The open world genre cannot be fixed, because the promise of it is a whole world of content. The reality is that it costs far too much money to produce said content without resorting to recycling and copy/pasting.
wow she's literally me!
Fuck open world. We should focus more on the forgotten classics.
Devs need to design an open world with traversal mechanics that are fun, so that they don't feel the need to negate the entire open world by adding fast travel.
The open world needs a reason to be an open world. The cardinal sin of all open world games is that there's no fucking point to the overworld existing, because all shit of relevance is happening in settlements, sub-areas that were actually designed by hand to be levels, or points of interest (i.e. collectable bullshit) dotted around the map to give it a semblance of relevance. Just fucking make use of all that goddamn space. Why are there never lengthy hunts of massive beasts where you can drive them into certain locales that give you an edge, or big battles between armies, or long trips that actually require preparation, or factions that move around, dynamically claiming territory and making it more/less hostile? Open world games are just regular games spread very thinly over a huge surface, and the space in-between gets used for dick all.
Here’s a game I will never make: >open world >just a person who wants to be cozy and left alone in your customizable homestead >heavy focus on being cozy >heavy focus on cooking >actually fun and interesting cooking mechanics like chopping, skinning, peeling, boiling, etc >once you make something 3 times, the option to skip the cooking unlocks for that recipe >massive amount of recipes >adventure out in the open world to find unique ingredients found only in certain biomes >cozy fishing >there’s monsters, demons, and bands of thieves lurking around >fun combat, not too complex but not too stupidly easy >enemies also drop unique ingredients >find other faraway homesteads where you have to earn their trust first before you can trade >otherwise, they will attack you
There’s a lot of other fun ideas but I don’t want to drag on. Maybe some day.
Make them actual adventures instead of checklists of shit to do. But that will piss off people and complain that people like me should just player linear games instead.
So here's the easier solution: Stop copying pasting shit in every region.
Every region having a shrine, tower, bandit camp, sacrificial altar, fart cloud machine, and dragon instantly destroys any immersion into your world. At least make every aspect of your world unique instead of this crap.
The open world genre cannot be fixed, because the promise of it is a whole world of content. The reality is that it costs far too much money to produce said content without resorting to recycling and copy/pasting.
Make it an actual world with people in it. Not a world of 4 small towns with 5 people each and the rest is a vast wasteland with some random collectible here and there.
reduce world and add more content
add more side activities/minigames
let the player actually sit down on chairs
>reduce world and add more content
why not have a big world with lots of content, it’s possible if devs weren’t lazy
Because autistic 1000% completionists are a minority and spending half your budget on shit barely anyone would play is not a good plan.
Drunken babymaking sex with Kikuri.
'S Sweaty feet!
Remove markers and autotravel
>Bocchi the Reddit
Leave.
wow she's literally me!
who? no one can relate to this dwarf...
Take that back you cunt
>996B
Step it up.
There's no fixing it
The very thing that makes a game open world is what makes it shit.
Devs need to design an open world with traversal mechanics that are fun, so that they don't feel the need to negate the entire open world by adding fast travel.
The open world needs a reason to be an open world. The cardinal sin of all open world games is that there's no fucking point to the overworld existing, because all shit of relevance is happening in settlements, sub-areas that were actually designed by hand to be levels, or points of interest (i.e. collectable bullshit) dotted around the map to give it a semblance of relevance. Just fucking make use of all that goddamn space. Why are there never lengthy hunts of massive beasts where you can drive them into certain locales that give you an edge, or big battles between armies, or long trips that actually require preparation, or factions that move around, dynamically claiming territory and making it more/less hostile? Open world games are just regular games spread very thinly over a huge surface, and the space in-between gets used for dick all.
>bocchi the ANTS
Here’s a game I will never make:
>open world
>just a person who wants to be cozy and left alone in your customizable homestead
>heavy focus on being cozy
>heavy focus on cooking
>actually fun and interesting cooking mechanics like chopping, skinning, peeling, boiling, etc
>once you make something 3 times, the option to skip the cooking unlocks for that recipe
>massive amount of recipes
>adventure out in the open world to find unique ingredients found only in certain biomes
>cozy fishing
>there’s monsters, demons, and bands of thieves lurking around
>fun combat, not too complex but not too stupidly easy
>enemies also drop unique ingredients
>find other faraway homesteads where you have to earn their trust first before you can trade
>otherwise, they will attack you
There’s a lot of other fun ideas but I don’t want to drag on. Maybe some day.
Make them actual adventures instead of checklists of shit to do. But that will piss off people and complain that people like me should just player linear games instead.
So here's the easier solution: Stop copying pasting shit in every region.
Every region having a shrine, tower, bandit camp, sacrificial altar, fart cloud machine, and dragon instantly destroys any immersion into your world. At least make every aspect of your world unique instead of this crap.
bigger worlds
i want it to feel even emptier
procedural generation like minecraft
Fuck open world. We should focus more on the forgotten classics.
The open world genre cannot be fixed, because the promise of it is a whole world of content. The reality is that it costs far too much money to produce said content without resorting to recycling and copy/pasting.
Make it an actual world with people in it. Not a world of 4 small towns with 5 people each and the rest is a vast wasteland with some random collectible here and there.
>WHAT IF BOCCHI.... BUT IN LE ALBUM COVERS?!?!
most unbearable trend in a while, i want to kill this pink haired bitch because of this
This album was slightly underwhelming
no
Okay zoomie
worlds is better
Worlds is gay.
all of his music is gay
not 100% in the bitch
By making the worlds smaller, focusing on more content and not dumping the whole budget into graphics and marketing