Has ADS ruined shooters?

Has ADS ruined shooters?

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  1. 11 months ago
    Anonymous

    it has its place but I don't think it needs to be everywhere.

    • 11 months ago
      Anonymous

      Nah. has the right idea.
      CoD hurt shooters because it was so successful that everyone wanted to copy it. Most FPS games with multiplayer that came out in the 00s and 10s wanted to get in on that, and so the variety in multiplayer shooters tanked. I'm still pissed about BF, and I'm still pissed about grinding for unlocks in PVP shooting games, but ADS isn't the issue. It's moneygrubbing and a lack of inspiration.

      That’s how you shoot a weapon in real life, you dangus. You aim your weapon, not blindly shoot

      >realism
      That's strange. I thought we were talking about video games.

      • 11 months ago
        Anonymous

        >That's strange. I thought we were talking about video games.
        Realism doesn't mean real you dumbass

        • 11 months ago
          Anonymous

          Then would you like to talk about cars instead? They have about as much relevance to the thread as how you shoot a gun in real life does. Fricking moron. My point is that it doesn't matter how you shoot a gun in real life, and bringing that up as though it's a counterpoint to OP implies that every game should have that in there simply because it's realistic, which is obviously stupid for a number of reasons.

          • 11 months ago
            Anonymous

            Nice copeout but you lost the argument

            • 11 months ago
              Anonymous
        • 11 months ago
          Anonymous

          >That's how you shoot a gun in real life.
          >Realism doesn't mean real.
          Make up your mind dangus

      • 11 months ago
        Anonymous

        >That's strange. I thought we were talking about video games.
        one of the inherent pleasures of gaming is simulating exciting real world experiences like gun fights. there's a balance between overstimulating it to the point where the thrill of the concept is brought down by arbitrary real world limitations, and authenticity that enhances the simulation. I think aiming a gun like you might in real life, slowed down with sights can be an example of of the latter.

  2. 11 months ago
    Anonymous

    Its fine in some games, the issue is when it's forced into all AAA fps.
    same with sprint.

    • 11 months ago
      Anonymous

      Proper sight representation should be forced in all FPSs. If not, devs must be just too lazy

      csgogay detected
      get some fun with bots

      • 11 months ago
        Anonymous

        >csgogay detected
        being able to use a scope is borderline necessary to not be shit in csgo, which is functionally the same as ADS if not harder. no one who plays csgo should be struggling with ironsights

      • 11 months ago
        Anonymous

        I don't play CS at all, so you're just moronic.

      • 11 months ago
        Anonymous

        Sprint is such a shit mechanic though, even in the games that makes sense for it to be such as Titanfall
        >t. ex CSGO player

      • 11 months ago
        Anonymous

        csgo literally has scopes on rifles, homosexual

    • 11 months ago
      Anonymous

      >can't conceive of looking where you shoot

      >can't conceive of running
      wew

  3. 11 months ago
    Anonymous

    Past your bedtime old man. Online Boomer shooters are dead

    • 11 months ago
      Anonymous

      You’ll play whatever streamers tell you to, zoomer shit

    • 11 months ago
      Anonymous

      Xonotic just recieved an update.

  4. 11 months ago
    Anonymous

    Say what you will about ADS, it was a inevitable and natural evolution for FPS games.

    • 11 months ago
      Anonymous

      >natural evolution
      Without ADS you could just run and shoot with close or close enough accuracy and have an alternative fire mode for your weapon that could be used as a utility tool

      • 11 months ago
        Anonymous

        yes, but it doesn't make sense why you cant ADS. People don't shoot weapons from the hip indefinitely.

  5. 11 months ago
    Anonymous

    no, it's forced ADS with hipfire being unusable what fricked it

  6. 11 months ago
    Anonymous

    no, bad developers ruined shooters
    >have guns ruined shooters?
    that's the level of intelligence of the question you're asking

  7. 11 months ago
    Anonymous

    That’s how you shoot a weapon in real life, you dangus. You aim your weapon, not blindly shoot

    • 11 months ago
      Anonymous

      Actually it depends. Ideally you use the sights, but in close quarters you're likely going to be using more hand-eye coordination to lay down suppressive fire. The idea that all engagements lead to the 100% destruction of one side is complete video game fantasy. Retreats after only a few casualties, or sometimes none at all, is far more common. The goal of a firefight is to render the enemy combat ineffective, not to simply kill them. Yeah, death is the same as "combat ineffective", but it's not the only way to do it.

      • 11 months ago
        Anonymous

        Holy shit shut the frick up.

        • 11 months ago
          Anonymous

          >"but its realistic"
          >"actually, its more complicated than..."
          >"SHUT UP! >:("
          why use realism if someone that seems to have experience is not allowed to say what happens in real battles?

        • 11 months ago
          Anonymous

          you have been rendered discussion ineffective

        • 11 months ago
          Anonymous
          • 11 months ago
            Anonymous

            CS didn't make almost everything else like CS.
            after about 2006, consoleFPS gameplay was basically inescapable outside of some DOOM .wads.

            • 11 months ago
              Anonymous

              was for

              People always whine about Halo but ignored CS and Goldeneye existing for years prior

              • 11 months ago
                Anonymous

                That's an industry issue of being homosexual copycats, incapable of original thought, the funniest part being that both Goldeneye and CS sold more than Halo and CS ended up being the most played game on PC for over a decade

        • 11 months ago
          Anonymous

          kys

    • 11 months ago
      Anonymous

      Gotta love civilians and their youtube stolen valor morons, like that one Detroit self defense homosexual.
      In cqb there are often times where you're better off not looking at the sight/don't have time to. When you use guns enough you kinda just have the muscle memory. At long range however, yeah outside of suppressing fire you'll be looking down sight.

      • 11 months ago
        Anonymous

        This. The Buffalo mall shooter jumped out his truck and popped a head shot from the hip at 40m

      • 11 months ago
        Anonymous

        I agree with you but still have to ask why you military gays are so obnoxious? What part of that comment provoked the first part of your response.

      • 11 months ago
        Anonymous

        The goodest goy.

        This. The Buffalo mall shooter jumped out his truck and popped a head shot from the hip at 40m

        Why do Americans love committing mass murders with guns so much?

