tf2 is a prime example of how competitive gaming even at its lowest is moronic because people trying to change things they lose against
if sports was like gaming(its getting that way) the rules would change every match. prime mw1/2 and halo 1/2/3 was the best comp gaming has ever been because the games only nerfed shit that was viral levels of broken
A League of Legends pro, Doublelift I think, talked about how there needs to be seasonal big patches to let a meta develop. Not constant little adjustments based on what's annoying that month. It's really bad how you don't get an actual culture around your game because that's what keeps it alive.
Only if you've completely fricked your ability to aim center mass.
You can gun down people like crazy with the revolver, the problem, however is that nobody can fricking aim as spy anymore.
Get rid of random criticals, normalize all the revolver damage, and allow all spy revolvers to crit on headshot and mini-crit on backshot (with distance falloff on both). >Ambassador's headshots don't suffer from falloff, but has longer spread recovery that also activates when recently equipped. >L'Etranger has faster equip and fire rate, but can only mini-crit. >Enforcer makes you move 7% slower (undisguised) but bypasses damage reduction. >Diamondback is just an Ambassador reskin.
>spy can play sounds like backstabs and critical deaths
you can already disguise as a medic and yell that you're fully charged so might as well go all in
Increase cloak time
Bring back ambi
Add a sapper alternative that debuffs enemies
Increase speed slightly
Add a revolver that does less damage for more hp
This. Maybe even add some damage resistance on disguise as well so spychecking requires more effort (or a dedicated pyro). All spy needs is a buff to his disguise kit.
I agree with phasing but only if it uses TONS of cloak charge while you are doing it, and if it runs out; you can't do it.
That way, you don't have spies simply running into groups of people to escape, but they don't immediately get caught the second a scout bumps against them.
Turn him into the quake team fortress spy: no invisibility, but you have a tranquilizer pistol that slows people down and spins their view around so they have trouble aiming. Can also throw trapped ammo pickups that explode if you touch them. Too bad TF2 doesn't have grenades, you can combine your trapped ammo bag with an engineer's EMP grenade to create a ghetto demoman detpack on demand. Man Quake was so much better than TF2.
>no invisibility
great work, the one thing TF2 spy uses most to be a sneaky guy is now gone and got replaced by a gun I'll never use and a mine
this will definitely help me against literally anyone who spychecks
I can play spy just fine without some bullshit tranq gun, he doesn't need to play like a different class from a different game because at that point it's not a buff, it's a rework.
>you have a tranquilizer pistol that slows people down and spins their view around so they have trouble aiming. >how about we just make the game not fun
Are you a Sniper main?
>it's about if fighting them is fun
It's always fun to bully Spies.
2 years ago
Anonymous
The interactions are so one-sided that it's either dying before you can react or squashing a mosquito. I guess airblasting them around was kind of funny.
2 years ago
Anonymous
>dying before you can react
That ties back into how easy it is to avoid spies in the first place. If you die to a Spy, there are 3 possibilities:
1. You weren't paying attention to your surroundings
2. He got lucky
3. He's a fricking cheater
In the first case, it's your fault, so there's no point getting mad at the game. In the second case, shit happens. Whatever. It's not fun, but you shouldn't dwell on it. In the third case, it's a bit more understandable to be miffed, but just because somebody is using a fake lag script to facestab you doesn't mean the class itself has a problem. You should feel the same way if that homosexual cheated with any other class.
This isn't comparable to Snipers, who can pick you off while sitting comfortably far away from harm, or worse, stand in a hallway and quickscope you like an utter homosexual. The latter is infuriating because Sniper is intended to be weak at close range, but in practice, isn't. Even if you see a sniper at close range, he can still just scope in for a second and delete you with little trouble. A sniper who can quickscope doesn't have to worry about positioning and movement like a Spy does. Sniper is strong no matter where he is. Spy is weak when you can see him, and strong when you can't, so Spy works as intended.
2 years ago
Anonymous
yeah, the difference between spy and sniper is that they are both on opposite ends of strategic skill vs mechanical skill
there's usually counterplay against extreme strategy based classes while the extreme mechanical classes tend to be an instant loss against a skilled player in a head-on fight
sniper's "fight" zone just happens to be his entire sightline
2 years ago
Anonymous
>2. don't be mad because uhhhh because i say so
Regardless, both Spy and Sniper are shit for gameplay. Yes, Sniper is worse, but Spy being either a non-threat or instant death just sometimes moves the unfun onto the Spy. I would argue afterburn is even more unfun a mechanic than instant kills from people you can't see, but at least the Pyro gives you a more interesting fight before you die on top of a health kit to a guy you already killed.
2 years ago
Anonymous
>>>2. don't be mad because uhhhh because i say so
If someone happened that was beyond both you and your enemy's control, getting mad just makes you look like a baby.
2 years ago
Anonymous
No one is actually mad. It's just unfun.
you can throw the knife, but you have to go pick it up
>now you can get facestabbed from across the map
2 years ago
Anonymous
not him, I wouldn't have them be backstabs but definitely deal crits on headshots and mini-crits on backshots
I would also give him sets of 3 or 5. Maybe even let him use only one while disguised.
2 years ago
Anonymous
if you get sniped with a projectile across the map then you should probably die anyway
2 years ago
Anonymous
Huntsman has entered the chat
2 years ago
Anonymous
>pyro is less fun to fight because of afterburn than instaclick death with no counter
Ahahahaha
Frick you
2 years ago
Anonymous
>It's always fun to bully Spies.
nta but I don't find it fun at all.
I find it almost insulting when I'm playing as pyro to get a dom on a spy who I can tell is a way better player than I am. Bar none. Someone who gets every matador, cornerstab, jumpstab, that's someone who has thousands of hours in the game, and I dom him by doing my stupid puff + sting + shotgun combo that is apparently the exact loadout needed to put every spy in the enemy team in perpetual time-out until they swap to sniper to deal with me. I know I'm a shitter. I know the swapping nonsense I do is basic b***h shit held up by the fact that I'm just puffing random corners and teammates and finding them. It is NOT their fault and is purely a result of spy just being an awful class to play for a number of reasons.
I think he is alright just like that. The spy is only ever bad against a coordinated team with good communication skills, which is pretty weird in a public server.
New Primary, a paintball gun that has reduced damage on headshots but headshots cause the target to have friendly fire for 5 seconds. New secondary, a sapper that can be placed on people rather than buildings. Causes them to move slower
Remove spawn wallhacks
Give speed toggle for disguises so people consider Heavy as disguise
Fake shooting and reloading that only enemy team sees
No hitsound on YER, people can hear the knife hitting meat making "silent killer" useless against people with brain.
Make Razorback protect completely against backstabs, but don't make it disable knife. Instead Sniper takes normal knife melee damage.
Give projectile sapper or/and bomb sapper
Smoke bomb cloak/disguise-kit
>Remove spawn wallhacks
I started playing tf2 again recently and I was fricking baffled by this new feature, and how hard it fricks over spys more than they already were fricked over.
You're welcome, on behalf of the community that plays with 6 players and only 3-4 of the classes
Or the mode where there is only ONE of any given class on a team, where giving everyone spawn wallhacks of every player "on their team" literally doesn't apply as a factor.
