I feel the same. Persona 5 was fun, but Trails' world building is so interesting compared to Persona. I'm glad I decided to check out Trails on a whim.
I still to this day don't get people's thing with Persona. I've given the series an open mind but I just don't see it. Persona 3 bored the shit out of me.
That's the thing though, I don't find that all that compelling. I wonder how people can invest so much time in it. Doesn't interest me at all. Romance in games is one of those things I think is a little too sad even for me.
Honestly, when I played Persona4, I would have preferred it to be just a dating sim VN. While I like persona fusing, and the combat is serviceable enough, I thought those dungeons were a real drag to play through.
I think I had Zelda ruined for me long before playing Zelda. I never grew up with the series, and found it bland and simplistic when I tried it. OoT for example does sorta feel like a super bare skeleton of something like Dark Souls.
this, being a Zelda fan is basically just being indoctrinated into a cult as a child. Anyone who wasn't already groomed into a member is left puzzled as to what the amazing appeal is supposed to be
I never played any of the Zelda games as a kid, and I still love some if them. Dark Souls never grabbed me though, since I feel like it's wasting my time when I have to run back to the boss after every attempt. Castlevania does it much, much better, with a save room next to every boss room
>Dark Souls never grabbed me though, since I feel like it's wasting my time when I have to run back to the boss after every attempt.
that's what I thought until I realized they always let you unlock a shortcut from the bonfire to the boss gate
this, being a Zelda fan is basically just being indoctrinated into a cult as a child. Anyone who wasn't already groomed into a member is left puzzled as to what the amazing appeal is supposed to be
that's pretty much all tendie games
You don't need to be a rocket scientist to understand that Zelda's cult status is earned for it inventing shit.
No shit OOT is Souls skeleteon, because that's what it is. It's THE first game to refine aiming and combat principles that were used pretty much in every 3D game with swords ever since.
Same for BOTW - it solidified open world design, that is actually OPEN and not a check list map, that was prevalent for the previous 20 years.
TOTK now pioneered this "assemble your shit" principle that will most likely be incorporated in a lot, if not most games moving forward.
Zelda's worth is primarily historical and technical, not entertainment.
BOTW didn't innovate shit, tendie. What makes it stand out so much compared to the 10,000 open world games that came before it, that you can climb with the stamina meter? Please
>it solidified open world design > TOTK now pioneered this "assemble your shit" principle that will most likely be incorporated in a lot, if not most games moving forward.
I think you’re grossly over exaggerating Zelda’s impact on gaming post-OoT.
BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path and didn't throw checklists/quest markers at you everywhere. you were not only freely open to just encouraged to do whatever you want, but literally told you that all there is to do is what you want to do
>SotC >doing whatever you want
Finding lizards doesn't count as it barely changes the game
10 months ago
Anonymous
and korok seeds do?
10 months ago
Anonymous
because korok seeds are all there is in the game, right souls troony?
10 months ago
Anonymous
why do you call someone else a troony when Zelda was a main reason for most nerds to start a transgender transition?!
Least manly protagonist in the world, even comparing to games with female protagonists.
10 months ago
Anonymous
Why is this place so fricking obsessed with transexuals? Can we just not talk about them for one thread? Leave them alone ffs
10 months ago
Anonymous
seethe harder troony.
10 months ago
Anonymous
Why is this place so fricking obsessed with transexuals? Can we just not talk about them for one thread? Leave them alone ffs
Dark Souls is THE troony series. If there is a terminally online person defending it vehemently then chances are it's a troony.
10 months ago
Anonymous
explain.
There are no sexual themes, e-girles or anything.
It teaches you to overcome your weaknesses instead of mutilating yourself.
10 months ago
Anonymous
>he doesn't know about our Queen Gwyndolin
10 months ago
Anonymous
>Queen Gwyndolin
queen?! what queen, moron?
His title is Dark Sun and he is canonically male.
10 months ago
Anonymous
She's my queen, frick off
10 months ago
Anonymous
Yes, actually, it also has way more than that, sotc has lizards, nothing else, and you were always told where to go and who to kill
10 months ago
Anonymous
but giant fricking towers don't count as telling you where to go?
>BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path and didn't throw checklists/quest markers at you everywhere >tendies unironically believe this
Black person the term SANDBOX GAME has existed for over a decade before BOTW was even conceived of.
[...]
BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path and didn't throw checklists/quest markers at you everywhere. you were not only freely open to just encouraged to do whatever you want, but literally told you that all there is to do is what you want to do
Sandbox open world games have been around since literally the 80's
>BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path
Tendies miss out on all of gen 7 and then claim Nintendo did all of that shit first lol
Why is this so important for so many people? Do you have such a problem with authority that if a video game even dares suggests an activity you lose your shit?
>Minecraft >The Elder Scrolls II: Daggerfall >The Elder Scrolls III: Morrowind >The Elder Scrolls V: Skyrim >Far Cry 2 >Might and Magic VI >Might and Magic VII >Might and Magic VIII >Grand Theft Auto >Grand Theft Auto 2
>it solidified open world design > TOTK now pioneered this "assemble your shit" principle that will most likely be incorporated in a lot, if not most games moving forward.
I think you’re grossly over exaggerating Zelda’s impact on gaming post-OoT.
>Same for BOTW - it solidified open world design, that is actually OPEN
absolute moron-tier take
open worlds have been a thing since the 80s. elder scrolls has been a thing since the 90s.
nintendo hardly ever comes up with anything original anymore. they repackage shit from other games and moron tendies eat it up like its revloutionary.
>Same for BOTW - it solidified open world design, that is actually OPEN and not a check list map
Yeah instead of check lists it just gives you nothing to do at all, it’s not even a good sandbox so I really don’t get what the appeal is
>It's THE first game to refine aiming and combat principles
Oh no, he's moronic.
>it solidified open world design
Ubishit towers and an empty world filled with shitty mini-puzzles with the exact same reward where you couldn't use half your overworld abilities because they'd break the "puzzles". What a revolution!
>"assemble your shit"
Spacebuild was doing it, what, 15 odd years ago? It was mediocre then, it was beyond tiresome in TotK given the awful controls and massive limitations.
People like you make me embarrassed to have been a Zelda fan. BotW didn't fix shit, it just creates more problems for open worlds by presenting itself as one when it's really just a limited sandbox in disguise. It throws out all structure, progression and level design while still going for the same lazy copy paste filler format and introduces other issues like durability instead of depth. TotK is more of the same, only with even more bafflingly shitty decisions and a story so fricking terrible and apathetic to the series it's supposedly apart of that it makes spongebob look like shakespeare. Neither of them innovated or invented anything and neither of them are zelda games, they're the worst blend of minecraft, skyrim, and ubisoft.
BoTW and TotK didn't innovate jack-shit.
OoT did though - and even then, that's pressing things. What it did well was compile gameplay aspects from other games into one solid, excellent adventure experience (at least, for its time.)
[...]
BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path and didn't throw checklists/quest markers at you everywhere. you were not only freely open to just encouraged to do whatever you want, but literally told you that all there is to do is what you want to do
there can not be more irrefutable proof that you are discussing botw/totk with literal children
this, being a Zelda fan is basically just being indoctrinated into a cult as a child. Anyone who wasn't already groomed into a member is left puzzled as to what the amazing appeal is supposed to be
I played OoT for the first time this year on PC and really enjoyed it. Nostalgia is such a lazy argument to downplay a series tbh.
It annoys the frick out of me whenever I see that shit. RE4 remaster was infuriating for me, because I first played RE4 like 3 years ago and people started in with the same inane ramblings of it being favored for nostalgia. It was just a good game.
>not having a relative holding a loaded gun to your head with the instruction to pull the trigger if you die in the game
wasn't expecting anything from a frogtard and yet you still disappoint me.
>he doesn't have an electrically activated pipegun loaded with buckshot pointed at his head and connected to the pc with software that detects ingame deaths and fires the gun to insure a true hardcore gaming experience
Fricking casual.
used to be a big trophy hunter / 100%er until I played Ico and The Last Guardian. Completely changed my view and made me realized how much fluff and unnecessary fixations modern games have
can you elaborate? was there something about these games that made you realize trophy hunting was not worth the time or that you should play for the gameplay, not the achievements?
First time I played Deus Ex: Human Revolution, I thought it was pretty good. Only later I played the original Deus Ex, and it made me realize that Human Revolution is a dumbed down game with a plot that makes little sense.
Skyrim sealed my fate as a hateful cyninc I am today, after playing it went back to previous Elder Scroll games and grew more bitter with each one I finished. Bethesda raped this series for all it was worth.
>walk out with objects and gear that can truly help me with my quest >arteria leaf >weapons worse than what you have >armor worse than what you have >summons worse than what you have >talismans worse than what you have >spells worse than what you have
there are less than a dozen caves/catacombs that house genuinely useful stuff.
Have I seen things in game 2 that I wish was in game 1 because it would make game one better? Sure, but if it's a good game it's a good game.
Everything could be better because nothing is perfect no matter how much remarketers are paid to give 10/10s but a good game is a good game even if it could be better.
Since I don't have BPD (untreated or otherwise) making me go to extreme black and white positions like way too many people seem to online it can't ruin it.
FFV, for example, is the best JRPG to exist but it also started the ATB cancer in this series. Could've been better but it's still awesome regardless of that flaw.
>FFV, for example, is the best JRPG to exist but it also started the ATB cancer in this series
Oh, oops. Just realized I fricked that up. I went off on a tangent about FF4 and then just got rid of all that shit before hitting post. Just imagine it says continued rather than started like it was supposed to if I hadn't fricked up the sentence restucture.
For me both games are 10/10. Americans have poisoned the world with their politics in recent years, so now every online discussion has to come down to an argument of one thing being better than everything else and you're a moron if you like the other thing. Elden ring and Zelda aren't even in competition, they aren't on the same systems, there's no reason to force yourself to hate one and love the other
Nah, frick this. You have no standards and are a consumer piggy who, "loves" everything. (You consume instead of having a personality) You have zero idea on how to judge things objectively and once you get called out on it, you fall back to the whole, "but I'm having fun" or some stupid fricking fallacy like your post. I hate shit like this.
Burnout 3: Takedown ruined my opinion of every other arcade racing game. To this day, I'm wandering around the gaming industry like a lost soul looking for someone to make a BallisticNG equivalent of it with custom tracks, VR support, and custom music.
We have a shitload of soulsbornes, a shitload of metroidvanias, a shitload of "boomer shooters", but almost nothing that's like Burnout 3.
This but also with pic related. I keep looking to see if modern racers are even half as fun and theyre all just straight garbage. Either its a sim or an indie.
Budokai / Tenkaichi just spoiled the next 20 years of DB games for me. I don't give a frick about Fighterz, or the multiple ps3 titles trying to mimic a fraction of tenkaichi's power, or the PS4 generation full of games with half assed combat.
But I'm not the only one, Tenkaichi 3 was so good that fans are still modding it to this day and call it Tenkaichi 4. They never did a better roster, story mode and gameplay since then.
I also like Budokai 3. As a fighting game it's much superior to the ADHD Fighterz combos
Same but it was Burnout Revenge, never played 3. The sheer power of destroying all traffic and tackling other cars, and also the visual effects, it looks like your car is a rocket or something at reality warping speeds, and the soundtrack was amazing.
Really I never got an adrenaline rush like this with any other racing game. The genre effectively peaked for me with that game.
s4 league ruined coop shooters for me. Nothing has come close to the fun of the acrobatic shooting stuff. Gunz is cool but I loved the different game modes in s4, especially touchdown on station-2 even though I wish people played on a different fricking map sometimes
The Witcher 3 kinda ruined Final Fantasy for me. I mean FF did it to itself but it was kind of the only real RPG franchise I played until I tried TW3. Now after XV and now XVI, I'm realizing Square doesnt bring even half on the immersion some eurojank studio brought back 10 years ago. I did like the 7 Remake but that so significantly smaller of a game than the others so it doesnt feel like it stacks up.
