Btw. Mechwarrior homosexuals have the worst taste imaginable, I like slow tanky mechs but every single design from Mechwarrior looks incredibly silly and awful.
If you disagree, you are wrong.
I just want the mechwarrior schizo to keep posting his mcdonald toys looking ass mechs. They all look so goofy with those wienerpit windows. No wonder this shit is dead and gone. lmao look at this shit.
Based. Post more shitty mechwarrior "designs".
>it takes but a single real mech posted to cause uncontrollable chain corecel meltdown reaction
I like to pretend it's a souped up piece of industrial equipment
Made a blue mech with machine gun, blade, missiles and a cannon in every single gen, except 5. Had to kinda get creative there.
I love seeing the liveries people come up with for their mecha. I was using this for my lance up until recently where I switched to using a mix of camo tailored to the environment of the planet I was landing on, with bright blue IFF stripes.
My favorite part about mech games was always the customization. Everyone has their signature, and it's always really funny to see shit like WH40K Ork mechs being made.
The most moronic thing about chicken walker mechs (especially with massive wienerpits like the madcat or catapult) is that realistically they'd basically just be food for anyone in battle armor with battle claws. A single elemental could probably just jumpjet from a madcat's side or rear, climb over to the wienerpit, rip it open like tissue paper, and then turn the pilot into red paste.
In large scale combat operations, elementals would have to fight regular infantry that supports mechs. It's not that easy, but elementals are very dangerous in the lore which is why they are used in the first place.
You mean the thread where I annihilated you with facts and logic? Kek.
Except 5.45 and 5.56 replace 7.62x39 and 7.62x51 as standard rounds, dumbo.
Smaller rounds + volumes of fire means everything. >And again, you're completely ignoring the real argument, tank and artillery gun power and weight levels go like this: 155m > 120mm >>> 105mm. You're a dumb corecel who knows literally nothing.
And how many tanks are there compared to IFV?
A goddamn 120mm cannon tank can be taken by down by 10kg drone carrying explosive.
Both 5.45mm and 7.62mm are used in obscene quantities by many armies in the world, nothing is really "replaced".
>Smaller rounds + volumes of fire means everything.
Kek, you dumb fricking moron. Smaller rounds of lower mass lose energy quicker than heavier rounds specifically designed for long distance shooting with optimized length/diameter ratio and mass. It's why all sniper rounds are full rifle rounds and not low impulse ones like 5mm.
Low velocity heavier rounds like 9x39mm and 7.62x39mm or the US Blackout round have shorter ranges than the lighter 5mm rounds, but they have much better after-barrier performance.
All of these rounds are used in different situations by different types of troops. So no, "Smaller rounds + volumes of fire" is not "everything." In fact, it is precisely nothing when it can't penetrate armor and lighter 5mm rounds do not better as well as the heavier 7.62mm and above rifle rounds.
The rest of your post has nothing to do with the argument it's just nonsensical corecel ramblings. The fact of the matter is that most corecel """weapons""" are pathetic peashooters with absolutely ridiculously short ranges which just shows that they're massively underpowered in terms of powder charge.
>Both 5.45mm and 7.62mm are used in obscene quantities by many armies in the world, nothing is really "replaced".
Vast majority of the world is using 5.45 and 5.56, what are you talking about?
7.62x39 is still used but only for small tier army or militia.
>my game is too shit to sustain threads of its own >it can only survive through leeching attention in threads about games people actually care about
Is there a more pathetic manner of fanbase on Ganker? Anyway stop wasting time and frick off and reach your inevitable endgame of crying about mechs as a whole and how tanks are the only thing that make sense.
It's not a fanbase, because there's no fans playing it. It's just one moron who cannot comprehend of making a thread on /m/ who feels a desperate need to feign some kind of faux-superiority by starting arguments in other mecha threads. Just filter "corecel" and the other low-IQ isms he keeps attaching to his posts.
His only arguments consist of basically flinging numbers and saying his slow ass shitstains can somehow outpace and outgun an AC, all while talking about realism aspects in videogames about MECHS of all things. So yes.
It's part of the Structure Arts series, I can't remember which specific Wanzer that is.
Autistic moron that shits up Ace Combat threads for not catering to his niche Controller use and shits on it for being a Arcade game and not like some Glorified Simulator like Microsoft Planes
>Qrd?
Ace Combat threads outside of /vg/ have had this constantly reocurring DCS autist/confirmed bara furgay who constantly kept making threads hating on AC7 because an arcade game is an arcade game rather than a realism game like DCS like what
Autistic moron that shits up Ace Combat threads for not catering to his niche Controller use and shits on it for being a Arcade game and not like some Glorified Simulator like Microsoft Planes
said. Insufferable enough to have been exiled from actual DCS threads outside of here.
Where the frick do you think you are?
You are on an image board founded for the sole purpose of shit posting about anime. Tell me you're a tourist without telling me you're a tourist. You don't belong here, go back to Facebook boomer.
That's the point though, we could theoretically build stuff that's kinda similar to the garbage you see in mechwarrior but nobody does because it's an inherently moronic idea. It's like a modern milsim setting where everyone suddenly decides to go back to fighting with swords for some contrived reasons. It's just dumb and unrealistic. An AC however makes conceptually sense, it's basically a mix between combat helicopter and tank, so it'd be incredibly useful for CAS missions.
We don't do it yet, because we don't have a power source. Compact nuclear reactors are coming, though Russia is as always ahead of the game in all things nuclear and they have no interest in mechs.
1 month ago
Anonymous
We don't do it because it's fricking moronic. You'd just have a slow ass walking pile of radioactive shit that sucks at everything and would literally sink into the ground with every step. Those walking timber machines were relative lightweight and still slow as shit. Slap armor and a tank gun on them and they would collapse under their own weight.
1 month ago
Anonymous
Make them bigger, nuclear powered and give them armor. We will have irl mechwarrior sooner or later and corecel weebtrannies will mald uncontrollably.
1 month ago
Anonymous
>low IQ mechwarrior child never heard of the square cube law >thinks you can just scale things up with no repercussions
Cute
They're generally pretty good, but you're going to have a couple of missions that require sustained flight, and that's precisely where those things will let you down.
I love when shitposter gays embarrass themselves while trying to bait. You can tell this moron is underage with the way it spams its frogBlack person shit.
It means that a real mech can lose both of its arms, both side torsoes and one leg and still keep firing its center torso and head mounted weapons, assuming the mech configuration has any. Meanwhile, corecel shitboxes get annihilated by taking fire to the foot AHAHAHA.
>*wienerpits that giant ass forehead with my grenade rifle*
woops, sorry
With how pathetically underweight, low range and feeble corecel weapons are, you wouldn't even scratch the paint on the wienerpit. Especially when its fortified.
>b***h please, the moment one BT mech's leg goes down, it's joever.
No, it doesn't.
Meanwhile, corecel shitboxes get destroyed by dogshit peashooters with 200m effective range that are not even on the level of a basic b***h LB2-X while having 1/5 the range AHAHAHA.
in ACLR, you can lose your head, arms, your core can get trashed and your legs can get trashed too... but long as you still have AP, you can fight.
In MW, if you lose both of your legs, you're dead. If you lose your center torso, you're dead. If you get hit in the wienerpit and roll a 1, you're dead. This is why Urbie is the best, you can't get hit.
You dont really bunnyhop with hovers, you brake cancel/ob glide instead
LR hovers are pretty atrocious tho
Eh, never bothered. I found them too gimmicky and specialized regardless of how one can try to use them.
Yes, I'm doing that, I'm trying to remuscle my memory,
Left stick for movement, right face button for camera and R2/L2 for left and right arms.
Gambatte, Anon-kun!
Would be cool if these arms have their own unique melee moves.
That would be chad and make them OP.
You still have your legs, but it would be cool to see some sort of bash option once you do run out of ammo.
>ACLR
You mean that tranime zoomie-zoom-zoom game where you pilot 10ton """"""mechs""""""?
[...] >objectively better weapons should be lighter
Is that why the modern 155mm gun is heavier than the modern 120mm less powerful gun which in turn is more powerful, yet heavier than the "modern" 105mm gun?
This more your speed? https://www.youtube.com/watch?v=Ut8obz_rl9I
1 month ago
Anonymous
>be corecel """"pilot""" >get shot in your """mech's""" foot >die
You've posted a game where you pilot 10 ton """mechs""" that'd get blown up from getting scratched by a BT medium laser, kek.
No, it's how a fricking AR15 is lighter than an AKM or a musket.
Kek, is that why marines preferred AKs in Iraq urban combat where after-barrier penetration performance of the booleet was more important than the range or controllability of burst fire? You do understand that both weapons use different cartridges that have their own pros and cons? You do know that the 7.62mm cartridge is used all over the world in obscene quantities in modern weapons? Dumb corecel.
1 month ago
Anonymous
The AK74 which fires 5.45 is still heavier than AR15, MW anon. And the russians are trying to make the AK-12 lighter with more plastic or polymer parts.
You have no argument. Muh weight is a cope.
1 month ago
Anonymous
They use both 5.45mm and 7.62mm AKs, morono. The 7.62mm cartridge is significantly heavier than the 5.45mm or 5.56mm one, yet it's still one of the most widely used cartridges in the world, because it has very good performance AFTER it penetrates a barrier, unlike a lighter bullet. Dumb corecel.
1 month ago
Anonymous
No, while AK-12 and AK74 have some 7.62x39 variant, the standardized version uses 5.45.
If the russians want heavy round that hit further, they use 7.62x54r.
You sound like some /k/ucks.
1 month ago
Anonymous
All of the rounds you've mentioned have different tactical niches. 7.62x54R is too heavy to be used in assault rifles, but the lightweight 5mm cartridges suffer from decreased after-barrier penetration performance, which is where 7.62x39mm comes in. It has been used by recon units who love fighting in the forest and not even the 9x39mm round managed to replace it.
And again, you're completely ignoring the real argument, tank and artillery gun power and weight levels go like this: 155m > 120mm >>> 105mm. You're a dumb corecel who knows literally nothing.
1 month ago
Anonymous
Except 5.45 and 5.56 replace 7.62x39 and 7.62x51 as standard rounds, dumbo.
Smaller rounds + volumes of fire means everything. >And again, you're completely ignoring the real argument, tank and artillery gun power and weight levels go like this: 155m > 120mm >>> 105mm. You're a dumb corecel who knows literally nothing.
And how many tanks are there compared to IFV?
A goddamn 120mm cannon tank can be taken by down by 10kg drone carrying explosive.
1 month ago
Anonymous
>If the russians want heavy round that hit further, they use 7.62x54r. >can't change it because millions of rifles use it >rifles become obsolete, too insignificant to change it >adopt MG designed specifically for rimmed
it's wild how long obsolete but functional things can stick around
1 month ago
Anonymous
the Browining M2 outlived everything that tried to replace it
1 month ago
Anonymous
>If the russians want heavy round that hit further, they use 7.62x54r. >can't change it because millions of rifles use it >rifles become obsolete, too insignificant to change it >adopt MG designed specifically for rimmed
it's wild how long obsolete but functional things can stick around
That's because small arms are virtually irrelevant in war.
1 month ago
Anonymous
I think small arms are in a sense similar to mechs
irrelevant if you're fighting in open fields, very useful if fighting in cities or jungles/forests and mountains
and even then, spending more resources on better arty will always be preferable than having cutting edge assault rifles or whatever
1 month ago
Anonymous
that's not true, there's just been barely any small arms advancements in the past 80 years compared to magnitudes more effective to completely game changing in vehicles, electronics etc.
1 month ago
Anonymous
7.62x39mm tends to overpenetrate and not cause any real damage to targets because of that. 5.45x39mm tends to yaw and tumble when it hits a target, causing massive internal damage that's more likely to kill them in one actual shot.
5.45 wasn't chosen because it could kill better, it was chosen because it was an easier round to use. Less recoil, flatter and generally better accuracy. 7.62 gets used too because they shat out billions of cartridges since 1947.
1 month ago
Anonymous
>7.62x39mm tends to overpenetrate
I'm talking about after-barrier penetration performance. 7.62mm will perform better against soft targets after it punches through a brick or clay wall which is why it was used by US soldiers in Iraq urban combat.
1 month ago
Anonymous
>get blown up from getting scratched by a BT medium laser
I'd actually like to see this happen. Please post a video of this, Anon.
>ACLR
You mean that tranime zoomie-zoom-zoom game where you pilot 10ton """"""mechs""""""?
I'm not sure your obsession with muh weights, but objectively better weapons should be lighter.
>objectively better weapons should be lighter
Is that why the modern 155mm gun is heavier than the modern 120mm less powerful gun which in turn is more powerful, yet heavier than the "modern" 105mm gun?
That guy shows up in every mech discussion thread. Pretty much all he does is just go >haha, you cucks will never understand real mechs!
with maybe 30 different variations before he inevitably fricks off. Keeps the threads bumped, so I'm happy in a way.
>I'm playing unmodded so the control feels kinda ass, the right analog does nothing.
I reccomend you switch to the dual analog control scheme. AC3's easy as is (Hard just reduces lockbox size and nothing else) so you're not actually killing any 'challenge' for using it. That's just natural for mech games: the better the controls (or the more used to you become), the easier the game becomes.
Hover legs are a meme, though. They can hardly bunnyhop due to that really weird 1.5s pause they have when they land on the ground that you CAN'T cancel with boosting the same way as you can with other leg types (even tanks) and the fact they are so flimsy will get you killed more often than not. Being able to hover over water is actually pretty good, as there are a few AC fights over water that you can cheese by overheating them (and thus getting rid of their energy supply as it's being used to force-cool their AC).
Energy weapons lack ammo, but they make up for it in power and not having any ammo costs. Pretty much all of them have 'Special' locktypes, which just plainly reduces lockbox size and range. Best FCS types are SW and WS for close-range, ND and LW for long-range/missiles. Standard should only ever be used at the very beginning of the game.
I personally love Verdict Day the most out of any entry. That game alone ate 6000 hours, and I've sunk 14000 hours into the series.
>The dual twinsticks might make the game too easy, I'm afraid, anon
Don't be. I'd rather you enjoy what the game can fully offer as opposed to limiting yourself. If you really want to keep using the Type B controls (as they're later called in Nexus), then you can rebind every button as you see fit. A few anons do movement on Dpad and looking on face buttons, with the bumpers/triggers doing other things like switching weapons, boosters, and weapons.
1 month ago
Anonymous
Yes, I'm doing that, I'm trying to remuscle my memory,
Left stick for movement, right face button for camera and R2/L2 for left and right arms.
>This homie comes to the thread talking about bunny hopping on hovers.
Holy shit, play the games again, you do not have enough play time to advise others.
>doesn't mention any better strategies
Bunnyhopping is important because being locked to the ground makes it easier for FCS to fire at you, whereas having any amount of vertical momentum makes it easier to dodge anything since their FCS is now starting to lead vertically too. Hovers can barely achieve this due to the lag caused by any little landing they do.
Which in turn: makes them nothing more than a gimmick leg type reserved for water missions. That's their only use case. Reverse joints do their whole air thing better.
