In PT, that move where Sam can cross a doorway gap in cover in one smooth animation. Maybe it's actually called a squat turn, I've only heard the term used, not seen it written.
Stupid little twirls between sides of a doorway. Utterly useless. 360 degrees and move one metre left or right. Cops pretending they're tactical, fricking idiots.
Just bringing back online servers for Spies vs Mercs would be enough so that we can find matches outside of Discord channels that only have a few dozen people.
The graphics on these games hold up to modern day standards. Other than live servers, maybe just a patch for fixing issues caused by running the game at over the intended framerate.
>yes blacklist is dogshit action shooter
You've been able to just kill everyone in Splinter Cell since long before Blacklist. If you think Blacklist is a dogshit action shooter then so is Chaos Theory.
Anyone who thinks Chaos Theory has better gameplay than Blacklist is objectively moronic. Blacklist has better action and better stealth gameplay. Chaos Theory just has less moronic writing with less obnoxious and unlikable characters.
>Anyone who thinks Chaos Theory has better gameplay than Blacklist is objectively moronic
I could frame your post for how bad your taste is. This is setting a record for the shittiest zoomer opinion I think I've ever seen.
>This is setting a record for the shittiest zoomer opinion I think I've ever seen.
I'm just not a pathetic old man desperately clinging to my shitty dated games. You're wrong. You're objectively wrong. Merely just walking slowly is not the pinnacle of stealth gameplay.
1 month ago
Anonymous
Pressing a single button to switch cover spots or grab an enemy from cover isn't the pinnacle of stealth gameplay. It isn't real gameplay at all. Even dogshit like TLoU is better stealth gameplay than Blacklist.
1 month ago
Anonymous
lol Splinter Cell had a switch cover button before even Conviction, poser homosexual frick moron c**ty mcloser ass bandit.
1 month ago
Anonymous
That doesn't make it not shit. Stay assblasted shit taste zoomer.
1 month ago
Anonymous
CT nailed everything perfectly >Its slow and tactical >Uses dark and light perfectly >Incredible soundtrack with sound design >Every gaurd feels like a real human because of great interrogation system >Game doesn't hold your hand or draw a follow line >You can easily get hints and intel from environment or listening to guards >Sam is mature and act professionally while also have a good sense of humour
So yea if anyone thinks blacklist is anything or better than ct is a absolute moron
?si=ZSI4F13Ikkyq5y4E
stop replying to bait
that aside, you guys underestimate blacklist. It has a lot of garbage in it, but the few moments it actually has cool levels has some very neat qualities and often cool things, its a game of extreme wasted potential. the foundation of it genuinely had the chance to combine qualities of CT with actually good action gameplay, devs and balancing were just moronic >sneaking in the dark mansion, hugging a wall as a guard passes with a flashlight because youre just barely completely outside of the flashlight's light cone, searching in a non linear location >a minority of areas >trirotor as a recon gadget >upgrading and choosing your own gear >some actually cool movement options >game actually has a non-binary light system, but the darkness indicator is binary for some moronic reason
of course, this is all conveniently ignoring the fact the plot and characters are absolutely atrocious
1 month ago
Anonymous
>non-binary light system
THESE DAMN WOKE KEKS CAN'T EVEN LEAVE LIGHT SYSTEMS ALONE
Yes chaos theory has better gameplay
Blacklist plays like a genric 3rd person shooter with basic stealth and zero atmosphere
More mechanics =/= good gameplay
Legit bait. That SCCT is the greatest stealth game of all time is one of the few things people on this website will agree with, it's completely unmatched in form, gameplay and execution. It's a standard to which we have no hope any new game could ever hope to match.
>enemies are mostly oblivious to their allies being taken out, you can effortlessly knock out whole levels like bank >2/3 the levels are overly linear in a bland manner, barely anything like the bank >1/3 the areas, when ghosting, rely on "this is the dedicated stealthable path" >enemies can be alerted and get suspicious 9999 times over, they barely scale in suspicion they just go from calm -> mad -> calm -> mad
its one of the best but its genuinely not all that impressive and definitely not a golden standard >majority of cool npc interactions are hyper scripted
it shouldnt be very hard for something to surpass it
1 month ago
Anonymous
Name a single game that surpasses it. I'm waiting.
1 month ago
Anonymous
Easy. Blacklist.
