Nah. has the right idea.
CoD hurt shooters because it was so successful that everyone wanted to copy it. Most FPS games with multiplayer that came out in the 00s and 10s wanted to get in on that, and so the variety in multiplayer shooters tanked. I'm still pissed about BF, and I'm still pissed about grinding for unlocks in PVP shooting games, but ADS isn't the issue. It's moneygrubbing and a lack of inspiration.
That’s how you shoot a weapon in real life, you dangus. You aim your weapon, not blindly shoot
>realism
That's strange. I thought we were talking about video games.
Then would you like to talk about cars instead? They have about as much relevance to the thread as how you shoot a gun in real life does. Fricking moron. My point is that it doesn't matter how you shoot a gun in real life, and bringing that up as though it's a counterpoint to OP implies that every game should have that in there simply because it's realistic, which is obviously stupid for a number of reasons.
>That's strange. I thought we were talking about video games.
one of the inherent pleasures of gaming is simulating exciting real world experiences like gun fights. there's a balance between overstimulating it to the point where the thrill of the concept is brought down by arbitrary real world limitations, and authenticity that enhances the simulation. I think aiming a gun like you might in real life, slowed down with sights can be an example of of the latter.
>csgogay detected
being able to use a scope is borderline necessary to not be shit in csgo, which is functionally the same as ADS if not harder. no one who plays csgo should be struggling with ironsights
>natural evolution
Without ADS you could just run and shoot with close or close enough accuracy and have an alternative fire mode for your weapon that could be used as a utility tool
Actually it depends. Ideally you use the sights, but in close quarters you're likely going to be using more hand-eye coordination to lay down suppressive fire. The idea that all engagements lead to the 100% destruction of one side is complete video game fantasy. Retreats after only a few casualties, or sometimes none at all, is far more common. The goal of a firefight is to render the enemy combat ineffective, not to simply kill them. Yeah, death is the same as "combat ineffective", but it's not the only way to do it.
>"but its realistic" >"actually, its more complicated than..." >"SHUT UP! >:("
why use realism if someone that seems to have experience is not allowed to say what happens in real battles?
People always whine about Halo but ignored CS and Goldeneye existing for years prior
12 months ago
Anonymous
That's an industry issue of being homosexual copycats, incapable of original thought, the funniest part being that both Goldeneye and CS sold more than Halo and CS ended up being the most played game on PC for over a decade
Gotta love civilians and their youtube stolen valor morons, like that one Detroit self defense homosexual.
In cqb there are often times where you're better off not looking at the sight/don't have time to. When you use guns enough you kinda just have the muscle memory. At long range however, yeah outside of suppressing fire you'll be looking down sight.
>Why do Americans love committing mass murders with guns so much?
We'd do it with knives like Frenchmen but we keep getting stopped by guys with backpacks.
5 years in the Parachute regiment. It was drilled into us to never waste a shot outside of supressing fire. In close quarters you wouldn't be aiming down sights of course, but those situations would be rare in the field, and even still depending on circumstance, bayonet would be the more viable option.
The problem with videogames is how condensed distance is, not the ADS.
I have tried it and I know for a fact everyone praising it either has severe brain damage or is a dishonest israelite that should be burned at the stake. this technology is terrible for video games and will never be mainstream.
Did you just puke after moving or something? How can someone have such a strong opinion with so little words about something that objectively give you more interesting ways to play games
12 months ago
Anonymous
>that objectively give you more interesting ways to play games
It doesn't though, it only gives you one way to interact with a game, motion controls, which are terrible and less versatile than a keyboard/mouse.
12 months ago
Anonymous
how bad is your hand eye coordination for that to be the case?
12 months ago
Anonymous
It's not a matter of hand eye coordination. Motion controls are just bad. This is not a new technology, it's already been thoroughly exhausted and it's produced nothing but trash. VR just combined two really bad gimmicks, it's not new tech at all. I feel like this is an emperor has no clothes situation, I have no idea how VR gays can be so lacking in awareness.
12 months ago
Anonymous
I think you've got a learning deficiency if you can't get decent aiming done with motion controls.
It'll never be as good as KBM but it's 99% of the way there in good hands.
12 months ago
Anonymous
Breh I can't aim this good on mouse and keyboard lol
12 months ago
Anonymous
>motion controls are just bad
Sounds like a skill issue to me, fatso.
12 months ago
Anonymous
>more interesting ways to play games
Such as...? >inb4 something that can be easily replicated with regular KBM and gamepads
They're gun attachment you have to spend cash on. This was a meme game mod we decided on to do a pistol only round and for once the laser sight actual help with hipfire aiming.
No one uses them otherwise because it gives out your position but when running and gunning like a moron it's really effective.
Yes but you also shoot your weapon with both eyes open so the entire front of your field of view isn't generally obfuscated by your weapon. If anything lots of games like siege and stuff are less realistic when they make pistols and stuff take up 2/5ths of the screen
How come no games make your weapon transparent while ADS except for the posts on your sight?
For example the M16 sights are great in real life but trash in video games because you can't see shit.
And then the AK47 sights are kind of bad in real life by but incredible in games because you can see perfectly.
And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.
>And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.
Elaborate? Not familiar with CoD or real guns.
In CoD, equipping a sight makes your ADS slower but you get a clearer sight picture so you can actually see what the frick you're shooting at.
Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
However, it's way, way easier and faster to center your gun through a red dot or holo sight than it is to line up iron sights, especially if you're in a less comfortable shooting position.
Red dots make it way easier to keep your left eye open, so you see the dot clearly but the gun and the body of the sight kind of fade out so it really doesn't block your view much at all
It's basically the same as how you don't see your nose unless you close one eye or look for it on purpose. With really thin bezels on a sight like the C-More it's almost like just having a dot overlay and nothing else. I'm about to plug in my headset to see if it works in VR
12 months ago
Anonymous
It does. Anyone who plays Pavlov with one eye shut is a fricking moron, and it's amazing how well the human brain can process visual information that even a 4x ACOG overlaying into your normal vision feels natural after a bit of practice.
12 months ago
Anonymous
Oh I know, there are some really small ones but it applies to everything.
You'll still have more crap on there and a long tube will contribute to a blind spot more than a couple minimal posts on your weapon.
Not that you can't simply easily tilt your head to see past, of course.
Still, my point was why not just make the gun transparent while ADS, like a better looking modern take on how Delta Force does its PiP scope or how SWAT3 had a stylized version of the currently equipped gun's sights as your crosshair except done better, more realistically and with an ADS mechanic?
>Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
That's moronic. AK style ironsights cover everything below and even the target itself if you aim for the head.
M16 style ironsights are better, but they still cover a fair bit.
But even the basic reddot allows you to see the target clearly.
>However, it's way, way easier and faster to center your gun through a red dot
Bullshit again. It's easier to line up the gun with ironsights, because you lining up two physical things, with the red dot you need to line up "virtual" points for red-dot to become visible in the first place.
The advantages of red dot are better visibility and ease of handle for untrained person who have trouble keeping both eyes open with traditional ironsights.
12 months ago
Anonymous
I already mentioned AK sights being shit in real life you dingus.
And I stand by my statements about red dot sights being faster, it's so much easier to line up that you don't really need to even think about where your gun is pointing in the same way.
12 months ago
Anonymous
What do you even know about aiming speed?
Play at least 500 hours of competitive vr fps, then talk, alright?
12 months ago
Anonymous
>competitive VR
12 months ago
Anonymous
Bruh what
Everybody in VR FPS use red dot or holo sight because it's so much easier to target with
12 months ago
Anonymous
>Everybody in VR FPS use red dot or holo sight because it's so much easier to target with
Simply wrong. AK is the most popular gun and in the most popular vr shooter you are not even allowed to put scopes on it.
And some the best players don't even use sights in the first place.