1 month ago
Anonymous
That other anon already explained how you're supposed to move using hovers. I agree that they are shit but man bunny hopping with them is braindead, of course you can't do it. I bet you think tank legs are shit because they can't hop either.
as opposed to...? if you know, why don't you tell the class?
1 month ago
Anonymous
read the second reply to that post, then frick off
hovers moving at unboosted speed while airborne and having that annoying landing state wouldve clued you in if you played the games
What’s worse is the official soundtrack has really good versions of other songs in the game, apparently it was the lead composer’s decision for it to be “understated” and I kind of hope they never do it that way again.
Disc 3 was fricking incredible >Stain -Final- >Takes Me Anywhere >High Sign and Fake Facer >4 The Answer
and the rest are solid too, the music artist who made them has also been making AC remixes for a long time so he was likely happier than a pig in shit
I blame Bandai for the shitty soundtrack, it was absolutely NOT Kota's decision to make it this shit
Bandai has all the money.
And money talks more than anything else.
That Shitkiro director is Bandai's fault. TA and Stagger were an afterthought. Hell, TA is a hackjob, the lock-on radius for breaking it is 9999.0
1 month ago
Anonymous
>That Shitkiro director is Bandai's fault.
[citation needed]
1 month ago
Anonymous
>Naoyuki, directly responsible for AC5 and ACVD >Miyazaki, directly responsible for AC4 and AC4A, alongside some older AC games >are labeled as INITIAL game director >all the marketing for AC6 suddenly flared up when Masaru Yamamura (shitkiro director) stepped up to the plate (or rather, replaced Naoyuki), shit even had buses in the UK plastered with it, trailers in movie theaters, etc.
1 month ago
Anonymous
This does not indicate that Bandai had a hand in Yamamura being the lead director whatsoever, little to no correlation between this and AC getting a massive marketing push near release. Unless I see actual evidence straight from either groups I'm taking this with a grain of salt, and at best they might as well just changed Directors mid development when Elden Ring was still being worked
1 month ago
Anonymous
>and at best they might as well just changed Directors mid development when Elden Ring was still being worked
You're kinda right because 6 was in development for a long ass time so it's probably just Miyazaki just giving the dude the chance to Direct a new AC game while he was busy with other stuff like ER.
1 month ago
Anonymous
>That Shitkiro director is Bandai's fault.
[citation needed]
>Shitkiro
Heresy.
1 month ago
Anonymous
You can tell this homie got filtered by Genichiro kek.
Blame Kota for holding himself back >but From-
No,From gave that man free reign with the Soundtrack so it's all on him
Bandai has all the money.
And money talks more than anything else.
That Shitkiro director is Bandai's fault. TA and Stagger were an afterthought. Hell, TA is a hackjob, the lock-on radius for breaking it is 9999.0
kota was worried he might scare off normalgays if they got 6 and he hit them with the nexus ost (which is objectively the best ost in the franchise btw) https://www.youtube.com/watch?v=v31J3arX5Kg
That’s so fricking gay. AC4A has an OST that is so good it gets regularly downloaded as an entire album on Spotify. I hope the AC6 sequel has a proper soundtrack.
1 month ago
Anonymous
i can only hypothesize he did it to himself to not alienate people, otherwise virtually ever game had a solid ost, and even if a games ost wasnt amazing they werent bad
Alright, but what pros/cons would weapon arms have in gen6 compared to usual arm+weapons gameplay-wise?
Would also be cool to have hover legs and coral guns that behave like kojima weaponry from gen4
Likely the same as before.
Pros >They're far more powerful than any hand-held variant you can equip, even surpassing certain shoulder variants >Their extreme power is often accompanied with a good supply of ammo
Cons >You lose access to weapon bays because you have no hands, and in previous games, you couldn't use any hangars because you have no hands. Once you're out of ammo, it's over. >They're not as durable as actual arms, often causing you to lose like 600-900 AP just by having them on, alongside the lack of defense they provide >Some of them, while extremely powerful (those TITAN large missile launchers that basically fire 4 nukes at once), have basically no ammo and are purely meant to kill ACs (arena or specific missions) which limits their usefulness against MTs unless you bring a fodder killer like a chaingun into the mission
I guess that could be useful for extra firepower on lightweight, yea
The core. Pic related.
[...]
Eh, never bothered. I found them too gimmicky and specialized regardless of how one can try to use them.
[...]
Gambatte, Anon-kun!
[...]
You still have your legs, but it would be cool to see some sort of bash option once you do run out of ammo.
[...]
This more your speed? https://www.youtube.com/watch?v=Ut8obz_rl9I
>Eh, never bothered. I found them too gimmicky and specialized regardless of how one can try to use them.
Fair enough
I would probably want them to still be as gimmicky/tech-heavy if they would make an appearance in 6's sequel
Tribalism amongst mechachads was always a fabrication by desperate attention-seekers. Shitter-kun is almost assuredly not even a real Mechwarrior, just some gay who frequents /m/ for his talking points.
The best part is that when AC6 was announced, basically the whole mecha community was hyped. Because everyone pretty much plays the same games, watches the same shows, etc. There's a lot to discuss when the breadth of good content is little.
*inhale
I FLY HIGH
THE DARKEST STARLESS SKY
BEGGING FOR THE LIGHT TO SHINE
A VAST AND GREAT SPACE OF EMPTINESS
CONFUSION AND FEAR
UNFRIENDLY SHADOWS, LURKING IN THE DARK
SOULS BURNING OOOOOOOONNNNNNNNNNNNN
reminds me of some frickwit in ye shitte olden times, who was mortally wounded in a duel over which of two poets was better, only to admit on his deathbed he'd never read any of either poet's works.
People will die on a hill for literally no fricking reason, other than "lol. lmao."
that MW Black person's attitude is one of the reasons I'll never spend a dime or time on MW and I'm saying this as someone who used to be interested in it
congrats man xd
Gen 3 felt like the perfect middle ground. Gen 4 is cool but went too far in one direction, and then gen 5 overcorrected. I like the aesthetic in 6 from a mechanical standpoint but something about it still feels off. Doesn’t help that I’m on the ranked grind and everyone else’s AC’s are ugly ass generics.
>everyone else’s AC’s are ugly ass generics
I hate this. AC6 has the deepest customization yet. If you have a Loader 4 your performance is irrelevant, you’re just a homosexual.
>AC6 has the deepest customization yet
I'll give you that for the stickers and paint regions, but you can't possibly tell me that it's deep when you're missing Side/Overed Boosters, Inside, Hangar, Extension, Radiator, Recon Unit, Optional Parts, Ultimate Weapons and Stabilizers.
I'm way too biased towards 5th gen designs, personally...
1 month ago
Anonymous
At the very least I think 5 did tanks the best. It’s literally just a tank with fine motor skills.
1 month ago
Anonymous
It's a tank without fine motor skills, akshually. Or armor, for that matter. Real tanks can track and hit moving targets kilometers away with thier ballistic cannons (i.e. not missile weapons) while corecel FCS is such dogshit compared to even IRL tech that it can't track and lead a target moving at constant speed at some pitiful 200m.
And of course corecel """tanks""" have no armor, because they get penetrated by dogshit corecel ballistic peashooters, kek.
1 month ago
Anonymous
>*fills you with lead from miles away*
woops
1 month ago
Anonymous
>posts a game with 1 ton peashooters
AHAHAHAHA
It's like the corecel is specifically trying to humiliate himself as hard as possible.
1 month ago
Anonymous
>not even posting the correct part >still droning on about weight
1 month ago
Anonymous
Whoah it's a 1.5ton peashooter instead of 1ton peashooter you really showed me there with your 1/4th of a LB2-X, buddy!
1 month ago
Anonymous
>400kg """"""mech"""""" weapons
PFFFFFFFFFFTAHAHAHA
1 month ago
Anonymous
>Lightweight gatling gun with excellent portability.
I don't see the issue here. It's exactly as advertised.
1 month ago
Anonymous
Yeah, there's no issue, if you're shooting infantry, not 100ton mechs.
1 month ago
Anonymous
An ACV stumpy is still 5-6m, which is just about the small BT mech, except much more mobile and packs more guns.
1 month ago
Anonymous
>packs more guns
Lmao, not even close. BT lights can mount over 10 tons of weapons even without going into clanmech territory. Something like a humble Jenner with two SRM6s and two medium lasers is already armed with more firepower than 4 corecel shitboxes. Clanmechs can mount moronic % of their tonnage in weapons.
1 month ago
Anonymous
>two missiles, two lasers >while ACs were able to equip at most: 2 hand weapons, 1 shoulder part, extensions (such as interlocking missile launchers that worked with your main missile launchers), 2 back parts, and 2 hangar units
isnt that with VOB
no that's straight up in the video with one QB lmao
>NEXTs in AC4A can go about 600km/h on average
So it gets hit by a laser travelling at 1.07925285 × 10^9 km/h without issue. OK.
>*gets behind you*
ok now what?
1 month ago
Anonymous
I'm still not why you are so enamored with the weight thing.
An ACV stumpy with sniper rifle/cannons literally outrange and outspeed most Battletech mechs.
1 month ago
Anonymous
NEXTs in AC4A can go about 600km/h on average. I'd like to see you try and hit that.
1 month ago
Anonymous
Anon...
1 month ago
Anonymous
isnt that with VOB
1 month ago
Anonymous
QB are absurdedly OP in acfa
1 month ago
Anonymous
QBs legitimately are broken especially with Light parts and the Right booster. And I know some Light Quads basically made you as fast if not faster then VOBs
1 month ago
Anonymous
The light quad in ACfA + the QB booster with max tuning could move you faster than the fastest netcode could transmit
So you effectively look like you're teleporting to your enemies.
1 month ago
Anonymous
QBs legitimately are broken especially with Light parts and the Right booster. And I know some Light Quads basically made you as fast if not faster then VOBs
Proper blader(lightweight+virtue/aaliyah main+additional main boosters+optionally quad leg) outspeeds VOB during blade lunge
1 month ago
Anonymous
>NEXTs in AC4A can go about 600km/h on average
So it gets hit by a laser travelling at 1.07925285 × 10^9 km/h without issue. OK.
1 month ago
Anonymous
very bold of you to assume a battletech mech can outturn an ac4 next doing nothing but side boosting
1 month ago
Anonymous
>outturn
Very small angular displacements are needed to track even the fastest moving targets at long ranges and no corecel shitbox is getting past the extended range large laser with a 740m optimal range (optimal against real armor, it'd bur corecel shitboxes at its max range of 1.5km).
1 month ago
Anonymous
>at long ranges
Okay, please explain to me how you will fight a NEXT going 2000km/h from one singular Quick Boost, where your 2km engagement suddenly turns into a 300m (being generous here) one.
1 month ago
Anonymous
That's not how it works.
A literal bush obstructing the target or the tank turning or moving a shape turn can make the enemy tank miss the shot.
1 month ago
Anonymous
>That's not how it works.
That's precisely how it works. You can't "outturn" or "outrun" something that travels at the speed of light, kek.
>at long ranges
Okay, please explain to me how you will fight a NEXT going 2000km/h from one singular Quick Boost, where your 2km engagement suddenly turns into a 300m (being generous here) one.
It doesn't matter how fast it goes, it can't dodge something that travels at the speed of light. The only question is tracking and modern FCS has no problem tracking even the fastest moving cruise missiles which can reach velocities over 2000kph, let alone an actual sci-fi FCS with a Clan targeting computer lmao.
1 month ago
Anonymous
ACs regularly dodge lasers...
1 month ago
Anonymous
Is your suggestion that there is no capacity whatsover for cover/debris to get in the way of a Mechwarrior chickenwalker, and that flanking maneuvers or simply strafing around cannot be done? Because that's an everpresent consideration in MWO, not a long-shot fever dream.
1 month ago
Anonymous
Bold of you to assume battlemech pilot will survive being in the vicinity of primal armor, kek
1 month ago
Anonymous
Primal Armor etc.
1 month ago
Anonymous
>NEXTs in AC4A can go about 600km/h on average
Are you running some have tank loadout or something?
I would say that average next falls somewhere inbetween 800-1000kph, 2000-3000kph for blader designs
1 month ago
Anonymous
i just watched over the video
jesus christ I think I build like shit
1 month ago
Anonymous
>NEXTs in AC4A can go about 600km/h on average
Are you running some have tank loadout or something?
I would say that average next falls somewhere inbetween 800-1000kph, 2000-3000kph for blader designs
Anon...
That's nothing. I once achieved 3500 kmph with a setup. Gotta use that Cube frame though.
1 month ago
Anonymous
the only AC game you actively shoot at infantry is LR, and even then shooting them does nothing they just run away when you get too close
1 month ago
Anonymous
Which means that corecel shitboxes have no armor, if they get penetrated by 400kg peashooters with the weight of the ammo already included into the weapon system weight, kekw.
1 month ago
Anonymous
>if they get penetrated
they dont though, all damage is strictly structural until your health goes to 0 then your core is compromised and you blow up
1 month ago
Anonymous
Why is your structure damaged by a sub 400kg (remember the weight of the ammo) peashooter? Yeah, I know why: because it has no armor.
1 month ago
Anonymous
>why is your structure damaged when it takes damage
because its a videogame, in the same way i could ask you why battlemechs have their wienerpit in the head which is an obvious weakpoint
1 month ago
Anonymous
Yeah, it's a videogame where corecel shitboxes have no armor, glad we agree.
Is your suggestion that there is no capacity whatsover for cover/debris to get in the way of a Mechwarrior chickenwalker, and that flanking maneuvers or simply strafing around cannot be done? Because that's an everpresent consideration in MWO, not a long-shot fever dream.
My suggestion is that you will get turned into slag by hitscan laser weapons the moment you enter visual range regardless of how fast you're moving, because the weapon angular displacements needed to track you are minuscule at longer ranges. If you're trying to use cover you still need to enter visual range, you're under an assumption that you can just sneak up on something undetected which is a pretty big assumption to have in a setting with 360 degree sensor suites that can detect mechs kilometer away.
ACs regularly dodge lasers...
You can't dodge lasers, moron. The lasers in your corecel game are not lasers, because the beams don't travel at the speed of light. MW and BT lasers are actual lasers that are effectively hitscan.
1 month ago
Anonymous
mechwarrior machine guns also only weigh .5 tonnes
what is wrong with you? who are you?
1 month ago
Anonymous
They're meant for anti infantry and as a meme.
Where do you think battletech mechs came from in the first place you dumb newbie? A lot of early designs were straight up taken from fricking anime
Kek, see
How mad do weebkeks get when they realize that the Madcat is the most popular mech design? Kek.
.
1 month ago
Anonymous
only battletech mechs would feel threatened by infantry
>gen 5 overcorrected
Gen 5 isn't similar to any other AC's aesthetics at all. It's completely unique. In fact the old criticisms and fighting over whether or not 5th gen was "ugly" made me come to appreciate the design theory and concepts more than most of the rest of the genre. I still think 3rd gen had the best aesthetics overall, but 5th gen is a style of its own.
6 has too little coherency in its direction, that's what you're noticing. Far too many parts don't look like they fit together or are even from the same franchise, even though a bunch of them are copies of older parts. It doesn't help that it has a low amount of parts due to being a new continuity, which means you don't have enough parts from the same manufacturer to establish their identity more.
