https://w4games.com/2022/08/09/hello-world-w4-games/
>Hello everyone! We are pleased to announce the formation of W4 Games, a new company created by Godot Engine veterans Juan Linietsky, Rémi Verschelde and Fabio Alessandrelli, and veteran entrepreneur Nicola Farronato.
>W4 Games was formed to strengthen the Godot ecosystem by providing both enterprise and independent developers with a complementary suite of commercial products and services to successfully develop and publish video games to all existing platforms in the market. Further announcements about these products and services will be made over the coming weeks and months as they become available.
>As part of our development philosophy we want to give back to Godot wherever possible. Throughout the development of our products we will be open sourcing as much as we can, including additions to Godot that strengthen the engine. Stay tuned for relevant announcements on this topic in the coming days!
>For now, please check out our home page for basic information about the company and check out our FAQ if you have any further questions.
>Importantly, we strongly believe in Godot as a totally free and open source project, and we will not compromise those beliefs. W4 Games is here to provide products and services that cannot be provided by a free and open source project, but are necessary for corporate users as well as self-publishing individuals to fully enjoy Godot.
>We are excited to be here and to strengthen the Godot ecosystem by ensuring that larger studios and companies can acquire the support they need to use Godot. We hope you share in our excitement.
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>W4 Games is here to provide products and services that cannot be provided by a free and open source project
Maybe you should have made your project paid and closed source, the fricking Judaists.
Wat? The reason this exists is because it is literally impossible to provide fully open source engines or libraries for consoles due to NDAs. If anything the console manufacturers should stop living in the past and provide SDKs without a pile of legal documents.
The entire appeal behind Godot is its FOSS openness.
moron
>Unreal for big projects
>Unity for walking sims
>Gamemaker for retrogays
Is there really anyone still waiting for godot?
Freetards
*Freechads
Both Unity and Unreal are free.
Free-of-charge =/= free as in freedom.
You were never going to make a game anyway.
GameMaker makes you pay for a mandatory subscription in order to export your project to binaries.
if you're not willing to spend a hundred bucks a year on your development environment then your shitty indie game has no right to exist
>Using a pre-built engine for 2d
>Paying hundreds of dollars for it
Just use SDL2 you fricking moron
Frick off, israelite.
>you need to buy unnecessary things or capitalism will die
>CONSOOM SUBSCRIPTION
>BE HAPPY
Can't you just buy that after you already made your game with the free version? How often do you really need to make exes during development?
Most unreal games are movie walking games with the samestyle pbr lighting though, unity is for lowspec mobage
Isn't Unity currently merging with a malware company? Who would want to work with something like that?
Ironsource is a israeli company, by the way
wtf I love Unity now
using any other engine is antisemitism
israeli and israeli do not mean the same thing, moron.
it's not a religious company.
>this man is not a israelite
money is their religion
Yeah, companies goal is to make money.
This does not make EA, Ubishit or mihoyo israeli.
take your meds my man.
>israeli and israeli do not mean the same thing, moron
You're right one is a religion the other is segregated country
So what? There are plenty of companies run by israelites that don't pull stuff like this.
Every
Time
every company is a israeli company.
they made those installers that had the "check here to install blah blah blah browser addon" that would trick boomers into installing random shit.
anyone could put whatever they want into an installer, so some people used this to put fake web browser installations, with one of those "check here" things that would then install malware.
the company themselves never did anything as far as releasing malware. saying they're a malware company is like saying gun manufacturers are responsible for gun injuries.
An invasive israeli malware that collects user information for better targeted advertisements
Everyone is going to want to continue using them. Muh Backlash never stopped anyone from paying for Denuvo to protect their first two weeks of sales.
Unity is for garbage mobile chink games full of ads so idk why people so surprised
>Unity engine is technologically years behind Unreal Engine with no sign of catching up
>source code is behind a paywall
>spends billions buying companies that have absolutely nothing to do with gaming
>the CEO, who ran EA so terribly he got them named worst company of the year for two years in a row, calls users "idiots" for not putting profit over players and stuffing ads and microtransactions in their games
>currently merging with a literal malware developer
You know, I don't feel so bad about going with Unreal anymore. For years I used to question whether I made the right choice choosing Unreal over Unity but now I know it was the right decision.
Don't forget that earlier this year Unity announced they were developing their first ever game. It was supposed to be to Unity what Fortnite is to Unreal, a practical real-world use of the engine that they could use as a first-hand reference for better improving and fine-tuning their engine according to real-world needs.