12 months ago
Anonymous
>Play at least 500 hours of competitive vr fps, then talk, alright?
12 months ago
Anonymous
>Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
That's moronic. AK style ironsights cover everything below and even the target itself if you aim for the head.
M16 style ironsights are better, but they still cover a fair bit.
But even the basic reddot allows you to see the target clearly.
>However, it's way, way easier and faster to center your gun through a red dot
Bullshit again. It's easier to line up the gun with ironsights, because you lining up two physical things, with the red dot you need to line up "virtual" points for red-dot to become visible in the first place.
The advantages of red dot are better visibility and ease of handle for untrained person who have trouble keeping both eyes open with traditional ironsights.
How come no games make your weapon transparent while ADS except for the posts on your sight?
For example the M16 sights are great in real life but trash in video games because you can't see shit.
And then the AK47 sights are kind of bad in real life by but incredible in games because you can see perfectly.
And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.
I fricking love the AK's iron sights in video games I can absolutely ape enemies with it just as good or better than an optic. I also agree about the M16 sights not really being an issue in real life but taking way too much screen space when aiming in a video game like you're aiming at someone using the grand canyon.
12 months ago
Anonymous
I personally hate the AK's iron sights in video games because in real life they are the best sight for high zero and no fricking game allows you to high zero
12 months ago
Anonymous
If you can see your irons, you can see the dot. It's not like your posture changes at all using one or the other and you now have two things to line up instead of three.
Oh I know, there are some really small ones but it applies to everything.
You'll still have more crap on there and a long tube will contribute to a blind spot more than a couple minimal posts on your weapon.
Not that you can't simply easily tilt your head to see past, of course.
Still, my point was why not just make the gun transparent while ADS, like a better looking modern take on how Delta Force does its PiP scope or how SWAT3 had a stylized version of the currently equipped gun's sights as your crosshair except done better, more realistically and with an ADS mechanic?
I just tested with my own AR, the only blind spot I could find was when I had my hand directly touching the right side of the sight body. It seems like a basically negligent concern.
They could do that but people who don't know any better would say it looks wrong.
What do you even know about aiming speed?
Play at least 500 hours of competitive vr fps, then talk, alright?
Every competitive shooter that can uses a red dot or lpvo, unless they don't actually want to win or they're in a division that doesn't allow them.
12 months ago
Anonymous
>Every competitive shooter that can uses a red dot or lpvo, unless they don't actually want to win or they're in a division that doesn't allow them.
It has nothing to do with "ease of lining up" which that moron is refereeing to.
The advantage is clearer picture and lack-of-interference from non-dominant eye.
ADS in a game cannot accurately simulate the act of looking down a sight in real life, you total no-guns fricking idiot. Half of your field of vision is not obscured by a giant block of metal when you shoot because you keep both eyes open.
The average US infantryman shoots blindly at the general direction of the enemies to keep them pinned down until air support comes and kill them
The US infantryman's job isn't to kill
Its a useless visual dressing that never actually improves the game and it comes at the cost of speed and visibility. Its fine in simulators but a detriment in everything else.
>slow down pacing of fights to aim down sights or else you have zero accuracy >cant aim while moving
its shit for anything thats not hyper realistic, only zoomies who grew up with COD think otherwise
>Moving speed without sprinting is already slow >Moving while ADS'ing is even more slow
If CoD had no sprint or ADS for example your point blank accuracy would be on par with your ADS accuracy and your moving speed would be on par with your sprinting speed as that was the norm back then.
Some games create artificial speed with it such as Gears 1. It's running speed is actually only 10% faster than moving speed for exmple lol.
12 months ago
Anonymous
>Sir do you know why I pulled you over? >Before we proceed officer, you should know that what you were witnessing was artificial speed, as I was only traveling 110mph which is only 10% more than 100
12 months ago
Anonymous
it's more like going from 10-11 mph.
aswell as it doesn't apply to strafing, which is more important for speed.
Why is it that every time ADS gets criticized for being overused you always have some schizophrenic homosexuals coming out of the woods-works to screech about Quake fans?
idk, i like many genres of shooter, they seem to just be mad.
12 months ago
Anonymous
In most jurisdictions you can't get a ticket for going 10% over the speed limit because there is no speed measuring equipment that is accurate enough to spot that confidently
>only zoomies who grew up with COD think otherwise
im older than you and i actually played the "boomer" games you pretend to have played. you just suck
I don't think any one trend has ruined shooters as much as the need to chase profitability has ruined shooters. Shooters introduced regen and two weapon limits because halo was successful. Shooters introduced ADS, sprint, and grindy multiplayer progression because COD featured it. More interesting shooters are being made as they become cheaper and easier to make in the indie sphere and sometimes those games influence big-budget games and we're allowed to see some genuine risks.
ADS on PC is fine. You are still aiming.
ADS with aim snap on controller/console is horrific, and erodes possibility for the game to become a serious shooting game. it instead becomes about abusing mechanics and prone spamming and other nonsense to through off the aim snap
I like having options. Since I've already had a taste of it, I want it in all FPS games I play. Otherwise, something feels off. Accurate ADS, wild shot hipfire, but at least have some guns that are somewhat accurate hipfire, like a shotgun or smg at close range.
Am I the only who simply can't use ADS? At least unless there's a scope with a reflex sight or a red dot or something. If there's not I never seem to be able to hit my target and I just feel its blocking my view. Then I just want some basic zoom instead or having to crouch to be more precise or something.
>Has aiming down a guns sights ruined games about aiming and shooting at things?
Why are Counterstrike b***hes ALWAYS like this? THAT'S HOW YOU USE A FRICKING GUN!! YOU AIM WITH THE SIGHTS!! It's YOUR hipfire only trash that that is fricking dumb.
What is the point of ADS when you don't even have to manually align the sights, you stupid redditor?
You are already using an abstraction, might as well go one step further and free up the wasted screen space.
my issue is for AAA SP fps.
why can't any of these FPS have alt-fires, or let you shoot while sprinting (maybe with bloom or extra recoil)?
none want to do anything different, only sticking to industry orthodoxy.
also, there are full servers for what i want, it's pretty nice.
ADS is at its core a great idea, because it replaces the crosshair growing while moving and having so sit still or walk to be accurate we used to have before it.
Tom Clancy games for example were always like this, but ADS superceded it as a more tactile option, it has the same purpose but simply feels better, is easier to tune and is easier to understand.
Forcing it into everything is stupid though and it's obvious it's being done simply to ape CoD.
It's also always fairly unrealistic because ADSing puts a giant fricking gun model in the middle of the screen which disregards the fact that humans actually tend to have two eyes.
It's not that hard to aim with both eyes open and then you can see past your weapon. Looking past a scope is as easy as opening your left eye, no need to take your rifle and move it down to your hip.
What I'm saying is that Delta Force is the most realistic shooter ever made.
We're hitting the inverse with shit like Doom Eternal that makes Black folk yes I said it Black folk think they're good at games by swapping through 50 guns to kill an imp LIKE A FRICKING Black person.
ADS were good but have slowly turned to shit. The newer cod games only wants you to "quickscope". Punishing you if you have attenments by slowing you ADS making a naked gun better than a fully speced out one.
Quickscoping killed ADS
Played this for the first time recently. I will never talk shit about call of duty or resident evil again. Frick me, I’ll take ADS or laser sights any day of the week; people don’t seem to understand that these aiming methods became the standard for a reason. Go and play some of the shit out there and see if you still think the same way.
Do you have brain damage? Why would you compare ADS in an FPS to a 15 year old third person shooter? Lost Planet had a variety of control settings and auto aim to boot. It's not that it's not dated, but you might as well b***h about no ADS in Doom; it has about as much relevancy.