Anyone who argues otherwise may as well be trying to claim Super Mario Bros. has better gameplay than Super Mario Galaxy. Just because it's old doesn't mean it gets a free pass.
1 month ago
Anonymous
Blacklist and mgs5
1 month ago
Anonymous
I didnt say something surpasses it in its bad departments. I just said that it shouldnt be very hard to surpass and its not all that golden
the vidya industry just sucks at making stealth games
Wrongest post in the thread. Blacklist was a step in the right direction after Conviction, but it's still below Chaos Theory's best by at least 2 classes of stealth game.
Chaos theory was like hitman games, dogshit shooting but great stealth and atmosphere while blacklist was trying to please everyone and failed to do anything great and this is what ruined ubisoft to, they started making games that appeal to everyone
Gosh you're right, now I think about it Chaos Theory had lots of third-person shooter mechanics, such as >sprint button >automatic move to cover button >crosshair always on screen >gun always in hand >rapid movement while shooting >one-button instant kill on 3+ enemies at once >binary light/sound system >regenerating health >infinite ammo
I think I could probably go on
How do you guys think they will handle the timeframe in the SC1 remake? I mean, these games were meant to take place in the near future, but the near future in SC1 is like 2007. Will they be moved forward in time, perhaps?
It wouldn't be Sam if he wasn't being the absolute boomer that he is back in the early 2000s. I don't think they could capture that feeling if they just moved the time period to modern times.
>imagining the Chaos Theory bank scene when they talk about laser security being a 70s~80s thing but shifted up to be 90s~00s thing instead, because otherwise sam would be too old.
Shifting up the timeframe would change the background that forged Sam into the character he is, too.
SC has always been near-future tech that's hypothetical or experimental at the time irl. Sam's goggle being a good example in 2002. I think Conviction and Blacklist took it too far with things like the sonar goggle and the soulless holographic aesthetic.
Frankly, a modern SC would probably work better with a slightly retro feel. Nu-Hitman goes for the modern 2020s aesthetic and its world feels too sterile and clean imo compared to earlier games.
>old splinter cell
more non linear levels where you actually carve your on path. less rooms with dedicated-only-viable-stealth-path >conviction/blacklist
Completely remake it into something like Intravenous >stealth actually plays into combat >combat gadgets like grenades are actually great and can be used to complement stealth >your equipment impacts movespeed and the noise depends on what you have holstered + your armor >enemies are smarter and die fast >non linear levels >stealth is still much better and more interactive >no meme epic cinematic action setpieces
forgot to mention something important about both >enemies can notice their allies missing outside of scripted events >in most cases you cant just silently knock out the entire map effortlessly, either some really good planning and timing to knock out people very fast, or expect some confrontation
All those OG Xbox games like Splinter Cell and Crimson Skies were fricking delisted?
>old splinter cell
more non linear levels where you actually carve your on path. less rooms with dedicated-only-viable-stealth-path >conviction/blacklist
Completely remake it into something like Intravenous >stealth actually plays into combat >combat gadgets like grenades are actually great and can be used to complement stealth >your equipment impacts movespeed and the noise depends on what you have holstered + your armor >enemies are smarter and die fast >non linear levels >stealth is still much better and more interactive >no meme epic cinematic action setpieces
You have to be very careful with this wording because the people at Ubisoft will see "non linear levels" and think "open world", and now you have Splinter Cell Wildlands.
Thankfully, I have them all, since Ubicucks will likely do the same thing to all of their new titles like what they did to The Crew. Disable the mode to play offline, forcibly make it impossible to play, and revoke the license to prevent anyone from modding it to re-enable offline mode.
CT nailed everything perfectly >Its slow and tactical >Uses dark and light perfectly >Incredible soundtrack with sound design >Every gaurd feels like a real human because of great interrogation system >Game doesn't hold your hand or draw a follow line >You can easily get hints and intel from environment or listening to guards >Sam is mature and act professionally while also have a good sense of humour
So yea if anyone thinks blacklist is anything or better than ct is a absolute moron
>>Game doesn't hold your hand or draw a follow line
Yes it does. The level design is literally just a corridor 99% of the time. There's nowhere else to go.
b***h it's because houses consist of corridors. If you want to traipse across town go play dishonored.
