Here's your easy to understand mass appeal fighter bro
https://twitter.com/Play2XKO/status/1787633824752455959
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Here's your easy to understand mass appeal fighter bro
https://twitter.com/Play2XKO/status/1787633824752455959
DMT Has Friends For Me Shirt $21.68 |
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>Another failed Riot game
riots games have been pretty successful though
lol has remained popular for longer than dota
teamfight tactics seems to be doing ok
their card game did ok, i think development has stopped now?
valorant ate counterstrikes lunch
compare that to valve with artifact and underlords, and riot seem like geniuses by comparison.
>valorant ate counterstrikes lunch
rest are correct but holy shit as someone who plays both this is just not true. maybe at the start, but after cs2 launch not really
CS2 is a different game and "at the start" of what? Vals been out a while.
>their card game did ok, i think development has stopped now?
Cardgame was a complete flop, which is amusing because it was actually the best game of their catalogue when considered against its competition. The key to success is making absolute dogshit, it would seem.
Nice bait homosexual.
All lies,
Besides the card game, which I love but has never done okay, the others are all truths from that poster tbh. TFT and League shit on autochess and dota. Val shit on cs1
Valve would probably do just as well if they embraced a younger aesthetic and most importantly pumped hundreds of millions into a nonstop esports advertising campaign
Riot is just doing what their daddy CCP does. Censor everything negative said towards them while pushing their own narrative until people actually start to believe it.
On the other hand, they released several games I've never heard anyone talk about (Ruined King, Sylas's game, Nunu's), the MMO is pretty much dead, and I remember a League ARPG shown in trailers, I don't know what happened to that one
That's the point. Tons of their shit flopped or got canned, but drones only keep bringing up LoL and Valorant.
And before some moron starts spouting Valve shill - I remember Artifact yes.
No-one talks about those other games here but no-one talks about lol here either. The world of games is much larger than this echo chamber. Most of my lol playing friends have played most of them and from what I can tell there's only been one stinker.
/vg/ was created for that
If games with massive playerbases were constantly allowed threads here, it will be a bigger shitshow than it is now.
>riotdrone talking about echochambers
ironic
Ruined King is a spiritual sequel to Battle Chasers Nightwar. It's a solid turn based RPG. No idea if it sold or not. I just liked Battle Chasers and this was essentially more of that. But then this wasn't a Riot developed game but a work for hire by Airship Syndicate.
the lol spinoffs were also underwhelming, but riot pumps money into them to keep the life support on, while valve just cuts their losses and goes back to sitting on their hands
Artifact bombed, but Underlords actually did good. Valve just didn't care to support it, presumably because they're Valve.
>riots games have been pretty successful though
You are absolute wrong you fricking moronic shill, LoL is in shambles, it's dead on US, dying on EU and losing interest in Asia, they are cutting costs everywhere they can, now they are using pajeets to make their skin and even reusing assets on their new skins to try to make profit before everything goes to shit.
Their card game is Dead, they fired all the department that were working on the new game, they will announce in October the death of the game.
Valorant failed to be a CS:GO2 competitor, it was the Overwatch killer but barely touched on valve shooter.
TFT is a failure because they can't monetize enough yet, Riot always say how they are trying to make a monetization for the game that turns the game into a massive profit.
>LoL is in shambles, it's dead on US, dying on EU and losing interest in Asia, they are cutting costs everywhere they can
the FGC will be their rebound gf who loses weight to catch his eye after the breakup
>Valorant failed to be a CS:GO2 competitor
lol no it absolutely did not, last major had less viewers than valorant madrid tourney, the game keeps growing while CS2's numbers are just upheld by cheaters and fake bots farming cases, it's slowly but surely dying. Valve failed to bring in new people with their shitty ass CS:GO clone, they were too lazy to and didn't take the risk to make a brand new game now riot eats their fricking lunch with valorant because the game gets constant updates, new maps, new agents, new everything while the lazy homosexuals at valve couldn't even add everything that was in CS:GO in yet, for example it took them 8 months to add left hand mode in, frick this company.
provide evidence for your claim or at least take a basic fricking english class, jesus christ. Commas are not a substitute for periods 100% of the time, get your thoughts together before vomiting them onto my screen like this, PLEASE.
>said the ignorant fat frick amerishart who is too fricking moronic to learn a different language but complains when someone makes grammatically mistakes when it's not even his native language
kys butthole
Why its always sea monkey and ironically indians defending Riot so much?
All they can afford to play.
>no argument
got it
What argument? You just smoked yourself. Riot has to put insane amount of resources towards development of Valo to provide constant flow of new content while CS homosexuals have almost exact same numbers with nothing lmao.
remind me again how old the CS franchise is compared to valorant? so ofc CS has a massive fanbase but more and more people start to wake up and realize how fricking moronic valve has become and move over to valorant cause riot threats their fan base MUCH BETTER, they listen to feedback and fix shit ASAP unlike volvo who takes MONTHS to add basic settings into the fricking game but keep staying on that thinking ship while the smart people move over to valorant
*sinking
The card game never kicked off. It is a better game than hearthstone but hearthstone and magic fans already have their games which made LoR redundant. Valo and league are the only ones that did well so far. Fighters are a dead genre in the long-terms so they're fighting an uphill battle with that as well
The card game was doomed to fail because Riot misunderstood the genre. People don't want to try a new CCG, they want to stick with what they've been playing for the past 10 years because that's where their collection is. Which is a shame, because LoR has one of the most generous F2P systems I've ever seen and was actually a well-designed card game, unlike Hearthstone.
This fighting game may have legs because, and this is coming from someone who has never played a fighting game, people seem to move from game to game over the years so there's a chance people may latch onto this one for a good while.
nah. their card game sucked ass because it was designed as an anti-hearthstone and resulted in the driest experience known to man.
>uf
>df.H
it's in moron notation
>d
>u
Fair
>j
Black person what the frick are you doing?
It's j. if you Jump and it's 7/8/9 if you don't jump.
Numpad notation is for queers.
So for the FGC?
>uf for up-forward, for forward-jump
>not for homosexuals
lol
Somehow managed to make normal notation look worse than numpad notation.
Numpad notation is for homosexuals, I agree, but there is something wrong with the guy that wrote all that shit.
numpad notation is for homosexuals
>terrible name that doesn't leverage the IP
>team game
>Mahvel level tism combos
It's dead on arrival. ASShomosexual players aren't gonna stick to this
don't forget
>shitty roster despite LoL's pantheon of chars
>still in development when next-gen fighters have already released
>shitty roster despite LoL's pantheon of chars
This I wont' forgive. Like I'd doubt some of my favorites from back in the day like Twitch would get in--even if he'd be great to try to translate into the game--but then there's obvious picks like fricking Jax being somehow missing from the announcements so far.
Granted, I don't care so much now that they axed his fantastic original design for something that appeals more to women and the chinese, but he's such a clear pick otherwise
DLC bro
The game will be free, and I doubt they could get away with not having the champs be earn to play. After all, SF5 of all games offered that, and it doesn't have a F2P model or pedigree to it.
Yeah this. Frick am I gonna do with 6 characters? Is this a billion dollar company making a fighting game or is this launch Skullgirls??? We really waited this long for such a tiny roster and frick all movesets?
>LoL list of characters
>Mandatory Jinx due to Arcane
>Not DESTRUCTION MAN, but Darius - the ripoff version from Noxus
>Token color reps Ekko and Illaoi. They evade Lucian like the plague for some reason
>No Master Yi, No Pantheon, No Jax, No Braum, all Yordles but Gnar (Mega Gnar install) and Rumble (Rising Thunder injoke) banned due to size.
>Could have cool shit like Cho'gath and Tahm Kench, but monster characters don't sell like bawd Pop KDA girls.
Damned by the IP and the dollar.
JUST GIVE ME REK'SAI
They avoid Lucian because he's a scary black Black that shoots guns. Ekko and Illaoi subvert expectations of race and even gender, so they are perfect to use as tokens.
>They'll allow Ekko to get brutalized, but now allow a black man with wife guns to shoot.
Next you'll tell me Annie won't be allowed.
>shitty roster despite LoL's pantheon of chars
yeah what the frick? granted I don't play LoL but I'm aware some of the more famous characters at least
>Garen
>Ashe
>Teemo
>Blitzcrank
where are they?
roster despite LoL's pantheon of chars
100% this. The only characters on the roster people actually like are Ahri and Yasuo, and those are only beloved by fricking weebs and coomers. We could have the champs people actually like. Pantheon, Fiddlesticks, Kayn, Azir, Jax, I could go on. But instead we get fricking Illaoi, who has always been niche both in pickrate and out of game popularity. Ekko, who is nothing but an annoying c**t. Katarina, who people only play because she's a fricking zoom zoom adderal assassin and not a good character. Darius, who is just ok I guess. And Jinx, who is only liked by people who never played League and just watched Arcane. It's a fricking tragedy.
I just realized how fun aatrox would be and I'm pissed.
>Literally no Lee Sin
>Literally no Akali
>Literally no Irelia (Crowds shouting BETTER NERF IRELIA)
>No Blitzcrank
>No Mundo
Just tokens and bland picks. I mean, I guess they have to keep a few in the chamber when player numbers drop to bedrock.