>Has ADS ruined shooters?
did manual aim in Goldeneye ruin shooters?
did zoom in mechanics ruin shooters?
you're going to, at best, get the usual mythologized response that every fricking game in the 90s played like Quake 3, that Doom was just running and gunning, and that Goldeneye, System Shock, Rainbow Six, CS, etc. apparently didn't exist. because there's some fricking dipshit that wants every game to play in the same homogenized manner for some arena shooter that died after 3 years of release.
Like so many things, this is consoles' fault. The ADS animation can be used to disguise a large adjustment in the camera position, so you can correct the players aim and lock on to whatever they should have been aiming at. ADS has its place, but aim snapping is necessary in every single AAA console game with a gun, otherwise you'll make the normies feel bad about their aim.
Absolutely. But also ADS exists because games are made for gamepad input. It's all designed to make player movement more predictable and static. The gameplay "loop" is basically >sprint>full stop>ADS>shoot
It's easier to aim when ADS and it gives other players a window to aim back at you standing still like a dummy. And in single player it just works for cinematic value.
Best FPS movement for MKB is actually very simple. >Same WASD movement speed in any direction >No JUMP fatigue >No CROUCH fatigue >Midair control/strafing >Optional wall climbing, sliding, dashing
Overwatch pretty much does all of it perfectly and we need more games like that.
yes, ADS added more RNG and less accuracy to the game >b-
i said what is factual, there weren't cones of fire like this till your slow little game mode needed to tone down the speed for your little fingies to be able to get your experience points
homosexual
In Goldeneye on Wii you basically had single player campaign tier ADS auto aim in the online multiplayer if you used the classic controller it was ridiculous. In close quarters using the masterron aka AA-12 I could drop the whole enemy team in a couple seconds holding down fire and spamming ADS.
I loved fighting for control of the boat room on docks. On the sewers map Janus had a big advantage having those all black suits and masks making them so hard to see in too dark of a map. Heroes was definitely my favorite game mode. It was a more interesting team conflict.
YES, and sprint
their purpose is to separate shooting and moving because normies can't do both at the same time. >muh realism
the only good shooters are sci-fi
military shit is always the same copy pasted slop, just buy the newest game, it makes its predessors obsolete because military shooters are soulless garbage for mongoloids
ADS I can live with, even though I prefer a simple zoom in with nothing taking up the screen.
Consolized sprint which renders your gun useless and forces you to juggle between shooting, sprinting, and reloading is the real cancer.
100% it's why Overwatch and TF2 and CSGO and Valorant are so fricking popular because largely you don't have need or want to use ADS for the majority of it. ADS is inherently clunky and removes functionality you can put on a dominant hand button like Right Mouse Click or Right Shoulder buttons. It's just because of CoD
>Has properly using guns ruined games with guns
You sound like one of the idiots who defends fallout 3 for not including ADS despite it being standard at that point.
ADS did probably ruin it because there's no real way to be accurate without doing so. The best you get is hipfire in close range spray and pray or bursting. Even then, it tends to be better faster and easier to ADS to get the kill regardless of how "realistic" it would be to not ADS at the time. ADS in games now is your ticket to accuracy and your bullets actually hitting the target. Anything that isn't ADS is just spraying bullets in a random cone where in a 30 round mag you might only hit them like 5 times unless you are character to character barrel stuffing them with hipfire spray.
There should just be more and more complicated (but in a good way) for accuracy while hipfiring, etc.
I got used to it but I hate it same as sprint, frick call of duty for popularizing this shit when letting things stay the way halo did them would have been enough to keep arena shooters alive
To some extent. Like all things, it has its place but it has been ruined by the overuse of this gimmick even in places that doesn't make sense or add anything worthwhile to the whole.
Just like all these games copying 2 weapons limits and health regeneration from Halo without understanding why does it work.
Sights locked to center of screen = pointless window dressing, basically HUD
Sights given freeaim, not perfectly lined up = feels like you're really aiming with your gun, not with the camera
Devs so fricking lazy that nobody does the latter even though it's easy to implement and feels great to play
>feels great to play
Does it though? To me, at best, it feels the same as regular aiming + ADS, and most of the time, it's just worse and feels clunky.
In the games they usually use them for yes its done nothing to improve them, which are semi-arcade corridor twitch shooters like COD which really don't need aim down sights when you think about it. But you still have milsims like Arma or Project reality where it's not only thematically accurate but also relevant for the gameplay too. It just depends on the type of FPS.
Shooters becoming homogenized has ruined shooters.
Every game has iron sights and sprint.
Every non-battle royale has health regen.
Every sci-fi game has grenade regen.
Every game has hitscan guns that drop you in 3-6 shots at any range.
Why is it that every time ADS gets criticized for being overused you always have some schizophrenic homosexuals coming out of the woods-works to screech about Quake fans?
A little. Having to slow down to aim does make shooters less action-oriented.
But what really killed them is gamepads. Because consoles refuse to adopt mouse aiming we are forced to have inferior input control for all multiplatform games...
more like consoles refuse to utilize gyro aiming. the wiimote+gyro aiming makes shooters on consoles super fun and you don't really need aim assist at all.
Flickstick is basically just as good as a touchpad for gyro, and even a stick is not bad at all.
Only a few use just gyro-only, and they use gyro racheting and a high sens.
12 months ago
Anonymous
Console players will NEVER adopt flickstick because they would need to abandon how they've been previously using a controller entirely.
12 months ago
Anonymous
even stick aim + gyro is so much better.
12 months ago
Anonymous
Not playing games at all is better than playing shooters with just sticks.
Still infinitely worse than a mouse.
12 months ago
Anonymous
gyro is the biggest leap that's needed, a method to accurately track and flick, flickstick would be better, but gyro is the biggest leap.
12 months ago
Anonymous
I'm not going to repeat myself a third time.
12 months ago
Anonymous
nothing inherent to gyro makes it that much worse than a mouse, its the same aiming.
the only issue is large turns, which flickstick solves.
good enough that solarlight used it competitively in tf2 (most shooters need way less than tf2) after using gyro for only a year, and he did so well, no one thought he was actually using controller.
12 months ago
Anonymous
>competitive TF2
12 months ago
Anonymous
comp tf2 has some issues, but its probably the most quake-like shooter right now (so if it works in tf2, it should apply to almost any fps), and it's certainly better than competitive apex and fricking competitive cod (fricking LOL).
That's literally why ADS is a mechanic. To have a "snap on nearest target" button for consolegays WHILE slowing the player down so other players could turn their sticks fast enough to snap on the first guy and engage in the fight. There's a reason why Halo became less popular after COD4: Halo wasn't casualized enough, it still was essentially a slowed-down and simplified arena shooter.
That's literally why ADS is a mechanic. To have a "snap on nearest target" button for consolegays WHILE slowing the player down so other players could turn their sticks fast enough to snap on the first guy and engage in the fight. There's a reason why Halo became less popular after COD4: Halo wasn't casualized enough, it still was essentially a slowed-down and simplified arena shooter.
Apparently some multiplatform shooters have actually started to give the PC players anti-aim assist. https://youtu.be/8lqN-TGrpbo?t=103
I played through the game on UV with minimal issue and I never did this ADHD shit. I sincerely doubt there's a massive jump in difficulty between the two so what the frick is wrong with people?
What are you talking about? The only ammo in Doom games that isn't limited is the ammo that respawned hitscanners drop on Nightmare and in Doom 2. All Doom games have finite ammo.
No, everything playing like COD is what ruined shooters and I like COD enough. There's no meaningful marketplace diversity, your options are COD, COD-em-ups like Titanfall/Apex, made by COD devs, soon Ubisoft's X-Defiant, also made by COD devs, Counter-Strike and CS-em-ups like Valorant. And then there's Fortnite and TF2.
There is no meaningful diversity in the market. But that's what the market itself decided.
