Golden Goose or Garish Gimmick?

Ya’ll think this should be the future or should things stay the way they are?

  1. 2 weeks ago
    Anonymous

    Why does he have two left hands?

    • 2 weeks ago
      Anonymous

      maybe it's AI-generated

      • 2 weeks ago
        Anonymous

        It isn't. I bought the entire set of 12 Magnetic Heroes (+furniture, pets and other stuff) off of them last year as a project for our local RPG club.
        The models were fine, I don't remember any miscasts, but in some places magnet holes required some additional drilling to fit properly. No biggie though.
        It's a funky set and very modular, what's with almost 200 hand options, but definitely a bit of an overkill for even the most dedicated D&D groups. For a hobby store, gaming club or something of that sort - top stuff.
        Picrel is the Fighter from that set I painted (I know, not that great); sadly, couldn't find the wizard mini in the phone gallery. I hope Artel pulls their shit together and puts out similar Heroines and Villains sets as they originally planned soon, it's great fun.

        • 2 weeks ago
          Anonymous

          Here's their Monk mini, by the way

          Any cool irregular combos if you mix items and heads/bodies from different characters?

          • 2 weeks ago
            Anonymous

            Sadly, not much photos from me, but there definitely are more than a few. With a full set and alternative heads you could go nuts, up to a Drow Paladin with spiderweb shield; heavy crossbow and enchanted bolts half-ork ranger, Barbarian with an axe and a tankard, some freaky flaming zweihander build and so on. The hands and heads are totally interchangeable by design, so you can go nuts.

            • 2 weeks ago
              Anonymous

              (also, if I had a chance to do the same set all over again, I'd rather go with a muted, 'dirty' color pallet for the entire troupe - while it's lovely to have the heroes be bright and all in different colors, the compatibility between subsets of equipment suffers from it quite a bit)

  2. 2 weeks ago
    Anonymous

    Why would you need to switch parts often enough to require this?

  3. 2 weeks ago
    Anonymous

    Useful if you find yourself playing on the fridge door a lot of the time. Otherwise rather gimmicky.

  4. 2 weeks ago
    Anonymous

    I think the basic idea is good, but whether the product will be good is all in the execution.

  5. 2 weeks ago
    Anonymous

    Oh shit it's by Artel W. They do good work, for what it's worth.

  6. 2 weeks ago
    Anonymous

    Seems like overkill, my autism would prevent me from doing anything except painting them all to match as much as possible, and then probably never using more than one or maybe two configurations

  7. 2 weeks ago
    Anonymous

    Wargaming has made use of magnets for decades, it's not a bad idea.

  8. 2 weeks ago
    Anonymous

    Pretty cool tbh, as long as the contact points are not too janky/visible to allow for all those loadout pieces to connect ar different angles. Although this design choice is more in line with wargames, kinda off-putting to see it in rpg tbh.

  9. 2 weeks ago
    Anonymous

    Including magnets in the kid is a bit overboard

    But that is the kind of accessory range we should be able to expect by now

    • 2 weeks ago
      Anonymous

      Those are 1 mm x 3 mm cylindrical magnets, very narrow and long, haven't seen those anywhere else; and you need 3 per model and one per hand/head. I think it's a good choice on the part of manufacturer to include them.

  10. 2 weeks ago
    Anonymous

    Painting all these additional hands would be a pain in the ass

    • 2 weeks ago
      Anonymous

      That's... Sadly, absolutely true. I never managed to finish all of them for the full set of Heroes, even using just the pretty basic techniques from the start, and trying to put on roughly the same skin tones in most cases.

  11. 2 weeks ago
    Anonymous

    Here's their Monk mini, by the way

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