People no longer appreciate a good old infiltration game, everything has to be le open world sandbox.
nta >non linear = open world >no you cant have level design that exclusively consists of going from A to B >non linear areas is not immersive, as opposed to my moronic structural design >it doesnt matter if its a bunch of houses or an embassy or a CIA agency or a favela or a large town, it doesnt make sense for things to be nonlinear
actually kys
Just play them in order of release. I'd say you could probably skip Conviction if you want except Blacklist, which is definitely worth playing no matter what the homosexuals around here say, ties in very heavily to it. At least it's a very short and easy game.
>Thanks. Any specific versions or ports as the ideal ones?
PC for Splinter Cell, Pandora Tomorrow, Chaos Theory.
Double Agent has two completely different games, a last gen (Xbox/PS2 etc) and next gen 360/PS3/PC game. The last gen game is significantly better, developed by the Chaos Theory team, but it might be a b***h to get your hands on if you don't have the hardware. The next gen version is a bit eh.
>The last gen game is significantly better
This is a myth,
The last gen is objectively worse because it has Sam betray his country for pussy whereas in the vastly superior next gen he pumps and dumps that terrorist c**t hard.
Focus on creating fun levels where it is possible but challenging to sneak by without doing anything but your objectives. Being a government agent who has to not leave any evidence that can be traced back to American involvement is a great concept.
>Rip off MGS:GZ
Basically an immersive Sim like Thief1/2 but in 3rd person. Its that simple. The blueprints are literally standing right there out on the open but nobody picks it up. I'm surprised no other company picked up this concept and took it for themselves. If I had a game company I'd have taken it and claim it as my own genre as 3rd person imsim.
We had a shitty knock off called Left Alive
Splinter cell had superior stealth and gameplay overall. >Dynamic shadows >Sound sensitivity >floor sound modifiers >enemy LOS isnt some shortsighted FOV tunnel vision cone >long levels with no interruptions
Dont get me wrong MGS is probably my favorite franchise but MGS had what? Bosses? Music? Plot? Regarding gameplay it was very weak as a stealth game. If you dissect the games you'll eventually realise that the games are small little areas with like 2 enemies for each room and a very obvious and linear objective connected with ass cutscenes and codec call between each area to pad out the game.
>first area >run to elevator and wait (this takes like 10 seconds) >long cutscene >codec call telling you what to do next
>second area >run to to vents while avoiding enemies(this takes like 30 seconds) >cutscene >codec call telling you what to do next
>3rd area >crawl up the vents >cutscene >codec call telling you what to do next
>4th area >shoot the oncoming guards >cutscene >codec call telling you what to do next
Spies vs Mercs was great.
The game that had a co-op campaign that ended in a PvP match at the end because the two spies are tasked with killing the other was also great.
Splinter Cell had some fantastic fricking side modes.
Just make something like chaos theory again with some more unique environment interactions. Everyone still talks and thinks about the split jump despite it being useful in like 3 scenarios in the entire game. But it's still so cool and unique that everyone remembers it.
>NO live service >local server option so spies vs mercs and co-op never die >co-op available for two to four people, as in GR Wildlands and Breakpoint (and Tenchu Z) >map creator. Takuma Endo did it in 2000 for Tenchu 2 and shinobido, there's no reason to not do it today, you create e public hub and enhance replayability >european extreme available. Like the Grimsdottir missions in Blacklist, but people can choose that game mode in each mission. >horde mode, like the missions of Charlie Cole in blacklist >people can choose between third person and first person >spies vs mercs >michael ironside >amon tobin or someone he endorses >michael herron doing the story. It is the closest thing we have to Tom Clancy I suppose >archel and kestrel appear again and they are playable (Yeah I know, I can dream, I love those guys and the dynamic they had) >multiple costumes available, but they are not tied to statistics, the player can choose. >playable woman with a giant ass wearing a tight tactical bodysuit
I'd personally like to see more "slightly helpful" gadgets as opposed to "perfect" gadgets. Nothing like super detective vision that lets you see everyone through all walls but more things like sonar that can barely penetrate through walls and won't pick up the guard that's sitting perfectly still. Of course it'd he hard to write the game explaining how Sam's gadgets got worse than what he had in Blacklist and it wouldn't have mass appeal but that'd make me happy Or a Shadow Tactics/Desperados 3 type spin off
Return to the tone of the first three games. Confident banter between Sam/Lambert/Grim/etc. as a team of professionals that are all on the same side, countering a foreign threat. None of this double agent THE ENEMY IS WITHIN Jason Bourne crap.