If they didn't gimp hip fire you'd be back at square one with ye olde tournament shooters, lazering from the hip across the map and negating ADS entirely.
alot of milsim esque games have point shooting where the gun actually shoot at the direction the barrel is pointing.
Tarkov is a good example where in close quarters and room cleaning is better done without ADS because you want awareness and can guide the weapon with the bullect impacts
Basically all fps games have point shoot though, and if ADS is ingame, hip fire is gimped to some degree in every one of them if the starting point of hip fire accuracy is the golden age of tourney/boomer shooters.
In most FPS games the viewmodel that you see is not even physically present in the game, it's only in your viewport.
Pointshoot is possible only if what you see on your screen is what the game actually renders.
If it's not the same thing you have no idea what the game actually thinks your barrel is because it's not presented to you
The fire goes in the general direction of the cursor when hip firing. The post I replied to claimed it didn't. I wasn't talking about physical representations of gun barrels.
12 months ago
Anonymous
point firing is not a general direction, point firing means it goes straight in the direction the barrel is pointing at.
ADS or not it does not affect the accuracy of the weapon. In most FPS games you weapon is just really really inaccurate if you don't ADS, you pretty much never shoot in the same point twice if you shoot from the hip.
I just meant that games do not gimp hip firing necessarily, it's a design choice. Some really popular FPS games have point firing which is what I've been talking about here, your gun is always accurate, no matter how you use it, it's just really difficult to shoot far away from the hip because you have no idea where exactly the gun is pointing, but close range is pretty easy because it's not RNG bouncing around
>lazering from the hip across the map and negating ADS entirely
This doesn't happen because it's still not easy to shoot from the hip, but it's entirely possible with point shooting especially if you have a laser sight
I wish there was something like a "point fire" (I'm a nogunz I don't know the proper term) where you just got a decent grip on your weapon so you could do some semi-accurate shooting without giving yourself tunnel vision
currently if you're in a close range engagement your voices are
Hipfire: Pray the RNGods don't make your bullets go to the very top left of the screen around the guy
ADS: Hope that the guy doesn't slide to your right despite you aiming where he's coming from
I suppose it doesn't matter with autoaim on controllers where they do all the tracking for you in CQC
beats me. it had the same problem Natural Selection 2 has, the veteran players have zero chill and go mega hard vs. newbies so all the new people quit because they don't want to spend the time to understand the game because they look at the player count and its in the triple digits.
What point? That you don't like guns to function like guns, thats why you like garbage like DOOM where its just a magic stick you hold and shoot magic rays
you obviously know im right, its always the console players that push for this, i have never seen someone into milsims pushing this.
All that movement for what one flick of my wrist accomplishes on PC
he moved his camera
That's an industry issue of being homosexual copycats, incapable of original thought, the funniest part being that both Goldeneye and CS sold more than Halo and CS ended up being the most played game on PC for over a decade
the reason halo and cod are shat on cause they made tons of games into flavors of cod, if it was just cod in the same way it was just CS and a few others, almost no one would care.
12 months ago
Anonymous
That's hardly their fault that everyone copied them
12 months ago
Anonymous
it's honestly not, but it's why it happens.
I played through the game on UV with minimal issue and I never did this ADHD shit. I sincerely doubt there's a massive jump in difficulty between the two so what the frick is wrong with people?
they see the top 1% and think they have to play like that, when its totally unnecessary.
Iron sights has made shooters worse to a degree because now most of them have "recoil" and "hip-fire" mechanics that make your aim completely garbage if you don't use iron sights. Automatic weapons are shit to use and the view fills up with muzzle effects like smoke and muzzle flashes. Fallout 4 is really bad about this.
It's a QOL enhancement. Every single fps should have ADS.
Playing old games without it is just painful once you know how good you can have it with ADS.
ADS was only added into games because of consoles. It's the introduction of the aiming button, which narrows the field of view and lowers input sensitivity so that players who sit far away from a TV using a control interface that isn't optimal for aiming can actually hit things. In reality military operators are taught to shoot with both eyes open, and consequently the gun does not obscure half of what they see. In fact, the off-sight eye's vision for a right-handed shooter resembles how the player sees the gun model in late 90's shooters. In the bottom right.
>installed pubg on my phone to try it out >bombarded by unskipable tutorial for 99999 menus to buy shit I dont care >after every round they send me to another menus to see content that I can unlock if I pay >uninstalled that shit
how do zoomers play this kind of shit?
the people playing pubg mobile either have no standards, or don't know any better.
>installed pubg on my phone to try it out >bombarded by unskipable tutorial for 99999 menus to buy shit I dont care >after every round they send me to another menus to see content that I can unlock if I pay >uninstalled that shit
how do zoomers play this kind of shit?
it has its place but I don't think it needs to be everywhere.
Nah. has the right idea.
CoD hurt shooters because it was so successful that everyone wanted to copy it. Most FPS games with multiplayer that came out in the 00s and 10s wanted to get in on that, and so the variety in multiplayer shooters tanked. I'm still pissed about BF, and I'm still pissed about grinding for unlocks in PVP shooting games, but ADS isn't the issue. It's moneygrubbing and a lack of inspiration.
>realism
That's strange. I thought we were talking about video games.
>That's strange. I thought we were talking about video games.
Realism doesn't mean real you dumbass
Then would you like to talk about cars instead? They have about as much relevance to the thread as how you shoot a gun in real life does. Fricking moron. My point is that it doesn't matter how you shoot a gun in real life, and bringing that up as though it's a counterpoint to OP implies that every game should have that in there simply because it's realistic, which is obviously stupid for a number of reasons.
Nice copeout but you lost the argument
>That's how you shoot a gun in real life.
>Realism doesn't mean real.
Make up your mind dangus
>That's strange. I thought we were talking about video games.
one of the inherent pleasures of gaming is simulating exciting real world experiences like gun fights. there's a balance between overstimulating it to the point where the thrill of the concept is brought down by arbitrary real world limitations, and authenticity that enhances the simulation. I think aiming a gun like you might in real life, slowed down with sights can be an example of of the latter.
Its fine in some games, the issue is when it's forced into all AAA fps.
same with sprint.
Proper sight representation should be forced in all FPSs. If not, devs must be just too lazy
csgogay detected
get some fun with bots
>csgogay detected
being able to use a scope is borderline necessary to not be shit in csgo, which is functionally the same as ADS if not harder. no one who plays csgo should be struggling with ironsights
I don't play CS at all, so you're just moronic.
Sprint is such a shit mechanic though, even in the games that makes sense for it to be such as Titanfall
>t. ex CSGO player
csgo literally has scopes on rifles, homosexual
>can't conceive of looking where you shoot
>can't conceive of running
wew
Past your bedtime old man. Online Boomer shooters are dead
You’ll play whatever streamers tell you to, zoomer shit
Xonotic just recieved an update.
Say what you will about ADS, it was a inevitable and natural evolution for FPS games.
>natural evolution
Without ADS you could just run and shoot with close or close enough accuracy and have an alternative fire mode for your weapon that could be used as a utility tool
yes, but it doesn't make sense why you cant ADS. People don't shoot weapons from the hip indefinitely.
no, it's forced ADS with hipfire being unusable what fricked it
no, bad developers ruined shooters
>have guns ruined shooters?
that's the level of intelligence of the question you're asking
That’s how you shoot a weapon in real life, you dangus. You aim your weapon, not blindly shoot
Actually it depends. Ideally you use the sights, but in close quarters you're likely going to be using more hand-eye coordination to lay down suppressive fire. The idea that all engagements lead to the 100% destruction of one side is complete video game fantasy. Retreats after only a few casualties, or sometimes none at all, is far more common. The goal of a firefight is to render the enemy combat ineffective, not to simply kill them. Yeah, death is the same as "combat ineffective", but it's not the only way to do it.
Holy shit shut the frick up.