>COME ON BACK PEOPLE! SHACO JUST DROPPED, HAHA!
Thats not even the best part
>2v2 tag fighting
>Where your partner has control over certain mechanics while you’re fighting
People are going to hold each other hostage with this system and the salt will be incredible.
As if anyone will be playing the teams mode a week after launch
Yeah I remember when MK did that shit. Fun idea in theory but awful in practice.
>People are going to hold each other hostage with this system and the salt will be incredible.
Amazing, they've transferred the same 'I don't have to blame myself for my incompetence, it's my TEAM'S fault' Dunning-Kruger from the main genre to the spinoff genre
No-one is playing teams with randos.
Finally, I can blame my fighting game losses on someone else.
>mahvel level tism
>that b***h basic staircase with an assist
lol, lmao
I think most marvel combos are in video form because the notation on some of them is absurdly long
I refuse to believe that anyone actually learns combos like this. It’s so much easier to just watch a clip of it and figure it out yourself.
>Mahvel-level tism combos
It's DBFZ-tier. Definitely not Marvel. Not without 4-5 more OTGs and supers.
>>team game
how else will you avoid taking responsibility for being bad? putting 100% of skill responsibility doesn't retain players well because it filters all the egotripping manbabies
you have got to be fricking kidding me. MOBAhomosexuals really need their teammate baby blanket at all times. embarrassing.
It's a team game so you can play with your friends.
>with
>just sit there and watch
moron
Ah yes I love playing my favourite game with my friends: sitting there doing nothing while they play.
Thank you Riot for distilling the funnest part of playing CS with friends the being dead and silently watching while they play into being a pure game.
>so you can play with your friends.
you can already do that in normal fighting games genius
not on the same team "genius"
then you're not playing a fighting game with your friends.
get friends
i do
we run tekken every friday. maybe try a fighting game, civvie.
>making your friends play tekken 8
cruel
>civvie
lmao PLEASE get some friends
go to locals civvie
Unironic skill issues to occur
>Guy 1 is good at fighting games
>Guy 2 isnt
>1 dies and 2 can't defuse the bomb/capture the objective/run that shit back
>Guy 1 is effectively 1v2ing
>If Guy 2 isn't even getting to play without sabotaging the game by tagging in and dying, why should he bother playing in the first place?
This'll be interesting. Also
>Intrusive LOL anti-cheat eating your PC while you play
Kek
This is already true for every PvP team game in the world.
There's no PvP team game that doesn't fundamentally work this way.
why is there a kernel-level anti-cheat for a fighting game?
They should have just made a smash clone. That would be extremely popular. Failing that, a 1 person SF clone could have worked ok too. A fricking tag fighter though? Wtf were they thinking.
How does no one in this thread realize they don't give a frick whether or not people actually play it
It's meant to be a spectator sport, just like all their other shit
They looked at the crowd at EVO and wanted that for their new game.
Smash isn't even AT EVO. People sure as frick aren't spamming "when's Smash?" in the twitch chat.
Stop copypasting reddit comments.
How do you know it's a Reddit comment?
>Smash isn't even AT EVO.
Literally only because Nintendo said no after Sony bought EVO. Smash isn't gone because the organizers don't want it there, especially since it was usually one of their highest entrant count events.
>Wtf were they thinking.
They werent. They didnt knew the frick they are doing and scrapped years of development. In 2020 Clockwork who worked on TAG games and is a Marvel champ joined dev team and then with him Creative director who unironically thinks that BBTAG is the best fighting game ever made so it makes sense why those homosexuals would push for and design a tag game.
>killmonger hairstyle character is in this
oh my fricking god
make it stop
Hey Illaoi is way older than that trend.
Why does it feel so goddamn slow and tedious?
Mahvel is usually fast despite taking awhile.
The game has the feel of a dad trying to get his son to like the same things he does. So a bunch of marvel heads have made weird changes in the hope being slow with massive hitstop will make the zoomies love their game.
more like hitslop
It's truly an amazing feat to have this much hitstun and still completely fail at conveying impact or weight.
>weight
It's an ankle high gremlin bro
If the attacks are enough to kill Superman of all people, I expect some more friction.
And Superman looks like he's been filled with helium with how weightless he is in this clip.
And don't be a disingenuous homosexual, all characters in this game move like that.
>And Superman looks like he's been filled with helium with how weightless he is in this clip.
That’s Smash clones in general. Characters move like they’re made of hollow plastic.
you say that as if its any different for the other characters
The gremlin doesn't have enough oomf in its animation to justify that amount of hitstun. It doesn't look impactful.
You can't just put the same amount of hitstop on everything. Weaker attacks have to have minimal or maybe even no hitstop, while the stronger attacks can be given more hitstop.
Back when I was a teen I played with MUGEN for a bit and it usually boils down to screen hitshake, maybe some flashing, and a better hit sfx.
I'm surprised Multiversus even got as far as it has with how shitty it looks in motion, it was the first thing I thought about when I saw gameplay of it.
It definitely felt better to play than to watch.
look dude if you cannot understand a fighter with magical dial combos you cannot understand any of them
its as scrubby as it gets
>Tag game
>Combo autism
Hard pass
>shart fighter notation
that's an ick
Did you really expect anything else from mahvel oldheads?
From the guys who worked on power rangers?
From clockwork, the mahvel evo champion?
Really?
Whats the name of the game again?
Tooexkayoh!
I've always thought this game should have more league fanservice (even something silly like integrating items into movesets or stages based on their other games) so there could be at least an attempt of having a semblance of soul instead of being Marvel-lite with esports sludge aesthetics but then I remembered the average league player can't handle an APM higher than 12 and it makes more sense why they're appealing outside of league players
>Expecting Riot to make anything noob friendly or mass appeal
Fricking LoL has crazier combos than Guitar Hero invoker like fricking Talon lv1 kill or Aphelios and is overall more micro intensive which puts a bigger strain on the player.
How can you say LoL isn't a mass appeal casual game?
He's accidentally correct, albeit for the wrong reason. League is impenetrable. This isn't because it's deep, it's because it's wide and obtuse. There are
>168 champs, each with 5 abilities factoring for passive
>items
>runes
>spells
If we're being generous and only counting QWER abilities, that's still 672 abilities that you have to learn to understand MUs. The learning process is slow and awful. The community is toxic. As a new player, your options are to either play with randoms and be told to find rope every game, or play with friends who will leave you in the dust because they're League addicts. Deaths result in long respawn times, which result in fewer opportunities to learn, especially outside of ARAM. A single mistake can snowball into an unwinnable lane where you are essentially forbidden from playing the game for the next 20-30 minutes. Or maybe you're unlucky and you get a bad MU in your lane, but how would you even know it's a bad MU? You're still struggling to remember your 100th ability as the game progresses without you.
League, despite its reputation, is one of the least approachable and pleasant-to-learn games I've ever played.
NTA but yeah I tried playing recently with some of League addicted friends and it made me realize this game is literally a huge knowledge check. The amount of champs you need to know, what to pick for what lane, what to counter-pick, etc. is enormous. And people would always b***h about how Tekken has too many movelists. Learning match up of 30 characters is a lot easier than match up for 100+ characters with several different builds that the enemies will use and you have to use as well.
Yeah, we're inclined to believe a popular game must be doing everything right. It must be approachable but have the exact complexity everyone desires. Often its just not that logically. A fair amount just work off a win being addicting and loses being aggravating. Or just kind of snowballed and because its what everyone else plays you have no choice.
Its why I really can't call if this will be popular. Logically a team tag game should put everyone off. But maybe casuals will like that they can just throw shit out and the general looseness of the combo system. Though I'm almost certain balance patches will be too heavy handed in an attempt to make everyone play right.
I was going to say that I am interested to see whether my League addict friends who have heretofore refused to play fighting games will take to Riot's fighting game. But upon reflection, I don't really know how a fighting game can replicate the #1 thing that gets people to play League: the addictiveness that you're describing. I think it's much more transparent when fighting game matchmaking throws you a guaranteed win or loss.
These days I don't even listen to them play League because it's mostly a lot of yelling, but it sounds like games fall into one of three categories
>i'm so fricking useless (40%)
>i'm so fricking huge (55%)
>unicorn game where it's actually competitive and no one's seething (5%)
>how a fighting game can replicate the #1 thing that gets people to play League: the addictiveness that you're describing.
I think the big problem, and possible why fighters seem more difficult, is the highs you get are a different things. Feeling yourself in a fighter is all down to a consistent level of high level play. Getting those punishes, going for the harder combo, getting the right read. All in a very short space of time and all very demanding. Matches where you dunk on a bad player have an appeal but it feels kinda like using a training dummy. Mobas have so much going on over such a long period that a great game is a less stressful affair. There might be moments where you are asked to preform at a high level but for the most part its the basic little things you always do going right for once. Its more like the feeling of a card game where the deck you built suddenly just works perfectly for once. These all require high level play but a fighter never stops being stressful.
Interestingly I’d say DOTA 2 is simultaneously worse and better in this regard. It’s worse because the knowledge checks are way more extreme, but I’d also say it’s better because character power is so moronicly high that if you know the absolute basics you can still contribute *something*.
