Eh, I didn't like that design.
That looks good for a Troll design, or some other monstrous humanoid, but that looks too inhuman for an ogre.
Ogres should be basically dire humans, big and strong but also dumb.
>Ogres should be basically dire humans, big and strong but also dumb.
man, I like WHFB ogres too, but you've really got GW on the brain, anon. mythical ogres are actually one of the most variable types of fae creature in both size and form. some of them are even shapeshifters. if anything the fairie tale creature that got standardized in the fantasy canon as "dire humanoid" first was trolls, thanks to JRRT.
My first impressions with ogres came from D&D, not GW though anon.
Baldur's gate ogres are basically just big off color humans that follow the "Dumb and hungry" characterization.
Yeah, they're variable in fairy tales, but I think they work best when codified a bit.
WHFB ogres are stupid fat fricks who are also mary sues because GW writers are also stupid fat fricks, there's literally nothing interesting about them
'Nids eat to reproduce, ogres eat because they feel an eternal void due to being incomplete. The similarities are extremely minimal. 40k ogres are ogryns.
>40k ogres are ogryns.
Sort of, but ogryns get shafted in terms of getting their own culture or characterisation beyond being big, strong, stupid, clumsy, and claustrophic.
>ogryns get shafted in terms of getting their own culture or characterisation beyond being big, strong, stupid, clumsy, and claustrophic.
In other words they're ogres
2 years ago
Anonymous
>In other words they're ogres
They're ogres without
https://i.imgur.com/GBn2SRi.jpg
How come warhammer fantasy ogres are so much better than any other ogres?
>How come warhammer fantasy ogres are so much better than any other ogres?
2 years ago
Anonymous
Yes? Ogryn are more in line with what ogres are usually like, whfb ogres are the exception
2 years ago
Anonymous
Mate. Go figure out whatever you need to do to stop talking in circles.
2 years ago
Anonymous
What? I thought you just wanted me to clarify what I meant
2 years ago
Anonymous
I'm not the guy you're responding to, but you really need to work on your communication skills. Right now I can't even tell if you're deflecting or just oblivious.
2 years ago
Anonymous
I made a joke, and then I explained what the joke was. I really don't see why you're being so aggressive about this, especially when you weren't the one I was responding to
2 years ago
Anonymous
Then you need to work on your jokes, communication skills, and how to take a clue bat.
Do you not consider grimgor a part of orcs and goblins? He is (or was) literally THE mary sue of the end times. In storm of chaos, even when orcs and goblins lost and got outpaced by the empire on the global campaign, he still came in and stole the victory from Franz. Not to mention his other countless shit in the end times, like destroying the chaos dwarves, ogre kingdoms, and cathay the entire time.
of course. but that's O&G in their own fluff. I'm saying they fit both of those descriptions in other army books. O&G are by far one of the most common jobbers that good armies fight in their books. and they fit the nid mold far better than ogres, since they are more often the unreasoning and endless horde. where ogres often turn up singly in fluff, and cross faction lines as mercs. Like you can't buy orcs or nids off. If there are ogres on your doorstep you can pay them to go away, potentially even trick them or point them at a neighbor who has fatter cows.
That's Skaven anon, almost every 8th edition army book had pages of Skaven snuff (to say nothing of the Lizardmen one) to make GW's flavor of the month army look cool.
How the frick are they Mary Sues? They have basically no relevance on the world at large beyond just being mercenaries, and even their own faction proper doesn't do much beyond sitting between the Chaos Dwarfs and Cathay. And, apart from Gastromancy, they don't have any unusual prowess when it comes to magic and technology either.
Hell, even their "resistance to Chaos" part plays basically no role in their characterization, since they still gladly work for Chaos-aligned factions if the pay is right, and they can still mutate and fall to Chaos despite it, since "resistance" doesn't mean "immune".
>How come warhammer fantasy ogres are so much better than any other ogres?
Lack of competition. There isn't really any other fantasy setting that put that much thought in to ogres. Most settings use them like D&D, as singular monsters, and that's the way they show up in myths and legends too. The WHFB version took the time to make them something coherent, with a fully fleshed out background, which I haven't seen anywhere else.
While it's not super complicated, the endless hunger thing really does a ton. It's their creation myth, their religion, the driving force behind their history, and the motivation that brings them in to conflict with other WHFB armies. It gives them a reason to be both a people and to be monsters in the setting. And everything else about them revolves around that singular motivation.
I might be forgetting something, but I don't remember any relevant Ogres besides them, and pic related. I do think WH Ogres are cool, but not like it's hard to achieve that distinction.
It's really not. As much as some people might complain, the emphasis on food and size has given them a fairly unique culture to go alongside the culture they're based on. That kind of thing where a race has a culture but it's modified by the structure of the things they deal with adds a level of granularity, focus, and clever ideas to their concept space.
Remember folks; originality is overrated. Authenticity is where it's at. If you can make something feel authentic and well crafted, it doesn't matter if it's a concept that's unoriginal.
Some other kind of steppe nomad than. It's probably better without an exact parallel.
More like NORF + cossacks
Together with the chaos dwarfs and orcs, pretty sure they are supposed be equivocal to the balkans and Eurasia but I don’t know how that would math/map out.
>The balkans
That's the border princes, with ItalyTilea and the (holy Roman) Empire on one side and the green Ottoman Orc hordes on the other.
>lil gay tries to act like his ice cold take is one spicy meatball rejected by the masses so he can feel smug in his perceived persecution >gets greeted by confused agreement instead
Funny you should post a picture of jesus, what with your hebrew tier kvetching and imaginary cross to bear.
Yes, and? It's what made them cool. The story articles in the White Dwarfs were 10/10 excellent. A caravan is escorted by Golfgag to see Greasus and they get attacked by an Ogre tribe.
Ogres were ultrabased big, powerful minis that didnt give a frick and would fart on both elf finesse and Chaos just as well. And gnoblars were hilarious to use. I still have 10k+ points in Ogre minis to this day.
>So yeah, there are many factions that have a Mongol-esque thing going on.
That's kind of how it is irl, too. All the central Asian republics are basically just different kinds of mongols (who speak a turkic language, but still. Lots of horses and yurts)
More like NORF + cossacks
Together with the chaos dwarfs and orcs, pretty sure they are supposed be equivocal to the balkans and Eurasia but I don’t know how that would math/map out.
They are neutral in a fun way. Normally they are ravenous barbarians, but they are willing to work with anyone, and they aren't completely psychotic like Chaos, the Dark Elves and the Skaven.
Because ogres are less than an afterthought in 99% of everything except WH and maybe Warcraft. They're basically winning by being the only person turning up to compete
Warcraft does, but their lore oscillates wildly between being actually interesting and portraying them as the same dumb brute stereotype we've seen a hundred times before.
Warcraft ogres maybe, but WoW ogres are fricking lame and gay.