>"but its realistic"
>"actually, its more complicated than..."
>"SHUT UP! >:("
why use realism if someone that seems to have experience is not allowed to say what happens in real battles?
you have been rendered discussion ineffective
CS didn't make almost everything else like CS.
after about 2006, consoleFPS gameplay was basically inescapable outside of some DOOM .wads.
was for
That's an industry issue of being homosexual copycats, incapable of original thought, the funniest part being that both Goldeneye and CS sold more than Halo and CS ended up being the most played game on PC for over a decade
kys
Gotta love civilians and their youtube stolen valor morons, like that one Detroit self defense homosexual.
In cqb there are often times where you're better off not looking at the sight/don't have time to. When you use guns enough you kinda just have the muscle memory. At long range however, yeah outside of suppressing fire you'll be looking down sight.
This. The Buffalo mall shooter jumped out his truck and popped a head shot from the hip at 40m
I agree with you but still have to ask why you military gays are so obnoxious? What part of that comment provoked the first part of your response.
The goodest goy.
Why do Americans love committing mass murders with guns so much?
Ask black people, our rates are the same as other white countries without black mass gun murderers.
>our rates are the same as other white countries
no they aren't.
>other white countries
Muttland isn't white.
Why are you posting Sicilians?
>Why do Americans love committing mass murders with guns so much?
We'd do it with knives like Frenchmen but we keep getting stopped by guys with backpacks.
5 years in the Parachute regiment. It was drilled into us to never waste a shot outside of supressing fire. In close quarters you wouldn't be aiming down sights of course, but those situations would be rare in the field, and even still depending on circumstance, bayonet would be the more viable option.
The problem with videogames is how condensed distance is, not the ADS.
>t. never heard of center axis relock
>CAR
gunkata stances are so cute
Uh bros... should we tell him?
VR almost completely destroyed milsims for me. Literally can't go back
What games do you play? I need some recs
god VR is just awful, thank god i did not waste money on this
You know in your heart that's not true
I have tried it and I know for a fact everyone praising it either has severe brain damage or is a dishonest israelite that should be burned at the stake. this technology is terrible for video games and will never be mainstream.
Did you just puke after moving or something? How can someone have such a strong opinion with so little words about something that objectively give you more interesting ways to play games
>that objectively give you more interesting ways to play games
It doesn't though, it only gives you one way to interact with a game, motion controls, which are terrible and less versatile than a keyboard/mouse.
how bad is your hand eye coordination for that to be the case?
It's not a matter of hand eye coordination. Motion controls are just bad. This is not a new technology, it's already been thoroughly exhausted and it's produced nothing but trash. VR just combined two really bad gimmicks, it's not new tech at all. I feel like this is an emperor has no clothes situation, I have no idea how VR gays can be so lacking in awareness.
I think you've got a learning deficiency if you can't get decent aiming done with motion controls.
It'll never be as good as KBM but it's 99% of the way there in good hands.
Breh I can't aim this good on mouse and keyboard lol
>motion controls are just bad
Sounds like a skill issue to me, fatso.
>more interesting ways to play games
Such as...?
>inb4 something that can be easily replicated with regular KBM and gamepads
>this technology is terrible for video games a
Because you happen to be obese?
>Fat fricking anime e-girl poster is mad about being bad at moving his body. Color me absolutely shocked
>killed by a literal troony
heh
What game?
Contractors VR
It's a bit like COD while Pavlov is a bit slower paced like CS
the VR meme is still going?
Imagine a Darkest Hour: Europe '44-'45 type of game with VR.
Doesn't Contractors or Pavlov actually have a WW2 European theater mode?
But I want mortars and vehicles too.
can you shoot while sprinting in VR shooters?
contractors allows for a bit more movement
>red dot or holo sight
kringe
The laser ray coming out of the arrowhead looks a bit silly tbh.
Holy shit, VRamirez gameplay!
I hate that every VR game has these gay easy mode lasers for aiming
They're gun attachment you have to spend cash on. This was a meme game mod we decided on to do a pistol only round and for once the laser sight actual help with hipfire aiming.
No one uses them otherwise because it gives out your position but when running and gunning like a moron it's really effective.
Average milsim homosexual
Yes but you also shoot your weapon with both eyes open so the entire front of your field of view isn't generally obfuscated by your weapon. If anything lots of games like siege and stuff are less realistic when they make pistols and stuff take up 2/5ths of the screen
How come no games make your weapon transparent while ADS except for the posts on your sight?
For example the M16 sights are great in real life but trash in video games because you can't see shit.
And then the AK47 sights are kind of bad in real life by but incredible in games because you can see perfectly.
And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.
>And in CoD the benefits and drawbacks of equipping a red dot sight are statistically basically the exact opposite to real life.
Elaborate? Not familiar with CoD or real guns.
In CoD, equipping a sight makes your ADS slower but you get a clearer sight picture so you can actually see what the frick you're shooting at.
Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
However, it's way, way easier and faster to center your gun through a red dot or holo sight than it is to line up iron sights, especially if you're in a less comfortable shooting position.
Red dots make it way easier to keep your left eye open, so you see the dot clearly but the gun and the body of the sight kind of fade out so it really doesn't block your view much at all
It's basically the same as how you don't see your nose unless you close one eye or look for it on purpose. With really thin bezels on a sight like the C-More it's almost like just having a dot overlay and nothing else. I'm about to plug in my headset to see if it works in VR
It does. Anyone who plays Pavlov with one eye shut is a fricking moron, and it's amazing how well the human brain can process visual information that even a 4x ACOG overlaying into your normal vision feels natural after a bit of practice.
Oh I know, there are some really small ones but it applies to everything.
You'll still have more crap on there and a long tube will contribute to a blind spot more than a couple minimal posts on your weapon.
Not that you can't simply easily tilt your head to see past, of course.
Still, my point was why not just make the gun transparent while ADS, like a better looking modern take on how Delta Force does its PiP scope or how SWAT3 had a stylized version of the currently equipped gun's sights as your crosshair except done better, more realistically and with an ADS mechanic?
>Think about it, in real life your sight picture with iron sights is as clear as can be because you don't have any crap on your gun blocking vision.
That's moronic. AK style ironsights cover everything below and even the target itself if you aim for the head.
M16 style ironsights are better, but they still cover a fair bit.
But even the basic reddot allows you to see the target clearly.
>However, it's way, way easier and faster to center your gun through a red dot
Bullshit again. It's easier to line up the gun with ironsights, because you lining up two physical things, with the red dot you need to line up "virtual" points for red-dot to become visible in the first place.
The advantages of red dot are better visibility and ease of handle for untrained person who have trouble keeping both eyes open with traditional ironsights.
I already mentioned AK sights being shit in real life you dingus.
And I stand by my statements about red dot sights being faster, it's so much easier to line up that you don't really need to even think about where your gun is pointing in the same way.
What do you even know about aiming speed?
Play at least 500 hours of competitive vr fps, then talk, alright?
>competitive VR
Bruh what
Everybody in VR FPS use red dot or holo sight because it's so much easier to target with
>Everybody in VR FPS use red dot or holo sight because it's so much easier to target with
Simply wrong. AK is the most popular gun and in the most popular vr shooter you are not even allowed to put scopes on it.
And some the best players don't even use sights in the first place.
>Play at least 500 hours of competitive vr fps, then talk, alright?
I fricking love the AK's iron sights in video games I can absolutely ape enemies with it just as good or better than an optic. I also agree about the M16 sights not really being an issue in real life but taking way too much screen space when aiming in a video game like you're aiming at someone using the grand canyon.
I personally hate the AK's iron sights in video games because in real life they are the best sight for high zero and no fricking game allows you to high zero
If you can see your irons, you can see the dot. It's not like your posture changes at all using one or the other and you now have two things to line up instead of three.