>t. shitter who gets the dopamine release whenever I get the mass stun with Warlock
To this day I still don't understand why the super popular games like League, DotA and CS are allowed to be unapproachable messes that require insane amounts of practice and external resources to even stand a chance against the addicts playing for decades. They offer jack shit to help onboard new players and normies still love them despite getting their shit pushed in 24/7.
And then we have fighting games that constantly need to get dumbed down while people complain about there being no ingame tutorials and needing to practice execution and matchups. Why the frick does this cause endless seething while other genres are just straight up worse?
It's because they're team games. So you either play with friends or you play with randoms guilt-free because you can blame them for the loss.
Why do you think most common complaint from players of those games is about their teammates lol. You people really dont realize how insanely strong peoples ego and psyche can be when it comes to certain stuff. A lot of people attach their self worth to a lot of shit they do including fgs. Imagine that paired with playing 1v1 game where you get smoked all day. 1v1 gamemodes are not popular at all for that reason. Reminder that CoD devs tried to push 1v1 gamemode back in 2019 but their playtesters and test groups didnt wanted to play it at all until they made it 2v2.
systems are incomprehensible so they have plenty of things to blame a loss on besides themselves
>micro intensive
woah they put meepo in the game?
high reaction speed and apm =/= microq
>talon level 1 kill is a hard combo
The only difficult combo in League is the Riven animation cancelling combo ONLY because you'll have no idea whether it's working or not unless you're timing it.
>crazy combos
>micro intensive
Mundo no care, Mundo thinks skill issue
>Takes down half my HP from a fricking machete hit
>I'm a god damn tank garen
I hate this c**t like you wouldn't believe
Invoker is 10 times more complex than anything lel have.
Lol what? League “combos” are literally just pressing 4 buttons in the correct order. It’s really not a very mechanically difficult game.
Bait used to be believable. League got its start because it was less complex than DOTA. Still is.
MOBAs are one of the most popular moron friendly casual appeal genres ever lol
Games need to stop doing these slowass hitstops, they make hits feel less snappy.
More games should instead do Vsav or KOF-speed hitstop.
I still can't believe they changed the name to 2XKO
I thought Riot was a chinese developer? LoL looks like a mod to warcraft mod
moron
>tag fighter
dead on arrival
>Multmillion company
>MMO production stops
>Fighter soon to flop
Lmao
>another infinite combo fighter
oh. so it changes nothing. boring
the frick is a uf?
the frick is a j.S1??????
the frick is a df.H??????????????????????
Up forward, a forward jump
Jump S(1), implying that the jumping S move is a multi hit move and that for this combo you only need the first hit to connect
Down forward H, usually a move to launch your opponent into the air
d.H is dash heavy ?
>Jump S(1), implying that the jumping S move is a multi hit move and that for this combo you only need the first hit to connect
Not actually though, S1 and S2 are the buttons bound to special moves. The problem with the post is the awful notation.
oh right because EVERYONE IN THE WORLD SPEAKS ENGLISH
seeing zoomers who only understand homosexual notepad notation makes me sick
frick anime fighters
Are they really keeping the one button specials?
I really hope that there isn't going be a one button DP.
baixo H > diagonal pra cima e pra frente > pulando L > pulando M > pulando H > pulando S1 > L > M > H > diagonal pra baixo e pra frente H > diagonal pra cima e pra frente > pulando M > pulando H > pulando S2 > Darius pra trás T > T (Revezamento Imediato chamando Darius) > baixo H > baixo S1 > T (Revezamento Imediato chamando Illaoi) > impulso > diagonal pra cima e pra frente > pulando, pra baixo e H > baixo baixo S1
https://twitter.com/2XKObrasil/status/1787633710709280849
>2XKO
what they frick were they thinking
meanwhile granblue fantasy versus be like
L>L>L>backwards H+S
I don't like grubble rubble, but its at least a baby game that seems designed with babies in mind. Not trying to make marvel approachable while not really understanding what people find hard.
Nah, even Granblue can have combos just a bit shorter than that length, just instead of assists and rejumps you've got extensions off of specials and use of your bravery points. Plus, some of the characters can be a bit anti-babies, although yeah it's still pretty casual. 66L can attest to that.
Certain granpoo chars have even longer combos with manual timing anon. Watch some high level gameplay once instead of parroting moronic shit.
The frick are their buttons? Light Medium Heavy Tag Special1 Special2?
Yes, They could still easily put this in numpad notation and make it way simpler to read.
How to read notations for morons for most fighting games:
>If you're playing Tekken/Mortal Kombat
Use f,b,d,db,df,u,uf,ub for the directions and then 1,2,3,4
>If you're playing Capcom/SNK fighters (or just traditional fighters in general) like Street Fighter, Marvel, KOF, Samsho, or Fatal Fury
Use f,b,d,db,df,u,uf,ub for directions, and then lp,mp,hp,lk,mk,hk
>If you're playing anime fighters (or are unsure of the games usual notation) like Guilty Gear, Blazblue, Granblue, Melty Blood, etc.
Use Numpad notation so 1 = down back, 2 = down, 3 = down+forward.
This shouldn't be hard to understand, just learn the different notations for each game rather than just relying on numpad notation for a shaky "one-size fits all" approach. Don't give me that bullshit that numpad notation is the only method that should be used just because Asia uses it for 99% of their fighting games.
>This shouldn't be hard to understand
下H > 上前方 > ジャンプL > ジャンプM > ジャンプH > ジャンプS1 > L > M > H > 下前方H > 上前方 > ジャンプM > ジャンプH > ジャンプS2 > ダリウス後方T > T (ハンドシェイクタッグでダリウスへ) > 下H > 下S1 > T (ハンドシェイクタッグでイラオイへ) > ダッシュ > 上前方 > ジャンプ下[H] > 下下S1
https://twitter.com/2XKOJP/status/1787648570117738908
So easy! Just don't try and learn anything from someone who speaks a different language
numpad notation is the best notation. even for typability and language barrior crossing alone. as much as i love to type in stand jab stand short stand strong 2*QCF punch stand strong strong shoulder *5 QCF fierce stand forward jab shoulder towards strong QCF jab. numbers are easier for people who don't speak english and to type
>If you're playing Capcom/SNK fighters (or just traditional fighters in general) like Street Fighter, Marvel, KOF, Samsho, or Fatal Fury
im pretty sure people use numpad notation for those, english notation is only used in Tekken and MK because for some reason everyone in both games universally agreed to use numbers for their buttons instead
also SNK games use ABCD you fricking hard
>you fricking hard
hard from what pajeet?
I will use numpad notation for all 2D games, get fricked.
Also Tekken using 1/2/3/4 instead of ABCD is moronic though I am fine with wr. just like I'm fine with j. for an aerial move like j.2C to denote being airborne
wr annoys me because I've seen people interchangeably use it for while running or while rising.
That's fair, though I would say 6[6] for while running
Generally wr is also shown as FF(F) in tekken.
I would say while running because the input you use to get into that run can vary.
in the games wr is used for while rising
in the community, wr is while running always. while rising is called while standing (ws)
Don't tell the autists in this thread that.
It should have always been while sprinting to avoid confusion but can't expect the americna fgc to nto be full of retared mouthbreathers.
Tekken fricked up when they didn't use LP/RP/LK/RK instead of 1/2/3/4
I think the argument boils down to "LP changes based on side swaps" or some shit, but I'm not drudging through musty fricking forum posts from Americans and Euros about a game that has disrespected the few characters I gave a shit about. I'll get T8 because I'm hopelessly in love with the genre, but not for more than 10 dollars. Not anymore.
How would you delineate while rising vs while running in a concise way then?
While standing is the typical term.
While standing is not while rising though, since while standing states any time a character is not in another state
While rising and while standing are the same state.
While standing is when one is standing upright
While rising is when one is going from crouching to standing but is not yet standing
While standing is while you're standing up.
No what you're calling "while standing" is just standing. If someone says "while standing" (and they usually won't) they mean "while standing [up]".
It doesn't changee based on side though, it's literally character Left/Right and Punch/Kick. People are just largely moronic.
numpad notation for everything that can support it is the only way for the world to effectively share combos and tech in written and annotated forms.
Back in the days of GGXX, Blazblue and JP only anime games (aka when the genre was good) even the massively xenophobic japanese largely used numpad notation as it just makes sense, its an effective shortform and the numbers themselves are EXTREMELY good for sharing weird inputs and exact directions to press in various situations.
The only time I'd say you wanna use QCF, QCB etc is in spoken language since saying anything longer than 236 or 214 a lot ends up being a mouthful and hard to follow verbally.
>2H > j.L > j.M > j.H > j.S(1) > 5L > 5M > 5H > 3H > j.M > j.H > j.S(2) > 4T > 5T > 2H > 2S(1) > 5T > 66 > j.d.[H] > 22S(1)
FTFY
>S(1) when it's evident that S1 and S2 are different moves or even part of the "super" input, e.g. 22S1
>no jc for jumpcancels
>j.d.[H] left in
I have no idea what the frick j.d.[H] is even supposed to be, is j.D like a hitgrab and you hold H to follow it up or something.