Make all of his cloak watches have infinite duration. He deserves it, he needs that sneakiness.
>regular watch has nothing special >cloak and dagger gives you a permanent speed boost every time you backstab someone >dead ringer lets you save up to 3 charges of feigned death before needing to recharge
>that demo/hybridknight that runs away from every confrontation the moment he takes more than 20 damage and spends 80% of his time in the server running back to resupply cabinets or idling by medkit spawns because he's deathly afraid of losing the 2 heads on his eyelander he got from dead ringer feigns
I would rather have a fricking friendly on my team than those homosexuals.
hey i had a moronic idea
give him a ping feature like ow2 has now
then additionally to being a useless afk moron taking a cnd shit in narnia he could also annoy everyone with spamming pings
I agree with this watch BUT
It shouldn't cloak you. The watch's power should be that it lets you walk through players and buildings using watch energy.
right-clicking while using it sacrifices watch power to deal damage to the target you're clipped into. If you run out of watch power while inside of someone? instagib
o La Fantome. Has 20% slower cloak drain, (12 sec) but using its ability doubles drain rate. Can use to phase through enemy players and buildings. Phasing through an enemy will cause that enemy to hear a distinct noise about 2 seconds after the phasing ends, which scales based upon how long the phase lasted. Will be very quiet if it just prevents a bump. Gibs Spy if he runs out of cloak while phasing. No damage reduction while cloaked.
also bonus:
Hologram watch. Has 20% slower cloak drain, (12 sec) but using its ability doubles drain rate. Press R while cloaked to start tracing a path for a hologram of your current disguise to walk, repeating your exact movements. Press R again or decloak to quit tracing and start the hologram’s movement. Cloaking takes twice as long. (2 sec)
Give him the shotgun >better damage >more reliable than revolvers, but no utility like the ambassador, diamondback and le e'tranger >worse effective range >worse for picks at anywhere beyond close range because of spread and pellets instead of a single shot
Probably give the shotgun 6 loaded rounds and 6 reserve ammo compared to the other classes, however.
Give him a new melee, an épée >slower draw and swing speed >shorter cloak duration >long reach >if you attack someone that's melee attacking you you nullify their attack >higher base damage
>from behind switches an enemy to melee >from in front does 60 damage >can parry hits with right click (spy cannot cloak at all while it's held)
I imagine spy would be tapping people on the shoulder with it to give them the chance for an honorable battle
Give him a vaccinator-style mechanic to manage while disguised, be it damage shields, sacrifice health for more speed, let you walk through Support/Assault classes, etc
Give him a new sapper replacement that's not a sapper: >The Private Instigator
Lets you place 3 hidden cameras anywhere on the map and then view their feed once they're all placed. Any enemies who appear on the cameras will be outlined through walls to all teammates, however spy has to be actively watching them first. Spy can tamper with the cameras to play sounds of classes and guns. After a minute, the cameras disappear.
It's already enough of a drawback that you're giving up the ability to sap sentry nests in order to relay information of varrying usefulness. I don't think the spy should also have to look through the cameras. >not to mention it'd probably a nightmare to code
Based. Kinda hard to code but it adds to spy aesthetic and allows him to play in coordinated teams.
Sappers aren't that good because medic and demo are better sentry killers
Teleporter. Can be placed on the ground, and after it is placed, you hold a button and a smoke ball. Press R or - to destroy the currently-placed teleporter, and left click to use up a full cloak meter and disappear in a puff of smoke, appearing on your teleporter. Teleporter can be sapped, destroyed, or camped.
The blocker. Place on the ground near ammo or health, will prevent it from despawning, will block enemies from being able to pick it up, and will make it respawn 20% faster (8 sec). If destroyed, takes the health or ammo with it.
No need to. He's extremely broken. >Can spawn camp >Can frick over engineers and snipers with no effort >Dead ringer >Big earner lets you escape from every situation >Can get people to switch to pyro out of pure asshurt
>No need to. He's extremely broken. >>Can spawn camp
Not really, he may get one or two picks before everyone pulls their heads out their ass and starts spamming every corner >>Can frick over engineers and snipers with no effort
Assuming the engie doesn't have a pyro with a homewrecker nearby (literally always). Also sniper can effortlessly kill every other class so as far as I'm concerned it's easy-come-easy-go >>Dead ringer
Is a shadow of it's former self >>Big earner lets you escape from every situation
Assuming you got a backstab >>Can get people to switch to pyro out of pure asshurt
Okay? Or they could just turn around more often
>Assuming the engie doesn't have a pyro with a homewrecker nearby (literally always) >"s-see, spy is actually weak to engie, you just need to 2v1 him with his hard counter babysitting you"
Engineer is ALWAYS going to be surrounded by teammates of any kind. If you find some engineer whacking away at his sentry with no teammates anywhere near him, that free kill is down to the moronic player, not the spy.
>increased swing speed on successful backstabs (allows him to kill more grouped up people faster than Sniper, making him more competitive in the niche of instakill support while still leaving him vulnerable on missed swings) >L'etranger cloak drain as a part of his base kit; remove that bonus from the L'etranger but keep the other stats (modern maps are fricking huge compared to the launch ones and you often can't get where you need to go without it) >quieter decloaking while standing still, except on the Dead Ringer (decloaking is fricking loud outside of the heat of battle, to the point where the DR is basically equally good as a stealth tool despite its alleged noisiness) >special attack button allows you to move at normal Spy speed regardless of your current disguise (fewer "dead" disguise options that screw you out of opportunities; also an indirect YER buff) >rework the Razorback to remove backstab immunity (the class you're best designed to counter can no longer kill your momentum or situationally hardcounter you) >remove random crits from Sniper melees and the Ubersaw (the two classes you should have a fighting chance against at close range can no longer do what you need to be facing their back for with high odds from any direction, Ubersaw gets a tangible downside from stock and it's still going to be used 99% of the time anyway) >make the teammate outlines on respawn only appear when they're reasonably far from you (still gives people an idea of where their teammates are without giving people it reveals Spies to the ability to do anything about it) >remove stupid jank shit like disguise smoke being visible if you started disguising before you cloaked (self-explanatory) >remove the cloak drain penalty from Your Eternal Reward (frick you Valve)
honestly random crits in general disincentivize spy
his whole point is that his melee is the best in the game but everyone else can do enough to instakill 7/9 classes with a lucky hit
>Play crasher >Get to be giant as soldier three times in a row >Break my record for damage three times in a row.
Yeah I’m thinking crasher is a cool map.
I think he's fine as he is, but two changes that definitely can buff him is:
1) team collision
2) friendly fire
That's it. Although yeah, it may cause a lot of problems, but on the other hand, people may stop shooting everything that doesn't walk forward with them
His problem is that he relies on the glitchiness of Valve's 2008 era coding to be any good. His revolvers are meh and the backstab mechanic works only once against even the dumbest pubbie. After the team is aware that there's a spy on the other team, your fun decreases dramatically
IMO he needs ways of sabotaging the enemy team without giving himself away. It would be great if he had some of his TFC loadout like poison darts, or even some of the loadouts I've seen in that TF2 mod like a syringe that does damage over time without giving him away. The changes he's gotten so far are ways for him to counter the damage other classes do to him, but that doesn't improve his versatility, that just means he lives a few extra seconds when he's inevitably spotted because there's no way to play him and keep it a big secret that there's a spy on the team.