But then last month they cancelled it and decided to use that leftover money to merge with a malware company.
Unity has definitely seen better days than this.
Lmao what a joke
Both companies had more money than god but unity couldn't even cough up a 3 hour movie game
Unity is a sinking ship. Godot is the lifeboat.
gamemaker is for 2D.
Godot is 3D but also 2D (kind of like Unity)
Unity hides their source code behind a $1,800/yr (per seat) paywall.
that isn't very much
It is when you consider that both Unreal Engine's and Godot's source code cost $0.00 to download.
lmfao
Anon, I'm pretty sure you need to pay more for source code access...
You pay more for everything in those custom options. Last I heard the source code access cost like 30k per project. And some of the most popular Unity games on steam ended up having to pay out for it to improve their game's performance. Just another reason Unity is shit
>$1,800 to customize the splash screen
Are they absolutely serious? Is this actually for real? I just changed the splash screen in my UE5 project and it didn't cost me a cent to do it. What kind of strange substance are these people taking?
Some sort of strange anti-marketing technique that gets the same results as a normal business practice.
>2k bux is an exhorbitantly high cost for indie devs
>it is nothing for big name publishers
>all shitty games feature the unity logo cuz the devs weren't stupid and rich enough to waste money on such a thing
>all good games don't feature the unity logo due to the bad reputation unity has
I guess this must be more effective in generating revenue than charging devs to include the logo.
for some reason moronic people think not being able to see the source code of the SUPAH DUPAH COOL PROPRIETARY program they're running makes it BETTER than free and open source programs
like
it's somehow faster
or more well coded or something
unity is run by a scumbag who thinks devs are fricking idiots if they don't monetize their games hard
>Unity
>games
Unity is a movie engine now.
A bunch of developers now hate Unity since they merged with some malware company. Sort of feels like the era of indie unity shovelware is closing.
>Gamemaker
People still use that after everything?
Define everything
soooo you're not going to elaborate then
got it
seems like nothing then
the way Unity is going( it has been bad for years but my god did it got even worse), yes I'm seriously thinking about changing to Godot but one may issue is the console support and this news helps that, besides 3D has been getting better and if 4.0 is as good as people claim Godot may become a real alternative.
Unity isn't an option for anybody
anything you could do with Unity in 2018 or 2019 you can still do right now. it's more "compact" than Unreal, you have more realistic odds of finishing a project as a solo developer or small team in Unity. this is how things were years ago and nothing has changed. Unreal hasn't gotten any better at the things Unreal has always sucked at. it still performs terribly, takes forever to compile, is optimized for a large team work flow etc. and godot still has bad physics, bad lighting and shadows, you name it and it's lacking obvious features like linerenderers still. apparently the godot devs are working on several solutions for lighting and finishing none of them. sound familiar? that's what sucks about Unity! so Godot is no better and in fact it's much worse because it has far fewer usable features. the fact that Unity is finished improving and Godot is slowly improving doesn't change anything because the rate of improvement on Godot is an order of magnitude away from what it needs to be. Godot isn't catching up at this rate. and I wish it was and I could ditch Unity already.
>it still performs terribly, takes forever to compile, is optimized for a large team work flow etc
Long compile times I will give you. But the rest of this is just stuff you read on the internet.
>Unity for walking sims
You can do that in Godot. No need to use a malware engine.
unreal is for big or small. you know nothing
GameMaker costs a bunch of money for dumb shit like "publish for iOS"
Unity is ramming itself into the ground
Godot chads rise up
>Unreal for 3D
>Godot for 2D
>Unity for mobile
Get the frick off Ganker, referencing things like that. You belong to a better place.
godot and coding in GDscript is literally god tier. I'm never going back.
fps games and platformers, such as cruelty squad and sonic colors ultimate
I laughed but never do that again
Gamemaker got bought out by Opera and is gonna get turned into a shitty mobile game engine.
You just made that post for that last line, didn't you?
I don't care about Godot or gamemaking, but good for them.
Is it pronounced godot or godo
go-dough
Great, if they can have console exporting in a year it'll be perfect timing for my first game.
A bot created this thread.
Beep boop
I hope they stay open source.
The company has no legal ownership over the source code.
https://w4games.com/faq/
>W4 is deeply inspired by the original Red Hat business model
Uh oh.
who's ready for godot to get compromised and raped to death by big tech megacorporations?!?
Yeah, what are the odds of that?
Godot founders are slowly moving away from the project, they are focusing on management rather than development, hands off approach.