It's just j.2[H].
weeb notation is so nasty
Chinese algebra be kinda messed up. I prefer tekken, its not as senile.
u, f, d, b, 1,2,3,4.
dash is a ff or bb.
WHY IS THE CAMERA SO FRICKING CLOSE I CAN'T SEE SHIT
Didnt tag shit killed mk1? That shit is too complicated for normies
If sf4 was that popular was because it was easy for normies to join too without being treated like morons
FGs are a boomer genre and it's beset by trannies on top of that
it's the only boomer genre that fully sold itself out. CS still plays like CS. dota still plays like dota.... Street fighter and tekken do not play like street fighter and tekken anymore.
yeah that shit is doa. the canon bros are scammers that haven't produced anything worthwhile in a decade. the only upside to this game may be the female character models.
i remember when people were scared of riot joining the fgc and how much of a paradigm shift it could be - good laughs
Why did hey nerf Ahri's breasts?
You already know the reaosn.
I do not care for tag fighters.
When the frick are they going to make a competent single player game for the oldgays and the Arcanegays who don't want to deal with their toxic multiplayer community bullshit?
They had a diablo-style game in development, possibly canned by now
They tried to thay with indie games. It did not work out
>LE WACKY ZIGGS HEXTECH MAYHEM
They made that so it could fail and they could point and go "SEE THESE PEOPLE HATE INDIESSSSSS". Nobody asked for anything but a fat-ass Tristana and big titty poppy dating sim/vn, and they can't even go and do that.
I will continue to ignore asshomosexuals and just jerk it to yordles
Peak.
it's simple
>no tahm kench
i don't play
BRING BACK RISING THUNDER
is an uninterruptible combo which removes over half hp a desirable thing on a fighting game? I hate those, it's like the game becomes a rithm game
There's nothing wrong with it inherently, it just depends on the context of how easy it is for it to happen, not in execution, but how resource dependent it is or what the starter needs to be or whatever. If you can get high damage off of every little hit then that's bad but I don't think there's anything wrong with it being possible to get high damage so long as the circumstances are right.
good example is SC2 Astaroth's 66A. It's a bad move that you don't want to use often, but if you counterhit with it and cancel into 66A.B then you get 50% of the opponent's lifebar.
I actually don't mind rare big damage shit, i just fricking hate sitting though cutscene length combos or even doing them, it's just tedious.
I like the middle ground where cutscene-length optimal combos are possible under perfect conditions:
>stocked assists
>plenty of meter
>cornered opponent
>took some risks to get a perfect starter
Remove one of these conditions and the combo gets shorter/worse. Remove all and you get a 2 second long BNB. The OP clip actually fits this description FYI. You won't likely be able to do this combo more often than once a game.
Hopefully, i really enjoy short combos with lots of back and fourth gameplay, when it goes full anime and i am either blocking for what feels like ages or having to do the same long as combos over and over, it drains my soul.
lots of short 2-3 second long combos just feels more fun and engaging to play. i don't feel like i am a viewer as i watch myself get comboed or sitting there blocking, and i don't feel like a robot doing some long ass string
The neutral game is what is interesting about fighting games, not the combos. But people lost sight of that with the introduction of meters. Flashy combo feel good shit.
A round shouldn't be over in 2 or 3 netural exchanges, it should be more like 7.
2 or 3 is fine just cut the cinematics and it bo5
Not enough exchanges to develop the fight on either side with read/react/test/adapt. More neutral exchanges also means getting beat means getting beat. Getting "caught out" or somebody getting "lucky" doesn't really turn it around significantly. A third round would be uncommon and meaningful.
Besides, without the cinematics that bo5 exchange is actually like 25-30 seconds.
>Neutral is what's interesting
>Those with the fighting game gene are never in neutral long, and get to bust hot combo loads and win.
>DURR COMBOS LOOK COOL AND FEEL GOOD WHOO
No shit. Imagine a fighting game without combos. Not exactly good spectator sport without a hook, (like bleeding people in UFC, or a car crash in Nascar - the second most boring thing to exist.)
>Not exactly good spectator sport
focusing on this instead of just making a good game is what is killing fighting games for the players
why would you want to contribute to that.
esport gays are insufferable
half the HP is not as bad in a team based game with 2 or 3 character teams.
I dont think that kind of combo length is interesting though. these combos wont be hard either, just long. waste of time as far as I'm concerned.
it's being made by marvel vs capcom fan Black folk so the long uninterrupted combos are the explicit goal in development more than any other fighting game
yes it's dogshit
As long as we don't get the Battle for the Grid situation, we're good.
>Get hit once, die.
>"Burst? You're a homosexual if you want burst."(ACTUAL DEV QUOTE FROM THE DISCORD)
>Combos are so freeform and easy to do, but if you feel good about a 75% combo, have a nice day, since your opponent can immediately hit you once and invalidate you, with a touch of death combo!
Tag games suck but that was awful.
combos were never a good mechanic
Reject modernity, return to bushido blade.
>Unsheathes GUN
you have brust tho
i'm not really into VS Fighting but purely as a visual standpoint, i fricking hate combos being 3 years long
FighterZ is the prime exemple of horribly long combos where the opponent that's getting his ass clapped just has to watch
Realistically I'm just going to do light medium heavy launch light medium heavy special on every character until my friends stop making me play this game. I don't give a shit about combos.
>gays think this is hard
lol? imagine this but with insanely tight timing,positioning AND motions in between thats what older games did. this is easy as frick and looks like BBTAG/Battle for grid especially which didnt had hard execution at all.
Sorry for not being autistic enough for overly long fighting game combos.
This does not look easy and you homosexuals need to get some perspective.
You're moronic thats it. You get that shit down after 10-15 minutes in training mode especially in game like XKO. Thats very possibly longest and most optimal combo thats why they posted it to meme too because they knew people will talk how long it is.
Only morons are people that waste their time on this dying genre.
Why are you in this thread then you braindead homosexual. Go play your snoy ubisoft cinematic experience and frick off.
>IF YOU DONT DUMB IT DOWN FOR ME IT WILL DIE
lol
And I'm sure everyone clapped.
there's no reality is which a tag fighter was going to be easy or have mass appeal
>dumbed down modern fighters
dropped, literally no point in playing a fighting game that rewards button mashing and punishes people who actually want to get good?
>tag fighter
>annoying long combos
jesus, this thing will be dead within a month
it could be the worst fighting game ever made, the massive amount of riotdrones and paid shill streamers will keep it popular for a long while
mortal kombat is the biggest fighting game in the world and tag shit killed it fast
>Standard BnB Combo
Should be about 5 seconds long.
>Big punish/counter Combo
10 seconds
>Extra Big punish/counter Combo with level 3 cutscene super
20 seconds max, and it should be rare.
Shorter is fine, but if your fighting game goes above that it's semen slurping and not for me.
>get hit once
>lose over half your health
Nah, I'd rather take the tag fighter with long combos. You actually have to work for your damage in those.
that combo is harder than anything you will press in project lel.
>canceling specials into specials via sf6 slime rush is hard
lmao state of this board
There's a chance they may drop something in those 20+ seconds and knowing how to do those kinds of combos takes actual skill unlike most modern fighters with their brain dead 10 hit combos that do 70% damage.
yeah man its possible people will fall asleep while pressing their braindead easy no motion combos and then drop them.
>Muh inputs
A 10 hit combo doesn't magically become harder than tag combos because you have to move the stick a bit
Oh you don't know about breaks or feint cancels. I mean you think cancelling specials into specials is how drive rush works so I shouldn't be shocked.
>skill
Bruh have you seen the inputs for this game? it's not a matter of skill, it's a matter of the game actually being fun to play.
No one said it itself is hard. Its simply harder than whats in OP.
Thats harder than combo posted in OP lmao.
>get hit once in a mahvel tag fighter
>lose 100% of your health
>except this time you have to watch a 20+ second 100+ hit combo
idk that doesn't sound much more fun to me
Actually you literally cannot lose more than 1/3 of your total team health maximum, and in order for that to happen the opponent usually has to spend all of his resources to do it. Unlike solo fighters where losing over 50% of your total health per mistake is a common thing with very little to sometimes no resource spent.
>Actually you literally cannot lose more than 1/3 of your total team health maximum
and don't make me dig up Apologyman's literally unstoppable Firebrand setups where your whole team is dead if you get touched
>140+ hit combo
how did anyone ever take this game seriously lmao
Fighting games as a whole are not supposed to be taken seriously because when you do that you end up with dull ass games like SFV, MK, or modern Tekken.
Here's your (You). Personally would rather eat shit and die faster. Fighting games aren't even fun unless playing with friends.
>Then one is better than the rest and nobody really cares about winning.
This is why Monster Hunter is the autism of fighting games done right.
>Visible improvement.
>Can get swaggy when you know a monster's moveset
>Co-op instead of making people hate each other and ape out.
>20 second combos
Oh shit Black person what are you doing
>that damage
no thanks game is ugly af too
Can't wait for nobody to play this but constantly post about it for a month.
*USA and Europe as usual
the combo in this video should have ended four times before it did end
I'd rather play 2XKO than this slop.
Go play BBTAG then.
>this is Ganker's new savior of fighting games
Yeah, because it worked out so well for Melty and DNF Duel.
2XKO looks amazing in comparison.