#1 with a bullet is to remove the *SPY DECLOAK* subtitle in closed captions
Hey spy mains, ever wonder how it is the quiet little decloak suddenly has 4-5 people stopping everything they're doing to run around and shoot at random walls and shit? It's because the decloak sound effect plays on CC for fricking miles, in 2fort you can literally alert the entire base that you're in it by decloaking in the main hallway. This is WITHOUT something with an intentionally loud cloak like the dead ringer. The cloak and dagger, something that's supposed to be quiet, has the same CC radius as the fricking invisiwatch. It's actually pointless to decloak in the same zip code as a tryhard sniper because he'll just stop what he's doing and jarate+sting you.
The fact this hasn't been fixed after years just proves Valve doesn't give a shit. Just remove it from closed captions or make the radius so fricking small that it's next to impossible to see it on CC unless you're almost next to him.
Honestly throwing knives seem like such an obvious idea idk why they aren't already a thing other than the fact they're a new thing to code and not some goofy skin
Reduce spread and falloff on all revolvers
Remove shimmer and spawn wallhacks
All knives are silent like the YER
All of spy's weapons ignore damage resistances
Fix the numerous bugs with disguise and cloak
Give spy the ability to run at full speed as any disguise
Make the max cl_interp much lower so spies cannot exploit it to backstab from across the map
Delete razorback and jarate from the game. Homewrecker and Neon Annihilator cannot remove sappers
Abilities that build off damage/kills do not work on spy ex. buff banner, ubersaw, eyelander, etc. Spy can already do this but it's very tedious
Spy has an extended voice line menu and can fake a reload at any time by holding R with a UI icon to indicate it
Afterburn cannot be applied while cloaked. Spy still takes direct flame damage and CANNOT use cloak to extinguish himself if he was already on fire
Amby falloff removed but past 1200hu it mini crits instead (a few feet more than sentry gun range)
UI icons for when you have dead ringer out or are able to backstab so there's no ambiguity
Spy can throw his sapper on a cooldown to disable buildings, area of effect buffs, and all sources of healing in a radius. During cooldown spy cannot use his sapper
Thrown sapper can be destroyed with 2 wrench hits and buildings in the radius are disabled not damaged
Overall just a bunch of QoL fixes and removing a lot of the RNG bullshit spy has to deal with.
Medic and sniper have dominated the meta for too long and now spy is the anti-support class he was meant to be and a gun spy who can aim is no longer a free kill.
they don't give a frick, threads like this are fun but anything other than a new halloween hat falls on deaf ears.
Maybe these ideas will be useful in TF3 oh no no no who am I kidding
I've always thought it would be neat if there were a toggle to allowed Spy to always run at Spy-speed while disguised. Say, you disguise as a Heavy and you're running at Heavy speed, then (while no one is looking) you tap the "Spy speed toggle" and you run at Spy's regular movement speed while still disguised as Heavy.
I have a feeling that people would choose to "always run at Spy speed" though, so that would be a concern.
would definitely allow for some humorous shit too
like you see slow heavy behind you, walk forward, turn around, and heavy is nearer than he should be but still slow.....
Spy is just gimped by bugs and respawn wallhacks more than anything else and that's the prime reason he's a sucky class to play with.
But if we talk weapon balance, please buff/fix his shitty weapons. Red-Tape Recorder should be bulkier than the sapper and/or make it throwable like how he slides it in Meet the Spy. The Enforcer needs a fricking damage buff on the disguise shot. The Ambassador has a bug where Kritz boosted headshots still have the range cap so they do nothing, that should be fixed and maybe buff the timer for headshots so instead of a flat second delay, it should be like 0.9 seconds before you can headshot again. Bring back the old YRE bonus from the cosmetic set that made the decloak sound silent but make it the weapon's feature instead of said cosmetic set and if spy ever needs variety, give him the revolver equivalent of the Rocket Jumper/Sticky Jumper that looks like an airhorn revolver and firing it doesn't uncloak you but it lets you fake shooting so you can larp as a sniper missing his shots.
>give him the revolver equivalent of the Rocket Jumper/Sticky Jumper that looks like an airhorn revolver and firing it doesn't uncloak you but it lets you fake shooting so you can larp as a sniper missing his shots.
that would be really neat
could also be a pop gun that shoots confetti and shit, and works based upon whatever weapon you're currently holding. holding minigun? it shoots constantly. holding a melee? spy swings it like a bat
biggest tell with it would be if a player shoots too many shots without reloading
its insane to think about how much more relaxed the game would be without him. no more spychecking, shooting at empty corners, constantly turning around, all just to not die to an insta kill stealth class that isnt even very strong. you can call me a shitter if you want but he is fricking BORING to deal with, it feels like a chore instead of playing a game. i only play this dead game drunk in the middle of the night, and if someone is trying too hard on spy i just switch to scout so i dont have to fricking deal with it and get bored to death. if you removed sniper and spy and rebalanced shit so their removal doesnt destroy the game balance, the entire game would massively improve in quality for everyone except the nerds that mained them. absolute fun ruiners and they always were. the more snipers and spies that are in the top scorers at the end of the round, the less fun the game was for everyone other than them, on both teams.
1. All revolvers gain a new base property called "Execute" which grants minicrits against enemies with less than half health.
2. Rework red tape recorder, it now causes affected buildings to change allegiances temporarily, causing dispensers to heal the spy's allies, teleporters to reverse direction and only allow the spy's allies to use it, and sentries to target the spy's enemies, in exchange it falls off automatically after 10 seconds, and cannot be damaged by the spy's allies.
3. You can now throw the base sapper, causing it to temporarily disable all buildings in an area, and putting it on a cooldown before you can use it again
4. Slight movement speed buff. Around the same speed as a medic.
I think Valve went the wrong direction with spy being a pick class instead of a disruption class.
Sapper is a good start, but more of the spy's kit should revolve around not being a nuisance because he can kill people, but because he can do little things to disrupt an enemy's strategy.
Imagine if Spy could do little shit like >Drain uber just before an enemy decides to push in >Mess with ammo values of weapons >Identify to allies that a flank is about it happen via outlines >Booby traps
Just James Bond-esque shit that allows the spy to sneakily mess with the enemy instead of this "all or nothing" approach that he has now.
increase the linear length of backstabs
decrease the semicircular width of backstabs which allows side stabs
in other words, when you're running behind someone it's easier to stab them, but it will be more difficult if not impossible to pull off most trickstabs. this will increase spy kills across the board
Rework the conniver's kunai and dead ringer to be less aggressive
Spy is more than good enough already. He would be good if he had nothing but stock and his old speed to work with.
