How would (You) improve this game/serie?

How would (You) improve this game/serie?

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  1. 2 weeks ago
    Anonymous

    add splits jumping back and make sam's pants tighter

    • 2 weeks ago
      Anonymous

      This + swat turns and aiming from cover.

      • 2 weeks ago
        Anonymous

        swat turns?

        • 2 weeks ago
          Anonymous

          In PT, that move where Sam can cross a doorway gap in cover in one smooth animation. Maybe it's actually called a squat turn, I've only heard the term used, not seen it written.

          • 2 weeks ago
            Anonymous

            did you know you can do that in gta online and fire your gun while doing it

        • 2 weeks ago
          Anonymous

          Stupid little twirls between sides of a doorway. Utterly useless. 360 degrees and move one metre left or right. Cops pretending they're tactical, fricking idiots.

  2. 2 weeks ago
    Anonymous

    Make Conviction as originally intended, Sam is on the run, known as a terrorist. Using stealth skills to survive and do something meaningfull.

  3. 2 weeks ago
    Anonymous

    Just bringing back online servers for Spies vs Mercs would be enough so that we can find matches outside of Discord channels that only have a few dozen people.

    The graphics on these games hold up to modern day standards. Other than live servers, maybe just a patch for fixing issues caused by running the game at over the intended framerate.

    • 2 weeks ago
      Anonymous

      One of the best game modes ever.

    • 2 weeks ago
      Anonymous

      is anyone playing double agent pc multiplayer there?

  4. 2 weeks ago
    Anonymous

    why did you post the upside down version?

    • 2 weeks ago
      Anonymous
  5. 2 weeks ago
    Anonymous

    You already posted the peaked one
    Just add more mission
    Conviction and blacklist was dogshit, yes blacklist is dogshit action shooter

    • 2 weeks ago
      Anonymous

      >yes blacklist is dogshit action shooter
      You've been able to just kill everyone in Splinter Cell since long before Blacklist. If you think Blacklist is a dogshit action shooter then so is Chaos Theory.

      • 2 weeks ago
        Anonymous

        Yes, chaos theory has dogshit action, but it has good stealth.
        Blacklist has poor action and mediocre stealth

        if you want an actually good example of "stealth-or-stealth+actio" then play intravenous

        • 2 weeks ago
          Anonymous

          Anyone who thinks Chaos Theory has better gameplay than Blacklist is objectively moronic. Blacklist has better action and better stealth gameplay. Chaos Theory just has less moronic writing with less obnoxious and unlikable characters.

          • 2 weeks ago
            Anonymous

            >Anyone who thinks Chaos Theory has better gameplay than Blacklist is objectively moronic
            I could frame your post for how bad your taste is. This is setting a record for the shittiest zoomer opinion I think I've ever seen.

            • 2 weeks ago
              Anonymous

              >This is setting a record for the shittiest zoomer opinion I think I've ever seen.
              I'm just not a pathetic old man desperately clinging to my shitty dated games. You're wrong. You're objectively wrong. Merely just walking slowly is not the pinnacle of stealth gameplay.

              • 2 weeks ago
                Anonymous

                Pressing a single button to switch cover spots or grab an enemy from cover isn't the pinnacle of stealth gameplay. It isn't real gameplay at all. Even dogshit like TLoU is better stealth gameplay than Blacklist.

              • 2 weeks ago
                Anonymous

                lol Splinter Cell had a switch cover button before even Conviction, poser homosexual frick moron c**ty mcloser ass bandit.

              • 2 weeks ago
                Anonymous

                That doesn't make it not shit. Stay assblasted shit taste zoomer.

              • 2 weeks ago
                Anonymous

                CT nailed everything perfectly
                >Its slow and tactical
                >Uses dark and light perfectly
                >Incredible soundtrack with sound design
                >Every gaurd feels like a real human because of great interrogation system
                >Game doesn't hold your hand or draw a follow line
                >You can easily get hints and intel from environment or listening to guards
                >Sam is mature and act professionally while also have a good sense of humour
                So yea if anyone thinks blacklist is anything or better than ct is a absolute moron