>I play this one Japanese game where I lock on to a target and they one shot me and eventually loot something that breaks an ability or stats >I play this other Japanese children's game where I lock onto a target and they die to one shot and eventually find enough random items to get to the next dungeon
Still playing Japanese games and gauging them as anything less than mind numbing is moronic.
And if you consider it easy it really fricking puts something like Zelda in perspective doesn't it? You can now acknowledge its a game for young kids and soibois who want to remember playing it as a young kid
Exactly, so your complaint about Minecraft being tedious is silly.
10 months ago
Anonymous
Gathering materials for anything is tedious, having to run back to your base is tedious, having to rebuild your house because the enderman stole one block from your lava fountain and it destroyed your entire camp is tedious.
>Witcher 3
except there's still no characters or towns or choices or anything that resembles a genuine RPG
Witcher 3's combat sucks but at the very fricking least it was ambitious in just about every other aspect.
>Elden Ring is the best souls game ever made >BOTW and Tears are some of the worst zelda games ever made
it's really as simple as that. Just because they lifted the idea of making shit open world (in other words, it was a current fad), doesn't really vindicate botw and tears as being good games
Was Diablo IV a good diablo game because the art direction was inspired by D2? Frick no
The welding mechanic has a force limit, when two parts exert a force that goes over the limit they break apart, this can be avoided by using certain angles and gluing different parts to alleviate the force applied to the joint.
For instance, that webm has 2 planks glued parallel to each other held together by a cart wheel, when the Big Wheel starts moving, it creates a circular motion that pushes down, if it had a single plank, it would calculate all the force on the upper joint, but by having a second plank, it splits the force between both, this increases the torque in exchange of speed.
I remember Dark Souls 1 being shilled as "What I always wanted Zelda to be" and "Zelda for adults" and honestly they weren't wrong, Souls has been a better Zelda for ages now and I think that moving away from the traditional Zelda formula was probably the right call because of it. As much as I'd enjoy seeing a Zelda game that took inspiration from Dark Souls, I doubt Nintendo would be able to do it justice.
Hell no, Elden Ring is the worst of them all, they took what made Dark Souls bad and spread it all over some empty map. What is the purpose of the open world? Enemies can't leave their designated areas, there's no traversal mechanics so it never matters where you are, and they still used the same stupid kill corridor format but now on every single castle and cave. No.
Zelda to me has always been about the exploration, even with the Souls series I feel like the combat is mediocre at best. But the exploration in Elden Ring? It was excellent at times, stumbling upon dungeons and getting loot that could change how I play, some even having some puzzles to solve? That was Zelda to me and I loved it.
But conversely, the open world nature of both BotW and Elden Ring are a bit antithetical to the classic Zelda formula. OoT had empty fields due to design limitations but the gameplay loop was closer to a Metroidvania where you had to go find upgrades to unlock ways through the overworld to get to new locations and do the same thing. Dark Souls 1 was the closest the Souls formula ever had to that because of how the overworld was designed.
>could
Nah, I don't like wasting my time on loot lottery, let alone just to find a shitty weapon that just changes the attack animations or magic particles. I see no incentive in finding new shit when it still does the same but with more spins and jumps.
10 months ago
Anonymous
Guess it's just a difference in what we enjoy then. I love that shit, getting a cool new item for exploring is one of my favorite things in games. Probably because I played so many MMOs and games like Diablo and PSO when I was younger.
Agree. Elden ring is just shitty dark souls. The only reason people like it is because RR Martin is on it and people are sheep. The second reason is that they never played a single soulsbourne until elden ring. One of my favourite parts of dark souls is the level design. Elden ring's open world just kills that.
I only played about 25% of the way through TotK before I took a break to play the new DRG season. And after having a solid go of that I've just gone back to Elden Ring again even though I have so much left of TotK.
I don't know why people are conflating Zelda games. "Zelda" refers to different things.
The adventure games like OoT and Majora's Mask are just fine. 2D Zelda it isn't even comparable, and still high quality. The open world slop shit on the Switch? Yeah it's really fricking bad.
Pretending that these games are similar because they have Link and Zelda is moronic.
The Zelda parts of TOTK are really good, but the open world is just crap.
Things I really hated in TOTK: >weapon durability >limited slots for weapons/shields/bows >the stupid fusion system for weapons >the combat is just not that good >too grindy
Things that I liked: >the first 6ish hours/tutorials is pure unfiltered ludokino >the new abilities are fun and makes exploring enjoyable >the shrine puzzles are good for the most part
the open world parts of elden ring weren't as bad as the open world parts of totk tho.
At least in elden ring your weapons weren't breaking all the time and the useless shit you got at least could be stored for later use.
it really depends on you build/how you are playing, but the game allows you to switch builds pretty much at any point and at the very least you are getting runes that will allow you to level up/upgrade gear something that will objectively help you to progress.
In TOTK exploring and getting in to combat just depletes your resources and forces you to resupply.
I mention TOTK specifically because I don't remember BOTW having this problem.
>objects or gear that could truly help me in my quest
But it's all weapons and items that don't fit your current build, or consumables that cheese the game?
Why do some people fixate on shit so much that it suddenly "ruins" something else? I've seen plenty of people saying that "x ruined y for me" as if somehow they want everything else to be just like the thing they're fixating on. Sounds weirdly, and specifically autistic to me. And I don't mean to defend Zelda, but why is it that you stop liking a game because you ended up playing something completely different that has nothing to do with it.
>Why do some people fixate on shit so much that it suddenly "ruins" something else?
It is an autism think where everything needs to be ranked and so when a game comes out which does something better than the previous game then that game is "ruined".
A normal person can appreciate games excelling at different things; I think Dragon's Dogma has the best ARPG combat against giant bosses, Witcher 3 has the best storytelling & sidequests, BotW has the best way to interact with the world and for the world to interact with you. Haven't gotten around to ER yet but it looks like Open World DS3 so I'm sure it's great. Point is all of these OW games prioritise different aspects
My favorite game of all time was Hitman: Blood money. When Absolution came out I was so hyped that I bought it day one. It was such a spit in my face that I have never paid for a game ever since.
Zelda is for normieBlack folk and is the grand theft auto of zeldagays.
Played oot and didn't feel anything.
Played Super Metroid and it was legitimately one of the greatest video game experience I had.
strategy AND turn based in general too
luv me sts so much. might be one of the few modern games id put in the perfect section up there with tetris and tf2.
It's difficult to go back to the Wario Land games after playing Pizza Tower. Even in 4 which was its biggest inspiration there's so many little things from pt I wish were in the game, like changing your jumping height while using the dash move, killing enemies with it even if they have a weapon pointing at you, or keeping the dash move speed when you suddenly turn around.
Ibwas playing war thunder a few times and decided to compare it with gta3 how simmilar it was
The chat went apeshit for some reason
I was like OH YEAH? Well im a fricking ace flying the dodo, i can land on any building in the game
Its my old shtik, compare any game with gta3, no matter how
i legit hate this reasoning and its one of the reasons why whe have such a split between "HARDCORE PUSH IN YOUR butthole" games and really casual farming games with like no combat. Just give me a relaxing midcore game like early 3D Zelda where you don't really get threatened by the game and are trying to explore and figure simple puzzles out. I love games that I can fall asleep playing. People are too used to multiplayer games where the skill level of the opponent can be astronomical, thus they need their single player to play like that, too. The worst thing is that they don't play games with actually-good AI like Stalker, they want it to just be generically-hard.
I think some people, like you, fundamentally do not understand the point of games. There is no middle ground. Zelda is never complex or interesting, it's paint by numbers until the end. Only by presenting challenge can games attempt to make players enjoy themselves.
In my mind, there are 3 genres of game. Gameplay games, which necessitate challenge that must be overcome. If you play the game and never encounter any significant hurdle to progress, you just press forward the whole time, it's not a gameplay game. Next, we have story games. Some of these might have challenging segments, but in general, you are playing purely for the story and everything that comes with it. And finally, we have moron games. Basically everything made by Nintendo goes into this category, as well as pretty much all AAA slop. moron games are titles that offer no interesting stories, but also offer no interesting gameplay. TotK really does try and make you have an emotional reaction towards the end of the game with great sound design and nice animation, but it's still a moronic story about Link saving the princess. There's nothing interesting going on. There are no real trials, nothing happens, because the game design is awful and the story stuff doesn't matter.
>but walk out with objects or gear that could truly help me in my quest
lmao? Gear stopped mattering after DS1 when Fromshit nerfed everything survivability related into the ground so fashiongays could play barbie dress up instead of having gear options in an RPG. You die in the same number of hits in fricking stone armor as you do in paper in Elden Ring
Devil May Cry has ruined most games for me because they don't know how to stop shitting around and get to the goddamn action in good enough time to actually appreciate your upgrades and abilities.
>go into a cave and walk out with objects or gear that could truly help
Did we play the same game, cave exploration and lack of good loot 99/100 times is literally and figuratively the worst part of ER
Dragon Quest IX, but in a bad way. I really liked it until the post-game when I realised I was spending more time fighting Metal Slimes variants and watching numbers go up than actual engaging and varied gameplay.
I realised that grinding in JRPGs is bullshit. And garbage like Metal Slimes aren't some kind fast levelling technique... they're the expectation who's existence devalues of all other encounters and turns progression into a repetitive slog.
>>I realised that grinding in JRPGs is bullshit.
I worked that out in my first JRPG, how dumb do you have to be? I just cheat now. Played DQ5 a few months back, every hit was a crit and none of my party could take damage. Had a bunch of fun, didn't have to waste time on the dull gameplay, got to enjoy the story.
This
DQ9's postgame is great BUT the grinding is absolutely insane
I had like 400 hours in it but still never managed to reach the level cap a single time, and apparently you can reincarnate too. The game is literally built around grinding exclusively on metal enemies
There's apparently a grotto that only has metal king slimes, but only learned about it in DQ11 like a whole decade later
Elden Ring is a better take on an open world Zelda than TOTK itself and it feels they were directly inspired by good ideas from BOTW while TOTK mostly added boring repetitive bullshit and gimmicks to the formula.
Nothing in TOTK compares to using that frick huge elevator to access an actually well-designed underground world for the first time. Every good legacy dungeon is BOTW Hyrule Castle tier. The combat is just monumentally better, and you actually have an incentive for exploration. It's also not broken by white enemies making 80% of your already pitiful combat tools obsolete.
I feel like people who directly compare Zelda to Souls have failed to understand either series, and only really understand them in the context of being "guy with sword" games.
Zelda at it's core is a puzzle/adventure game. Souls at it's core is an action RPG. Two totally different genres right off the bat.
The vibe of Zelda is all about being cosy and familiar, and letting you explore a world that feels like a world you would want to be in, whereas Souls is the exact opposite.
You just plain don't understand anything, if you're going to be directly comparing these franchises as if they're the same thing. You don't understand game design. You don't understand art. You don't understand that creator intent is a thing, and that your personal preferences aren't the only gauge of quality. You're basically a ten year old who only understands anything on the level of a playground argument. "My thing could kick your thing's ass, and you're gay".
By the time of open world entries Zelda puzzles are more primitive than ER's sentinel puzzles and other side dungeon traps you need to solve to get to your objective.