I don’t really know if he should be buffed. He’s terrible yet any casual team is always filled with spies regardless. If he was actually good even more people would pick him.
he would need buffs to his basic kit first, then to unlocks. plus some new unlocks since unpredictability is his greatest asset
I'd say remove spawn wallhacks or only make them apply to spies who can already be seen
let spy switch between his real speed and the speed of disguises with a button press
let spy fake reload whenever instead of only when the revolver itself needs to reload
make no on-hit effects work on spies, like building rage etc
change the hud which shows players' names and health to also include their equipped weapons and shit like how many heads are held, how much rage is built up, etc
make all sapped buildings visible through walls and let spy throw sappers or slide them on the ground or something
lastly just fix all the disguise and cloak bugs
any other potential changes to his basic stuff would probably be too drastic, especially for such an old game, but all this seems small enough to be acceptable while also being useful in at least a small way
>make all sapped buildings visible through walls
That would honestly be a huge gamechanger: people might actually coordinate sentry takedowns with the Spy for once if they can know that the sentry is inactive. It would sure as hell be a better use for their outline system than the team wallhacks on spawn.
honestly random crits in general disincentivize spy
his whole point is that his melee is the best in the game but everyone else can do enough to instakill 7/9 classes with a lucky hit
As someone who doesn't even mind random crits all that much, the boosted melee crit rate is probably one its worst and genuinely most balance-breaking aspects. On the other hand it's kind of funny that you can genuinely just ruin medieval mode for everyone else by equipping a single weapon, solely because it's the only one in its class that can random crit.
Spy isn't designed to work in a competitive setting. I don't think there's a good way to balance him for the 7 people that play tf2 competitively that won't make him completely broken in pubs.
just make his disguises more effective, you can't fool anyone right now >perfect disguise >can shoot teammates when disguised but it's either less damage or they can regenerate health >proper movement speed >can taunt while disguised
also give him more invisibility time
Why does everyone instantly know I'm a spy when disguised? It wasn't like this back in 2007. >the players learned and adapted
They are dumber than ever before don't give me this shit.
Some people just straight up cheat in community servers. >Same pyro "Randomly" hits me with flares while I'm invis and no one is behind me 6 times >Question mark avatar
Although in the case of disguises it could just be a paranoid dude if you've been having good streaks as spy that game.
>Good Ideas ITT:
Fake shooting abd reloading
Phasing through people and buildings at the cost of some cloak
Playing fake sounds
More general ideas based around sabotage, wasting time, and being a nuisance over picking targets
>Fricking Terrible Ideas ITT
A sapper that switches building allegiances. It would be a straight upgrade to the regular sapper. Just run into the final point on any payload map and watch the defending team get torn to shreds by their own sentries.
Draining Uber. There's already an easy eay to get a Medic's hard earned uber down to 0, it's called a "backstab".
Anything that gives Spy a direct advantage over Pyro, his counter. Makong him immune to jarate while cloaked makes sense, but immune to afterburn? Hell no. That's the Pyro's JOB.
This, as well as anything centric around unlocks being an immediate shit idea. Buffing the spy needs to be done fundamentally, applying your buff to one or two weapons doesn’t make the class itself any better, just that loadout.
keep in mind however that shit like a weapon which allows fake shots would benefit all spy loadouts, not just ones which include that weapon
if someone shooting at an enemy no longer means they're definitely not a spy, then spies who aren't shooting aren't half so suspicious anymore
When spy is disguised, any enemy he is adjacent to will be highlighted to nearby allies (so Snipers don't have highlighted targets across the map) if Spy is with them for long enough.
Vaccinator uber tier resistance to bullet damage while disguised to nerf every player instinctively shooting all teammates for the rest of the game the moment they see one spy once. Spycheck should be exclusive to pyros.
Ambassador.png
tf2 is a prime example of how competitive gaming even at its lowest is moronic because people trying to change things they lose against
if sports was like gaming(its getting that way) the rules would change every match. prime mw1/2 and halo 1/2/3 was the best comp gaming has ever been because the games only nerfed shit that was viral levels of broken
A League of Legends pro, Doublelift I think, talked about how there needs to be seasonal big patches to let a meta develop. Not constant little adjustments based on what's annoying that month. It's really bad how you don't get an actual culture around your game because that's what keeps it alive.
The Ambassador was a total upgrade before it got nerfed. That's not to say it's good that it's weak now, but it still sucked to fight against.
Only if you've completely fricked your ability to aim center mass.
You can gun down people like crazy with the revolver, the problem, however is that nobody can fricking aim as spy anymore.
Get rid of random criticals, normalize all the revolver damage, and allow all spy revolvers to crit on headshot and mini-crit on backshot (with distance falloff on both).
>Ambassador's headshots don't suffer from falloff, but has longer spread recovery that also activates when recently equipped.
>L'Etranger has faster equip and fire rate, but can only mini-crit.
>Enforcer makes you move 7% slower (undisguised) but bypasses damage reduction.
>Diamondback is just an Ambassador reskin.
gun spy shouldn't exist at all
Revolver is useful
Increase cloak time by like 3 seconds. Or bring back ambi.
Give him 150 health or buff the dps of some revolvers
>crit revolver can one-shot light classes
Very nice. Let's see the Enforcer's crit.
increase his speed to an inbetween of medic and scout. but reasonably speaking he doesn't really need a buff; sniper needs a nerf.
Make him faster than Medic
After every kill he gains 50hp.
>spy can play sounds like backstabs and critical deaths
you can already disguise as a medic and yell that you're fully charged so might as well go all in
Increase cloak time
Bring back ambi
Add a sapper alternative that debuffs enemies
Increase speed slightly
Add a revolver that does less damage for more hp
Kunai goes to 500 hp. Let dr pick up ammo again. Revert amby.
He said buff spy, not ruin pub games permanently without actually buffing spy at all
remove decloak sound
saps are 2x faster
let him sap players
"everything can be sapped............... aend ever1" --da spi
let him phase through enemy players while disguised and fire fake rounds so you can actually trick people for longer than a half second
This. Maybe even add some damage resistance on disguise as well so spychecking requires more effort (or a dedicated pyro). All spy needs is a buff to his disguise kit.
firing fake rounds sounds really interesting and not broken. phasing through players would be overpowered
I agree with phasing but only if it uses TONS of cloak charge while you are doing it, and if it runs out; you can't do it.
That way, you don't have spies simply running into groups of people to escape, but they don't immediately get caught the second a scout bumps against them.
Turn him into the quake team fortress spy: no invisibility, but you have a tranquilizer pistol that slows people down and spins their view around so they have trouble aiming. Can also throw trapped ammo pickups that explode if you touch them. Too bad TF2 doesn't have grenades, you can combine your trapped ammo bag with an engineer's EMP grenade to create a ghetto demoman detpack on demand. Man Quake was so much better than TF2.
>that slows people down and spins their view around so they have trouble aiming
shut your dumb mouth and eat a fricking dick you shithead
Sorry you're too casual to handle the mighty tranq
just don't get shot
im just gonna hit my explode key whenever i get shot and thenim gonna hit your explode key irl
TF2C had a classic style tranq gun for a while but literally everyone hated it so they turned it into a meme combo weapon
>no invisibility
great work, the one thing TF2 spy uses most to be a sneaky guy is now gone and got replaced by a gun I'll never use and a mine
this will definitely help me against literally anyone who spychecks
maybe try improving your skill
>spychecks
maybe try playing with friendly fire on like the game was intended and not casual baby mode
I can play spy just fine without some bullshit tranq gun, he doesn't need to play like a different class from a different game because at that point it's not a buff, it's a rework.