                ?si=ZSI4F13Ikkyq5y4E

                stop replying to bait
                that aside, you guys underestimate blacklist. It has a lot of garbage in it, but the few moments it actually has cool levels has some very neat qualities and often cool things, its a game of extreme wasted potential. the foundation of it genuinely had the chance to combine qualities of CT with actually good action gameplay, devs and balancing were just moronic
                >sneaking in the dark mansion, hugging a wall as a guard passes with a flashlight because youre just barely completely outside of the flashlight's light cone, searching in a non linear location
                >a minority of areas
                >trirotor as a recon gadget
                >upgrading and choosing your own gear
                >some actually cool movement options
                >game actually has a non-binary light system, but the darkness indicator is binary for some moronic reason
                of course, this is all conveniently ignoring the fact the plot and characters are absolutely atrocious

              • 2 weeks ago
                Anonymous

                >non-binary light system
                THESE DAMN WOKE KEKS CAN'T EVEN LEAVE LIGHT SYSTEMS ALONE

          • 2 weeks ago
            Anonymous

            Yes chaos theory has better gameplay
            Blacklist plays like a genric 3rd person shooter with basic stealth and zero atmosphere
            More mechanics =/= good gameplay

          • 2 weeks ago
            Anonymous

            Legit bait. That SCCT is the greatest stealth game of all time is one of the few things people on this website will agree with, it's completely unmatched in form, gameplay and execution. It's a standard to which we have no hope any new game could ever hope to match.

            • 2 weeks ago
              Anonymous

              >enemies are mostly oblivious to their allies being taken out, you can effortlessly knock out whole levels like bank
              >2/3 the levels are overly linear in a bland manner, barely anything like the bank
              >1/3 the areas, when ghosting, rely on "this is the dedicated stealthable path"
              >enemies can be alerted and get suspicious 9999 times over, they barely scale in suspicion they just go from calm -> mad -> calm -> mad
              its one of the best but its genuinely not all that impressive and definitely not a golden standard
              >majority of cool npc interactions are hyper scripted
              it shouldnt be very hard for something to surpass it

              • 2 weeks ago
                Anonymous

                Name a single game that surpasses it. I'm waiting.

              • 2 weeks ago
                Anonymous

                Easy. Blacklist.

                Anyone who argues otherwise may as well be trying to claim Super Mario Bros. has better gameplay than Super Mario Galaxy. Just because it's old doesn't mean it gets a free pass.

              • 2 weeks ago
                Anonymous

                Blacklist and mgs5

              • 2 weeks ago
                Anonymous

                I didnt say something surpasses it in its bad departments. I just said that it shouldnt be very hard to surpass and its not all that golden
                the vidya industry just sucks at making stealth games

          • 2 weeks ago
            Anonymous

            Wrongest post in the thread. Blacklist was a step in the right direction after Conviction, but it's still below Chaos Theory's best by at least 2 classes of stealth game.

        • 2 weeks ago
          Anonymous

          >if you want an actually good example of "stealth-or-stealth+actio" then play a shitty metal gear rip off

      • 2 weeks ago
        Anonymous

        Chaos theory was like hitman games, dogshit shooting but great stealth and atmosphere while blacklist was trying to please everyone and failed to do anything great and this is what ruined ubisoft to, they started making games that appeal to everyone

      • 2 weeks ago
        Anonymous

        Gosh you're right, now I think about it Chaos Theory had lots of third-person shooter mechanics, such as
        >sprint button
        >automatic move to cover button
        >crosshair always on screen
        >gun always in hand
        >rapid movement while shooting
        >one-button instant kill on 3+ enemies at once
        >binary light/sound system
        >regenerating health
        >infinite ammo
        I think I could probably go on

  6. 2 weeks ago
    Anonymous

    How do you guys think they will handle the timeframe in the SC1 remake? I mean, these games were meant to take place in the near future, but the near future in SC1 is like 2007. Will they be moved forward in time, perhaps?

    • 2 weeks ago
      Anonymous

      It wouldn't be Sam if he wasn't being the absolute boomer that he is back in the early 2000s. I don't think they could capture that feeling if they just moved the time period to modern times.

      • 2 weeks ago
        Anonymous

        >imagining the Chaos Theory bank scene when they talk about laser security being a 70s~80s thing but shifted up to be 90s~00s thing instead, because otherwise sam would be too old.

        Shifting up the timeframe would change the background that forged Sam into the character he is, too.

    • 2 weeks ago
      Anonymous

      SC has always been near-future tech that's hypothetical or experimental at the time irl. Sam's goggle being a good example in 2002. I think Conviction and Blacklist took it too far with things like the sonar goggle and the soulless holographic aesthetic.
      Frankly, a modern SC would probably work better with a slightly retro feel. Nu-Hitman goes for the modern 2020s aesthetic and its world feels too sterile and clean imo compared to earlier games.

