How's your game development going?

How's your game development going?

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  1. 4 months ago
    Anonymous

    shut the frick up. dont ask me shit

    • 4 months ago
      Anonymous

      fippy bippy

  2. 4 months ago
    Anonymous

    Thinking of buying disco elysium to learn about good writing, but beyond that game, not sure. I learned quite a bit of blender too.

    • 4 months ago
      Anonymous

      learning art and writing is fine but you can't dev until you learn an engine and its programming language.

      • 4 months ago
        Anonymous

        I know quite a bit of ue5, so im just focusing on my weaker skills right now.

      • 4 months ago
        Anonymous

        just drag and drop w/ gamemaker its fricking easy

    • 4 months ago
      Anonymous

      >Thinking of buying disco elysium to learn about good writing
      Read books instead.

      • 4 months ago
        Anonymous

        Didnt read a book since 14 years ago. Unless you count comics or vns

      • 4 months ago
        Anonymous

        What this anon says. Read classics, not self help booklets.

    • 4 months ago
      Anonymous

      read up on Carl Jung and archetypes and the hero's journey (which he came up with, not Campbell, the thieving rat) and base your writing around that. If you never wrote before, keep it to one protagonist. If you have, try to have multiple intersecting heroes' journey's for compelling story-telling.

  3. 4 months ago
    Anonymous

    Nothing yet since last thread, taking care of my chimken. I'll work on it later.

  4. 4 months ago
    Anonymous

    Terrain tool (soulless) with stuff I need placed on it or pointy looking ground handmade in blender made by someone with 0 skill (soul)?

  5. 4 months ago
    Anonymous

    >npc tier hating on Unity
    Funny how people with no game and no skill shit on it so much.

    • 4 months ago
      Anonymous

      >sunk cost fallacy
      >mother duck syndrome
      >defending the only engine you know
      >stockholm syndrome

      Pick your poison, either way, you're objectively wrong.

      • 4 months ago
        Anonymous

        >reddit buzz words
        >parrots what other people told him
        Not an argument btw, also I see you didn't post anything. Strange why people with big opinions on things often have no experience with said thing

        • 4 months ago
          Anonymous

          speak for yourself, bro, where's your game?
          and no, I actually work with Unity, it's a shit engine by a shit company. Defending a turd is still a turd you thirdworlder

          • 4 months ago
            Anonymous

            >still hasn't posted his game when asked
            yeah thought so

            • 4 months ago
              Anonymous

              hasn't posted his game when asked
              >still hasn't posted his game when asked

              • 4 months ago
                Anonymous

                You first pussy. I asked first, and you are making the claim. Or you can keep being a little b***h baby. I bet you don't even have anything to show

              • 4 months ago
                Anonymous

                >claims Unity is good
                >asks others that disagree to show their games
                >...instead of showing off that Unity is in fact good
                You're too moronic for logical thinking let alone game dev.

              • 4 months ago
                Anonymous

                Jesus christ you are moronic. Nowhere did I make that claim. Go back and read the posts you moron. Holy frick, 0 reading comprehension.

                And yes, if you are going to shit on an engine, let us see if you can back that up. Otherwise, shut the frick up, you are just another ignorant loser that is talking out of his ass.

          • 4 months ago
            FygoonFag

            >still hasn't posted his game when asked
            yeah thought so

            hasn't posted his game when asked
            >still hasn't posted his game when asked

            You first pussy. I asked first, and you are making the claim. Or you can keep being a little b***h baby. I bet you don't even have anything to show

            Wow. With all of that bickering, neither of you uploaded your games. Now, watch this:
            https://nrasko.itch.io/the-frydarian-tale
            (Still crediting Kujalla for this dope picture he made, he’s the best.)

          • 4 months ago
            Anonymous

            nta but that anon asked first

  6. 4 months ago
    FygoonFag

    No work done since the last update since I’m focusing on helping my family. Will see if I can grind some progress out at night, but as it stands, I’m just lurking like a Babak.