The empty world of MGSV, much like most series that was never an empty world game before, was the worst thing about it. The novelty of those distances runs out by mission 6.
MGSV got other problems. The map is empty because Kojima abused the initial budget.
not him but wildlands is pretty bland and very repetitive, I'm guessing it's the same for the others you mentioned
Not only the map is a determining factor in making an open world entertaining and engaging. In that aspect, Wildlands is superior to Breakpoint and even MGSV from a design standpoint because there is a story to develop. The people who accompany you interact with that story through dialogue and keep you engaged. But it's also true that making an open world has the problem that there is a point where there are redundant missions because you think of mission categories with slight variations. Maybe procedural technology can solve that but we're not there yet.
>the problem that there is a point where there are redundant missions because you think of mission categories with slight variations. Maybe procedural technology can solve that but we're not there yet.
personally, I think that the redundancy has to do with the fact that it's all happening in the same map with potential use of proceduralness.
if you take wildlands for an exemple 95% of the places you infiltrate are slums with the same props etc... if everything happens in the same open world for consistency you miss on opportunities like nuhitman to make different locations with different styles, architecture, factions and etc instead of just changing the biome each time ad vitam eternam.
1 month ago
Anonymous
This is true. The price of consistency is homogeneity.
>Double Agent PS2/Xbox version was much better than the 360/PS3 version >Basically was Chaos Theory 2 in terms of gameplay
This will never not male me laugh, what the frick were they thinking with the next gen version?
I don’t know why homosexuals here are shilling blacklist so hard, really
I tried it a few days ago, it actually started out well
Then for some reason I spoiled myself about the levels in the game, and saw that one level forced unironical FPS down your throat (fricking really?)
And another one was basically a gunfight in an arena
Immediately uninstalled the game after seeing this shit, I want STEALTH, not Gears of War SHITE
Honestly I like how the newer games are more tridimensional, getting off the ground in the original trilogy was uncommon, stiff, and linear, not really an organic part of the movement and enviroment.
Basically Chaos Theory with Conviction climbing mechanics but slower.
Because it was stealth done right. In stealth games you wait and move slowly.
Modern SC games make you feel like youre tarzan jumping and sliding all over the place. Its almost like Ubishit trying to make SC with AssCreed in mind.
Make another splinter cell style game where both going rambo and going stealth are equally viable strats.
And remove the moronic prompt shit that makes me do something else when I want to go behind a cover but instead turn on the light.
And also, there must be ABSOLUTELY NO QTE's! Whoever came up with that shit should get turbo cancer.
add splits jumping back and make sam's pants tighter
This + swat turns and aiming from cover.
swat turns?
In PT, that move where Sam can cross a doorway gap in cover in one smooth animation. Maybe it's actually called a squat turn, I've only heard the term used, not seen it written.
did you know you can do that in gta online and fire your gun while doing it
Stupid little twirls between sides of a doorway. Utterly useless. 360 degrees and move one metre left or right. Cops pretending they're tactical, fricking idiots.
Make Conviction as originally intended, Sam is on the run, known as a terrorist. Using stealth skills to survive and do something meaningfull.
Just bringing back online servers for Spies vs Mercs would be enough so that we can find matches outside of Discord channels that only have a few dozen people.
The graphics on these games hold up to modern day standards. Other than live servers, maybe just a patch for fixing issues caused by running the game at over the intended framerate.
One of the best game modes ever.
is anyone playing double agent pc multiplayer there?
why did you post the upside down version?
You already posted the peaked one
Just add more mission
Conviction and blacklist was dogshit, yes blacklist is dogshit action shooter
>yes blacklist is dogshit action shooter
You've been able to just kill everyone in Splinter Cell since long before Blacklist. If you think Blacklist is a dogshit action shooter then so is Chaos Theory.
Yes, chaos theory has dogshit action, but it has good stealth.
Blacklist has poor action and mediocre stealth
if you want an actually good example of "stealth-or-stealth+actio" then play intravenous
Anyone who thinks Chaos Theory has better gameplay than Blacklist is objectively moronic. Blacklist has better action and better stealth gameplay. Chaos Theory just has less moronic writing with less obnoxious and unlikable characters.
>Anyone who thinks Chaos Theory has better gameplay than Blacklist is objectively moronic
I could frame your post for how bad your taste is. This is setting a record for the shittiest zoomer opinion I think I've ever seen.