Even if someone decides to purchase W4 a few years in the future, Godot source code will be available, and multiple dev will just fork the engine, I suspect some devs are already trying to fork Godot into something else, Godot has the best cross-plataform GUI toolset, no other api that I've used was straight forward as Godot.
>Godot source code will be available, and multiple dev will just fork the engine, I suspect some devs are already trying to fork Godot into something else
this is how you kill an engine
godot needs focused, active development like its been getting
not 1000 splintered fotm forks with shitty support because the main company is too busy running w4 >.>
but that was my idea, i said Godot was never going to last with the shitty patreon funds and the devs were vulnerable of losing money any time for any reason. They quickly needed a better source of funds and game publishing will try and fix that but lets be honest they have zero experience publishing or marketing games and have ZERO connections to other companies.
Even Nobeta's publisher in Taiwan could pull strings all around japan because of connections with japanese companies.
it's not that godot needs a better source of funds, it's that it needs closed-source compatible products to deal with console source kit NDAs
this has nothing to do with funding, it's the only solution for console porting which is incompatible with a 100% open source
engine.
unityxisters why does it keep getting WORSE????????
>mobile analytics and monetization company
They just can't stop sinking can they?
What. Does this mean the company they just merged with is such shit that it's now being bought out too?
no, one of that company's competitors wants to buy unity to prevent the deal
If this means more resources for me to make FOSS monster frickers
I welcome this decision.
That being said I have backed up the codebase, and will hand it over at the first sign of tomfrickery.
i would never support godot because they have a bunch of trannies making "code of conducts" and gender police shit.
Unreal is literally the best option, its so much better than its not even a contest.
The only reason people defend other engines is because they get filtered by C++ lmao
Is Godot 4.0 ready yet?
I wonder if this plan of pander to corporations will finally lead to Direct3D 11/12 and Metal renderers making it to vanilla Godot or if they will keep it closed-source under the excuse of "public Godot should only use open standards" or some other moronic shit.
Isn't it pretty much impossible to publish to Xbox without Direct3D support? I'd be very surprised if they didn't do it.
microsoft has their own ogl to dx12 translation layer but I don't know if you can bunlde it with your xbox game
>Isn't it pretty much impossible to publish to Xbox without Direct3D support?
Yes. I'm not asking if they will create it or not. I'm asking if they are going to make it public despite not having NDAs protecting it unlike the rest of proprietary console hardware rendering APIs.
It's funny, Godot 4.0 is getting a lighting system similar to UE5's Lumen and Unity with their billions in funding can't get anything that can compete with it.
impressive for Godot and also funny
Any resources where I can learn Godot?
https://docs.godotengine.org/en/stable/community/tutorials.html
My friend and I began learning game dev in Unity and spent a few months casually learning some of the systems. Would it be a waste to move over to another game engine if we're looking to just make a top down action RPG?
I've heard good things about Gamemaker and Godot for this, but it'd suck to waste all that time we spent learning Unity.
Most of the things you learned on Unity are kinda the same in other engines, the syntax may change or you need to do the same thing a bit differently but at least you have a north because you know unity.
That's re-assuring. Our huge issue in Unity was trying to figure out the animator. We're making a sprite based action RPG and were having major issues with figuring out hitboxes/animation cancelling.
No one caring about Cryengine makes me sad.
='(
O3DE is based on CryEngine and is FOSS.
https://www.o3de.org/
It's also a pile of shit that's barely functional despite being based on a 20-year-old engine.
Star Citizen use cry engine and had to poach their devs to unfrick the engine enough to be usable
Also sonic boom used it to great success
There's nothing wrong with the engine if it wasn't a massive space game.
Star Citizen doesnt use it anymore, they changed it to UE4, then, UE5.
They will change it to UE6 when it releases.
Didn't they switch to Lumberyard (which is now O3DE)?
They started out by making the totally sane and reasonable choice of Cryengine - an engine intended for graphically intensive (by 2010 standards) level based FPS games with everything running entirely on the user's PC - for their open universe MMO spaceship simulator.
When it turned out to be an awful choice, they started spending loads of money hacking the fricking thing apart to make it work as an MMO. They failed. They then switched to Lumberyard, which was Cryengine except Amazon had succeeded in hacking it apart and adding network integration to everything, because it's Amazon and they want all data on their cloud or at least accessible by it because analysis of you and your habits is the whole business model.
So now Star Citizen is on this fricked up Amazon engine, I have no idea what work is being done by your computer and what's being offloaded to a server farm somewhere, and if you don't have fantastic internet you'll fall through the floor because not only the world graphics but the world's fricking collision map is streamed to you from the server in real time at all times. Star Citizen is fricked beyond my ability to describe.
