He's not necessarily wrong that turn based combat scared people away, but more important than having action combat is having a unique identity, where you can look at a trailer or screenshot of the game and it looks both cool and different from everything else out there. that's how persona 5 became a mega hit despite being a mid budget PS3 game.
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Turns out zoomers don't play Final Fantasy games and all they're doing is burning their millennial/genX fanbase alive for no reason and looking surprised when the game doesn't sell.
When the first trailer dropped I thought it was a Korean MMO. The art direction is bland compared to the numerous RPGs out there.
spbp
MMO devs = MMO quality
And you can easily see it in the art, and hear it in the music.
I want more games about 4 homies standing in a row taking turns and i'm tired of pretending that I don't.
whats the point of switching to an "action" game if youre too afraid to actually make in an action game
at this point final fantasy would be better off with bumper combat from ys1
Or maybe hes wrong and just a dumbass out of touch Japanese boomer that doesn’t understand how to get Western money from USA and UK. Pro tip, DMC has always sold like fricking shit
Final Fantasy is now less relevant than Persona
lmao
That's just an excuse for having no creative talent or skills left.
They couldn't make a good game even if they tried.
The real creative talent don't do it for money, they do it because they are passionate about it.
This means no mega corporation like square enix will ever make a good game. Not even one.
YOSHITPISS YOSHITPISS YOSHITPISS
>Series pisses and shits itself over the course of 2 decades
>"Why does no one give a shit about"
May as well ask why Sonic isn't cool anymore.
>younger audience hates turn based combat
>forgets about Dragon Quest
>ignores Persona
>ignores FGO
God what a fricking hack.
>forgets about Dragon Quest
anon, nobody outside of Japan plays Dragon Quest. It's an entire thing
FF series total sales: 173 mil
Persona: 15 mil
nice cope comparison
FF series: declining
Persona series: becoming more popular every year, port outsold the original game
>ditched turn-based combat to appeal to younger generations
What. Every zoomer I've met seem to prefer slow turn-based games on their phones. If anything they should be going deeper INTO turn-based to actually impress them.
Zoomers love to watch other people playing games rather than play them themselves. Turn-based isn't fun to watch compared to arpg.
Suits then mistake all the viewing habit data they collected, for data on what these same zoomers actually want to play personally.
I'm sorry does he lives in the past? this isn't 2013 anymore, aren't P5 fans the "younger" audience, seriously at this point anyone that is still buying a FF game is due to a nostalgia version they played pre FFX,
They think thats the problem though. They don’t want an aging fanbase. They’re literally trying to get Minecraft and Roblox gen alpha kids to buy Final Fantasy. good luck with that
they've been thinking that moronic way since DMC 3 if I recall correctly, action is not targeting younger audience in this day and age, RPG is, literally ubisoft turned Asscreed from action to RPG, every other developer is trying to introduce some RPG elements to their Action games, god they are so out of touch, I would say soulslike is the current fad, also as another anon said I'm noticing a lot of the phones/ tablets players playing turn-based, if not roblox of course,
No, the P5 series has only sold 8.3 million copies world-wide, which consists of 3.3 million P5R copies and the rest being ascribed to the original P5 and the two spin-off P5 games. That is good for Atlus but a disaster for a FF game for SE.
Meanwhile, Elden Ring blows up and sell over 20 million in a single year, and Dark Souls 3 before it also sold 10+ million copies.
souls needed years to build up its fanbase tho, and it only did so through its strong identity. and with souls everyone said it would never be mainstream because people hate hard games.
it's important to be unique and stand out above all else. more important than turn based or action based.
Maybe they should have tried the RTS crowd instead
they should have made FFXVI a WRPG in the style of gothic 2. This is what the new generation wants.
Trust me, I know things
>Gothic with squeenix budget
That sounds fricking amazing.
What a strange conclusion to come to.
He is right and you all know it.
Guess what arent big JRPGs in the west?
Dragon Quest and Persona
Guess what are big JRPGs in the west?
EldenSouls and Final Fantasy.
I sometimes think that whole deal with "zoomers are impatient and have short attention span" is problem boomers created on their own. Young people mind is shaped by what it experience and whole media dedicated to youngest generation is overloaded with stimuli and themselves are trained from very beginning to consume as much media, as shallow as possible and in shortest time possible. They are trained to be like this and somehow it's their fault.
Was born 1980 and never liked turn based combat and that's why I've never played FF.. and there were many kids like that already back then. This article trying to make it sound like a new trend is just proof that they're running out of bs to spread.
how can someone think that in a universe where Persona 5 and fckin Honkai star rail exist.
Mario RPG currently outselling final trantasy as we speak
>scared people away
from what games?
