too easy
>atrociously erratic dynamic difficulty
So this is supposed to be RE's return to form.

  1. 3 weeks ago
    Anonymous

    Dude DSP beat the game on hardcore, you just fucking suck at video games.

    • 3 weeks ago
      Anonymous

      I'm not unloading all my ammo in one licker because this game decided I've been too accurate with my shots the whole game. I hate this dynamic difficulty shit.
      Also moving around feels like shit. Looking around feels like shit. Everything feels like its covered in molasses.

      • 3 weeks ago
        Anonymous

        Then walk past it.

      • 3 weeks ago
        Anonymous

        >I'm not unloading all my ammo in one licker because this game decided I've been too accurate with my shots the whole game
        The game literally tells you not to kill lickers if you can't afford to

        • 3 weeks ago
          Anonymous

          I still think its ridiculous that to kill one I have to mag dump it like its a Tyrant chase. It makes me worry about when tyrants actually show up.
          And I don't want to walk at a snails pace every room with a licker. Just sounds aggravating that this is what every encounter with these fairly common enemies is going to be.
          Also fuck zombies going through doors.
          Wtf is up with the balancing of this game? It feels schizo as fuck,

          • 3 weeks ago
            Anonymous

            Haha you got filtered by survival genre

      • 3 weeks ago
        Anonymous

        lickers are the easiest enemy to take out in the entire game
        holy shit you are bad

        • 3 weeks ago
          Anonymous

          Apparently not in hardcore mode if the game thinks your aim has been too good. 24+ bullets is ridiculous.
          Is there a meta to this game where if I just purposely miss a bunch of shots I can start 1 tapping zombies?

          • 3 weeks ago
            Anonymous

            >shooting a licker
            moron detected
            i'll give you this one for free though: use a knife

            • 3 weeks ago
              Anonymous

              >moron detected
              obviously. I bought this game.
              I think I'm just going to play Dead Space instead. They butchered RE.

              • 3 weeks ago
                Anonymous

                >they made Resident Evil 2 actually take some amount of skill to play instead Leon/Claire killing everything with no resistance
                the horror...the horror!!!

              • 3 weeks ago
                Anonymous

                Leon feels more like a boat than he did with fucking tank controls, I'm not sure what ammo conservation means to this game when how many bullets it takes to kill something is up to how the games AI director is feeling, there is absolutely no soundtrack to be heard of, and everything looks kinda weird in the games engine.
                This game doesn't have anything that makes me want to play a RE game

              • 3 weeks ago
                Anonymous

                yes yes we all know you're a dumb shitter so just move onto a game that you like instead of embarrassing yourself on vee

              • 3 weeks ago
                Anonymous

                ur games dog water, dude.

          • 3 weeks ago
            Anonymous

            Haha you got filtered by ammo conservation.

  2. 3 weeks ago
    Anony

    Don't forget the A/B scenario, which caused even more confusion. *Capcom laughing at the old heads who hold onto hope and new fans who don't think and want mindless fun.*

    • 3 weeks ago
      Anonymous

      >Don't forget the A/B scenario, which caused even more confusion
      How'd they fuck up the scenarios?

      • 3 weeks ago
        Anony

        https://www.reddit.com/r/residentevil/comments/aklp07/scenario_a_and_b_confusing_plot_heavy_spoilers/

  3. 3 weeks ago
    Anonymous

    Yes, complete garbage.

  4. 3 weeks ago
    Anonymous

    retrofitting re4 mechanics was a bad idea for this game.
    re4 worked because you had to deal with multiple enemies to deal at once (a lot of the time) and leon was capable of managing them with kicks and weapons that gave a good amount of knockback.
    The zombies felt more like annoyances than actual threats in this game. just shoot off the legs and be on your way.

    • 3 weeks ago
      Anonymous

      This. 4 had really tight movement and the TPS mechanics meant the maps and enemies were balanced for each other.
      To balance survival horror into RE2 with TPS gameplay meant making Leon feel like he's always waist deep in water and making the enemies sponges. Also for some reason they thought this means they should reimplement dynamic difficulty because ??? except the margins for both ends of it are a football field away from each other compared to 4's dynamic difficulty.
      And since they thought TPS controls would make it easier to run past zombies, they made them grab you from a mile away.

      • 3 weeks ago
        Anonymous

        retrofitting re4 mechanics was a bad idea for this game.
        re4 worked because you had to deal with multiple enemies to deal at once (a lot of the time) and leon was capable of managing them with kicks and weapons that gave a good amount of knockback.
        The zombies felt more like annoyances than actual threats in this game. just shoot off the legs and be on your way.

        Calling DEmake2's gameplay anything like the RE4's is already kinda insulting. 4 at least kept the stationary aiming and shooting from 1-3 intact, and that added to the tension, forcing players to quickly judge when to engage and when to flee and relocate.

        DEm2-3's are just using the same late-00s' twin-analog scheme we've had since Uncharted, which the nu-devs clearly realized to be too OP. But rather than using the balancing methods the studio had nailed already a decade prior, they just made every foe a Terminator T800 (with limpy limbs?).

        • 3 weeks ago
          Anonymous

          >we've had since Uncharted
          This is exactly what I thought it felt like when I was playing.
          There's this genre of game that I call animationcore where everything feels like the animations are overproduced and gameplay feels more like triggering a series of very well done animations rather than performing actions. RDR2 is one that comes to mind. Everything feels wrong and this game is one of them.

  5. 3 weeks ago
    Anonymous

    >written by Brent Friedman

  6. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >edgy
      I guess words just don't mean anything any more

      • 3 weeks ago
        Anonymous
  7. 3 weeks ago
    Anonymous

    Filtered.

  8. 3 weeks ago
    Anonymous

    >So this is supposed to be RE's return to form.
    It's not, but that's what the underaged shills who've never played a proper Resident Evil game would like you to believe.
    Crapcum has not made a good RE game in well over 15 years.

  9. 3 weeks ago
    Anonymous

    Re2 remake was epic you crazy fool. Played that shit back and fourth for month's.

  10. 3 weeks ago
    Anonymous

    Why it almost everytime I see fags bitching about this game it always comes down to "I suck at this game"
    I thought Ganker was filled with hardcore gamers

    • 3 weeks ago
      Anonymous

      the only thing these fags play are jarpigs and gacher games

    • 3 weeks ago
      Anonymous

      The game manages to feel like they've added redundant while simultaneously cutting out like 2/3rds of the original game.
      Everything I heard people complaining about the 3make feels like they described this game. I can't imagine how trash it must actually be if this is the golden example of the two

  11. 3 weeks ago
    Anonymous

    it is pretty weird that dynamic difficulty is so prevalent in games that are supposed to so heavily rely on resource management, I've only played 7 and the remake of 1 and the difference between the two was crazy

    • 3 weeks ago
      Anonymous

      >dynamic difficulty is so prevalent in games that are supposed to so heavily rely on resource management
      It really doesn't make any sense at all. They have dynamic difficulty because they're aiming for a feel for the game, but idk what that feel is supposed to be when zombies heads start holding three times as many bullets as the last until I miss a couple times and it goes back to normal.

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