I hope Godot gets something like Nanite soon.
Godot 4 has auto LOD that reduces the polycount on meshes the farther it is from the camera. It's not perfect though I tried to import a 30 million triangle model and it just ended up crashing Godot when it ran the auto LOD.
Godot will most likely be a top contender in a couple years but it will go through a lot of growing pains until then. If you have a project now or are planning to release something in the next four years no point in moving development over since any major updates they will do has a risk of breaking shit in your game so you won't really benefit off of any improvements unless you settle on a stable release and commit to that until the project is finished.
you are sadly correct. But Unity future looks grim so if you are starting maybe use Unity to learn the basic and jump to Unreal or if your want 2d learn Godot, you can go to Unreal directly but can be overwhelming even more if you know shit about programming( BP still needs you to know the basics).
Jumping to Unreal as a beginner because of some clickbait headlines is an aggressive overreaction honestly. What makes Unity noob friendly is the years of documentation and ready to buy assets which makes it a lot easier to complete a project that Unreal doesn't have. AAA publishers like blizzard and mihoyo rely on Unity for several of their games, so it's not going anywhere anytime soon. For however many small quirks the engine has that you may need to work around there are tons of resources that will let you streamline a shit ton work and save literal months of time on getting an actual, working, functioning game out and published to as many platforms as you are able to.
They won't touch the engine and make it worse . Literally all of their money comes from devs making games and giving them a cut for using it. The absolute worst case scenario is that Unity ends up like Gamemaker where meaningful updates come out too slow and it slowly gets outclassed by other engines but that takes years.
Why start from anything but Unreal? Stop using easier engined as a crutch and start learning the real deal. The producitivity of a Unreal workflow is insane, is not just about higher performance
>Literally all of their money comes from devs making games and giving them a cut for using it
You literally have no clue what you're talking about.
Most of the money comes from ads in the game.
Godot as it is now is more usable than Unity. The last time I used it it had some weird, dumb choices like intentionally removing the option to use a traditional 6 image skybox because that's just not how it's done any more, learn the much more complicated way instead, you know, for your game that's a low poly indie game made by one amateur dev.
Is there any point to using a skybox when today's game engines have realtime sky and cloud simulation?
If you're a talentless hack then no you can keep using maximum graphix.
If you want to do anything else then muh realism, then yes
Wouldn't a skybox way less taxing to GPU/CPU by an order of magnitude? People don't stare the sky enough for the graphical improvement of the simulation to matter.
I don't notice any performance impact on my GTX 1060.
then you haven't looked at any performance metrics and probably run your shit at 60 fps VSync'd. of course adding an extra simulation impacts performance.
Godot?
They forgot
* Profit
What is something you can make games on with literally zero programming experience
RPGMaker
Anything.
Literally just google "[insert language here] [insert genre here] game tutorial
This is the problem with godot. Its's trying to do everything at once but fails at everything.
Not really. It keeps winning.
i ated the godot pill already it is too late
I prefer Defold
Reminder that in 2022 there's no reason to not make a game solely consistent in free and open-source software.
There are copyleft game engines: id Tech 1-4 (and its source ports), Ren'Py, Blender Game Engine, FNA, MonoGame, mkxp, KiriKiri, Pygame, Horde3D, et al.
Permissive game engines: Godot, KiriKiri Z, Panda3D, Stride, Bevy, Irrlicht, LÖVE, Torque, LibGDX, Cube Engine, Lightweight Java Game Library, OGRE, StepMania, OpenBOR, Cocos2d, Cafu, IKEMEN Go, Adventure Game Studios, Wintermute Engine, HaxeFlixel, Haaf's Game Engine, Halley, Blitz3D, Open 3D Engine, Heaps.io, Amethyst, Urho3D, et al.
Development libraries: PLIB, Simple DirectMedia Layer, Allegro, Simple and Fast Multimedia Library, ClanLib, Raylib, BGFX.
Audio middleware: OpenAL Soft, SoLoud, FAudio, PortAudio, RtAudio, libsoundio, miniaudio, NFDriver, Mozilla Cubeb.
Cutscene middleware: TheoraPlay, Theorafile.
Multiplayer middleware: RakNet, ENet, Agones/Open Match/Quilkin/Open Saves.
Interface middleware: FreeType, Dear ImGui.