Maybe it's also that they seem a bit more spindly than their AC3 equivalents with smaller torsos. Some combos of classic looking 3rd gen parts reps are relatively good like the basic Arquebus VP-4S but there's still something wrong about its proportions. The truncated torsos of Balam cores that also lack the extra front length provided by the laser AMS barrels definitely look wrong.
Gen 6 still needs a sequel or DLC to greatly expand its roster of parts so we see more variety.
The shop we have currently is a great starting point, lots of classic designs (Melander, the Arquebus one, Loader 4)
>Zimmerman >weight - 4.4 tons >53 rounds of ammunition included into that weight >effective range - 184m
>LB2-X >literally the weakest BT ballistic peashooter aside from anti-infantry machineguns >weight - 5 tons empty >each ton of ammo provides 45 rounds >effective range - 810m, max range - 2.4km
>the strongest corecel shotgun is literally an underpowered BT flak cannon with 1/5 the range
>the BT short range version of shotgun is athe LB20-X >weight - 14tons empty >ammo per ton - 5 (i.e. each shell weighs 200kg) >for comparison - a modern 155m artillery shell that can turn a tank into scrap weighs 45kg >optimal range - 360m, max range - 1km
>"C-corecel p-peashooters are n-not underpowered!" >"T-trust m-me, b-bro!"
>no reverse joints, quads, tanks- fricking anything >weight classes baarely seem to have any changes
DxM was not only a shit game, it was abhorrent to look at.
Dogshit. The way they emote like their pilots is embarassing to watch. I think Arsenal’s are an ideal scale, their size is just right. But they don’t move or behave like machines, they look like superheroes flying around. The movement mechanics aren’t that different from 4th gen AC, but NEXTs still had a certain rigidity and mechanical style of movement that sold them as a sort of middle ground between mecha and aircraft. DxM is just soulless.
i was meant to say dual melee weapon arms i dont know why i didnt include melee. you only ever used those if you wanted to kill a massive frickhueg boss in 20 seconds by just getting up close and spamming it
i wish they added guns on top of arms, instead of fully turning arms into weapons or hust holding them. Like how the stock pulse blade is stored. You know, like wrist rockets or shit. Though i don't think this will ever happen.
When this kind of things happen to me in mechwarrior, i start going in reverse and spin the other way around.
It gets me out of the shit, generally speaking.
The worst thing you can do to a strafing target is try to follow it instead of planning where it will be next.
The lockbox is from oldgen. >I start going in reverse and spin the other way around
Generally, there's a few valid strats to work with here >counterspin against the strafer and catch him out that way >use turn boosters to unleash one good clean shot >do some random bullshit, use cover or go straight up into the air and start raining hell on him
>Lasers can't even one-shot any known 'mech.
ACVD corelets are massively underweight, somewhere in the range of 10 tons on average. That's barely half a light mech, kek. They get penetrated and destroyed by shitty sub 400kg machineguns which is a joke. The rest of your post still makes no sense, because you still don't understand that you can't outrun the speed of light and that tracking a fast mover isn't hard at longer ranges.
I don't understand what your obsession with weight and speed of light is about. If everything was about weight, wars IRL would be fought purely with giant ass tanks and giant ass ships, using experimental hypersonic weapons.
Battletech is combined warfare. The spotlight is the mech but a mech will never go on a solo mission on any real battle that isn't some scouting mission and of that good luck if you are against a Steiner scout sortie.
Mw has the problem that is only gives the spotlight to the mech, and why wouldn't they? It's on the name.
I believe there is a modded game based on a mw that is actually combined warfare.
Mw5 moddind tries to fix that by giving you a helping jet and making tanks and turrets actually powerful enough to blow up some mechs but it's just an attempt to fix it.
I don't think mw will ever go full combined arms because of their namesake but battletech could try in some form if they actually cared about it.
That being said, battetech mechs and old ac are very similar in power but ac are more leaning towards the faster route but nothing that scout and medium mechs can't match. Ac are closer to clan ommimechs than anything else.
That would be so cool if they brought back the consort system of the 3rd gen of AC. Those pieces of crap might not have helped much, but it was cool hiring a small little MT and/or helicopter squadron to assist you in battle.
>hire mt >keep mt alive >mt pilot levels up and gets his own ac
Kino, like watching your kid grow
1 month ago
Anonymous
wasn't one of them like
obscenely powerful due to how good the AI was, after they turn into Ravens?
1 month ago
Anonymous
Yes. I believe it as an ester egg/bonus reward for using the mts and keeping it alive. A newgame+ enemy or something. Don't remember, it was a while ago.
1 month ago
Anonymous
you can ignore the consorts in 3 and some of them still become full ravens anyway then that nasty b***h huntress tries to backstab you near the end because AI worship, good thing she sucks shit at blading
i don't know if there's others that can get promoted only if you hire them
>Ac are closer to clan ommimechs than anything else.
Lolmoron, they're the very opposite of Clan omnimechs. First of all, all corecel shitboxes allocate only a minuscule fraction of its total weight to weapons which is absolutely laughable. Clan mechs and especially omnimechs allow the allocation of more than 50% of the total mech weight to weapons and ammo without stripping armor.
I mean in the sense that old ac are slightly fast with their "jump jets" and the fact that ac can use any weapon that fits.
But yea, ac carry little in weapons compared to mechs.
The fact that ac are supposed to be rare elit units in game and can be comparable to some mechs means that they would be destroyed in the long run against the battletech setting
But such comparison would be unfair because it would be like comparing starwars to startrek. Different universes so the rules of another cannot apply to the other regardless.
all of them are human+ by default, the only one who isnt is wonderful body, because he went from piloting MT's to piloting a NEXT, and when you fight him you can clearly see he boosts for a little bit then stops because he isnt used to the difference
Wonderful Body was meant to actually be a nice little in-joke for AC fans, since there was a lot of people who didn't know how to pilot NEXTs properly. He largely piloted Normals, which are the analogue to ACs in 4th gen's universe.
so how do next pilots aren't turned into organic goo inside mechs considering the high speed?
Mech magic. Same reason how the NEXTs themselves don't get over-torqued or simply fall apart due to the sheer acceleration.
it's a fricking video game. why the frick should anyone care when fun is the priority?
OK, let's go autistic.
Can an M1 Abrams shoot down an F22, yes or no.
load up on some flak shots and aim at the sky and lead your shots, pray to god the F22 doesn't drop a bomb in your vicinity. the matchup is not in your favor
AMS requires your pilot have a psychic gene that specifically assists with stability correction before you make those ridiculous spacial displacements, as well as being physically wired into the machine for near-zero input latency (lorewise). There's definitely some kind of shock/pressure displacement system built into every NEXT.
>as well as being physically wired into the machine for near-zero input latency
Also great fun for frying your nervous system!
>That's not how it works.
That's precisely how it works. You can't "outturn" or "outrun" something that travels at the speed of light, kek.
[...]
It doesn't matter how fast it goes, it can't dodge something that travels at the speed of light. The only question is tracking and modern FCS has no problem tracking even the fastest moving cruise missiles which can reach velocities over 2000kph, let alone an actual sci-fi FCS with a Clan targeting computer lmao.
Lasers can't even one-shot any known 'mech. Only certain kinds of smaller vehicles end up going down to medium/large lasers in one surge from what I have seen. The big problem you're failing to understand is that NEXTs don't purely go in one direction. They can shift their momentum entirely to basically any direction in a literal instant using Quick Boosts, and their speed variation is insane. In comparison, 'Mechs don't have much in regards of actually changing their momentum instantenously. No little hops, sidesteps, etc. like in Battletech, if we're purely talking MW here. Alongside Primal Armor (the bubble shield) stopping most if not all of the energy weaponry that 'Mechs can use. PPCs might punch through, and they can ECM the NEXT's radar, but you're still effectively a sitting duck compared to it, and you can't fly as high as it can even with the best jump jets.
otsdarva calls CUBE fragile in the defend line ark cutscene, which is weird because thats his AC name. its only like that in the localization, but even then I like it because it implies at the very least he's so borged up him and his NEXT may as well be one and the same
>Lasers can't even one-shot any known 'mech.
ACVD corelets are massively underweight, somewhere in the range of 10 tons on average. That's barely half a light mech, kek. They get penetrated and destroyed by shitty sub 400kg machineguns which is a joke. The rest of your post still makes no sense, because you still don't understand that you can't outrun the speed of light and that tracking a fast mover isn't hard at longer ranges.
The lockbox is from oldgen. >I start going in reverse and spin the other way around
Generally, there's a few valid strats to work with here >counterspin against the strafer and catch him out that way >use turn boosters to unleash one good clean shot >do some random bullshit, use cover or go straight up into the air and start raining hell on him
[...]
I don't understand what your obsession with weight and speed of light is about. If everything was about weight, wars IRL would be fought purely with giant ass tanks and giant ass ships, using experimental hypersonic weapons.
>IRL would be fought purely with giant ass tanks and giant ass ships, using experimental hypersonic weapons.
So... like they're being fought now lol?
>So... like they're being fought now lol?
No.
Giant warship stopped since a certain incident, mirvs and the likes are more often used than sonic weapons, and big tanks only have more weaknesses than smaller ones.
Chuddy, modern tanks are bigger than the corelets in ACVD by about 5-6 times kekw. And big fricking ships are used by literally everyone who can afford them.
>b-but they're not WW2 big!
They're still fricking big.
Modern MBTs can reach up to 70+ tons while ACVD corelets weigh in the range of 10tons.
1 month ago
Anonymous
Where exactly are you getting these weight estimates from?
1 month ago
Anonymous
The M1 Abrams is 60 metric tons completely filled to the brim.
1 month ago
Anonymous
Merkava is heavier. And the M1 is heavier as well depending on the modification.
Where exactly are you getting these weight estimates from?
Here's a 6ton bearing corelet, lol.
1 month ago
Anonymous
You haven't explained where you are getting your numbers from, moron.
1 month ago
Anonymous
I'm getting them from watching them in the game, you fricking brainless cretin.
1 month ago
Anonymous
Really? Explain your math.
1 month ago
Anonymous
Well, according to his calculations, ACs should float on water, yet they dont
1 month ago
Anonymous
I'm getting them from watching them in the game, you fricking brainless cretin.
You posted the weight of the leg parts.
'Mechs are calculated off of their total weight.
Here is my middleweight bipedal AC's total weight, alongside all of its other statistics.
If you're going to shitfling numbers, shitfling properly.
1 month ago
Anonymous
>7ton corelet
So how did that contradict anything I've said? Perchance I may have even overestimated the weight of the average ACVD corelet by claiming it's 10 tons lol
1 month ago
Anonymous
>7ton
Do you not know what a ton is?
1 month ago
Anonymous
I do, you obviously don't.
1 month ago
Anonymous
If that's not enough weight, then I guess you'll enjoy this 16 ton tank with 1.5ton quad autocannons, 1.5ton plasma missiles, and 1.5ton bazookas.
>corelets in ACVD by about 5-6 times
I didn't know we had tanks the size of big buildings.
I think you have trouble with scales, anon. >big fricking ships are used by literally everyone who can afford them.
yeah, cargo ships and transporters.
A big ship isn't harder to sink than a smaller one
>So... like they're being fought now lol?
oh I'm sorry >*drone strikes you*
I didn't know that >*fires off several mortars with a 5kg tube*
it was fought >*does a strafing run while dropping bombs*
with huge things >*launches missiles from literally a country away*
all the time...
I hope that they add transformable cores into AC one day.
Instead of legs for different strategies you get different forms entirely. >Aerial combat form >Hybrid form >Land form
These would come with variations as well for speed or more armor and weapons.
To be fair, it wouldn't matter in the first place in reality because modern wars are fought by missile platforms moreso than anything else. You can see all of those Ukraine War videos where entire battalions of tanks are being obliterated by missile platforms so far away that the crews weren't even aware they were under attack. Unless your mech is moving at the speeds of an AC post-LR, you're going to be unable to avoid even cold war-era missiles.
BT mechs can dodge incoming artillery shells with sensors and computers highlighting the areas of impact so that you can get out of the way. There are shitloads of missions like this in Mechwarrior 5. Also, missiles can be shot down by AMS and some mechs like Kitfox for the Corsair can mount up to 3 AMS systems.
In BT lore, heavy and powerful single missile systems like the Thunderbolt-20 are virtually useless against AMS.
Both are good anon, only shitters will claim one is better than the other. Two different worlds and two different settings.
ac is some super mech against cannon fodder and sometimes some equally powerful super mech. Meanwhile battletech is combined warfare, entire groups of mechs equally powerful mechs and some tanks, helis, arty and even jets sprinkled here and there.
Run through a capture card. The game itself is slightly modded (using some shit from the AC discord) to remove AA, DoF, ChAb and film grain. Sun also removed for FPS boost
17.5 meters head height.
60 metric tons empty, 75 metric tons max.
951 kW of power output.
3.2km of sensor range.
88km/h max speed.
180º km/h.
2x 20.5 ton rocket thrusters, 2x 1 ton rocket stabilizers.
Standard equipment: 120mm Machine Gun, a Heat Hawk, 280mm AP Bazooka, flak grenades, and disposable 400mm tube launchers.
>Madcat is the most popular mech design?
RX Gundams are literally the Pikachu of mech/a. Nobody thinks of a Madcat when they think of mechs other than MW fans.
>most popular mech design? Kek.
Ironic when Gundam exists where even the mook units are popular. What's even more ironic is the fact that AC has even more popular mech designs
Noone has even heard of your weeb teanime trash outside of asiaticland. Madcat is the only mech design most people know in the West. Fricking transformers mog your irrelevant asiatic shit in the West lol.
I guarantee you that more people would recognize a Gundam before anything in BT. >Transformers
Yeah no shit this is the only /m/ that was ever popular besides maybe Voltron which is Japanese.
If you show a rando a mech, Western or eastern in design, the naming convention in likely hood is as follows
1) robot
2) transformer
3) mech
4) Gundam (especially if it's from Gundam but not a Gundam)
5) megazord
I wonder if 40k titans and knights are now popular enough to make the list. It's certainly more popular than Battletech or Armored Core at this point.
God I hate Games workshop
>likely hood
Kek >WH40k
You have based dude PC Gralt Superman Chad Henry "the antifeminist geek crusader" Cavill to thank for herding more normalhomosexuals to this. Not that it wasn't already in decline.
1 month ago
Anonymous
I mean it's been shit since 4th but that didn't stop it from getting more and more popular year over year
It's telling that GWs most popular years were just because they stopped sueing the pants off any and all fan projects for a few years. Somehow starting that up again didn't even slow them down. I have no idea how they dialed upwards for 20 years but here we are
No one watches tranime except for incels and loosers (aka losers with a prolapsed butthole from all the gay sex they receive). No normal human being has seen or heard your tranime asiatic shit while actual Western mechs get exposure in respectable media from time to time.
>loosers
Yes, MW isn't only known by losers, how could I have forgotten.