Now we're talking
Ganker is gonna be so mad when they actually have to play garou. shitters who cried about juri and luke have no idea what they're in for
>slime rush
I hate modern fighting games.
Back to /vg/ dumb Black person.
Looks clunky as hell.
>Standard BnB
3 seconds.
>Big punish counter
5-6 seconds.
>The big homosexualy hyper combo counter hit souffle
8 seconds. Steal from Granblue and make it end the round instantly if it's going to kill. Stop wasting time.
Roster sucks
This clip made me realize this game is literally being made just for esports viewers, no average person actually enjoys fighters like this. there is no way they expect people who play mobas to pick this up.
too bad its a shitty marvel clone and not something more enjoyable to just play without autism like street fighter or tekken.
Pulling out difficult combos is what makes fightans fun. Just give the player a way to break out of the combo with meter or something.
>handshake tag
God I fricking hate team fighters so fricking much why do they keep making them
Assist synergy and teambuilding add a fun layer of strategy to fighting games. UMvC3 is like half card game.
13 second long combos aren't very fun to execute or sit through
matter of taste i suppose. resets are fun on both offense and defense and happen about twice a match in tag fighters. even without the reset/breaker element i still enjoy combos though.
which fricking sucks, marvel died for a reason, and it killed the lastest mortal kombat.
Only special case would probably be dbfz and that was just pure IP power carrying it.
A better way to introduce strategy into fighting games is to have a singleplayer mode where you build your own characters and pit them up against other players.
I was looking forward to this game because it seemed like it was going to have short combos, simple inputs and no tag shit, sort of like a smash game. Now they've done a complete 180 and made MvC: LoL edition. RIP
Why do people have such a hard on for long ass combos?
Imagine if in volley ball after every time your opponent scores he was allowed to juggle with the ball for one minute while you stand there looking at him waiting for the match to resume.
Also
>2XKO
What were they thinking, they were trying to dodge the Project "L" jokes so hard that they made one of the worst titles I've ever read, dear god
>13s long combo
and pass, tag fighters so fricking bad.
this game is being designed for twitch viewing, they are probably banking on LoL viewers being attached to the characters and watching it.
Also side note, what a fricking shame this is being made by the riot that no longer makes sexy women, sex appeal is a quarter of the reason you play a fighting game
>Changed Illaoi's breasts into pecs
Why?
You really missed riot killing their character design?
Illaoi was basically the gold standard when it came to hulked out muscle mommy. Everybody approved, chud gooners and sjw twitter trannies alike.
Why change it?
>Another character with shaved sides haircut
If I had any interest in fight games, I still wouldn't play it.
Man when i show my friends who play league this who thought this would be a game where new players could hop in and play a fighting game, they are going to be crushed. I warned them the second i learned it was a tag figther.
It does suck though, having a free to play fighter that was friendly to new players and would have massive IP reach would have actually been god tier for the genre.
Gatekeeping is good
This has fail written all over it, no casuals will take the time to learn this shit. The game will end up like any other FGC game, a very small bubble of fighting game autists but it won't bring the masses in
My guess it will be big for a month at least, until the new players that just like the characters/setting start running into the combo autism players in most of their matches.
Its hard to say cause the freedom might mean they just mash and have fun. SF6's modern controls have lead to more casuals than you'd think sticking with it. Even fair amount of streamers still playing. However when someone does some echo teleport into setting tentacles and a left right handshake crossup. Yeah it might put them off. Regardless they'll say it is the best and most approachable fighter ever and I'm not even mad they'll get a big sack of cash.
SF modern controls literally got my brother who never played a fightan before to pick it up because he liked the characters, now he has over 300hr. they were actually a great idea on capcoms part, lets people enjoy playing a fighting game without having to spend a ton of time on muscle memory and shit
>Cannon brothers: "Players are going to have to find their fun"
Translation
>New players and those not autistic invested in fighting games will suffer. They'll need to decide whether or not they can goon to losing, or need to play something else.
>the NEUTRAL GAME is what makes fighters fun
>combos should last three hits
>no i dont want to play samsho with you cause uh well its just not for me
by the time samsho came to PC their moronic job porting it killed it, and i haven't owned a console since the 360 days.
Buy me Samsho anon I’ll play with you
buy it if you're one of these anti combo gays. find out for yourself how boring that shit is lol
I didn't say combos are bad, i said 13s long combos are.
I'm on your side of this argument for 3D fighters. SoulCalibur 2 is the FG you're looking for and it's maybe my favorite game ever.
Blocking is much easier in 2D fighters than 3D. I think the tag subgenre solves this problem better than any other: make the game fast and with long blockstrings so you can feel like you're forcing your opponent's block open instead of just tricking them. The thing is that with high speed and lock blockstrings you also get long combos, can't avoid it. Even zoner neutral is very blockstringy in these games.
Samsho was unplayable for years, Black person
SNK made their own bed.
>needs assist + bar
shit character already
I dont even remember when was the last time a fighter had appealing character design
its all negresses
pink colored bullshit
gays
sad to see
Cammy in sf6 is pretty fricking hot my guy. though if they add r mika and cover her ass, i will drop the game and share your opinion.
dumb /misc/troon
2XKO looks better than every other modern fighter.
Is all this doomposting coming from third-world SNKgays that are worried about Fatal Flop getting overshadowed by this game? Feels like it.
You have to suffer from profound mental moronation to think that. Plus FF comes out later this year while XKO at most and best might get a closed beta late this year. homie they have like 6 developed characters and Illaoi wasnt fully finished in EVO Japan build as devs themselves said too. That game will come out late 2025.
Think CotW is early next year, they've been hush about platforms so some think it'll also be on the switch 2. I don't think anyone could seriously consider it and 2XKO being in any sort of direct competition though.
Imagine how sad it'll be when 2XKO' beta has a higher player count than SNK's new game lol
>w-we didn't want it to sell anyways
That's called copium anon.
Why would SNKgays be worried about a F2P asshomosexuals tag fighter?
From what I've seen, a good number of SNK anons don't even want the game to blow up in popularity.
project lel looks like shit and the only reason anybody talks about it is because morons think riot is too big to fail and that it will be a guaranteed hit.
Those morons are right tho anon. Riot pays people to play their games thats why their card game and TFT operate(d) at loss for fricking years and still do. They are balls deep in twitch bounty systems and they contract even small as frick streamers with 150 viewers on average. Riot will bruteforce popularity by throwing money at poverty tier communities just like they always did thats why so many FGC ecelebs shill this game so hard they already are under contracts for sure. They call those paid shills "community pillars" internally for a reason lmfao.
>we getting rid of motion inputs so the game can be played by anyone
>we also have moronic combo links and tag combos
Why are they moronic
How is this moronic? They removed massive execution requirement cruch for shit ton of people. Go and ask anyone who tried to get into fgs and first response at very least 8/10 times will be motion inputs. Autismos cant do a DP motion but will memorize 50 hit combos or 100 different character paths and builds and mechanics. It sounds moronic but thats how it is.
This. If you've ever tried LoL it's basically optimization the game. Laning is really repetitive and involves practicing the quickest ways to do stuff. Same as FG combos once you remove the motion inputs.
This game is going to be huge and Ganker will start pretending it's too casual for them instead of too hard
The point isn't about it being hard, but an odd choice for a game designed to attract moba kids. More than they can handle but not that complex either.
I can't let you talk shit about the MOBA kids because I tried their game once and they raped me for days. I quit playing with like 3 total wins.
Yeah as I said its fricking moronic but thats how it is. I know autismo who is consistent highest rank in League/CS but when he tried to play fighting games he was malding about inputs all day.
This might be first time when they actually dont know the frick they're doing. Riot bought Radiant back in 2016 after they pitched League fighter to them between working on Rising Thunder and they liked it so much they bought entire company. We know for a fact that game got completly reworked and redesigned at least one time. Developing a fighter for almost full decade definetly isnt in "know what they are doing" tier but i do agree that game will not flop thats not happening.
>Developing a fighter for almost full decade definetly isnt in "know what they are doing" tier but i do agree that game will not flop thats not happening.
This game has tentpole potential if they're smart about how it rolls out. Seems like they're using the same F2P model as LoL had. I understand in that game you had a monthly roster of free champs and had to pay like $5 if you wanted to own one. FGs would really benefit from that monthly patch type of system. Keep things fresh instead of turning out like UMvC3. It's a great game but everyone wishes it could get just one update.
You mean what Granblu does?
granblue is free to play roster or whole roster nothing inbetween.
killer instinct had the lel system though.
>granblue is free to play roster or whole roster nothing inbetween.
yes you moron. you straight up cant buy single characters in the free version.