Physics middleware: Box2D, Bullet, Open Dynamics Engine, PhysX, Newton Game Dynamics, Jolt Physics.
thank you kind sir
Godot and frick yourself
about time really
they've always struggled to get enough donations to actually sustain development, and offering commercial support is a good way of alleviating that
i hope this will also solve the console export issues
they just need to work with nintendo, sony and microsoft to write export templates
lock them behind an nda
give them out to every verified developer for free
this is already how it works for unity with some platforms
the only question is really who should fund or maintain them
with a commercial entity connected to godot that's a lot easier to work out
>W4
>4
>clover logo
Ganker being in control of Godot sounds like fun
im deving on Godot right now feels good man.
This is done so that they can provide export templates for consoles like other engines do. Godot being FOSS meant that the legal entity to make the necessary deals with console manufacturers didn't exists prior to that. It was just about the last hurdle in the way of Godot not getting mass adoption.
This might be the beginning of the end, frick branching out, consoles are a cancer for the gaming industry.
>Gamemaker in shambles
>Literal israelites and taking over Unity and Unreal is slave to the CCP
>Amazon can't maintain an open-source engine to save their lives
>Godot's new mascot is a e-girl
Godotchads we're getting stronger!
>Godot's new mascot is a e-girl
>new mascot
>new
Godot-chan has existed for decades
Yes NEW mascot as in newer than the one you posted Einstein.
wtf tyson tan can make pretty nice art when he's not drawing furries
tyson tan strikes again
Holy SHIT! Whatever you do don't look up Konqi or KDE with safe search turned off!
yea that lizard is begging for some dick
>the furgay attention prostitute replaces yet another mascot
>Body is a bit slender
>Small torso
>Flow of body curve is cute and funny
>No boob
Alright that's it I'm installing Godot right now.
>Mobile ad tech company AppLovin bids $17.5 billion for popular video game
>AppLovin offers to buy video game software maker Unity in $17.5 bln deal
Holy shit. So we all know Unity makes most of their revenue from ads. So it made sense they merged with a malware ad company, ironSource.
But now AppLovin, a mobile ad company is buying Unity.
Unity is doubling down on being THE leading mobile ad game engine.
>Unity is doubling down on being THE leading mobile ad game engine.
>Unity going from being one of the big AAA engines competing with Unreal to a shitty mobile game engine
how the mighty have fallen.
should I learn Godot or Unity?
I wanna make money and not a statement
by making a game
Unity. learn how to asset swap, you'll save a lot of time by either changing the colors/textures of things, or going a step further and slightly editing them in blender
there's more resources for learning it, you can probably find solutions to whatever problems you get.
you also won't be labelled an ally of the trans community.
if you want to get rid of the "made with unity" splash screen, save up some money and pay for 1 month of premium unity. and then export/build your project. its 40 dollars, and you can't do it after a certain point (i think if you make 200k you're forced to subscribe to plus or pro full time if you want to continue using the engine)
No thanks
Programming, then Godot.
>ironsource is known for its work in mobile game monetization
>unity has a near monopoly on mobile game creation
Everyone is really over reacting.
I don't support Unity making any of these choices, iron source does seem fishy, but this honestly pales in comparison to anything Epic does on a given day.
Unreal!
Cute!
Not videogames
They were steadily gaining traction already so I'm tilting my head a bit, as this seems more like bending a knee to me than anything else.
>This engine sucks
>No this engine sucks
Which one is actually good again?
People who spend their time arguing over engines will never ever make a game.
Use whatever that fits your need then start learning the engine
the MDickie engine
Godot is fricked. Better start developing your own engines again. Maybe one day you'll grow big enough and can sell out like everyone else.
https://gamefromscratch.com/applovin-offers-17-5b-for-unity/
Wtf is unity trying to do?
Unity has nothing to do with this
Please learn to read
I would love to make my 3d project in Godot, but from what I remember 3d support was still ass. Is that still the case?
Godot 4.0 is supposed to get some huge gains with 3D.
Nothing can replace flash
They've basically already been doing this for a while now
Godot remains free open source, and they provide "consulting services" to port onto consoles.
W4 Games will upstream their Direct3D 12 renderer. Pineapple Works had their own in-house renderer.
God damn I love this thread.
I wish to connect with more Ganker developers from Ganker in particular.
This Ganker based discord is best method we got.
https://discord.gg/N5vPuakkd8
kys pedophile troony
>Discord
ayo wuts bussin fr fr no cap bruv
tldr
The creators of Godot are creating a new company to help developers get their games published on platforms that Godot by default can't export to because of legal reasons like Xbox and PlayStation.