        • 11 months ago
          Anonymous

          Ask black people, our rates are the same as other white countries without black mass gun murderers.

          • 11 months ago
            Anonymous

            >our rates are the same as other white countries
            no they aren't.
            >other white countries
            Muttland isn't white.

            • 11 months ago
              Anonymous

              Why are you posting Sicilians?

        • 11 months ago
          Anonymous

          >Why do Americans love committing mass murders with guns so much?
          We'd do it with knives like Frenchmen but we keep getting stopped by guys with backpacks.

      • 11 months ago
        Anonymous

        5 years in the Parachute regiment. It was drilled into us to never waste a shot outside of supressing fire. In close quarters you wouldn't be aiming down sights of course, but those situations would be rare in the field, and even still depending on circumstance, bayonet would be the more viable option.
        The problem with videogames is how condensed distance is, not the ADS.

    • 11 months ago
      Anonymous

      >t. never heard of center axis relock

      • 11 months ago
        Anonymous

        >CAR
        gunkata stances are so cute

    • 11 months ago
      Anonymous

      Uh bros... should we tell him?

      • 11 months ago
        Anonymous

        VR almost completely destroyed milsims for me. Literally can't go back

        • 11 months ago
          Anonymous

          What games do you play? I need some recs

      • 11 months ago
        Anonymous

        god VR is just awful, thank god i did not waste money on this

        • 11 months ago
          Anonymous

          You know in your heart that's not true

          • 11 months ago
            Anonymous

            I have tried it and I know for a fact everyone praising it either has severe brain damage or is a dishonest israelite that should be burned at the stake. this technology is terrible for video games and will never be mainstream.

            • 11 months ago
              Anonymous

              Did you just puke after moving or something? How can someone have such a strong opinion with so little words about something that objectively give you more interesting ways to play games

              • 11 months ago
                Anonymous

                >that objectively give you more interesting ways to play games
                It doesn't though, it only gives you one way to interact with a game, motion controls, which are terrible and less versatile than a keyboard/mouse.

              • 11 months ago
                Anonymous

                how bad is your hand eye coordination for that to be the case?

              • 11 months ago
                Anonymous

                It's not a matter of hand eye coordination. Motion controls are just bad. This is not a new technology, it's already been thoroughly exhausted and it's produced nothing but trash. VR just combined two really bad gimmicks, it's not new tech at all. I feel like this is an emperor has no clothes situation, I have no idea how VR gays can be so lacking in awareness.

              • 11 months ago
                Anonymous

                I think you've got a learning deficiency if you can't get decent aiming done with motion controls.
                It'll never be as good as KBM but it's 99% of the way there in good hands.

              • 11 months ago
                Anonymous

                Breh I can't aim this good on mouse and keyboard lol

              • 11 months ago
                Anonymous

                >motion controls are just bad
                Sounds like a skill issue to me, fatso.

              • 11 months ago
                Anonymous

                >more interesting ways to play games
                Such as...?
                >inb4 something that can be easily replicated with regular KBM and gamepads

            • 11 months ago
              Anonymous

              >this technology is terrible for video games a
              Because you happen to be obese?

        • 11 months ago
          Anonymous

          >Fat fricking anime e-girl poster is mad about being bad at moving his body. Color me absolutely shocked

      • 11 months ago
        Anonymous

        >killed by a literal troony
        heh

      • 11 months ago
        Anonymous

        What game?

        • 11 months ago
          Anonymous

          Contractors VR
          It's a bit like COD while Pavlov is a bit slower paced like CS

      • 11 months ago
        Anonymous

        the VR meme is still going?

      • 11 months ago
        Anonymous

        Imagine a Darkest Hour: Europe '44-'45 type of game with VR.

        • 11 months ago
          Anonymous

          Doesn't Contractors or Pavlov actually have a WW2 European theater mode?

          • 11 months ago
            Anonymous

            But I want mortars and vehicles too.

      • 11 months ago
        Anonymous

        can you shoot while sprinting in VR shooters?

        • 11 months ago
          Anonymous

          contractors allows for a bit more movement

          Bruh what
          Everybody in VR FPS use red dot or holo sight because it's so much easier to target with

          >red dot or holo sight
          kringe

          • 11 months ago
            Anonymous

            The laser ray coming out of the arrowhead looks a bit silly tbh.

      • 11 months ago
        Anonymous

        Holy shit, VRamirez gameplay!

      • 11 months ago
        Anonymous

        I hate that every VR game has these gay easy mode lasers for aiming

        • 11 months ago
          Anonymous

          They're gun attachment you have to spend cash on. This was a meme game mod we decided on to do a pistol only round and for once the laser sight actual help with hipfire aiming.
          No one uses them otherwise because it gives out your position but when running and gunning like a moron it's really effective.

    • 11 months ago
      Anonymous

      Average milsim homosexual

    • 11 months ago
      Anonymous

      Yes but you also shoot your weapon with both eyes open so the entire front of your field of view isn't generally obfuscated by your weapon. If anything lots of games like siege and stuff are less realistic when they make pistols and stuff take up 2/5ths of the screen

      • 11 months ago
        Anonymous

        How come no games make your weapon transparent while ADS except for the posts on your sight?
        For example the M16 sights are great in real life but trash in video games because you can't see shit.
        And then the AK47 sights are kind of bad in real life by but incredible in games because you can see perfectly.

        And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.

        • 11 months ago
          Anonymous

          >And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.
          Elaborate? Not familiar with CoD or real guns.

          • 11 months ago
            Anonymous

            In CoD, equipping a sight makes your ADS slower but you get a clearer sight picture so you can actually see what the frick you're shooting at.
            Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
            However, it's way, way easier and faster to center your gun through a red dot or holo sight than it is to line up iron sights, especially if you're in a less comfortable shooting position.

            • 11 months ago
              Anonymous

              Red dots make it way easier to keep your left eye open, so you see the dot clearly but the gun and the body of the sight kind of fade out so it really doesn't block your view much at all
              It's basically the same as how you don't see your nose unless you close one eye or look for it on purpose. With really thin bezels on a sight like the C-More it's almost like just having a dot overlay and nothing else. I'm about to plug in my headset to see if it works in VR

              • 11 months ago
                Anonymous

                It does. Anyone who plays Pavlov with one eye shut is a fricking moron, and it's amazing how well the human brain can process visual information that even a 4x ACOG overlaying into your normal vision feels natural after a bit of practice.

