How do I git gud at this? I played SMT Strange Journey before but having complete customization of my characters is much more overwhelming for me. I have no idea what skills are good or not but I feel like I have to commit to something in order to not get ass-blasted on B2F
You could just try multiple runs because you’re gonna have to die a lot anyway playing these games
make sure you only go to floor 2 at night like the npcs tell you so you don't get raped by chickens
>random battle
>enemies 2shot your characters
>run out of tp after 2 casts
>waste money reviving
>repeat
At least you keep your 10 new wall lines on the map
KINOOOOOOOOOOOOOOOO
>Enemies 2shot your character
Use buffs and debuffs and hit weaknesses. Dont just mash attack.
>run out of tp after 2 casts
If a character is casting every turn they better be a class with high TP or some way to reduce costs. Or pick a cheaper skill to spam
That was my experience with trying 3 and then 5.
I have gotten older and slightly less moronic so wondering if I should try 3 again...
Then again, I could just get Dungeon Travelers 2 for the moe easier dungeon crawler..
Hmmm...
I've been thinking of playing one a etrian odyssey game. Which do you guys recommend?
4 is the easiest one.
okay so I keep seeing this as I'm playing through 4 (about half way through 6th stratum) and I'm curious. What makes 4 apparently much easier then the others?
Just generally easier enemies and more powerful player classes.
4 is easier but I wouldn't say "much" easier. You are still getting a real EO experience
Add that with skills having lower overall sp costs so you can play around with many skills even with the lower lvl caps for subclasses that are still somewhat viable for maingame due to how frontloaded everything is, and dungeons being smaller meaning there's less pressure on your tp pools.
I'd say the biggest thing is sort of a design shift in class design. 1 is on the basic side and isn't the hardest, but has some screwy and buggy aspects that can be tough to deal with. 2 is where they tried to experiment more with adding weird gimmicks to classes, with a lot of mixed results. 3 can be hilariously broken to bits, but finding out what is or isn't broken on a first playthrough isn't necessarily easy and skillsets can still feel sort of random. 4 is the first game where classes have more focused design and there's rarely these weird, random skills that feel pointless. I don't even mean as in terrible skills like bugged Loyalty, but stuff like a lot of Gladiator's club skills where they have some random chance to bind or inflict confusion, or Landsknecht's random ailment skills in the axe tree. Stuff that's rarely used or at best ends up as filler until you get that one skill you always use.
Any of the 3DS ones except Nexus are a good place to start. IV has really strong classes all around and enemies are a bit easier compared to the rest of the series so you can build a team that will most likely work in any situation. The Untold games are remakes of the first 2 games with a story mode added that give you a predetermined party if you aren't too comfortable with building your own team. V is the most modern Etrian in terms of design, it's character building has you choose a race for base stats and then a class, with you later unlocking 2 specializations of each base class to choose from. The only reason Nexus isn't a good starting point is because it's a game where the classes available are based on a popularity list instead of actual balancing, 90% of the labyrinths are from the older games, and it's too long for it's own good.
If the 3DS entries aren't easy for you to get or you don't want to emulate them, out of the 3 remastered games either 1 or 3 would be the best. 1 is the first and gives you an idea of how the series started, while 3 is more in line with the future games in terms of game design. 2 is the one where there's a lot of baffling decisions (for example, FOEs, one of the main mechanics to the dungeons, don't give any xp so there's no reason to fight them) that I wouldn't recommend it unless you're already a fan of the series.
3HD is a good starting point
Nexus
IV
That game manages to hit every single note for me. The most gallant and heroic OST, Faith is my pillar forces you to clap every single monster in your way until this informs you that (you) are the one getting clapped by the flowers and the moles.
Glorious
Here you go.
https://www.intothelabyrinth.net/etrianodyssey3/skillsim/index.html
All of the skill descriptions are there complete with how much they increase per level. I don't know if the HD version has some balancing though.
It does.
Apparently EO3 is the only one that didn't really receive any rebalancing at all - though it's also the one that needed it the least.
I thought the whole reason people would want to play the original 1/2 over the remakes is to play with the original game balance, what's the point if they change it?
None of the broken things that were broken in the player's favor were fixed, like Immunize in EO1. They just went and fixed a few skills that flat out didn't work properly and buffed a few others. Overall balance is roughly the same otherwise. Though apparently beasts in EO2 are still virtually worthless since they still use the target's defense when intercepting attacks, so it's not all improved either.
The remakes changed a lot more than just the balance, the also redid the labyrinth layouts and added new battle mechanics
>though it's also the one that needed it the least.
lmao what
Yes, I'm playing the way god intended.
Considering the other games in the collection, I get it. EO1 has some pretty buggy stuff, EO2 is home to some of the absolute weakest classes in the series. Although none of them really got the help they needed.
I mean that's nice but it still gives me very little idea about which things will actually be useful to me and what order to prioritize them.
I'm not looking for someone to just tell me the most efficient way but I guess I'm asking more like, how would I figure it out for myself? Just trial and error?
>Just trial and error?