Like, Hero's Graves are legitimately better Zelda dungeons than Zelda itself
Criticising the puzzle design of Zelda would be a legitimate complaint, because you're approaching the series on it's own terms, rather than approaching it as if it's trying to be something it isn't trying to be.
I don't agree. I really like the puzzle rooms in BotW. ToTK is probably more of the same. Elden Ring doesn't have stuff like that. That isn't the game that it's trying to be.
>ToTK is probably more of the same
TOTK felt like a straight downgrade of BOTW's puzzles because they clearly had no fricking idea what to do with all the zonai part gimmicks they've introduced. A simple rocket bruteforces 90% of them. Temples are a straight downgrade of Divine Beasts mechanically. There's only ONE that actually wants you to build something to move huge parts away but it's also done in the most toddler friendly way possible
>The vibe of Zelda is all about being cosy and familiar, and letting you explore a world that feels like a world you would want to be in
That's the vibe of nuZelda. Old Zeldas aren't like that at all, not even ones like WW which is only cozy on a surface level. Souls, particularly Elden Ring, is by far and away the closest you'll get to the classic OG Zelda, which throws enemies at you constantly, makes you go through massive dungeons, is cryptic as shit and full of secrets. That's where the real comparison is being made.
>WW isn't cosy, because like it gets a bit dark in places
You're being "that guy", man. You're being the "Kirby games are actually Lovecraftian nightmares" guy.
And you're being the strawman guy who's avoiding the point. Nobody wants to live in termina during mm, nobody wants to live in hyrule during oot or tp, nobody wants to live in a flooded isolated world with little girls being snatched off by giant birds. Zelda games are about saving a world on the brink of disaster, not comfy I want to live here vibes. Post time skip oot and mm in particular are very similar in tone to dark souls which makes sense as oot was an inspiration for dark souls.
You do though, because they're full of fun, quirky characters, and cosy environments
The dark elements of those games are there to introduce a sense of peril, and contrast the lighter elements, because otherwise the game would just be Animal Crossing.
I don't know where people get the idea that the lighter tone of Zelda was some kind of mistake, and Dark Souls is what it was "meant to be" all along. You're just flat out wrong about that. What else can I say?
>I don't know where people get the idea that the lighter tone of Zelda was some kind of mistake
Nobody is saying that. They're saying the whole point is to go on an adventure to save the land from peril, not to want to live there. You remove that peril and you're left with a shell of a game, a far cry from a life sim like animal crossing. Games can have lighter elements in them and still be dark, your image is a good example being from mm.
10 months ago
Anonymous
You want to save the land from peril because you care for the land and it's people, and it makes you care by making it cosy and pleasant.
>Zelda at it's core is a puzzle/adventure game
Then it fails utterly at this, because the puzzles are braindead.
The best argument for Zelda is "it's a game for kids". But Megaman was a game for kids. The Disney-esque dumbed down mechanics don't make these games more appealing for children, they make them duller for everyone.
And I don't agree. I think Nu-Zelda puzzle design is basically exactly where it needs to be.
You basically want the shrines to be hard enough to make you think, but not so hard that you just don't make progress for extended periods of time. And that's what they are.
You can claim everything was just "baby easy" to you, and I wouldn't be able to disprove that, but I know how I experienced the game, and I've watched multiple other people play it, and that's pretty much the flow of the game for anyone playing for the first time.
They aren't hard enough to make you think. Maybe the problem is that I have a three digit IQ, and your average Nintendo fan is well below that, but I did about 70 shrines and I found one of them "challenging", which was the pinball one because I didn't know the orange lights were actually switches, it was never explained in game. The rest were solved near instantly, with the first approach 95% of the time. The rest, one iteration was enough to fix the problem with the shitty physics.
It was completely and utterly boring. At no point did a solution make me think "oh, how clever". I've played plenty of games with real puzzles, and they've been pretty entertaining. The shit in Zelda is best described as "busy work".
the problem is that I have a three digit IQ, >he say this while on Ganker
Yeah, no. I highly doubt you even play the game or look up a guide because now all I see is a console warring frick nugget who is literally getting high of his own fart.
Back before you morons invaded the site mistakenly believing yourselves to be in good company, people here were fairly bright. But nope, you've got to jump right to "nuh you didn't play it" or "nuh you just hate nintendo". Fantastic arguments, you delusional child.
10 months ago
Anonymous
>"nuh you didn't play it" or "nuh you just hate nintendo"
1. I never said you hated Nintendo
2. You're the one acting high and mighty by proclaiming that you're smarter than everyone by saying you have a triple IQ. Also, I'm not the same anon that was arguing with you before.
You proclaiming that you find a puzzle design for youngers audience easy means that you smarter, proves that you're an idiot who is literally letting his ego get to his head. That's why I called you a consoling warring idiot.
Souls games are tonally what would have happened if Zelda kept going down the path it was going with OoT and MM. All the "deep lore" stuff people see in OoT and MM. Souls is basically that, without Nintendo either having to begrudgingly acknowledge it, or not acknowledge it at all.
With something like OoT, you have idea like the implications of torture chambers, and people's hands getting cut off, and all these things that sparked a lot of imagination in fans. Souls took that angle, amped it up for 11, and that's why Souls lore is crack to a large number of people.
OoT, tonally, is divided into two halves: a lighter childhood version of the world, and a darker, seedier adult version of the world. Everything's bright and cheerful when you're a kid, but shit gets real as you get older. Majora pushed this tone even further, with a dark, depressing atmosphere, that was literally apocalyptic.
You keep going down this route, and yeah, Souls games are not that far away. Let's also not pretend Souls games don't have humor. Solaire is a goof. There's a character called Big Hat Logan, who's called that cause he has a big hat.
Moments of levity in an otherwise dark and nightmarish vision, whereas Zelda has moments of darkness that punctuate an otherwise upbeat and light-hearted adventure.
You would never have a Souls game where turning into a pink rabbit is a core mechanic. That's not the tone of the series.
Link turns into a pink rabbit in LttP. I'm talking about a general tonal progression that was going on in OoT, and MM. That's where all the major lore autism for Zelda started, and what got people making conspiracies about timelines, that took Nintendo over a decade to acknowledge.
Souls games are basically everything your N64 era Zelda story nerd wanted the series to be, and From has been serving it up for them on the reg.
10 months ago
Anonymous
MM turned up the quirk to previously unheard of levels. You have tingle, you have a ghost hand in a toilet, you have a Zora rock band, you have aliens abducting cows from a ranch, you have lots of weirdo quirky environments like the Astral Observatory, and the Milk Bar, you can turn into Deku and spit bubbles at people. I'm not sure what game you were playing, but it's not what I was playing.
10 months ago
Anonymous
>you can turn into Deku and spit bubbles at people
Bro, you are being ridiculously disingenuous. That same transformation the original motivation for Link in the game, and it's cause he got body horror raped into a new form. Look at the animations that happen whenever you put on a mask. Link wretches in pain as literal bone cracking sound effects play in the background.
10 months ago
Anonymous
You're being the Spongebob ramp guy.
10 months ago
Anonymous
No. Out of all the games in Nintendo's catalog, Majora's Mask is literally built around an apocalypse, where people become more and more panicked over the course of three days, as they all realize they're going to die. Come on, bro, don't be a Ganker contrarian for once.
10 months ago
Anonymous
Those are dark ideas, in the context of a game that is otherwise bright and fun, yes.
It's not supposed to be Dark Souls. It's not a mistake that you end up playing a good chunk of that game as an adorable little character, hopping on lily pads.
10 months ago
Anonymous
I think you fundamentally misunderstand what I am saying. The N64 era Zelda games were filled with dark implications, and dark ideas, that people FACTUALLY latched onto, and created head-canon, and speculation, that Nintendo mostly ignored, but eventually relented in concepts like the official Zelda timeline.
If Nintendo instead embraced those elements, and kept going in the same direction for several more games, you could easily land in Souls territory, tone-wise.
10 months ago
Anonymous
That would be a mistake for the franchise, because those cartoony and fun elements are part of the series identity, and part of what people like about it.
10 months ago
Anonymous
That is entirely irrelevant from what I am saying. I am saying the tone and aesthetics of the Souls games are like a natural progression of what Zelda could have been if it leaned into the darker elements in it. Do not take this as an affront.
10 months ago
Anonymous
>it's a natural progression of something that could have been, but never was, and never was supposed to be
I guess.
Prince of Persia and Assassin's Creed could be a natural progression of Mario, but that would be stupid.
10 months ago
Anonymous
No it's not. Assassin's Creed IS a natural progression of the collect-a-thon N64 platformer. You literally stumbled upon a correct assumption. Just think about it for more than five seconds.
I'm not saying Zelda should be anything one way or another, but there was clearly a market for people who wanted an adventure game with extensive lore, and darker subject matter, and that resulted in the Souls games.
10 months ago
Anonymous
But would you directly compare Asassin's Creed to Mario 64, and say Assassin's Creed is what Mario Odyssey should have been, or is that moronic? >but there was clearly a market for people who wanted an adventure game with extensive lore, and darker subject matter
Yeah, it was called Diablo, or Legacy of Kain, or Shadowman.
It was not called Zelda, and Zelda is not at fault for not being one of those games.
10 months ago
Anonymous
I never said SHOULD. You are trying to create an argument that isn't there, and attempting to be offended. I'm simply saying COULD.
And don't be dumb, dude. You can clearly see the Zelda influence in Souls games. Likewise, saying there was no market for a darker inspired Zelda is just not facing reality, considering Elden Riing is Demon's Souls VII. This is like when the Metroidvania market exploded. Nintendo didn't want to make Metroid? Well have an entire genre of games to fill the void.
10 months ago
Anonymous
The implication that Elden Ring is "the better Zelda" is saying exactly that though. You're not taking Zelda for what it is, and what it is trying to be.
You're just seeing a game about a guy with a sword, and then you're wandering why it isn't the one you want, which isn't Zelda, it's Diablo.
10 months ago
Anonymous
>The implication that Elden Ring is "the better Zelda"
When did I say that? I am not OP. I started this conversation when someone began talking about comparing Zelda to Souls. I added my two cents, in that story, and aesthetically, Souls games capture the attention of people who used to obsess over little details in things like OoT, and Majora's Mask, especially the darker aspects of them.
10 months ago
Anonymous
That's the topic of the thread though. Whether Elden Ring is "the better Zelda". Which I say it isn't, because it isn't Zelda at all.
10 months ago
Anonymous
I started this conversations with this post.
Souls games are tonally what would have happened if Zelda kept going down the path it was going with OoT and MM. All the "deep lore" stuff people see in OoT and MM. Souls is basically that, without Nintendo either having to begrudgingly acknowledge it, or not acknowledge it at all.
With something like OoT, you have idea like the implications of torture chambers, and people's hands getting cut off, and all these things that sparked a lot of imagination in fans. Souls took that angle, amped it up for 11, and that's why Souls lore is crack to a large number of people.
, which is a reply to
I feel like people who directly compare Zelda to Souls have failed to understand either series, and only really understand them in the context of being "guy with sword" games.
Zelda at it's core is a puzzle/adventure game. Souls at it's core is an action RPG. Two totally different genres right off the bat.
The vibe of Zelda is all about being cosy and familiar, and letting you explore a world that feels like a world you would want to be in, whereas Souls is the exact opposite.
You just plain don't understand anything, if you're going to be directly comparing these franchises as if they're the same thing. You don't understand game design. You don't understand art. You don't understand that creator intent is a thing, and that your personal preferences aren't the only gauge of quality. You're basically a ten year old who only understands anything on the level of a playground argument. "My thing could kick your thing's ass, and you're gay".