>This is setting a record for the shittiest zoomer opinion I think I've ever seen.
I'm just not a pathetic old man desperately clinging to my shitty dated games. You're wrong. You're objectively wrong. Merely just walking slowly is not the pinnacle of stealth gameplay.
Pressing a single button to switch cover spots or grab an enemy from cover isn't the pinnacle of stealth gameplay. It isn't real gameplay at all. Even dogshit like TLoU is better stealth gameplay than Blacklist.
lol Splinter Cell had a switch cover button before even Conviction, poser homosexual frick moron c**ty mcloser ass bandit.
That doesn't make it not shit. Stay assblasted shit taste zoomer.
stop replying to bait
that aside, you guys underestimate blacklist. It has a lot of garbage in it, but the few moments it actually has cool levels has some very neat qualities and often cool things, its a game of extreme wasted potential. the foundation of it genuinely had the chance to combine qualities of CT with actually good action gameplay, devs and balancing were just moronic
>sneaking in the dark mansion, hugging a wall as a guard passes with a flashlight because youre just barely completely outside of the flashlight's light cone, searching in a non linear location
>a minority of areas
>trirotor as a recon gadget
>upgrading and choosing your own gear
>some actually cool movement options
>game actually has a non-binary light system, but the darkness indicator is binary for some moronic reason
of course, this is all conveniently ignoring the fact the plot and characters are absolutely atrocious
>non-binary light system
THESE DAMN WOKE KEKS CAN'T EVEN LEAVE LIGHT SYSTEMS ALONE
Yes chaos theory has better gameplay
Blacklist plays like a genric 3rd person shooter with basic stealth and zero atmosphere
More mechanics =/= good gameplay
Legit bait. That SCCT is the greatest stealth game of all time is one of the few things people on this website will agree with, it's completely unmatched in form, gameplay and execution. It's a standard to which we have no hope any new game could ever hope to match.
>enemies are mostly oblivious to their allies being taken out, you can effortlessly knock out whole levels like bank
>2/3 the levels are overly linear in a bland manner, barely anything like the bank
>1/3 the areas, when ghosting, rely on "this is the dedicated stealthable path"
>enemies can be alerted and get suspicious 9999 times over, they barely scale in suspicion they just go from calm -> mad -> calm -> mad
its one of the best but its genuinely not all that impressive and definitely not a golden standard
>majority of cool npc interactions are hyper scripted
it shouldnt be very hard for something to surpass it
Name a single game that surpasses it. I'm waiting.
Easy. Blacklist.
Anyone who argues otherwise may as well be trying to claim Super Mario Bros. has better gameplay than Super Mario Galaxy. Just because it's old doesn't mean it gets a free pass.
Blacklist and mgs5
I didnt say something surpasses it in its bad departments. I just said that it shouldnt be very hard to surpass and its not all that golden
the vidya industry just sucks at making stealth games
Wrongest post in the thread. Blacklist was a step in the right direction after Conviction, but it's still below Chaos Theory's best by at least 2 classes of stealth game.
>if you want an actually good example of "stealth-or-stealth+actio" then play a shitty metal gear rip off
Chaos theory was like hitman games, dogshit shooting but great stealth and atmosphere while blacklist was trying to please everyone and failed to do anything great and this is what ruined ubisoft to, they started making games that appeal to everyone
Gosh you're right, now I think about it Chaos Theory had lots of third-person shooter mechanics, such as
>sprint button
>automatic move to cover button
>crosshair always on screen
>gun always in hand
>rapid movement while shooting
>one-button instant kill on 3+ enemies at once
>binary light/sound system
>regenerating health
>infinite ammo
I think I could probably go on
How do you guys think they will handle the timeframe in the SC1 remake? I mean, these games were meant to take place in the near future, but the near future in SC1 is like 2007. Will they be moved forward in time, perhaps?
It wouldn't be Sam if he wasn't being the absolute boomer that he is back in the early 2000s. I don't think they could capture that feeling if they just moved the time period to modern times.
>imagining the Chaos Theory bank scene when they talk about laser security being a 70s~80s thing but shifted up to be 90s~00s thing instead, because otherwise sam would be too old.
Shifting up the timeframe would change the background that forged Sam into the character he is, too.