WoD retconning ogres into pseudo-Roman slavers in decline was pretty cool.
Frick those were cool. I used to stare at their pictures in white dwarf for hours when they were first released. Stupid I never even bought one of them...
Ogre kingdoms were a new army in 6th ed WHFB, and I think for a lot of anons who remember that edition fondly they are emblematic of what went right. there first army book is every bit as much a marriage of rules, fluff and worldbuilding as VC or Beasts.
my copy is on the shelf next to me. I remember the white dwarf issue that revealed them and they were so different from anything else at the time. Usually "asian" races were straight up wuxia 1 dimensional garbage or ambiguously japanese. Mongol silk road was so fresh and new and why i still love them and REFUSE to paint them in anything but the old grey skin tones.
Yeah I remember the 2004 Ogre Kingdoms book, I loved them. The lore and the look of them on the field was great. Sure they're heavily mongol inspired but I loved the whole eating and gut-magic aspect to them too. Their aesthetics and flavor really drew me to them.
My favourite holdover was the fact in AoS the ogres invented the concept of mercenaries which they taught to the giants who regard the concept of "if you dont kill and eat the town, the town will pay you to kill and eat others many times over" as "The Great Secret".
>take some cool fluff from WHFB >make it much stupider >AOS-ified! (tm)
I don't really know what I expect at this point, but somehow I'm always disappointed
Its told from the giants perspective, its specifically told to be stupid.
>but this one got a dismissive ad hom
As expected from zoomer TWW secondaries, aka
>take some cool fluff from WHFB >make it much stupider >AOS-ified! (tm)
I don't really know what I expect at this point, but somehow I'm always disappointed
2 years ago
Anonymous
>this post remains unanswered
I don't think anybody really wants to engage with the AOS zoomer, anon, simple as that. if you ever wander in to one of their generals you'll understand.
2 years ago
Anonymous
Ironically, the post they're looking to get answered was not made by them or the AOS anon.
2 years ago
Anonymous
Less a matter of wanting than a lack of ability, given that a TWW secondary has never touched a book in his life.
2 years ago
Anonymous
I think that's a little harsh. I can't really pass judgement on TWW, I haven't touched a GW vidya since about 2000, but I've picked up a couple of the AOS books and can confirm that absolutely could be from one of them. if the AoS anon doesn't play, he's at least consuming the designated product. Not that WHFB was ever intellectual, by any means, but AOS fluff reads like it was done by the same people who write backstory for MTG, ie the kind of stuff that seems real cool until you hit a mental age of about 9.
2 years ago
Anonymous
for the sake of the TWW/AOS anon I'll break it down. prob pretty obvious to whfb players but whatev. what
>this post remains unanswered
[...] >but this one got a dismissive ad hom
As expected from zoomer TWW secondaries, aka [...]
was asking about and
>take some cool fluff from WHFB >make it much stupider >AOS-ified! (tm)
I don't really know what I expect at this point, but somehow I'm always disappointed
was disappointed about is to do with ogres having mercenary soldiering ingrained in their culture.
in the whfb version (6th anyway), one of the defining traits of ogres is how they were cursed by the great maw and endlessly hungry as a result. one consequence of that is their wanderlust. lots of them spend huge portions of their lives raiding and mercing across the known world, and even in their home kingdoms they live as nomads. the hunger inside them is insatiable, and it's in both their bodies and spirits. their driven ever forward by a hunger they don't even comprehend, doomed to never be content. so it's not just random that they're "the mercenary faction", it's intrinsic. it's their motivation and their tragedy.
in the AOS version, as
My favourite holdover was the fact in AoS the ogres invented the concept of mercenaries which they taught to the giants who regard the concept of "if you dont kill and eat the town, the town will pay you to kill and eat others many times over" as "The Great Secret".
detailed, they instead "invented" being mercs (whatever the hell that means) and taught it to giants as a Great Secret. basically taking all that thematic richness and flattening it down to one of those corny ork jokes from 2nd ed 40k.
2 years ago
Anonymous
It doesn't seem to me like the two are mutually exclusive. If the AoS Ogors were the first to embrace working as a servitor culture because of their physiology driving them to be nomads who seek conflict, it's entirely reasonable that they'd introduce that concept to the giants, who in turn value the Ogors as great friends for teaching them a way of life that fits their mode of living.
2 years ago
Anonymous
>In AoS the Ogres didnt devour the giants and cast their sky castles from the top of the mountains only to live in their ruins >they're bffs instead
Fricking laaaaaaaaaaaaame. The War in the Sky was fricking cool.
2 years ago
Anonymous
That would be an absurdly 1-sided war with Behemat still being around until recently
2 years ago
Anonymous
>AoS fluff sucks
you don't need to keep repeating yourself, anon
>i still love them and REFUSE to paint them in anything but the old grey skin tones.
Same anon. They fricked them up and betrayed the whole concept when they painted them in regular flesh tone. They wanted to scam people into thinking these were the older oldhammer Ogres that were basically just oversized humans. There was nothing human about Ogre Kingdoms, it's what made them so awesome.
which during a time of "everything needs a lazy mid 1990's star wars novel same sounding but different spelling name for copyright squatting"made even less fricking sense.
I never played Warhammer, what makes ogres in that setting special?
From what I gather, they seem to be mongol styled giants, which is a pretty cool concept, but what else is there to them?
For example, could you name three minor interesting tidbits about them that make them stand out, be it culturally or biologically?
>Their religion and magic are intertwined and both are under the governance of their cooks >They were meant to be the ubermensch of the setting to fight Chaos, but we're unfinished, halflings are essentially prototype ogres >Can eat literally anything including rocks and metals >They use their bite marks as sort of barcodes to designate their property and slaves >Said slaves are pathetic cousins of goblins that are used for anything between menial tasks and remembering their master's titles >Most prolific mercenaries in the world, often adopting the trappings of whatever culture they fight alongside with for a prolonged time >Literally ate an ancient race, the Sky Titans, out of existence, causing their descendants to become the moron giants we see in current day Warhammer
Some interesting tidbits
religion and magic are [...] under the governance of their cooks >>Can eat literally anything including rocks and metals >>They use their bite marks as sort of barcodes to designate their property and slaves
ate an ancient race, the Sky Titans, out of existence, causing their descendants to become the moron giants we see in current day Warhammer
I like these. WH ogres seem fun.