  7. 2 weeks ago
    Anonymous

    remake the legendary Pandora Tomorrow GBA port I will not elaborate further

  8. 2 weeks ago
    Anonymous

    >old splinter cell
    more non linear levels where you actually carve your on path. less rooms with dedicated-only-viable-stealth-path
    >conviction/blacklist
    Completely remake it into something like Intravenous
    >stealth actually plays into combat
    >combat gadgets like grenades are actually great and can be used to complement stealth
    >your equipment impacts movespeed and the noise depends on what you have holstered + your armor
    >enemies are smarter and die fast
    >non linear levels
    >stealth is still much better and more interactive
    >no meme epic cinematic action setpieces

    • 2 weeks ago
      Anonymous

      forgot to mention something important about both
      >enemies can notice their allies missing outside of scripted events
      >in most cases you cant just silently knock out the entire map effortlessly, either some really good planning and timing to knock out people very fast, or expect some confrontation

  9. 2 weeks ago
    Anonymous

    >I didn’t pick up the splinter cell games for the OG Xbox on my series x
    >now they’re all delisted and without warning

    Frick me.

    • 2 weeks ago
      Anonymous

      All those OG Xbox games like Splinter Cell and Crimson Skies were fricking delisted?

      >old splinter cell
      more non linear levels where you actually carve your on path. less rooms with dedicated-only-viable-stealth-path
      >conviction/blacklist
      Completely remake it into something like Intravenous
      >stealth actually plays into combat
      >combat gadgets like grenades are actually great and can be used to complement stealth
      >your equipment impacts movespeed and the noise depends on what you have holstered + your armor
      >enemies are smarter and die fast
      >non linear levels
      >stealth is still much better and more interactive
      >no meme epic cinematic action setpieces

      You have to be very careful with this wording because the people at Ubisoft will see "non linear levels" and think "open world", and now you have Splinter Cell Wildlands.

      • 2 weeks ago
        Anonymous

        Yeah they were delisted randomly a while back. I’m pissed as hell.

    • 2 weeks ago
      Anonymous

      They were all upscaled to 4K as well.

      Thankfully, I have them all, since Ubicucks will likely do the same thing to all of their new titles like what they did to The Crew. Disable the mode to play offline, forcibly make it impossible to play, and revoke the license to prevent anyone from modding it to re-enable offline mode.

  10. 2 weeks ago
    Anonymous

    it came from being the best stealth game to an average third person action game so yeah i would go back to stealth

  11. 2 weeks ago
    Anonymous

    CT nailed everything perfectly
    >Its slow and tactical
    >Uses dark and light perfectly
    >Incredible soundtrack with sound design
    >Every gaurd feels like a real human because of great interrogation system
    >Game doesn't hold your hand or draw a follow line
    >You can easily get hints and intel from environment or listening to guards
    >Sam is mature and act professionally while also have a good sense of humour
    So yea if anyone thinks blacklist is anything or better than ct is a absolute moron

    ?si=ZSI4F13Ikkyq5y4E

    • 2 weeks ago
      Anonymous

      >>Game doesn't hold your hand or draw a follow line
      Yes it does. The level design is literally just a corridor 99% of the time. There's nowhere else to go.

      • 2 weeks ago
        Anonymous

        b***h it's because houses consist of corridors. If you want to traipse across town go play dishonored.

        People no longer appreciate a good old infiltration game, everything has to be le open world sandbox.

      • 2 weeks ago
        Anonymous

        >Open world slop eater

        • 2 weeks ago
          Anonymous

          b***h it's because houses consist of corridors. If you want to traipse across town go play dishonored.

          People no longer appreciate a good old infiltration game, everything has to be le open world sandbox.

          nta
          >non linear = open world
          >no you cant have level design that exclusively consists of going from A to B
          >non linear areas is not immersive, as opposed to my moronic structural design
          >it doesnt matter if its a bunch of houses or an embassy or a CIA agency or a favela or a large town, it doesnt make sense for things to be nonlinear
          actually kys

          • 2 weeks ago
            Anonymous

            >that exclusively consists
            **doesnt exclusively consist

  12. 2 weeks ago
    Anonymous

    Replace the protagonist with a black woman with tiny breasts and waist, but a big ass.

  13. 2 weeks ago
    Anonymous

    Blacklist while not being as bad as people say still isn't as great in the stealth domain as CT for sure

  14. 2 weeks ago
    Anonymous

    Okay gays. How do I get into this series? Which games, which versions?