    • 4 months ago
      Anonymous

      godspeed to you and your family! family first!!

      • 4 months ago
        FygoonFag

        Thanks. Sorry I can’t show you guys more epic gameplay for everyone to dismiss as a weird furry game.

    • 4 months ago
      Anonymous

      This picture and its filename genuinely make me laugh everytime I randomly see it.

      • 4 months ago
        FygoonFag

        Glad you find amusement out of such a lame picture. I made an updated version and threw it in the game’s manual, but Fygoon’s smiling instead of silently judging you. It’s quite soulless.

  7. 4 months ago
    Anonymous

    New Nortubel character.

    • 4 months ago
      FygoonFag

      Ok that looks pretty litty.

  8. 4 months ago
    Anonymous

    can't decide on what I want to make

    • 4 months ago
      Anonymous

      >gob.. Gobrin sulaya San?

    • 4 months ago
      Anonymous

      MAKE SCIENCE

    • 4 months ago
      Anonymous

      Patapon clone on android with gacha, I wish I had rhythm and made it myself

  9. 4 months ago
    Anonymous

    Hey you misspelled "4 years of no progress lmao unusable trash"

  10. 4 months ago
    Anonymous

    I give up for the 10th time.

  11. 4 months ago
    Anonymous

    How do you plan a decent soulful 3d village iyo?
    I can't find many resources, my idea was to go to an irl village of mine, take pics, block out and then add details but I'm sure irl cannot translate directly to vidya in terms of interest.

    • 4 months ago
      Anonymous

      use google maps and use geography to delimit it. Typically forestry, ocean and mountains are boundaries.

      • 4 months ago
        Anonymous

        Good idea anon, thank you.

  12. 4 months ago
    Anonymous

    I don’t even have a computer so right now I’m just writing the script and making a stat system.

  13. 4 months ago
    Anonymous

    Godot is dogshit, why do some of you Black folk use it? it feels like tech from like 2011

    • 4 months ago
      Anonymous

      Whats wrong with dogshit? Its better than horseshit (Unity)

      • 4 months ago
        Anonymous

        better games have been made in unity.

        • 4 months ago
          Anonymous

          devs make good games. not engines make the games.
          godot has similar capabilities to unity for most basic devs and only lacks in 3d. 2d devs have no reason to turn to an anti-freedom engine which has the power to steal your money or games at a moments notice.

          • 4 months ago
            Anonymous

            >freedom
            troony buzzword

            • 4 months ago
              Anonymous

              >sucking corpo wiener
              you are the troons

              • 4 months ago
                Anonymous

                troons are communists, they want shit for free
                lol

  14. 4 months ago
    Anonymous

    Does Unreal's Character Movement Component have a variable for deceleration when you are holding back on the analog stick while moving forward?

    • 4 months ago
      Anonymous

      do you mean that when you push the stick slightly it moves only a little bit? Then that would be in the input component to define the axis value. Instead of 0 or 1, you can make it go in between.

      • 4 months ago
        Anonymous

        >do you mean that when you push the stick slightly it moves only a little bit?
        No I'm talking about all back inputs, from 0.1 to 1.0
        >Then that would be in the input component to define the axis value. Instead of 0 or 1, you can make it go in between.
        Sounds interesting. How do I implement it without breaking how inputs work?

        • 4 months ago
          Anonymous

          ohhh like in mario sunshine when you move and then immediately turn the stick 180 and he kinds of slides and decelerates?
          I don't think there is a built-in way to do it. What you can do is have it slide through friction and using a tick check if your current velocity and your input direction dot product is less than ~0.2, use a slide animation.

          • 4 months ago
            Anonymous

            I was more thinking with how it works in 2D Sonic games but now with analog input

  15. 4 months ago
    Anonymous

    I know exactly what I want to make but I don't know how to make it. I'm really good at C++ and programming in general although I might get filtered from trying to do art, animations, music, sound design, etc. Any good to place to learn where to learn to do those?