              • 11 months ago
                Anonymous

                Oh I know, there are some really small ones but it applies to everything.
                You'll still have more crap on there and a long tube will contribute to a blind spot more than a couple minimal posts on your weapon.
                Not that you can't simply easily tilt your head to see past, of course.

                Still, my point was why not just make the gun transparent while ADS, like a better looking modern take on how Delta Force does its PiP scope or how SWAT3 had a stylized version of the currently equipped gun's sights as your crosshair except done better, more realistically and with an ADS mechanic?

            • 11 months ago
              Anonymous

              >Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
              That's moronic. AK style ironsights cover everything below and even the target itself if you aim for the head.
              M16 style ironsights are better, but they still cover a fair bit.
              But even the basic reddot allows you to see the target clearly.

              >However, it's way, way easier and faster to center your gun through a red dot
              Bullshit again. It's easier to line up the gun with ironsights, because you lining up two physical things, with the red dot you need to line up "virtual" points for red-dot to become visible in the first place.
              The advantages of red dot are better visibility and ease of handle for untrained person who have trouble keeping both eyes open with traditional ironsights.

              • 11 months ago
                Anonymous

                I already mentioned AK sights being shit in real life you dingus.
                And I stand by my statements about red dot sights being faster, it's so much easier to line up that you don't really need to even think about where your gun is pointing in the same way.

              • 11 months ago
                Anonymous

                What do you even know about aiming speed?
                Play at least 500 hours of competitive vr fps, then talk, alright?

              • 11 months ago
                Anonymous

                >competitive VR

              • 11 months ago
                Anonymous

                Bruh what
                Everybody in VR FPS use red dot or holo sight because it's so much easier to target with

              • 11 months ago
                Anonymous

                >Everybody in VR FPS use red dot or holo sight because it's so much easier to target with
                Simply wrong. AK is the most popular gun and in the most popular vr shooter you are not even allowed to put scopes on it.
                And some the best players don't even use sights in the first place.

              • 11 months ago
                Anonymous

                >Play at least 500 hours of competitive vr fps, then talk, alright?

              • 11 months ago
                Anonymous

                >Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
                That's moronic. AK style ironsights cover everything below and even the target itself if you aim for the head.
                M16 style ironsights are better, but they still cover a fair bit.
                But even the basic reddot allows you to see the target clearly.

                >However, it's way, way easier and faster to center your gun through a red dot
                Bullshit again. It's easier to line up the gun with ironsights, because you lining up two physical things, with the red dot you need to line up "virtual" points for red-dot to become visible in the first place.
                The advantages of red dot are better visibility and ease of handle for untrained person who have trouble keeping both eyes open with traditional ironsights.

                How come no games make your weapon transparent while ADS except for the posts on your sight?
                For example the M16 sights are great in real life but trash in video games because you can't see shit.
                And then the AK47 sights are kind of bad in real life by but incredible in games because you can see perfectly.

                And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.

                I fricking love the AK's iron sights in video games I can absolutely ape enemies with it just as good or better than an optic. I also agree about the M16 sights not really being an issue in real life but taking way too much screen space when aiming in a video game like you're aiming at someone using the grand canyon.

              • 11 months ago
                Anonymous

                I personally hate the AK's iron sights in video games because in real life they are the best sight for high zero and no fricking game allows you to high zero

              • 11 months ago
                Anonymous

                If you can see your irons, you can see the dot. It's not like your posture changes at all using one or the other and you now have two things to line up instead of three.

                Oh I know, there are some really small ones but it applies to everything.
                You'll still have more crap on there and a long tube will contribute to a blind spot more than a couple minimal posts on your weapon.
                Not that you can't simply easily tilt your head to see past, of course.

                Still, my point was why not just make the gun transparent while ADS, like a better looking modern take on how Delta Force does its PiP scope or how SWAT3 had a stylized version of the currently equipped gun's sights as your crosshair except done better, more realistically and with an ADS mechanic?

                I just tested with my own AR, the only blind spot I could find was when I had my hand directly touching the right side of the sight body. It seems like a basically negligent concern.

                They could do that but people who don't know any better would say it looks wrong.

                What do you even know about aiming speed?
                Play at least 500 hours of competitive vr fps, then talk, alright?

                Every competitive shooter that can uses a red dot or lpvo, unless they don't actually want to win or they're in a division that doesn't allow them.

              • 11 months ago
                Anonymous

                >Every competitive shooter that can uses a red dot or lpvo, unless they don't actually want to win or they're in a division that doesn't allow them.
                It has nothing to do with "ease of lining up" which that moron is refereeing to.
                The advantage is clearer picture and lack-of-interference from non-dominant eye.

              • 11 months ago
                Anonymous

                are you talking about vr or real life

              • 11 months ago
                Anonymous

                Applies to both.

              • 11 months ago
                Anonymous

                Are you sure?

    • 11 months ago
      Anonymous

      ADS in a game cannot accurately simulate the act of looking down a sight in real life, you total no-guns fricking idiot. Half of your field of vision is not obscured by a giant block of metal when you shoot because you keep both eyes open.

    • 11 months ago
      Anonymous

      >muh realism

    • 11 months ago
      Anonymous

      The average US infantryman shoots blindly at the general direction of the enemies to keep them pinned down until air support comes and kill them
      The US infantryman's job isn't to kill

    • 11 months ago
      Anonymous

      I didn't know you stick the buttstock of the gun through your teeth and out the back of your throat

    • 11 months ago
      Anonymous

      >putting a shotgun or pistol right up to your face to shoot it

      • 11 months ago
        Anonymous

        I mean if you watch any gun range stuff on YouTube most of the time they're not firing from the hip.

  8. 11 months ago
    Anonymous

    Its a useless visual dressing that never actually improves the game and it comes at the cost of speed and visibility. Its fine in simulators but a detriment in everything else.