I just tested with my own AR, the only blind spot I could find was when I had my hand directly touching the right side of the sight body. It seems like a basically negligent concern.
They could do that but people who don't know any better would say it looks wrong.
Every competitive shooter that can uses a red dot or lpvo, unless they don't actually want to win or they're in a division that doesn't allow them.
>Every competitive shooter that can uses a red dot or lpvo, unless they don't actually want to win or they're in a division that doesn't allow them.
It has nothing to do with "ease of lining up" which that moron is refereeing to.
The advantage is clearer picture and lack-of-interference from non-dominant eye.
are you talking about vr or real life
Applies to both.
Are you sure?
ADS in a game cannot accurately simulate the act of looking down a sight in real life, you total no-guns fricking idiot. Half of your field of vision is not obscured by a giant block of metal when you shoot because you keep both eyes open.
>muh realism
The average US infantryman shoots blindly at the general direction of the enemies to keep them pinned down until air support comes and kill them
The US infantryman's job isn't to kill
I didn't know you stick the buttstock of the gun through your teeth and out the back of your throat
>putting a shotgun or pistol right up to your face to shoot it
I mean if you watch any gun range stuff on YouTube most of the time they're not firing from the hip.
Its a useless visual dressing that never actually improves the game and it comes at the cost of speed and visibility. Its fine in simulators but a detriment in everything else.
>has deliberate aiming ruined shooters
no, are you moronic
>slow down pacing of fights to aim down sights or else you have zero accuracy
>cant aim while moving
its shit for anything thats not hyper realistic, only zoomies who grew up with COD think otherwise
>cant aim while moving
...but you can?
>Moving speed without sprinting is already slow
>Moving while ADS'ing is even more slow
If CoD had no sprint or ADS for example your point blank accuracy would be on par with your ADS accuracy and your moving speed would be on par with your sprinting speed as that was the norm back then.
>Moving speed without sprinting is already slow
depends on game
Some games create artificial speed with it such as Gears 1. It's running speed is actually only 10% faster than moving speed for exmple lol.
>Sir do you know why I pulled you over?
>Before we proceed officer, you should know that what you were witnessing was artificial speed, as I was only traveling 110mph which is only 10% more than 100
it's more like going from 10-11 mph.
aswell as it doesn't apply to strafing, which is more important for speed.
idk, i like many genres of shooter, they seem to just be mad.
In most jurisdictions you can't get a ticket for going 10% over the speed limit because there is no speed measuring equipment that is accurate enough to spot that confidently
>only zoomies who grew up with COD think otherwise
im older than you and i actually played the "boomer" games you pretend to have played. you just suck
I don't think any one trend has ruined shooters as much as the need to chase profitability has ruined shooters. Shooters introduced regen and two weapon limits because halo was successful. Shooters introduced ADS, sprint, and grindy multiplayer progression because COD featured it. More interesting shooters are being made as they become cheaper and easier to make in the indie sphere and sometimes those games influence big-budget games and we're allowed to see some genuine risks.
Sprint button was worse for casual shooters
>CoD4 adds sprint to the franchise (CoD3 doesnt count)
>its slower than just running with a pistol out in CoD2
Yes.. console shooters. morons here saying no are moronic because ADS magnified the real issue with controllers.
"snap" aiming is autistic and shows lack of skill. The game is playing for you controller aim-assist and bullet magnetism toddlers.
i just think it looks cooler and feels better when you dont ads, especially when there isnt any recoil.
ADS on PC is fine. You are still aiming.
ADS with aim snap on controller/console is horrific, and erodes possibility for the game to become a serious shooting game. it instead becomes about abusing mechanics and prone spamming and other nonsense to through off the aim snap
Yes. They also overdid it to the point it's unrealistically overused. Irl you don't aim like that in every situation.
No? It's fine in COD.
I like having options. Since I've already had a taste of it, I want it in all FPS games I play. Otherwise, something feels off. Accurate ADS, wild shot hipfire, but at least have some guns that are somewhat accurate hipfire, like a shotgun or smg at close range.
Anti Defamation System?
Am I the only who simply can't use ADS? At least unless there's a scope with a reflex sight or a red dot or something. If there's not I never seem to be able to hit my target and I just feel its blocking my view. Then I just want some basic zoom instead or having to crouch to be more precise or something.
Killzone 2 had the best aiming system with stopping and crouching to steady your aim, instead of people running around with ADS all the time.
So CS?
the gunplay was quite satisfying, the cover system was nice too.
I hate it. I hate that it takes up the whole screen.
Improved FPS actually, but mostly at the beginning. Until they begin to add accuracy penalty on hip firing, that shit sucks
You can use hipfire with laser attachment in modern shooters
That's not how the holographic sight worked in CoD 4. It took up the entire screen like a sniper scope.
Not necessarily, but I hate how guns go from spray cans to lasers the moment you aim down the sight. That's not how it works.
Shitters unwittingly prefer ADS because it simplifies combat. So developers add ADS to every FPS.
A military shooter without ADS would be moronic, the iron sights/optics aren't there just for the cool factor they have a purpose.
Valorant does it best. It has ADS but it does literally nothing.
Have you even played the game?
ADS literally changes the stats of the gun (accuracy and rate of fire).
99% of firing is done without ADS
You said it does "literally nothing" not "nobody uses it", you stupid cretin.
mb lol I mean it does literally nothing for the player in any real game xD
Even if that were true, it's unfortunate that Valorant is a hero shooter, and therefore, I will never play it.
if "ADS" was inherently bad and casual it would not be making the shitter in this thread so angry
>Has aiming down a guns sights ruined games about aiming and shooting at things?
Why are Counterstrike b***hes ALWAYS like this? THAT'S HOW YOU USE A FRICKING GUN!! YOU AIM WITH THE SIGHTS!! It's YOUR hipfire only trash that that is fricking dumb.
God, I never liked Counterstrike.
What is the point of ADS when you don't even have to manually align the sights, you stupid redditor?
You are already using an abstraction, might as well go one step further and free up the wasted screen space.
This except for snipers too. Sniper rifles should not need aiming down scopes.
>Why are Counterstrike b***hes ALWAYS like this?
its a quake tard
Anon, it's the Quakegays who complain about everything released after Quake, not CSgays who are too busy opening loot boxes.
with all the quakehomosexuals crying in these threads they could have filled an entire lobby or two, yet they don't. how strange
my issue is for AAA SP fps.
why can't any of these FPS have alt-fires, or let you shoot while sprinting (maybe with bloom or extra recoil)?
none want to do anything different, only sticking to industry orthodoxy.
also, there are full servers for what i want, it's pretty nice.
I miss the era of third person over the shoulder shooters
Why did it die bros
I thought arena multiplayer FPS went the way of the Dodo quite a while ago or something.
>cod4 multiplayer
>with the sopmod
how
Titanfall would've struck a good balance between hipfire and ADS if the hitscan weapons weren't so oppressively good
ADS is at its core a great idea, because it replaces the crosshair growing while moving and having so sit still or walk to be accurate we used to have before it.
Tom Clancy games for example were always like this, but ADS superceded it as a more tactile option, it has the same purpose but simply feels better, is easier to tune and is easier to understand.
Forcing it into everything is stupid though and it's obvious it's being done simply to ape CoD.
It's also always fairly unrealistic because ADSing puts a giant fricking gun model in the middle of the screen which disregards the fact that humans actually tend to have two eyes.
It's not that hard to aim with both eyes open and then you can see past your weapon. Looking past a scope is as easy as opening your left eye, no need to take your rifle and move it down to your hip.
What I'm saying is that Delta Force is the most realistic shooter ever made.
Mah homieh. These zoomoid fricks don't know 'bout mah Land Warrior.