Anime was popular for decades, pokemon and dragon ball were known by everyone. Stuff for losers was admitting you liked cardcaptor Sakura or sailor moon (I watched saylor moon since something about it stirred something within me, especially the transformation scenes. This was when I was too young to understand that I thought the girls were hot).
You may not like it, but this is what peak performance looks like. I should really get back to AC6, have they actually announced DLC for it yet or are we hoping for something after Erdtree comes out?
Mw5 dlcs increased pgi annual revenue by 50% lol. That's why they made 6 of them with 7th on the way along with a whole separate Clan game. I already posted the annual financial report in one thread, I can find it again.
Bit of autism on my end, but does anyone else ever make a legacy mech that they bring with them across all mech games? Like it has the same color scheme, same weapon configuration, and even the same emblem if you can make it. Makes me feel like a multiverse traveler, bringing my cool robot with me across the stars. That's why it's disappointing when a mech game doesn't give you customization.
You're not alone. before my RP autism (Diverian Mist discord, if you wanna find where I RP), I used to have 'Freedom' a black and blue mech with a focus on assault/blitzkrieg. nowadays, it's the ZF-06 Gaius, a black and gold menace that constantly adapts to any situation and nothing works twice against it, with it adopting an extremely powerful CQC style of combat, suffering at anything outside of medium range when not in Sieg Freiheit mode
Which version? I'm a real fan of the classic look.
They've already announced a desire to continue working on Armored Core as a franchise in the future due to the success of AC6. However they don't tend to have their franchises compete, so you shouldn't expect to hear anything about AC6's DLC or generation-sequel title until Shadow of the Erdtree has either fully released, or is basically right around the corner.
Nice, I do hope so. Reminds me that I need to try Elden Ring one of these days.
Mw5 dlcs increased pgi annual revenue by 50% lol. That's why they made 6 of them with 7th on the way along with a whole separate Clan game. I already posted the annual financial report in one thread, I can find it again.
Side note but I really wish they'd stop breaking mods with their patches/DLC drops.
They've already announced a desire to continue working on Armored Core as a franchise in the future due to the success of AC6. However they don't tend to have their franchises compete, so you shouldn't expect to hear anything about AC6's DLC or generation-sequel title until Shadow of the Erdtree has either fully released, or is basically right around the corner.
Bit of autism on my end, but does anyone else ever make a legacy mech that they bring with them across all mech games? Like it has the same color scheme, same weapon configuration, and even the same emblem if you can make it. Makes me feel like a multiverse traveler, bringing my cool robot with me across the stars. That's why it's disappointing when a mech game doesn't give you customization.
The only bit of feedback I'd give is that if you look at a lot of heavy machinery, there's a method to how they communicate danger.
A lot of the time you have flat bright colours, with stripes/other warning signage on the areas of most concern (ie parts that are likely to move and be near people).
You might want to try some flat yellow on the torso with the stripes on the limbs.
My favorite part about mech games was always the customization. Everyone has their signature, and it's always really funny to see shit like WH40K Ork mechs being made.
Definitely. I remember having a lot of fun with Breaker 3's editor - is that from the one after it?
Yeah but this way it suggests the entire mech is a hazard, it's just that dangerous I did end up changing the paint scheme but that was the last screenshot I could find
>"I-I'm a D-Dominant, I swear!" >Zinaida expressing all of the textbook details of a Dominant long before she OP-I's herself >Foxeye literally leading Vertex in an assault against all of the Alliance >Some literal nobody shows up and winds up crushing everything in sight despite not having OP-I if you aren't a giant homosexual
He's basically the prototype Iguazu, but without an opportunity to properly weaponize his autism.
>be jack-o >"i am going to make all the remaining ravens kill eachother to find the most powerful one to stop the pulverizers"
bro? why not just like, send in all of them? all at once? 20 ravens could probably do it
Insurgents in the middle east did so and managed to hold back a full-scale US invasion for a couple of decades.
1 month ago
Anonymous
reminder armored core 4 randomly had a line about the war of ethnic cleansing in africa and never elaborated on it whatsoever
1 month ago
Anonymous
Armored Core 2 was about corporatism influencing the government via legislation, and using a falseflag to justify seizing control and rescinding people's liberties, barely 2 months after Deus Ex.
1 month ago
Anonymous
i thought the frighteners were a semi independent special forces group that then proceeded to go crazy and seize power because ~~*klein*~~ knew about some alien shit in the moon of mars
1 month ago
Anonymous
This is before that. After Zio Matrix (mars division) tried to nuke everyone, LCC used that to justify a complete takeover of any government on mars, and the airport insurrection was supposed to be their flex as they bring their earth director to come in and lord over everyone, only for Klein to pull his coup and start killing everyone.
1 month ago
Anonymous
>ethnic cleansing in africa
based
The only bit of feedback I'd give is that if you look at a lot of heavy machinery, there's a method to how they communicate danger.
A lot of the time you have flat bright colours, with stripes/other warning signage on the areas of most concern (ie parts that are likely to move and be near people).
You might want to try some flat yellow on the torso with the stripes on the limbs.
[...]
Definitely. I remember having a lot of fun with Breaker 3's editor - is that from the one after it?
New Gundam Breaker, because the parts I wanted don't exist in GB3. A 100% save was used, so I didn't actually have to play that shitstain of a game. Can't wait for GB4.
1 month ago
Anonymous
I mean, Africa has had numerous wars of ethnic cleansing. Rwanda alone had a famous one where UN Peacekeepers were too undermanned or underarmed to intervene and just sat off to the side until most of the flames died down, which prompted common citizens to take up arms and resist genocide, which in turn prompted a reversal, which spurred more ethnic cleansing in the opposite direction.
1 month ago
Anonymous
Armored Core 2 was about corporatism influencing the government via legislation, and using a falseflag to justify seizing control and rescinding people's liberties, barely 2 months after Deus Ex.
Nobody's mentioning the literal 100 million people you kill in AC4A, which led to even more death as your Lynx went insane and caused AC5 and ACVD to happen afterward?
1 month ago
Anonymous
I'd argue that putting the sinking of the Cradle in your face through the destruction path, you mark it as a horrific event that occurred and warranted an almost immediate response. The White Africa Incident in AC4 is just kinda stated to have happened at some point and is never elaborated on, remarked about, or commented on in any other capacity other than the one mission where you shoot a bunch of artillery in a ravine.
1 month ago
Anonymous
>there are people that still think 5 isnt a sequel to FA despite the spirit of motherwill and white glint
1 month ago
Anonymous
you also see the fricking remains of the Answerers as the Towers in ACVD
Black Glint is literally an ubermodified White Glint
1 month ago
Anonymous
>remains of the Answeers are the towers
Bro, the Answerer would have to be 500 times bigger to be a part of those towers. You don't realize how big those towers are.
1 month ago
Anonymous
w-what
1 month ago
Anonymous
The Answerer is small enough to fit into a map and you can even climb it within a few seconds. The towers are the size of small continents, judging from their distance from any given battlefield.
1 month ago
Anonymous
it appears I have a newfound appreciation for how utterly fricked things are in 5th gen
1 month ago
Anonymous
Here, this should give you an accurate idea of the size difference.
1 month ago
Anonymous
It is also literally named N(ext)-W(hite)G(lint)IX[9]
1 month ago
Anonymous
why was he so addicted to war? was he an adrenaline junkie?
1 month ago
Anonymous
why do you think he's called J anon? thats RIGHT anon, he's a clone of joshua o'brien
1 month ago
Anonymous
J is a Cultivater, a vat-grown superpilot, carrying the legacy of two men who both died for nothing in the past - both iterations of White Glint. Joshua the ideal hero, Anatolia's Mercenary the ruthless defender, and now J, the fallen angel. Why do you think N-WGIX has the floating wires that look like feathers?
ACVD is objectively better than ACfA. 4th gen is fricking boring. >You've been plopped into a big empty rectangular desert. >Go zoom at 800 km/h and smash the giant thing with your physical blades in seconds I do this to Exusia in V and J in VD though
Starting a new save in ER sucks. Builds don't really come into their own until after you finish leveling VIG and you clear much of the game by that point.
Try using a heavy Caestus (and then spiked Caestus) build with quick step. Quick step over Bloodhound lets you play far, far more offensively. Take faith as a secondary stat and put most of your stats into Strength, get enough Faith to use Claw Mark Seal and whatever bestial/lightning incantations you like, along with Bloodflame Blade which is what really makes spiked Caestus build shine. Alternatively, you can try Blackflame Blade which makes you really good at killing bosses. If you prefer light roll to quick step for some psychotic reason, you can try two sets of spiked Caestus set to cold affinity and one with flame of the redmanes to stack frostbite over and over. Personally, I prefer Bloodflame Blade and dragon bolt blessing with quickstep. Literally changes the entire game and makes it far more active and engaging, bleed proc being similar to ACS overload burst damage.
I would prefer modular gun arms that you can then rip off of other combatants and incorporate into your mech. That would require a brand new game however.
i like mechwarrior and you are the hugest homosexual on this board
imagine some shitheel coming to /mwg/ and spamming low tier shit posts while posting basic ass M.A.S.S. Builder shit
that's what you're doing, frick off back to your tribal hole, trashborn surat
I never understood the "mechs have no place in combat situations" meme.
Aside from the obvious modularity of having fricking HANDS and the general maneuverability they only require one pilot to operate while tanks require an entire crew. every mech is a 1:1 upgrade of your soldiers. >just shoot the legs with an RPG
hit a relatively narrow part of a constantly moving target with a non-glancing impact
the reason RPGs hit tanks so hard is because there are concussive angles to the armor, there are places you can hit on a tank where the shell won't deflect - most mechs have leg armor that's angled everywhere and the jointed hard points (hips, waist, shoulders, etc) are in constant motion
you may as well be saying "who sends a soldier to fight a war? lmao just shoot them" at that point
this is even discounting rapid motion anime booster mechs, even real robot genre stuff like front mission is just a 1:1 upgrade to every soldier on your team capable of clearing most forms of enemy cover and traversing at least 10x the ground in a comparably shorter amount of time
westoid "realism" worshipers are a cancer on fictional media
No, but nearly every other OVA is there There is also a Blue Knight Berserga mission if you get 50 battling wins
You get the AT rifle and have to use it against ATs in a couple missions though.
Mellowlink ATs don't show up because I think there was a dispute over the rights of it at the time.
1 month ago
Anonymous
too bad >There is also a Blue Knight Berserga mission if you get 50 battling wins
yeah I remember you told me about that before, like 2 weeks ago or something
y
1 month ago
Anonymous
>iceskating tranime shit
Disgusting. Only front mission gets the magnetic skating right, because wanzers can only skate straight forwards so they still have to move normally, when they want to actually maneuver instead of dashing in a straight line.
hypothetical mechs have no place in a battlefield save for places where tanks and ifv are ineffective
to cut the chase very short: mechs in mountains, cities, jungles and forests = good
mechs everywhere else = mech getting peppered by autocannon fire = mech gets wrecked in a nanosecond = moronic waste of resources
There is a reason why the Ukrainians and Russians rely on human wave attacks, toy drones and artillery: it's just cheaper. Whenever they try to do big attacks with tanks and apcs they accomplish very little while burning through equipment that's worth hundred of millions of dollars. Kinda the same problem with mechs. Yes you could "upgrade" every soldier but is it really worth it when you can take out a $100million mech with a cheap drone that's rocking a $1000 shaped charge or a single artillery shell?
Whenever I play ac6 with challenge cores it strikes me how the whole game is about gluing your wienerpit to whatever you're fighting and circling around it waiting for the sekiro bar to be red so you can unleash all of your firepower. Disgraceful. Playing mid range? Unoptimal. Playing long distance? There's no such thing in ac6 unless you like ricochets. Please ditch this system asap fromsoft.
>"AC6's success will revive the mecha game genre you'll see!" >barely any new games after it came out >the not-AC game published by the ones who publish edf ended as a fluke >no news for the scramble vice >barely anyone knows about megaton musashi wired or sandland, and the latter is not full on mecha either
Because I can emulate older games I have no need of these new ones. DxM failed to give me a good core-like experience and I imagine the devs shit their pants when AC6 was announced since it means they can't coast on being the AC clone in an ACless world.
If they add gun arms, maybe the corecel shitboxes will start looking like real mechs instead of tranime-poisoning induced abominations.
Look at this fricking moron thinking mechs are real
i mean to be fair USA and Japan atleast for sure have prototypes
And both have actual arms because there is literally no point to the concept of a mech if not to make a humanoid war machine
>looking like real mechs
got some news for you kid.....
Please leave. You really aren't funny.
>like real mechs
Anon, I...
Btw. Mechwarrior homosexuals have the worst taste imaginable, I like slow tanky mechs but every single design from Mechwarrior looks incredibly silly and awful.
If you disagree, you are wrong.
Mechwarrior isn't even canon to BattleTech lmao
Those DLC5 WASD controls actually make it more authentic despite how dogshit they actually are
>posts PGIslop
remove yourself from reality
your scopedog looks kind of moronic anon
I just want the mechwarrior schizo to keep posting his mcdonald toys looking ass mechs. They all look so goofy with those wienerpit windows. No wonder this shit is dead and gone. lmao look at this shit.
Based. Post more shitty mechwarrior "designs".
wtf is this color scheme.
Right on cue. Glorefied walking artillery.
We're on so many levels of shitposting I don't know where you're at anymore.
I just like laughing at thes shit designs. The dropship the MW guy posted yesterday which was just a beachball with stumpy legs was hilarious.
>wtf is this color scheme.
The Edgy Pirate Scheme.
I love seeing the liveries people come up with for their mecha. I was using this for my lance up until recently where I switched to using a mix of camo tailored to the environment of the planet I was landing on, with bright blue IFF stripes.
My favorite part about mech games was always the customization. Everyone has their signature, and it's always really funny to see shit like WH40K Ork mechs being made.
The most moronic thing about chicken walker mechs (especially with massive wienerpits like the madcat or catapult) is that realistically they'd basically just be food for anyone in battle armor with battle claws. A single elemental could probably just jumpjet from a madcat's side or rear, climb over to the wienerpit, rip it open like tissue paper, and then turn the pilot into red paste.
In large scale combat operations, elementals would have to fight regular infantry that supports mechs. It's not that easy, but elementals are very dangerous in the lore which is why they are used in the first place.
Black person you tried this before in the other thread, you got BTFO
You mean the thread where I annihilated you with facts and logic? Kek.
Both 5.45mm and 7.62mm are used in obscene quantities by many armies in the world, nothing is really "replaced".
>Smaller rounds + volumes of fire means everything.
Kek, you dumb fricking moron. Smaller rounds of lower mass lose energy quicker than heavier rounds specifically designed for long distance shooting with optimized length/diameter ratio and mass. It's why all sniper rounds are full rifle rounds and not low impulse ones like 5mm.
Low velocity heavier rounds like 9x39mm and 7.62x39mm or the US Blackout round have shorter ranges than the lighter 5mm rounds, but they have much better after-barrier performance.
All of these rounds are used in different situations by different types of troops. So no, "Smaller rounds + volumes of fire" is not "everything." In fact, it is precisely nothing when it can't penetrate armor and lighter 5mm rounds do not better as well as the heavier 7.62mm and above rifle rounds.