, which I believe is your post, since you've mentioned "guy with sword" twice. I talked about Zelda's tone, and aesthetics, and its penchant for implications, and mystery, and how there is a connective tissue where that Souls games elaborated on.
Link turns into a pink rabbit in LttP. I'm talking about a general tonal progression that was going on in OoT, and MM. That's where all the major lore autism for Zelda started, and what got people making conspiracies about timelines, that took Nintendo over a decade to acknowledge.
Souls games are basically everything your N64 era Zelda story nerd wanted the series to be, and From has been serving it up for them on the reg.
Basically, imagine a world where stuff diverged at Majora's Mask, and we didn't land on Wind Waker. The mood from MM is embraced, and even amped up. A game or two later? Yeah, you end up with something in the ballpark of Souls.
I loved Alundra, partly because the puzzles were so utterly deranged. I take it as a point of pride that I did the entire game without looking up a guide for them.
>take over an hour on the ice pillar puzzle when you first walk into the ice manor >the next room has even more difficult pillar puzzle
I did quicksave over and over for the final boss though, and it still took forever.
Dragon's Dogma ruined combat for me in open world games. Now whenever I play other open worlds like Elden Ring or ToTK my only thought is, "why can't I scale bigger enemies and why is the combat so boring?" Ironically the most advanced AI in the latter games have is that enemies now move when you're firing your bow so they don't become pincushions to arrow spam.
There are penalties. You lose all your souls/runes, which are both your experience, and currency. You then have to corpse run your way back to where you lost them to potentially get them back.
TF2 ruined multiplayer shooters for me because there's no other one that exists now that just lets me jump in and frag and have a good time.
Everything else is sweatfest ranked 5v5 bullshit or battle royale. Also TF2 is one of the only surviving shooters to have silly mod gamemodes and such on the server browser, it's almost relieving it's not updated for "modern audiences".
Half Life 2, Ocarina of Time and Majora's Mask have the best atmosphere in any game.
God of War 2018 and Ragnarok have some of the best writing/characters I've seen in a game. Witcher 3 as well, especially the side quests.
Yep. Nothing else comes close to TF2. Even just dropping in and fricking around is a treat
Le epic hardcore mature game for epic gamers (I like dying in game because it's a challenge and if I beat it that means I achieved something in my life for once)
Is not soulsgays, entire reddit is filled with post like that. Literally search any well known game and add "ruined games for me" you see always there's a few posts like this. I've seen specially a lot from the witcher 3.
They're just pretentious homosexuals trying to farm onions-points in their accounts, pleasing the echo chamber
The repressed potential of the Zelda franchise is trapped under Aonuma and Miyamoto's shadow. Until they retire, expect more of the same lazy, recycled, hackneyed, sugar-coated, safe, trend-chasing shit from this point forward.
Miyamoto's developer mentalities are too dated for 2023 and Aonuma truly is a literal hack who doesn't understand good game design.
Meanwhile, Fujibayashi's just a yes-man to both of them. So expect the series to fall apart ala FF or post-4 RE from this point forward with shitty new copy-paste minecraft sandbox formula.
Satoko aka fbfag = MAPACHE "BattlerChad" still on Ep 6 (Forma de Moeshit) GT IS CANON
For me it was the opposite, kinda. I played Ocarina of Time after beating DS1-2, I didn't expect much of it >Oh this is just one of those old games, people liked them because there was no better.. Let's see what it does
And it blew me away how with how it's pretty much N64 Dark Souls. Same core mechanics, tons of variety and dungeon stuff to keep progressing, even the atmosphere when suddenly it gets all dark and you're fighting undead enemies, skeletons and ghosts.
And Ocarina of Time is supposedly even darker.
Zelda really could have progressed into Dark Souls if Nintendo didn't want to keep it a family friendly franchise.
>unironic reddit screencap >OP is so fricking gay he took the time to censor the name
Can someone explain to me why these people come here when it's obvious they are a bunch of pathetic pussies who likely have pronouns on their unironic Twitter accounts?
many zelda items were multi purpose and legitimately helped you with stuff.
boomerangs to pick up items, hammers to stun enemies, hook to drag them close or disarm them, invisibility cape to skip past shit.
they werent just tools for one specific purpose always. they often let you interact with the world and enemies in various ways and they were generally much more meaningful than what you'd find in elden ring copy pasted caves.
Jagged Alliance 2 ruined turn based tactics games for me.
Baldur's Gate 1 and 2 ruined RPGs for me.
Unreal Tournament ruined FPS for me.
Factorio ruined management games for me.
Starcraft made me have impossible standards for RTS games. There's only a handful games with a good story and fun campaign out there, and I simply don't care for multiplayer
I should have said competitive multiplayer. Custom games I've put hundreds of hours into, between all the various Defense maps, Social Forces, those survival horror adventures, and all of those RPGs. Especially the ones with custom "spells"
Diablo II, that one Final Fantasy VII map that used a "battle screen" and played sound clips from the game, that RPG that was one of the first maps to use non-standard player colors so you could play as black, pink and beige, and fricking Poker Defense. All killer stuff
College ruined games for me. Actually studying medieval history makes me point out constant inconsistencies in clothing, armor, weapons, and combat animations. Mount and Blade Warband is the only medieval game to scratch the realism itch but even then the combat speed and mechanics mean you just kinda swing and block wildly at the closest target and hope for the best, there’s no technique to it at all.
>Mount and Blade Warband
based.
it ruined most games for me.
its combination of rpg, grand strategy and tactics killed most games for me.
hell, even bannerlord isn't in a good spot to topple warband yet.
>level design and attention to detail
what?
Although i will grant it that a few early levels were good for the time, with exploration usually leading to extra loot.
It’s not just the extra loot, but how the levels are designed that (usually) allow you to have multiple ways of traversing them. They’re big sandboxes where you’re given a set of tools and told to have at them.
Dragons Dogma ruined pretty much any game where you fight and kill big monsters by attacking their toes. Skyrim and Souls are the easy examples and it's not to say I don't enjoy those games, but every time I play one I think about how much better it would be with some form of DD's combat
I wish I could get into souls games, but playing them the correct way is boring.
I love co-op, but it's basically cheating so that's off the table. Same with magic or playing as tank.
At least it's fun to watch speedruns of them if nothing else.
Well Ganker and souls fans in general kept saying that some stuff is plain cheating. I don't like cheating in games as it generally defeats the point of said game. Like what's the idea of playing Doom with idkfa or iddqd on every level? Yeah fun to mess around but shouldn't be your first playthrough.
I tried DS1 and just after I defeated the minotaur boss thing I heard from Ganker that shields were easy mode and plain cheating. In all honesty it didn't feel that hard to get that far(died only at tutorial when I tried to kill the boss without gear) so it most likely was cheating. Afterall "prepare to die" etc. is a slogan for a reason so if I breeze through the game(or well I usually play slowly and carefully which is kinda noob way after seeing proper gameplay of DS1) it makes no sense.
Then saw proper list of stuff that is cheating and tried to play game the correct way, like not leveling up health or using shields, no using 2h or magic.
I managed to kill bell gargoyles but got bored, it got way too grindy and dodgeroll focused for my taste.
I also tried DS2 as it's considered best due to it's PvP(which is the focus of the series in the end, see the backlash from the co-op mod for ER), but I couldn't get far before getting bored. Wanted to try the PvP stuff even when I really preter singleplayer or co-op stuff but I just couldn't get far enough to experience best parts which was depressing.
I kinda get if you like more grindy stuff and trial and error things. I like grinding in JRPGs for fun often, like maxing out character levels or Sphere grid in FFX. But I dunno, I'll stick to Zelda and co-op RPGs. Most likely BG3 for a while with my sis who I at first wanted to play ER with but neither of us wanna cheat so...
Been watching speedruns of Souls games a lot, fun stuff to see people cheese things, one of my fav things in games on top of glitches
I wish that there was a single fine MH clone, not even a good one. I realize that the entry barrier for making a MonHun is high and Capcom had to make THREE games before it took off with FU but man I want a series to play when I burn out on MH. Soul Sacrifice was cool at least but definitely pretty shallow.
Yep, Persona ruined all other turn based games for me
Legend of heroes series ruined persona for me especially since the world building in P5 was a step back.
I feel the same. Persona 5 was fun, but Trails' world building is so interesting compared to Persona. I'm glad I decided to check out Trails on a whim.
I still to this day don't get people's thing with Persona. I've given the series an open mind but I just don't see it. Persona 3 bored the shit out of me.
It's a dating sim series with a decent stories, not exactly an RPG. Should tell you why
That's the thing though, I don't find that all that compelling. I wonder how people can invest so much time in it. Doesn't interest me at all. Romance in games is one of those things I think is a little too sad even for me.
Some people do find that compelling though, it’s really not that hard to figure out
Honestly, when I played Persona4, I would have preferred it to be just a dating sim VN. While I like persona fusing, and the combat is serviceable enough, I thought those dungeons were a real drag to play through.
Yeah I can see why the mere mention of turn-based combat would revolt you have having to drudge through a piece of shit like Persona.
Kys
I think I had Zelda ruined for me long before playing Zelda. I never grew up with the series, and found it bland and simplistic when I tried it. OoT for example does sorta feel like a super bare skeleton of something like Dark Souls.
this, being a Zelda fan is basically just being indoctrinated into a cult as a child. Anyone who wasn't already groomed into a member is left puzzled as to what the amazing appeal is supposed to be
that's pretty much all tendie games
>this, being a Nintendo fan is basically just being indoctrinated into a cult as a child
fixed
I never played any of the Zelda games as a kid, and I still love some if them. Dark Souls never grabbed me though, since I feel like it's wasting my time when I have to run back to the boss after every attempt. Castlevania does it much, much better, with a save room next to every boss room
>Dark Souls never grabbed me though, since I feel like it's wasting my time when I have to run back to the boss after every attempt.
that's what I thought until I realized they always let you unlock a shortcut from the bonfire to the boss gate
Always? I didn't see anything like that for the taurus demon
What do you know, I might actually check it out then. Figured I wouldn't enjoy it if I don't enjoy the DS games
You should try Elden Ring then, they literally do exactly what you're asking, lmao.
This guy plays nothing but ubislop on the rare occasion he plays any games at all.
You don't need to be a rocket scientist to understand that Zelda's cult status is earned for it inventing shit.
No shit OOT is Souls skeleteon, because that's what it is. It's THE first game to refine aiming and combat principles that were used pretty much in every 3D game with swords ever since.
Same for BOTW - it solidified open world design, that is actually OPEN and not a check list map, that was prevalent for the previous 20 years.
TOTK now pioneered this "assemble your shit" principle that will most likely be incorporated in a lot, if not most games moving forward.
Zelda's worth is primarily historical and technical, not entertainment.
BOTW didn't innovate shit, tendie. What makes it stand out so much compared to the 10,000 open world games that came before it, that you can climb with the stamina meter? Please
BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path and didn't throw checklists/quest markers at you everywhere. you were not only freely open to just encouraged to do whatever you want, but literally told you that all there is to do is what you want to do
you ever heard of this little indie game, maybe you have, it was called SHADOW OF THE FRICKING COLOSSUS?
>SotC
>doing whatever you want
Finding lizards doesn't count as it barely changes the game
and korok seeds do?
because korok seeds are all there is in the game, right souls troony?
why do you call someone else a troony when Zelda was a main reason for most nerds to start a transgender transition?!
Least manly protagonist in the world, even comparing to games with female protagonists.
Why is this place so fricking obsessed with transexuals? Can we just not talk about them for one thread? Leave them alone ffs
seethe harder troony.
Dark Souls is THE troony series. If there is a terminally online person defending it vehemently then chances are it's a troony.
explain.
There are no sexual themes, e-girles or anything.