>you have a tranquilizer pistol that slows people down and spins their view around so they have trouble aiming.
>how about we just make the game not fun
Are you a Sniper main?
>how about we just make the game not fun
This also applies to spy mains.
One of the few good ideas.
>This also applies to spy mains.
It's a hell of a lot easier to avoid Spies than Snipers. I'd even say Scouts are harder to avoid than Spies.
It's not about being easy or hard to avoid, it's about if fighting them is fun. Neither is.
>it's about if fighting them is fun
It's always fun to bully Spies.
The interactions are so one-sided that it's either dying before you can react or squashing a mosquito. I guess airblasting them around was kind of funny.
>dying before you can react
That ties back into how easy it is to avoid spies in the first place. If you die to a Spy, there are 3 possibilities:
1. You weren't paying attention to your surroundings
2. He got lucky
3. He's a fricking cheater
In the first case, it's your fault, so there's no point getting mad at the game. In the second case, shit happens. Whatever. It's not fun, but you shouldn't dwell on it. In the third case, it's a bit more understandable to be miffed, but just because somebody is using a fake lag script to facestab you doesn't mean the class itself has a problem. You should feel the same way if that homosexual cheated with any other class.
This isn't comparable to Snipers, who can pick you off while sitting comfortably far away from harm, or worse, stand in a hallway and quickscope you like an utter homosexual. The latter is infuriating because Sniper is intended to be weak at close range, but in practice, isn't. Even if you see a sniper at close range, he can still just scope in for a second and delete you with little trouble. A sniper who can quickscope doesn't have to worry about positioning and movement like a Spy does. Sniper is strong no matter where he is. Spy is weak when you can see him, and strong when you can't, so Spy works as intended.
yeah, the difference between spy and sniper is that they are both on opposite ends of strategic skill vs mechanical skill
there's usually counterplay against extreme strategy based classes while the extreme mechanical classes tend to be an instant loss against a skilled player in a head-on fight
sniper's "fight" zone just happens to be his entire sightline
>2. don't be mad because uhhhh because i say so
Regardless, both Spy and Sniper are shit for gameplay. Yes, Sniper is worse, but Spy being either a non-threat or instant death just sometimes moves the unfun onto the Spy. I would argue afterburn is even more unfun a mechanic than instant kills from people you can't see, but at least the Pyro gives you a more interesting fight before you die on top of a health kit to a guy you already killed.
>>>2. don't be mad because uhhhh because i say so
If someone happened that was beyond both you and your enemy's control, getting mad just makes you look like a baby.
No one is actually mad. It's just unfun.
>now you can get facestabbed from across the map
not him, I wouldn't have them be backstabs but definitely deal crits on headshots and mini-crits on backshots
I would also give him sets of 3 or 5. Maybe even let him use only one while disguised.
if you get sniped with a projectile across the map then you should probably die anyway
Huntsman has entered the chat
>pyro is less fun to fight because of afterburn than instaclick death with no counter
Ahahahaha
Frick you
>It's always fun to bully Spies.
nta but I don't find it fun at all.
I find it almost insulting when I'm playing as pyro to get a dom on a spy who I can tell is a way better player than I am. Bar none. Someone who gets every matador, cornerstab, jumpstab, that's someone who has thousands of hours in the game, and I dom him by doing my stupid puff + sting + shotgun combo that is apparently the exact loadout needed to put every spy in the enemy team in perpetual time-out until they swap to sniper to deal with me. I know I'm a shitter. I know the swapping nonsense I do is basic b***h shit held up by the fact that I'm just puffing random corners and teammates and finding them. It is NOT their fault and is purely a result of spy just being an awful class to play for a number of reasons.
but it's a hell of a lot more irritating to get sniped across the map than it is to get backstabbed
>nobosy plays qwtf anymore
Look up fortressone
Nobody plays that either.
Sure, you can't even simulate his death (this feature was presented in goldsource port)
I think he is alright just like that. The spy is only ever bad against a coordinated team with good communication skills, which is pretty weird in a public server.
Give him back the tranq gun. It'd make him actually useful
He's bad against anyteam that's not made up of all noobs. Spychecking is routine. There are too many ways to counter him. Its absurd
i would give him scissors you can throw like in postal 2 but you still gotta hit an opponents back to kill em
Make the kunai health steal universal.
enable friendly fire.
a gun that makes an enemy collide with his teammates and take friendly fire when you shoot them
Give him a keybind to toggle whether he moves at nomral spy speed or whether he attempts to move as fast the class he is disguised ass.
New Primary, a paintball gun that has reduced damage on headshots but headshots cause the target to have friendly fire for 5 seconds. New secondary, a sapper that can be placed on people rather than buildings. Causes them to move slower
Remove spawn wallhacks
Give speed toggle for disguises so people consider Heavy as disguise
Fake shooting and reloading that only enemy team sees
No hitsound on YER, people can hear the knife hitting meat making "silent killer" useless against people with brain.
Make Razorback protect completely against backstabs, but don't make it disable knife. Instead Sniper takes normal knife melee damage.
Give projectile sapper or/and bomb sapper
Smoke bomb cloak/disguise-kit
>Remove spawn wallhacks
I started playing tf2 again recently and I was fricking baffled by this new feature, and how hard it fricks over spys more than they already were fricked over.
You're welcome, on behalf of the community that plays with 6 players and only 3-4 of the classes
Or the mode where there is only ONE of any given class on a team, where giving everyone spawn wallhacks of every player "on their team" literally doesn't apply as a factor.
Outlines were added before Meet Your Match.
Testing and suggestions were before gunmettle.
Remove sniper because sniper does his job better and without as mush risk.
medic speed, longer cloak, ambassador
he already got medic speed
Make all of his cloak watches have infinite duration. He deserves it, he needs that sneakiness.
>regular watch has nothing special
>cloak and dagger gives you a permanent speed boost every time you backstab someone
>dead ringer lets you save up to 3 charges of feigned death before needing to recharge
There, spy is now viable.
stacking permabuffs are gay. They promote people to play like homosexuals when TF2 is all about dying for the cause
>that demo/hybridknight that runs away from every confrontation the moment he takes more than 20 damage and spends 80% of his time in the server running back to resupply cabinets or idling by medkit spawns because he's deathly afraid of losing the 2 heads on his eyelander he got from dead ringer feigns
I would rather have a fricking friendly on my team than those homosexuals.