There's lots of fun stuff about Ogre culture: >A meteor(?) crashed into their native lands, killing much of the population and leaving a gaping hole that seems to suck in every living thing near it. The surviving Ogres fled into the western mountain ranges, but the event so marked them that they started worshiping the hole, calling it the Great Maw, and a rite of passage in an Ogres life is to make pilgrimage as close to the edge of the Maw as they dare and return >Because of the nature of their deity, and their own gluttonous proclivities, eating is basically a religious act for them. Their priests are butchers and cooks, and the spells they work are executed like following a recipe >Every ogre child is born with a distended gut, a paunch, and the bigger the paunch the more impressive an Ogre is considered (Ogres will emphasize their paunch by decorating it, usually with a belly shield). Some infants are born without such a gut, these are considered unfit to live and thrown off cliffs or into dangerous caves. Rarely these misshapen Ogres will survive to adulthood, hiding in the dark depths of the mountain where warpstone deposits mutate their physiology further and intensify the Ogre hunger. The resulting creature is larger, stronger, and more vicious than an Ogre but effectively insane with hunger, and often before a large battle Ogres will trap these "Gorgers" and set them loose on the enemy as a shock troop. >Ogres love grand feats of prowess, be it in eating, fighting, or drinking. Another rite of passage for an Ogre is accruing these feats, which other Ogres recognize by referring to them with an additional "bigname". So an Ogre names Brugk, who defeated his elder sibling and ate him for control of his clan, and broke off a stonehorn's tusks (basically a mammoth-esque beast) with his bare hands, would likely be called Brugk Kinchewer Horncrusher or something of the like.
Mongol style giants, always hungry, their guts are sacred, scary as frick even to the scary edgelords of the setting (chaos, dark elves etc). They were created as the ultimate weapon against chaos, but sadly they were too stupid to care. They live in tribes but some wander the lands and are mercenaries. Very dangerous to hire them because they eat everything, but they wreck everyone in battle. Insensible to pain, they pierce their skin in gruesome ways.
Ogres were a truly unique and awesome faction, scarier than Chaos and Dark Elves in many ways, since they were even more gruesome but naturally so, would eat you or your limb if hungry, would stink and fart and burp but would be amazing in combat.
>but sadly they were too stupid to care
Correct me if I'm wrong, but I believe the Old Ones were still "beta testing" them when the Gates collapsed, i.e. they're incomplete.
The Dark Eye comes to mind, where ogres are all fractions of the evil god Ogeron who was killed and cut into multiple pieces in past ages. They are not particularly civilized, but they are a race. Not a playable one, mind you, but there is lore to them.
Warcraft does, but their lore oscillates wildly between being actually interesting and portraying them as the same dumb brute stereotype we've seen a hundred times before.
The Wheel of Time has them as peaceful herbivorous survivors from a previous age, who mostly hang out in obscure sacred groves away from other peoples. They have big ears and long droopy eyebrows. At least that's how I remember it, I haven't reread the series since the last book came out (RIP in peace Robert Jordan)
Ogier aren't really ogres, it's just implied that that's how they'll be remembered in the future ages that turn into our world's past. Because they're big and inhuman stories about them will be confused with the race of giant beastmen that ARE man-eating monsters, the Trollocs.
As you can tell, things that sound a little like things we know from folklore but are actually quite different is a running theme with the Wheel of Time.
I'd argue that Ogier ARE really ogres, and they're just different from how history remembers them. WoT likes putting its own spin on real world myth, just as you say, so I think it stands to reason that those ogres are different (just like their elves are somewhere between unseelie fae and Slaaneshi daemons)
its a tunnel left by a warpstone comet burning through the world from one side to the other and the raw chaos left behind like radiation makes it a mystical focal point for horseshit.
Nowadays people try to retcon it into being a stray godbeast worm that burrowed into the world like the one in ghur.
>Nowadays people try to retcon it into being a stray godbeast worm that burrowed into the world like the one in ghur.
I've never heard anyone say this, and i play AoS
I saw it, and there’s a link to the artist already. I’m just wondering what sort of sand got in Janny’s axewound. Am I so desensitized to nudity that I didn’t notice a nipple or something?
What are common (at least in old mythology) differences between orcs and ogres? Within a single setting there usually is a clear difference, but these are usually not consistent from material to material. I feel like orcs generally have more of a settled appearance, but even then you can have some cases where ogres are the green ones and orcs are pigmen.
Aeons ago proto humans lived in a cosmopolitan world that included many hominid species.
Humans proved to be too violent and xenophobic and so a group of higher dimensional beings relocated humans to earth and genetically modified humans to be less brutish and more intelligent. Ogres are a reflection of your ancient genetic memory of ourselves pre-modification.
As for orcs, goblins, etc we no longer remember what they were really like, but their violent tendencies are likely a form of self-projection
There is a decent amount of overlap, both are usually violent, savages that lack in the brains department, but therea re differences.
Ogres, in most settings, usually live alone or in small groups and are a local problem, while Orcs can assemble in huge tribes and Hordes and can become a regional or even nation-wide threat. Ogres will usually be cannibals (as in, eat other sapient creatures), but Orcs don't need to do that, and Ogres are generally far larger than Humans, while Orcs are just about the same size.
There's basically no 'orcs' in traditional myth. There are a few references to ogre-like monsters with orc-like names, but not many and they aren't well distinguished from ogres, nor do they have any of the distinctive traits of fantasy orcs except for being poorly defined human-ish monsters.
Orcs were basically invented by Tolkien. The closest things in traditional mythology are goblins, and it isn't very close (The Princess and the Goblin is pretty much the fantasy work which links 'traditional' goblins to Tolkien's take and it was a big jump to and from there). Tolkien's orcs are kind of a mash-up of ogres, trolls, goblins, British anti-German propaganda, American anti-Japanese propaganda, middle-class Anglo hatred of their urban poor, morlocks, and early 20th C speculation about neanderthals, homosexual erectus, etc.
Orcs have generally been distinguished from ogres by:
Being man-sized or smaller, not large-man to huge-giant sized.
Being only somewhat prone to eating people as opposed to obsessed by it.
Appearing in large numbers rather than individuals and family groups, with a parallel anti-society rather than being essentially parasitic on human society.
Being as intelligent and technically competent as humans (although ogres are often as technologically advanced as humans too, even the magic-using fairytale versions are dim-witted).
Being distinctly non-magical, instead of having magical powers.
The interesting thing is that the hunger was always part of their Warhammer character, even before the Mongol rework and the fleshing out of the Maw. I remember an "Ogre marching song" in the bestiary of WFRP 1e, not the full details and I can't dig it out right now, but it spoke of the various meats; dwarfs were hairy, gobbo's were stringy and it ended "don't give us skaven, oh no more skaven, cos skaven tastes of rat."
I'm torn on the song, because in the original ogre army book, it specifically calls out that ogres have no sense for or appreciation of music at all. Their musicians are called bellowers, because the only thing that matters to them is volume.
TWW in general is known for playing kind of fast and loose with the fluff, isn't it?
I don't hate it on principal. sometimes a little retcon can be good if it opens up a little more room around a characterization. although I find it a little odd that it's got that rhythm. you'd expect more like a marching song / chant. from guys who spend half their lives marching from one end of the continent to the other.
