Gimmick was released as a Super NES instead of a NES game and got a proper world wide release (same goes for the original Hebereke); What changes?

Gimmick was released as a Super NES instead of a NES game and got a proper world wide release (same goes for the original Hebereke); What changes?

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  1. 5 months ago
    Anonymous

    It has a lot of slowdowns and shitty trumpet MIDI music.

    • 5 months ago
      Anonymous

      By 1992 most of that was taken care of, plus the NES was slower.

      • 5 months ago
        Anonymous

        the slowdowns yes
        not the shitty muffled sound

      • 5 months ago
        Anonymous

        >By 1992 most of that was taken care of
        LOL, by putting chips in maybe. The SNES inherently has a lot of slowdowns due to hardware design, it's not something that can be "taken care of".
        >plus the NES was slower
        In practical terms they're pretty close to the same speed, except the SNES has to shuffle way more data around to provide the illusion that it's a proper 16-bit console, which is way more work for the sluggish CPU to handle.

        • 5 months ago
          Anonymous

          Like with the Switch it has always been "program you damn games better" and "keep poorly optimise software off of our platform".

          • 5 months ago
            Anonymous

            >"program you damn games better"
            >"keep poorly optimise software off of our platform"
            That's not at all what happened though, SNES games struggled with slowdowns and other similar issues throughout the entire lifespan of the console.

            • 5 months ago
              Anonymous

              Pretty much. If the big boys like Capcom and Konami struggled with slowdown, how do you think Sunsoft would have fared early on? It would have been a disaster. Tecmo faced the same dilemma. Famicom masters, SFC shitters.

              • 5 months ago
                Anonymous

                Yes, early on, as the years passed they got a better handle on the hardware.
                It would've helped to have the CPU have a 16-Bit data bus and run at 14.32MHz as well.

              • 5 months ago
                Anonymous

                Was this due to inability to understand the platform, or just that their more skilled programmers moved on from the company?

              • 5 months ago
                Anonymous

                It was just because the SNES hardware was severely bottlenecked in many ways, and the CPU was too slow to be able to make up for it.

    • 5 months ago
      Anonymous

      Music not as good
      Game built on physics no longer works the same
      But more people would’ve played it

      >muh slowdowns
      I bet you’re one of those people that thinks the MD didn’t have slowdown

      • 5 months ago
        Anonymous

        the Super NES has a similar CPU as the NES, the physics will still be the same.

        >But more people would’ve played it.
        This.

  2. 5 months ago
    Anonymous

    It btfo of Kirby

    • 5 months ago
      Anonymous

      Kirby will still exist and be in the same heathy spot, most that will happen is that Kirby's Adventure will be a Super NES game instead of a NES game.

    • 5 months ago
      Anonymous

      They're nothing alike, Kirby is a relaxing easy game this is a very hard one
      >inb4 umm actually it's easy for me
      Yeah what's Kirby for you then

  3. 5 months ago
    Anonymous

    They probably play like shit because Sunsoft had little to no SFC expertise. Hebereke may have been a lot bigger, they still want that to be their signature mascot. Poor Sunsoft.

    • 5 months ago
      Anonymous

      SFC and FC are both from the 6502 family, plus they did this.

  4. 5 months ago
    Anonymous

    Revolutionizes the gimmickvania genre.

  5. 5 months ago
    Anonymous

    Auster's ISP range ban was lifted?

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