YER has the saharan spy silent decloak effect
knife longer
hey i had a moronic idea
give him a ping feature like ow2 has now
then additionally to being a useless afk moron taking a cnd shit in narnia he could also annoy everyone with spamming pings
A watch that lets you walk through players, if you decloak inside someone it instagibs you
This
"Phantom of the Opera" or something like that
I agree with this watch BUT
It shouldn't cloak you. The watch's power should be that it lets you walk through players and buildings using watch energy.
right-clicking while using it sacrifices watch power to deal damage to the target you're clipped into. If you run out of watch power while inside of someone? instagib
o La Fantome. Has 20% slower cloak drain, (12 sec) but using its ability doubles drain rate. Can use to phase through enemy players and buildings. Phasing through an enemy will cause that enemy to hear a distinct noise about 2 seconds after the phasing ends, which scales based upon how long the phase lasted. Will be very quiet if it just prevents a bump. Gibs Spy if he runs out of cloak while phasing. No damage reduction while cloaked.
also bonus:
Hologram watch. Has 20% slower cloak drain, (12 sec) but using its ability doubles drain rate. Press R while cloaked to start tracing a path for a hologram of your current disguise to walk, repeating your exact movements. Press R again or decloak to quit tracing and start the hologram’s movement. Cloaking takes twice as long. (2 sec)
combine c&d into one watch with the duration of stock and the recharge of c&d
Give him the shotgun
>better damage
>more reliable than revolvers, but no utility like the ambassador, diamondback and le e'tranger
>worse effective range
>worse for picks at anywhere beyond close range because of spread and pellets instead of a single shot
Probably give the shotgun 6 loaded rounds and 6 reserve ammo compared to the other classes, however.
Give him a new melee, an épée
>slower draw and swing speed
>shorter cloak duration
>long reach
>if you attack someone that's melee attacking you you nullify their attack
>higher base damage
Rogue's Rapier
>increased melee range
>can't backstab
>can headshot
I've had that exact same idea for over ten years.
>from behind switches an enemy to melee
>from in front does 60 damage
>can parry hits with right click (spy cannot cloak at all while it's held)
I imagine spy would be tapping people on the shoulder with it to give them the chance for an honorable battle
Buff the enforcer
Give him a vaccinator-style mechanic to manage while disguised, be it damage shields, sacrifice health for more speed, let you walk through Support/Assault classes, etc
Give him a new sapper replacement that's not a sapper:
>The Private Instigator
Lets you place 3 hidden cameras anywhere on the map and then view their feed once they're all placed. Any enemies who appear on the cameras will be outlined through walls to all teammates, however spy has to be actively watching them first. Spy can tamper with the cameras to play sounds of classes and guns. After a minute, the cameras disappear.
It's already enough of a drawback that you're giving up the ability to sap sentry nests in order to relay information of varrying usefulness. I don't think the spy should also have to look through the cameras.
>not to mention it'd probably a nightmare to code
how about just making the Red Tape Recorder be able to play sounds instead of making a sapper replacement that can't sap at all
How about a sapper that doesn’t disable the sentry but also doesn’t set off engie’s alert?
Based. Kinda hard to code but it adds to spy aesthetic and allows him to play in coordinated teams.
Sappers aren't that good because medic and demo are better sentry killers
Teleporter. Can be placed on the ground, and after it is placed, you hold a button and a smoke ball. Press R or - to destroy the currently-placed teleporter, and left click to use up a full cloak meter and disappear in a puff of smoke, appearing on your teleporter. Teleporter can be sapped, destroyed, or camped.
The blocker. Place on the ground near ammo or health, will prevent it from despawning, will block enemies from being able to pick it up, and will make it respawn 20% faster (8 sec). If destroyed, takes the health or ammo with it.
make uncloak silent
update hitreg so it isnt aids cancer
thats it, the class AND the game become 9x better
No need to. He's extremely broken.
>Can spawn camp
>Can frick over engineers and snipers with no effort
>Dead ringer
>Big earner lets you escape from every situation
>Can get people to switch to pyro out of pure asshurt
>No need to. He's extremely broken.
>>Can spawn camp
Not really, he may get one or two picks before everyone pulls their heads out their ass and starts spamming every corner
>>Can frick over engineers and snipers with no effort
Assuming the engie doesn't have a pyro with a homewrecker nearby (literally always). Also sniper can effortlessly kill every other class so as far as I'm concerned it's easy-come-easy-go
>>Dead ringer
Is a shadow of it's former self
>>Big earner lets you escape from every situation
Assuming you got a backstab
>>Can get people to switch to pyro out of pure asshurt
Okay? Or they could just turn around more often
>Assuming the engie doesn't have a pyro with a homewrecker nearby (literally always)
>"s-see, spy is actually weak to engie, you just need to 2v1 him with his hard counter babysitting you"
no class should be better at another class' gimmick than the one who actually has the gimmick himself. it's why they nerfed the ambassador, isn't it?
Engineer is ALWAYS going to be surrounded by teammates of any kind. If you find some engineer whacking away at his sentry with no teammates anywhere near him, that free kill is down to the moronic player, not the spy.
Spy is least effective spawn camper in the game besides Medic
A lot of protein, heavy lifting, and steroids.
Reduce cloak fade time by .5 seconds, and decloak fade time by 1 second.
Give him an invis watch that lets him pass through enemies at the cost of health and taking extra damage from weapons.
He doesn't need a buff. You just need to get better.
Does Ganker suck at TF2?
Spy punishes sloppiness, if the enemy team has strong cohesion and game-sense then a spy cannot exploit these deficiencies.
people tend to get sloppy when they're too busy trying to kill someone to spycheck
and nobody looks up either
fix all the disguise kit bugs
remove all the bugs that make half his disguises useless
allow him to fake shooting with disguises
By removing the competitive mode
>increased swing speed on successful backstabs (allows him to kill more grouped up people faster than Sniper, making him more competitive in the niche of instakill support while still leaving him vulnerable on missed swings)
>L'etranger cloak drain as a part of his base kit; remove that bonus from the L'etranger but keep the other stats (modern maps are fricking huge compared to the launch ones and you often can't get where you need to go without it)
>quieter decloaking while standing still, except on the Dead Ringer (decloaking is fricking loud outside of the heat of battle, to the point where the DR is basically equally good as a stealth tool despite its alleged noisiness)
>special attack button allows you to move at normal Spy speed regardless of your current disguise (fewer "dead" disguise options that screw you out of opportunities; also an indirect YER buff)
>rework the Razorback to remove backstab immunity (the class you're best designed to counter can no longer kill your momentum or situationally hardcounter you)
>remove random crits from Sniper melees and the Ubersaw (the two classes you should have a fighting chance against at close range can no longer do what you need to be facing their back for with high odds from any direction, Ubersaw gets a tangible downside from stock and it's still going to be used 99% of the time anyway)
>make the teammate outlines on respawn only appear when they're reasonably far from you (still gives people an idea of where their teammates are without giving people it reveals Spies to the ability to do anything about it)
>remove stupid jank shit like disguise smoke being visible if you started disguising before you cloaked (self-explanatory)
>remove the cloak drain penalty from Your Eternal Reward (frick you Valve)
honestly random crits in general disincentivize spy
his whole point is that his melee is the best in the game but everyone else can do enough to instakill 7/9 classes with a lucky hit
No his point is to be stealthy and backstab people and not give them the chance to random crit melee you.
delete him so that I stop having 4 bottom scoring on my goddamn team
why does he need a buff? its easy to top score with him, he has more than enough tools for every possible situation.