Is the book written from the ogre perspective? If not you can just dismiss it as "racism," which is one of the fun things about Warhammer. So many bits of lore are obviously rooted in prejudice and assumption.
You could also split the difference and give them throat singing, which does have more subtle traits than 'screaming loudly,' but if you're some dumb merchant you probably don't know that.
I want to say it was in this same write up in the 6th edition army book, but one thing I found particularly interesting about the ogres which helped explain why they were considered slow and dumb, is basically all of their organs were located in the chest/torso, including their brain. So the distance from the eyes and ears to the brain was longer making them seem slower to react than other species. It was also why their heads were slightly smaller than proportionally correct.
>basically all of their organs were located in the chest/torso, including their brain
I read nothing to indicate the brain part in the pic you provided
I've read that passage (the other part as well) and remember nothing like that. I could take out my book and check, but it's multiple steps away and I won't.
I remember my dad taking me into the local GW after the Ogre Kingdoms came out, and mentioning that the new employee at the store looked uncannily like them after we left.
One of the things I really like about WFB Ogres is that they keep most of their vital organs in their gut, so whereas most races need to wear a whole breastplate an Ogre can get by with just a big metal bowl.
NTA, but this complaint is 100% accurate
the look of female ogres in whfb is established - the recent BB models hone that in even a little more, but they align with the physique the female maneater had (shown here with the ever-popular no beard headswap). reaper's ogre shaman has long been considered by fans another good example of the type. that art piece that the jannies don't like is too thin and has no gut, which female ogres clearly do. they're grotesque, huge, strongfat humanoids just like the male ones.
NTA, but this complaint is 100% accurate
the look of female ogres in whfb is established - the recent BB models hone that in even a little more, but they align with the physique the female maneater had (shown here with the ever-popular no beard headswap). reaper's ogre shaman has long been considered by fans another good example of the type. that art piece that the jannies don't like is too thin and has no gut, which female ogres clearly do. they're grotesque, huge, strongfat humanoids just like the male ones.
said. I forget her name but her deal is she took a cannonball to the skull that happened to have "return to sender" cheekily scrawled on it, so she strapped that cannonball to stick and is smashing and eating her way through the empire to make her way to Nuln, since that's where all the big guns come from.
sorry for the messy lines but the only ogre pics i have on hand aren't inked yet
still waiting on an ogre model refresh for the core line man. wish we'd get new bulls. aren't the current sculpts from 5th edition fantasy?
plastic OK was 6th, before that you had to convert everything from the metal mercs. you can spot the original ogre players by how much value they ascribe to having a israeliteelers saw and a Dremel in your toolkit.
shit shows how much I know, I started fantasy in 8th with WoC but always wanted to pick up OK. they looked fun to paint and I love hyper-elite melee armies.
plastic OK was 6th, before that you had to convert everything from the metal mercs. you can spot the original ogre players by how much value they ascribe to having a israeliteelers saw and a Dremel in your toolkit.
Every modeller should have a israeliteeller’s saw and a dremel in their toolkit. Shit’s invaluable for converting.
nah, their skin is too thick for vampire fangs to pierce and even then, they could just 'digest' the vampirism because their metabolism is so strong. I don't actually know how vampires work in warhammer fantasy I just thought this was funny
No one in Warhammer Fantasy is confirmed for being able to become a vampire except humans. Vampirism is derived from a lesser variant of Nagash's Elixir of Life, which was explicitly tailored to make a human immortal. It's possible that a vampire could give one of the other races the Dark Kiss, but as far as anyone knows it's never been attempted. I imagine it wouldn't work, you'd need a tailored version of the elixir.
Note that prehistoric Oldhammer had some (retconned) non-human vamps - this was before vampirism had its finalized explanation. There was also an elf vampire in one of the ET novels, but this was explicitly retconned as being wrong.
Because it's really not that hard to do LITERALLY ANYTHING better than DnD.
3e ogres looked cool though. Emphasis on 'looked'.
I just opened my 3e book. They still "look" like that.
I think he meant emphasis on "looked" cool because they weren't actually cool beyond that, not that they no longer look cool
Eh, I didn't like that design.
That looks good for a Troll design, or some other monstrous humanoid, but that looks too inhuman for an ogre.
Ogres should be basically dire humans, big and strong but also dumb.
>Ogres should be basically dire humans, big and strong but also dumb.
man, I like WHFB ogres too, but you've really got GW on the brain, anon. mythical ogres are actually one of the most variable types of fae creature in both size and form. some of them are even shapeshifters. if anything the fairie tale creature that got standardized in the fantasy canon as "dire humanoid" first was trolls, thanks to JRRT.
My first impressions with ogres came from D&D, not GW though anon.
Baldur's gate ogres are basically just big off color humans that follow the "Dumb and hungry" characterization.
Yeah, they're variable in fairy tales, but I think they work best when codified a bit.
WHFB ogres are stupid fat fricks who are also mary sues because GW writers are also stupid fat fricks, there's literally nothing interesting about them
pretty sure they're well known for getting jobbed by literally every other race to make them look cooler
Last I checked they were basically fantasy Nids
>Last I checked they were basically fantasy Nids
Aside from being hungry and their god coming from space they share no traits with the ‘nids
'Nids eat to reproduce, ogres eat because they feel an eternal void due to being incomplete. The similarities are extremely minimal. 40k ogres are ogryns.
>40k ogres are ogryns.
Sort of, but ogryns get shafted in terms of getting their own culture or characterisation beyond being big, strong, stupid, clumsy, and claustrophic.
>ogryns get shafted in terms of getting their own culture or characterisation beyond being big, strong, stupid, clumsy, and claustrophic.
In other words they're ogres
>In other words they're ogres
They're ogres without
>How come warhammer fantasy ogres are so much better than any other ogres?
Yes? Ogryn are more in line with what ogres are usually like, whfb ogres are the exception
Mate. Go figure out whatever you need to do to stop talking in circles.
What? I thought you just wanted me to clarify what I meant
I'm not the guy you're responding to, but you really need to work on your communication skills. Right now I can't even tell if you're deflecting or just oblivious.
I made a joke, and then I explained what the joke was. I really don't see why you're being so aggressive about this, especially when you weren't the one I was responding to
Then you need to work on your jokes, communication skills, and how to take a clue bat.
both of those describe O&G better than ogres
Do you not consider grimgor a part of orcs and goblins? He is (or was) literally THE mary sue of the end times. In storm of chaos, even when orcs and goblins lost and got outpaced by the empire on the global campaign, he still came in and stole the victory from Franz. Not to mention his other countless shit in the end times, like destroying the chaos dwarves, ogre kingdoms, and cathay the entire time.
of course. but that's O&G in their own fluff. I'm saying they fit both of those descriptions in other army books. O&G are by far one of the most common jobbers that good armies fight in their books. and they fit the nid mold far better than ogres, since they are more often the unreasoning and endless horde. where ogres often turn up singly in fluff, and cross faction lines as mercs. Like you can't buy orcs or nids off. If there are ogres on your doorstep you can pay them to go away, potentially even trick them or point them at a neighbor who has fatter cows.
except the dragon ogres 🙁
That's Skaven anon, almost every 8th edition army book had pages of Skaven snuff (to say nothing of the Lizardmen one) to make GW's flavor of the month army look cool.
how can they be mary sues?