    • 2 weeks ago
      Anonymous

      Just play them in order of release. I'd say you could probably skip Conviction if you want except Blacklist, which is definitely worth playing no matter what the homosexuals around here say, ties in very heavily to it. At least it's a very short and easy game.

      • 2 weeks ago
        Anonymous

        Thanks. Any specific versions or ports as the ideal ones?

        • 2 weeks ago
          Anonymous

          >Thanks. Any specific versions or ports as the ideal ones?
          PC for Splinter Cell, Pandora Tomorrow, Chaos Theory.

          Double Agent has two completely different games, a last gen (Xbox/PS2 etc) and next gen 360/PS3/PC game. The last gen game is significantly better, developed by the Chaos Theory team, but it might be a b***h to get your hands on if you don't have the hardware. The next gen version is a bit eh.

          Conviction and Blacklist go with PC.

          • 2 weeks ago
            Anonymous

            Got it, thank you!

          • 2 weeks ago
            Anonymous

            >The last gen game is significantly better
            This is a myth,

            The last gen is objectively worse because it has Sam betray his country for pussy whereas in the vastly superior next gen he pumps and dumps that terrorist c**t hard.

            • 2 weeks ago
              Anonymous

              truth. sam sleeping with enrica to keep his cover intact then framing her for the cruise ship bomb not going off is a chad move.

  15. 2 weeks ago
    Anonymous

    Focus on creating fun levels where it is possible but challenging to sneak by without doing anything but your objectives. Being a government agent who has to not leave any evidence that can be traced back to American involvement is a great concept.

  16. 2 weeks ago
    Anonymous

    pc exclusive first and foremost

  17. 2 weeks ago
    Anonymous

    >live service? battle royale?
    >lol u so random
    >get in the lobby, clan's waiting

    • 2 weeks ago
      Anonymous

      supposedly there were "leaks" about a cancelled battle royale splinter cell
      i wonder how it would've played out

  18. 2 weeks ago
    Anonymous

    Splinter incels wil always be 2nd best. A bland copy, and nothing more.

    • 2 weeks ago
      Anonymous

      what a glorified pacman has to do with all of this?

    • 2 weeks ago
      Anonymous

      >Splinter incels
      >no Splintercels

      ONE
      FRICKING
      JOB

    • 2 weeks ago
      Anonymous

      >Rip off MGS:GZ
      Basically an immersive Sim like Thief1/2 but in 3rd person. Its that simple. The blueprints are literally standing right there out on the open but nobody picks it up. I'm surprised no other company picked up this concept and took it for themselves. If I had a game company I'd have taken it and claim it as my own genre as 3rd person imsim.
      We had a shitty knock off called Left Alive

      Splinter cell had superior stealth and gameplay overall.
      >Dynamic shadows
      >Sound sensitivity
      >floor sound modifiers
      >enemy LOS isnt some shortsighted FOV tunnel vision cone
      >long levels with no interruptions

      Dont get me wrong MGS is probably my favorite franchise but MGS had what? Bosses? Music? Plot? Regarding gameplay it was very weak as a stealth game. If you dissect the games you'll eventually realise that the games are small little areas with like 2 enemies for each room and a very obvious and linear objective connected with ass cutscenes and codec call between each area to pad out the game.

      >first area
      >run to elevator and wait (this takes like 10 seconds)
      >long cutscene
      >codec call telling you what to do next

      >second area
      >run to to vents while avoiding enemies(this takes like 30 seconds)
      >cutscene
      >codec call telling you what to do next

      >3rd area
      >crawl up the vents
      >cutscene
      >codec call telling you what to do next

      >4th area
      >shoot the oncoming guards
      >cutscene
      >codec call telling you what to do next

      etc.

  19. 2 weeks ago
    Anonymous

    Stealth games are just glorified Frogger gameplay.

  20. 2 weeks ago
    Anonymous

    Live service asymmetrical shooter. Spy vs Merc basically.

  21. 2 weeks ago
    Anonymous

    Hopes
    Expectations
    Fears
    for the Remake?

  22. 2 weeks ago
    Anonymous

    I don't think you really can. If you take away from "getting discovered = failure state" you've taken away the big appeal of the stealth genre.

  23. 2 weeks ago
    Anonymous

    Spies vs Mercs was great.
    The game that had a co-op campaign that ended in a PvP match at the end because the two spies are tasked with killing the other was also great.

    Splinter Cell had some fantastic fricking side modes.