>FGs would really benefit from that monthly patch type of system. Keep things fresh
You clearly don't play fighters. Hell we even have an example of a company who does this sort of thing with NRS and they hate it. Fighters take a long time to figure out so fast patches results in knee jerk reactions. Instead of spending time to figure out if something is a problem or the real source of an issue you get rapid blind fire. Usually creating new issues along the way. All while making it really hard to keep up with 20+ MUs changing all the time.
no they wouldn't. fighting game meta takes a lot longer to figure out. and the average player is moronic.
every time a new fighting game launches, the internet is full of scrubs complaining about millions of things that are actually not a problem, once you learn the matchup.
it really boils down to the same issue why fighting games are hard to get into. it takes time and some effort to understand how to actually play and most people are lazy and weak and don't want to put in any effort.
same reason why most people can't play an instrument or have no actual skills in anything they do in their free time
this is by far the most moronic comparison I have seen in my life.
straight up end your life.
im just too autistic to play a game that requires me to communicate with other people and i think the league artstyle is really ugly
>Go and ask anyone who tried to get into fgs and first response at very least 8/10 times will be motion inputs.
they only complain about those because they haven't gotten into the genre deep enough to understand that the actually hard part of fighting games is neutral, blocking, footsies and mindgames. amd those things you literally cannot remove or dumb down further without making a game ass.
fighting games can not be casualized well. it's just not in their nature.
and all these weak gays who dropped fighting games because muh motion input, will only get even more butthurt when realise they've lived a lie and those arent even the hard thing about the genre
mark my words, there will be immense amounts of salt and coping due to this
>fighting games can not be casualized well. it's just not in their nature.
Play soul calibur 2
>fighting games can not be casualized well
ultimate ninja storm and smash begs to differ
Those aren't fighting games.
>if it is not plane locked 2(.5)d it is not fighting game
nice goalpost moving
>being smug while not knowing anything about anything.
you're so fricking moronic, holy shit.
they aren't fighting games precisely because a lot of factors that are essential to a fighting game experience are missing, massively dumbed down, or changed to such a degree it might as well be another thing.
what, you're gonna call wrestling games or the UFC games fighting games too? After all people fight in it too, its a fighting game!
legend of zelda is my favourite fighting game series..
fricking mongoloid
it has frick all to do with perspective. or visual presentation.
They're fighting games. If you have to make an elaborate bullshit definition just to exclude them from the genre then you've lost and you're seething about it. Get over it, moron.
both of you don't even understand what makes a game or why it is relevant to groups of people.
just because there's fighting in a game doesn't make it a fighting game as in, what we are talking about here with the community around it etc.
you might as well say F-Zero and Formula 1 sims are the same type of game. which is obviously moronic.
you can call it a fighting game, but you can't bundle it in with things like street fighter or tekken.
because the mechanics and game design are sufficiently different and people play them for very different reasons.
>you might as well say F-Zero and Formula 1 sims are the same type of game
they are. the genre is called racing games
these two examples appeal to a complete different playerbase, because the mechanics and what the focus is on is very different, is the point
They're still both racing games.
not the point.
when we talk abiut fighting games in the context of the player base, like we are in this thread. games like ninja storm and smash are generally excluded, because their playerbase is seperate.
that's the point. they are fighting games but thats not what we're talking about when we talk about "fighting games". communicative nuance is hard to understand when you have autism or dont even play the games.
why are you even posting in this thread
Ah so it doesn't count because it hurts your narrative.
Gotcha.
no, it doesn't count because those games are sufficiently different mechanically that they are not part of traditional fighting games, aka what we are talking about here. youd know this if you could read, i said so in my first post.
stop trying to "win" an online argument against a stranger to protect your ego. you simply dont know what you're talking about or are very young and have no idea about vidya history
Wait until you discover subgenres.
Gonna blow your moronic mind.
if i brought up subgenres youd have just said i was moving goalposts. stop being ridicoulus.
you're not talking to me to learn something or reach an understanding. you just want to win an argument, while already having forgotten what this was even originally about (why casualization by nature doesnt work well in fighting games).
hell, you don't even play fighting games. again, why are you even talking
You're the one that said that they're different genres and then seethed when pointed out racing games is a genre.
i said they aren't fighting games. which they aren't in the context of what we are talking about here. everyone who plays fighting games can tell you this.
the same applies to my racing game examples. i never said they arent racing games. i said they are for two completely different player bases. which is true. so ofc you have to make up a lie to cope yourself into believing you were right
also all you just did is prove that the original point doesnt even matter to you. youd rather argue semantics to feel smug. israelite
>Ummm ackshuaslly Mario Kart isn't a racing game it's a bing bing drivey wivey because uhhhh it just is!
i accept your concession. you tried.
don't reply to me again, I'm ignoring you now
>the mechanics and what the focus is on is very different
the focus in racing games is going the fastest to win the race. all sorts of games from f zero to f1 23 to assetto corsa to mario kart to colin mcrae rally have a design language they share. the similarities in construction, design, goals, and ways information in conveyed to the player clearly mark them as belonging to the same genre. they are all racing games. this applies to other genres like first person shooters, rythm games, fighting games, real time strategy, platformers, etc.
its worth mentioning those genres have overlap in players, where a player familiar with one game in the genre will branch out and try other games within the same genre.
doesnt change the fact that someone who is into tekken and SF typically doesnt play smash or any arena fighters. at least not competitively.
same reason why smash being at evo or any bigger tournaments used to be a special occasion (and still is to a degree) and why arena fighters have never been part of the main lineup of any big tournament or even bigger locals for that matter.
or why smash is still typically seperate from fighting game locals anywhere in terms of the people who attend
>anon discovers the term racing game
>wrestling games or the UFC games fighting games too
They are though. Stop being autistic fricking homosexual, shmups are still shmups whether it is cave autism, euro side views, turian rpg lites or anything in between.
there's a reason the smash community and fanbase is basically entirely seperated from the rest of the FGC. Ninja storm and games like it aren't even fighting games.
Im tired of zoomers not knowing genre terms and what they describe.
this one is easier to learn the base mechanics but definitely not casualized, what are you saying.
in games like that, newcomers only get btfo even harder by someone who knows how to play
it really should. what do the koreans or nips use for notation there?
fightan threads on Ganker are always an unmitigated desaster
Is this written in greek? That sentence cannot be parsed.
they completely murdered their game with only one tweet, congrats to Riot
Riot are actually geniuses and you morons who think this game will flop are so wrong. Riot is master class when it comes to psychology, they KNEW EXACTLY what they were doing with 2XKO. Why aren't fighting games as popular as other genres? ....... YOU know YOU suck if you keep getting your ass beat. Now that its 2v2, you can always blame your teammate. Genius strategy.
no one is gonna go online to wait until the other guy decides to tag you in moron especially not ADHD moba players
Not to mention it'll be FREE and probably function the same way as Valorant and LoL where it constantly gets updated for years. Why would you grind Tekken 8 or SF6 and pay 60 bucks when it'll be obsolete when Tekken 9 and SF7 comes out?
Legacy skills matey, nobody wants to get their PC bricked by Riot.
You think normies have "legacy skills"? Riot games are successful for a reason. Autochess isn't even relevant in this pic, that's how bad TFT destroyed it.
Where's your heckin card game?
Legends of Runeterra is garbage due to power creep and the devs creating truely ridiculous mechanics that are just LOL +1/+1 if you do X.
>power creep
Oh no! Not le heckin power creep! No heckin card game ever had that before!
LoR doesnt even have 10 expansions yet
being f2p helps only so much, look at all the f2p smash clones that crashed and burned
other fighters did that already.
No you see that doesn't count.
SNK, the company that operates a miracle of making games that no one plays according to USA, Canada and Europe, but for some strange reason they keep making games
Cause a Saudi pays them to.
combos are the easiest and least interesting part about fighting games.
Tagshit AND no Shuma-Gorath? dropped
i dont even play fighters and can understand those notations. man people are babies.
will this use Vanguard as well?
0% chance it won't, the game is there so to get you to install vanguard so it can trawl your pc and sell your data. It's free to play not free to run.
Fricking lol. Even with the sheer amount of people that play league I just can’t see this game taking off very strongly. The average league player thinks a flashy combo is being able to W-E-Q-R someone with Azir for his shuffle combo. It’s easy as frick but most of the player base thinks it’s black magic.
If the game is free I will be playing on launch just to shit on scrubs trying to learn how to play a figthan game, the moment that the game starts getting to sweaty I will be back to my SF6.
I don't think LoL players are ready for the world of grime that is BBTAG.
>Play LeBlanc in LoL
>QRW OVERKILL HOLY SHIT
>Play LeBlanc in Project 2ko
><Autistic combo that takes 50 years>
><Doesn't kill>
Why would I leave my magic hag (leggy) for some fighting game?
>LeBlanc player
I hope you and your entire extended family get AIDS
learn 2 cc noob
Why do FGCels jerk off about not blaming losses on others while crying about their character, their opponent, their opponents character, their controller, their opponents controller, internet, temperature, magnetic poles, their chakra, lack of sleep, lack of food, smell, console and so on.
Ganker can doompost as much as they want but this is going to be the next big fighting game and Garou 2 will remain as irrelevant as it always was.
without a doubt, the skins alone will sell absolute bonkers. just imagine if they announce this skin for ahri, it's literally over
now imagine this being not just a skin but with different sound effects, victory poses etc. the zoomer weebs will eat this shit up like there is no goddamn tomorrow
This is why it became a tag cancer BTW.
>GOTTA LEARN 2 CHARACTERS
>GOTTA BUY 2 SKINS, 2 VOICE PACKS, 2 TAUNTS, AND 2 WIN SCREENS
Riot saw dollar signs in making the game worse.