Sounds like someone is jealous of the stupid fat fricks.
How the frick are they Mary Sues? They have basically no relevance on the world at large beyond just being mercenaries, and even their own faction proper doesn't do much beyond sitting between the Chaos Dwarfs and Cathay. And, apart from Gastromancy, they don't have any unusual prowess when it comes to magic and technology either.
Hell, even their "resistance to Chaos" part plays basically no role in their characterization, since they still gladly work for Chaos-aligned factions if the pay is right, and they can still mutate and fall to Chaos despite it, since "resistance" doesn't mean "immune".
>itt yung nig learns ‘Mary Sue’ = ‘thing I don’t like’
>Gastromancy
That doesn't sound like a word an ogre would use. Gut magic sounded better.
You will never be a chonky mercenary with mongol face and simple needs.
>t. someone who's village got OGRED.COM
They were treated as a race and got enough development to be their own army instead of just being another type of monster
Basically this, it's one of the few settings which actually developed ogre culture rather than just having them as a wandering monster
>How come warhammer fantasy ogres are so much better than any other ogres?
Lack of competition. There isn't really any other fantasy setting that put that much thought in to ogres. Most settings use them like D&D, as singular monsters, and that's the way they show up in myths and legends too. The WHFB version took the time to make them something coherent, with a fully fleshed out background, which I haven't seen anywhere else.
While it's not super complicated, the endless hunger thing really does a ton. It's their creation myth, their religion, the driving force behind their history, and the motivation that brings them in to conflict with other WHFB armies. It gives them a reason to be both a people and to be monsters in the setting. And everything else about them revolves around that singular motivation.
I might be forgetting something, but I don't remember any relevant Ogres besides them, and pic related. I do think WH Ogres are cool, but not like it's hard to achieve that distinction.
a based man in a cringe thread can make all the difference
Is that really a problem though?
It's really not. As much as some people might complain, the emphasis on food and size has given them a fairly unique culture to go alongside the culture they're based on. That kind of thing where a race has a culture but it's modified by the structure of the things they deal with adds a level of granularity, focus, and clever ideas to their concept space.
Remember folks; originality is overrated. Authenticity is where it's at. If you can make something feel authentic and well crafted, it doesn't matter if it's a concept that's unoriginal.
>Warhammer ogres are just fat mongols
Mongol without a horse is not Mongol. This is an axiom.
What about the Kurgan, or the Hobgoblin Khanate?
They ate the horse.
Some other kind of steppe nomad than. It's probably better without an exact parallel.
>The balkans
That's the border princes, with ItalyTilea and the (holy Roman) Empire on one side and the green Ottoman Orc hordes on the other.
They ate the horses. That's why they're fat now.
WUM WUM WUM WUM WUM WUM WAAAAMM WUM WUM WUM WUM WUM WUM WAAAAAM WUM UM UM UM AAAAAAAA
HRRRRRRRRMMMM
Ogre gut singers when
Wouldn't they be amazingly good at it too?
>ogre sings, harmonizing with the rumblings and other sounds his Gut makes
And?
>lil gay tries to act like his ice cold take is one spicy meatball rejected by the masses so he can feel smug in his perceived persecution
>gets greeted by confused agreement instead
Funny you should post a picture of jesus, what with your hebrew tier kvetching and imaginary cross to bear.
>giant fat Mongols
You can't call them that, it's politically incorrect.
Feels like they are more a mix of norfs and mongols
Yes, and? It's what made them cool. The story articles in the White Dwarfs were 10/10 excellent. A caravan is escorted by Golfgag to see Greasus and they get attacked by an Ogre tribe.
Ogres were ultrabased big, powerful minis that didnt give a frick and would fart on both elf finesse and Chaos just as well. And gnoblars were hilarious to use. I still have 10k+ points in Ogre minis to this day.
aren't there like seven warhammer fantasy races that are just mongols
True to real life.
There are the Gospodars of Kislev which were Mongol-ish in their backstory, coming from the eastern steppes, ruled by"Khan-Queens" and all that.
The Hobgoblins, under the Hobgoblin Khanate, are also kinda Mongols.
The Kurgan and Hung of the Chaos Tribes cover much the same archetype as well, being horse-riding marauders from the east.
And then there are the Ogres.
So yeah, there are many factions that have a Mongol-esque thing going on.
because mongols are fricking awesome
>Hung
no way thats real
It is real. The Hung have been a thing since 6th Edition I believe, and they even make an appearance as a minor faction in the Total War games.
>So yeah, there are many factions that have a Mongol-esque thing going on.
That's kind of how it is irl, too. All the central Asian republics are basically just different kinds of mongols (who speak a turkic language, but still. Lots of horses and yurts)
yeah there's a bunch
More like Cossacks.
Have you seen a cossack?
Yes. See anything familiar?
Hardly
I can see some huuuUUUURrrrrmmÖÖÖÖÖÖÖÖÖÖÖH
Cossacks are just mongolian slavs
cossacks are just slavs larping as mongols
Just a joke anyone. Superficial similarities between “strange eastern yet associated peoples that go start shit with everyone”.
When you go back far enough the Mongols are actually larping as proto-Slavs
More like NORF + cossacks
Together with the chaos dwarfs and orcs, pretty sure they are supposed be equivocal to the balkans and Eurasia but I don’t know how that would math/map out.
Yeah, thats why I love them, mongols are kickass
SHUT UP!!
Fat mongoloids
They HOT
Ogres are Space Marines with SOUL.
They are neutral in a fun way. Normally they are ravenous barbarians, but they are willing to work with anyone, and they aren't completely psychotic like Chaos, the Dark Elves and the Skaven.
this would be such an awesome mini to paint
look up in 3D printing scene probably someone already made smut version of ogres
Because ogres are less than an afterthought in 99% of everything except WH and maybe Warcraft. They're basically winning by being the only person turning up to compete
They feature big in original works.
WoD retconning ogres into pseudo-Roman slavers in decline was pretty cool.
Nope, it was the gayest retcon since draenei.
Source. My dick is hard
https://twitter.com/mossacannibalis/status/1465537920194936836
Sadly there's no part two, I've looked
Oh yeah, this guy.
Is that some starcraft fanart?
Got any more from that artist?
There's a built in sauce finder on the post box. That being said it's mossacanibalis.