SC has always been near-future tech that's hypothetical or experimental at the time irl. Sam's goggle being a good example in 2002. I think Conviction and Blacklist took it too far with things like the sonar goggle and the soulless holographic aesthetic.
Frankly, a modern SC would probably work better with a slightly retro feel. Nu-Hitman goes for the modern 2020s aesthetic and its world feels too sterile and clean imo compared to earlier games.
remake the legendary Pandora Tomorrow GBA port I will not elaborate further
>old splinter cell
more non linear levels where you actually carve your on path. less rooms with dedicated-only-viable-stealth-path
>conviction/blacklist
Completely remake it into something like Intravenous
>stealth actually plays into combat
>combat gadgets like grenades are actually great and can be used to complement stealth
>your equipment impacts movespeed and the noise depends on what you have holstered + your armor
>enemies are smarter and die fast
>non linear levels
>stealth is still much better and more interactive
>no meme epic cinematic action setpieces
forgot to mention something important about both
>enemies can notice their allies missing outside of scripted events
>in most cases you cant just silently knock out the entire map effortlessly, either some really good planning and timing to knock out people very fast, or expect some confrontation
>I didn’t pick up the splinter cell games for the OG Xbox on my series x
>now they’re all delisted and without warning
Frick me.
All those OG Xbox games like Splinter Cell and Crimson Skies were fricking delisted?
You have to be very careful with this wording because the people at Ubisoft will see "non linear levels" and think "open world", and now you have Splinter Cell Wildlands.
Yeah they were delisted randomly a while back. I’m pissed as hell.
They were all upscaled to 4K as well.
Thankfully, I have them all, since Ubicucks will likely do the same thing to all of their new titles like what they did to The Crew. Disable the mode to play offline, forcibly make it impossible to play, and revoke the license to prevent anyone from modding it to re-enable offline mode.
it came from being the best stealth game to an average third person action game so yeah i would go back to stealth
CT nailed everything perfectly
>Its slow and tactical
>Uses dark and light perfectly
>Incredible soundtrack with sound design
>Every gaurd feels like a real human because of great interrogation system
>Game doesn't hold your hand or draw a follow line
>You can easily get hints and intel from environment or listening to guards
>Sam is mature and act professionally while also have a good sense of humour
So yea if anyone thinks blacklist is anything or better than ct is a absolute moron
?si=ZSI4F13Ikkyq5y4E
>>Game doesn't hold your hand or draw a follow line
Yes it does. The level design is literally just a corridor 99% of the time. There's nowhere else to go.
b***h it's because houses consist of corridors. If you want to traipse across town go play dishonored.
People no longer appreciate a good old infiltration game, everything has to be le open world sandbox.
>Open world slop eater
nta
>non linear = open world
>no you cant have level design that exclusively consists of going from A to B
>non linear areas is not immersive, as opposed to my moronic structural design
>it doesnt matter if its a bunch of houses or an embassy or a CIA agency or a favela or a large town, it doesnt make sense for things to be nonlinear
actually kys
>that exclusively consists
**doesnt exclusively consist
Replace the protagonist with a black woman with tiny breasts and waist, but a big ass.
Blacklist while not being as bad as people say still isn't as great in the stealth domain as CT for sure
Okay gays. How do I get into this series? Which games, which versions?
Just play them in order of release. I'd say you could probably skip Conviction if you want except Blacklist, which is definitely worth playing no matter what the homosexuals around here say, ties in very heavily to it. At least it's a very short and easy game.
Thanks. Any specific versions or ports as the ideal ones?
>Thanks. Any specific versions or ports as the ideal ones?
PC for Splinter Cell, Pandora Tomorrow, Chaos Theory.
Double Agent has two completely different games, a last gen (Xbox/PS2 etc) and next gen 360/PS3/PC game. The last gen game is significantly better, developed by the Chaos Theory team, but it might be a b***h to get your hands on if you don't have the hardware. The next gen version is a bit eh.
Conviction and Blacklist go with PC.
Got it, thank you!
>The last gen game is significantly better
This is a myth,
The last gen is objectively worse because it has Sam betray his country for pussy whereas in the vastly superior next gen he pumps and dumps that terrorist c**t hard.
truth. sam sleeping with enrica to keep his cover intact then framing her for the cruise ship bomb not going off is a chad move.