Why would they play a fighting game just for a skin when Wild Rift already offers high quality skins and is the same game as League but on mobile?
>anon posts one (1) CotW webm
>immediate FLOP FLOP 2XKO WILL BTFO COTW posting
Games aren't coming out until next year, at least wait till the end of 2024 before you start pitting the games together in your moronic shitpost wars.
cotw is gonna flop though
I really don't get it. All they had to do was pump out a platform fighter that is f2p and you can queue ranked coop in just like brawlhalla and instead they listened to muhcarde crapcumguzzling boomers.
Platform fighters that aren't smash bros will get soiled by the diapers that the smash bros players will throw at the game. REE STOP TRYING TO COPY SMASH BROS REEE!!!
Every time, either way. All they had to do was something like pic related maybe. Simple control scheme + mind games build in from the get go.
She says in a thread seething about it copying mahvel.
Early footage showed devs of Project L playing Melee, but they probably agreed to this sentiment. That, and the Marvel bias in the project leads is inescapable.
>block button
i absolutely cannot wait for asshomosexual Black folk to complain about 50/50s and strings
That just looks like one of the easier Uni combos but with tagging instead of chain shifts and none of the shitty double dash attack on landing links.
I'm a little surprised they have down forward and air command normals though.
>2XKO
Stupid ass name.
Daily Reminder that Rising Thunder died so we could have this shitty game.
Rising Thunder was shitty too but at least it was out and playable.
This shit not only looks like ass, with questionable mechanics, it's taken a decade to materialize.
Rising Thunder, crap as it was, gave legendary salt. For that, I salute it.
HE CANT KEEP GETTING AWAY WITH IT
What the frick?
Project L's selling point was making fighting games accessible to human beings. Did they let the FGC c**ts convince them to do otherwise?
it's the same problem is skullgirls. you cannot let a sweaty mahvel grimelord design your babbygame for normalgays because they are mentally abnormal
It was clear from the first reveal trailer where they showed arcade fricking cabs and went all muh fighting feefees nostalgia instead of just "yeah we want you to play your favourite lol character in a fighter and have it feel good"
>FGC c**ts
The director is a mentally ill marvel player, they can't be treated
Normies don't spend more than a few hours mashing in fighting games anyway, they don't buy DLC either. Why would anyone want to appeal to them?
So just
>Anti-Air
>Basic 1-2-3-Special
>Basic 1-2-3-Launcher
>Basic 2-3-Special
>Tag Attack
>Jump to Hit then Super
It's funny how that seems hard to people. Like the notation is bad but the video is right there and shows how basic it is.
That being said, I'm curious what this "handshake" bullshit is, since it is switching characters to do a couple of inputs and switching back before the original character leaves. If they've already explained it in another video, I wouldn't know, since I refuse to give a shit about actually following-up myself before the game hits.
Bro hit yellow rank in Tekken 8 and thinks he good at fighting games lmao
Nuh uh. I'm not playing T8 until they add Bob
i miss him bros...
SPEED
AND
WEIIIIIIIIIIIIIGHT
i have to say the line everytime i use his rage art
>>Anti-Air
*jump cancel*
1-2-3-Special
.jc is tricky for newcomers
>I'm curious what this "handshake" bullshit is, since it is switching characters to do a couple of inputs
The handshake tag is like BftG assists. Push the assist button again and that character takes point.
I think there are like 3 different perks you can choose on char select regarding extra actions. This player chose the one for an extra handshake tag. So he gets a free second assist call and that's how he brings the first char back in to finish the combo
>even more censored Ahri
Did they forget what the actual character is supposed to be or
They got the gooner money, then they censor and get the ESG/trans money.
i played the tentacle lady when i played lol, then theynerfed her and i uninstalled because i didnt want to learn how to play
WHY FRICK do you guys hate Valorant so much? It honestly has so much soul in it, I'm surprised you all hate it so much and instead praise soulless games.
it's just unhinged riot haters
>It honestly has so much soul in it
What the actual fricking frick am i reading? A chinese Counter Strike clone with abilities and Black worship/lgbt shit has soul lol...
Actual characters>noface teamslop
>Actual characters
>characters designed by some Black consultant and mentally ill white self hating cucks
>Actual characters
lol ok zoom gen z subhuman. you need to go back to kneeling
>reeeee I have a smaaaaaaalm peeeeeniiiiiiiiiiiiiiis
OK sweetie but in the real world people enjoy valorants characters. It's one of its biggest strong points and reason to play.
Meanhile, cs: *Fart noises*
>brown trooncel
I know you are one yes indeed. Now go back to Black person worshipping.
Keep making up terms for why your is so small and no woman will even talk to you lol.
>for why your is so small
I know you are seamonkey brown wienerroach yes. Riot shills are fricking street shitters and Black person worshipping sea monkeys lmao. Plus why you homosexuals spam CS characters at me I hate CS never played it and its played by albino Black person slavoids.
Black person have you seen the females in CS? lmao, i rather have some lgbt whatever shit in the game but at least the fricking girls look hot unlike cheater-strike were they all look like literally fricking trannies
>id rather have brown trannies than old grannies
Ok? I know you are browncel homosexual. We established that already.
last time i checked jett, viper, sage, fade etc. aren't brown trannies but this on the other side... LMFAO!!!!!
Hell even an actual troony in valo looks pretty cute, unlike the abominations you find in cheater-strike
Seriously the hate for Valorant is so unjustified. Riot does a shit ton right with this game and it keeps improving, they are on track of beating the shit out of a over 30 year old framchise while the lazy fricks at valve go on vacation and sit on their yachts living off braindead morons who still earn them over 50 million every single month for still buying cases lmao
>more anime tagslop
No thx
Will this have kernel level malware that bricks your PC?
Unknown for now, but probably yeah
Which is hilarious since it's A) already bricked some peoples PCs and B) their other proprietary anti-cheat got leaked which appears to have directly caused T1 and the asian e-sport league to get DDOSd into oblivion
Unfortunate. I actually like BBTAG and assist games.
Fighting games don't need anti-cheat but I doubt that matters to whoever is in charge of Vanguard.
>Heavy, jump, light>medium>heavy, special, light>medium>heavy
Yeah this does seem pretty simple.
I'll stick with Tekken.
same ;_;
what does that last notatio nmean? jumping down H? why is it between "[]"?
is it a kara cancel or what
tu eks kei ow?
EL EM EI OW
>launch
>abcd abc
>relaunch
>bcd
>tag
>relaunch
boring combo. enjoy watching this for 80% of the match. game is going to suck
>twoko
why would you play a game with a moronic name like this?
>has so much soul in it
>by having le marvel quips level characters
>Tag game (Degenerate 45 year combos, touch of death combos)
>Mass appeal
Pick one.
>BUT IT'S FREE TO PLAYYYYYYY
Playerbase will drop like flies when the bribe period ends.
we'll never get another game like SFV because scrubs cried about not being able to mash their way to victory
SF4*
>Chip Fighter 4
SFV was the first baby casual game that set us on the path we're on now
god I really hope you dont believe that SF4 was the hardc0re one.
there's your biggest red flag
>sajew
Rat clinging to the ship. How soon after launch will they abandon this game for the next "hype" flash in the pan game to make 10 minute click-bait videos out of?
Nah he is going for the bag on this one. Only did a 10 minute video on HxH and CotW but nearly 2 hours on tuco. Described the most basic shit in detail.
Dunno how well that will go given Riot fans are notoriously bad for watching content.
Riot will pay people with 2 viewers to stream their games forever. Its a safe bet in terms of money just not actually growing as a channel.
Cause the original fails in every way a name could, at least tuco you instantly say the real name right.
>tuco
nta by why would you abbreviate a game that's already an abbreviation?
I expect every FGC personality is going to go all in on this, don't Riot pay huge amounts in tournaments and shit? I can see the game doing well just on marketing alone even if the game itself turns out poorly. Unless it's disastrously bad it probably won't be bad enough for the e-celeb advertising to be ineffective.
>don't Riot pay huge amounts in tournaments and shit?
Its complicated. They prize pools often aren't the biggest, but many players get a wage as do content creators/streamers. Thing is no one actually cares about FGC content creators, and top players rarely have big fan bases that'll follow them to every game. So it'll probably create some sort of ecosystem but likely not the wave they expect.
>I can see the game doing well just on marketing alone even if the game itself turns out poorly
My prediction. 2XKO will flop. There is a good reason why League of RuneTerra and the 2d platformers were not profitable and why Wild Rift didn't kill off their competitor Mobile Legends. It's because League fanbase only play games in the client which are League and TFT. 2XKO's fanbase will be mostly from the FGC but eventually it will bleed out its playerbase because of the skill gap between newbies and veteran FGC players. And if its true that it is F2P then I don't expect League players to buy skins that much. Why? Because they are already buying skins in League and TFT. Both these games are easier to play while 2XKO they'll most likely lose a lot which will make them think it's not worth buying at all.
>And if its true that it is F2P then I don't expect League players to buy skins that much. Why? Because they are already buying skins in League and TFT
Bro people make entirely new accounts for ranked and buy skins for those.
One more game isn't going to stop them paypigging.