Yes. Mossa/Mossacannablis. Yes, though I don't think terribly much of the few other SC pieces.
these look pretty trashy, but in a good way
It's setting-appropriate. Well, to the first game, anyway, where the theming of the Terrans was 'surly outlaw cowboys.'
truckers and rednecks in space
Exactly. A surprisingly underutilized aesthetic. Man, Starcraft 2 just totally screwed the pooch.
They don’t hold a candle to the Mork Borg community content ogre.
What's the fancy historical roman name for gutplate? looking up gutplate just brings up more warhammer and terms like stomach armour don't bring it up
nevermind I found it
https://en.wikipedia.org/wiki/Hemithorakion
>GW discontinued the maneater models recently and nobody cared.
I'm still mad.
I have the paymaster one leading a warband. It's metal too. Oh the joys
Is that the one with the chests around his belt? thats the only one i have.
that's the one, yeah. with the giant spikey ironfist in the air that is holding the ball and chain.
>I was still missing a couple of them
FRICK
Frick those were cool. I used to stare at their pictures in white dwarf for hours when they were first released. Stupid I never even bought one of them...
now you just have gluttons or two very expensive head and arm upgrade kits.
>arm upgrade kits.
Never seen these. Cannot find them on GW's site either.
its an old joke. The irongut and leadbelcher are just the glutton/bull kit with different arms and heads.
Ogre kingdoms were a new army in 6th ed WHFB, and I think for a lot of anons who remember that edition fondly they are emblematic of what went right. there first army book is every bit as much a marriage of rules, fluff and worldbuilding as VC or Beasts.
my copy is on the shelf next to me. I remember the white dwarf issue that revealed them and they were so different from anything else at the time. Usually "asian" races were straight up wuxia 1 dimensional garbage or ambiguously japanese. Mongol silk road was so fresh and new and why i still love them and REFUSE to paint them in anything but the old grey skin tones.
Yeah I remember the 2004 Ogre Kingdoms book, I loved them. The lore and the look of them on the field was great. Sure they're heavily mongol inspired but I loved the whole eating and gut-magic aspect to them too. Their aesthetics and flavor really drew me to them.
My favourite holdover was the fact in AoS the ogres invented the concept of mercenaries which they taught to the giants who regard the concept of "if you dont kill and eat the town, the town will pay you to kill and eat others many times over" as "The Great Secret".
>take some cool fluff from WHFB
>make it much stupider
>AOS-ified! (tm)
I don't really know what I expect at this point, but somehow I'm always disappointed
Can you point to where it's mentioned in WHFB?
>this post remains unanswered
>but this one got a dismissive ad hom
As expected from zoomer TWW secondaries, aka
>this post remains unanswered
I don't think anybody really wants to engage with the AOS zoomer, anon, simple as that. if you ever wander in to one of their generals you'll understand.
Ironically, the post they're looking to get answered was not made by them or the AOS anon.
Less a matter of wanting than a lack of ability, given that a TWW secondary has never touched a book in his life.
I think that's a little harsh. I can't really pass judgement on TWW, I haven't touched a GW vidya since about 2000, but I've picked up a couple of the AOS books and can confirm that absolutely could be from one of them. if the AoS anon doesn't play, he's at least consuming the designated product. Not that WHFB was ever intellectual, by any means, but AOS fluff reads like it was done by the same people who write backstory for MTG, ie the kind of stuff that seems real cool until you hit a mental age of about 9.
for the sake of the TWW/AOS anon I'll break it down. prob pretty obvious to whfb players but whatev. what
was asking about and
was disappointed about is to do with ogres having mercenary soldiering ingrained in their culture.
in the whfb version (6th anyway), one of the defining traits of ogres is how they were cursed by the great maw and endlessly hungry as a result. one consequence of that is their wanderlust. lots of them spend huge portions of their lives raiding and mercing across the known world, and even in their home kingdoms they live as nomads. the hunger inside them is insatiable, and it's in both their bodies and spirits. their driven ever forward by a hunger they don't even comprehend, doomed to never be content. so it's not just random that they're "the mercenary faction", it's intrinsic. it's their motivation and their tragedy.
in the AOS version, as
detailed, they instead "invented" being mercs (whatever the hell that means) and taught it to giants as a Great Secret. basically taking all that thematic richness and flattening it down to one of those corny ork jokes from 2nd ed 40k.
It doesn't seem to me like the two are mutually exclusive. If the AoS Ogors were the first to embrace working as a servitor culture because of their physiology driving them to be nomads who seek conflict, it's entirely reasonable that they'd introduce that concept to the giants, who in turn value the Ogors as great friends for teaching them a way of life that fits their mode of living.
>In AoS the Ogres didnt devour the giants and cast their sky castles from the top of the mountains only to live in their ruins
>they're bffs instead
Fricking laaaaaaaaaaaaame. The War in the Sky was fricking cool.
That would be an absurdly 1-sided war with Behemat still being around until recently
>AoS fluff sucks
you don't need to keep repeating yourself, anon
Its told from the giants perspective, its specifically told to be stupid.
K, troony.
>i still love them and REFUSE to paint them in anything but the old grey skin tones.
Same anon. They fricked them up and betrayed the whole concept when they painted them in regular flesh tone. They wanted to scam people into thinking these were the older oldhammer Ogres that were basically just oversized humans. There was nothing human about Ogre Kingdoms, it's what made them so awesome.
which during a time of "everything needs a lazy mid 1990's star wars novel same sounding but different spelling name for copyright squatting"made even less fricking sense.
>no paunch
She should've been thrown in the caves as an infant.
She doesn't look to be missing any parts, so she must be doing something right
Honestly, she looks kinda on the younger side, probably has a couple years until she stretches that gut out and gets herself a FUPA slapper belly.
Ogres are born with a paunch. If they aren’t than
She’s must just be the most well put together gorger.
Shes an 11 for gorger standards.
You should check yourself befor you Shrek yourself Anon
I never played Warhammer, what makes ogres in that setting special?
From what I gather, they seem to be mongol styled giants, which is a pretty cool concept, but what else is there to them?
For example, could you name three minor interesting tidbits about them that make them stand out, be it culturally or biologically?
>Their religion and magic are intertwined and both are under the governance of their cooks
>They were meant to be the ubermensch of the setting to fight Chaos, but we're unfinished, halflings are essentially prototype ogres
>Can eat literally anything including rocks and metals
>They use their bite marks as sort of barcodes to designate their property and slaves
>Said slaves are pathetic cousins of goblins that are used for anything between menial tasks and remembering their master's titles
>Most prolific mercenaries in the world, often adopting the trappings of whatever culture they fight alongside with for a prolonged time
>Literally ate an ancient race, the Sky Titans, out of existence, causing their descendants to become the moron giants we see in current day Warhammer
Some interesting tidbits
religion and magic are [...] under the governance of their cooks
>>Can eat literally anything including rocks and metals
>>They use their bite marks as sort of barcodes to designate their property and slaves
ate an ancient race, the Sky Titans, out of existence, causing their descendants to become the moron giants we see in current day Warhammer
I like these. WH ogres seem fun.