  9. 11 months ago
    Anonymous

    >has deliberate aiming ruined shooters
    no, are you moronic

    • 11 months ago
      Anonymous

      >slow down pacing of fights to aim down sights or else you have zero accuracy
      >cant aim while moving
      its shit for anything thats not hyper realistic, only zoomies who grew up with COD think otherwise

      • 11 months ago
        Anonymous

        >cant aim while moving
        ...but you can?

        • 11 months ago
          Anonymous

          >Moving speed without sprinting is already slow
          >Moving while ADS'ing is even more slow
          If CoD had no sprint or ADS for example your point blank accuracy would be on par with your ADS accuracy and your moving speed would be on par with your sprinting speed as that was the norm back then.

          • 11 months ago
            Anonymous

            >Moving speed without sprinting is already slow
            depends on game

            • 11 months ago
              Anonymous

              Some games create artificial speed with it such as Gears 1. It's running speed is actually only 10% faster than moving speed for exmple lol.

              • 11 months ago
                Anonymous

                >Sir do you know why I pulled you over?
                >Before we proceed officer, you should know that what you were witnessing was artificial speed, as I was only traveling 110mph which is only 10% more than 100

              • 11 months ago
                Anonymous

                it's more like going from 10-11 mph.
                aswell as it doesn't apply to strafing, which is more important for speed.

                Why is it that every time ADS gets criticized for being overused you always have some schizophrenic homosexuals coming out of the woods-works to screech about Quake fans?

                idk, i like many genres of shooter, they seem to just be mad.

              • 11 months ago
                Anonymous

                In most jurisdictions you can't get a ticket for going 10% over the speed limit because there is no speed measuring equipment that is accurate enough to spot that confidently

      • 11 months ago
        Anonymous

        >only zoomies who grew up with COD think otherwise
        im older than you and i actually played the "boomer" games you pretend to have played. you just suck

  10. 11 months ago
    Anonymous

    I don't think any one trend has ruined shooters as much as the need to chase profitability has ruined shooters. Shooters introduced regen and two weapon limits because halo was successful. Shooters introduced ADS, sprint, and grindy multiplayer progression because COD featured it. More interesting shooters are being made as they become cheaper and easier to make in the indie sphere and sometimes those games influence big-budget games and we're allowed to see some genuine risks.

  11. 11 months ago
    Anonymous

    Sprint button was worse for casual shooters

  12. 11 months ago
    Anonymous

    >CoD4 adds sprint to the franchise (CoD3 doesnt count)
    >its slower than just running with a pistol out in CoD2

  13. 11 months ago
    Anonymous

    Yes.. console shooters. morons here saying no are moronic because ADS magnified the real issue with controllers.

    "snap" aiming is autistic and shows lack of skill. The game is playing for you controller aim-assist and bullet magnetism toddlers.

  14. 11 months ago
    Anonymous

    i just think it looks cooler and feels better when you dont ads, especially when there isnt any recoil.

  15. 11 months ago
    Anonymous

    ADS on PC is fine. You are still aiming.
    ADS with aim snap on controller/console is horrific, and erodes possibility for the game to become a serious shooting game. it instead becomes about abusing mechanics and prone spamming and other nonsense to through off the aim snap

  16. 11 months ago
    Anonymous

    Yes. They also overdid it to the point it's unrealistically overused. Irl you don't aim like that in every situation.

  17. 11 months ago
    Anonymous

    No? It's fine in COD.

  18. 11 months ago
    Anonymous

    I like having options. Since I've already had a taste of it, I want it in all FPS games I play. Otherwise, something feels off. Accurate ADS, wild shot hipfire, but at least have some guns that are somewhat accurate hipfire, like a shotgun or smg at close range.

  19. 11 months ago
    Anonymous

    Anti Defamation System?

  20. 11 months ago
    Anonymous
  21. 11 months ago
    Anonymous

    Am I the only who simply can't use ADS? At least unless there's a scope with a reflex sight or a red dot or something. If there's not I never seem to be able to hit my target and I just feel its blocking my view. Then I just want some basic zoom instead or having to crouch to be more precise or something.

  22. 11 months ago
    Anonymous

    Killzone 2 had the best aiming system with stopping and crouching to steady your aim, instead of people running around with ADS all the time.

    • 11 months ago
      Anonymous

      So CS?

    • 11 months ago
      Anonymous

      the gunplay was quite satisfying, the cover system was nice too.

  23. 11 months ago
    Anonymous

    I hate it. I hate that it takes up the whole screen.

  24. 11 months ago
    Anonymous

    Improved FPS actually, but mostly at the beginning. Until they begin to add accuracy penalty on hip firing, that shit sucks

  25. 11 months ago
    Anonymous

    You can use hipfire with laser attachment in modern shooters

  26. 11 months ago
    Anonymous

    That's not how the holographic sight worked in CoD 4. It took up the entire screen like a sniper scope.

  27. 11 months ago
    Anonymous

    Not necessarily, but I hate how guns go from spray cans to lasers the moment you aim down the sight. That's not how it works.

  28. 11 months ago
    Anonymous

    Shitters unwittingly prefer ADS because it simplifies combat. So developers add ADS to every FPS.

  29. 11 months ago
    Anonymous

    A military shooter without ADS would be moronic, the iron sights/optics aren't there just for the cool factor they have a purpose.

  30. 11 months ago
    Anonymous

    Valorant does it best. It has ADS but it does literally nothing.

    • 11 months ago
      Anonymous

      Have you even played the game?
      ADS literally changes the stats of the gun (accuracy and rate of fire).

      • 11 months ago
        Anonymous

        99% of firing is done without ADS

        • 11 months ago
          Anonymous

          You said it does "literally nothing" not "nobody uses it", you stupid cretin.

          • 11 months ago
            Anonymous

            mb lol I mean it does literally nothing for the player in any real game xD

    • 11 months ago
      Anonymous

      Even if that were true, it's unfortunate that Valorant is a hero shooter, and therefore, I will never play it.

  31. 11 months ago
    Anonymous

    if "ADS" was inherently bad and casual it would not be making the shitter in this thread so angry

  32. 11 months ago
    Anonymous

    >Has aiming down a guns sights ruined games about aiming and shooting at things?