>its easy to top score
Because backstab kills are double the points and scoring is meaningless to begin with
the net code is enough buff
Remove razorback
Remove danger shield while we're at it
give me the ambassador back
That's so "spy with more headshots than backstabs"
Knives deal a ridiculous amount of damage, even without backstab.
Allow the players to perform tasks in disguises to blend in better.
>Knives deal a ridiculous amount of damage, even without backstab.
just make the Enforcer's damage ramp-up really high instead
Well he is a stealth class right, that means we need to give him more ways to make him tankier.
I wouldn't. in fact, I'd reduce the backstab radius to less than 210 degrees from the model's back.
you fool, if you do that then the janky melee hitreg will make it so there's even more facestabbing
it's already 210 degrees from the player's back, reducing it would only reduce the amount of facestabs.
You misunderestimate the shoddiness of TF2's code.
>having to actually get behind people to stab their backs
Cloacked/Disguise high damage resistance.
No flinch/blood/sound if they check you but you can catch fire.
>Play crasher
>Get to be giant as soldier three times in a row
>Break my record for damage three times in a row.
Yeah I’m thinking crasher is a cool map.
>average mannchop user
beat me to it
I think he's fine as he is, but two changes that definitely can buff him is:
1) team collision
2) friendly fire
That's it. Although yeah, it may cause a lot of problems, but on the other hand, people may stop shooting everything that doesn't walk forward with them
Spy is fine when you turn random crits off.
His problem is that he relies on the glitchiness of Valve's 2008 era coding to be any good. His revolvers are meh and the backstab mechanic works only once against even the dumbest pubbie. After the team is aware that there's a spy on the other team, your fun decreases dramatically
IMO he needs ways of sabotaging the enemy team without giving himself away. It would be great if he had some of his TFC loadout like poison darts, or even some of the loadouts I've seen in that TF2 mod like a syringe that does damage over time without giving him away. The changes he's gotten so far are ways for him to counter the damage other classes do to him, but that doesn't improve his versatility, that just means he lives a few extra seconds when he's inevitably spotted because there's no way to play him and keep it a big secret that there's a spy on the team.
#1 with a bullet is to remove the *SPY DECLOAK* subtitle in closed captions
Hey spy mains, ever wonder how it is the quiet little decloak suddenly has 4-5 people stopping everything they're doing to run around and shoot at random walls and shit? It's because the decloak sound effect plays on CC for fricking miles, in 2fort you can literally alert the entire base that you're in it by decloaking in the main hallway. This is WITHOUT something with an intentionally loud cloak like the dead ringer. The cloak and dagger, something that's supposed to be quiet, has the same CC radius as the fricking invisiwatch. It's actually pointless to decloak in the same zip code as a tryhard sniper because he'll just stop what he's doing and jarate+sting you.
The fact this hasn't been fixed after years just proves Valve doesn't give a shit. Just remove it from closed captions or make the radius so fricking small that it's next to impossible to see it on CC unless you're almost next to him.
you can throw the knife, but you have to go pick it up
Honestly throwing knives seem like such an obvious idea idk why they aren't already a thing other than the fact they're a new thing to code and not some goofy skin
Reduce spread and falloff on all revolvers
Remove shimmer and spawn wallhacks
All knives are silent like the YER
All of spy's weapons ignore damage resistances
Fix the numerous bugs with disguise and cloak
Give spy the ability to run at full speed as any disguise
Make the max cl_interp much lower so spies cannot exploit it to backstab from across the map
Delete razorback and jarate from the game. Homewrecker and Neon Annihilator cannot remove sappers
Abilities that build off damage/kills do not work on spy ex. buff banner, ubersaw, eyelander, etc. Spy can already do this but it's very tedious
Spy has an extended voice line menu and can fake a reload at any time by holding R with a UI icon to indicate it
Afterburn cannot be applied while cloaked. Spy still takes direct flame damage and CANNOT use cloak to extinguish himself if he was already on fire
Amby falloff removed but past 1200hu it mini crits instead (a few feet more than sentry gun range)
UI icons for when you have dead ringer out or are able to backstab so there's no ambiguity
Spy can throw his sapper on a cooldown to disable buildings, area of effect buffs, and all sources of healing in a radius. During cooldown spy cannot use his sapper
Thrown sapper can be destroyed with 2 wrench hits and buildings in the radius are disabled not damaged
Overall just a bunch of QoL fixes and removing a lot of the RNG bullshit spy has to deal with.
Medic and sniper have dominated the meta for too long and now spy is the anti-support class he was meant to be and a gun spy who can aim is no longer a free kill.
>Make the max cl_interp much lower so spies cannot exploit it to backstab from across the map
There's really no excuse for valve not fixing this.
they don't give a frick, threads like this are fun but anything other than a new halloween hat falls on deaf ears.
Maybe these ideas will be useful in TF3 oh no no no who am I kidding
this is like exactly 50% good ideas 50% horrible ideas
Turn friendly fire on
>he will turn red any second now
Delete sniper from the game
I've always thought it would be neat if there were a toggle to allowed Spy to always run at Spy-speed while disguised. Say, you disguise as a Heavy and you're running at Heavy speed, then (while no one is looking) you tap the "Spy speed toggle" and you run at Spy's regular movement speed while still disguised as Heavy.
I have a feeling that people would choose to "always run at Spy speed" though, so that would be a concern.
would definitely allow for some humorous shit too
like you see slow heavy behind you, walk forward, turn around, and heavy is nearer than he should be but still slow.....
Spy is just gimped by bugs and respawn wallhacks more than anything else and that's the prime reason he's a sucky class to play with.
But if we talk weapon balance, please buff/fix his shitty weapons. Red-Tape Recorder should be bulkier than the sapper and/or make it throwable like how he slides it in Meet the Spy. The Enforcer needs a fricking damage buff on the disguise shot. The Ambassador has a bug where Kritz boosted headshots still have the range cap so they do nothing, that should be fixed and maybe buff the timer for headshots so instead of a flat second delay, it should be like 0.9 seconds before you can headshot again. Bring back the old YRE bonus from the cosmetic set that made the decloak sound silent but make it the weapon's feature instead of said cosmetic set and if spy ever needs variety, give him the revolver equivalent of the Rocket Jumper/Sticky Jumper that looks like an airhorn revolver and firing it doesn't uncloak you but it lets you fake shooting so you can larp as a sniper missing his shots.
And let him taunt while disguised.
>give him the revolver equivalent of the Rocket Jumper/Sticky Jumper that looks like an airhorn revolver and firing it doesn't uncloak you but it lets you fake shooting so you can larp as a sniper missing his shots.
that would be really neat
could also be a pop gun that shoots confetti and shit, and works based upon whatever weapon you're currently holding. holding minigun? it shoots constantly. holding a melee? spy swings it like a bat
biggest tell with it would be if a player shoots too many shots without reloading
its insane to think about how much more relaxed the game would be without him. no more spychecking, shooting at empty corners, constantly turning around, all just to not die to an insta kill stealth class that isnt even very strong. you can call me a shitter if you want but he is fricking BORING to deal with, it feels like a chore instead of playing a game. i only play this dead game drunk in the middle of the night, and if someone is trying too hard on spy i just switch to scout so i dont have to fricking deal with it and get bored to death. if you removed sniper and spy and rebalanced shit so their removal doesnt destroy the game balance, the entire game would massively improve in quality for everyone except the nerds that mained them. absolute fun ruiners and they always were. the more snipers and spies that are in the top scorers at the end of the round, the less fun the game was for everyone other than them, on both teams.