I thought halflings were supposed to be the brains of the operation, Master Blaster style.
Honestly Warhammer Ogres are very reminiscent of Glorantha Trolls.
There's lots of fun stuff about Ogre culture:
>A meteor(?) crashed into their native lands, killing much of the population and leaving a gaping hole that seems to suck in every living thing near it. The surviving Ogres fled into the western mountain ranges, but the event so marked them that they started worshiping the hole, calling it the Great Maw, and a rite of passage in an Ogres life is to make pilgrimage as close to the edge of the Maw as they dare and return
>Because of the nature of their deity, and their own gluttonous proclivities, eating is basically a religious act for them. Their priests are butchers and cooks, and the spells they work are executed like following a recipe
>Every ogre child is born with a distended gut, a paunch, and the bigger the paunch the more impressive an Ogre is considered (Ogres will emphasize their paunch by decorating it, usually with a belly shield). Some infants are born without such a gut, these are considered unfit to live and thrown off cliffs or into dangerous caves. Rarely these misshapen Ogres will survive to adulthood, hiding in the dark depths of the mountain where warpstone deposits mutate their physiology further and intensify the Ogre hunger. The resulting creature is larger, stronger, and more vicious than an Ogre but effectively insane with hunger, and often before a large battle Ogres will trap these "Gorgers" and set them loose on the enemy as a shock troop.
>Ogres love grand feats of prowess, be it in eating, fighting, or drinking. Another rite of passage for an Ogre is accruing these feats, which other Ogres recognize by referring to them with an additional "bigname". So an Ogre names Brugk, who defeated his elder sibling and ate him for control of his clan, and broke off a stonehorn's tusks (basically a mammoth-esque beast) with his bare hands, would likely be called Brugk Kinchewer Horncrusher or something of the like.
Mongol style giants, always hungry, their guts are sacred, scary as frick even to the scary edgelords of the setting (chaos, dark elves etc). They were created as the ultimate weapon against chaos, but sadly they were too stupid to care. They live in tribes but some wander the lands and are mercenaries. Very dangerous to hire them because they eat everything, but they wreck everyone in battle. Insensible to pain, they pierce their skin in gruesome ways.
Ogres were a truly unique and awesome faction, scarier than Chaos and Dark Elves in many ways, since they were even more gruesome but naturally so, would eat you or your limb if hungry, would stink and fart and burp but would be amazing in combat.
>but sadly they were too stupid to care
Correct me if I'm wrong, but I believe the Old Ones were still "beta testing" them when the Gates collapsed, i.e. they're incomplete.
That is correct. They basically got the physical shell working but hadn’t yet completed its programming mentally before running out of time.
>no voice in our ears but the Maw
I've never been particularly interested in warhammer but if I had to play it I'd definitely go for an Ogre army
Because they have distinct culture and habits beyond “10ft tall inbred Oklahoman hillbilly but without any mechanic skills”
it looks like a fat Ukrainian
No wonder they're making the Russian army look incompetent then.
I like the skull on the ogre's new outfit, implying he killed the human to get the outfit.
> He didn't watch Shrek
Rude.
Are there even any settings other than warhammer that treat ogres as a race rather than a monster?
The Dark Eye comes to mind, where ogres are all fractions of the evil god Ogeron who was killed and cut into multiple pieces in past ages. They are not particularly civilized, but they are a race. Not a playable one, mind you, but there is lore to them.
Warcraft does, but their lore oscillates wildly between being actually interesting and portraying them as the same dumb brute stereotype we've seen a hundred times before.
Remind me again why every ogre in the setting had two heads until one day they didn't? That always struck me as odd.
The Wheel of Time has them as peaceful herbivorous survivors from a previous age, who mostly hang out in obscure sacred groves away from other peoples. They have big ears and long droopy eyebrows. At least that's how I remember it, I haven't reread the series since the last book came out (RIP in peace Robert Jordan)
>herbivorous
What's the point of Ogres if they aren't eating people?
Worse, they eat all your crops.
Ogier aren't really ogres, it's just implied that that's how they'll be remembered in the future ages that turn into our world's past. Because they're big and inhuman stories about them will be confused with the race of giant beastmen that ARE man-eating monsters, the Trollocs.
As you can tell, things that sound a little like things we know from folklore but are actually quite different is a running theme with the Wheel of Time.
I'd argue that Ogier ARE really ogres, and they're just different from how history remembers them. WoT likes putting its own spin on real world myth, just as you say, so I think it stands to reason that those ogres are different (just like their elves are somewhere between unseelie fae and Slaaneshi daemons)
So, is the Great Maw a tyranid?
its a tunnel left by a warpstone comet burning through the world from one side to the other and the raw chaos left behind like radiation makes it a mystical focal point for horseshit.
Nowadays people try to retcon it into being a stray godbeast worm that burrowed into the world like the one in ghur.
>Nowadays people try to retcon it into being a stray godbeast worm that burrowed into the world like the one in ghur.
I've never heard anyone say this, and i play AoS
I've seen it plenty of times.
Do they provide a source?
No its fanwank horseshit.
I think Memesgalore stated it as his own theory in one of this tww videos
Fine Mongolian gentleman.
Isn't that a cossack haircut?
Exactly.
I was just joking sorry for derailing the thread
I fell in love when I learned their ranged infantry just lug around fricking cannons. All the other cool stuff followed.
>BOOM! Hur hur hur...
God this army book was fantastic.
Why did the ogre girl get baleeted?
Janny!?
You can always go to an archive site and see it, or even repost it
Not me, I posted it originally
I saw it, and there’s a link to the artist already. I’m just wondering what sort of sand got in Janny’s axewound. Am I so desensitized to nudity that I didn’t notice a nipple or something?
>finally make Ogres for TW3
>Ruin their accent by making them norf instead of mongol
WHY?! THEY SOUND AND SPEAK LIKE FRICKING GREY ORCS!?
Muh racism, plus it is not like that game would be any good even if ogres weren't norf fc fans.
What are common (at least in old mythology) differences between orcs and ogres? Within a single setting there usually is a clear difference, but these are usually not consistent from material to material. I feel like orcs generally have more of a settled appearance, but even then you can have some cases where ogres are the green ones and orcs are pigmen.
Ogres
>Big
>Stupid
>Like to eat people
Orc
>Don't exist
Aeons ago proto humans lived in a cosmopolitan world that included many hominid species.
Humans proved to be too violent and xenophobic and so a group of higher dimensional beings relocated humans to earth and genetically modified humans to be less brutish and more intelligent. Ogres are a reflection of your ancient genetic memory of ourselves pre-modification.
As for orcs, goblins, etc we no longer remember what they were really like, but their violent tendencies are likely a form of self-projection
There is a decent amount of overlap, both are usually violent, savages that lack in the brains department, but therea re differences.