Made it better only nostalgia junkies think otherwise
We're hitting the inverse with shit like Doom Eternal that makes Black folk yes I said it Black folk think they're good at games by swapping through 50 guns to kill an imp LIKE A FRICKING Black person.
ADS were good but have slowly turned to shit. The newer cod games only wants you to "quickscope". Punishing you if you have attenments by slowing you ADS making a naked gun better than a fully speced out one.
Quickscoping killed ADS
Played this for the first time recently. I will never talk shit about call of duty or resident evil again. Frick me, I’ll take ADS or laser sights any day of the week; people don’t seem to understand that these aiming methods became the standard for a reason. Go and play some of the shit out there and see if you still think the same way.
Do you have brain damage? Why would you compare ADS in an FPS to a 15 year old third person shooter? Lost Planet had a variety of control settings and auto aim to boot. It's not that it's not dated, but you might as well b***h about no ADS in Doom; it has about as much relevancy.
>Has ADS ruined shooters?
did manual aim in Goldeneye ruin shooters?
did zoom in mechanics ruin shooters?
you're going to, at best, get the usual mythologized response that every fricking game in the 90s played like Quake 3, that Doom was just running and gunning, and that Goldeneye, System Shock, Rainbow Six, CS, etc. apparently didn't exist. because there's some fricking dipshit that wants every game to play in the same homogenized manner for some arena shooter that died after 3 years of release.
People always whine about Halo but ignored CS and Goldeneye existing for years prior
Like so many things, this is consoles' fault. The ADS animation can be used to disguise a large adjustment in the camera position, so you can correct the players aim and lock on to whatever they should have been aiming at. ADS has its place, but aim snapping is necessary in every single AAA console game with a gun, otherwise you'll make the normies feel bad about their aim.
Call of Duty 1 was amazing and you zoomers really missed out. That being said ADS has ruined shooters.
Absolutely. But also ADS exists because games are made for gamepad input. It's all designed to make player movement more predictable and static. The gameplay "loop" is basically
>sprint>full stop>ADS>shoot
It's easier to aim when ADS and it gives other players a window to aim back at you standing still like a dummy. And in single player it just works for cinematic value.
Best FPS movement for MKB is actually very simple.
>Same WASD movement speed in any direction
>No JUMP fatigue
>No CROUCH fatigue
>Midair control/strafing
>Optional wall climbing, sliding, dashing
Overwatch pretty much does all of it perfectly and we need more games like that.
yes, it makes no fricking sense
there is no more alt-fire, only aim down sights
>alt fire is aim down sights
>arena shooter with a bunch of unique weapons, all have a unique and interesting effect on RMB
>one of them is just a sniper rifle and RMB scopes in
Biggest loss from ADS.
console players will never realize that.
Cod2 was on console
yes, ADS added more RNG and less accuracy to the game
>b-
i said what is factual, there weren't cones of fire like this till your slow little game mode needed to tone down the speed for your little fingies to be able to get your experience points
homosexual
Controllers did. They made ADS mandatory in almost every shooter, because they're essentially auto aim button.
In Goldeneye on Wii you basically had single player campaign tier ADS auto aim in the online multiplayer if you used the classic controller it was ridiculous. In close quarters using the masterron aka AA-12 I could drop the whole enemy team in a couple seconds holding down fire and spamming ADS.
i remember playing the frick out of that game online.
I loved fighting for control of the boat room on docks. On the sewers map Janus had a big advantage having those all black suits and masks making them so hard to see in too dark of a map. Heroes was definitely my favorite game mode. It was a more interesting team conflict.
It's required or the game is a turd.
YES, and sprint
their purpose is to separate shooting and moving because normies can't do both at the same time.
>muh realism
the only good shooters are sci-fi
>good shooters
>sci-fi
what a moron
military shit is always the same copy pasted slop, just buy the newest game, it makes its predessors obsolete because military shooters are soulless garbage for mongoloids
yes but only because as a result of ADS devs made hipfiring comically inaccurate
ADS I can live with, even though I prefer a simple zoom in with nothing taking up the screen.
Consolized sprint which renders your gun useless and forces you to juggle between shooting, sprinting, and reloading is the real cancer.
100% it's why Overwatch and TF2 and CSGO and Valorant are so fricking popular because largely you don't have need or want to use ADS for the majority of it. ADS is inherently clunky and removes functionality you can put on a dominant hand button like Right Mouse Click or Right Shoulder buttons. It's just because of CoD
>Has properly using guns ruined games with guns
You sound like one of the idiots who defends fallout 3 for not including ADS despite it being standard at that point.
ADS did probably ruin it because there's no real way to be accurate without doing so. The best you get is hipfire in close range spray and pray or bursting. Even then, it tends to be better faster and easier to ADS to get the kill regardless of how "realistic" it would be to not ADS at the time. ADS in games now is your ticket to accuracy and your bullets actually hitting the target. Anything that isn't ADS is just spraying bullets in a random cone where in a 30 round mag you might only hit them like 5 times unless you are character to character barrel stuffing them with hipfire spray.
There should just be more and more complicated (but in a good way) for accuracy while hipfiring, etc.
>bf2042
>have faster tactical sprint in addition to regular sprint
>it's unlimited
>no reason to use regular sprint ever
??????????? why??????????
>he need ironsights
>he needs a gun
>he needs to be a homosexual
I got used to it but I hate it same as sprint, frick call of duty for popularizing this shit when letting things stay the way halo did them would have been enough to keep arena shooters alive
- No ADS for close to mid range
- ADS to zoom into long range and sensitivity reduction
Forcing ADS in everything is stupid.
To some extent. Like all things, it has its place but it has been ruined by the overuse of this gimmick even in places that doesn't make sense or add anything worthwhile to the whole.
Just like all these games copying 2 weapons limits and health regeneration from Halo without understanding why does it work.
No. Gunshave sights, fricking use them.
>hurr have brakes ruined racing games?
>inb4 some moron actually argues this
>Brakes have ruined racing games
Yes. I can't even turn anymore because I have to use the handbrake and drift around every single corner.
>implying they didn't
I never liked it that's for sure, it's just annoying shit all over the screen that blocks your view.
Sights locked to center of screen = pointless window dressing, basically HUD
Sights given freeaim, not perfectly lined up = feels like you're really aiming with your gun, not with the camera
Devs so fricking lazy that nobody does the latter even though it's easy to implement and feels great to play
>feels great to play
Does it though? To me, at best, it feels the same as regular aiming + ADS, and most of the time, it's just worse and feels clunky.
Where the FRICK did you get that picture from? Holographic sights were cut from CoD4 MP.
In the games they usually use them for yes its done nothing to improve them, which are semi-arcade corridor twitch shooters like COD which really don't need aim down sights when you think about it. But you still have milsims like Arma or Project reality where it's not only thematically accurate but also relevant for the gameplay too. It just depends on the type of FPS.
Shooters becoming homogenized has ruined shooters.
Every game has iron sights and sprint.
Every non-battle royale has health regen.
Every sci-fi game has grenade regen.
Every game has hitscan guns that drop you in 3-6 shots at any range.
everyone who complains about ADS doesn't even play arena shooters because you're bad at those too. you just replay singleplayer games over and over.
Why is it that every time ADS gets criticized for being overused you always have some schizophrenic homosexuals coming out of the woods-works to screech about Quake fans?
Same thing happens if you criticize Halo.
where? point to the schizo
I've been doing it since the days of lightgun arcade games.
A little. Having to slow down to aim does make shooters less action-oriented.
But what really killed them is gamepads. Because consoles refuse to adopt mouse aiming we are forced to have inferior input control for all multiplatform games...
>Because consoles refuse to adopt mouse aiming
more like consoles refuse to utilize gyro aiming. the wiimote+gyro aiming makes shooters on consoles super fun and you don't really need aim assist at all.
Gyro sucks compared to a mouse.