    • 2 weeks ago
      Anonymous

      I wish I got to play CT's coop mode

  24. 2 weeks ago
    Anonymous

    Just make something like chaos theory again with some more unique environment interactions. Everyone still talks and thinks about the split jump despite it being useful in like 3 scenarios in the entire game. But it's still so cool and unique that everyone remembers it.

  25. 2 weeks ago
    Anonymous

    >NO live service
    >local server option so spies vs mercs and co-op never die
    >co-op available for two to four people, as in GR Wildlands and Breakpoint (and Tenchu Z)
    >map creator. Takuma Endo did it in 2000 for Tenchu 2 and shinobido, there's no reason to not do it today, you create e public hub and enhance replayability
    >european extreme available. Like the Grimsdottir missions in Blacklist, but people can choose that game mode in each mission.
    >horde mode, like the missions of Charlie Cole in blacklist
    >people can choose between third person and first person
    >spies vs mercs
    >michael ironside
    >amon tobin or someone he endorses
    >michael herron doing the story. It is the closest thing we have to Tom Clancy I suppose
    >archel and kestrel appear again and they are playable (Yeah I know, I can dream, I love those guys and the dynamic they had)
    >multiple costumes available, but they are not tied to statistics, the player can choose.
    >playable woman with a giant ass wearing a tight tactical bodysuit

    • 2 weeks ago
      Anonymous

      >archel and kestrel appear again and they are playable
      I agree

  26. 2 weeks ago
    Anonymous

    there's no singular of series you dumb motherfricker
    you absolute fricking shiteater homosexual
    you moronic c**t
    frick you

  27. 2 weeks ago
    Anonymous

    Not turn the series into a mindless, dumb game with Conviction.

    Also, combine the levels both versions of Double Agent into 1 cohesive game somehow.

  28. 2 weeks ago
    Anonymous

    I'd personally like to see more "slightly helpful" gadgets as opposed to "perfect" gadgets. Nothing like super detective vision that lets you see everyone through all walls but more things like sonar that can barely penetrate through walls and won't pick up the guard that's sitting perfectly still. Of course it'd he hard to write the game explaining how Sam's gadgets got worse than what he had in Blacklist and it wouldn't have mass appeal but that'd make me happy
    Or a Shadow Tactics/Desperados 3 type spin off

  29. 2 weeks ago
    Anonymous

    Return to the tone of the first three games. Confident banter between Sam/Lambert/Grim/etc. as a team of professionals that are all on the same side, countering a foreign threat. None of this double agent THE ENEMY IS WITHIN Jason Bourne crap.

  30. 2 weeks ago
    Anonymous

    Easy: Chaos Theory game mechanics but open world.

    • 2 weeks ago
      Anonymous

      kys

    • 2 weeks ago
      Anonymous

      Do just Breakpoint or Wildlands?
      Open world doesnt work for stealth games

      • 2 weeks ago
        Anonymous

        It works. It worked for Wildlands, Breakpoint and MGSV.

        • 2 weeks ago
          Anonymous

          not him but wildlands is pretty bland and very repetitive, I'm guessing it's the same for the others you mentioned

        • 2 weeks ago
          Anonymous

          The empty world of MGSV, much like most series that was never an empty world game before, was the worst thing about it. The novelty of those distances runs out by mission 6.

          • 2 weeks ago
            Anonymous

            MGSV got other problems. The map is empty because Kojima abused the initial budget.

            not him but wildlands is pretty bland and very repetitive, I'm guessing it's the same for the others you mentioned

            Not only the map is a determining factor in making an open world entertaining and engaging. In that aspect, Wildlands is superior to Breakpoint and even MGSV from a design standpoint because there is a story to develop. The people who accompany you interact with that story through dialogue and keep you engaged. But it's also true that making an open world has the problem that there is a point where there are redundant missions because you think of mission categories with slight variations. Maybe procedural technology can solve that but we're not there yet.

            • 2 weeks ago
              Anonymous

              >the problem that there is a point where there are redundant missions because you think of mission categories with slight variations. Maybe procedural technology can solve that but we're not there yet.
              personally, I think that the redundancy has to do with the fact that it's all happening in the same map with potential use of proceduralness.
              if you take wildlands for an exemple 95% of the places you infiltrate are slums with the same props etc... if everything happens in the same open world for consistency you miss on opportunities like nuhitman to make different locations with different styles, architecture, factions and etc instead of just changing the biome each time ad vitam eternam.

              • 2 weeks ago
                Anonymous

                This is true. The price of consistency is homogeneity.