Turn based games are probably one of the of the most accessible game systems out there, especially with the decades of simplification of numbers done by JRPGs devs. There endless possibilities for adding depth, strategy or just plain fun gimmicks. The only trapping of the genre that would probably turn people off is the time investment, but maybe just don't put 20 hours of cutscenes into your game.
MarioRPG is going to appeal more to zoomers than 16 will.
>younger audience
>boomer DMC combat
>PS3 movie game QTE snoozefest
lol
Yep. Should have made it a souls-like if they truly wanted to appeal to the broccoli-heads
True, all the zoomers are complaining it's not "hard" like Elden Ring.
Meanwhile, Elden Ring is the easiest game fromsoft has ever made.
>didn't make it an FPS
wait that might have actually been cool
didn't they try that with some FF7 spinoff?
Dirge of Cerberus and it was shit
Vincents edge wasn't enough to make it cool
Pokemon is turn based and sells gangbusters. Final Fantasy used to be a strong brand
>FF16 for the younger generation
>lots of adult themes in the game
lol wut?
the younger generation that grew up with kingdom hearts is now in their 20s and 30s
also, those adults themes in FF16 are aimed at teenagers
In the age of gacha games, what a fricking moron
Persona 5 became popular because losers can live out their high school fantasy.
Real time strategy games were always better and filtered the braindead trannies by virtue of needing you to actually think about positioning, resource management and planning several turns ahead. Even kiddie tendie games like Paper Mario or Mario RPGs understood the importance of having some level of interactivity for turn based games, that went beyond "press A to attack and wait for the enemy turn to end while you do nothing but watch" because the genre was never complex enough to allow the use of status elements.
Watch them seethe to this post because for them good gameplay is spamming the a button to trigger cool weeb animations with no thought at all for 50 hours
A genre carried by its story, music, visuals and atmosphere. No different than literal movies and those people are ironically enough the same who blame zoomers for watching games like Xenoblade or Persona instead of playing them. You miss exactly nothing by doing this
Why did Yoshi love west style so much and completely diss Japanese style? This reminded me of someone in Capcom back then. Frick I can't remember his name right now.
Is it true that Yoshida is a good MMORPG dev? Didn't play XIV so I dunno.
XIV ARR, for all it's problems, fixes a lot of what killed the WoW style MMO genre imo. Stuff like scaled dungeons and plot progression actually mattering was honestly transformative for when it came to getting new players.
In WoW, there's basically no way to experience the old content so new players are always coming in having to read 400 WoWpedia pages. In FFXIV you're experiencing every plot point and dungeon.
depends on what you mean by "good MMO dev"
if you mean good at getting morons to pay monthly for his game, then yes he's an amazing MMO dev
If you mean capable of making an MMO that's enjoyable to play, then no he's just an average MMO dev.
Did it work? Where's the floating "look how many sales we got!" PR statement?
A reasonable opinion about a video game? On Ganker? What the frick?
I just finished the game an hour ago. I know the story isn't the best and it's full of dialogue that's corny for trying to push that olden English slang and expressions in there, but as far as the main concept goes, I appreciate for its simplicity and how it was executed. It feels like a throwback to the first one, except instead of the crystals being necessary to save the world, they're a manifestation of what's wrong with the world. It was interesting, and underdeveloped relationships between characters were given more weight through the strength of the motion capture and voice acting. I know people knocked the art direction in this game but there are some beautiful setpieces that I think are given that much more emphasis in how they contrast with the unremarkable hub areas in how simple and natural they look. Now that they've taken the opportunity to take advantage of the PS5 to do so, I hope that Final Fantasy XVII is as different as VIII was from VII or X was from IX.
I did everything, side quests, monster hunts, just so I could get the best stuff. Fifty-five hours total. All that's left is new game +.
>olden English
Wait, so this is like XII? I hate it. My esl moron brain can't comprehend it. Dunno if I should but it now.
The game is comprehensible, but there's the occasional inflections of dated English expressions. You'll be able to understand what they're saying, don't worry.
I got my fair share a criticism for the game, too, such as the lack of enemy variety leading to combat feeling like auto-pilot for the last quarter of the game as you see the same enemies reskinned and so you already know how to dodge everything they do. Also, toggling L1 to stop targeting enemies does wonders for avoiding attacks easily, especially large enemies.
They made the right decision. Turn based combat in jrpgs is pretty boring. Its usually not challenging and its rare i ever get wiped unless the enemy stats are really unbalanced and then you just need to grind to even the odds. Tactics games are the better turn based genre because its more like chess.
The series hasn't used it since 10 right?
13, but square has always been experimenting with other systems in the spin-offs.
Unique identity
literally just dmc5bbut fantasy instead of Gothic
Yoshida just keep getting the promotion in SE while Nomura is getting demoted. The timeline finally corrected itself. We are in the right timeline now.