Ogres, in most settings, usually live alone or in small groups and are a local problem, while Orcs can assemble in huge tribes and Hordes and can become a regional or even nation-wide threat. Ogres will usually be cannibals (as in, eat other sapient creatures), but Orcs don't need to do that, and Ogres are generally far larger than Humans, while Orcs are just about the same size.
There's basically no 'orcs' in traditional myth. There are a few references to ogre-like monsters with orc-like names, but not many and they aren't well distinguished from ogres, nor do they have any of the distinctive traits of fantasy orcs except for being poorly defined human-ish monsters.
Orcs were basically invented by Tolkien. The closest things in traditional mythology are goblins, and it isn't very close (The Princess and the Goblin is pretty much the fantasy work which links 'traditional' goblins to Tolkien's take and it was a big jump to and from there). Tolkien's orcs are kind of a mash-up of ogres, trolls, goblins, British anti-German propaganda, American anti-Japanese propaganda, middle-class Anglo hatred of their urban poor, morlocks, and early 20th C speculation about neanderthals, homosexual erectus, etc.
Orcs have generally been distinguished from ogres by:
Being man-sized or smaller, not large-man to huge-giant sized.
Being only somewhat prone to eating people as opposed to obsessed by it.
Appearing in large numbers rather than individuals and family groups, with a parallel anti-society rather than being essentially parasitic on human society.
Being as intelligent and technically competent as humans (although ogres are often as technologically advanced as humans too, even the magic-using fairytale versions are dim-witted).
Being distinctly non-magical, instead of having magical powers.
NO VOICE IN OUR EARS BUT THE MAW
WE RELISH THE SOUND OF ITS CALL
WE'LL PLUNDER AND FEAST ON ANY MAN, ANY BEAST
DOESN'T MATTER; WE'LL SNACK ON THEM ALL
The interesting thing is that the hunger was always part of their Warhammer character, even before the Mongol rework and the fleshing out of the Maw. I remember an "Ogre marching song" in the bestiary of WFRP 1e, not the full details and I can't dig it out right now, but it spoke of the various meats; dwarfs were hairy, gobbo's were stringy and it ended "don't give us skaven, oh no more skaven, cos skaven tastes of rat."
I'm torn on the song, because in the original ogre army book, it specifically calls out that ogres have no sense for or appreciation of music at all. Their musicians are called bellowers, because the only thing that matters to them is volume.
TWW in general is known for playing kind of fast and loose with the fluff, isn't it?
I don't hate it on principal. sometimes a little retcon can be good if it opens up a little more room around a characterization. although I find it a little odd that it's got that rhythm. you'd expect more like a marching song / chant. from guys who spend half their lives marching from one end of the continent to the other.
there change that in WFRP4e book about them which made the ogres have a very oral history
Is the book written from the ogre perspective? If not you can just dismiss it as "racism," which is one of the fun things about Warhammer. So many bits of lore are obviously rooted in prejudice and assumption.
You could also split the difference and give them throat singing, which does have more subtle traits than 'screaming loudly,' but if you're some dumb merchant you probably don't know that.
I'd say these guys give them competition
Warcraft ogres maybe, but WoW ogres are fricking lame and gay.
I wish I could be a 10ft tall Mongolian that weighs no less the 5 industrial air conditioners and get to eat all day when not smashing people
I want to say it was in this same write up in the 6th edition army book, but one thing I found particularly interesting about the ogres which helped explain why they were considered slow and dumb, is basically all of their organs were located in the chest/torso, including their brain. So the distance from the eyes and ears to the brain was longer making them seem slower to react than other species. It was also why their heads were slightly smaller than proportionally correct.
>basically all of their organs were located in the chest/torso, including their brain
I read nothing to indicate the brain part in the pic you provided
I've read that passage (the other part as well) and remember nothing like that. I could take out my book and check, but it's multiple steps away and I won't.
I remember my dad taking me into the local GW after the Ogre Kingdoms came out, and mentioning that the new employee at the store looked uncannily like them after we left.
Fricking amazing
they're original
Warhammer fantasy is best fantasy
It's up there.
One of the things I really like about WFB Ogres is that they keep most of their vital organs in their gut, so whereas most races need to wear a whole breastplate an Ogre can get by with just a big metal bowl.
Is there any official art of a baby Ogre?
What do you think halflings are
No. Give up posting.
>flat stomach
COWARD
NTA, but this complaint is 100% accurate
the look of female ogres in whfb is established - the recent BB models hone that in even a little more, but they align with the physique the female maneater had (shown here with the ever-popular no beard headswap). reaper's ogre shaman has long been considered by fans another good example of the type. that art piece that the jannies don't like is too thin and has no gut, which female ogres clearly do. they're grotesque, huge, strongfat humanoids just like the male ones.
and of course, forgot piccy
I'd like to see a fat edit of that pic.
Don't forget this one.
I don't even know what that's from
it's from Archives of Empire vol 2 WFRP4e
What
said. I forget her name but her deal is she took a cannonball to the skull that happened to have "return to sender" cheekily scrawled on it, so she strapped that cannonball to stick and is smashing and eating her way through the empire to make her way to Nuln, since that's where all the big guns come from.
sorry for the messy lines but the only ogre pics i have on hand aren't inked yet
still waiting on an ogre model refresh for the core line man. wish we'd get new bulls. aren't the current sculpts from 5th edition fantasy?
C U T E B E L L Y
plastic OK was 6th, before that you had to convert everything from the metal mercs. you can spot the original ogre players by how much value they ascribe to having a israeliteelers saw and a Dremel in your toolkit.
shit shows how much I know, I started fantasy in 8th with WoC but always wanted to pick up OK. they looked fun to paint and I love hyper-elite melee armies.
>cauldron contents sloshing out
This ogress' hunger is not worthy of waifu status. Food should only be spilled in the act of eating.
Perfection. Nice work Anon.
Every modeller should have a israeliteeller’s saw and a dremel in their toolkit. Shit’s invaluable for converting.
Very nice work Anon
Cause they need to stand out and brake sterotype.
Could a ogre be an vampire?
nah, their skin is too thick for vampire fangs to pierce and even then, they could just 'digest' the vampirism because their metabolism is so strong.
I don't actually know how vampires work in warhammer fantasy I just thought this was funny
No one in Warhammer Fantasy is confirmed for being able to become a vampire except humans. Vampirism is derived from a lesser variant of Nagash's Elixir of Life, which was explicitly tailored to make a human immortal. It's possible that a vampire could give one of the other races the Dark Kiss, but as far as anyone knows it's never been attempted. I imagine it wouldn't work, you'd need a tailored version of the elixir.
Note that prehistoric Oldhammer had some (retconned) non-human vamps - this was before vampirism had its finalized explanation. There was also an elf vampire in one of the ET novels, but this was explicitly retconned as being wrong.