Focus on creating fun levels where it is possible but challenging to sneak by without doing anything but your objectives. Being a government agent who has to not leave any evidence that can be traced back to American involvement is a great concept.
pc exclusive first and foremost
>live service? battle royale?
>lol u so random
>get in the lobby, clan's waiting
supposedly there were "leaks" about a cancelled battle royale splinter cell
i wonder how it would've played out
Splinter incels wil always be 2nd best. A bland copy, and nothing more.
what a glorified pacman has to do with all of this?
>Splinter incels
>no Splintercels
ONE
FRICKING
JOB
>Rip off MGS:GZ
Basically an immersive Sim like Thief1/2 but in 3rd person. Its that simple. The blueprints are literally standing right there out on the open but nobody picks it up. I'm surprised no other company picked up this concept and took it for themselves. If I had a game company I'd have taken it and claim it as my own genre as 3rd person imsim.
We had a shitty knock off called Left Alive
Splinter cell had superior stealth and gameplay overall.
>Dynamic shadows
>Sound sensitivity
>floor sound modifiers
>enemy LOS isnt some shortsighted FOV tunnel vision cone
>long levels with no interruptions
Dont get me wrong MGS is probably my favorite franchise but MGS had what? Bosses? Music? Plot? Regarding gameplay it was very weak as a stealth game. If you dissect the games you'll eventually realise that the games are small little areas with like 2 enemies for each room and a very obvious and linear objective connected with ass cutscenes and codec call between each area to pad out the game.
>first area
>run to elevator and wait (this takes like 10 seconds)
>long cutscene
>codec call telling you what to do next
>second area
>run to to vents while avoiding enemies(this takes like 30 seconds)
>cutscene
>codec call telling you what to do next
>3rd area
>crawl up the vents
>cutscene
>codec call telling you what to do next
>4th area
>shoot the oncoming guards
>cutscene
>codec call telling you what to do next
etc.
Stealth games are just glorified Frogger gameplay.
Live service asymmetrical shooter. Spy vs Merc basically.
Hopes
Expectations
Fears
for the Remake?
I don't think you really can. If you take away from "getting discovered = failure state" you've taken away the big appeal of the stealth genre.
Spies vs Mercs was great.
The game that had a co-op campaign that ended in a PvP match at the end because the two spies are tasked with killing the other was also great.
Splinter Cell had some fantastic fricking side modes.
I wish I got to play CT's coop mode
Just make something like chaos theory again with some more unique environment interactions. Everyone still talks and thinks about the split jump despite it being useful in like 3 scenarios in the entire game. But it's still so cool and unique that everyone remembers it.
>NO live service
>local server option so spies vs mercs and co-op never die
>co-op available for two to four people, as in GR Wildlands and Breakpoint (and Tenchu Z)
>map creator. Takuma Endo did it in 2000 for Tenchu 2 and shinobido, there's no reason to not do it today, you create e public hub and enhance replayability
>european extreme available. Like the Grimsdottir missions in Blacklist, but people can choose that game mode in each mission.
>horde mode, like the missions of Charlie Cole in blacklist
>people can choose between third person and first person
>spies vs mercs
>michael ironside
>amon tobin or someone he endorses
>michael herron doing the story. It is the closest thing we have to Tom Clancy I suppose
>archel and kestrel appear again and they are playable (Yeah I know, I can dream, I love those guys and the dynamic they had)
>multiple costumes available, but they are not tied to statistics, the player can choose.
>playable woman with a giant ass wearing a tight tactical bodysuit
>archel and kestrel appear again and they are playable
I agree
there's no singular of series you dumb motherfricker
you absolute fricking shiteater homosexual
you moronic c**t
frick you
Not turn the series into a mindless, dumb game with Conviction.
Also, combine the levels both versions of Double Agent into 1 cohesive game somehow.
I'd personally like to see more "slightly helpful" gadgets as opposed to "perfect" gadgets. Nothing like super detective vision that lets you see everyone through all walls but more things like sonar that can barely penetrate through walls and won't pick up the guard that's sitting perfectly still. Of course it'd he hard to write the game explaining how Sam's gadgets got worse than what he had in Blacklist and it wouldn't have mass appeal but that'd make me happy
Or a Shadow Tactics/Desperados 3 type spin off
Return to the tone of the first three games. Confident banter between Sam/Lambert/Grim/etc. as a team of professionals that are all on the same side, countering a foreign threat. None of this double agent THE ENEMY IS WITHIN Jason Bourne crap.