Yeah, that's what you'll be mostly doing with dungeon crawlers in general. Some games handhold you a bit form the beginning but EO games mostly let you figure things out on your own BY DYING
might as well follow a guide then if you arent willing to try things out. the game is vague on purpose so you can experiment. its an old school type of rpg, not much handholding. I learned the hard way not to level provoke skills first on a tank as they have no defense or stats to take the hits.
You just play the game. If you pick an incredibly weak team like 3 front line zodiacs and 2 farmers, it'll be obvious it's not gonna work when you step into the dungeon. If you pick a non minmaxed team, the worst that will happen is that you'll be forced out of the dungeon a bit more often, meaning you'll spend more time on each floor, and in doing so, end up with more exp + loot. So it automatically balances itself out. The skills don't tell you the numbers because it's unnecessary to know them to play and beat these games.
>the skills don't tell you the numbers because it's unnecessary to know them to play and beat the games
While I agree with this, there's no point in not showing the numbers to a player since it's just skill data. It can also help a player decide on how they want to allocate their skill points so they avoid situations like II Roar.
holy shit that's moronic
In the modern games they're a lot better at trying to make every skill sort of viable too. Although it can throw you off when the shitty basic first attack skill is pretty good. I know that's a thing occasionally in EO1 but it's not common.
2 has lots of fricked up skills, though not quite that bad.
hexer poison goes from 15% inflict at level 1 to 105% at level 10 though the curve isn't that extreme. Landsknecht has the skills that scale off how much health you have but both of them in optimal conditions are completely weaker than the generic cleaver and deathaxe skills you get.
Where do you get this data? the only wiki I know of died
That's from gamefaqs
I've played a few EO games and these are the things a character can specialize in:
> Weapon damage: Cheap, reliable, big damage, usually goes last in the turn.
> Elemental Damage: Usually from spells. Great for hitting weaknesses and dealing with armored enemies.
> Status Ailments: They are extremely powerful in these games.
> Bindings: Like status ailments but also block enemy special attacks.
> Buffs and Debuffs (Necessary even for random encounters to avoid attrition)
> Direct Healing
> Slow Healing
> Damage absorption: High armor, dodging, or nullifying skills.
> Chase: Advanced. Big damage but requires someone else on the team to provide the triggering conditions.
Pick five. Also you shouldn't take more than one summoning class (all Wildlings, most Ninjas, some Farmers) because you can only have one summon at a time. Farmer can make for an effective member of the core team by using the money they generate to heal with items, and the XP bonus to give everyone extra stats.
If you want to be an ultra baby, what
if you replace Princess with Monk is the most vanilla start you could pick.
I should mention that Bindings and Status Ailments synergize. Monsters gain a resistance after being affected once, but it's independent for binds and status ailments so you can stagger them.
>> Bindings: Like status ailments but also block enemy special attacks.
Plus stat changes
Head -30% accuracy
Arm -30% damage
Leg -30% evasion
I don't know in what game it started but head binds also increases TEC damage taken.
I bought EO1 and refunded it after 10 minutes because it was boring
same
Good. The games are total dogshit
>Paying for still JPG character portraits
lol
seethe and kys. Ur game is shit
You break it. SQ makes its basic story bosses superboss tier for some reason although for 3 the third, fourth, and fifth (only Deep City, other two are fricking strong) are weak. You find what feels broken and abuse the frick out of it. Oh and Buccaneer suck until Stratum 3. You don't need a Monk for healing, Zodiacs and Gladiators are strong for earlygame. At least 1 Arbalist is mandatory for Stratum 1. Shinobi and Shogun are fricking broken. It is near impossible to kill a Yggdroid but it is also near impossible to fit them on your team. Hoplite are the only tank. Princess/Prince are invaluable
Don't use Wildlings. Ever.
You also need to recruit 5 Farmers. They are worthless in a fight but you can keep one around for the passive that boosts EXP gain and they are really strong at getting you around Stratums
Terrible "advice". Never post again.
>You don't need a Monk for healing
Not necessary? Certainly. A welcome addition especially for a first-timer? Absolutely.
What party is everyone running for 3?
Gladiator
Zodiac
Arbalist
Princess
Hoplite
otherwise enjoy doing the shitty 50 fish quest to have enough exp to handle Narmer
Gladiator Sovereign
Ninja Arbalist Zodiac
Sovereign tank is fun! Just dont waste points on the ability that heals if they are at full health.
you're supposed to play with the lparchive guides because the games don't tell you shit about your skills
licky ricky
EO5 has such a cool concept for a final superboss and yet the design is complete shit
What do I do with shogun?
Retire someone into a shogun
Sub buccaneer
Grind shogun up quickly with sea quest exploits like king penguin or scylla
Max out swashbuckling with 1 point in second sword
Equip shogun with a gun in main hand and katana in off hand to use katana skills from the back line at full damage since skills calc off the first weapon
Max out limit boost
Max out 5-ring sword
Equip limit gauge boosting weapons
Be able to use a limit on your shogun every single turn, up to and including negating all incoming damage
>Grind shogun up quickly with sea quest exploits like king penguin or scylla
Considering HD isn't a DS game I doubt you can manipulate battle seeds
Yeah except you can. The inner workings are all the same except in cases where values on skills changed, like Otori. Manips still work just fine if you close and launch the game fresh.