    Why are Counterstrike b***hes ALWAYS like this? THAT'S HOW YOU USE A FRICKING GUN!! YOU AIM WITH THE SIGHTS!! It's YOUR hipfire only trash that that is fricking dumb.

    God, I never liked Counterstrike.

    • 11 months ago
      Anonymous

      What is the point of ADS when you don't even have to manually align the sights, you stupid redditor?
      You are already using an abstraction, might as well go one step further and free up the wasted screen space.

      • 11 months ago
        Anonymous

        This except for snipers too. Sniper rifles should not need aiming down scopes.

    • 11 months ago
      Anonymous

      >Why are Counterstrike b***hes ALWAYS like this?
      its a quake tard

    • 11 months ago
      Anonymous

      Anon, it's the Quakegays who complain about everything released after Quake, not CSgays who are too busy opening loot boxes.

      • 11 months ago
        Anonymous

        with all the quakehomosexuals crying in these threads they could have filled an entire lobby or two, yet they don't. how strange

        • 11 months ago
          Anonymous

          my issue is for AAA SP fps.
          why can't any of these FPS have alt-fires, or let you shoot while sprinting (maybe with bloom or extra recoil)?
          none want to do anything different, only sticking to industry orthodoxy.

          also, there are full servers for what i want, it's pretty nice.

  33. 11 months ago
    Anonymous

    I miss the era of third person over the shoulder shooters

    Why did it die bros

  34. 11 months ago
    Anonymous

    I thought arena multiplayer FPS went the way of the Dodo quite a while ago or something.

  35. 11 months ago
    Anonymous

    >cod4 multiplayer
    >with the sopmod
    how

  36. 11 months ago
    Anonymous

    Titanfall would've struck a good balance between hipfire and ADS if the hitscan weapons weren't so oppressively good

  37. 11 months ago
    Anonymous

    ADS is at its core a great idea, because it replaces the crosshair growing while moving and having so sit still or walk to be accurate we used to have before it.
    Tom Clancy games for example were always like this, but ADS superceded it as a more tactile option, it has the same purpose but simply feels better, is easier to tune and is easier to understand.

    Forcing it into everything is stupid though and it's obvious it's being done simply to ape CoD.
    It's also always fairly unrealistic because ADSing puts a giant fricking gun model in the middle of the screen which disregards the fact that humans actually tend to have two eyes.
    It's not that hard to aim with both eyes open and then you can see past your weapon. Looking past a scope is as easy as opening your left eye, no need to take your rifle and move it down to your hip.

    What I'm saying is that Delta Force is the most realistic shooter ever made.

    • 11 months ago
      Anonymous

      Mah homieh. These zoomoid fricks don't know 'bout mah Land Warrior.

  38. 11 months ago
    Anonymous

    Made it better only nostalgia junkies think otherwise

  39. 11 months ago
    Anonymous

    We're hitting the inverse with shit like Doom Eternal that makes Black folk yes I said it Black folk think they're good at games by swapping through 50 guns to kill an imp LIKE A FRICKING Black person.

  40. 11 months ago
    Anonymous

    ADS were good but have slowly turned to shit. The newer cod games only wants you to "quickscope". Punishing you if you have attenments by slowing you ADS making a naked gun better than a fully speced out one.
    Quickscoping killed ADS

  41. 11 months ago
    Anonymous

    Played this for the first time recently. I will never talk shit about call of duty or resident evil again. Frick me, I’ll take ADS or laser sights any day of the week; people don’t seem to understand that these aiming methods became the standard for a reason. Go and play some of the shit out there and see if you still think the same way.

    • 11 months ago
      Anonymous

      Do you have brain damage? Why would you compare ADS in an FPS to a 15 year old third person shooter? Lost Planet had a variety of control settings and auto aim to boot. It's not that it's not dated, but you might as well b***h about no ADS in Doom; it has about as much relevancy.

  42. 11 months ago
    Anonymous

    >Has ADS ruined shooters?
    did manual aim in Goldeneye ruin shooters?
    did zoom in mechanics ruin shooters?

    you're going to, at best, get the usual mythologized response that every fricking game in the 90s played like Quake 3, that Doom was just running and gunning, and that Goldeneye, System Shock, Rainbow Six, CS, etc. apparently didn't exist. because there's some fricking dipshit that wants every game to play in the same homogenized manner for some arena shooter that died after 3 years of release.

    • 11 months ago
      Anonymous

      People always whine about Halo but ignored CS and Goldeneye existing for years prior

  43. 11 months ago
    Anonymous

    Like so many things, this is consoles' fault. The ADS animation can be used to disguise a large adjustment in the camera position, so you can correct the players aim and lock on to whatever they should have been aiming at. ADS has its place, but aim snapping is necessary in every single AAA console game with a gun, otherwise you'll make the normies feel bad about their aim.

  44. 11 months ago
    Anonymous

    Call of Duty 1 was amazing and you zoomers really missed out. That being said ADS has ruined shooters.

  45. 11 months ago
    Anonymous

    Absolutely. But also ADS exists because games are made for gamepad input. It's all designed to make player movement more predictable and static. The gameplay "loop" is basically
    >sprint>full stop>ADS>shoot
    It's easier to aim when ADS and it gives other players a window to aim back at you standing still like a dummy. And in single player it just works for cinematic value.
    Best FPS movement for MKB is actually very simple.
    >Same WASD movement speed in any direction
    >No JUMP fatigue
    >No CROUCH fatigue
    >Midair control/strafing
    >Optional wall climbing, sliding, dashing
    Overwatch pretty much does all of it perfectly and we need more games like that.

  46. 11 months ago
    Anonymous

    yes, it makes no fricking sense

  47. 11 months ago
    Anonymous

    there is no more alt-fire, only aim down sights

    • 11 months ago
      Anonymous

      >alt fire is aim down sights

      • 11 months ago
        Anonymous

        >arena shooter with a bunch of unique weapons, all have a unique and interesting effect on RMB
        >one of them is just a sniper rifle and RMB scopes in

    • 11 months ago
      Anonymous

      Biggest loss from ADS.