>League of RuneTerra
As someone who's been playing from day one:
It flopped because the game gives you everything for free and then there's a three month delay between new content getting added.
So everyone played it for a month, unlocked everything they wanted without paying a cent, and then fricked off because they saw they wouldn't be getting new cards for several months.
The game itself was and still is objectively very good.
The problem with 2XKO is because it's simply too hard, no casual wants to learn this autistic FGC combo shit, people are very interested in this game but they made the game mostly for FGC homosexuals so the casual will play a few matches, get shit on and will stop playing. Riot had the chance to onboard millions to a fighting game because of the F2P model and failed at it for making it not casual friendly enough and listening too much what the FGC autists have to say. it's seriously GG
This. Most League players are casuals playing against bots, ARAM or TFT. These people are just chilling. 2XKO is made by sweaties for sweaties. Their target market is completely off.
>don't Riot pay huge amounts in tournaments and shit?
No. Riot has deals with teams and contracts ecelebs/content creators and pays them directly money for playing their games. Their tourneys have relatively small pots actually but its offset from them paying up big uprfront salaries of pros,getting sponsors deals for those teams and more. This is why FGC poverty shills will eat that shit up like nothing else before.
initially yeah. but there's still the problem of fighting games being intrinsically unappealing to most people because they force you to actually get good by yourself in order to keep playing without endless frustration.
I think itll have big initial numbers and then drop substantially after 2 weeks, just like any fighting game, maybe even harder.
and then we'll get to have weeks of stupid threads on Ganker about player number drops because zoomers think its a big deal to dab on because they don't know shit about videogames
samurai shodown was the only accessible fighter of the last few years. if only snk wasn't fricking moronic
* granblue fantasy versus (original) sort of was as well, but the character picks and balance were absolutely dogshit, not even getting into the other moronation like bad online and no gacha codes on pc
>inb4 ekko bnb is also piss easy
This combo is not that bad. It's just sequentially pressing the button strengths off a launcher and jumping in a game with no motion inputs.
The real thing that's gonna kill new players is the situation after getting combod. You're either back in the same position or have to eat a mix up, usually both.
Yep
Tag/airdash games always have frick me in the ass resets/knockdown setups, it's the most add devastating situation for newbies because you're waiting 10 seconds where you can't do shit for the 1 frame where you have to make one of six choices or go back in the blender
dead on arrival, should have made a SF2 clone.
What the frick is that notation
based
OG notation that strikes fear into guilty queer soive newbies
>OG notation that strikes fear into guilty queer soive newbies
But I pay kof
uhhh donde esta de biblioteka haha ha FRICK YOU
That's it I'm picking rugal
SNKgays aren't welcome in 2XKO threads.
The only way I will ever play a fighting game again is if this or the hxh game are a true mvc successor. If both fail then fighting games are truly dead and not worth playing.
Who the hell is the audience for this? Even trying to get past the fricking stupid name I can't tell. I'm a fricking casual when it comes to fighters and only like some NRS slop, Soul Calibur, and somehow the most recent Street Fighter.
That screen shot is like everything I b***h and moan about in the genre condensed.
Is it for Marvel and Hyper type fans? If so why does it look so slow? Who is it for?
>Who the hell is the audience for this?
>I'm a fricking casual
Not you.
how the frick am I meant to say this shit
two ecks kay oh?
two times knock out?
texaco?
>esl anon can't read
Maybe Garou is more your speed buddy.
morons. The name is fine.
have a nice day Riot chink
>anons struggling to see how this is meant to be said by a human mouth
>nuh uh it's fine you're moronic
Perhaps you're the moronic one here? You got an argument beyond a single word? Please enlighten us bro, how are you meant to say this shit. Personally I think "Texaco" is the funniest
i agree with you its not clear, but how the frick do you get to texaco. is this an anglophone thing?
Riot-kun the next time you collect your internet shill money just pass the message back up that the name sucks. It's a losing battle here.
Im the second qoted you and I agree the name sucks but if you can't figure out how to pronounce it you definitely have below average IQ
So still no
>Zed
>Katarina
>Garen
>Yone
But atlesast we have illaloi.. over the literal brawling character sett.. or lee sin ok?
>Katarina
Confirmed in a dev video alongside Jinx from wayyyyyy back.
It's sad how many design choices feel so easily correctable, but the dev team has this echo chamber of yes-men that are too excited just at the prospect of a massively mainstream fighting game. Just off the top of my head:
>The name 2XKO is terrible
>Takes from one of the most interesting character pools in gaming history and creates one of the least interesting fighting game rosters in recent memory
>The UI just takes a vague and inoffensive e-sports-themed approach
>None of the visuals outside of Illaoi's lvl2 super are anything to write home about given the competition, and I think a lot of people preferred how this game looked in the anniversary teaser
>The focus given to duos is absolutely insane and a waste of marketing
>Laser-focused on getting influencers to spread the word about the game, and half of the recent marketing has just been tiktoks without an actual target audience
A lot of people seem to think the game can't fail due to its developer, IP, and influencer support. While this is a bit of an extreme comparison, I strongly suggest those people look back on mvci and see what lessons can be learned from it.
from one of the most interesting character pools in gaming history and creates one of the least interesting fighting game rosters in recent memory
The full roster isn't even revealed yet and Granblue had the same problem but kept adding fan favorites as dlc and now Rising has an amazing roster
they're not in the business of making good videogames that players will love and play for a long time.
it's all about catering to esports (if multiplayer) and appeasing investors and suitBlack folk. more people need to understand this is the case for most big producers
2XKO is going to be a massive success and seeing Ganker's FGC homosexuals lose their mind over it will be hilarious.
Don't get me wrong, I want it to be both good and successful, I'm just worried about what we've seen so far
I don't think it will fail cause the bar for an alive fighter is pretty low, hell the bar for the bigger fighters is pretty low. But you really can feel the US FGC echo chamber + board room decision making. You can tell they hyper focused on oh the name is like the description of what you do and is a unique phrase and is very modern. There was no creative vision behind it though which is how I feel about everything I've seen.
from one of the most interesting character pools in gaming history and creates one of the least interesting fighting game rosters in recent memory
This one you're wrong about (and its still up in the air until the final roster but for the beginnings its fine)
The marketing thing you're also wrong about since the game is still fricking forever away from a real release too (which is a different mistake entirely)
The other stuff you're right about though
>The marketing thing you're also wrong about
No he isn't, they've been on a marketing blitz with EVO Japan and the messaging is all over the place. They're really betting on influencers, but then also that it is a baby game. The tweet in OP is mixed messaging in general. Casuals can't read it so go oh this is too much for me, players aren't impressed by a simple combo but think the notations look like vomit. It wants to be FGC branded so bad but being so overtly not grass roots makes it stick out.
Here's the problem, THEY AREN'T ACTUALLY MARKETING YET
The game is MULTIPLE quarters out, so they aren't actually marketing fricking anything. Or what, do you think they're gonna shadow drop the game and say they secretly made fricking 20 characters when it took them fricking forever to get Illaoi out?
Hell people are dumping a bit on hxh for having a low roster and that's a 2v2 tag game with what 16 outta the gate?
>THEY AREN'T ACTUALLY MARKETING YET
They put out endless videos and worked with lots of people to show the game off. That's marketing. Early marketing is still marketing.
To say they're wasting their marketing push on duos when they haven't even begun actually marketing their product to people not already actively invested is factually wrong though
Fighting games are garbage for Black folk. What's new?
Nawww whose as cute wittle edgeword!
You are!
t. Black person.
Naaawww look the edgeword wants attention!
OK Black person.
>Nnlooooooooooooo stoppppp it!!!!!!!!!!
lmao edgelord seething
Black folk in the west, but Japanese tournaments still fill seats. We literally just had Evo JP and it was all ugly Japanese NEETs, as it should be.
Still one of the worst video game titles ever
>card game hemorrhaging momey because somehow the greediest and israeliteest company alive doesn't know how to monetize it
>valorant is just the worst aspects of CSGO and Overwatch combined and is solely kept alive by chinks
>fighting game (fricking lmao)
>riot forge quietly smothered in their sleep because it didn't make seven thousand billion gorrillion dollars
>mmo devs tearing their hair out and contemplating the rope because some czech homosexual overhyped the project beyond what they're capable of delivering
What a shit show
>2XKO
Genuinely what where they thinking?
How do you even pronounce this?
>two ex kay oh
>double kay oh
>twoxkho
It literally should have just been called Double KO
Yeah, that would have been a lot better, though honestly even then it wouldn't have been great. It's odd they don't just name it something with "League of Legends" in the title, I would think it could only do them good to piggyback off of it.
the first one is right you tripple homosexual, how could you not figure this out on your own? must be an amerishart, no question about that
The people working on the game are degenerate anime kusoge players
sounds based to me
For the 50 people who have actually played games like HNK, TMNT Tournament Fighters, Sailor Moon S, etc
I like anime kusoge but don't want to play this, so I don't think they're making it kuso enough
long combos really do stay with you once you learn them. i was tricked into playing skullgirls for about 100 hours years ago, and i can still do the one bnb that i know despite not playing any fighting games for years.
>Soulless 4 button layout with no motion inputs
Yeah, League shitters can keep this braindead boring game, I'll play real fighting games instead