It teaches you to overcome your weaknesses instead of mutilating yourself.
>he doesn't know about our Queen Gwyndolin
>Queen Gwyndolin
queen?! what queen, moron?
His title is Dark Sun and he is canonically male.
She's my queen, frick off
Yes, actually, it also has way more than that, sotc has lizards, nothing else, and you were always told where to go and who to kill
but giant fricking towers don't count as telling you where to go?
What do they tell you to do?
cataclysm dda, minecraft, terraria, morrowind
Don't you have to do the Colossi in order and only the next one you have exists in the entire world at a time?
Chaika eyebrows sex
>BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path and didn't throw checklists/quest markers at you everywhere
>tendies unironically believe this
Black person the term SANDBOX GAME has existed for over a decade before BOTW was even conceived of.
Sandbox open world games have been around since literally the 80's
>BOTW was one of if not the earliest example of an open world game that didn't direct you in any one specific path
Tendies miss out on all of gen 7 and then claim Nintendo did all of that shit first lol
Wanna know how I know you're no older than 20?
Why is this so important for so many people? Do you have such a problem with authority that if a video game even dares suggests an activity you lose your shit?
/v/'s idea of fun is to do the opposite of what the developers want them to do.
Sooo minecraft
>Minecraft
>The Elder Scrolls II: Daggerfall
>The Elder Scrolls III: Morrowind
>The Elder Scrolls V: Skyrim
>Far Cry 2
>Might and Magic VI
>Might and Magic VII
>Might and Magic VIII
>Grand Theft Auto
>Grand Theft Auto 2
God, you're stupid.
Dont fricking post again dude.
>it solidified open world design
> TOTK now pioneered this "assemble your shit" principle that will most likely be incorporated in a lot, if not most games moving forward.
I think you’re grossly over exaggerating Zelda’s impact on gaming post-OoT.
>Same for BOTW - it solidified open world design, that is actually OPEN
absolute moron-tier take
open worlds have been a thing since the 80s. elder scrolls has been a thing since the 90s.
nintendo hardly ever comes up with anything original anymore. they repackage shit from other games and moron tendies eat it up like its revloutionary.
>Same for BOTW - it solidified open world design, that is actually OPEN and not a check list map
Yeah instead of check lists it just gives you nothing to do at all, it’s not even a good sandbox so I really don’t get what the appeal is
>nintendo invented everything!
all debunked
>It's THE first game to refine aiming and combat principles
Oh no, he's moronic.
>it solidified open world design
Ubishit towers and an empty world filled with shitty mini-puzzles with the exact same reward where you couldn't use half your overworld abilities because they'd break the "puzzles". What a revolution!
>"assemble your shit"
Spacebuild was doing it, what, 15 odd years ago? It was mediocre then, it was beyond tiresome in TotK given the awful controls and massive limitations.
People like you make me embarrassed to have been a Zelda fan. BotW didn't fix shit, it just creates more problems for open worlds by presenting itself as one when it's really just a limited sandbox in disguise. It throws out all structure, progression and level design while still going for the same lazy copy paste filler format and introduces other issues like durability instead of depth. TotK is more of the same, only with even more bafflingly shitty decisions and a story so fricking terrible and apathetic to the series it's supposedly apart of that it makes spongebob look like shakespeare. Neither of them innovated or invented anything and neither of them are zelda games, they're the worst blend of minecraft, skyrim, and ubisoft.
BoTW and TotK didn't innovate jack-shit.
OoT did though - and even then, that's pressing things. What it did well was compile gameplay aspects from other games into one solid, excellent adventure experience (at least, for its time.)
there can not be more irrefutable proof that you are discussing botw/totk with literal children
Look at all these Soulbabs seething at you pointing out they stole from Zelda lol
I feel the same way
it's an ok series with a couple of interesting games
but the fans are basically a cult, they are fricking obsessed with it
I played OoT for the first time this year on PC and really enjoyed it. Nostalgia is such a lazy argument to downplay a series tbh.
It annoys the frick out of me whenever I see that shit. RE4 remaster was infuriating for me, because I first played RE4 like 3 years ago and people started in with the same inane ramblings of it being favored for nostalgia. It was just a good game.
>OoT for example does sorta feel like a super bare skeleton of something like Dark Souls.
>this older game doesn't play as this newer game
That's doesn't seem much of a complaint and more of a personal thing of you being spoiled.
>a children's game is EZ
>it's a deep revelation for tendies
color me surprised
>plebbit screencap
Go back and stay there.
All games suck wiener when compared to Tony Hawk Underground.
Zoomer
The best and last good TH was THPS2
I still remember when they announced being able to get off your board and that was the hypest shit me and my friends had ever heard
True
4 u king
Too bad the second had to be ruined by Bam Margera's DON'T FORGET THAT I'M ON JACKASS TOO shit.
What I'd give to swap Margera and Dunn.
Based
The game that defined the series and a whole generation of human beings.
IF I FALL BACK DOWN
>claw my way through hell and back to reach some glowing purple loot in elden ring
>miquella's lily
Fricking this. OP obviously baiting and haven't visited at least 10 dungeons in Elden Ring
>why is it always mushroom?
Here's what 12 mushrooms can do.
>literally reposting reddit threads on Ganker
Why is this allowed?
>I fear for my life exploring
>not having a relative holding a loaded gun to your head with the instruction to pull the trigger if you die in the game
wasn't expecting anything from a frogtard and yet you still disappoint me.
>he doesn't have an electrically activated pipegun loaded with buckshot pointed at his head and connected to the pc with software that detects ingame deaths and fires the gun to insure a true hardcore gaming experience
Fricking casual.
Mother 1 made me like Earthbound much less.
used to be a big trophy hunter / 100%er until I played Ico and The Last Guardian. Completely changed my view and made me realized how much fluff and unnecessary fixations modern games have
can you elaborate? was there something about these games that made you realize trophy hunting was not worth the time or that you should play for the gameplay, not the achievements?
>dark souls copy past #12 ruined another video game franchise
these people genuinely don't play video games, just worthless NPCs.
>reddit screen
you and that other gay can kindly take a dose of led aspriin.
First time I played Deus Ex: Human Revolution, I thought it was pretty good. Only later I played the original Deus Ex, and it made me realize that Human Revolution is a dumbed down game with a plot that makes little sense.
i still have no idea what the frick main antagonists motivation was
Skyrim sealed my fate as a hateful cyninc I am today, after playing it went back to previous Elder Scroll games and grew more bitter with each one I finished. Bethesda raped this series for all it was worth.
>walk out with objects and gear that can truly help me with my quest
>arteria leaf
>weapons worse than what you have
>armor worse than what you have
>summons worse than what you have
>talismans worse than what you have
>spells worse than what you have
there are less than a dozen caves/catacombs that house genuinely useful stuff.
he's describing nu zelda which is absolutely mogged by elden ring. zelda before skyword sword is still fun
Have I seen things in game 2 that I wish was in game 1 because it would make game one better? Sure, but if it's a good game it's a good game.
Everything could be better because nothing is perfect no matter how much remarketers are paid to give 10/10s but a good game is a good game even if it could be better.
Since I don't have BPD (untreated or otherwise) making me go to extreme black and white positions like way too many people seem to online it can't ruin it.
FFV, for example, is the best JRPG to exist but it also started the ATB cancer in this series. Could've been better but it's still awesome regardless of that flaw.
>FFV, for example, is the best JRPG to exist but it also started the ATB cancer in this series
Oh, oops. Just realized I fricked that up. I went off on a tangent about FF4 and then just got rid of all that shit before hitting post. Just imagine it says continued rather than started like it was supposed to if I hadn't fricked up the sentence restucture.
I played ff4 as a kid and really liked it
wanted to go back to see if it holds up
worth going back to it?
Rock band killed Guitar hero for me, I can’t even read GH charts anymore they’re so ugly
For me both games are 10/10. Americans have poisoned the world with their politics in recent years, so now every online discussion has to come down to an argument of one thing being better than everything else and you're a moron if you like the other thing. Elden ring and Zelda aren't even in competition, they aren't on the same systems, there's no reason to force yourself to hate one and love the other
Nah, frick this. You have no standards and are a consumer piggy who, "loves" everything. (You consume instead of having a personality) You have zero idea on how to judge things objectively and once you get called out on it, you fall back to the whole, "but I'm having fun" or some stupid fricking fallacy like your post. I hate shit like this.
Burnout 3: Takedown ruined my opinion of every other arcade racing game. To this day, I'm wandering around the gaming industry like a lost soul looking for someone to make a BallisticNG equivalent of it with custom tracks, VR support, and custom music.
We have a shitload of soulsbornes, a shitload of metroidvanias, a shitload of "boomer shooters", but almost nothing that's like Burnout 3.
This but also with pic related. I keep looking to see if modern racers are even half as fun and theyre all just straight garbage. Either its a sim or an indie.
Budokai / Tenkaichi just spoiled the next 20 years of DB games for me. I don't give a frick about Fighterz, or the multiple ps3 titles trying to mimic a fraction of tenkaichi's power, or the PS4 generation full of games with half assed combat.
But I'm not the only one, Tenkaichi 3 was so good that fans are still modding it to this day and call it Tenkaichi 4. They never did a better roster, story mode and gameplay since then.
I also like Budokai 3. As a fighting game it's much superior to the ADHD Fighterz combos
Same but it was Burnout Revenge, never played 3. The sheer power of destroying all traffic and tackling other cars, and also the visual effects, it looks like your car is a rocket or something at reality warping speeds, and the soundtrack was amazing.
Really I never got an adrenaline rush like this with any other racing game. The genre effectively peaked for me with that game.
they really understood how to make the feedback of eliminating another car feel amazing, it was like cod mw2 (2009) hitmarkers
youre right about everything
I enjoy both for different reasons
crazy, right?
s4 league ruined coop shooters for me. Nothing has come close to the fun of the acrobatic shooting stuff. Gunz is cool but I loved the different game modes in s4, especially touchdown on station-2 even though I wish people played on a different fricking map sometimes
hell yeah brother
I loved that you could also add your own playlists to the game. I put in a shitload of songs from JSRF
?list=PL7E26FBB91A58A915
Zelda is meant to be played by children. It is easier by design.
The Witcher 3 kinda ruined Final Fantasy for me. I mean FF did it to itself but it was kind of the only real RPG franchise I played until I tried TW3. Now after XV and now XVI, I'm realizing Square doesnt bring even half on the immersion some eurojank studio brought back 10 years ago. I did like the 7 Remake but that so significantly smaller of a game than the others so it doesnt feel like it stacks up.
Ganker ruined video games for me
weak
>I play this one Japanese game where I lock on to a target and they one shot me and eventually loot something that breaks an ability or stats
>I play this other Japanese children's game where I lock onto a target and they die to one shot and eventually find enough random items to get to the next dungeon
Still playing Japanese games and gauging them as anything less than mind numbing is moronic.
>tendie realizes that games that actually challenge you in some way are fun
Very rare.
>soulslop
>challenging
cool story homie
what's the hardest game you've played in your opinion?
And if you consider it easy it really fricking puts something like Zelda in perspective doesn't it? You can now acknowledge its a game for young kids and soibois who want to remember playing it as a young kid
Eric thread
I know what this guy means. Smash bros also ruined all fighting games for me.
The ramblings of someone who doesn't play enough games to know what the good ones are inspired by.
THIS CAN'T BE HAPPENING
I'M IN CHARGE HERE!
It's even more obvious in TotK, but I am glad, I always wanted a Minecraft that removed all the tedium
>1000 korok seeds
>removed tedium
>There's 1000 diamonds in this world
>I MUST GET THEM ALL
Autism
Exactly, so your complaint about Minecraft being tedious is silly.