    • 4 months ago
      Anonymous

      Focus on getting gameplay working. If it's fun then now you can start creating assets. Art and music will be the hardest to create so I recommend hiring an artist and a music composer if you are trying to sell your game.
      /ic/ /3/ and Ganker should have resources for you

  16. 4 months ago
    Anonymous

    Does your game have cute girls that could get swimsuit fanart?
    If so, show me.

  17. 4 months ago
    Anonymous

    I'm learning 3D!
    and its the most fun I had in a long time
    current wip

    • 4 months ago
      Anonymous

      Any tips for having fun while learning 3D? It could improve my willingness to do so greatly.

      • 4 months ago
        Anonymous

        >Any tips for having fun while learning 3D
        I dunno ¯_(ツ)_/¯
        I normally draw in 2D and it always felt like a chore but 3D is way more fluid for me maybe it's honeymoon phase but I doubt it
        Maybe it's the positive attitude?
        this was my first try with the donuts and during render the textures vanished because the folders disapeared...

      • 4 months ago
        Anonymous

        enter the fandom for a game you like and collect social capital
        this will provide a valuable start for when you begin making stuff for its own sake

    • 4 months ago
      Anonymous

      That looks good I'd eat it

    • 4 months ago
      Anonymous

      Nice render

  18. 4 months ago
    Anonymous

    Did someone try the Code Monkey 'Learn Unity Beginner/Intermediate 2023' tutorial, I'm 2hours in and it's fine but I wonder If I should watch all 10hours

    • 4 months ago
      Anonymous

      >If you're completely clueless
      Probably worthwhile to stick with something like that to get a handle on how the engine and workstream is setup
      >If you already kind of know and are just watching for examples on things you can do
      Skip out, work on something for a bit or making some small things, come back if you feel stuck or confused on mechanics/aspects of game dev.

      You'll always do better trying to incorporate your own ideas/workflows than trying to copy someone else's without necessarily knowing why you are doing something.

    • 4 months ago
      Anonymous

      I'm using godot but for any tutorial you should watch, implement yourself, then start from 0 without the tutorial and try remembering how to do it, google assistance is fine. that recall function is necessary to not have to return to the tutorial over and over. 10 hours is far too long, do it in 2 hour chunks at most.

  19. 4 months ago
    Anonymous

    >installed a code tool on phone
    >got more done on toilet breaks than on pc
    its a weird life

    • 4 months ago
      Anonymous

      how do you guys have time to do stuff on the can

      i shit in like 4 minutes

  20. 4 months ago
    Anonymous

    I need to buy a drawing tablet but I keep buying books instead which isn't bad because they'll serve as inspiration but maybe I'm afraid I'll suck at digital art.

  21. 4 months ago
    Anonymous

    Spent three hours walking around the city while recording video with my camera for level design inspiration. Got home and discovered my phone camera automatically turns off when the screen goes dark.

    • 4 months ago
      Anonymous

      google maps is superior in any way.

    • 4 months ago
      Anonymous

      Try Pinterest for architectural references, tons of stuff there, from forest ruins to theater sets

  22. 4 months ago
    Anonymous

    I'm already getting filtered

    • 4 months ago
      Anonymous

      is that why all the renpy VNs are such long and arduous shit?

      • 4 months ago
        Anonymous

        Look at needy streamer overdose.
        That VN is pretty short, but holy frick the writing and different amount of routes are fricking amazing.

  23. 4 months ago
    Anonymous

    The worm has turned

    • 4 months ago
      Anonymous

      Porn-mod when?

  24. 4 months ago
    Anonymous

    It IS kinda going after years of not really going

    • 4 months ago
      Anonymous

      pretty awesome actually

      • 4 months ago
        Anonymous

        holy kino

        thanks anons, it means a lot

        Alright anons, which face should I go with?
        She's a cute autsist that does complex sci-fi physics.