Easy: Chaos Theory game mechanics but open world.
kys
Do just Breakpoint or Wildlands?
Open world doesnt work for stealth games
It works. It worked for Wildlands, Breakpoint and MGSV.
not him but wildlands is pretty bland and very repetitive, I'm guessing it's the same for the others you mentioned
The empty world of MGSV, much like most series that was never an empty world game before, was the worst thing about it. The novelty of those distances runs out by mission 6.
MGSV got other problems. The map is empty because Kojima abused the initial budget.
Not only the map is a determining factor in making an open world entertaining and engaging. In that aspect, Wildlands is superior to Breakpoint and even MGSV from a design standpoint because there is a story to develop. The people who accompany you interact with that story through dialogue and keep you engaged. But it's also true that making an open world has the problem that there is a point where there are redundant missions because you think of mission categories with slight variations. Maybe procedural technology can solve that but we're not there yet.
>the problem that there is a point where there are redundant missions because you think of mission categories with slight variations. Maybe procedural technology can solve that but we're not there yet.
personally, I think that the redundancy has to do with the fact that it's all happening in the same map with potential use of proceduralness.
if you take wildlands for an exemple 95% of the places you infiltrate are slums with the same props etc... if everything happens in the same open world for consistency you miss on opportunities like nuhitman to make different locations with different styles, architecture, factions and etc instead of just changing the biome each time ad vitam eternam.
This is true. The price of consistency is homogeneity.
retcon everything post Chaos Theory
673614343
>intravenous
>shitty metal gear rip off
bait used to be believable
>intravenous
>mgs rip off
you have to be schizophrenic to think that
>Ganker
oh, i forgot where i was
carry on
it's just a poor attempt at bait even if you're right, people aren't play video games in here
make more
>Double Agent PS2/Xbox version was much better than the 360/PS3 version
>Basically was Chaos Theory 2 in terms of gameplay
This will never not male me laugh, what the frick were they thinking with the next gen version?
I don’t know why homosexuals here are shilling blacklist so hard, really
I tried it a few days ago, it actually started out well
Then for some reason I spoiled myself about the levels in the game, and saw that one level forced unironical FPS down your throat (fricking really?)
And another one was basically a gunfight in an arena
Immediately uninstalled the game after seeing this shit, I want STEALTH, not Gears of War SHITE
This is basically what everyone who played CT back in the day felt on that game's release
No its not
this makes no sense.
ct was the peak and blew everyone's mind
Yeah, everything that came after CT was bad, I don't get how my post meant anything else
your post reads like you imply that everyone who played ct back in the day hated it the same as blacklist
maybe he was thinking of unmetal
intravenous is a shitty hotline miami rip off
make a commandos clone in the setting
Honestly I like how the newer games are more tridimensional, getting off the ground in the original trilogy was uncommon, stiff, and linear, not really an organic part of the movement and enviroment.
Basically Chaos Theory with Conviction climbing mechanics but slower.
Because it was stealth done right. In stealth games you wait and move slowly.
Modern SC games make you feel like youre tarzan jumping and sliding all over the place. Its almost like Ubishit trying to make SC with AssCreed in mind.
Sweet Jesus Fisher!
Which game was better:
Ground Zeroes or Blacklist?
None, and I also include Phantom Pain
Play Hitman WoA or Dishonored games for actual and fun stealth
GZ is the best stealth game ever with best untapped potential.
Even being just one small level, its better in every regard to any modern stealth game.
bad opinion.
Put Sam in a latex leotard.
Weekend Spies vs Mercs Ganker server when?
Gameplay wise I prefer Blacklist but tone wise I prefer Chaos Theory
I just fricking wish Chaos Theory had subtitles, or that someone would make a hack/mod for that
I'm too deaf for this shit
you can't
AAA stealth is dead and never coming back. it was killed by video games becoming a huge normie-filled industry.
Make another splinter cell style game where both going rambo and going stealth are equally viable strats.
And remove the moronic prompt shit that makes me do something else when I want to go behind a cover but instead turn on the light.
And also, there must be ABSOLUTELY NO QTE's! Whoever came up with that shit should get turbo cancer.
>Make another splinter cell style game where both going rambo and going stealth are equally viable strats.
wasn't that blacklist already?
Make it run well on modern hardware.