Gathering materials for anything is tedious, having to run back to your base is tedious, having to rebuild your house because the enderman stole one block from your lava fountain and it destroyed your entire camp is tedious.
Skill issue.
>Witcher 3
except there's still no characters or towns or choices or anything that resembles a genuine RPG
Witcher 3's combat sucks but at the very fricking least it was ambitious in just about every other aspect.
>the witcher 3
>rpg
moron
He was inspired by the barefoot waifu's
>Witcher 3's combat sucks
That's where he took inspiration.
>Elden Ring is the best souls game ever made
>BOTW and Tears are some of the worst zelda games ever made
it's really as simple as that. Just because they lifted the idea of making shit open world (in other words, it was a current fad), doesn't really vindicate botw and tears as being good games
Was Diablo IV a good diablo game because the art direction was inspired by D2? Frick no
So inspired by it he didn't put any of it in Elden Ring and says as much that ER didn't take inspiration from anything. And ER is far better for it.
He made rather specific points and ER being inspired doesn't address them in any way.
Zelda and GTAO spoiled all other open world games for me, if I can't fly/drive around a huge map I don't feel like playing them.
I could never get stuff to work attached to wheels. They'd always end up syncing up somehow ruining the physics.
The welding mechanic has a force limit, when two parts exert a force that goes over the limit they break apart, this can be avoided by using certain angles and gluing different parts to alleviate the force applied to the joint.
For instance, that webm has 2 planks glued parallel to each other held together by a cart wheel, when the Big Wheel starts moving, it creates a circular motion that pushes down, if it had a single plank, it would calculate all the force on the upper joint, but by having a second plank, it splits the force between both, this increases the torque in exchange of speed.
Ah, I see. Thanks
I played demons's souls after dark souls 1 and 2 and bloodborne so I didn't care to much for demons souls.
>could truly help me
Bullshit, each time I cleared an area I got rewarded with shit gear that didn't even work with my stats.
Brightblooms were my most used item in TOTK
in elden ring you find spells you'll never use and armor that only changes your cosmetics
I remember Dark Souls 1 being shilled as "What I always wanted Zelda to be" and "Zelda for adults" and honestly they weren't wrong, Souls has been a better Zelda for ages now and I think that moving away from the traditional Zelda formula was probably the right call because of it. As much as I'd enjoy seeing a Zelda game that took inspiration from Dark Souls, I doubt Nintendo would be able to do it justice.
Dark Souls 1 is the only one that feels like that, the rest followed the "prepare to die" meme and removed all exploration for moronic kill rooms.
Dark Souls 2 lost the plot for sure but Elden Ring was a good return to form and gave me old school Zelda vibes.
Hell no, Elden Ring is the worst of them all, they took what made Dark Souls bad and spread it all over some empty map. What is the purpose of the open world? Enemies can't leave their designated areas, there's no traversal mechanics so it never matters where you are, and they still used the same stupid kill corridor format but now on every single castle and cave. No.
Zelda to me has always been about the exploration, even with the Souls series I feel like the combat is mediocre at best. But the exploration in Elden Ring? It was excellent at times, stumbling upon dungeons and getting loot that could change how I play, some even having some puzzles to solve? That was Zelda to me and I loved it.
But conversely, the open world nature of both BotW and Elden Ring are a bit antithetical to the classic Zelda formula. OoT had empty fields due to design limitations but the gameplay loop was closer to a Metroidvania where you had to go find upgrades to unlock ways through the overworld to get to new locations and do the same thing. Dark Souls 1 was the closest the Souls formula ever had to that because of how the overworld was designed.
>could
Nah, I don't like wasting my time on loot lottery, let alone just to find a shitty weapon that just changes the attack animations or magic particles. I see no incentive in finding new shit when it still does the same but with more spins and jumps.
Guess it's just a difference in what we enjoy then. I love that shit, getting a cool new item for exploring is one of my favorite things in games. Probably because I played so many MMOs and games like Diablo and PSO when I was younger.
Agree. Elden ring is just shitty dark souls. The only reason people like it is because RR Martin is on it and people are sheep. The second reason is that they never played a single soulsbourne until elden ring. One of my favourite parts of dark souls is the level design. Elden ring's open world just kills that.
Genshin and BOTW made every single game every single made better for me
Pokemon showdown ruined every other jarpig turn based game for me though.
I only played about 25% of the way through TotK before I took a break to play the new DRG season. And after having a solid go of that I've just gone back to Elden Ring again even though I have so much left of TotK.
>dumb shit I hardly ever use
Don't worry there's plenty of shit like that in Elden Ring. Plenty of Spirit Ashes and weapons you will never lay a finger on.
This game sucks. There’s a 9/10 in here, but all the ultrahand shit, meaningless items, and constant weapon breaking just makes it super unenjoyable.
looks like you got filtered bud
Naw, just sucks dude 🙁 I do like riding around on my horses, but I could do that in BotW too.
stop talking like a Black personhomosexual
funny, playing other souls games ruined ER for me, just so fricking bored of the same ass formula
I don't know why people are conflating Zelda games. "Zelda" refers to different things.
The adventure games like OoT and Majora's Mask are just fine. 2D Zelda it isn't even comparable, and still high quality. The open world slop shit on the Switch? Yeah it's really fricking bad.
Pretending that these games are similar because they have Link and Zelda is moronic.
The Zelda parts of TOTK are really good, but the open world is just crap.
Things I really hated in TOTK:
>weapon durability
>limited slots for weapons/shields/bows
>the stupid fusion system for weapons
>the combat is just not that good
>too grindy
Things that I liked:
>the first 6ish hours/tutorials is pure unfiltered ludokino
>the new abilities are fun and makes exploring enjoyable
>the shrine puzzles are good for the most part
>The souls parts of Elden are really good, but the open world is just crap.
you can literally say the same for elden ring
Wat
the open world parts of elden ring weren't as bad as the open world parts of totk tho.
At least in elden ring your weapons weren't breaking all the time and the useless shit you got at least could be stored for later use.
>but walk out with objects or gear that could truly help me
you really don't
it really depends on you build/how you are playing, but the game allows you to switch builds pretty much at any point and at the very least you are getting runes that will allow you to level up/upgrade gear something that will objectively help you to progress.
In TOTK exploring and getting in to combat just depletes your resources and forces you to resupply.
I mention TOTK specifically because I don't remember BOTW having this problem.
xenoblade chronicles literally killed my joy for jrpgs
such a piece of shit game
>objects or gear that could truly help me in my quest
But it's all weapons and items that don't fit your current build, or consumables that cheese the game?
take note the name of the twitter user is blanked because doxing is against Ganker rules
>twitter
That's ___X__
Honestly I found exploring in Elden Ring completely dull and found it quite fun in Zelda
>he doesn't realize that ToTk is an idle game in disguise and that's meant to be the appeal
NGMI
Yes. Starcraft 2 ruined the entire rts genre for me.
OG Dark Souls unironically ruined video games for me for a long while. All that was available was Dark and Demon's so that's what I played.
Why do some people fixate on shit so much that it suddenly "ruins" something else? I've seen plenty of people saying that "x ruined y for me" as if somehow they want everything else to be just like the thing they're fixating on. Sounds weirdly, and specifically autistic to me. And I don't mean to defend Zelda, but why is it that you stop liking a game because you ended up playing something completely different that has nothing to do with it.
>Why do some people fixate on shit so much that it suddenly "ruins" something else?
It is an autism think where everything needs to be ranked and so when a game comes out which does something better than the previous game then that game is "ruined".
A normal person can appreciate games excelling at different things; I think Dragon's Dogma has the best ARPG combat against giant bosses, Witcher 3 has the best storytelling & sidequests, BotW has the best way to interact with the world and for the world to interact with you. Haven't gotten around to ER yet but it looks like Open World DS3 so I'm sure it's great. Point is all of these OW games prioritise different aspects
elden ring ruined my faith in fromsoft
Nu-Zelda must be awful if Elden Ring's atrocious open world ruined it for him.
Maybe this brave Redditor could try actual Zelda games?
My favorite game of all time was Hitman: Blood money. When Absolution came out I was so hyped that I bought it day one. It was such a spit in my face that I have never paid for a game ever since.
nintendies on suicide watch
no, i am not a loser
>reddit post
have a nice day OP
Zelda is for normieBlack folk and is the grand theft auto of zeldagays.
Played oot and didn't feel anything.
Played Super Metroid and it was legitimately one of the greatest video game experience I had.
>zeldagays
I mean nintendogays*
Too much coffee, too little sleep.
seethe
>walk out with objects or gear that could help me
lmao that literally doesn't sound like er, 90% of shit feels same and useless
Slay the Spire ruined strategy games for me. I realized that for all their complexity most of them offer very little depth.
strategy AND turn based in general too
luv me sts so much. might be one of the few modern games id put in the perfect section up there with tetris and tf2.
Every engineering game feels like a shit clunky mess after playing Factorio. It's not perfect but it just seems to get what I want done right.
I don't like vidya anymore
It's difficult to go back to the Wario Land games after playing Pizza Tower. Even in 4 which was its biggest inspiration there's so many little things from pt I wish were in the game, like changing your jumping height while using the dash move, killing enemies with it even if they have a weapon pointing at you, or keeping the dash move speed when you suddenly turn around.
Ibwas playing war thunder a few times and decided to compare it with gta3 how simmilar it was
The chat went apeshit for some reason
I was like OH YEAH? Well im a fricking ace flying the dodo, i can land on any building in the game
Its my old shtik, compare any game with gta3, no matter how
i legit hate this reasoning and its one of the reasons why whe have such a split between "HARDCORE PUSH IN YOUR butthole" games and really casual farming games with like no combat. Just give me a relaxing midcore game like early 3D Zelda where you don't really get threatened by the game and are trying to explore and figure simple puzzles out. I love games that I can fall asleep playing. People are too used to multiplayer games where the skill level of the opponent can be astronomical, thus they need their single player to play like that, too. The worst thing is that they don't play games with actually-good AI like Stalker, they want it to just be generically-hard.
I think some people, like you, fundamentally do not understand the point of games. There is no middle ground. Zelda is never complex or interesting, it's paint by numbers until the end. Only by presenting challenge can games attempt to make players enjoy themselves.
In my mind, there are 3 genres of game. Gameplay games, which necessitate challenge that must be overcome. If you play the game and never encounter any significant hurdle to progress, you just press forward the whole time, it's not a gameplay game. Next, we have story games. Some of these might have challenging segments, but in general, you are playing purely for the story and everything that comes with it. And finally, we have moron games. Basically everything made by Nintendo goes into this category, as well as pretty much all AAA slop. moron games are titles that offer no interesting stories, but also offer no interesting gameplay. TotK really does try and make you have an emotional reaction towards the end of the game with great sound design and nice animation, but it's still a moronic story about Link saving the princess. There's nothing interesting going on. There are no real trials, nothing happens, because the game design is awful and the story stuff doesn't matter.
>Divinity Original Sin
>Tomb Raider 1
>Final Fantasy III (6)
>Witcher 1
>SOMA
>F-Zero GX
>VTMB
>Broodwar
>Exanima
>Burnout 2
>Porn Games
R̶u̶i̶n̶i̶n̶g̶ ̶g̶a̶m̶e̶s̶
Fixing your taste.
>but walk out with objects or gear that could truly help me in my quest
lmao? Gear stopped mattering after DS1 when Fromshit nerfed everything survivability related into the ground so fashiongays could play barbie dress up instead of having gear options in an RPG. You die in the same number of hits in fricking stone armor as you do in paper in Elden Ring
Yeah, Sonic fan games and indie games like Sonic but done 1000 times better.