        I'd go with 3 or 5.
        4 is pretty cool too but i feel fits the character less. Nice designs anyway

    • 4 months ago
      Anonymous

      holy kino

    • 4 months ago
      Anonymous

      >camera follows you on tilted ground and stays tilted if you jump from a tilt, doesn't correct until you land
      that's actually fricking awesome looking.

  25. 4 months ago
    Anonymous

    Alright anons, which face should I go with?
    She's a cute autsist that does complex sci-fi physics.

    • 4 months ago
      Anonymous

      3

    • 4 months ago
      Anonymous

      3

    • 4 months ago
      Anonymous

      1 and 5 look the most autistic to me, in a cute way.

    • 4 months ago
      Anonymous

      1, 3, and 4 are the most striking visually and stand out. From there, I'd say either 3 or 4 make best use of the space and silhouette, but 3 is less busy w/out the hair clips, and you can see both eyes. So I'd say 3 is a winner unless you can make a small edit to 4 to have a slight bit of the left eye show, like combining the left-side front hair bang of 3 w/ the length of 4.

    • 4 months ago
      Anonymous

      I'm a fan of the first 2 designs.
      Also the 5th design looks like a blend of 3 and 5, not a bad thing though.
      I would honestly pick 1 or 2, then maybe give her 1 or 2 alternate designs if you aren't animating.

    • 4 months ago
      Anonymous

      5 is so hot, wish girls like that existed

    • 4 months ago
      Anonymous

      I see these a lot. People posting a lineup and asking "which costume should I pick" "what head looks best" "Which weapon" etc etc and it pisses me off because, why not all of them? I mean people don't wear the exact same outfit every single day and girls always style their hair differently each day too. I can imagine a girl with hair 3 looking like 4 the next day because she found hairpins, or 2 the next day because she got a haircut, or 1 because her bangs got too long. The more humanized you make your character, the more believable their existence in the world is.

      • 4 months ago
        Anonymous

        Because this character is probably going to show up once for one scene, and quintupling the cost of development is rarely something you should be eager to pull the trigger on.
        Maybe for the main character something like that would be in order, IE: unlockable costumes, but even then, that's always gravy.

        • 4 months ago
          Anonymous

          Character changes their appearance based on factors the player character did, for example a moral compass or quest events leading up to the meeting.
          >quintupling the cost of development
          homie we're indie devs. Your cost of development is a can of Pepsi and 4 Oreos.

  26. 4 months ago
    Anonymous

    am currently trying to move my gamemaker game to linux for development but for some reason my shaders arent working right.

    anybody have any idea why this would be?

  27. 4 months ago
    Anonymous

    Have a slightly better back pack now.

    I really need to get back to working on the NPC AI.

    • 4 months ago
      Anonymous

      Godot is holding you back. You need to switch to Unity or Unreal.

  28. 4 months ago
    Anonymous

    I made a rat for my survivorslop

    • 4 months ago
      FygoonFag

      Nice rat.

  29. 4 months ago
    Anonymous

    I learned the basics of Blender and Pixel art,now I started learning OpenGL so I can make my own engine.

    • 4 months ago
      Anonymous

      Wow you're literally me! Can't wait to see our lowpoly pixelshit games release in 20 years!

    • 4 months ago
      Anonymous

      basics of pixel art? what's that?

      • 4 months ago
        Anonymous

        pixels

  30. 4 months ago
    Anonymous
  31. 4 months ago
    Anonymous

    I think I'm gonna buy unreal assets and make living in poland simulator

  32. 4 months ago
    Anonymous

    doing engine dev. added a unity style inspector to tweak shit shit on the fly

  33. 4 months ago
    Anonymous

    Godot-chads win again and again

  34. 4 months ago
    Anonymous

    they all look the same

    • 4 months ago
      Anonymous

      DAS RAYCIST

  35. 4 months ago
    Anonymous

    I only slept for 2 hours but upon the twilight of waking up I was bestowed with idea for the plot of my game.. cautiously optimistic, will evaluate in the morrning.

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