>just unlocked ronin in EO1
best way to level one?
have an allslash landshark and toss some salads.
I only have an axe land
I got filtered by the 4th stratum and rage quit because I didn't want to change my party when it obviously wasn't working. I was using princess/shogun/monk/arbalist/buccaneer. I thought I could use the princess as my tank but it didn't work.
>Use princess as a tank
>wow my party just isn't working
>fricking buccaneer
How did you even reach the penultimate with that party dude lol. Can't you just max volt / fire resistance on the Sov like a hoplite wall but worse?
I love how III wants you to try out different classes and subclasses but the gruesome difficulty pretty much forces to not try out different classes.
Oh I just got there and it's pretty rough. I made it more manageable by going back and exploring the parts of the earlier stratums I hadn't been to and killing FOEs.
Is Buccaneer not very good? I've been using one all game with a rapier and the headbind has been helpful and he never runs low on TP due to his class ability.
>Is Buccaneer not very good?
It should be fine in your party considering every other DPS in your party is slower than your bucc. The Dragon requires some preparation , it binds your characters and then rapes you with a lightning attack, otherwise he just spams a really weak fire attack and sometimes a tail attack that binds you, he starts schizoing out at 20-40% and starts countering your attacks with binds.
Unless i'm confusing the boss order i'm 300% you can kill the Dragon with your party if you reset your useless skills or level up. Go finish all your quests/sea quests (google it up)
at least you didn't got filtered by the GateKeeper like that other guy lol
I like the overworld in 4 and I'm tired of pretending just having a single 30f labyrinth is better
I thought exploring it was neat but finding the stairs to the next floor but not being able to easily explore it since the enemies are as strong as if you skipped a floor gets annoying. I feel like that kind of structure would work better in a game that wasn't as linear when it comes to power level.
4 is the easiest game to explore to the point it feel like you're cheating. all you have to do is get a ninja/farmer up to like level 30 and then you can use safe stroll and second crop for 1tp.
>4
>ninja
>farmer
>55tp double crop reduced by ninja's class skill (-9tp) = 1tp
I guess I was remembering the game wrong but you only get 1 level of second crop because it only costs 10tp then.
Yeah, it does but that just gives you exactly one more gathering attempt per trip for that unit.
it's one more time every time you use the skill, which you can do as many times as you have tp.
Ah, right. But that just sounds so tedious.
I dropped EO3 at the 3rd stratum. What a boring mess, just hallways>random encounters>hallways>damage tiles. Dungeon Crawlers are such an inherently boring genre.
Molten Caves is unironically the lowest point of the game, sadly.
It added some variety in gameplay and more freedom than EO3's sea. It was comfy but the game has its own problems.
why would a man play a Dungeon Crawler if he doesn't like Crawling Dungeons?
Because crawling dungeons can be fun, it just wasn't fun in this game, more tedious than anything
EO and Wizardry are the only good dungeon crawling series.
Only people with an extra chromosome are able to enjoy Ichi Software games and DT is just a masturbation game.
They should do a crossover
>dohna dohna looking colors on etrian chars
Jesus christ Alicesoft. Combine the gameplay + the hentai and I'll take a trilogy please.
>the game is bad on purpose, therefore it's good
So how important is it to have Gather/Chop/Mining skills early on?
Only on the gathering teams since you want your main team to actually survive.
Important for EO1 since it's unrelenting, EO2 you can just poison-kill Chimaera constantly when he respawns, EO3 you can kind of get by with fishing on the sea but farming yields better results.
4-5 made it easier with like 1sp cost to max out.
EO1 makes it very easy to grab 5 new hires, give them all 3 chop, and make money.
EO2 makes it much harder especially since you have a chance to get ambushed and killed, while also making it give less money. Not as useful here.
EO3 has combat study so you can level your farmers for free. Just check on them and put more point into combat study occasionally, then at level 5 you can rest for free and grab some gathering skills.
In all of the games you'll want a proper gathering party eventually since in 1 and 3 its the best way to make money and in all the games it gives a bunch of unique drops you only get from gathering.
Having the classic party composition of tank, healer, damage dealer helps a lot. Last two slots are up to you
Trying to get into these games again after a few unsuccessful attempts and I think its starting to sink its claws into me. Running kind of a standard boring team of hoplite gladiator arbalist zodiac and monk but we're pushing through really well. Think I've only died maybe 9 times and just started the 4th floor. Slowly feel like I'm starting to "get it"
That's actually one of the safest and consistently strongest EO3 teams, so you chose well. The games are fairly hard for newbies if you deviate from the tank, healer, damage x2, support+maybe damage setup unless you really know what you're doing.
I beat both Persona Q games, this can't be that much tougher.
>PQ1+2