The rest of your post has nothing to do with the argument it's just nonsensical corecel ramblings. The fact of the matter is that most corecel """weapons""" are pathetic peashooters with absolutely ridiculously short ranges which just shows that they're massively underpowered in terms of powder charge.
>reddit spacing
opinion discarded
>Both 5.45mm and 7.62mm are used in obscene quantities by many armies in the world, nothing is really "replaced".
Vast majority of the world is using 5.45 and 5.56, what are you talking about?
7.62x39 is still used but only for small tier army or militia.
>>>>>>>>>>>>>>>>>>>>
>my game is too shit to sustain threads of its own
>it can only survive through leeching attention in threads about games people actually care about
Is there a more pathetic manner of fanbase on Ganker? Anyway stop wasting time and frick off and reach your inevitable endgame of crying about mechs as a whole and how tanks are the only thing that make sense.
It's not a fanbase, because there's no fans playing it. It's just one moron who cannot comprehend of making a thread on /m/ who feels a desperate need to feign some kind of faux-superiority by starting arguments in other mecha threads. Just filter "corecel" and the other low-IQ isms he keeps attaching to his posts.
99% of Mechwarrior designs are awful. Everyone knows Front Mission has the best mechs.
>Still no ACxFM
>Still no Real Robot Wars
Why god
what model kit is this?
also
>no FMOnline priv servers
>FMEvolved died
>stuck with shitty turn-based SRPGs instead of mech games
It's part of the Structure Arts series, I can't remember which specific Wanzer that is.
99% of mechwarrior designs are actually designs from macross which they legally were not allowed to use
I hate 6onlybabs so much it is unreal
Is baiting but is right in his own way, where the frick are the weapon arms? They have been in every prior AC game.
Are you trying to be the DCSgay of Armored Core threads?
His only arguments consist of basically flinging numbers and saying his slow ass shitstains can somehow outpace and outgun an AC, all while talking about realism aspects in videogames about MECHS of all things. So yes.
my thanks
>DCSgay
Qrd?
go into any ace combat thread, you wont have to look hard
Autistic moron that shits up Ace Combat threads for not catering to his niche Controller use and shits on it for being a Arcade game and not like some Glorified Simulator like Microsoft Planes
>Qrd?
Ace Combat threads outside of /vg/ have had this constantly reocurring DCS autist/confirmed bara furgay who constantly kept making threads hating on AC7 because an arcade game is an arcade game rather than a realism game like DCS like what
said. Insufferable enough to have been exiled from actual DCS threads outside of here.
Where do you think battletech mechs came from in the first place you dumb newbie? A lot of early designs were straight up taken from fricking anime
Where the frick do you think you are?
You are on an image board founded for the sole purpose of shit posting about anime. Tell me you're a tourist without telling me you're a tourist. You don't belong here, go back to Facebook boomer.
Nice modern grim military machine you have there toywarrior.
still a better mech than most ACs LULLLLLL
>still a better mech than most ACs LULLLLLL
how come YOUR clan lets you have TWO engines?!
shouldn't you be shit posting in a Xenoblade 3 thread?
kek remember that time you game got its butthole perforated for ripping off Robotech every other week?
Please take a break anon the internet is making you moronic and negatively altering your vocabulary
Is everything from mechwarrior revoltingly ugly or it's just the shitposters doing their best at making it seem so?
UHM ACKTHUALLY that makes it more realistic. Nevermind bulky walkers are inherently less realistic than AC
We already have bulky walkers, kek. Ever seen a hexapod logging mech? All it lacks is some armor and a turret for irl mechwarrior kino.
That's the point though, we could theoretically build stuff that's kinda similar to the garbage you see in mechwarrior but nobody does because it's an inherently moronic idea. It's like a modern milsim setting where everyone suddenly decides to go back to fighting with swords for some contrived reasons. It's just dumb and unrealistic. An AC however makes conceptually sense, it's basically a mix between combat helicopter and tank, so it'd be incredibly useful for CAS missions.
We don't do it yet, because we don't have a power source. Compact nuclear reactors are coming, though Russia is as always ahead of the game in all things nuclear and they have no interest in mechs.
We don't do it because it's fricking moronic. You'd just have a slow ass walking pile of radioactive shit that sucks at everything and would literally sink into the ground with every step. Those walking timber machines were relative lightweight and still slow as shit. Slap armor and a tank gun on them and they would collapse under their own weight.
Make them bigger, nuclear powered and give them armor. We will have irl mechwarrior sooner or later and corecel weebtrannies will mald uncontrollably.
>low IQ mechwarrior child never heard of the square cube law
>thinks you can just scale things up with no repercussions
Cute
>it takes but a single real mech posted to cause uncontrollable chain corecel meltdown reaction
Kek, I accept your malding communal concession.
>real mech
Define 'real' using IRL context.
>real
Reminder that MWkeks can't exist without continuously seething that chads who like all kinds of mechs exist.
Re-playing AC3 right now.
Holy shit hover legs are so good.
They're generally pretty good, but you're going to have a couple of missions that require sustained flight, and that's precisely where those things will let you down.
HAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHA
I love when shitposter gays embarrass themselves while trying to bait. You can tell this moron is underage with the way it spams its frogBlack person shit.
A mech that comes from a mechsim game, not arcade kiddie shooters with no locational damage.
The fact it has locational damage makes it weaker than AC, is it?
It means that a real mech can lose both of its arms, both side torsoes and one leg and still keep firing its center torso and head mounted weapons, assuming the mech configuration has any. Meanwhile, corecel shitboxes get annihilated by taking fire to the foot AHAHAHA.
With how pathetically underweight, low range and feeble corecel weapons are, you wouldn't even scratch the paint on the wienerpit. Especially when its fortified.
b***h please, the moment one BT mech's leg goes down, it's joever.
AC's power shield actually keeps the things inact.
>b***h please, the moment one BT mech's leg goes down, it's joever.
No, it doesn't.
Meanwhile, corecel shitboxes get destroyed by dogshit peashooters with 200m effective range that are not even on the level of a basic b***h LB2-X while having 1/5 the range AHAHAHA.
I'm not sure your obsession with muh weights, but objectively better weapons should be lighter.
in ACLR, you can lose your head, arms, your core can get trashed and your legs can get trashed too... but long as you still have AP, you can fight.
In MW, if you lose both of your legs, you're dead. If you lose your center torso, you're dead. If you get hit in the wienerpit and roll a 1, you're dead. This is why Urbie is the best, you can't get hit.
Holy shit, where does the AC pilot actually sit, bro?
Or wuz we AI?
The core. Pic related.
Eh, never bothered. I found them too gimmicky and specialized regardless of how one can try to use them.
Gambatte, Anon-kun!
You still have your legs, but it would be cool to see some sort of bash option once you do run out of ammo.
This more your speed? https://www.youtube.com/watch?v=Ut8obz_rl9I
>be corecel """"pilot"""
>get shot in your """mech's""" foot
>die
You've posted a game where you pilot 10 ton """mechs""" that'd get blown up from getting scratched by a BT medium laser, kek.
Kek, is that why marines preferred AKs in Iraq urban combat where after-barrier penetration performance of the booleet was more important than the range or controllability of burst fire? You do understand that both weapons use different cartridges that have their own pros and cons? You do know that the 7.62mm cartridge is used all over the world in obscene quantities in modern weapons? Dumb corecel.
The AK74 which fires 5.45 is still heavier than AR15, MW anon. And the russians are trying to make the AK-12 lighter with more plastic or polymer parts.
You have no argument. Muh weight is a cope.
They use both 5.45mm and 7.62mm AKs, morono. The 7.62mm cartridge is significantly heavier than the 5.45mm or 5.56mm one, yet it's still one of the most widely used cartridges in the world, because it has very good performance AFTER it penetrates a barrier, unlike a lighter bullet. Dumb corecel.
No, while AK-12 and AK74 have some 7.62x39 variant, the standardized version uses 5.45.
If the russians want heavy round that hit further, they use 7.62x54r.
You sound like some /k/ucks.
All of the rounds you've mentioned have different tactical niches. 7.62x54R is too heavy to be used in assault rifles, but the lightweight 5mm cartridges suffer from decreased after-barrier penetration performance, which is where 7.62x39mm comes in. It has been used by recon units who love fighting in the forest and not even the 9x39mm round managed to replace it.
And again, you're completely ignoring the real argument, tank and artillery gun power and weight levels go like this: 155m > 120mm >>> 105mm. You're a dumb corecel who knows literally nothing.
Except 5.45 and 5.56 replace 7.62x39 and 7.62x51 as standard rounds, dumbo.
Smaller rounds + volumes of fire means everything.
>And again, you're completely ignoring the real argument, tank and artillery gun power and weight levels go like this: 155m > 120mm >>> 105mm. You're a dumb corecel who knows literally nothing.
And how many tanks are there compared to IFV?
A goddamn 120mm cannon tank can be taken by down by 10kg drone carrying explosive.
>If the russians want heavy round that hit further, they use 7.62x54r.
>can't change it because millions of rifles use it
>rifles become obsolete, too insignificant to change it
>adopt MG designed specifically for rimmed
it's wild how long obsolete but functional things can stick around
the Browining M2 outlived everything that tried to replace it
That's because small arms are virtually irrelevant in war.
I think small arms are in a sense similar to mechs
irrelevant if you're fighting in open fields, very useful if fighting in cities or jungles/forests and mountains
and even then, spending more resources on better arty will always be preferable than having cutting edge assault rifles or whatever
that's not true, there's just been barely any small arms advancements in the past 80 years compared to magnitudes more effective to completely game changing in vehicles, electronics etc.
7.62x39mm tends to overpenetrate and not cause any real damage to targets because of that. 5.45x39mm tends to yaw and tumble when it hits a target, causing massive internal damage that's more likely to kill them in one actual shot.
5.45 wasn't chosen because it could kill better, it was chosen because it was an easier round to use. Less recoil, flatter and generally better accuracy. 7.62 gets used too because they shat out billions of cartridges since 1947.
>7.62x39mm tends to overpenetrate
I'm talking about after-barrier penetration performance. 7.62mm will perform better against soft targets after it punches through a brick or clay wall which is why it was used by US soldiers in Iraq urban combat.
>get blown up from getting scratched by a BT medium laser
I'd actually like to see this happen. Please post a video of this, Anon.
That's an AI enemy from a different game
>ACLR
You mean that tranime zoomie-zoom-zoom game where you pilot 10ton """"""mechs""""""?
>objectively better weapons should be lighter
Is that why the modern 155mm gun is heavier than the modern 120mm less powerful gun which in turn is more powerful, yet heavier than the "modern" 105mm gun?
No, it's how a fricking AR15 is lighter than an AKM or a musket.
>*wienerpits that giant ass forehead with my grenade rifle*
woops, sorry
>arms
>head
>wearing a helmet
These MWcucks are just LARPing as mecha at this point.
Bro you fricked up your post TWICE IN A ROW.
Stop spasming out. Take a second. Reread it.
You fricking idiot
>ACchads being raided by MWcucks out of all people
Back to ye holes.
That guy shows up in every mech discussion thread. Pretty much all he does is just go
>haha, you cucks will never understand real mechs!
with maybe 30 different variations before he inevitably fricks off. Keeps the threads bumped, so I'm happy in a way.
It helps discussion.
I'm replaying AC3 right now and energy guns and hover legs are the easy way to get past the early game.
I'm playing unmodded so the control feels kinda ass, the right analog does nothing.
>I'm playing unmodded so the control feels kinda ass, the right analog does nothing.
I reccomend you switch to the dual analog control scheme. AC3's easy as is (Hard just reduces lockbox size and nothing else) so you're not actually killing any 'challenge' for using it. That's just natural for mech games: the better the controls (or the more used to you become), the easier the game becomes.
Hover legs are a meme, though. They can hardly bunnyhop due to that really weird 1.5s pause they have when they land on the ground that you CAN'T cancel with boosting the same way as you can with other leg types (even tanks) and the fact they are so flimsy will get you killed more often than not. Being able to hover over water is actually pretty good, as there are a few AC fights over water that you can cheese by overheating them (and thus getting rid of their energy supply as it's being used to force-cool their AC).
Energy weapons lack ammo, but they make up for it in power and not having any ammo costs. Pretty much all of them have 'Special' locktypes, which just plainly reduces lockbox size and range. Best FCS types are SW and WS for close-range, ND and LW for long-range/missiles. Standard should only ever be used at the very beginning of the game.
I personally love Verdict Day the most out of any entry. That game alone ate 6000 hours, and I've sunk 14000 hours into the series.
The dual twinsticks might make the game too easy, I'm afraid, anon.
Hover legs give me that zooming around mobility that I like, I hate walkings.
>The dual twinsticks might make the game too easy, I'm afraid, anon
Don't be. I'd rather you enjoy what the game can fully offer as opposed to limiting yourself. If you really want to keep using the Type B controls (as they're later called in Nexus), then you can rebind every button as you see fit. A few anons do movement on Dpad and looking on face buttons, with the bumpers/triggers doing other things like switching weapons, boosters, and weapons.
Yes, I'm doing that, I'm trying to remuscle my memory,
Left stick for movement, right face button for camera and R2/L2 for left and right arms.
You dont really bunnyhop with hovers, you brake cancel/ob glide instead
LR hovers are pretty atrocious tho
>This homie comes to the thread talking about bunny hopping on hovers.
Holy shit, play the games again, you do not have enough play time to advise others.
>doesn't mention any better strategies
Bunnyhopping is important because being locked to the ground makes it easier for FCS to fire at you, whereas having any amount of vertical momentum makes it easier to dodge anything since their FCS is now starting to lead vertically too. Hovers can barely achieve this due to the lag caused by any little landing they do.
Which in turn: makes them nothing more than a gimmick leg type reserved for water missions. That's their only use case. Reverse joints do their whole air thing better.
That other anon already explained how you're supposed to move using hovers. I agree that they are shit but man bunny hopping with them is braindead, of course you can't do it. I bet you think tank legs are shit because they can't hop either.
as opposed to...? if you know, why don't you tell the class?
read the second reply to that post, then frick off
hovers moving at unboosted speed while airborne and having that annoying landing state wouldve clued you in if you played the games
>[Contact With You thumping against the windows]
basically the only good song in all of AC6
what the frick were they thinking
What’s worse is the official soundtrack has really good versions of other songs in the game, apparently it was the lead composer’s decision for it to be “understated” and I kind of hope they never do it that way again.
Disc 3 was fricking incredible
>Stain -Final-
>Takes Me Anywhere
>High Sign and Fake Facer
>4 The Answer
and the rest are solid too, the music artist who made them has also been making AC remixes for a long time so he was likely happier than a pig in shit
I blame Bandai for the shitty soundtrack, it was absolutely NOT Kota's decision to make it this shit
*inhale
I FLY HIGH
>[shoulders in]
NO ONE KNOWS WHAT I TOOK WOULD FLY TO THE STARS
b***h you know nothing.
These songs are not in the game.
Blame Kota for holding himself back
>but From-
No,From gave that man free reign with the Soundtrack so it's all on him
Bandai has all the money.
And money talks more than anything else.