      >CoD4 adds sprint to the franchise (CoD3 doesnt count)
      >its slower than just running with a pistol out in CoD2

      console players will never realize that.

      • 11 months ago
        Anonymous

        Cod2 was on console

  48. 11 months ago
    Anonymous

    yes, ADS added more RNG and less accuracy to the game
    >b-
    i said what is factual, there weren't cones of fire like this till your slow little game mode needed to tone down the speed for your little fingies to be able to get your experience points
    homosexual

  49. 11 months ago
    Anonymous

    Controllers did. They made ADS mandatory in almost every shooter, because they're essentially auto aim button.

    • 11 months ago
      Anonymous

      In Goldeneye on Wii you basically had single player campaign tier ADS auto aim in the online multiplayer if you used the classic controller it was ridiculous. In close quarters using the masterron aka AA-12 I could drop the whole enemy team in a couple seconds holding down fire and spamming ADS.

      • 11 months ago
        Anonymous

        i remember playing the frick out of that game online.

        • 11 months ago
          Anonymous

          I loved fighting for control of the boat room on docks. On the sewers map Janus had a big advantage having those all black suits and masks making them so hard to see in too dark of a map. Heroes was definitely my favorite game mode. It was a more interesting team conflict.

  50. 11 months ago
    Anonymous

    It's required or the game is a turd.

  51. 11 months ago
    Anonymous

    YES, and sprint
    their purpose is to separate shooting and moving because normies can't do both at the same time.
    >muh realism
    the only good shooters are sci-fi

    • 11 months ago
      Anonymous

      >good shooters
      >sci-fi
      what a moron

      • 11 months ago
        Anonymous

        military shit is always the same copy pasted slop, just buy the newest game, it makes its predessors obsolete because military shooters are soulless garbage for mongoloids

  52. 11 months ago
    Anonymous

    yes but only because as a result of ADS devs made hipfiring comically inaccurate

  53. 11 months ago
    Anonymous

    ADS I can live with, even though I prefer a simple zoom in with nothing taking up the screen.
    Consolized sprint which renders your gun useless and forces you to juggle between shooting, sprinting, and reloading is the real cancer.

  54. 11 months ago
    Anonymous

    100% it's why Overwatch and TF2 and CSGO and Valorant are so fricking popular because largely you don't have need or want to use ADS for the majority of it. ADS is inherently clunky and removes functionality you can put on a dominant hand button like Right Mouse Click or Right Shoulder buttons. It's just because of CoD

  55. 11 months ago
    Anonymous

    >Has properly using guns ruined games with guns
    You sound like one of the idiots who defends fallout 3 for not including ADS despite it being standard at that point.

  56. 11 months ago
    Anonymous

    ADS did probably ruin it because there's no real way to be accurate without doing so. The best you get is hipfire in close range spray and pray or bursting. Even then, it tends to be better faster and easier to ADS to get the kill regardless of how "realistic" it would be to not ADS at the time. ADS in games now is your ticket to accuracy and your bullets actually hitting the target. Anything that isn't ADS is just spraying bullets in a random cone where in a 30 round mag you might only hit them like 5 times unless you are character to character barrel stuffing them with hipfire spray.

    There should just be more and more complicated (but in a good way) for accuracy while hipfiring, etc.

  57. 11 months ago
    Anonymous

    >bf2042
    >have faster tactical sprint in addition to regular sprint
    >it's unlimited
    >no reason to use regular sprint ever
    ??????????? why??????????

  58. 11 months ago
    Anonymous

    >he need ironsights
    >he needs a gun

    • 11 months ago
      Anonymous

      >he needs to be a homosexual

  59. 11 months ago
    Anonymous

    I got used to it but I hate it same as sprint, frick call of duty for popularizing this shit when letting things stay the way halo did them would have been enough to keep arena shooters alive

  60. 11 months ago
    Anonymous

    - No ADS for close to mid range
    - ADS to zoom into long range and sensitivity reduction
    Forcing ADS in everything is stupid.

  61. 11 months ago
    Anonymous

    To some extent. Like all things, it has its place but it has been ruined by the overuse of this gimmick even in places that doesn't make sense or add anything worthwhile to the whole.
    Just like all these games copying 2 weapons limits and health regeneration from Halo without understanding why does it work.

  62. 11 months ago
    Anonymous

    No. Gunshave sights, fricking use them.
    >hurr have brakes ruined racing games?
    >inb4 some moron actually argues this

    • 11 months ago
      Anonymous

      >Brakes have ruined racing games
      Yes. I can't even turn anymore because I have to use the handbrake and drift around every single corner.

    • 11 months ago
      Anonymous

      >implying they didn't

  63. 11 months ago
    Anonymous

    I never liked it that's for sure, it's just annoying shit all over the screen that blocks your view.

  64. 11 months ago
    Anonymous

    Sights locked to center of screen = pointless window dressing, basically HUD
    Sights given freeaim, not perfectly lined up = feels like you're really aiming with your gun, not with the camera
    Devs so fricking lazy that nobody does the latter even though it's easy to implement and feels great to play

    • 11 months ago
      Anonymous

      >feels great to play
      Does it though? To me, at best, it feels the same as regular aiming + ADS, and most of the time, it's just worse and feels clunky.

  65. 11 months ago
    Anonymous

    Where the FRICK did you get that picture from? Holographic sights were cut from CoD4 MP.

  66. 11 months ago
    Anonymous

    In the games they usually use them for yes its done nothing to improve them, which are semi-arcade corridor twitch shooters like COD which really don't need aim down sights when you think about it. But you still have milsims like Arma or Project reality where it's not only thematically accurate but also relevant for the gameplay too. It just depends on the type of FPS.

  67. 11 months ago
    Anonymous

    Shooters becoming homogenized has ruined shooters.
    Every game has iron sights and sprint.
    Every non-battle royale has health regen.
    Every sci-fi game has grenade regen.
    Every game has hitscan guns that drop you in 3-6 shots at any range.

  68. 11 months ago
    Anonymous

    everyone who complains about ADS doesn't even play arena shooters because you're bad at those too. you just replay singleplayer games over and over.

  69. 11 months ago
    Anonymous

    Why is it that every time ADS gets criticized for being overused you always have some schizophrenic homosexuals coming out of the woods-works to screech about Quake fans?