  31. 2 weeks ago
    Anonymous

    retcon everything post Chaos Theory

  32. 2 weeks ago
    Anonymous

    673614343
    >intravenous
    >shitty metal gear rip off
    bait used to be believable

    • 2 weeks ago
      Anonymous

      >intravenous
      >mgs rip off
      you have to be schizophrenic to think that
      >Ganker
      oh, i forgot where i was
      carry on

      • 2 weeks ago
        Anonymous

        it's just a poor attempt at bait even if you're right, people aren't play video games in here

  33. 2 weeks ago
    Anonymous

    make more

  34. 2 weeks ago
    Anonymous

    >Double Agent PS2/Xbox version was much better than the 360/PS3 version
    >Basically was Chaos Theory 2 in terms of gameplay
    This will never not male me laugh, what the frick were they thinking with the next gen version?

  35. 2 weeks ago
    Anonymous

    I don’t know why homosexuals here are shilling blacklist so hard, really
    I tried it a few days ago, it actually started out well
    Then for some reason I spoiled myself about the levels in the game, and saw that one level forced unironical FPS down your throat (fricking really?)
    And another one was basically a gunfight in an arena
    Immediately uninstalled the game after seeing this shit, I want STEALTH, not Gears of War SHITE

    • 2 weeks ago
      Anonymous

      This is basically what everyone who played CT back in the day felt on that game's release

      • 2 weeks ago
        Anonymous

        No its not

      • 2 weeks ago
        Anonymous

        this makes no sense.
        ct was the peak and blew everyone's mind

        • 2 weeks ago
          Anonymous

          Yeah, everything that came after CT was bad, I don't get how my post meant anything else

          • 2 weeks ago
            Anonymous

            your post reads like you imply that everyone who played ct back in the day hated it the same as blacklist

      • 2 weeks ago
        Anonymous
  36. 2 weeks ago
    Anonymous

    maybe he was thinking of unmetal
    intravenous is a shitty hotline miami rip off

  37. 2 weeks ago
    Anonymous

    make a commandos clone in the setting

  38. 2 weeks ago
    Anonymous

    Honestly I like how the newer games are more tridimensional, getting off the ground in the original trilogy was uncommon, stiff, and linear, not really an organic part of the movement and enviroment.
    Basically Chaos Theory with Conviction climbing mechanics but slower.

    • 2 weeks ago
      Anonymous

      Because it was stealth done right. In stealth games you wait and move slowly.
      Modern SC games make you feel like youre tarzan jumping and sliding all over the place. Its almost like Ubishit trying to make SC with AssCreed in mind.

  39. 2 weeks ago
    Anonymous

    Sweet Jesus Fisher!

  40. 2 weeks ago
    Anonymous

    Which game was better:

    Ground Zeroes or Blacklist?

    • 2 weeks ago
      Anonymous

      None, and I also include Phantom Pain
      Play Hitman WoA or Dishonored games for actual and fun stealth

    • 2 weeks ago
      Anonymous

      GZ is the best stealth game ever with best untapped potential.
      Even being just one small level, its better in every regard to any modern stealth game.

      None, and I also include Phantom Pain
      Play Hitman WoA or Dishonored games for actual and fun stealth

      bad opinion.

  41. 2 weeks ago
    Anonymous

    Put Sam in a latex leotard.

  42. 2 weeks ago
    Anonymous

    Weekend Spies vs Mercs Ganker server when?

  43. 2 weeks ago
    Anonymous

    Gameplay wise I prefer Blacklist but tone wise I prefer Chaos Theory

  44. 2 weeks ago
    Anonymous

    I just fricking wish Chaos Theory had subtitles, or that someone would make a hack/mod for that
    I'm too deaf for this shit

  45. 2 weeks ago
    Anonymous

    you can't
    AAA stealth is dead and never coming back. it was killed by video games becoming a huge normie-filled industry.

  46. 2 weeks ago
    Anonymous

    Make another splinter cell style game where both going rambo and going stealth are equally viable strats.
    And remove the moronic prompt shit that makes me do something else when I want to go behind a cover but instead turn on the light.
    And also, there must be ABSOLUTELY NO QTE's! Whoever came up with that shit should get turbo cancer.

    • 2 weeks ago
      Anonymous

      >Make another splinter cell style game where both going rambo and going stealth are equally viable strats.
      wasn't that blacklist already?

  47. 2 weeks ago
    Anonymous

    Make it run well on modern hardware.

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