That Shitkiro director is Bandai's fault. TA and Stagger were an afterthought. Hell, TA is a hackjob, the lock-on radius for breaking it is 9999.0
>That Shitkiro director is Bandai's fault.
[citation needed]
>Naoyuki, directly responsible for AC5 and ACVD
>Miyazaki, directly responsible for AC4 and AC4A, alongside some older AC games
>are labeled as INITIAL game director
>all the marketing for AC6 suddenly flared up when Masaru Yamamura (shitkiro director) stepped up to the plate (or rather, replaced Naoyuki), shit even had buses in the UK plastered with it, trailers in movie theaters, etc.
This does not indicate that Bandai had a hand in Yamamura being the lead director whatsoever, little to no correlation between this and AC getting a massive marketing push near release. Unless I see actual evidence straight from either groups I'm taking this with a grain of salt, and at best they might as well just changed Directors mid development when Elden Ring was still being worked
>and at best they might as well just changed Directors mid development when Elden Ring was still being worked
You're kinda right because 6 was in development for a long ass time so it's probably just Miyazaki just giving the dude the chance to Direct a new AC game while he was busy with other stuff like ER.
>Shitkiro
Heresy.
You can tell this homie got filtered by Genichiro kek.
kota was worried he might scare off normalgays if they got 6 and he hit them with the nexus ost (which is objectively the best ost in the franchise btw) https://www.youtube.com/watch?v=v31J3arX5Kg
That’s so fricking gay. AC4A has an OST that is so good it gets regularly downloaded as an entire album on Spotify. I hope the AC6 sequel has a proper soundtrack.
i can only hypothesize he did it to himself to not alienate people, otherwise virtually ever game had a solid ost, and even if a games ost wasnt amazing they werent bad
i liked these
Alright, but what pros/cons would weapon arms have in gen6 compared to usual arm+weapons gameplay-wise?
Would also be cool to have hover legs and coral guns that behave like kojima weaponry from gen4
Maybe they will have more ammo than the normal weapons.
Likely the same as before.
Pros
>They're far more powerful than any hand-held variant you can equip, even surpassing certain shoulder variants
>Their extreme power is often accompanied with a good supply of ammo
Cons
>You lose access to weapon bays because you have no hands, and in previous games, you couldn't use any hangars because you have no hands. Once you're out of ammo, it's over.
>They're not as durable as actual arms, often causing you to lose like 600-900 AP just by having them on, alongside the lack of defense they provide
>Some of them, while extremely powerful (those TITAN large missile launchers that basically fire 4 nukes at once), have basically no ammo and are purely meant to kill ACs (arena or specific missions) which limits their usefulness against MTs unless you bring a fodder killer like a chaingun into the mission
Would be cool if these arms have their own unique melee moves.
That would be chad and make them OP.
I just want a melee weapon arm that is just big reinforced fists. punching is already in. Seems like something RAD would make.
I guess that could be useful for extra firepower on lightweight, yea
>Eh, never bothered. I found them too gimmicky and specialized regardless of how one can try to use them.
Fair enough
I would probably want them to still be as gimmicky/tech-heavy if they would make an appearance in 6's sequel
>average mechwarrior fan's wife (the sex is better because she weighs a lot)
>AC thread
>look inside
>MW schizo again
Tribalism amongst mechachads was always a fabrication by desperate attention-seekers. Shitter-kun is almost assuredly not even a real Mechwarrior, just some gay who frequents /m/ for his talking points.
The best part is that when AC6 was announced, basically the whole mecha community was hyped. Because everyone pretty much plays the same games, watches the same shows, etc. There's a lot to discuss when the breadth of good content is little.
THE DARKEST STARLESS SKY
BEGGING FOR THE LIGHT TO SHINE
A VAST AND GREAT SPACE OF EMPTINESS
CONFUSION AND FEAR
UNFRIENDLY SHADOWS, LURKING IN THE DARK
SOULS BURNING OOOOOOOONNNNNNNNNNNNN
reminds me of some frickwit in ye shitte olden times, who was mortally wounded in a duel over which of two poets was better, only to admit on his deathbed he'd never read any of either poet's works.
People will die on a hill for literally no fricking reason, other than "lol. lmao."
that MW Black person's attitude is one of the reasons I'll never spend a dime or time on MW and I'm saying this as someone who used to be interested in it
congrats man xd
Gen 3 peak.
Gen 3 felt like the perfect middle ground. Gen 4 is cool but went too far in one direction, and then gen 5 overcorrected. I like the aesthetic in 6 from a mechanical standpoint but something about it still feels off. Doesn’t help that I’m on the ranked grind and everyone else’s AC’s are ugly ass generics.
>everyone else’s AC’s are ugly ass generics
I hate this. AC6 has the deepest customization yet. If you have a Loader 4 your performance is irrelevant, you’re just a homosexual.
>AC6 has the deepest customization yet
I'll give you that for the stickers and paint regions, but you can't possibly tell me that it's deep when you're missing Side/Overed Boosters, Inside, Hangar, Extension, Radiator, Recon Unit, Optional Parts, Ultimate Weapons and Stabilizers.
I’m talking pure aesthetics anon, don’t have a meltie. The lack of extensions is egregious.
I'm way too biased towards 5th gen designs, personally...
At the very least I think 5 did tanks the best. It’s literally just a tank with fine motor skills.
It's a tank without fine motor skills, akshually. Or armor, for that matter. Real tanks can track and hit moving targets kilometers away with thier ballistic cannons (i.e. not missile weapons) while corecel FCS is such dogshit compared to even IRL tech that it can't track and lead a target moving at constant speed at some pitiful 200m.
And of course corecel """tanks""" have no armor, because they get penetrated by dogshit corecel ballistic peashooters, kek.
>*fills you with lead from miles away*
woops
>posts a game with 1 ton peashooters
AHAHAHAHA
It's like the corecel is specifically trying to humiliate himself as hard as possible.
>not even posting the correct part
>still droning on about weight
Whoah it's a 1.5ton peashooter instead of 1ton peashooter you really showed me there with your 1/4th of a LB2-X, buddy!
>400kg """"""mech"""""" weapons
PFFFFFFFFFFTAHAHAHA
>Lightweight gatling gun with excellent portability.
I don't see the issue here. It's exactly as advertised.
Yeah, there's no issue, if you're shooting infantry, not 100ton mechs.
An ACV stumpy is still 5-6m, which is just about the small BT mech, except much more mobile and packs more guns.
>packs more guns
Lmao, not even close. BT lights can mount over 10 tons of weapons even without going into clanmech territory. Something like a humble Jenner with two SRM6s and two medium lasers is already armed with more firepower than 4 corecel shitboxes. Clanmechs can mount moronic % of their tonnage in weapons.
>two missiles, two lasers
>while ACs were able to equip at most: 2 hand weapons, 1 shoulder part, extensions (such as interlocking missile launchers that worked with your main missile launchers), 2 back parts, and 2 hangar units
no that's straight up in the video with one QB lmao
>*gets behind you*
ok now what?
I'm still not why you are so enamored with the weight thing.
An ACV stumpy with sniper rifle/cannons literally outrange and outspeed most Battletech mechs.
NEXTs in AC4A can go about 600km/h on average. I'd like to see you try and hit that.
Anon...
isnt that with VOB
QB are absurdedly OP in acfa
QBs legitimately are broken especially with Light parts and the Right booster. And I know some Light Quads basically made you as fast if not faster then VOBs
The light quad in ACfA + the QB booster with max tuning could move you faster than the fastest netcode could transmit
So you effectively look like you're teleporting to your enemies.
Proper blader(lightweight+virtue/aaliyah main+additional main boosters+optionally quad leg) outspeeds VOB during blade lunge
>NEXTs in AC4A can go about 600km/h on average
So it gets hit by a laser travelling at 1.07925285 × 10^9 km/h without issue. OK.
very bold of you to assume a battletech mech can outturn an ac4 next doing nothing but side boosting
>outturn
Very small angular displacements are needed to track even the fastest moving targets at long ranges and no corecel shitbox is getting past the extended range large laser with a 740m optimal range (optimal against real armor, it'd bur corecel shitboxes at its max range of 1.5km).
>at long ranges
Okay, please explain to me how you will fight a NEXT going 2000km/h from one singular Quick Boost, where your 2km engagement suddenly turns into a 300m (being generous here) one.
That's not how it works.
A literal bush obstructing the target or the tank turning or moving a shape turn can make the enemy tank miss the shot.
>That's not how it works.
That's precisely how it works. You can't "outturn" or "outrun" something that travels at the speed of light, kek.
It doesn't matter how fast it goes, it can't dodge something that travels at the speed of light. The only question is tracking and modern FCS has no problem tracking even the fastest moving cruise missiles which can reach velocities over 2000kph, let alone an actual sci-fi FCS with a Clan targeting computer lmao.
ACs regularly dodge lasers...
Is your suggestion that there is no capacity whatsover for cover/debris to get in the way of a Mechwarrior chickenwalker, and that flanking maneuvers or simply strafing around cannot be done? Because that's an everpresent consideration in MWO, not a long-shot fever dream.
Bold of you to assume battlemech pilot will survive being in the vicinity of primal armor, kek
Primal Armor etc.
>NEXTs in AC4A can go about 600km/h on average
Are you running some have tank loadout or something?
I would say that average next falls somewhere inbetween 800-1000kph, 2000-3000kph for blader designs
i just watched over the video
jesus christ I think I build like shit
That's nothing. I once achieved 3500 kmph with a setup. Gotta use that Cube frame though.
the only AC game you actively shoot at infantry is LR, and even then shooting them does nothing they just run away when you get too close
Which means that corecel shitboxes have no armor, if they get penetrated by 400kg peashooters with the weight of the ammo already included into the weapon system weight, kekw.
>if they get penetrated
they dont though, all damage is strictly structural until your health goes to 0 then your core is compromised and you blow up
Why is your structure damaged by a sub 400kg (remember the weight of the ammo) peashooter? Yeah, I know why: because it has no armor.
>why is your structure damaged when it takes damage
because its a videogame, in the same way i could ask you why battlemechs have their wienerpit in the head which is an obvious weakpoint
Yeah, it's a videogame where corecel shitboxes have no armor, glad we agree.
My suggestion is that you will get turned into slag by hitscan laser weapons the moment you enter visual range regardless of how fast you're moving, because the weapon angular displacements needed to track you are minuscule at longer ranges. If you're trying to use cover you still need to enter visual range, you're under an assumption that you can just sneak up on something undetected which is a pretty big assumption to have in a setting with 360 degree sensor suites that can detect mechs kilometer away.
You can't dodge lasers, moron. The lasers in your corecel game are not lasers, because the beams don't travel at the speed of light. MW and BT lasers are actual lasers that are effectively hitscan.
mechwarrior machine guns also only weigh .5 tonnes
what is wrong with you? who are you?
They're meant for anti infantry and as a meme.
Kek, see
.
only battletech mechs would feel threatened by infantry
>gen 5 overcorrected
Gen 5 isn't similar to any other AC's aesthetics at all. It's completely unique. In fact the old criticisms and fighting over whether or not 5th gen was "ugly" made me come to appreciate the design theory and concepts more than most of the rest of the genre. I still think 3rd gen had the best aesthetics overall, but 5th gen is a style of its own.
6 has too little coherency in its direction, that's what you're noticing. Far too many parts don't look like they fit together or are even from the same franchise, even though a bunch of them are copies of older parts. It doesn't help that it has a low amount of parts due to being a new continuity, which means you don't have enough parts from the same manufacturer to establish their identity more.
Maybe it's also that they seem a bit more spindly than their AC3 equivalents with smaller torsos. Some combos of classic looking 3rd gen parts reps are relatively good like the basic Arquebus VP-4S but there's still something wrong about its proportions. The truncated torsos of Balam cores that also lack the extra front length provided by the laser AMS barrels definitely look wrong.
Gen 6 still needs a sequel or DLC to greatly expand its roster of parts so we see more variety.
The shop we have currently is a great starting point, lots of classic designs (Melander, the Arquebus one, Loader 4)
Yes with melee options
>Zimmerman
>weight - 4.4 tons
>53 rounds of ammunition included into that weight
>effective range - 184m
>LB2-X
>literally the weakest BT ballistic peashooter aside from anti-infantry machineguns
>weight - 5 tons empty
>each ton of ammo provides 45 rounds
>effective range - 810m, max range - 2.4km
>the strongest corecel shotgun is literally an underpowered BT flak cannon with 1/5 the range
>the BT short range version of shotgun is athe LB20-X
>weight - 14tons empty
>ammo per ton - 5 (i.e. each shell weighs 200kg)
>for comparison - a modern 155m artillery shell that can turn a tank into scrap weighs 45kg
>optimal range - 360m, max range - 1km
>"C-corecel p-peashooters are n-not underpowered!"
>"T-trust m-me, b-bro!"
what do we think of the designs from this game
>no reverse joints, quads, tanks- fricking anything
>weight classes baarely seem to have any changes
DxM was not only a shit game, it was abhorrent to look at.
truth, but the things they got right were
>vast practice space with multiple things in one loaded area to engage with
>you could completely recustomize the UI however you like
I desperately want that for the next AC game, but it's not going to happen.
Dogshit. The way they emote like their pilots is embarassing to watch. I think Arsenal’s are an ideal scale, their size is just right. But they don’t move or behave like machines, they look like superheroes flying around. The movement mechanics aren’t that different from 4th gen AC, but NEXTs still had a certain rigidity and mechanical style of movement that sold them as a sort of middle ground between mecha and aircraft. DxM is just soulless.
Arenals are shit but I like what they were going for with the character customization in that game.
>dumb frogBlack person secondary still shrieking into the void
no (you)‘s here.
>shrieking into the "void"
>corecels can't stop melting down uncontrollably
>it took the bait anyway
jej
AC3bros, I finally meet Fixer.
He keeps overheating me, it seems I need to upgrade my radiator.
>losing to Fixer
homie what, outside of his OP-INTENSIFY, he's extremely easy
He's the only one who has beaten me 3 times so far, maybe he's my special one.
monkeypaw curls
>dual arm weapons are coming back
I'm not even mad.
i was meant to say dual melee weapon arms i dont know why i didnt include melee. you only ever used those if you wanted to kill a massive frickhueg boss in 20 seconds by just getting up close and spamming it
>dual melee arms
Oh frick yes.
>
Gen 1-2-3 ACs are unironically too humanoid for me.
AC4 is surprisingly small despite gaudy getup.
ACV is cute.
I think ACVI is actually the correction between humanoid and alien design.
i wish they added guns on top of arms, instead of fully turning arms into weapons or hust holding them. Like how the stock pulse blade is stored. You know, like wrist rockets or shit. Though i don't think this will ever happen.
you mean? extensions? like that?
Probably he means something like a wrist's gun like muh Ironman.
wrist weapons were a thing, but you couldn't multitask and have a wrist weapon while also holding a gun
i meant exactly like iron man lmao. I think it looks cool.
Gens 1-4 had wrist mounted weapons. plasma rifles, grenade launchers, pile bunkers, missile launchers, etc.
Yes, it was one of the things that really felt like a glaring omission to me.