    • 11 months ago
      Anonymous

      Same thing happens if you criticize Halo.

    • 11 months ago
      Anonymous

      where? point to the schizo

  70. 11 months ago
    Anonymous

    I've been doing it since the days of lightgun arcade games.

  71. 11 months ago
    Anonymous

    A little. Having to slow down to aim does make shooters less action-oriented.
    But what really killed them is gamepads. Because consoles refuse to adopt mouse aiming we are forced to have inferior input control for all multiplatform games...

    • 11 months ago
      Anonymous

      >Because consoles refuse to adopt mouse aiming

      more like consoles refuse to utilize gyro aiming. the wiimote+gyro aiming makes shooters on consoles super fun and you don't really need aim assist at all.

      • 11 months ago
        Anonymous

        Gyro sucks compared to a mouse.

        • 11 months ago
          Anonymous

          Not at all, its more than good enough to be put up against PC players with no AA needed.

          • 11 months ago
            Anonymous

            That's gyro + a laptop trackpad.

            • 11 months ago
              Anonymous

              Flickstick is basically just as good as a touchpad for gyro, and even a stick is not bad at all.
              Only a few use just gyro-only, and they use gyro racheting and a high sens.

              • 11 months ago
                Anonymous

                Console players will NEVER adopt flickstick because they would need to abandon how they've been previously using a controller entirely.

              • 11 months ago
                Anonymous

                even stick aim + gyro is so much better.

              • 11 months ago
                Anonymous

                Not playing games at all is better than playing shooters with just sticks.
                Still infinitely worse than a mouse.

              • 11 months ago
                Anonymous

                gyro is the biggest leap that's needed, a method to accurately track and flick, flickstick would be better, but gyro is the biggest leap.

              • 11 months ago
                Anonymous

                I'm not going to repeat myself a third time.

              • 11 months ago
                Anonymous

                nothing inherent to gyro makes it that much worse than a mouse, its the same aiming.
                the only issue is large turns, which flickstick solves.

                good enough that solarlight used it competitively in tf2 (most shooters need way less than tf2) after using gyro for only a year, and he did so well, no one thought he was actually using controller.

              • 11 months ago
                Anonymous

                >competitive TF2

              • 11 months ago
                Anonymous

                comp tf2 has some issues, but its probably the most quake-like shooter right now (so if it works in tf2, it should apply to almost any fps), and it's certainly better than competitive apex and fricking competitive cod (fricking LOL).

          • 11 months ago
            Anonymous

            All that movement for what one flick of my wrist accomplishes on PC

            • 11 months ago
              Anonymous

              No wonder they are called PC fats, cause they move less then a console or handheld user

      • 11 months ago
        Anonymous

        consoles players have the answer in front of them, they just refuse to learn.

    • 11 months ago
      Anonymous

      That's literally why ADS is a mechanic. To have a "snap on nearest target" button for consolegays WHILE slowing the player down so other players could turn their sticks fast enough to snap on the first guy and engage in the fight. There's a reason why Halo became less popular after COD4: Halo wasn't casualized enough, it still was essentially a slowed-down and simplified arena shooter.

    • 11 months ago
      Anonymous

      That's literally why ADS is a mechanic. To have a "snap on nearest target" button for consolegays WHILE slowing the player down so other players could turn their sticks fast enough to snap on the first guy and engage in the fight. There's a reason why Halo became less popular after COD4: Halo wasn't casualized enough, it still was essentially a slowed-down and simplified arena shooter.

      Apparently some multiplatform shooters have actually started to give the PC players anti-aim assist. https://youtu.be/8lqN-TGrpbo?t=103

  72. 11 months ago
    Anonymous

    well seeing as it makes Ganker seethe, then it must be good

    • 11 months ago
      Anonymous

      everything makes someone on Ganker seethe.

  73. 11 months ago
    Anonymous

    That thing only exists because controllers are shit for fps games

  74. 11 months ago
    Anonymous

    No, but ADHD did.

    • 11 months ago
      Anonymous

      >one AAA series rejects industry orthodoxy.
      >REEEEEE

    • 11 months ago
      Anonymous

      I played through the game on UV with minimal issue and I never did this ADHD shit. I sincerely doubt there's a massive jump in difficulty between the two so what the frick is wrong with people?

      • 11 months ago
        Anonymous

        Because an ammo limit in a Doom game is moronic

        • 11 months ago
          Anonymous

          What are you talking about? The only ammo in Doom games that isn't limited is the ammo that respawned hitscanners drop on Nightmare and in Doom 2. All Doom games have finite ammo.

  75. 11 months ago
    Anonymous

    No, everything playing like COD is what ruined shooters and I like COD enough. There's no meaningful marketplace diversity, your options are COD, COD-em-ups like Titanfall/Apex, made by COD devs, soon Ubisoft's X-Defiant, also made by COD devs, Counter-Strike and CS-em-ups like Valorant. And then there's Fortnite and TF2.

    There is no meaningful diversity in the market. But that's what the market itself decided.

  76. 11 months ago
    Anonymous

    i wouldnt hate ads if they didnt gimp hip fire making it wildly inaccurate

    • 11 months ago
      Anonymous

      If they didn't gimp hip fire you'd be back at square one with ye olde tournament shooters, lazering from the hip across the map and negating ADS entirely.

      • 11 months ago
        Anonymous

        alot of milsim esque games have point shooting where the gun actually shoot at the direction the barrel is pointing.

        Tarkov is a good example where in close quarters and room cleaning is better done without ADS because you want awareness and can guide the weapon with the bullect impacts

        • 11 months ago
          Anonymous

          Basically all fps games have point shoot though, and if ADS is ingame, hip fire is gimped to some degree in every one of them if the starting point of hip fire accuracy is the golden age of tourney/boomer shooters.

          • 11 months ago
            Anonymous

            lol no they don't

            In most FPS games the viewmodel that you see is not even physically present in the game, it's only in your viewport.
            Pointshoot is possible only if what you see on your screen is what the game actually renders.
            If it's not the same thing you have no idea what the game actually thinks your barrel is because it's not presented to you

            • 11 months ago
              Anonymous

              The fire goes in the general direction of the cursor when hip firing. The post I replied to claimed it didn't. I wasn't talking about physical representations of gun barrels.