Not at all, its more than good enough to be put up against PC players with no AA needed.
That's gyro + a laptop trackpad.
Flickstick is basically just as good as a touchpad for gyro, and even a stick is not bad at all.
Only a few use just gyro-only, and they use gyro racheting and a high sens.
Console players will NEVER adopt flickstick because they would need to abandon how they've been previously using a controller entirely.
even stick aim + gyro is so much better.
Not playing games at all is better than playing shooters with just sticks.
Still infinitely worse than a mouse.
gyro is the biggest leap that's needed, a method to accurately track and flick, flickstick would be better, but gyro is the biggest leap.
I'm not going to repeat myself a third time.
nothing inherent to gyro makes it that much worse than a mouse, its the same aiming.
the only issue is large turns, which flickstick solves.
good enough that solarlight used it competitively in tf2 (most shooters need way less than tf2) after using gyro for only a year, and he did so well, no one thought he was actually using controller.
>competitive TF2
comp tf2 has some issues, but its probably the most quake-like shooter right now (so if it works in tf2, it should apply to almost any fps), and it's certainly better than competitive apex and fricking competitive cod (fricking LOL).
All that movement for what one flick of my wrist accomplishes on PC
No wonder they are called PC fats, cause they move less then a console or handheld user
consoles players have the answer in front of them, they just refuse to learn.
That's literally why ADS is a mechanic. To have a "snap on nearest target" button for consolegays WHILE slowing the player down so other players could turn their sticks fast enough to snap on the first guy and engage in the fight. There's a reason why Halo became less popular after COD4: Halo wasn't casualized enough, it still was essentially a slowed-down and simplified arena shooter.
Apparently some multiplatform shooters have actually started to give the PC players anti-aim assist. https://youtu.be/8lqN-TGrpbo?t=103
well seeing as it makes Ganker seethe, then it must be good
everything makes someone on Ganker seethe.
That thing only exists because controllers are shit for fps games
No, but ADHD did.
>one AAA series rejects industry orthodoxy.
>REEEEEE
I played through the game on UV with minimal issue and I never did this ADHD shit. I sincerely doubt there's a massive jump in difficulty between the two so what the frick is wrong with people?
Because an ammo limit in a Doom game is moronic
What are you talking about? The only ammo in Doom games that isn't limited is the ammo that respawned hitscanners drop on Nightmare and in Doom 2. All Doom games have finite ammo.
No, everything playing like COD is what ruined shooters and I like COD enough. There's no meaningful marketplace diversity, your options are COD, COD-em-ups like Titanfall/Apex, made by COD devs, soon Ubisoft's X-Defiant, also made by COD devs, Counter-Strike and CS-em-ups like Valorant. And then there's Fortnite and TF2.
There is no meaningful diversity in the market. But that's what the market itself decided.
i wouldnt hate ads if they didnt gimp hip fire making it wildly inaccurate
If they didn't gimp hip fire you'd be back at square one with ye olde tournament shooters, lazering from the hip across the map and negating ADS entirely.
alot of milsim esque games have point shooting where the gun actually shoot at the direction the barrel is pointing.
Tarkov is a good example where in close quarters and room cleaning is better done without ADS because you want awareness and can guide the weapon with the bullect impacts
Basically all fps games have point shoot though, and if ADS is ingame, hip fire is gimped to some degree in every one of them if the starting point of hip fire accuracy is the golden age of tourney/boomer shooters.
lol no they don't
In most FPS games the viewmodel that you see is not even physically present in the game, it's only in your viewport.
Pointshoot is possible only if what you see on your screen is what the game actually renders.
If it's not the same thing you have no idea what the game actually thinks your barrel is because it's not presented to you
The fire goes in the general direction of the cursor when hip firing. The post I replied to claimed it didn't. I wasn't talking about physical representations of gun barrels.
point firing is not a general direction, point firing means it goes straight in the direction the barrel is pointing at.
ADS or not it does not affect the accuracy of the weapon. In most FPS games you weapon is just really really inaccurate if you don't ADS, you pretty much never shoot in the same point twice if you shoot from the hip.
I just meant that games do not gimp hip firing necessarily, it's a design choice. Some really popular FPS games have point firing which is what I've been talking about here, your gun is always accurate, no matter how you use it, it's just really difficult to shoot far away from the hip because you have no idea where exactly the gun is pointing, but close range is pretty easy because it's not RNG bouncing around
>lazering from the hip across the map and negating ADS entirely
This doesn't happen because it's still not easy to shoot from the hip, but it's entirely possible with point shooting especially if you have a laser sight
I wish there was something like a "point fire" (I'm a nogunz I don't know the proper term) where you just got a decent grip on your weapon so you could do some semi-accurate shooting without giving yourself tunnel vision
currently if you're in a close range engagement your voices are
Hipfire: Pray the RNGods don't make your bullets go to the very top left of the screen around the guy
ADS: Hope that the guy doesn't slide to your right despite you aiming where he's coming from
I suppose it doesn't matter with autoaim on controllers where they do all the tracking for you in CQC
>I wish there was something like a "point fire"
due process has a 'braced fire' aiming, also i think you can do a similar move in tarkov. MW22 also has canted aiming with lasers.
Is Due process still active? I loved the artstyle.
Artstyle battlebit should of had to be honest.
beats me. it had the same problem Natural Selection 2 has, the veteran players have zero chill and go mega hard vs. newbies so all the new people quit because they don't want to spend the time to understand the game because they look at the player count and its in the triple digits.
>has adding a basic gun feature ruined the gun shooting genre
Whats next, has braking ruined the racing genre?
>missing the point of a game
imagine being this moronic
What point? That you don't like guns to function like guns, thats why you like garbage like DOOM where its just a magic stick you hold and shoot magic rays
let me guess, you think battlefield is realistic.
the moronation of console players.
>im almost always a super solider, but god forbid i can shoot while sprinting.
I like how you pull shit out your ass and say other people think that
you obviously know im right, its always the console players that push for this, i have never seen someone into milsims pushing this.
he moved his camera
the reason halo and cod are shat on cause they made tons of games into flavors of cod, if it was just cod in the same way it was just CS and a few others, almost no one would care.
That's hardly their fault that everyone copied them
it's honestly not, but it's why it happens.
they see the top 1% and think they have to play like that, when its totally unnecessary.
>Whats next, has braking ruined the racing genre?
Yes.
Iron sights has made shooters worse to a degree because now most of them have "recoil" and "hip-fire" mechanics that make your aim completely garbage if you don't use iron sights. Automatic weapons are shit to use and the view fills up with muzzle effects like smoke and muzzle flashes. Fallout 4 is really bad about this.
It's a QOL enhancement. Every single fps should have ADS.
Playing old games without it is just painful once you know how good you can have it with ADS.
ADS was only added into games because of consoles. It's the introduction of the aiming button, which narrows the field of view and lowers input sensitivity so that players who sit far away from a TV using a control interface that isn't optimal for aiming can actually hit things. In reality military operators are taught to shoot with both eyes open, and consequently the gun does not obscure half of what they see. In fact, the off-sight eye's vision for a right-handed shooter resembles how the player sees the gun model in late 90's shooters. In the bottom right.
persistent progression ruined shooters
remember when games were good
>webm unrelated
moron take
back when games didn't have ads
yea, it was so much better
the people playing pubg mobile either have no standards, or don't know any better.
>Still alt-aiming for a more accurate cone of fire
Looks like the complaints against ADS are still relevant to games that don't have ADS to me.
>installed pubg on my phone to try it out
>bombarded by unskipable tutorial for 99999 menus to buy shit I dont care
>after every round they send me to another menus to see content that I can unlock if I pay
>uninstalled that shit
how do zoomers play this kind of shit?
I think in-game ads are the worst. Ads ruin everything, like the internet and its anti-anti-ad blocking bullshit.