>mechkek in the middle
>ACgod circling
When this kind of things happen to me in mechwarrior, i start going in reverse and spin the other way around.
It gets me out of the shit, generally speaking.
The worst thing you can do to a strafing target is try to follow it instead of planning where it will be next.
if that core is from acfa, it's going too slow.
The lockbox is from oldgen.
>I start going in reverse and spin the other way around
Generally, there's a few valid strats to work with here
>counterspin against the strafer and catch him out that way
>use turn boosters to unleash one good clean shot
>do some random bullshit, use cover or go straight up into the air and start raining hell on him
I don't understand what your obsession with weight and speed of light is about. If everything was about weight, wars IRL would be fought purely with giant ass tanks and giant ass ships, using experimental hypersonic weapons.
Battletech is combined warfare. The spotlight is the mech but a mech will never go on a solo mission on any real battle that isn't some scouting mission and of that good luck if you are against a Steiner scout sortie.
>combined warfare
wish that was the case in MW lmao, it's basically 90% mechs and 10% enemy tanks and helicopters
mechwarrior living legends is still up?
>1 unfilled lobby every hour or so
I wouldn't call that 'up.'
it was up when i played it, 2 years ago, damn
It's the case in MW5. There's even a story mission where you have to fight a fricking horde of tanks, missile carriers, helicopters and VTOLs.
Mw has the problem that is only gives the spotlight to the mech, and why wouldn't they? It's on the name.
I believe there is a modded game based on a mw that is actually combined warfare.
Mw5 moddind tries to fix that by giving you a helping jet and making tanks and turrets actually powerful enough to blow up some mechs but it's just an attempt to fix it.
I don't think mw will ever go full combined arms because of their namesake but battletech could try in some form if they actually cared about it.
That being said, battetech mechs and old ac are very similar in power but ac are more leaning towards the faster route but nothing that scout and medium mechs can't match. Ac are closer to clan ommimechs than anything else.
That would be so cool if they brought back the consort system of the 3rd gen of AC. Those pieces of crap might not have helped much, but it was cool hiring a small little MT and/or helicopter squadron to assist you in battle.
WHY HAS NOBODY ELSE DONE THAT?
>hire mt
>keep mt alive
>mt pilot levels up and gets his own ac
Kino, like watching your kid grow
wasn't one of them like
obscenely powerful due to how good the AI was, after they turn into Ravens?
Yes. I believe it as an ester egg/bonus reward for using the mts and keeping it alive. A newgame+ enemy or something. Don't remember, it was a while ago.
you can ignore the consorts in 3 and some of them still become full ravens anyway
then that nasty b***h huntress tries to backstab you near the end because AI worship, good thing she sucks shit at blading
i don't know if there's others that can get promoted only if you hire them
>Ac are closer to clan ommimechs than anything else.
Lolmoron, they're the very opposite of Clan omnimechs. First of all, all corecel shitboxes allocate only a minuscule fraction of its total weight to weapons which is absolutely laughable. Clan mechs and especially omnimechs allow the allocation of more than 50% of the total mech weight to weapons and ammo without stripping armor.
ok change your legs, oh wait you cant, ok change your head, oh wait you cant
I mean in the sense that old ac are slightly fast with their "jump jets" and the fact that ac can use any weapon that fits.
But yea, ac carry little in weapons compared to mechs.
The fact that ac are supposed to be rare elit units in game and can be comparable to some mechs means that they would be destroyed in the long run against the battletech setting
But such comparison would be unfair because it would be like comparing starwars to startrek. Different universes so the rules of another cannot apply to the other regardless.
so how do next pilots aren't turned into organic goo inside mechs considering the high speed?
all of them are human+ by default, the only one who isnt is wonderful body, because he went from piloting MT's to piloting a NEXT, and when you fight him you can clearly see he boosts for a little bit then stops because he isnt used to the difference
Wonderful Body was meant to actually be a nice little in-joke for AC fans, since there was a lot of people who didn't know how to pilot NEXTs properly. He largely piloted Normals, which are the analogue to ACs in 4th gen's universe.
Mech magic. Same reason how the NEXTs themselves don't get over-torqued or simply fall apart due to the sheer acceleration.
There's a forcefield that protects the integrity of the mech and its pilot.
it's a fricking video game. why the frick should anyone care when fun is the priority?
load up on some flak shots and aim at the sky and lead your shots, pray to god the F22 doesn't drop a bomb in your vicinity. the matchup is not in your favor
relax, i'm just asking if the game ever tries to explain it. I didn't play 4th gen.
Uh AMS and shit like how Gundam does with G Force With their suits like in Unicorn.
AMS requires your pilot have a psychic gene that specifically assists with stability correction before you make those ridiculous spacial displacements, as well as being physically wired into the machine for near-zero input latency (lorewise). There's definitely some kind of shock/pressure displacement system built into every NEXT.
>as well as being physically wired into the machine for near-zero input latency
Also great fun for frying your nervous system!
Lasers can't even one-shot any known 'mech. Only certain kinds of smaller vehicles end up going down to medium/large lasers in one surge from what I have seen. The big problem you're failing to understand is that NEXTs don't purely go in one direction. They can shift their momentum entirely to basically any direction in a literal instant using Quick Boosts, and their speed variation is insane. In comparison, 'Mechs don't have much in regards of actually changing their momentum instantenously. No little hops, sidesteps, etc. like in Battletech, if we're purely talking MW here. Alongside Primal Armor (the bubble shield) stopping most if not all of the energy weaponry that 'Mechs can use. PPCs might punch through, and they can ECM the NEXT's radar, but you're still effectively a sitting duck compared to it, and you can't fly as high as it can even with the best jump jets.
otsdarva calls CUBE fragile in the defend line ark cutscene, which is weird because thats his AC name. its only like that in the localization, but even then I like it because it implies at the very least he's so borged up him and his NEXT may as well be one and the same
CUBE's also a gigantic asshhole anyways.
Fragile is literally an ai, no?
or a robot, at least.
Meaning, yeah he's the mech as well.
he's just a borg, but thats only in the localization, in the japanese version theres nothing to suggest that
Nah, the only human part is pretty much his brain.
he's a Cyborg that's basically just a Guinea Pig for Aspina to collect Data for them
>Lasers can't even one-shot any known 'mech.
ACVD corelets are massively underweight, somewhere in the range of 10 tons on average. That's barely half a light mech, kek. They get penetrated and destroyed by shitty sub 400kg machineguns which is a joke. The rest of your post still makes no sense, because you still don't understand that you can't outrun the speed of light and that tracking a fast mover isn't hard at longer ranges.
dont reply to the battlekek gay, he doesnt even play the tabletop and unironically plays mwo
Bold of you to assume he plays videogames.
OK, let's go autistic.
Can an M1 Abrams shoot down an F22, yes or no.
My only hope is that they do a big expansion for AC6 and it adds shit from the PCA armory for the players. Those jet biped legs are pure sex.
>hides behind mountain, pops ups for one second to launch vertical missiles at battlekek that has the mobility of a rock, laugh to self as it blows up
you don't even need to pop out in oldgen because you can lock-on through cover lmao
>missiles
KEK.
>IRL would be fought purely with giant ass tanks and giant ass ships, using experimental hypersonic weapons.
So... like they're being fought now lol?
sorry you're right very foolish of me
>launches rockets
>So... like they're being fought now lol?
No.
Giant warship stopped since a certain incident, mirvs and the likes are more often used than sonic weapons, and big tanks only have more weaknesses than smaller ones.
Chuddy, modern tanks are bigger than the corelets in ACVD by about 5-6 times kekw. And big fricking ships are used by literally everyone who can afford them.
>b-but they're not WW2 big!
They're still fricking big.
you sure love ACVD a lot
>Chuddy, modern tanks are bigger than the corelets in ACVD
????????????????
Modern MBTs can reach up to 70+ tons while ACVD corelets weigh in the range of 10tons.
Where exactly are you getting these weight estimates from?
The M1 Abrams is 60 metric tons completely filled to the brim.
Merkava is heavier. And the M1 is heavier as well depending on the modification.
Here's a 6ton bearing corelet, lol.
You haven't explained where you are getting your numbers from, moron.
I'm getting them from watching them in the game, you fricking brainless cretin.
Really? Explain your math.
Well, according to his calculations, ACs should float on water, yet they dont
You posted the weight of the leg parts.
'Mechs are calculated off of their total weight.
Here is my middleweight bipedal AC's total weight, alongside all of its other statistics.
If you're going to shitfling numbers, shitfling properly.
>7ton corelet
So how did that contradict anything I've said? Perchance I may have even overestimated the weight of the average ACVD corelet by claiming it's 10 tons lol
>7ton
Do you not know what a ton is?
I do, you obviously don't.
If that's not enough weight, then I guess you'll enjoy this 16 ton tank with 1.5ton quad autocannons, 1.5ton plasma missiles, and 1.5ton bazookas.
>I do
Define 'ton.'
>corelets in ACVD by about 5-6 times
I didn't know we had tanks the size of big buildings.
I think you have trouble with scales, anon.
>big fricking ships are used by literally everyone who can afford them.
yeah, cargo ships and transporters.
A big ship isn't harder to sink than a smaller one
>tanks
>as in, treaded vehicles barely 3m tall
>are bigger than mechs
I think you have finally posted your most moronic take yet.
>So... like they're being fought now lol?
oh I'm sorry
>*drone strikes you*
I didn't know that
>*fires off several mortars with a 5kg tube*
it was fought
>*does a strafing run while dropping bombs*
with huge things
>*launches missiles from literally a country away*
all the time...
Yes yes yes yes yes
Give me TRANSFORMING gun arms like the ones in VD
I hope that they add transformable cores into AC one day.
Instead of legs for different strategies you get different forms entirely.
>Aerial combat form
>Hybrid form
>Land form
These would come with variations as well for speed or more armor and weapons.
This could work in AC6 actually
Make "Mode Change" an Extension option. No Assault Armor if you want to transform
Back during the pre-release when we first saw the gameplay I thought I saw a pair of biped legs that split into quads. Would be really cool.
As a fan of both games, any "slow" mech would get mogged by drones even if you build it in real life.
To be fair, it wouldn't matter in the first place in reality because modern wars are fought by missile platforms moreso than anything else. You can see all of those Ukraine War videos where entire battalions of tanks are being obliterated by missile platforms so far away that the crews weren't even aware they were under attack. Unless your mech is moving at the speeds of an AC post-LR, you're going to be unable to avoid even cold war-era missiles.
BT mechs can dodge incoming artillery shells with sensors and computers highlighting the areas of impact so that you can get out of the way. There are shitloads of missions like this in Mechwarrior 5. Also, missiles can be shot down by AMS and some mechs like Kitfox for the Corsair can mount up to 3 AMS systems.
In BT lore, heavy and powerful single missile systems like the Thunderbolt-20 are virtually useless against AMS.
I don't understand why people shitfling this much about other games. Aren't you glad you have choice? If you don't like AC but like MW, just play MW.
>people
its literally one underage
if he's a mw fan, i can almost assure you he is well overage
nono you don't understand, one has to be BETTER
Cool. But like, can you not? Please and thank you.
Both are good anon, only shitters will claim one is better than the other. Two different worlds and two different settings.
ac is some super mech against cannon fodder and sometimes some equally powerful super mech. Meanwhile battletech is combined warfare, entire groups of mechs equally powerful mechs and some tanks, helis, arty and even jets sprinkled here and there.
>teleports behind you
mo uwari da
AC3bros, I just beat Fixer, Chain Impact and moving up D-rank.
It's easier than I thought.
based MWchad riling up JPkeks
Western 'mech designs will always beat gay anime mecha
Pic related, The Warhammer, one of my favourite 'mechs.
Foh' Sho'!
Absolutely.
More like CUTEfox LMAO
Right on brother.
God, I love the Rifleman's design.
Here's another favourite of mine, the Shadow Hawk.
>Western 'mech designs will always beat gay anime mecha
Correct, brother.
>16 ton """"""tank""""""
>lighter than a 20t Locust
>1.5ton """"""autocannons"""""" that are lighter than modern tank guns and 3x lighter than the weakest BT autocannon
>when modern tanks weight up to 70tons
>and BT tanks weigh up to 80 tons and perhaps more
here is my ac
i like him
that's why he's my AC
Is that emulated? God I wish those games got ported to PC.
Run through a capture card. The game itself is slightly modded (using some shit from the AC discord) to remove AA, DoF, ChAb and film grain. Sun also removed for FPS boost
the KitFoX is my favorite Armored Core
battletech mechs will never be real mechs, you will always be glorified tanks with legs
17.5 meters head height.
60 metric tons empty, 75 metric tons max.
951 kW of power output.
3.2km of sensor range.
88km/h max speed.
180º km/h.
2x 20.5 ton rocket thrusters, 2x 1 ton rocket stabilizers.
Standard equipment: 120mm Machine Gun, a Heat Hawk, 280mm AP Bazooka, flak grenades, and disposable 400mm tube launchers.
The MS-06F Zaku 2 is perfection in mech design.
How mad do weebkeks get when they realize that the Madcat is the most popular mech design? Kek.
thats not the RX-78-2 Gundam
I said mech, not tranime abominations.
Sorry, anon, but you're one guy versus the crowd. I know you wanna be cool, but please remember you're still solo here.
I don't see a single Timberwolf here.
>Madcat is the most popular mech design?
RX Gundams are literally the Pikachu of mech/a. Nobody thinks of a Madcat when they think of mechs other than MW fans.
>not a catapult
wrong
I've been an Armored Core fan since 2nd gen and even I must admit that the Madcat is simply flawless
>most popular mech design? Kek.
Ironic when Gundam exists where even the mook units are popular. What's even more ironic is the fact that AC has even more popular mech designs
aren't Zaku gunpla kits more popular than the rx78-2? I wouldn't be surprised at all if that were the case
Noone has even heard of your weeb teanime trash outside of asiaticland. Madcat is the only mech design most people know in the West. Fricking transformers mog your irrelevant asiatic shit in the West lol.
I guarantee you that more people would recognize a Gundam before anything in BT.
>Transformers
Yeah no shit this is the only /m/ that was ever popular besides maybe Voltron which is Japanese.
If you show a rando a mech, Western or eastern in design, the naming convention in likely hood is as follows
1) robot
2) transformer
3) mech
4) Gundam (especially if it's from Gundam but not a Gundam)
5) megazord
I wonder if 40k titans and knights are now popular enough to make the list. It's certainly more popular than Battletech or Armored Core at this point.
God I hate Games workshop
>likely hood
Kek
>WH40k
You have based dude PC Gralt Superman Chad Henry "the antifeminist geek crusader" Cavill to thank for herding more normalhomosexuals to this. Not that it wasn't already in decline.
I mean it's been shit since 4th but that didn't stop it from getting more and more popular year over year
It's telling that GWs most popular years were just because they stopped sueing the pants off any and all fan projects for a few years. Somehow starting that up again didn't even slow them down. I have no idea how they dialed upwards for 20 years but here we are
No one watches tranime except for incels and loosers (aka losers with a prolapsed butthole from all the gay sex they receive). No normal human being has seen or heard your tranime asiatic shit while actual Western mechs get exposure in respectable media from time to time.