              • 11 months ago
                Anonymous

                point firing is not a general direction, point firing means it goes straight in the direction the barrel is pointing at.

                ADS or not it does not affect the accuracy of the weapon. In most FPS games you weapon is just really really inaccurate if you don't ADS, you pretty much never shoot in the same point twice if you shoot from the hip.

                I just meant that games do not gimp hip firing necessarily, it's a design choice. Some really popular FPS games have point firing which is what I've been talking about here, your gun is always accurate, no matter how you use it, it's just really difficult to shoot far away from the hip because you have no idea where exactly the gun is pointing, but close range is pretty easy because it's not RNG bouncing around

                >lazering from the hip across the map and negating ADS entirely
                This doesn't happen because it's still not easy to shoot from the hip, but it's entirely possible with point shooting especially if you have a laser sight

  77. 11 months ago
    Anonymous

    I wish there was something like a "point fire" (I'm a nogunz I don't know the proper term) where you just got a decent grip on your weapon so you could do some semi-accurate shooting without giving yourself tunnel vision
    currently if you're in a close range engagement your voices are
    Hipfire: Pray the RNGods don't make your bullets go to the very top left of the screen around the guy
    ADS: Hope that the guy doesn't slide to your right despite you aiming where he's coming from
    I suppose it doesn't matter with autoaim on controllers where they do all the tracking for you in CQC

    • 11 months ago
      Anonymous

      >I wish there was something like a "point fire"

      due process has a 'braced fire' aiming, also i think you can do a similar move in tarkov. MW22 also has canted aiming with lasers.

      • 11 months ago
        Anonymous

        Is Due process still active? I loved the artstyle.
        Artstyle battlebit should of had to be honest.

        • 11 months ago
          Anonymous

          beats me. it had the same problem Natural Selection 2 has, the veteran players have zero chill and go mega hard vs. newbies so all the new people quit because they don't want to spend the time to understand the game because they look at the player count and its in the triple digits.

  78. 11 months ago
    Anonymous

    >has adding a basic gun feature ruined the gun shooting genre
    Whats next, has braking ruined the racing genre?

    • 11 months ago
      Anonymous

      >missing the point of a game
      imagine being this moronic

      • 11 months ago
        Anonymous

        What point? That you don't like guns to function like guns, thats why you like garbage like DOOM where its just a magic stick you hold and shoot magic rays

        • 11 months ago
          Anonymous

          let me guess, you think battlefield is realistic.
          the moronation of console players.

          >can't conceive of looking where you shoot

          >can't conceive of running
          wew

          >im almost always a super solider, but god forbid i can shoot while sprinting.

          • 11 months ago
            Anonymous

            I like how you pull shit out your ass and say other people think that

            • 11 months ago
              Anonymous

              you obviously know im right, its always the console players that push for this, i have never seen someone into milsims pushing this.

              All that movement for what one flick of my wrist accomplishes on PC

              he moved his camera

              That's an industry issue of being homosexual copycats, incapable of original thought, the funniest part being that both Goldeneye and CS sold more than Halo and CS ended up being the most played game on PC for over a decade

              the reason halo and cod are shat on cause they made tons of games into flavors of cod, if it was just cod in the same way it was just CS and a few others, almost no one would care.

              • 11 months ago
                Anonymous

                That's hardly their fault that everyone copied them

              • 11 months ago
                Anonymous

                it's honestly not, but it's why it happens.

                I played through the game on UV with minimal issue and I never did this ADHD shit. I sincerely doubt there's a massive jump in difficulty between the two so what the frick is wrong with people?

                they see the top 1% and think they have to play like that, when its totally unnecessary.

    • 11 months ago
      Anonymous

      >Whats next, has braking ruined the racing genre?
      Yes.

  79. 11 months ago
    Anonymous

    Iron sights has made shooters worse to a degree because now most of them have "recoil" and "hip-fire" mechanics that make your aim completely garbage if you don't use iron sights. Automatic weapons are shit to use and the view fills up with muzzle effects like smoke and muzzle flashes. Fallout 4 is really bad about this.

  80. 11 months ago
    Anonymous

    It's a QOL enhancement. Every single fps should have ADS.
    Playing old games without it is just painful once you know how good you can have it with ADS.

  81. 11 months ago
    Anonymous

    ADS was only added into games because of consoles. It's the introduction of the aiming button, which narrows the field of view and lowers input sensitivity so that players who sit far away from a TV using a control interface that isn't optimal for aiming can actually hit things. In reality military operators are taught to shoot with both eyes open, and consequently the gun does not obscure half of what they see. In fact, the off-sight eye's vision for a right-handed shooter resembles how the player sees the gun model in late 90's shooters. In the bottom right.

  82. 11 months ago
    Anonymous

    persistent progression ruined shooters

  83. 11 months ago
    Anonymous

    remember when games were good

    • 11 months ago
      Anonymous

      >webm unrelated

      • 11 months ago
        Anonymous

        moron take

  84. 11 months ago
    Anonymous

    back when games didn't have ads

    • 11 months ago
      Anonymous

      yea, it was so much better

      >installed pubg on my phone to try it out
      >bombarded by unskipable tutorial for 99999 menus to buy shit I dont care
      >after every round they send me to another menus to see content that I can unlock if I pay
      >uninstalled that shit
      how do zoomers play this kind of shit?

      the people playing pubg mobile either have no standards, or don't know any better.

    • 11 months ago
      Anonymous

      >Still alt-aiming for a more accurate cone of fire
      Looks like the complaints against ADS are still relevant to games that don't have ADS to me.

  85. 11 months ago
    Anonymous

    >installed pubg on my phone to try it out
    >bombarded by unskipable tutorial for 99999 menus to buy shit I dont care
    >after every round they send me to another menus to see content that I can unlock if I pay
    >uninstalled that shit
    how do zoomers play this kind of shit?

  86. 11 months ago
    Anonymous

    I think in-game ads are the worst. Ads ruin everything, like the internet and its anti-anti-ad blocking bullshit.

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