Devil May Cry has ruined most games for me because they don't know how to stop shitting around and get to the goddamn action in good enough time to actually appreciate your upgrades and abilities.
>go into a cave and walk out with objects or gear that could truly help
Did we play the same game, cave exploration and lack of good loot 99/100 times is literally and figuratively the worst part of ER
BOTW, TOTK and the Xenoblade series have ruined all other open world games for me.
TOTK ruined Elden Ring for me ;^)
NuZelda ruined Zelda for me and not in the good way. Dark Souls and Elden Ring is great and all but it's not really a replacement.
Dragon Quest IX, but in a bad way. I really liked it until the post-game when I realised I was spending more time fighting Metal Slimes variants and watching numbers go up than actual engaging and varied gameplay.
I realised that grinding in JRPGs is bullshit. And garbage like Metal Slimes aren't some kind fast levelling technique... they're the expectation who's existence devalues of all other encounters and turns progression into a repetitive slog.
>>I realised that grinding in JRPGs is bullshit.
I worked that out in my first JRPG, how dumb do you have to be? I just cheat now. Played DQ5 a few months back, every hit was a crit and none of my party could take damage. Had a bunch of fun, didn't have to waste time on the dull gameplay, got to enjoy the story.
This
DQ9's postgame is great BUT the grinding is absolutely insane
I had like 400 hours in it but still never managed to reach the level cap a single time, and apparently you can reincarnate too. The game is literally built around grinding exclusively on metal enemies
There's apparently a grotto that only has metal king slimes, but only learned about it in DQ11 like a whole decade later
games with loot and grindan make me wish every game had loot and grindan
kinda sucks
Elden Ring is a better take on an open world Zelda than TOTK itself and it feels they were directly inspired by good ideas from BOTW while TOTK mostly added boring repetitive bullshit and gimmicks to the formula.
Nothing in TOTK compares to using that frick huge elevator to access an actually well-designed underground world for the first time. Every good legacy dungeon is BOTW Hyrule Castle tier. The combat is just monumentally better, and you actually have an incentive for exploration. It's also not broken by white enemies making 80% of your already pitiful combat tools obsolete.
I feel like people who directly compare Zelda to Souls have failed to understand either series, and only really understand them in the context of being "guy with sword" games.
Zelda at it's core is a puzzle/adventure game. Souls at it's core is an action RPG. Two totally different genres right off the bat.
The vibe of Zelda is all about being cosy and familiar, and letting you explore a world that feels like a world you would want to be in, whereas Souls is the exact opposite.
You just plain don't understand anything, if you're going to be directly comparing these franchises as if they're the same thing. You don't understand game design. You don't understand art. You don't understand that creator intent is a thing, and that your personal preferences aren't the only gauge of quality. You're basically a ten year old who only understands anything on the level of a playground argument. "My thing could kick your thing's ass, and you're gay".
>I prefer cakes than eating shit
>noooo you don't understand anything!! You can't compare them!
Every fricking time.
>genre I don't like is analogous to shit, because I say it is
Definitely not an argument right out of the mouth of a ten year old.
By the time of open world entries Zelda puzzles are more primitive than ER's sentinel puzzles and other side dungeon traps you need to solve to get to your objective.
Like, Hero's Graves are legitimately better Zelda dungeons than Zelda itself
Criticising the puzzle design of Zelda would be a legitimate complaint, because you're approaching the series on it's own terms, rather than approaching it as if it's trying to be something it isn't trying to be.
I don't agree. I really like the puzzle rooms in BotW. ToTK is probably more of the same. Elden Ring doesn't have stuff like that. That isn't the game that it's trying to be.
>ToTK is probably more of the same
TOTK felt like a straight downgrade of BOTW's puzzles because they clearly had no fricking idea what to do with all the zonai part gimmicks they've introduced. A simple rocket bruteforces 90% of them. Temples are a straight downgrade of Divine Beasts mechanically. There's only ONE that actually wants you to build something to move huge parts away but it's also done in the most toddler friendly way possible
>The vibe of Zelda is all about being cosy and familiar, and letting you explore a world that feels like a world you would want to be in
That's the vibe of nuZelda. Old Zeldas aren't like that at all, not even ones like WW which is only cozy on a surface level. Souls, particularly Elden Ring, is by far and away the closest you'll get to the classic OG Zelda, which throws enemies at you constantly, makes you go through massive dungeons, is cryptic as shit and full of secrets. That's where the real comparison is being made.
>WW isn't cosy, because like it gets a bit dark in places
You're being "that guy", man. You're being the "Kirby games are actually Lovecraftian nightmares" guy.
And you're being the strawman guy who's avoiding the point. Nobody wants to live in termina during mm, nobody wants to live in hyrule during oot or tp, nobody wants to live in a flooded isolated world with little girls being snatched off by giant birds. Zelda games are about saving a world on the brink of disaster, not comfy I want to live here vibes. Post time skip oot and mm in particular are very similar in tone to dark souls which makes sense as oot was an inspiration for dark souls.
You do though, because they're full of fun, quirky characters, and cosy environments
The dark elements of those games are there to introduce a sense of peril, and contrast the lighter elements, because otherwise the game would just be Animal Crossing.
I don't know where people get the idea that the lighter tone of Zelda was some kind of mistake, and Dark Souls is what it was "meant to be" all along. You're just flat out wrong about that. What else can I say?
>I don't know where people get the idea that the lighter tone of Zelda was some kind of mistake
Nobody is saying that. They're saying the whole point is to go on an adventure to save the land from peril, not to want to live there. You remove that peril and you're left with a shell of a game, a far cry from a life sim like animal crossing. Games can have lighter elements in them and still be dark, your image is a good example being from mm.
You want to save the land from peril because you care for the land and it's people, and it makes you care by making it cosy and pleasant.
>Zelda at it's core is a puzzle/adventure game
Then it fails utterly at this, because the puzzles are braindead.
The best argument for Zelda is "it's a game for kids". But Megaman was a game for kids. The Disney-esque dumbed down mechanics don't make these games more appealing for children, they make them duller for everyone.
And I don't agree. I think Nu-Zelda puzzle design is basically exactly where it needs to be.
You basically want the shrines to be hard enough to make you think, but not so hard that you just don't make progress for extended periods of time. And that's what they are.
You can claim everything was just "baby easy" to you, and I wouldn't be able to disprove that, but I know how I experienced the game, and I've watched multiple other people play it, and that's pretty much the flow of the game for anyone playing for the first time.
They aren't hard enough to make you think. Maybe the problem is that I have a three digit IQ, and your average Nintendo fan is well below that, but I did about 70 shrines and I found one of them "challenging", which was the pinball one because I didn't know the orange lights were actually switches, it was never explained in game. The rest were solved near instantly, with the first approach 95% of the time. The rest, one iteration was enough to fix the problem with the shitty physics.
It was completely and utterly boring. At no point did a solution make me think "oh, how clever". I've played plenty of games with real puzzles, and they've been pretty entertaining. The shit in Zelda is best described as "busy work".
the problem is that I have a three digit IQ,
>he say this while on Ganker
Yeah, no. I highly doubt you even play the game or look up a guide because now all I see is a console warring frick nugget who is literally getting high of his own fart.
Back before you morons invaded the site mistakenly believing yourselves to be in good company, people here were fairly bright. But nope, you've got to jump right to "nuh you didn't play it" or "nuh you just hate nintendo". Fantastic arguments, you delusional child.
>"nuh you didn't play it" or "nuh you just hate nintendo"
1. I never said you hated Nintendo
2. You're the one acting high and mighty by proclaiming that you're smarter than everyone by saying you have a triple IQ. Also, I'm not the same anon that was arguing with you before.
You proclaiming that you find a puzzle design for youngers audience easy means that you smarter, proves that you're an idiot who is literally letting his ego get to his head. That's why I called you a consoling warring idiot.
Souls games are tonally what would have happened if Zelda kept going down the path it was going with OoT and MM. All the "deep lore" stuff people see in OoT and MM. Souls is basically that, without Nintendo either having to begrudgingly acknowledge it, or not acknowledge it at all.
With something like OoT, you have idea like the implications of torture chambers, and people's hands getting cut off, and all these things that sparked a lot of imagination in fans. Souls took that angle, amped it up for 11, and that's why Souls lore is crack to a large number of people.
If you say so
OoT, tonally, is divided into two halves: a lighter childhood version of the world, and a darker, seedier adult version of the world. Everything's bright and cheerful when you're a kid, but shit gets real as you get older. Majora pushed this tone even further, with a dark, depressing atmosphere, that was literally apocalyptic.
You keep going down this route, and yeah, Souls games are not that far away. Let's also not pretend Souls games don't have humor. Solaire is a goof. There's a character called Big Hat Logan, who's called that cause he has a big hat.
Moments of levity in an otherwise dark and nightmarish vision, whereas Zelda has moments of darkness that punctuate an otherwise upbeat and light-hearted adventure.
You would never have a Souls game where turning into a pink rabbit is a core mechanic. That's not the tone of the series.
Link turns into a pink rabbit in LttP. I'm talking about a general tonal progression that was going on in OoT, and MM. That's where all the major lore autism for Zelda started, and what got people making conspiracies about timelines, that took Nintendo over a decade to acknowledge.
Souls games are basically everything your N64 era Zelda story nerd wanted the series to be, and From has been serving it up for them on the reg.
MM turned up the quirk to previously unheard of levels. You have tingle, you have a ghost hand in a toilet, you have a Zora rock band, you have aliens abducting cows from a ranch, you have lots of weirdo quirky environments like the Astral Observatory, and the Milk Bar, you can turn into Deku and spit bubbles at people. I'm not sure what game you were playing, but it's not what I was playing.
>you can turn into Deku and spit bubbles at people
Bro, you are being ridiculously disingenuous. That same transformation the original motivation for Link in the game, and it's cause he got body horror raped into a new form. Look at the animations that happen whenever you put on a mask. Link wretches in pain as literal bone cracking sound effects play in the background.
You're being the Spongebob ramp guy.
No. Out of all the games in Nintendo's catalog, Majora's Mask is literally built around an apocalypse, where people become more and more panicked over the course of three days, as they all realize they're going to die. Come on, bro, don't be a Ganker contrarian for once.
Those are dark ideas, in the context of a game that is otherwise bright and fun, yes.
It's not supposed to be Dark Souls. It's not a mistake that you end up playing a good chunk of that game as an adorable little character, hopping on lily pads.
I think you fundamentally misunderstand what I am saying. The N64 era Zelda games were filled with dark implications, and dark ideas, that people FACTUALLY latched onto, and created head-canon, and speculation, that Nintendo mostly ignored, but eventually relented in concepts like the official Zelda timeline.
If Nintendo instead embraced those elements, and kept going in the same direction for several more games, you could easily land in Souls territory, tone-wise.
That would be a mistake for the franchise, because those cartoony and fun elements are part of the series identity, and part of what people like about it.
That is entirely irrelevant from what I am saying. I am saying the tone and aesthetics of the Souls games are like a natural progression of what Zelda could have been if it leaned into the darker elements in it. Do not take this as an affront.
>it's a natural progression of something that could have been, but never was, and never was supposed to be
I guess.
Prince of Persia and Assassin's Creed could be a natural progression of Mario, but that would be stupid.
No it's not. Assassin's Creed IS a natural progression of the collect-a-thon N64 platformer. You literally stumbled upon a correct assumption. Just think about it for more than five seconds.
I'm not saying Zelda should be anything one way or another, but there was clearly a market for people who wanted an adventure game with extensive lore, and darker subject matter, and that resulted in the Souls games.