1. All revolvers gain a new base property called "Execute" which grants minicrits against enemies with less than half health.
2. Rework red tape recorder, it now causes affected buildings to change allegiances temporarily, causing dispensers to heal the spy's allies, teleporters to reverse direction and only allow the spy's allies to use it, and sentries to target the spy's enemies, in exchange it falls off automatically after 10 seconds, and cannot be damaged by the spy's allies.
3. You can now throw the base sapper, causing it to temporarily disable all buildings in an area, and putting it on a cooldown before you can use it again
4. Slight movement speed buff. Around the same speed as a medic.
>Slight movement speed buff. Around the same speed as a medic.
He's literally the same speed as a Medic: 107%
I think Valve went the wrong direction with spy being a pick class instead of a disruption class.
Sapper is a good start, but more of the spy's kit should revolve around not being a nuisance because he can kill people, but because he can do little things to disrupt an enemy's strategy.
Imagine if Spy could do little shit like
>Drain uber just before an enemy decides to push in
>Mess with ammo values of weapons
>Identify to allies that a flank is about it happen via outlines
>Booby traps
Just James Bond-esque shit that allows the spy to sneakily mess with the enemy instead of this "all or nothing" approach that he has now.
>Identify to allies that a flank is about to happen
Press v.
Or x1.
valve seemed to think that to prevent spy from feeling "unfair" it had to have extremely hard counters to the point of absurdity
This is one of the big issues. Pyro is already good enough but homewrecker too? Not to mention madmilk/jarate and razorback for spy and scout.
punish his failure less, increase his melee damage and movement speed
nerf sniper so he's not overshadowed as a pick class
increase the linear length of backstabs
decrease the semicircular width of backstabs which allows side stabs
in other words, when you're running behind someone it's easier to stab them, but it will be more difficult if not impossible to pull off most trickstabs. this will increase spy kills across the board
Rework the conniver's kunai and dead ringer to be less aggressive
Spy is more than good enough already. He would be good if he had nothing but stock and his old speed to work with.
Just make him not french
I don’t really know if he should be buffed. He’s terrible yet any casual team is always filled with spies regardless. If he was actually good even more people would pick him.
Remove random crits from other classes melee weapons
remove the cloak/decloak sound
An average battlefield is so fricking loud that the cloaking noises make no difference.
Grappling hook for a spy watch.
EwuwE.
passive that lets spy know how many players have him in their field of vision
Make him unkillable and whenever he swings his knife the entire enemy team dies. Also, 0 cool down or counter for this.
he would need buffs to his basic kit first, then to unlocks. plus some new unlocks since unpredictability is his greatest asset
I'd say remove spawn wallhacks or only make them apply to spies who can already be seen
let spy switch between his real speed and the speed of disguises with a button press
let spy fake reload whenever instead of only when the revolver itself needs to reload
make no on-hit effects work on spies, like building rage etc
change the hud which shows players' names and health to also include their equipped weapons and shit like how many heads are held, how much rage is built up, etc
make all sapped buildings visible through walls and let spy throw sappers or slide them on the ground or something
lastly just fix all the disguise and cloak bugs
any other potential changes to his basic stuff would probably be too drastic, especially for such an old game, but all this seems small enough to be acceptable while also being useful in at least a small way
>make all sapped buildings visible through walls
That would honestly be a huge gamechanger: people might actually coordinate sentry takedowns with the Spy for once if they can know that the sentry is inactive. It would sure as hell be a better use for their outline system than the team wallhacks on spawn.
As someone who doesn't even mind random crits all that much, the boosted melee crit rate is probably one its worst and genuinely most balance-breaking aspects. On the other hand it's kind of funny that you can genuinely just ruin medieval mode for everyone else by equipping a single weapon, solely because it's the only one in its class that can random crit.
Spy isn't designed to work in a competitive setting. I don't think there's a good way to balance him for the 7 people that play tf2 competitively that won't make him completely broken in pubs.
Spy doesn't need to be buffed at all.
Give him a slide.
just make his disguises more effective, you can't fool anyone right now
>perfect disguise
>can shoot teammates when disguised but it's either less damage or they can regenerate health
>proper movement speed
>can taunt while disguised
also give him more invisibility time
enable friendly fire
Random spawn points across the map
Why does everyone instantly know I'm a spy when disguised? It wasn't like this back in 2007.
>the players learned and adapted
They are dumber than ever before don't give me this shit.
Some people just straight up cheat in community servers.
>Same pyro "Randomly" hits me with flares while I'm invis and no one is behind me 6 times
>Question mark avatar
Although in the case of disguises it could just be a paranoid dude if you've been having good streaks as spy that game.
disguises are only useful in those last few seconds after you've uncloaked right before backstabbing.
Literally just give him the ability to fake shoot. That would actually let him use disguises instead of making every spy be an fronstabbing moron
I hate trickstabs, it just turns spy into an more annoying version of scout that can instakill
>Good Ideas ITT:
Fake shooting abd reloading
Phasing through people and buildings at the cost of some cloak
Playing fake sounds
More general ideas based around sabotage, wasting time, and being a nuisance over picking targets
>Fricking Terrible Ideas ITT
A sapper that switches building allegiances. It would be a straight upgrade to the regular sapper. Just run into the final point on any payload map and watch the defending team get torn to shreds by their own sentries.
Draining Uber. There's already an easy eay to get a Medic's hard earned uber down to 0, it's called a "backstab".
Anything that gives Spy a direct advantage over Pyro, his counter. Makong him immune to jarate while cloaked makes sense, but immune to afterburn? Hell no. That's the Pyro's JOB.
This, as well as anything centric around unlocks being an immediate shit idea. Buffing the spy needs to be done fundamentally, applying your buff to one or two weapons doesn’t make the class itself any better, just that loadout.
keep in mind however that shit like a weapon which allows fake shots would benefit all spy loadouts, not just ones which include that weapon
if someone shooting at an enemy no longer means they're definitely not a spy, then spies who aren't shooting aren't half so suspicious anymore
I wouldn't
When spy is disguised, any enemy he is adjacent to will be highlighted to nearby allies (so Snipers don't have highlighted targets across the map) if Spy is with them for long enough.
i wouldn't, it's good for the game that he sucks against actual real sapient players
Vaccinator uber tier resistance to bullet damage while disguised to nerf every player instinctively shooting all teammates for the rest of the game the moment they see one spy once. Spycheck should be exclusive to pyros.
Give him a grenade item like jarate or madmilk in place of his sapper.
Remove the kunai and dead ringer so people learn how to play spy again instead of thinking he needs to be buffed.
Make facestabs a real thing. Just make it so that knife hits to the face do the same as a backstab, there spy fixed easiyl