>2016 election tourist mutt opinion
Kek, child, I was playing mw while you were in your father's ballsack.
>I was playing my mutt cucksole game blahrgh graglr gargle glurg
silence 2016 election tourist brown mutt
You were born in 2016? That explains the mental capacity and attraction to tranime. Don't worry, you'll grow out of it, kid.
I told you to keep quiet brown mutt.
>loosers
Yes, MW isn't only known by losers, how could I have forgotten.
Anime was popular for decades, pokemon and dragon ball were known by everyone. Stuff for losers was admitting you liked cardcaptor Sakura or sailor moon (I watched saylor moon since something about it stirred something within me, especially the transformation scenes. This was when I was too young to understand that I thought the girls were hot).
Getting rid of IP counters has had horrid consequences on this board.
You may not like it, but this is what peak performance looks like.
I should really get back to AC6, have they actually announced DLC for it yet or are we hoping for something after Erdtree comes out?
They're not going to make a DLC for a game that killed off 80% of their playerbase.
but enough about MW5
Mw5 dlcs increased pgi annual revenue by 50% lol. That's why they made 6 of them with 7th on the way along with a whole separate Clan game. I already posted the annual financial report in one thread, I can find it again.
>peak playercount of 6k on steam
oh, so pgi is kept afloat solely by whales, like the ones that bought the 500 dollarydoo golden mechs
>I already posted the annual financial report in one thread
the absolute state of this board
I posted it in this thread too, if you have doubts. Just look down you double corecel.
Armored Slop lost.
>doesnt disprove my point
6k mechsim veteran pilots would eviscerate 150k arcade shooter babies.
>Killed of 80% of their player base
When did the 41% rise to 80%?
>have they actually announced DLC for it yet
no
You're not alone. before my RP autism (Diverian Mist discord, if you wanna find where I RP), I used to have 'Freedom' a black and blue mech with a focus on assault/blitzkrieg. nowadays, it's the ZF-06 Gaius, a black and gold menace that constantly adapts to any situation and nothing works twice against it, with it adopting an extremely powerful CQC style of combat, suffering at anything outside of medium range when not in Sieg Freiheit mode
Color scheme, for the curious.
True but the raven wins on cool points
Which version? I'm a real fan of the classic look.
Nice, I do hope so. Reminds me that I need to try Elden Ring one of these days.
Side note but I really wish they'd stop breaking mods with their patches/DLC drops.
I think they both look great, I like how the new one looks like a moronic stealth fighter
I just end up using the jenner anyway but I prefer the wienerpit and general look of the raven
They've already announced a desire to continue working on Armored Core as a franchise in the future due to the success of AC6. However they don't tend to have their franchises compete, so you shouldn't expect to hear anything about AC6's DLC or generation-sequel title until Shadow of the Erdtree has either fully released, or is basically right around the corner.
Is that Jenner's troonymobile. A throwback to his sprinter days.
Bit of autism on my end, but does anyone else ever make a legacy mech that they bring with them across all mech games? Like it has the same color scheme, same weapon configuration, and even the same emblem if you can make it. Makes me feel like a multiverse traveler, bringing my cool robot with me across the stars. That's why it's disappointing when a mech game doesn't give you customization.
That's awesome, and you're awesome. Post your legacy mech bro I wanna see it. Here's mine.
Made a blue mech with machine gun, blade, missiles and a cannon in every single gen, except 5. Had to kinda get creative there.
I like to pretend it's a souped up piece of industrial equipment
Most stories for mechs start out as glorified farm tools lmao
The only bit of feedback I'd give is that if you look at a lot of heavy machinery, there's a method to how they communicate danger.
A lot of the time you have flat bright colours, with stripes/other warning signage on the areas of most concern (ie parts that are likely to move and be near people).
You might want to try some flat yellow on the torso with the stripes on the limbs.
Definitely. I remember having a lot of fun with Breaker 3's editor - is that from the one after it?
Yeah but this way it suggests the entire mech is a hazard, it's just that dangerous
I did end up changing the paint scheme but that was the last screenshot I could find
Will we ever get NEXTs again?
What was his problem?
autism
>"I-I'm a D-Dominant, I swear!"
>Zinaida expressing all of the textbook details of a Dominant long before she OP-I's herself
>Foxeye literally leading Vertex in an assault against all of the Alliance
>Some literal nobody shows up and winds up crushing everything in sight despite not having OP-I if you aren't a giant homosexual
He's basically the prototype Iguazu, but without an opportunity to properly weaponize his autism.
>be jack-o
>"i am going to make all the remaining ravens kill eachother to find the most powerful one to stop the pulverizers"
bro? why not just like, send in all of them? all at once? 20 ravens could probably do it
Jack-O was poor, dumbass
poor enough to start a terrorist organization capable of having a 24 hour war?
Insurgents in the middle east did so and managed to hold back a full-scale US invasion for a couple of decades.
reminder armored core 4 randomly had a line about the war of ethnic cleansing in africa and never elaborated on it whatsoever
Armored Core 2 was about corporatism influencing the government via legislation, and using a falseflag to justify seizing control and rescinding people's liberties, barely 2 months after Deus Ex.
i thought the frighteners were a semi independent special forces group that then proceeded to go crazy and seize power because ~~*klein*~~ knew about some alien shit in the moon of mars
This is before that. After Zio Matrix (mars division) tried to nuke everyone, LCC used that to justify a complete takeover of any government on mars, and the airport insurrection was supposed to be their flex as they bring their earth director to come in and lord over everyone, only for Klein to pull his coup and start killing everyone.
>ethnic cleansing in africa
based
New Gundam Breaker, because the parts I wanted don't exist in GB3. A 100% save was used, so I didn't actually have to play that shitstain of a game. Can't wait for GB4.
I mean, Africa has had numerous wars of ethnic cleansing. Rwanda alone had a famous one where UN Peacekeepers were too undermanned or underarmed to intervene and just sat off to the side until most of the flames died down, which prompted common citizens to take up arms and resist genocide, which in turn prompted a reversal, which spurred more ethnic cleansing in the opposite direction.
Nobody's mentioning the literal 100 million people you kill in AC4A, which led to even more death as your Lynx went insane and caused AC5 and ACVD to happen afterward?
I'd argue that putting the sinking of the Cradle in your face through the destruction path, you mark it as a horrific event that occurred and warranted an almost immediate response. The White Africa Incident in AC4 is just kinda stated to have happened at some point and is never elaborated on, remarked about, or commented on in any other capacity other than the one mission where you shoot a bunch of artillery in a ravine.
>there are people that still think 5 isnt a sequel to FA despite the spirit of motherwill and white glint
you also see the fricking remains of the Answerers as the Towers in ACVD
Black Glint is literally an ubermodified White Glint
>remains of the Answeers are the towers
Bro, the Answerer would have to be 500 times bigger to be a part of those towers. You don't realize how big those towers are.
w-what
The Answerer is small enough to fit into a map and you can even climb it within a few seconds. The towers are the size of small continents, judging from their distance from any given battlefield.
it appears I have a newfound appreciation for how utterly fricked things are in 5th gen
Here, this should give you an accurate idea of the size difference.
It is also literally named N(ext)-W(hite)G(lint)IX[9]
why was he so addicted to war? was he an adrenaline junkie?
why do you think he's called J anon? thats RIGHT anon, he's a clone of joshua o'brien
J is a Cultivater, a vat-grown superpilot, carrying the legacy of two men who both died for nothing in the past - both iterations of White Glint. Joshua the ideal hero, Anatolia's Mercenary the ruthless defender, and now J, the fallen angel. Why do you think N-WGIX has the floating wires that look like feathers?
>sends a bunch of scrubs in
>they get slaughtered
Can't disprove something that doesn't exist. I accept your tearful concession, by the way.
its good that you've learned not to directly reply to your betters
I don't need to reply, my serfs will do it for me, kek. I accept your malding concession.
>I-I don't need to reply
>Replies anyway
Yes, yes you did, kek. I accept your seething concession.
this guy would shit his pants if he saw 1 ton PPCs
3 tons for light ones.
anyways an mt could beat a battlemech
Oh hey, an AC thread, I wonder if I can-
>
...On second thought, I'll just keep lurking.
>someone saved one of my edits
I feel honored.
I save a lot of things.
There was a point where it stopped being fun, though.
ACVD is objectively better than ACfA. 4th gen is fricking boring.
>You've been plopped into a big empty rectangular desert.
>Go zoom at 800 km/h and smash the giant thing with your physical blades in seconds I do this to Exusia in V and J in VD though
Was talking about the threads. But yes, ACVD is better.
ac6 dlc when
They'll probably announce it on 6/21. That's also when Elden Ring DLC drops. I have no sauce to back this up.
Tried going back to Elden Ring and got bored (again) like 1 hour in.
Starting a new save in ER sucks. Builds don't really come into their own until after you finish leveling VIG and you clear much of the game by that point.
Try using a heavy Caestus (and then spiked Caestus) build with quick step. Quick step over Bloodhound lets you play far, far more offensively. Take faith as a secondary stat and put most of your stats into Strength, get enough Faith to use Claw Mark Seal and whatever bestial/lightning incantations you like, along with Bloodflame Blade which is what really makes spiked Caestus build shine. Alternatively, you can try Blackflame Blade which makes you really good at killing bosses. If you prefer light roll to quick step for some psychotic reason, you can try two sets of spiked Caestus set to cold affinity and one with flame of the redmanes to stack frostbite over and over. Personally, I prefer Bloodflame Blade and dragon bolt blessing with quickstep. Literally changes the entire game and makes it far more active and engaging, bleed proc being similar to ACS overload burst damage.
>not a GaS game
>LOOOL YOU DIDN'T PLAY IT FOREVER I GUESS IT SUCKS
Go back to fortnite, zoomie.
I like how in AC6 the Corporations are never shown as being the villain in the story. The Vespers and RedGuns were mostly cool folks.
I'm a fan of all mech games but seeing this thread reminds me of why no one plays mwo anymore.
You don't play MWO, because you got filtered, casul.
What oldgen parts do you want to see return in a future entry?
The ROCK head would be great to see again.
I need half of third gen back
Tie, bee, ray, the stinger set, nineball head
They also need to bring back fricking micro missiles
They are some nice looking parts.
EO cores... Please... I've gone so long without them...
Orbit weapons in general, I want them.
Orbit arms and back magazines.
>shoot missiles as enemy is descending
>they fly right into the floor
Bravo Fromsoft. Truly a zanzibart moment.
This thread is shit and so are all mech "games"
>oh yes i like this uncontrollable shit
no wonder mech "games" died, they're not games
That's nice sweety. Back to your JRPGs you go.
>JRP"G"s
please, I only play the BEST in videogaming...
I like AC AND JRPGs, especially JRPGs with mechs, what the frick are you gonna do about it, uh?
laugh that you didn't reply to my post correctly
JRPGs have kino mecha
Gun arms usually kind of trash but I like making dumb classic mecha grunts with them. I want them back
I would prefer modular gun arms that you can then rip off of other combatants and incorporate into your mech. That would require a brand new game however.
Snibbety snab 😀
Slant-eyed corecels can only dream of such aesthetic perfection.
Yeah, but can it breakdance?
i like mechwarrior and you are the hugest homosexual on this board
imagine some shitheel coming to /mwg/ and spamming low tier shit posts while posting basic ass M.A.S.S. Builder shit
that's what you're doing, frick off back to your tribal hole, trashborn surat
Kek, we'd rip your weebtroon ass in half, boy. You're welcome to try your luck any time in gerg.
the point i'm making is that acting like a middle schooler in a thread is ineffective and annoying
I never understood the "mechs have no place in combat situations" meme.
Aside from the obvious modularity of having fricking HANDS and the general maneuverability they only require one pilot to operate while tanks require an entire crew. every mech is a 1:1 upgrade of your soldiers.
>just shoot the legs with an RPG
hit a relatively narrow part of a constantly moving target with a non-glancing impact
the reason RPGs hit tanks so hard is because there are concussive angles to the armor, there are places you can hit on a tank where the shell won't deflect - most mechs have leg armor that's angled everywhere and the jointed hard points (hips, waist, shoulders, etc) are in constant motion
you may as well be saying "who sends a soldier to fight a war? lmao just shoot them" at that point
this is even discounting rapid motion anime booster mechs, even real robot genre stuff like front mission is just a 1:1 upgrade to every soldier on your team capable of clearing most forms of enemy cover and traversing at least 10x the ground in a comparably shorter amount of time
westoid "realism" worshipers are a cancer on fictional media
16m tall mechs would be invaluable in an urban setting where you can no longer hide on most rooftops. They can shoot a missile into every window.
>16m tall mechs
I like Gundam too, but in reality you'll get votoms or gasaraki instead
Luv' Votoms
is Mellowlink in that game?
No, but nearly every other OVA is there There is also a Blue Knight Berserga mission if you get 50 battling wins
You get the AT rifle and have to use it against ATs in a couple missions though.
Mellowlink ATs don't show up because I think there was a dispute over the rights of it at the time.
too bad
>There is also a Blue Knight Berserga mission if you get 50 battling wins
yeah I remember you told me about that before, like 2 weeks ago or something
y
>iceskating tranime shit
Disgusting. Only front mission gets the magnetic skating right, because wanzers can only skate straight forwards so they still have to move normally, when they want to actually maneuver instead of dashing in a straight line.
hypothetical mechs have no place in a battlefield save for places where tanks and ifv are ineffective
to cut the chase very short: mechs in mountains, cities, jungles and forests = good
mechs everywhere else = mech getting peppered by autocannon fire = mech gets wrecked in a nanosecond = moronic waste of resources
There is a reason why the Ukrainians and Russians rely on human wave attacks, toy drones and artillery: it's just cheaper. Whenever they try to do big attacks with tanks and apcs they accomplish very little while burning through equipment that's worth hundred of millions of dollars. Kinda the same problem with mechs. Yes you could "upgrade" every soldier but is it really worth it when you can take out a $100million mech with a cheap drone that's rocking a $1000 shaped charge or a single artillery shell?
>armor
lol
a mech's mobility is its armor.
>tank gun
ever heard of disposable launchers?
comparable performance at a fraction of the weight.
bring back gun arms
remove left arm weapons that arent melee
I accept your seething concession.
did they removed that shitty drm yet?
Armored Core 6 dlc when?
Whenever I play ac6 with challenge cores it strikes me how the whole game is about gluing your wienerpit to whatever you're fighting and circling around it waiting for the sekiro bar to be red so you can unleash all of your firepower. Disgraceful. Playing mid range? Unoptimal. Playing long distance? There's no such thing in ac6 unless you like ricochets. Please ditch this system asap fromsoft.
>"AC6's success will revive the mecha game genre you'll see!"
>barely any new games after it came out
>the not-AC game published by the ones who publish edf ended as a fluke
>no news for the scramble vice
>barely anyone knows about megaton musashi wired or sandland, and the latter is not full on mecha either
Because I can emulate older games I have no need of these new ones. DxM failed to give me a good core-like experience and I imagine the devs shit their pants when AC6 was announced since it means they can't coast on being the AC clone in an ACless world.