But would you directly compare Asassin's Creed to Mario 64, and say Assassin's Creed is what Mario Odyssey should have been, or is that moronic?
>but there was clearly a market for people who wanted an adventure game with extensive lore, and darker subject matter
Yeah, it was called Diablo, or Legacy of Kain, or Shadowman.
It was not called Zelda, and Zelda is not at fault for not being one of those games.
I never said SHOULD. You are trying to create an argument that isn't there, and attempting to be offended. I'm simply saying COULD.
And don't be dumb, dude. You can clearly see the Zelda influence in Souls games. Likewise, saying there was no market for a darker inspired Zelda is just not facing reality, considering Elden Riing is Demon's Souls VII. This is like when the Metroidvania market exploded. Nintendo didn't want to make Metroid? Well have an entire genre of games to fill the void.
The implication that Elden Ring is "the better Zelda" is saying exactly that though. You're not taking Zelda for what it is, and what it is trying to be.
You're just seeing a game about a guy with a sword, and then you're wandering why it isn't the one you want, which isn't Zelda, it's Diablo.
>The implication that Elden Ring is "the better Zelda"
When did I say that? I am not OP. I started this conversation when someone began talking about comparing Zelda to Souls. I added my two cents, in that story, and aesthetically, Souls games capture the attention of people who used to obsess over little details in things like OoT, and Majora's Mask, especially the darker aspects of them.
That's the topic of the thread though. Whether Elden Ring is "the better Zelda". Which I say it isn't, because it isn't Zelda at all.
I started this conversations with this post.
, which is a reply to
, which I believe is your post, since you've mentioned "guy with sword" twice. I talked about Zelda's tone, and aesthetics, and its penchant for implications, and mystery, and how there is a connective tissue where that Souls games elaborated on.
Basically, imagine a world where stuff diverged at Majora's Mask, and we didn't land on Wind Waker. The mood from MM is embraced, and even amped up. A game or two later? Yeah, you end up with something in the ballpark of Souls.
ToTK ruined Zelda for me.
I loved Alundra, partly because the puzzles were so utterly deranged. I take it as a point of pride that I did the entire game without looking up a guide for them.
>take over an hour on the ice pillar puzzle when you first walk into the ice manor
>the next room has even more difficult pillar puzzle
I did quicksave over and over for the final boss though, and it still took forever.
Now I pirate games that don't have ray tracing they don't deserve my money for cutting corners.
Dragon's Dogma ruined combat for me in open world games. Now whenever I play other open worlds like Elden Ring or ToTK my only thought is, "why can't I scale bigger enemies and why is the combat so boring?" Ironically the most advanced AI in the latter games have is that enemies now move when you're firing your bow so they don't become pincushions to arrow spam.
I like both, it's cool that I greatly enjoy these two fun adventure games
>die 10 times
Then what's the point of dying if you can keep doing it with little to no penalties?
There are penalties. You lose all your souls/runes, which are both your experience, and currency. You then have to corpse run your way back to where you lost them to potentially get them back.
Well if you can get them back, I don't see it as such a big problem. Can't you just avoid all enemies until you find your lost shit?
Why don't you try and play a Souls game, or at least watch a youtube video to get your answer?
Guess I could. Maybe it is time to try one and see what al the hullabaloo is about.
TF2 ruined multiplayer shooters for me because there's no other one that exists now that just lets me jump in and frag and have a good time.
Everything else is sweatfest ranked 5v5 bullshit or battle royale. Also TF2 is one of the only surviving shooters to have silly mod gamemodes and such on the server browser, it's almost relieving it's not updated for "modern audiences".
Half Life 2, Ocarina of Time and Majora's Mask have the best atmosphere in any game.
God of War 2018 and Ragnarok have some of the best writing/characters I've seen in a game. Witcher 3 as well, especially the side quests.
Yep. Nothing else comes close to TF2. Even just dropping in and fricking around is a treat
God damn why are soulsgays so cringey?
Le epic hardcore mature game for epic gamers (I like dying in game because it's a challenge and if I beat it that means I achieved something in my life for once)
Is not soulsgays, entire reddit is filled with post like that. Literally search any well known game and add "ruined games for me" you see always there's a few posts like this. I've seen specially a lot from the witcher 3.
They're just pretentious homosexuals trying to farm onions-points in their accounts, pleasing the echo chamber
The repressed potential of the Zelda franchise is trapped under Aonuma and Miyamoto's shadow. Until they retire, expect more of the same lazy, recycled, hackneyed, sugar-coated, safe, trend-chasing shit from this point forward.
Miyamoto's developer mentalities are too dated for 2023 and Aonuma truly is a literal hack who doesn't understand good game design.
Meanwhile, Fujibayashi's just a yes-man to both of them. So expect the series to fall apart ala FF or post-4 RE from this point forward with shitty new copy-paste minecraft sandbox formula.
For me it was the opposite, kinda. I played Ocarina of Time after beating DS1-2, I didn't expect much of it
>Oh this is just one of those old games, people liked them because there was no better.. Let's see what it does
And it blew me away how with how it's pretty much N64 Dark Souls. Same core mechanics, tons of variety and dungeon stuff to keep progressing, even the atmosphere when suddenly it gets all dark and you're fighting undead enemies, skeletons and ghosts.
And Ocarina of Time is supposedly even darker.
Zelda really could have progressed into Dark Souls if Nintendo didn't want to keep it a family friendly franchise.
>that name
I think you're in the wrong thread my friend.
Right thread, wrong name. I'll pick a Ganker approved one.
>unironic reddit screencap
>OP is so fricking gay he took the time to censor the name
Can someone explain to me why these people come here when it's obvious they are a bunch of pathetic pussies who likely have pronouns on their unironic Twitter accounts?
He literally made the post so that he could get updoots on Ganker anon. It's just people who hate Zelda that want to stir shit.
That guy got 4000 Reddit updoots. Even if this thread reaches bump limit, it's not gonna give OP even 1/10th of the dopamine that got.
homosexual has to play some gay fromsoft shit to be reminded of what Zelda actually used to be like.
Not really though. Because classic Zelda was all about using specific tools for specific jobs, not doing loot dungeons to "gear up".
many zelda items were multi purpose and legitimately helped you with stuff.
boomerangs to pick up items, hammers to stun enemies, hook to drag them close or disarm them, invisibility cape to skip past shit.
they werent just tools for one specific purpose always. they often let you interact with the world and enemies in various ways and they were generally much more meaningful than what you'd find in elden ring copy pasted caves.
Jagged Alliance 2 ruined turn based tactics games for me.
Baldur's Gate 1 and 2 ruined RPGs for me.
Unreal Tournament ruined FPS for me.
Factorio ruined management games for me.
I wouldn't say "ruin" but there were plenty of times during my Sekiro run where I wished I was playing Nioh instead.
fusrodah ooooh aaahhh, hard courrrr
Starcraft made me have impossible standards for RTS games. There's only a handful games with a good story and fun campaign out there, and I simply don't care for multiplayer
Dude the multiplayer with custom maps was the shit, that's my childhood right there. Sunken Defence, and all the autistic "RPGs" lmao
I should have said competitive multiplayer. Custom games I've put hundreds of hours into, between all the various Defense maps, Social Forces, those survival horror adventures, and all of those RPGs. Especially the ones with custom "spells"
Frick yeah those were awesome. Helms Deep, the Thing, cat & Mouse, fricking Diablo RPG, too many to remember.
Diablo II, that one Final Fantasy VII map that used a "battle screen" and played sound clips from the game, that RPG that was one of the first maps to use non-standard player colors so you could play as black, pink and beige, and fricking Poker Defense. All killer stuff
Yes. Fittingly for Ganker at this moment, Neverwinter Nights ruined BG1/2 for me. Just couldn't get over the jank when trying BG1 after finishing NWN
DMC ruined most other swordplay action games for me.
College ruined games for me. Actually studying medieval history makes me point out constant inconsistencies in clothing, armor, weapons, and combat animations. Mount and Blade Warband is the only medieval game to scratch the realism itch but even then the combat speed and mechanics mean you just kinda swing and block wildly at the closest target and hope for the best, there’s no technique to it at all.
>Mount and Blade Warband
based.
it ruined most games for me.
its combination of rpg, grand strategy and tactics killed most games for me.
hell, even bannerlord isn't in a good spot to topple warband yet.
CDDA ruined PZ for me
OoT wasn’t even the best game to come out in 1998. Half-Life, StarCraft, and Thief all mog it.
I almost agree, expect I don't like stealth games so Thief just bores me
I get that but even then Thief is a masterclass in level design and attention to detail. Games TODAY still can’t replicate some of what Thief did.
>level design and attention to detail
what?
Although i will grant it that a few early levels were good for the time, with exploration usually leading to extra loot.
It’s not just the extra loot, but how the levels are designed that (usually) allow you to have multiple ways of traversing them. They’re big sandboxes where you’re given a set of tools and told to have at them.
You may be right, it has been like 2 decades or so since i played it.
I do remember the modding scene was very impressive, especially for the time
TOTK is just trash compared to older 3D Zelda games.
Dragons Dogma ruined pretty much any game where you fight and kill big monsters by attacking their toes. Skyrim and Souls are the easy examples and it's not to say I don't enjoy those games, but every time I play one I think about how much better it would be with some form of DD's combat
BotW made me not want to play TotK
BOTW was a shit game
I wish I could get into souls games, but playing them the correct way is boring.
I love co-op, but it's basically cheating so that's off the table. Same with magic or playing as tank.
At least it's fun to watch speedruns of them if nothing else.
Why don't you just play them the way that sounds fun to you? Who gives a frick about "cheating?"
Well Ganker and souls fans in general kept saying that some stuff is plain cheating. I don't like cheating in games as it generally defeats the point of said game. Like what's the idea of playing Doom with idkfa or iddqd on every level? Yeah fun to mess around but shouldn't be your first playthrough.
I tried DS1 and just after I defeated the minotaur boss thing I heard from Ganker that shields were easy mode and plain cheating. In all honesty it didn't feel that hard to get that far(died only at tutorial when I tried to kill the boss without gear) so it most likely was cheating. Afterall "prepare to die" etc. is a slogan for a reason so if I breeze through the game(or well I usually play slowly and carefully which is kinda noob way after seeing proper gameplay of DS1) it makes no sense.
Then saw proper list of stuff that is cheating and tried to play game the correct way, like not leveling up health or using shields, no using 2h or magic.
I managed to kill bell gargoyles but got bored, it got way too grindy and dodgeroll focused for my taste.
I also tried DS2 as it's considered best due to it's PvP(which is the focus of the series in the end, see the backlash from the co-op mod for ER), but I couldn't get far before getting bored. Wanted to try the PvP stuff even when I really preter singleplayer or co-op stuff but I just couldn't get far enough to experience best parts which was depressing.
I kinda get if you like more grindy stuff and trial and error things. I like grinding in JRPGs for fun often, like maxing out character levels or Sphere grid in FFX. But I dunno, I'll stick to Zelda and co-op RPGs. Most likely BG3 for a while with my sis who I at first wanted to play ER with but neither of us wanna cheat so...
Been watching speedruns of Souls games a lot, fun stuff to see people cheese things, one of my fav things in games on top of glitches
Zelda TotK movement tech kinda ruined Genshin Impact’s exploration for me.
Peak Ganker is reposting reddit content
I wish that there was a single fine MH clone, not even a good one. I realize that the entry barrier for making a MonHun is high and Capcom had to make THREE games before it took off with FU but man I want a series to play when I burn out on MH. Soul Sacrifice was cool at least but definitely pretty shallow.
Nioh 2 ruined Souls games to me, at least in combat department